>>16228431
You're missing my point. To compensate for this attempt at "competitive" options are taken away unnecessarily; whereas everyone could have multiple HP attacks at once previously, now everyone but Vaan's only got 1, especially since some characters either had their HP attacks changed to BRV attacks or removed entirely (Like Terra's Tornado or Zidane's Grand Lethal) all contributing to the "simplified moveset" feeling I mentioned. Why exactly? It's not as though the core of getting gang-raped by 3 people is going to change whether you have 10 attacks or 1.
You make a big deal out of these EX skills. Again, nobody cares. A good deal of these character specific ones (Garland, Kain, Bartz, Ultimecia, etc) are just "hit the enemies and you'll hit harder", are shit they already had in their base movepool to begin with (Cecil, Lightning, Cloud of Darkness, Kain again), or cannibalized from their EX Modes last games that make me wonder why they didn't just keep EX Mode to begin with (Onion Knight, Firion, Golbez, Terra). You want abilities with a real impact on the fight, the PSP Summonstones were probably your best bet for directly fucking with your BRV but having limited usage.
>this is an arcade fighting game first, fanservice second. Yes, this is a problem because the fanbase is fucking retarded
The fanbase isn't the problem here. If you made a Smash Bros game that played like Street Fighter and had absolutely no stage gimmicks and got rid of defining traits like Jigglypuff's Rest or the Falcon Punch all for the sake of balance, the fanbase wouldn't be receptive even if the game was good, because it's not what they loved the series for. Acting like people in the wrong for coming for Dissidia and getting diet Gundam Versus and promptly not liking because it's "more balanced" is retarded.