>>15870231
I suppose some of those SSE levels could have been remade in the stage builder. While moving ones like the elevator couldn't.
>That lone picture of N64 Battlefield in the lower right corner with multiplayer
While it wasn't a problem at the time of it's release, looking back after Melee came out, it was always a missed opportunity that Battlefield/Final Destination and Metal Mario's stage weren't accessible for multiplayer in Smash N64.
>>15870955
>made ever more frustrating with the need of stickers to just get around them.
What I hated about the stickers was how they were organized, everytime you wanted one you had to scroll through that horrible long list and then hope it would fit on the circular trophy base since most were awkwardly shaped which was annoying and time consuming.
Even the "Sticker Album" was terrible to look through, why can't it have been a list form like how trophies were organized IN THE SAME FUCKING GAME.
It's no wonder why Kid Icarus Uprising, "divine powers" system just used block like shapes on a 6x6 grid. An improved version of Brawls stickers but was much more effective and easier to use and could even be auto filled if you didn't care.
While Smash Ultimate Spirits simplified the idea even more and is now 1 main slot and 3 minor slots.for Spirit equipping of battle modifiers.