711c8b No.15937819
Because everyone else is too lazy or something.
360adc No.15937821
doom 4 is a good game, it's just not a good doom game
711c8b No.15937826
>>15937821
It's trying way to hard to be brutal doom.
a6f48f No.15937827
gib wads and gameplay mods.
711c8b No.15937834
>>15937827
Way too busy beating my head against the wall with my own machinations. I'd love to, but I'd honestly have to just point at whatever FNF/SNS is doing at the moment.
87c994 No.15938210
>>15937827
Play SST and kill more alien scums. Joy of Maps 5 with this mod on the first battle map is pretty tough as the boolit is pretty scare. The screenshot shown here is from a different map wad thou: morixmas.wad, There are several classes but there isn't anything radical different asides from different starting weapons and varying armor set, one of the classes can jump much higher but I forget its name. There is several different weapons: Morita standard (AR+Shotgun), Morita Scoped ("Sniper"), Morita Carbine (AR), Assault Rifle with infinite ammo but shit accuracy + Grenade Launcher, Grenade Launcher + Shotgun, 2 Energy Assault Rifle (One variant with Scope), Fast firing rocket launcher, land mines and finally a nuclear launcher that fucks your shit up in close range.
When it comes the enemy so far they feel hardly a difficult threat as long you have enough boolit ammo with you, there is also flying bug scums which are tad more annoying to deal with, then 2 larger bugs which are tougher and fires regular fireball at you at a larger quantity but as long you dont deal with them at close range they should be doable to dispose of their existence from. Overall I find this mod interesting and there is at least another alien (bug) themed mod asides from the AvP theme, so personally I welcome this new change.
https://www.moddb.com/mods/starship-troopers-doom
be6e18 No.15938229
>>15937819
I just play the game and mods, and generally don't feel like talking about it. The only noteworthy thing lately is that GZDoom actually made a performance improvement for a change by switching to a just-in-time compiler for all its ZScript and DECORATE stuff. It's not been a perfect transition though, there's been an inordinate number of bug fixes after its release, that they'll be doing another one shortly. Unfortunately this is also likely to be the last major version with the vintage build.
015929 No.15938394
>>15937826
Brutal Duke Nukem Forever
6b20de No.15938411
>>15937821
This is why I can't take this board seriously
be6e18 No.15938423
>>15938411
>someone posts a bad opinion on a site with almost zero restrictions on joining and posting invalidates the rest of the board
Whatever mate.
c26e32 No.15938454
I was checking the moddb mods of the year, still don't care for Total Chaos.
c26e32 No.15938460
"Why?", you may ask. It's more annoying than spooky. Yeah, survival horror. I get it. Actual real life accounting and management is a bigger scare. They put a lot of production into it but holy guts is it boring.
5fa34f No.15938528
>>15938411
Taken on its own it's not a bad game per se, I'd rather say that it is a 7/10 competent FPS, although bland and somewhat boring despite all the Brutal Doom-esque gimmicks. However its biggest sin is using the Doom name and bits and pieces of Doom "lore" to appeal to wannabe nerds, secondaries and normalkiddies - the types who want nerd cred by playing/watching streams of nu-Doom, reading some Doom articles on wikis and then proceed to act as if they have been Doomfags forever. Then again if it wasn't called Doom and instead was Generic Spehs Muhreen Gaym Title or something, /v/ might have loved it.
2ec2a3 No.15939098
What went wrong? how did doom 4 become the next DNF? how did they get away with using so much metal artist music and the cacodemon design?
711c8b No.15939108
>>15938394
It might ac-
oh wait it already was lol
>>15938430
>Duke "Cucked by Randy Pitchford" Nukem
dd85bd No.15939114
>>15938696
>giving her a body
should have gone the yukkuri route
2ec2a3 No.15939120
>>15939108
>dÜke
>cucked
Randy just lost millions, id say hes a bigger cuck than duke saying bazinga once
711c8b No.15939126
711c8b No.15939170
>>15939160
>being this blatant about your guro fetish
jesus man.
87c994 No.15939227
>>15939136
>but how will you fuck her?
with 7.62mm
f1944f No.15939280
>>15937821
If glorykills were thrown out, it at the very least wouldn't have been a chore to play. Unfortunately, normalfags really like interrupting their gameplay with meaningless animations, so they're here to stay. Upgrades are a mixed bag, where some of the runes are useful and the rest is either pointless or should be the base ability in the first place; only one category of chip upgrades is useful. But at least weapon mods are useful in at least some cases.
db5b3b No.15939304
0ef3ff No.15939307
>>15938696
>>15939136
>Humanized
What absolutely shitty taste you have. Humanized/anthroshit is the absolute lowest form of porn. It's like "hey I want to fuck x, but I want it to look nothing like it".
dd85bd No.15939312
>>15939136
>he has never seen yukkuri porn
711c8b No.15939327
>>15939307
dis nigga gets it.
fap to monsters like a real man
ff9038 No.15939372
>>15938696
>>15939136
>making Doom OCs
This is furry-tier, stop.
bd5742 No.15939377
>>15939372
>This is furry-tier
Thank fuck someone finally said it, these fags need to take their autistic shit back to 4chan's /trash/ or /aco/ and leave these threads alone.
711c8b No.15939397
>>15939377
>>15939372
For gods sakes, if you're going to do Doom OC, don't fucking make it ridiculous shit like this. Make it something that would be plausible
d30a43 No.15939501
>>15937821
playing nuDoom even on Nightmare tremendously bored me to death, but for some fucking reason, it also showed the most innovative potential for singleplayer first-person shooters in YEARS, except the people and journos mercilessly sucking the game's cock don't even realize this, and nor do the people who rightfully dislike the game, except they make some terrible near-contrarian arguments in the process
for example:
Arena level design itself isn't inherently shit, it's just poorly implemented because enemy behavior barely synergizes with arena design and arena design itself all across the game is just a different kind of "skatepark" and arrangement of platforms which don't change up how the combat plays out. Each arena is different, but it doesn't fucking matter. A more sensible approach would have been to introduce more environmental hazards or even dynamic arenas which change over time.
People think nuDoom would be better with more enemies, but they don't really know what they want or how it would actually work out in practice. Watch this GDC video where they show what happens when 20+ Imps would be spamming fireballs at you at once https://youtu.be/2KQNpQD8Ayo?t=41m11s (have a link because 8chan still can't support links with timestamps). Remember, enemies in nuDoom aren't like those in the OG. Enemies in nuDoom can lead projectiles, and invididual projectiles hit like a fucking truck (on Nightmare). Moreover, enemies in nuDoom are incredibly mobile and like to circle around you, so upping the enemy count would simply make it impossible to keep track of what's happening, as opposed to simple enemies like in the OG who move slowly and only shoot in straight lines. nuDoom has a system in place which restricts the amounts of enemy attacks that can happen at once, so having loads of enemies on screen at once would leave you with tons of enemies doing fuck-all, which also looks stupid.
ff9038 No.15939547
>>15939541
Just make a thread on /xen/ you homo.
>>15939120
Millions? He probably lost his entire life savings. He put everything he had into WindBreakers, what a fucking idiot.
25da1e No.15939603
>>15939098
except doom 2016 sold well and is getting a sequel
dc7a5a No.15939611
>>15939603
If it sold that well then the demo wouldn't be out 24/7 to attract players and the multiplayer wouldn't be dead on arrival.
711c8b No.15939612
>>15939611
Do you even know what the fuck a demo is, because this has to be trolling.
d0fa6c No.15939632
>>15939611
The demo is still out for the same reason that Doom 1's demo is still out
408be9 No.15939652
>>15939611
>if the game sold well there wouldn't be a demo
even if you're trolling, the fact that kids today might really hold this attitude really bothers me
d30a43 No.15939659
>>15939611
>If it sold that well then the demo wouldn't be out 24/7 to attract players
The fuck?
ba9399 No.15939681
Brutal Doom is the only good thing to ever come out of South America.
11875d No.15939685
>>15939681
I dunno, I kinda like yerba mate
34b004 No.15939700
Brutal Doom is overhyped waste of time
if i wanted more blood i would play Blood, that actually has real good implementation of various themes and mechanics around horror themes
711c8b No.15939714
bb6943 No.15939783
>>15939700
Brutal Doom is pretty surreal to play in multiplayer when it's 64 players and the host forgot to switch out the smallest maps to bigger maps. It was really entrancing.
ff9038 No.15939845
>>15939611
>If it sold that well then the demo wouldn't be out 24/7
This is the mindset of the modern gamer.
711c8b No.15939854
>>15939845
Are you surprised when brilliance is shot down relentlessly as complete shit solely due to it's monetization, and mediocrity is praised for being more of the exact same but with different paint?
1ee54a No.15939900
>>15939854
Oh, the evolvefag is back again with his shit taste
791db1 No.15939968
>>15939700
>doom
>horror
Doom 3 tried that and it wasn't too bad, but what was supposed to be frightening in the first two games?
2ec2a3 No.15939971
>>15939681
>caused the influx of normalfags that demand BD be compatible with every mod
>only way normalfags can play doom
>Excessive blood with little actual gore, looks like you are shooting up demons in a jam factory
>spawned copycats, Brutal Duke 3d, brutal quake, brutal half life, brutal chex quest, brutal wolf3d, brutal heritic, brutal doom64, etc.
>guy who made the mod caused some E-drama with other doomed faggots
>mod consists of gay features like ADS, reloading, kick that isnt even that good, shitty le rip and tear animations along with those shitty voices that are really loud
Brutal doom sucks ass, if a nigga wanted gore he'd play SoF
>>15939783
>Brutal doom mulitplayer
>enough people actually play it to fill a 64 man server
0acd7e No.15939991
>>15938210
Just played this mod.
Pros:
>pretty fun overall
>nice sound effects
>good feedback for hitting aliens, feels satisfying
Cons:
>too many guns that mostly do the same things. We don't need 20 million variations of the rifle
>alien corpses too big, obscure vision
>HUD doesn't show what it needs to show. If maximized it shows health but not grenades, if minimized it shows grenades but not health, and you can never know how many shells you have
>needs a little more enemy variety, maybe some allied soldiers you could find once in a while too. Make spitters and tigers a bit rarer in comparison to warriors
>grammar errors
>too many classes, maybe reduce it to 3 and actually make them different in use
>enemies need to be more dangerous in difficulties other than nightmare. Make them have some movesets maybe, like sometimes they jump at you or sprint? Maybe sometimes you blow one of their legs and they keep coming like in the Aliens mod? Anthing to make them scarier
f61874 No.15940105
>>15939603
It's not even a doom game. It's like they released a Tetris sequel but it was a match 3 game.
711c8b No.15940137
>>15939968
Dude, play it on dos/true vanilla. It was always intended as such. The gist was:
"horror but YOU are the horror"
The whole lighting of the original game was fairly dark and slower paced. It wasn't until sourceports that it became zipping around.
You started off weak, scrounging around desprately for supplies, and eventually snowballing into an unstoppable juggernaut.
That's what people constantly overlook.
bb6943 No.15940171
>>15939845
Mods are switched around every once in a while and it usually fluctuates to 5-16 players regardless of mods on the server I use. 64 only happens every once in a very long while, it happened to be Brutal Doom once and I'm telling you it was just so surreal.
>>15939845
I'm pretty sure that demo was supposed to be temporary.
22f97d No.15940250
>>15937821
>doom 4 is a good game, it's just not a good doom game
1. NuDoom is the death of level design. Levels are empty and just used to scavenge resources, all actions happens in the arenas.
2. Making the fatalities mandatory for every single enemy is the crassest mistake ever made in a FPS, no honest gamer can keep playing that shit without uninstalling the game in disgust.
3. No mod support means the previous mistakes will never get fixed, which is all another level of arrogance.
>>15937826
The problem is not that Brutal Doom is average, the problem is that this community of retrokids and trannies haven't been able to beat it for half a decade.
0acd7e No.15940773
>>15938210
Anyone know a good wad to play with this?
b110b8 No.15940791
is there any other source port better than gzdoom?
b411f4 No.15940917
>>15940791
Depends on what you want from it. Prboom+ is better for vanilla gameplay. Zandronum has better netplay. Otherwise, if you're in it more for mods and are ok with using literal trannysoft, gzdoom is the only choice.
87c994 No.15940948
>>15940791
There is EDGE and Eternity Engine which supports some modding too, Eternity Engine is more focused on software rendering while EDGE has OpenGL support but I forget which version maybe 1.0-2.0
>>15939991
>too many guns that mostly do the same things. We don't need 20 million variations of the rifle
Some sort of slot limitation would be neat in this case so that you can't carry 4 different assault rifle variant.
>enemies need to be more dangerous in difficulties other than nightmare. Make them have some movesets maybe, like sometimes they jump at you or sprint?
Yeah I can agree with this point, at long range they are barely a threat however in large numbers they are much more difficult to deal with thou, I had to hide in one of those buildings in the morixmas mod as I enabled the switch because too many of those bugs were rushing me to be able to deal with them efficently, on low-ish number its not much of a problem which was like that on the first map of whitemare 1.
0acd7e No.15940996
>>15940948
>Some sort of slot limitation would be neat in this case so that you can't carry 4 different assault rifle variant.
You can do that manually with Slade. I made the infantry carry the Morita MK1, while the sniper carries the Scoped version and the fleet guy carries the carbine. Also removed some other redundant weapons from the list, now they only give ammo when you get them. Next step is removing them from the spawners.
de037e No.15941032
>>15939968
>what was supposed to be frightening in the first two games?
Go play the original on UV using Chocolate Doom and without scumming.
711c8b No.15941036
>>15940171
Why would it be temporary? That's just stupid.
7fc21a No.15941066
>>15940791
GZDoom is required for some mods. No way around that. If you want something to play Doom as it was go for Chocolate Doom. PrBoom+ is decent too.
>>15941032
Aliens TC qualifies far more for that than Doom or Doom 2.
711c8b No.15941067
>>15941066
>Still nobody has created a wad with an excuse-plot "story" that blends DOOM with ALIENS
You will never convince me that it won't work.
599775 No.15941069
Anyone got any recommended soundfonts? I've been playing with Weeds and Doom SNES, as well as throwing other SNES game soundfonts at the game like Mario Kart, but I don't entirely know what the fuck I'm doing.
0acd7e No.15941088
YouTube embed. Click thumbnail to play.
>>15940773
Bump. Need an invasion kind of wad to emulate this scene.
dd40ad No.15941095
I've been discovering the wonder of portals in GZDB.
7fc21a No.15941121
Invidious embed. Click thumbnail to play.
>>15941095
I have a serious hard-on for trickery like that please tell me there's some actual maps that do this!
711c8b No.15941122
>>15941121
Somebody made a map in here specifically for that.
dd40ad No.15941136
>>15941121
I don't doubt it. Either way I plan on putting encounter like that on the map I'm currently bulding(not shown in mp4).
b411f4 No.15942091
>>15941069
https://my.mixtape.moe/kvtyyt.sf2
This is the one I use. Works well enough with most stuff, and the guitars work great with Doom music.
ce32ef No.15942112
>>15941095
this is how you make "under water" or even the illusion of multi level rooms. Invisible portals is also how these things where largely handled in the build engine. Although most of those things can also be dealt with gimmicks added in gzdoom.
ddf1e3 No.15942794
3eb03f No.15943673
Is there any way to make monsters attack friendly monsters on sight, instead of just after being attacked by them?
c0afea No.15943756
>>15943673
Make friendly monsters emit an invisible constant area of effect attack that does 0 damage.
b411f4 No.15943855
>>15943673
Assuming this is Zdoom, you can make it so friendly monsters call a_alertmonsters with the right flags to wake them up.
3eb03f No.15944295
>>15943855
>>15943756
Thanks, I'll try it.
b63e6c No.15945606
>>15937821
It had a lot of good things like using platforming well but had some really dumb mistakes like the glory kills, small enemy count and no mods. I would still consider it the best FPS in years only because being decent is better than being complete shit.
b63e6c No.15945619
>>15939098
It's almost like Bethesda purposely tried to make the game look as shit as possible. The game isn't as faced paced as the original Doom but it is about Half-life 1 speed which by modern game standards is extremely fast. Why they made the glory kills non optional however is something that will forever be the biggest stain of this game and I know for a fact the reason they put it was was because Brutal Doom had it and it pisses me off because Brutal Doom is fucking casual shit. At least they had the sense to not add in reloading.
e4518a No.15945632
Faggots only hate it because it wasn't (doom 2)²
You can't appease retards because anything other of what they were expecting is going to absolute shit, even if its a good game or a great game that approved upon the original ten fold. Not to say that doom 4 had no problems, but to homos its nazi fascist scum coming up straight from kiev to hang them in treblinka.
Not like it matters because these mulattoes are an absolute miniscule audience compared to sane people who don't play vidya on their ass 20 hours a day.
3eb03f No.15945838
>>15943855
This one doesn't make them attack the friendlies, just makes them active. They still need to be attacked first and by then it's too late. I'm assuming this: >>15943756
will work, but I need to test it.
d30a43 No.15946835
YouTube embed. Click thumbnail to play.
>some madman remade all Doom songs for the Genesis to not sound like farts as part of a project where some homebrewer is remaking the Doom 32X port to be closer to the Jaguar version
8b3a6c No.15948122
why are there no servers that just run regular doom and doom 2 dm all the servers just run ssg clusterfucks where you just need to have a high ping to win
599775 No.15948406
>>15942091
It sure sounds great in Doom 1. I'll have to keep playing it on Doom 2 to really find the difference in its soundtrack.
e68904 No.15949045
>>15943756
Doesn't work either. Fuck this shit, I give up.
7fc21a No.15949111
>>15943673
Don't they do it by default? You could see if there's any clues with the haunted Astolfo bean plush in Abort. Enemies try attacking them, usually to silly effect.
ddf1e3 No.15949308
>>15949045
Try a 1 and then -1 damage area with a 1/2 second tick or something.
e68904 No.15949320
OP is S'Arais, what the fuck. Mods pls delete thread.
>>15949111
Nope, they only target a friendly monster after they've been attacked by it.
ff9038 No.15949338
>>15949083
>>15949255
You alright, dude?
e68904 No.15949342
>>15949338
Hale Hortler 13/99
d873aa No.15949441
>>15949438
Go make more faggy wishes in the monkey's paw thread.
316be6 No.15949484
>>15939700
Fact: Caleb>Wang>Douk in terms of character.
ff9038 No.15949515
>>15949438
I get you're having a mental breakdown, but can you do that somewhere else please?
ddf1e3 No.15949528
>>15949522
Call a doctor, you madman.
fa61e1 No.15949532
>>15939280
after you get a few ammo upgrades you can just shoot them until they die since ammo wont usually be a problem if you remember to use the chainsaw.
it can get stupid in those snapmaps though, when youre getting by on very limited resources and expected to glory kill everything you can to save ammo.
e68904 No.15949642
YouTube embed. Click thumbnail to play.
This is the only way to play nudoom
e18c7f No.15949699
>>15939700
Are people just over-sensitive faggots and brutal doom triggered them so hard they just associate it with gibs? The major gameplay feature that brutal doom relies on is limb detection. Very few games, even hardcore FPS, do this. Besides KF, where else can you shoot someone's head off with your fists, kicks, and other unorthodox projectiles?
d873aa No.15949704
>>15949642
>nudoom fag embedding Youtube
I hope your IQ isn't contagious.
316be6 No.15949725
ff9038 No.15949752
>>15949699
People didn't like BD because it attracted a lot of faggots into the community. Every wad was filled with "DOES IT WORK WITH BD?" and every modder would be bombarded with DMs asking them to include BD support.
ba9399 No.15951672
>>15949752
>not just doing it themselves
Normalfags have no drive or initiative.
169bd4 No.15951684
>>15938411
If you disregard an entire board because of one post you don't belong here
153b14 No.15952196
>>15939501
>Moreover, enemies in nuDoom are incredibly mobile and like to circle around you, so upping the enemy count would simply make it impossible to keep track of what's happening, as opposed to simple enemies like in the OG who move slowly and only shoot in straight lines.
And yet OG Doom has the exact same effect through ambush-style enemy placement, and monsters in OG Doom also hit like a truck on Ultra Violence. I'm not sure where you're going with this. You agree nuDoom is bad, but then you reject recommendations on what could make it better by posting a video showing some of the exact enemy design philosophy which makes it so boring for you. You say you want environmental hazards, but that has nothing to do with fixing enemy AI. You're all over the place, and I don't think anyone here can help you with video games.
3e6058 No.15952219
>>15949752
Does that mean every fag on goonworld has to write a 5-page essay on how shitty BD is every time someone mentions it, though?
94747d No.15952245
>>15939971
>caused the influx of normalfags that demand BD be compatible with every mod
It managed to bring a modern AAA style into a old 90s title, of course they would eat it up.
The compatiblity thing is insane i give you that.
>spawned copycats, Brutal Duke 3d, brutal quake, brutal half life, brutal chex quest, brutal wolf3d, brutal heritic, brutal doom64, etc.
BD was a huge success and set a "standard" in consequence of it. I hate how Brutal into a title like Gory Mod. Could understand doom64, but the rest is mostly "marketing".
>guy who made the mod caused some E-drama with other doomed faggots
Faggots x Faggot
>Brutal doom sucks ass, if a nigga wanted gore he'd play SoF
inb4 Brutal SoF mod appears : ^)
a1e989 No.15952292
>>15952219
Wouldn't be surprised if they outright ban discussion of it like the ZDoomer forums.
2ec2a3 No.15952451
>try out some coop
>spawn
>get instakilled
>no respawns or checkpoitns
>map lasts for 10+ minutes
>enemies do extremely high damage and move really fast
why do they do this?
f16958 No.15952547
>>15952451
There's no better way to make you git gud at doom than by forcing you to watch some BR take his sweet time through the level while chatting with the queued players, and who dies near the end anyway, every time you die.
d30a43 No.15952986
>>15952196
>And yet OG Doom has the exact same effect through ambush-style enemy placement
That's exactly the thing. olDoom can only achieve this with fixed ambushes which will practically play out the same way each time. The AI in games like FEAR, Descent and nuDoom allows them to ambush you simply on their own accord, giving a fights/levels a sense of dynamism and unpredictability otherwise not possible in situations where enemies are expected to behave the designer in only this exact way he wants them to. The effect of an ambush in olDoom is gone after you experience it the first time, whereas the unpredictable enemy behavior and enemy routes in Descent mean enemies may not always be where you expect them to be. The only requirement here is that the levels are circular or non-linear enough to give the AI enough space to execute sneak attacks in the first place.
>You say you want environmental hazards, but that has nothing to do with fixing enemy AI
Nigga what? The comment about environmental hazards was made in response to the repetitive arena design, not AI. It wouldn't fix the AI to begin with, but it would at least challenge the player in some unique and different way.
>You agree nuDoom is bad, but then you reject recommendations on what could make it better by posting a video showing some of the exact enemy design philosophy which makes it so boring for you
You misunderstand completely. The enemies in nuDoom are going for a quality vs. quantity approach. "More enemies" would be a stopgap solution and very likely to be overwhelming in practice. Not impossible, but just overwhelming in the sense that you never feel like you're in control because of all the projectile leading going on making it difficult to consistently avoid damage.
The biggest problems with the enemies are that not enough of them actually intrude on your personal space or try to lock down your options for mobility. You don't have enemies actively trying to prevent you from getting up platforms and enemies who are actively harder to fight on even ground than if you were to have the high ground. You don't have enemies firing attacks which require to be jumped or even doublejumped over. You don't have enemies firing even homing attacks. You don't have enemies firing indiscriminately in every direction. You don't have enemies actively discouraging you from using some of your weapons in one way or another. There's almost nothing in nuDoom which poses a sudden high-priority threat to force you to change up your playstyle. Mere numbers don't fix the issue of most enemies doing nothing but firing projectiles from a distance with leading and being too easy to avoid.
8c85bb No.15954101
>>15937821
If it had mod tools I wouldn't have any major problems with it as the dogshit movement and annoying nu-RPG upgrades could be solved in 5 minutes
8c85bb No.15954108
>>15939098
D44M isn't a DNF
When they realised what a mess they made the fired half of the company and restarted the project by just doing what the public wanted
2ec2a3 No.15967697
>>15954108
>D44M isnt a DNF
>took 10+ years to come out
>radically different from the previous games, even more than Doom 3
>all we got was a shitty painkiller like game
>walk down corridor to the next arena repeat untill the shitty bossfight
>believing the devs actually listened to the community
>D44M was what the public wanted
No one wanted a brutal doom HD AAA game and the game is even slower than the original DOS version of DOOM
>le 1 click to EPICLY play a killing animation on cannon fodder
9f53ad No.15967769
>>15967697
Old fag here.
NuDoom is better than the old Doom. The shitty mazelike level design is gay as fuck and the game moves so fast it gives me motion sickness.
2ec2a3 No.15967780
>>15967769
>oldfag here
Which year did you start imageboards?
ba9399 No.15968315
>>15967780
He didn't say "oldfag", he said "old fag", meaning he's just an aged faggot. He probably started yesterday.
d4b5f7 No.15968349
>>15967780
Wow, anon says something you misunderstood, and you go ballistic. Maybe you should leave?
c4a6cb No.15968375
>>15967769
>unironically defending the heap of literal waste that is DOOD
There is not a single good aspect to that game. Not a single fucking one.
8a041f No.15968398
>>15968375
Not even the graphics?
c4a6cb No.15968404
>>15968398
Nope, shit looks bad. Environments are too sterile and demons designs aren't great. The color palette is also very bad.
ac271d No.15968405
>>15968398
Technology is wasted on brown on brown for far too long.
6be4cf No.15968409
Please tell me he finally fucked off.
d800b6 No.15968439
>>15939971
>caring about the community
>caring about faggot snowflakes from ZDoom forums being asshurt
>caring about "stealing" free assets from other mods to make your own free mod
Brutal Doom has irrevocably changed the Doom modding scene, and it isn't because "the normalfags" are playing now (hint: they already got bored).
87c994 No.15968477
Is there any certain features you would see that should appear more in Urban maps?
I t-try making one
2ec2a3 No.15968527
>>15968315
Probably some 40yr old alt-kiker
>>15968349
>1post by this ID
didnt know gramps could work a proxy
2ec2a3 No.15968543
>>15968398
Graphics are the worst thing about nuD44M, its like a moving modern art painting
9854b1 No.15968548
>>15968543
>dash doesn't carry your momentum
why in the FUCK
2ec2a3 No.15968568
>>15968548
momentum bad! momentum is for quakefags lol
9854b1 No.15968577
>>15968568
>grapple is probably tied to the ssg instead of just being a button
>demons still take too long to kill
>dash doesn't carry momentum
>the OH NO IM DYING stagger is probably still in
Glad to see none of the problems of DOOD were fixed
2ec2a3 No.15968583
>>15968577
atleast its triggering libtards right?
d800b6 No.15968597
>>15968577
The grapple is indeed tied to the SSG. I've been following the gameplay footage because I desperately want good shooters to come out. It does seem better than 2016 Doom, primarily because the levels seem more organic and less "arena," and I like the classic inspired plasma rifle redesign. But I'm very guarded about it.
dd40ad No.15976710
>>15968597
I seriously hope they either return to the classic Doom formula or double down on the additions NuDoom added because right now it's in this weird middle ground where you can't even look at it as its own thing the same way you can with Doom 3.
c39d06 No.15976925
>>15968583
Thanks g-d, we—the oppressed minorities—still have the original DooM®!
f3fe8c No.15976936
c13c59 No.15977001
>>15976925
Until the Moon Man Doom mod spreads around.
75d4f9 No.15977036
Seems like Brutal Doom is pretty well-hated here for the cancer it is, but what's the consensus on Project Brutality? I've been trying it out recently and think it's consistently more engaging than BD. Still has issues but at least gives some more player freedom and has more weapons to mess around with.
90d488 No.15977055
>>15977036
It's just BD with more stuff and better focus on what it wants to be, that said it seems 3 is going to be full of even more stuff that are just feature creep so that might not be as true anymore.
f3fe8c No.15977072
>>15977036
Just as shit if not worse.
It has everything people complain about in BD ramped up to 11 and suddenly it's not just not a problem, it's what makes it good. Go figure.
87c994 No.15977508
>look up PBR related videos for GZDoom
>yeah looks fine enough I suppose
>oh a new map pack uses this shit is released? Well let's see how it works out with serious sam mod if its going for arena modo style might as well play a mod with this style
Now I truly understand why mappers still make Boom compatible maps, Graf still can't make performant code for shit. For a approximate 20~50 meters available spess in this doom slayer map I get a silky smooth 18-20 FPS out of it. If the same map would have been done in Cube 2 then I would get 200+ FPS out of this shit + fancy details. God fucking damnit Graf can you finally make something decent for once? I have a not rebranded RX 560 GPU because of muh freedums driver
Oh man if only Quake 1 or Cube 2 would be as easily moddable as ZDoom is as of now then then it wouldn't be so terrible.
Mod in screenshot is: https://www.moddb.com/mods/serious-sam-meets-doom/downloads/serious-sam-meets-doom-redefined-version
d6a8d6 No.15979351
Okay, I seriously got into Doom again after a 10+ year break but I'm lost in the wad jungle. I played through DTWID, Neo Doom and Tei Tenga and now on the Japanese community project. Problem is I have no idea where to next, there are so many shit wads it's fucking daunting. What do?
90d488 No.15979382
>>15979351
Ancient Aliens.
c58886 No.15979430
>>15979351
Don't know if there is a newer one or not.
711c8b No.15979563
>>15968409
cry more with your fake macros, furfag.
8efd71 No.15979571
Can any anons help me out? I'm trying to recall this one Doom II wad I played before my HDD died but all I can remember was that there was this boss level that had this huge circular room that had this huge swarm of Cacos come in from above and then you had to grab a megaarmor pickup for a wave of Mancubii to appear from behind the walls. And you also had to fight a Cyberdemon in a small-ish room before being able to exit the level.
711c8b No.15979576
>>15979571
Isn't that like, 47% of slaughtermaps?
8efd71 No.15979581
>>15979576
It wasn't one, pretty sure it was either a megawad or an episode replacer.
711c8b No.15979582
>>15979581
Well, color me retarded, as always.
711c8b No.15979595
>>15979581
Still pretty vague though
8efd71 No.15979601
>>15979595
It had the hell aesthetic from the later episodes of Ultimate Doom if that helps any.
9e2367 No.15979608
was doom 64 the only console port that was a completely different game?
711c8b No.15979617
>>15979608
It seems to be, but most claim PSX was too; I don't think there was much diffrence with that one, though.
>>15979601
It sadly doesn't given the literal millions of wads out there.
9e2367 No.15979627
>>15979617
yeah I was checking the psx port and it seems it only changes the HUD (which I really like), music and some stuff with the graphics, it also seems to change how the weapons work and adds a new enemy but I'm not really sure
711c8b No.15979651
>>15979627
Fair. I know people mistake the D64 weapons for being 1:1, but they're blatantly not; The chaingun definitely fires perhaps half-a-tic faster.
711c8b No.15979661
"Why don't you just sketch maps out in advance"
shit man i can't draw
"You're just making excuses"
bitch what
9e2367 No.15979662
>>15979651
>I now people mistake the d64 weapons for being 1:1
there are? I've never seen anyone say that, it's very noticeable with the shotguns, they reload much faster than pc plus d64 also adds that weird laser gun and the double chainsaw
711c8b No.15979666
>>15979662
I'm absolutely certain the D64 weapons are not 1:1. Even if you gave the classic weapons D64's noise, it would sounds an octave slower…
isn't octave like, pitch and shit? fuck man I dunno I couldn't into school.
Still, the Unmaker was glorious and made the BFG look like a peashooter.
d6a8d6 No.15979673
>>15979382
>>15979430
Thanks dudes.
>>15979608
Doom 64 was not a port. It was an original game with new assets and levels.
9e2367 No.15979683
>>15979666 (checked)
>unmaker
that's the name of the laser gun? yeah it was cool and it was pretty neat that you could upgrade it if you played for the secret levels, which sadly I never did
>>15979673
was it always supposed to be a new game or did they change plans?
711c8b No.15979686
>>15979673
Yeah, which is what a lot of people don't get. To be fair; who even realized it wasn't a port before they heard of it, given the countless other ports?
>>15979676
Term and I despise eachother, but the funny fucker making the placeholder art for this…
The sun is literally a pizza.
d6a8d6 No.15979698
>>15979608
>>15979673
To expand on this a bit, D64 was something of a pet project at id and virtually the only reason they didn't call it Doom 3 was that engine was not up to par. The team was very happy with the game and got sent on a paid vacation by Carmack after he saw the final build.
711c8b No.15979705
>>15979698
Sauce? First I've heard of that. I thought it was all Midway.
d6a8d6 No.15979709
>>15979683
>was it always supposed to be a new game or did they change plans?
Yes, see >>15979698
>>15979686
>Yeah, which is what a lot of people don't get. To be fair; who even realized it wasn't a port before they heard of it, given the countless other ports?
Good question. There was no hype for the game and next to no advertising other than "it's Doom for the N64". I think id just went on a roll with this project because the system architecture was demanding, but didn't know how to market it since they already had Quake out and this was a step back.
711c8b No.15979713
>>15979709
>step back.
More like a side-step really.
d6a8d6 No.15979717
>>15979705
No sauce for this one, I read it in print back in 97 or so. Midway developed D64 nominally, but the project was heavily curated and assisted by id.
711c8b No.15979722
>>15979717
Seems plausible and I belive you; but I'd need the confirmation. Sorry brother.
Also, OTEX is out, kinda. See what you can make with it; or we could always organize our own project.
9e2367 No.15979732
>>15979698
>>15979717
interesting, honestly they should've called it doom 3, it's way more doom than the actual 3 or 4 are
>>15979722
>OTEX
what's that?
711c8b No.15979738
>>15979732
New mega-pack of textures along the lines of CC4
Eviternity was it's Premiere.
8efd71 No.15979745
Do people still use GZDoom despite the whole intrusive telemetry shenanigans? I kinda wanna try some the newer mods and wads that came out but most of them require newer GZD builds.
711c8b No.15979754
>>15979745
Just call graf a faggot anytime you get the opportunity
9e2367 No.15979757
>>15979738
eviternity looks pretty good, I'll check it out some day
>>15979745
just use the vintage version, that one doesnt have it I think, it's still as bloated and laggy though
711c8b No.15979761
>>15979757
Shame it's done by some of the uptight little shits of the vetran's cabal. Admirable work; but the people are dramacunts.
d6a8d6 No.15979775
>>15979722
Yeah, I get you, I should have shut up since I have no idea where I could dig that quote from now. I'll stand by that '96 Midway was not any likely to have designed and produced the game by themselves, though, and that there's a lot of tells in the game to that effect.
711c8b No.15979777
>>15979775
I guess that's pretty fair too. I'm genuinely curious what could have transpired if DOOM was made to the same acclaim and with the availability of today's tech.
711c8b No.15979803
>>15979784
Thank you dubsfag.
ddf1e3 No.15979954
>>15979826
Not that kind of doom, Anon.
2ced92 No.15980236
>>15979803
Just some bot Anon
711c8b No.15980264
>>15980236
I figured when we got discount goatse'd.
Shame.
05e02f No.15980375
>>15979745
Shut up and stop spreading bullshit. This is the actual code.
https://github.com/coelckers/gzdoom/blob/master/src/d_anonstats.cpp
So you can see that it is collecting only what it needs to to determine what the userbase of GZDoom has in terms of power, but you have to explicitly opt-in, and if they aren't actually conducting a survey the code doesn't even get compiled. 3.5.0 was the last version to have it, the latest one does not.
>>15979757
No the vintage build included the code in 3.5.0 and there's even stats posted for that.
https://github.com/drfrag666/gzdoom/blob/legacy/src/d_anonstats.cpp
https://forum.zdoom.org/viewtopic.php?f=1&t=61807
Again though, there is virtually nothing personal to derive out of this and it's with your consent if you're that worried about what the devs will do with the data. Assuming you aren't leaking even more to their site through your web browser.
711c8b No.15980390
05e02f No.15980858
>>15980390
Just the facts Ma'am. I understand if you're suspicious of telemetry features. You're not actually wrong to be when so often it's bulk collection. However in this case, it actually is being done in an ethical manner, where only the minimum data collection is done in order to determine what class of systems use GZDoom and whether certain legacy support is worth retaining. You can verify the entire thing is opt-in and such through the source code, and even if for whatever reason you don't trust their compiled versions to be doing what it says, self-compile, or run with a packet sniffer and validate it for yourself.
I feel it needs to be made explicit that the #ifdef stuff at the start actually controls what code is actually used. If that one thing is defined, then 99% of the source file (i.e. the entirety of the telemetry) doesn't even reach the compiler. All that does is dummy functions that do nothing. The telemetry literally doesn't exist. This is how it is for the majority of GZDoom versions except the ones that say they include it in the news page.
899a31 No.15980900
Aliens vs Predator mod updated if you anons haven't seen it. From what I played it seems much better than the other alien mods out there.
608486 No.15980943
>>15937821
It's a literal cheap cash-in on Brutal Doom's fifteen minutes of fame, except that it cost hundreds of millions of dollars to produce and arrived several years late to the punch. As a game released in 2016 it has the sort of dubstep soundtrack that it was fashionable for games to have in 2013 and a sense of humour that revolves around making the Doom Guy do the Gangnam Style dance from 2012 and come across arrow in the knee references from 2011's Skyrim. They put Denuvo Anti-Tamper into the game to stop people from making mods for it when the game it's ostensibly the successor to was a massive innovator for modding that has massive mod projects still being released to this day. Mod projects like, y'know, Brutal Doom.
As a grossly overpaid, soulless corporate suit game designer, is it even possible to get any more "how do you do, fellow kids" than that?
c4a6cb No.15982022
YouTube embed. Click thumbnail to play.
>>15979351
Can't believe Anon's work isn't posted every thread.
Freespace vid when
b73a57 No.15990896
>>15945619
It's one of the worst parts of Brutal Doom too. Ironically you can switch them off in BD and switch to smash mode instead.
51fbb0 No.15991341
>>15945619
Crazier still are some of the perks you can get during the game. One makes the enemies stagger from less damage, but it increases their damage resistance when they're staggered. So effectively it makes the enemies weaker, but more difficult to kill unless you go near them and press the meme button.
Also another one increases the speed of the killing animations. So much so that you can't often even tell what happens, other than your camera control gets taken from you for a second and the enemies die to some bone cracking and splatting sounds.
d3cc66 No.15993028
>>15979651
And the plasma gun fires noticeably slower. Which the guy who made Smooth Doom inexplicably decided to keep when he released a version that included the D64 plasma gun sprite. The whole appeal of Smooth Doom was better aesthetics without affecting gameplay, and then he went and fucked it up. You can't even choose to keep or replace individual weapon sprites now. It's all or nothing, so if you want to use the D64 sprites at all, you need to put up with a slower plasma gun.
5a50a7 No.15993211
>>15993028
are there any other mods that add d64's weapons?
711c8b No.15993314
violence required
violence ACQUIRED
d3cc66 No.15994249
>>15993211
Not that I know of.
6e9f9a No.15994376
1 is final doom really that bad
2 is alien trilogy better than final doom
3 have enemy spawns been nerfed in the ps1 version of doom
4 good doom clone homebrew etc for the psp/ps1 (i mean good so dont say hexen)
bb4b56 No.15994416
Even though there are issues with NuDoom you have to admit that it's vastly vastly better than pretty much all modern shooters. The only real problems that I have with the game is glory kills interrupting gameplay, gameplay taking place in arenas, and far to linear level design.
There's not much that has to be changed for it to be a perfect Doom game. Shame about a lack of mod support.
6e9f9a No.15994429
>>15941121
prey, the first one
d3cc66 No.15994444
>>15994416
>Even though there are issues with NuDoom you have to admit that it's vastly vastly better than pretty much all modern shooters.
That's a very, very low standard.
bb4b56 No.15994448
>>15994444
Quads of truth but i'm still right.
d83230 No.15994469
>>15989967
I agree, but at the same time Project Brutality does what Brutal Doom does better.
711c8b No.15994479
d83230 No.15994482
>>15994479
Nope, being an enjoyable mod for an already enjoyable game. Keep being mad that other people are having fun you don't approve of though, it's rather funny to me.
711c8b No.15994496
>>15994482
Brutal doom is shit, therefore anything based off of it is shit.
380ef9 No.15996642
What did people think of the Golden Souls 2? I wanted to like it for the heart that went into it, but it was just so damn boring.
>Almost every level is very easy, but massive and tedious to navigate
>Enemies are more a waste of time than an actual threat
>A big chunk of the gameplay is just sniping things in huge open areas, zero risk and zero fun
>Ammo and money are in such extreme abundance that they feel pointless
>Progression is uninteresting, as new weapons and enemies are barely different from vanilla Doom stuff
>Finding big coins is a mind numbing challenge of checking every last corner in giant, empty levels
At least I can say the graphics were excellent, and kept improving the further I got.
466db4 No.15996907
>>15996642
Have only played the early version and quit before the end for reasons I'll explain latter on.
>Almost every level is very easy, but massive and tedious to navigate
I didn't find levels to be particularly easy but they did go for an approach where most of the levels are more or less the same but with a different skin, I don't recall levels being particularly bad to navigate although if you're revisiting levels I can see it being much less fun as the few forced revisits suck really hard
>Enemies are more a waste of time than an actual threat
>A big chunk of the gameplay is just sniping things in huge open areas, zero risk and zero fun
Starman and soaring comet difficulty are there for a reason, just like in the first Golden Souls however they might straddle the line with complete bullshit at times.
In early versions one of the latter boss was nearly unbeatable on those two difficulties, that's pretty much why I dropped the mod because it was either godmode which my autism refused to accept or redo the whole fucking thing on a newer patch because saves don't transfer between versions.
>Ammo and money are in such extreme abundance that they feel pointless
I'm gonna assume it's balanced against you playing on an higher difficulty because I didn't have many places where I thought to myself I had too much resources not to mention coins heal you when you have too much money and that's actually relevant in higher difficulties.
>Progression is uninteresting, as new weapons and enemies are barely different from vanilla Doom stuff
Soaring comet difficulty replaces the whole cast of enemies with more bullshit variants if that's something you care for.
>Finding big coins is a mind numbing challenge of checking every last corner in giant, empty levels
Minus a handful that are straight up just pure bullshit most of those you can find if you've played a collectathon and use your eyes.
Not to mention the levels are all designed in such a way that they're almost all split in 3 sections and a section only has a single big coin that's more than enough clues to help you find them.
I'm more pissed at those that require some bullshit platforming with instadeath if you miss it.
ce32ef No.15996957
>>15945619
No the biggest stain isn't even the glory kills although it is a bad one and ties into the biggest one. The biggest stains are Snap map and how all combat is based on mini horde mode arena battles (a la Serious Sam, Painkiller or NuShadow Warrior) instead enemies place naturally in a map. Glory kills was just a way of balancing the combat so they can throw wave after wave of enemy without design consideration, this way if you failed to heal or run out of ammo the designer has a lazy solution that allows more ebin "Rip and tear".
65aafd No.15996993
Reminder that you can have a free and easy to set up Doom dedicated server on https://allfearthesentinel.net
6efcfd No.15997045
Doom 2016 is a sole-successor to doom, proof me wrong /v/
711c8b No.15997101
>>15996642
>>15996907
That's pretty much par for the course. Blame Jimmy for forcing his views into the project.
564433 No.15997107
Here's some Doom OC, courtesy of /animu/
ce32ef No.15997132
>>15997101
I actually think it would have been nice if the mod author spent more time on sound design and enemy design. The aesthetic of Golden Souls is too inharmonious to be appealing. Personally would have liked it more if the Classic doom monsters where given a Chibi redesign and the sound effect where brought in alignment with something more appropriate to the Mario games it's clearly inspired by. Both the original an the sequel sorta feel unfinished.
5b61bc No.15997151
So I've tried Doom on and off and I'm really not feeling the magic while playing through the base game, which confuses me because I expected to be blown away.
I'm not saying it's bad of course. In comparison to most shooters these days it's still great.
Perhaps it's just its age showing and I'm judging it unfairly, I dunno. How is Doom 2 compared to 1?
711c8b No.15997156
>>15997148
i giggled for some reason
6be4cf No.15997158
>>15997107
Those fuckers on /animu/ made some 10/10 OC.
e07dce No.15997167
>>15937821
i actually agree although the "music" was so fucking terrible that it actually made me angry. industrial noise then a couple of drop C pinch harmonics is not "epic" no matter how badly you wish you were the cancer bats or whoever the fuck
e40872 No.15997233
>>15990339
this is actually pretty accurate.
711c8b No.15997239
910494 No.15998319
>>15945619
>Why they made the glory kills non optional however
They are completely optional, what are you talking about? They even put a gameplay option in the settings menu that lets you turn off the flashing on staggering and color change when you're in glory kill range. You don't require glory kills to win the game, and on the highest difficulties, you never want to do it unless you feel you need to. There are lots of things that can one shot you, so any time you glory kill there's a risk you'll be dead as soon as your invincible animation ends. Also, enemies still drop health and ammo when you get low, regardless of glory killing.
>>15991341
Those perks are explicitly for the people who want to mash the meme button. That first perk is for all the retards that just want to "wow le ebin gory kill!!1" keypress everything in existence. That second perk ruins the animation, but it lowers the chances of you getting hit when the animation is over. You really want to see some retarded shit, watch someone combine those two perks with the "execute a glory kill from farther away." Stupid niggers can use that combo to practically stagger everything on screen in ten seconds and then warp around the entire room meme-mashing everything.
87c994 No.15998335
>>15996993
Whatdafuck and Moonman mod is banned on their serb. It pisses me off Skullshit has already low amount of players and they have nothing to do but limiting the stuff you are allowed to host on their serb even more.
910494 No.15999438
>>15998335
I'm not really sure what I'm looking at there other than a list of "not approved" WADs somewhere, but christ does the ban reason column look like nothing but a pile of salt. Whoever runs that place is mega gay.
87c994 No.15999646
>>15999438
>I'm not really sure what I'm looking at there other than a list of "not approved" WADs somewhere,
That's pretty much what it is. The biggest ironic part is that they seriously uses "muh stolen asset" as a reason as if not a lot of doom mods and maps uses stuff from other games such as blood and duke nukem. I guess it is not "community approved" enough for them to let it slip in or something. One could make a fairly large list of this "no stolen assets" when done strictly.
>but christ does the ban reason column look like nothing but a pile of salt
Pretty much this.
711c8b No.15999757
c39d06 No.15999901
>>15999646
By "stolen assets" they likely meant plagiarized assets.
2ec2a3 No.15999910
>>15997243
>background is literally empty when there is a host of 4chan shit to put there
laziness?
5ff6e2 No.15999918
>>15997158
The transition of demons and monsters to the evil unknown to prospects for romance and marriage is a hell of a gordian knot to try and figure out.
d83230 No.16000021
>>15994496
Nope. Brutal Doom is good and fun and Project Brutality is even more good fun. Again, keep being mad that other people are having fun you don't approve of though, it's still very amusing to me.
d83230 No.16000038
>>15990339
>SNES Doom
Dude, that shit is basically unplayable, it was the absolute worst of the console ports.
d6a8d6 No.16000350
>>15998335
What's up with tc32.wad?
e428b5 No.16000523
>>15993064
>>15997243
>>16000038
>unironically responding to bait
2b4575 No.16000907
>>16000000
I came here to post OC and check digits, and I'm all out of OC.
711c8b No.16001063
20e83d No.16001242
>>15994376
Final Doom is just Doom plus the mission packs developed by third parties, TNT and Plutonia. Now truthfully the vanilla maps have a fair number of shit maps, but they are sprinkled around for the most part and are more digestible. TNT and Plutonia are consistently annoying throughout for the same reasons, primarily that they use the most annoying enemies and place them in ridiculous locations. Also, Plutonia has an extremely tedious secret level that you beat by killing every monster.
20e83d No.16001250
>>15997151
Personally I think the levels from 1 are better.
05e02f No.16001633
>>15999646
It's an excuse, nothing more. You'd be playing zero Doom mods if that was enforced, and hell, if that's a dedicated server doesn't that also require them to be hosting the game's IWADs? Do they even really enforce it though or is it just a keep out sign? Also it actually annoys me how many Doom mods borrow wholesale from existing mods, games, and so on.
>>15999910
You don't need to clutter the image.
de037e No.16001785
>>15997151
1 has much better level design (DUDE CHAINGUNNERS LMAO) and music but 2 added a ton of content and technical tricks and is really more like an expansion pack than its own entity. Doom is also one of those things that you appreciate more with context; it sticks in the back of your head and when you play any pretty much any other shooter you'll be thinking "damn I wish this was more like Doom" at some point. Using shotguns and plasma rifles to tear through hordes of screaming demons as you sprint through hell with MIDI covers of metal songs blasting in the background isn't really something that you can get anywhere else or that you can keep yourself from coming back to on a regular basis.
Also if you're not playing on at least UV you're doing it wrong. Lower difficulties in id games are there for women, children and the retarded.
32e2c4 No.16002658
>>15941121
There is a map called The Quirky Domain (quirkdoom.pk3) that executes this pretty well.
000429 No.16002719
>play doom
>get bored
>play brutal doom
>actually fun shit
Apologize, /v/.
(USER WAS BANNED FOR THIS POST) 879101 No.16002745
711c8b No.16003110
>>16002719
GO FUCK YOURSELF
05e02f No.16004457
>>16003110
I still want to see Ai Kizuna play Brutal Doom.
>>16002658
>>15994429
Thanks for the recommendations.
2b4575 No.16004497
>>16002719
>>play brutal doom
>>actually fun shit
711c8b No.16004514
>>16004497
>>16004457
>bropholgopglrol
Please die
791db1 No.16004588
>>16002719
They won't because half of /v/ can't accept that certain things don't age well.
711c8b No.16004683
>>16004588
like brutal doom?
fucking garbage, sgt. mark beds journalists.
791db1 No.16004712
>>16004683
Since when were journalists worth a second thought? I don't give a shit if he sleeps with president of Viacom, it's just a mod that I thought was fun.
711c8b No.16004741
791db1 No.16004771
>>16004741
>muh buzzwords
Here's your (you)
711c8b No.16004937
>>16004933
See? You don't need edgelord wads. The real cheese is DoomRLA + DoomRPG. Puts gearbox to shame
d873aa No.16004943
e8a21b No.16004974
Just finished Quirky Domain, and why in god's name don't more maps like it exist?! Maps that have strange behaviour like that are some of the most fun to navigate on top of allowing for unexpected trickery. In that vein there's also that vertically wrapping map in Unreal Tournament, and the two Duke3D maps where you have a 720° pillar to run around, or the one with 4 themed rooms at the same height that you can fall into from each of the other 3.
>>16004937
Nothing wrong with edgelord mods, in fact the massive variety is part of the fun of the Doom modding community. If anything, I don't get mods like DRLA since they break the game's flow.
711c8b No.16004988
>>16004974
> I don't get mods like DRLA since they break the game's flow.
That's kind of why it's enjoyed. It's better to go in with the idea of "i'm not the doomguy, i'm just some chump the UAC had as reserves, i have to think more tactfully and consider my options; as well as find weapons fitting to the situation and, depending, particular upgrade trees"
DRPG makes this even more nuts with random events; Pandora's Box is one of them (spits out an item, then begins spawning enemys all over the map. Basically a "risk of rain" type thing where the longer you're there, the more difficult it gets, but better rewards)
It's really odd; might be best to go with an idea of "Hey, what if I wrote a story about this playthrough?"
Also it has a really odd behavior where you can carry progress between wads, due to it's hub.
e8a21b No.16005059
>>16004988
Lithium is the only one like that I've been able to get into and that's at least partly because it doesn't require many extra keybinds and plays pretty straightforwardly, at least with the marine class. Generally speaking though I like mods that A: only change one element of the game, and B: keep the gameplay pace similar to the base game.
Also for helper mods, the one I find makes a serious difference is Demon Counterstrike which periodically spawns monsters and items around the player. It stops my general tendency to be methodical in playing the game and keeps you going and on your toes especially if backtracking is involved. The only annoying thing is that you have to manually toggle the Doom 2 stuff off in the menu when using it for Doom. There's also AI Director but I haven't tried that one.
Another neat one is Legendoom Lite which makes some monsters into legendaries, that hulk out when damaged enough. The not-lite version has extra powerful weapons too colour-coded similarly to Colourful Hell.
608486 No.16005128
>>15939603
The game didn't even get any DLC except for token multiplayer content unlocks.
608486 No.16005141
>>15968375
>DOOD
One thing: Don't use these sorts of cute, quirky names for it, even if you're doing so to mock it. Remember how in E3 2017 part of their panel was to showcase all the cute and funny meemees people had made based off of the game? Like le doot meemee. That's what you're feeding into when you use a cute and quirky name for it like that; you're literally feeding into their marketing strategy for it.
Just call it what it is, ZeniMax Doom.
e8a21b No.16005217
Found another reality breaking map: Impossible: A New Reality. Unlike Quirky Domain it doesn't use the true portal types, instead it's closer to the line-to-line teleport lines so you don't for example see monsters through transition points. It's still really cool in design though.
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/imposs
>>16005141
This is part of the reason I generally don't use nicknames in general. Even negative connotation ones like nu-Doom.
806c94 No.16006606
Is there a better source port for doom than gzdoom, something that doesn't shit the bed when I play more than one wad and actually doesn't just use my cpu.
87c994 No.16006989
>>16006606
Eternity Engine, K8vavoom or EDGE. The latter 2 have OpenGL rendering.
78df97 No.16007288
I'm slowly going through the Top 100 '97-'03 pack and already impressed before getting out of the '97 pile. Mordeth is pretty nice, guy has an interesting sense of enemy placement and line of sight. Leads to a lot of monster infighting. Going to have to hunt down more of his shit.
78df97 No.16007344
>>16007288
>pack actually starts at '94
Well I right fucked up. Windows file ordering is for shit.
2ced92 No.16007361
>>16007344
I know that feel, I'm still annoyed that 0 doesn't start before 1.
f3fecf No.16007405
>>15940250
>fatalities mandatory
So you didn't play it. Good to know.
97a14e No.16007497
>>15939685
Yep
>>15939783
Brutal Doom is absolute shit for multiplayer. I guess the singleplayer is alright, but in online play it is a gimmicky junky shitfest that gets old quickly.
Specially because you can't do the chaingun pistol trick
4e1b1e No.16014920
Invidious embed. Click thumbnail to play.
>>15977036
As far as I know the PB devs are working to stray away from the Brutal Doom influence as they had a falling out with Sgt. MarkIV ever since Mark accused them of stealing his work despite intitially helping them with their 3.0 builds, as well as the overall disappointment with the most recent Brutal Doom builds feeling like buggy betas filled with feature creep instead of release candidates as they were named as. So far the Project Brutality devs are working on optimizing and refining the overall mod, starting with overhauling the weapon code and animations and then working on optimizing the gore and monsters to run better than MarkIV's coding.
At least now the revolver reload doesn't look like you are punching the bullets into the cylinder anymore.
b71fd9 No.16020561
>>15979745
Just be aware that newer versions use OpenAL instead of FModEX, some mods are fucked in the newer version and Chris/Nash won't fix it despite bitching and moaning for Randy to add their failed sound system to ZDoom.
e8a21b No.16021824
>>16020561
FMOD is proprietary cancer that has no place in an open source engine. I'm happy they gutted it. OpenAL is also competent and can do the positional audio trickery seen with Aureal 3D for example, and it's godly using it as the Wine backend with Thief 1 and 2. Also older versions of GZDoom don't have Fluidsynth which is an infinitely better softsynth than Timidity++.
Still the 3.7 versions have been a serious clusterfuck in terms of breaking things, as to be expected though given what it changed.
e8a21b No.16021826
>>16021824
*Aureal A3D. It's a crying shame how badly audio regressed.
54a81a No.16021839
>>15937821
>le epic rip and tear maymay
faggot supposed doom fans like gggmanlives can't even make an actual review of this game, just parrot le badass Doom comic quotes. Fuck Doom 4, Doom Eternal will suck ass too.
4e468e No.16021842
>>16021826
>A3D uses a subset of the actual in-game 3D world data to accurately model the location of both direct (A3Dspace) and reflected (A3Dverb) sound streams (A3D 2.0 can perform up to 60 first-order reflections). EAX 1.0, the competing technology at the time promoted by Creative Labs, simulated the environment with an adjustable reverb—it didn't calculate any actual reflections off the 3D surfaces.
>Creative Labs sued Aureal for patent infringement in March 1998 [1], and Aureal countersued for patent infringement and deceptive trade practices. Aureal won the lawsuit brought by Creative in December 1999. However, the cost of the legal battle caused Aureal's investors to cease funding operations, forcing Aureal into bankruptcy. Creative then acquired Aureal's assets in September 2000 through the bankruptcy court with the specific provision that Creative Labs would be released from all claims of past infringement by Creative Labs upon Aureal's A3D technology. Creative Labs has not chosen to support the A3D API.
Fuck Creative.
87c994 No.16022795
I'm getting a aneurysm just from reading this threda holy shit.
https://forum.zdoom.org/viewtopic.php?f=4&t=63215&sid=d91cf14288f6a1c64bc11a541406074e
>That said, I have very similar hardware as phantombeta and 3.7.1 runs a lot better than older versions on my system, especially on maps like Frozen Time.
Yet for me (((GZDoom))) 3.5.0 runs better then 3.7.0 as I made another test with Doom Chronicles and the framerate was acceptable and even Joy of Mapping 4 Map01 has a better framerate.
>: First there is the increased vertex count by rendering sectors as a whole instead of by visible subsectors only. This already showed similar effects on older Intel hardware and led to the vintage build.
> Second, in 3.7.1 the postprocessing stage is always on, so there's an additional copy of the screen being performed. On modern graphics hardware this normally runs faster than the parallelly executed CPU tasks so it never registers much in terms of performance.
Good fucking job Graf. Good fucking Job. Why the fuck is your coding competency on par with a MIT Nigger? Of course there isn't anything else except able from this damned circlejerk.
>all I'm saying is the greater majority of people in the community will be running systems capable of handling SSAO and shadowmaps smoothly
YOUR SHADOWMAPS IS FUCKING GARBAGE YOU STUPID MUTILATED BITCH
fa2d81 No.16023440
>>16022795
why use SSAO and shadowmaps anyways?
7eb736 No.16023665
Gents, anyone here got the rest of this article? The only upload is long dead and hasn't been archived in the Wayback Machine. The Doomworld thread also has the storyboards for DOOM³. I love seeing early dev ideas and concepts for games, and DOOM³ is one of my favourites.
https://www.doomworld.com/forum/topic/102303-looking-for-doom-3-and-doom-movie-2005-storyboards/
87c994 No.16026238
>>16023440
Shadowmap if done properly prevents a lot of light bleeding, so on maps that make usages of dynamic light is less jarring to look at but because Graf is too dumb for that he (((recommends))) to just get a GTX 1060 Ti minimum and not to "cheap out" when buying hardware which is fucking ridiculous. Or in other words if Graf would know a thing about optimization or two then maybe there will be a few more map packs utilizing his features knowing it won't have too much performance impact. The ridiculous thing is that Dynamic Lightning with shadows has already been perfected in various games and sources ports in the early 2000's so its quite a old technology.
Quake Tanebrae uses even Doom 3 lightning and runs on Pentium III with at least GeForce 1 or Radeon 8500 graphic card. Don't need a fucking Geforce 1060 Ti for this. https://www.fileplanet.com/archive/p-56470/Tenebrae-v1-4
https://forum.zdoom.org/viewtopic.php?p=1065085&sid=f6f0ee6268c3352ced1c81c133d3e927#p1065085
>Don't go too cheap. A Geforce 1060 should be the minimum if you want to be safe for the coming years, especially if you want to use the shadowmap feature. This will definitely show issues on anything weaker.
>Regarding GZDoom, if you want to run costly effects you need hardware that can keep up. As an example, a Geforce 550Ti is already too weak to run shadowmaps efficiently. Which was one of the reasons I upgraded, aside from needing a Vulkan-compatible card.
No Graf. You are retarded dumb nigger employed by the Nvidia directly to shill for their latest hardware for a sourceport based on a 25 year old game. Don't you think its a little bit fucking ridiculous needing a state of the art Graphic Card where the good majority of doom maps are made for PrBoom in mind instead of GZDoom? Fucking idiot.
e8a21b No.16026265
>>16026238
On the bright side if he does go totally bonkers, it'll likely lead to a more competent fork or shift to other engines.
>>16023440
Have you seen the competence of the average modder? Thoughtlessly adding eye candy and pajeet-tier programming.
87c994 No.16026377
>>16026265
>On the bright side if he does go totally bonkers
Happened once before were he removed his whole GZDoom repository and later came back anyway. https://www.doomworld.com/forum/topic/50624-fastest-opengl-source-port-engine-for-wads/?do=findComment&comment=868002
> it'll likely lead to a more competent fork or shift to other engines.
Its don't. There won't be a effort to make "GZDoom but gud performance" because there is already one actively developed.
e8a21b No.16026392
>>16026377
>Happened once before were he removed his whole GZDoom repository and later came back anyway.
That was when ZDoom was still actively developed and dominant, while GZDoom was more of a curiosity along with ZDoomGL (defunct). Had to refresh my memory a bit but GZDoom was open source even then (some source ports like Skulltag that used the old Doom Source License would withhold it) so that was a non-issue. Nowadays it's totally irrelevant because GZDoom is not only fully GPL, plenty of other people have copies of it.
https://web.archive.org/web/20100126010318/http://grafzahl.drdteam.org:80/page.php?page=230
>Its don't. There won't be a effort to make
The situation is not bad enough to demand one yet. Also the only actively developed fork that will have decent mod compatibility is temporary (vintage build).
0effbb No.16026404
>>15949704
nobody gives a shit retard
c4faf3 No.16026438
>>16026238
Don't worry anon once he discovers mesh shaders you'll just need an RTX.
2ec2a3 No.16026472
>>16004588
>>16002719
>plays "doom"
>is actually some shitty sourceport instead of the real doom
2ec2a3 No.16026478
>>16026238
Quake looks like ass with that lighting
87c994 No.16026720
>>16026438
>once he discovers mesh shaders you'll just need an RTX.
You're killing me.
>>16026478
>Applying "HD" textures with the same UV map layout
That's just an example that guy did right or did he made a full set of other models?
>Quake looks like ass with that lighting
Maybe, but considering the programmer managed to do so with older hardware by today standard shows already he has more skills than Graf will ever do with his claims that at least a GTX 1060 Ti is needed just for shadowmaps alone.
2ec2a3 No.16026759
>>16026720
its just the same texture put through an AI thing, people already redone whole game textures for doom, max payne and quake
8840d1 No.16026790
>>16026238
but why bother with all that shit? I just use software render and get over it
>>16026759
is that esrgan or whatever it's called? I've seen one made for half life
2ec2a3 No.16026826
>>16026790
theres a few versions but its mostly ESRGRAN, need a beefy PC and time to get good results
de037e No.16028801
>>16014920
Every time I see PB or Brutal Doom I have to remind myself that it isn't a giant shitpost about the current state of the industry and that the people who play it actually enjoy it.
711c8b No.16028898
Cuck/vr/ reaches new lows as calling out term for being a shitposting goon that derails the thread with tranny bullshit and political garbage is now a bannable offense.
e428b5 No.16028916
059fe6 No.16040302
help, all my weapon and ammo and enemy sprites are invisible in gzdoom
7923c7 No.16040341
>>16040302
Sounds like you are playing a typical TermiusEst13 mod. You should delete it and play a better mod.
059fe6 No.16040427
>>16040341
I am not playing a mod, I am trying to play vanilla Doom 1 and 2. In both games, no sprites for enemies, weapons, or ammo pick ups. Maybe it's my gzdoom.
e49885 No.16040468
>>16028801
It's funny because it's sort of like that Cod of Dooty parody Doom mod except unironic.
55aef4 No.16040477
>>16040427
>gzdoom
Have you tried chocolate?
059fe6 No.16040492
>>16040477
Yeah, and it works just fine, but I wanted to use gzdoom cause I can customize my keyboard layout. I don't think there's a way I can do that with chocolate doom, or if there is, I am not aware of it. I'll check it out.
f16958 No.16040509
>>16028898
>calling out term for being a shitposting goon that derails the thread with tranny bullshit and political garbage
He does what now?
d873aa No.16040511
>>16040492
chocolate-doom-setup.exe
e8a21b No.16040690
>>16040427
If you want vanilla then do Chocolate Doom. That's almost 1:1 with the original game at least in terms of gameplay. But in case you aren't just being an idiot, that's a known issue with ATI and you should update your drivers if that applies.
>>16040282
All I take away from that is the devs actually looking into an issue that some holier-than-thou dumbass wasn't going to report themselves.
e8a21b No.16040795
>>16040714
Oh fuck. I totally didn't expect this response. Yeah you got me, I'm Rachael. Because of course anyone who says anything remotely nice about GZDoom is Rachael, and not someone bothered that people don't have a fucking clue what they're screaming about.
# 1 "d_anonstats.cpp"
# 1 "<built-in>"
# 1 "<command-line>"
# 1 "/usr/include/stdc-predef.h" 1 3 4
# 1 "<command-line>" 2
# 1 "d_anonstats.cpp"
void D_DoAnonStats()
{
}
void D_ConfirmSendStats()
{
}
If "muh privacy" people can't even get something as basic as this into their head, what chance do they have of making valid criticisms?
87c994 No.16040855
>>16040282
Time to call her a MIT Nigger.
e8a21b No.16040866
>>16040839
Because it's a pointless moan that never seems to permanently fuck off, and basically signals "the opinions of this thread are worthless". It's a fact that GZDoom has a dogshit programming philosophy in trying to push the system requirements higher and higher. So complain about that. Not meaningless issues like how it decides the rate at which it happens.
87c994 No.16040882
>chicken man bad
Nice NPC meme, faggot. Except that is true that Graf is a retarded dumb nigger for even suggesting that you need GTX 1060 at least for fucking shadowmaps when a) S.T.A.L.K.E.R, F.E.A.R., Quack Tenebrae, Doom 3 and countless other games nailed Dynamic Lightning on much weaker hardware already with fucking DirectX9 by today standard you fucking tranny faggot. Of course you have to defend this fucking idiot on your circlejerk. Took you "chikken man" long enough to even implement something like a damn material graphic rendering when Doomsday had it already for ages with OpenGL 2.0 and no less. I bet even EDuke32 has a much fancier rendering method and even other ancient quack source port pulls it better off. It makes me wonder if you are all oligarch sponsored by the Nvidia corporation directly to push this hardware marketing scam,
>muh Vulkan rendering will fix it everything
>Bad AMD Performance? Its just their drivers sucks not my fault that my code is bad xD
e8a21b No.16040965
>>16040882
Who the fuck brought up NPCs? I'm just putting a basic expectation that people complain on factual grounds, and to not throw out easily refutable misinformation. So bin most of that first image away and just stick with the other 4. And sorry, but them breaking their fragile code is one thing, but them actually going out of their way to look into an issue that was posted by some idiot on 4chan indicates they actually care somewhat. The most recent breakages have also, ironically, been with the intend to improve performance.
e8a21b No.16040982
Oh and of all the things you could be complaining about, it isn't this?
d6a8d6 No.16040992
87c994 No.16041026
I assaulted their threda tbh. And for those curios, I normally don't post on 4cuck and this is like what 5-6 years ago or so that the last time I made a assault shitpost there, 4cuck is cleary inferior to 8chan obviously just alone that I can dump only 1 images at a time makes it very tiresome, as well that moot is a sellout and did a lot of shady things but that is another topic for another day.
>>16040965
>Who the fuck brought up NPCs?
Take a look at this webm:
>>16040282
f921cb No.16041319
Welp, in other news, I just made my first DeHackEd practice today, and I will soon transition to just not playing videogames at all. Terry was right, fuck playing other people's videogames; I should make my own.
>>16040992
The webmaster of the zdoom website. The cunt in charge after Randy stepped down.
6ddefd No.16041378
>>16041026
sauce on the yelling webm? I had it a while ago but I forgot what it was
9f53ad No.16041393
This shit is unfun. The level design is completely gay. John Romero was always a talentless hack.
87c994 No.16041397
>>16041378
The Green Elephant or Zelyonyy slonik
>>16041386
>it's from a movie called Oedipus Rex.
Correct.
e8a21b No.16042000
>>16041026
I somehow missed that you were referring to the "chicken man" thing. That's not an NPC thing. Also someone requested this in the drawfag thread, and a reminder that while Graf Zahl or other GZDoom devs can be fuck-ups, they've got nothing on the average modder. This is who made DRLA.
87c994 No.16042040
>>16042000 (checked)
>I somehow missed that you were referring to the "chicken man" thing. That's not an NPC thing.
Yeah no problem, isn't it still a 4cuck mene thou? Like its definitely based on "Orange man is bad" which originates from the NPC "mene"
>reminder that while Graf Zahl or other GZDoom devs can be fuck-ups, they've got nothing on the average modder. This is who made DRLA.
You mean the average modder does even worse work then Graf himself?
e8a21b No.16042104
Also reminder that even Graf can make salient points. Even fucking Rachael can.
>>16042040
>isn't it still a 4cuck mene thou?
Don't know don't care. The one post to break my streak since exodus was on /jp/ recently because they somehow haven't changed a lot. Comparing 4/vg/ Vitagen to ours, it's nothing short of pathetic.
>You mean the average modder does even worse work then Graf himself?
I do. Let that sink in. Because this is the engine that had multi-dimensional array accesses backwards, and plenty of similar comedy gold if you look through their bug forum. Mind that some of it dates back as far as ZDoom because the whole lineage is, to put it nicely, a fucking mess.
711c8b No.16042110
>>16041386
I've told people countless times that cuck/vr/ doom is censorville. Can't post anything that goes against the hivemind there.
I dare anybody to shit on the doom-celebs there and see how long it takes for them to claim it's one person.
711c8b No.16042119
>>16041319
>kevansevans
also immediately shit, gg.
those drooling retards praise john and his "design guidelines"- but he himself always failed to follow them. lol.
711c8b No.16042133
… Unfortunately I lack the foresight to screenshot this before making my posts, but compare…
6358b3 No.16042233
>>16042110
yes, s'arais, we know how shitter-shattered you are
b71fd9 No.16042270
>>16021824
>OpenAL is also competent
Except that the audio now sounds like crackling ass with OpenAL and the devs refuse to fix any bugs regarding OpenAL.
>Still the 3.7 versions have been a serious clusterfuck in terms of breaking things, as to be expected though given what it changed.
OpenAL has been bugged since 3.0, which was back in 2017.
e8a21b No.16042404
>>16042270
OpenAL Soft too? Because if audio fuck-ups were there I would definitely notice. Regardless, I declare proprietary dependencies verbatim to any project that considers themself open source. Especially Doomsday.
711c8b No.16042430
>>16042415
>Nobody gave a fuck about Doom
711c8b No.16042455
>>16042443
Have you been in a coma or something? I remember seeing them all the time.
dc1ebc No.16042457
>>16042443
This is neither cuckchannel nor reddit.
e8a21b No.16042475
>>16042443
Shut the fuck up. Because Doom has been nothing short of god-tier in terms of modding. In fact, the fucking original developers of the game were responsible. You have the 1994 mapping community that while reviled in a Cacoward, were the first. DEUTEX, DeHackED, and a whole lot more map editors and other editors. Then more and more and more and more and you have what exists today as the Doom modding scene making what may as well not be a Doom mod.
I am on the piss but you need to know that this is not some random occurrence but the culmination of decades of millions of people who adore the first major first-person shooter game and were pushed to its limits by the contributions of the very developers who made it. If it were not for id Software releasing the source code to their game, there would not be anything like this.
f921cb No.16042500
>>16042443
>>16042484
>he baits so painfully obviously for replies, and yet he still gets his (you)s
kudos tbh
b71fd9 No.16042637
>>16042404
>OpenAL Soft too?
I'm not too sure what you mean by OpenAL Soft. Can you clarify?
>Regardless, I declare proprietary dependencies verbatim to any project that considers themself open source.
And I declare the fucking thing should actually work. It would have been fine if we could have made our own builds to re-enable FMOD. As it stands, I can't play anything past a certain version because OpenAL is a piece of shit and the devs of GZDoom do nothing to fix it even when people report issues.
e8a21b No.16042655
>>16042637
Fork of OpenAL when they tried to close it down à la OpenAL. You only have yourself to blame if proprietary code decides to fuck you in the ass later.
https://github.com/kcat/openal-soft
87c994 No.16042665
>>16042628
>And for what? Acting like a decent human being?
>I believe that we need to stand together to counter this sort of ignorant, evil bigotry whenever it arises. It is not acceptable. It is wrong.
Great suggestion there. And I too myself identify as a decent human being by adding a nice suggestion that you fags should take a electrical shock therapy.
b71fd9 No.16042745
>>16042655
So, exactly what's the difference between the two? I've never really paid much attention to openAL since next to no one uses it.
>You only have yourself to blame if proprietary code decides to fuck you in the ass later.
It hasn't fucked me the ass. Open Source has though.
>>16042628
>Romero
>Respect
Right. Romero only came back to the Doom Community because no one was giving him attention anymore. If he wanted legit criticism he would post under another name and not reveal himself. It's all about John getting ass pats.
And I sure hope someone does Doom the way Tom Hall did. Tom Hall's maps were what made Doom 1 an interesting set of maps.
>>16042718
Rachael manipulated Randy for years going back to 2011. There's a post somewhere (probably now deleted) where one Rachael mentions they played WoW 3 together.
711c8b No.16042767
>>16042628
>>16042665
I warned people about this faggotry, but nah, they decided to mock me instead. Where's your tea leaves now, bitch?
b71fd9 No.16042774
>>16042767
I don't know who you are since I don't keep up with all the (Z)Doom drama, but I'm pretty sure everyone saw this coming for the last two years.
711c8b No.16042805
>>16042774
>I don't know who you are
Good, because it's not really important either way.
I don't really give a fuck despite what many would like you to believe. I'm just saying the veterans are becoming soggy, mouldy cunts set in their own ways and refusing to deviate (Unrelatable clusterfuck mazes are GREAT right guys?) and think their word is law, driving everybody off. Acting like their way to map is the only acceptable way; like romero is god even though most of his works are sub-par at best; and the best he's done being forked out of Tom Hall and Sandy Peterson's works.
I'm not saying Romero didn't do well, because he did, but he should go back and certainly revise some things and take a few pages from some other design, because his works- barring sigil which I haven't played yet -aren't really all that great and are getting by on merit of who made them alone.
711c8b No.16042842
>>16042805
Here's another example of "oh shit niggeromero what are you doing" on the first map.
Why in the fuck is there a marble ceiling here? It looks really out of place.
The doom community of today is NOT the same doom community I grew up with, and I want to know what caused it's downward spiral into faggotry, and I'm willing to pinpoint it to Brootple Groom as the cesspit which most originates from.
2fed3d No.16043451
Possibly fun idea, can we get a "tranny mode" for moon man doom? It might be really funny to trigger those fags on ZDF once they're done with their little Romero project using it. I can't draw for shit, but I might be able to help with other stuff.
e10989 No.16043461
>>15937821
Titanfall 2 was better than doom 4.
2fed3d No.16043463
>>16043451
Actually, perhaps just a "leftist only mode" where instead of shooting kikes and nigs it replaces everything with soyboys and bulldykes, with a sprinkling of trannies for good measure.
f6ba92 No.16043495
>>16043463
I think that would compromise enemy variety somewhat, there are a lot of enemies in doom and a lot of ethnic groups in the world, it just fits pretty well so far.
Blacks in MooN already occupy a majority of roles as the imps, barons, knights, cyberdemons and something else I forgot.
There's already big red in the game, but if you want to just make it a lefty killing simulator, you'd need to stretch feminists, trannies, soyboys and antifa over dozens of enemies to replace, and I'm not sure if that's feasible or creative enough.
Maybe you should ask the guys who work on it, there's a repo somewhere that has their names.
87c994 No.16043511
>>16043451
>>16043463
1. I am lacking sprites for these or at least I don't know of any wad where I can hijack some. Alternative I would need to find a gud animated base model for that to make sprite renders and even then if I have one I am way too lazy nowadays to make progress.
2. I find this mode useless when your point being is that it should trigger those ZDoom idiots even more, alone the thematic settings the mod is about is more than enough to trigger them. Too bad I don't have a zdoom account to disprove a idiot that there is in fact a mod that you can play as gitler :^( , not that it would matter anyway as I cannot be arsed to fake my wording more political correct in their over moderated garbage place.
>>16043495
>there's a repo somewhere that has their names.
https://gitgud.io/moon-men/moonman-doom/activity
2fed3d No.16043515
>>16043495
>Blacks in MooN already occupy a majority of roles as the imps, barons, knights, cyberdemons and something else I forgot
But could we dye them white and replace them with roid-rage trannies? That's the real question here. I've got the repo open, but again I'm more of a programmer, not a spriter, so I dunno if it can be done.
I mean it's not really a critical thing, would just cause some very entertaining butthurt if it was done.
>>16043511
It's really more just to spit on their stupid project supporting "trans kids" specifically. I think it would generate more butthurt that way. I see your point though.
97e016 No.16043563
>>15997158
You're telling me. They also translate some stuff that hasn't been translated in english yet.
87c994 No.16043569
>>16043515
> I think it would generate more butthurt that way. I see your point though.
It has to happen on its first big release by which I mean such kind of content needs to be created in (very) short time frame were this mod is still in spotlight on various forums, jewtubers and so on were they constantly find new "controvers" content to faux their shock reaction on and to show the world that they won't tolerate hate… You get the drill. The thing is Moonman is out in the "open" for a good while now so no matter what kind of new content it has it won't create new outrage. Nobody talks about Grezzo mod either and I cannot recall if the Whatdafuck mod had a similar 10 minute fame back then it was more "known" or something. And with the amount of content needed vs available spriters it is way too disproportional to make it happen, I don't think the few original sprites where the first moonman was released here are still lurking on this place because I can remember a anon was working on making a proper cyberdemon sprite but sadly it never came to fruition.
I find it a bit sad that it is that way because it is long overdue to laugh at their reaction over this I mean then there will be at least some variations once in a while from this eternal melancholic feels I have from this place generally speaking.
TL;DR: I added a new issue for your suggestion as a reminder.
2fed3d No.16043599
>>16043569
Thanks bud, and yeah you're right. If spriting wasn't such a pain in the ass I think we'd see more progress on stuff like this, but that's just the way it is. I guess we'll just have to laugh when they finally piss regular people off enough that it spills into IRL, but that's years off.
0b3602 No.16043942
>>16041026
that was actually pretty pathetic anon
6358b3 No.16044151
>>16042767
>>16042805
>I warned people about this faggotry, but nah, they decided to mock me instead.
>I'm just saying the veterans are becoming soggy, mouldy cunts set in their own ways and refusing to deviate and think their word is law, driving everybody off. Acting like their way to map is the only acceptable way
contrary to what your fucking degenerate delusional mind would have you believe, this is completely unrelated to (rightfully) shitting on your terrible maps and having no tolerance for your fantasy vendetta
2d0ac4 No.16044245
This is the best way to play DOOM, prove me wrong.
711c8b No.16044250
5e0767 No.16044256
>>16044245
It's probably better than Zdoom, I bet.
b71fd9 No.16044588
>>16043451
GetPlayerInfo can get the player's gender, if it's not 0 (male) or 1 (female) you could have it spam something related to trannies.
711c8b No.16044656
>>16044588
Most used to assume that the third option was more related to cyborgs, but hey; anything to piss off the domineering man-children. Kate may of been a fucking tranny, but I doubt they'd of wanted to see the sorry state.
b71fd9 No.16044927
>>16043515
I expanded the SJW in Moonman doom so the hair can be a random color when they spawn. I also have a ton of sounds for the see state.
711c8b No.16044938
>>16044927
based and redpilled.
05070d No.16044960
711c8b No.16044965
>>16044960
At least they're honest about it being a clusterfuck.
e8a21b No.16045291
>>16044656
That'd be correct because it originates from Quake 2 (more prominent in Quake 3 though) where the player may be a robotic or cyborg character, and gendered pronouns wouldn't make sense for things like obituary strings ("player stumbled on his/her/its own grenade" and such). Refer to the threads >>16042104 where someone actually tried to get the pronoun "it" changed because of SJW bullshittery and not knowing the historical context, and the outcome was "Other" got expanded to "Neutral" and "Object" and otherwise got left alone.
What could work is just if you choose "female" because none of the playable classes in MMD are but if you do something like that don't make it break the mod. Just make it do something silly like Trump Doom does with easiest difficulty.
711c8b No.16045325
>>16045291
Christ, nothing is sacred.
e8a21b No.16046363
>>16045325
I don't like that it was changed at all but my expectations were a lot worse. The end result is Graf not giving a fuck while Rachael just renamed "other" without doing anything else which I totally did not expect. The split "neutral" and "object" with their own pronouns "themself" and "itself" was yet another person and it sucks that it was accepted, but more speaks indifference on the core developers.
711c8b No.16046420
>>16046363
It REALLY shows their true priorities. At least it allows for more code-hooking and use for… something.
2fed3d No.16046944
>retarded spaniard tries to get good boy points reporting a bug that the big evul 4chinner didn't want to report
>Graf immediately starts being a little bitch about it, justifying why le ebul 4chon doesn't want to deal with him
https://forum.zdoom.org/viewtopic.php?f=2&t=63428
Can't make this shit up. Also present: Kinsie admitting to posting on 8chan.
b71fd9 No.16047216
>>16046944
>I've had to nag people from a certain other place into reporting stuff
Hey Kinsie you arrogant fuckface, FYI, I have reported shit and half the time it sits there for weeks, months, etc. without even a confirmation from the mighty faggot Graf Zahl himself. After awhile I stop checking because I don't have time to wait for Graf or another dev to reply with "need more information plz" 3 months later, and even if you do, they go silent for another 3 months.
It's also annoying as fuck that there is no way for a guest to upload files. File hosts don't always keep files up forever. It doesn't take much time for him to check new bugs, download the resource before it expires, and go "plz send more info, will fix when have time".
2fed3d No.16047345
>>16047216
You forgot when they ignore all files and proof and respond immediately with [No] or "That's not a bug" then close the thread before you can explain that, yes, it is in fact a bug. Then you have to make a new thread and suddenly you're public enemy #1.
711c8b No.16047549
>>16047345
Again, this is why somebody needs to physically find these fuckers and slap them in the face.
b71fd9 No.16048059
>>16047345
The best one is where Graf chews out people for years after they send in a patch, but then bitches "no one wants to help me", or "I need someone to bounce ideas off of".
One time I remember, Graf poorly wrote code like he always does and someone found a bug. Someone else sent in a patch to fix it whatever flaw it was. Randy was still active at the time and approved the patch because it looked like it worked. Somewhere down the line the patch caused an unforeseen issue. Even removing the patch did not fix said issue. Did Graf take responsibility that his original code was shit? Nope! Everyone else was to blame except King Graf who never makes an error ever and always write perfect code.
Oh and we can't forget the old VortexCortex rage. VC literally told Graf how to fix the renderer so it even worked on ATI, and even offered to help Graf. Graf flew off the handle and bitched and moaned for a day or two before having one final meltdown and deleting GZDoom and its source off of DRDTeam.
2fed3d No.16048135
>>16048059
Yeah it's absolutely hysterical that people get upset when someone refuses to help Graf, it's like they haven't been paying attention to over a decade of his shit behavior.
724bd8 No.16048152
What are some good .wads that focus on increasing your mobility?
>>16047216
>>16047345
>>16047549
>>16048059
>>16048059
>>16048135
So what you're saying is, the project is doomed?
2fed3d No.16048171
>>16048152
>What are some good .wads that focus on increasing your mobility?
BURL TUMD and Dakka both boost running speed, Terminus's perpetually unfinished robot mod thing and DemonSteele also kind focus on that.
>So what you're saying is, the project is doomed?
Eventually someone with enough autism will fork it and btfo Graf, or someone with even more autism than that will make an even better engine (Eternity with AngelScript if it ever fucking gets done maybe). Until then GZDoom will slowly rot.
974fa1 No.16048936
>>15939501
Holy fuck please give me that volley of imp fire balls. Looks actually like Doom is supposed to.
Yea having a mass of the soldiers with their beam strafing is just like having masses of chaingunners. It's gonna suck but then just give the player more corners and cover to run around to break up the fire while you can get shots in since they're pretty squishy.
e8a21b No.16050104
>>16046944
You can make that shit up. Firstly, a GZDoom developer looking into a bug in GZDoom is not dicksucking, it's doing their fucking job. Secondly, Graf is right to call him out for specifying the wrong line in a file as problem, especially when it wasn't even close to the problem code and the reporter is not a typical user, they're ostensibly a developer, and deserve greater scrutiny. There's enough stupidity and shitty code in that engine that you should not need to resort to misrepresenting or outright making up bullshit.
>>16048171
If it makes you feel better, if he does actually start adding insane graphical features, he'll be making a lot more problems for himself and the users, and it may actually be the breaking point.
>>16042745
Almost forgot. OpenAL Soft is like OpenIndiana is to Solaris. Basically, OpenAL decided to close its licensing, and OpenAL Soft is a fork of the last version that was open. Also "nobody uses it" is actually a problem because again, it happens to support some of the special audio trickery in software that was pioneered by older sound cards, and sadly cut off because of >>16021842
2fed3d No.16050153
>>16050104
>still defending Graf's total retardation
So is sucking dick your job or just a pastime? I know you ZDoom shitters love the taste of cum but I would at least want to be paid for it.
e8a21b No.16050248
>>16050153
Calling out sloppy thinking is my pastime because it makes this thread look stupid. Again, in what universe is it wrong for a developer to go out of their way to chasing a bug down that some 4chan retard refused to, and for said developer to be chastized when they give the wrong fix? This universe where it's forbidden to say anything good about Bad Things™ of course. And again, are you so incapable of coming up with valid complaints about GZDoom that you need to resort to spouting bullshit?
2fed3d No.16050312
>>16050248
>Calling out sloppy thinking is my pastime
If it was then you'd be quoting yourself more than anyone else faggot, all you seem to do is ride Graf's dick and act like a retard.
>Again, in what universe is it wrong for a developer to go out of their way to chasing a bug down that some 4chan retard refused to
Is that what you think this is? It's not about a bug report you idiot, how fucking autistic are you? Christ, get some social awareness.
>and for said developer to be chastized when they give the wrong fix?
Oh poor Graf, he would have had to press control-F and enter a flag name. What a terrible tragedy. It's almost like he has to expend a tiny bit of effort to unfuck shit he broke to begin with.
>the entire rest of this post
You are completely fucking retarded, or trolling. For the sake of my own sanity I'm going to assume it's the latter and stop replying to you.
e8a21b No.16050436
>>16050312
>Is that what you think this is?
You chose that thread. Don't complain that it doesn't support your point without gross misrepresentation, especially not when there's plenty of better ones to choose from.
>Oh poor Graf, he would have had to press control-F
Whether it's easy to fix or not, it's also a fact that not only did the report specify bogus information, the reporter actually writes code for GZDoom and should not be fucking up like that. That's what makes the complaint justified unlike say if it was directed at some regular Joe. It's also a fact that (partly on GZDoom but anything ZDoom-based is a shitfest that really does need to be scrapped and made cleanly) it's actually hard to fix or change anything in that engine without risking to break mods. So his paranoia to just fix it himself is also somewhat justified.
90ff9a No.16055334
711c8b No.16056499
>>16055334
just something im working on
b71fd9 No.16056571
>>16050436
>Whether it's easy to fix or not, it's also a fact that not only did the report specify bogus information, the reporter actually writes code for GZDoom and should not be fucking up like that
People make mistakes, you fucking autist. Fuck off back to reddit.
87c994 No.16062892
Well for anybody of you anons following the development of Moonman mod I have to mention that the progress will stagnate by a minimum of 5-10 years because I have other things in mind, it is stalling already obviously but I can't focus on two things at once and I would rather want to learn C90/C99, C++ and a heavy amount of math at this point which will be quite a long road for me. Yes I am also aware it is just tangible related to Doom modding but I am also the sole main developer of Moonman mod, so if anybody of you wants to pickup the torch and continue making progress then feel free to do so, make a account at the http://gitgud.io/ page mention the account here and I will give you the developer status, so you can do the merge/push commits without me. I would have done that previously too but so far nobody showed up for it,
You guys are alright, and as time has proven again Graf can't do a sourceport for shit and either I can pickup the slack and do all the necessary things for myself or do nothing and continue seeing how ZDoom community in this sad state of affair, is continuing to burn to this day were they get nothing done. I'm sorry that I have to write the blogpost here but I have no idea where else I am supposed to let you anons know.
0659a9 No.16062897
>>16062892
I thought you lost interest two years ago. I remember you saying something about it when you joked about a HWNDU wad and a Mark cameo.
87c994 No.16062920
>>16062897
No last year I was still making commits, for 2018 alone I made 48 commits, in total from 2017-2019 I made 78 commits. What is true however that I haven't released a rc version for a while due to my lack of ability to test the stability of this mod in Zandronum and I was relying on a different guy to do the hosting for me, and with this extension I couldn't make further progress for the 1.4.0 stable release as this mod was made for Zandronum in mind too and not only ZDoom.
>I remember you saying something about it when you joked about a HWNDU wad and a Mark cameo.
I think you are confusing with another anon as I cannot recall that I made a joke about HWNDU. I can recall that I mentioned here before I would like to have Graf Zahl and a few others as a secret enemy for the moonman map pack project, but at that time I had a hard time coming up with a map layout so I couldn't make further progress of it. I made 2 Urban-ish themed maps but its heavily WiP. Oh damn the wood textures got screwed up as I forget to rename it as well adding the wood fence texture
d2ec07 No.16063032
>>16062920
Huh, fair enough.