"The sledgehammer is coming whether we like it or not"
>Industry veterans have called on the global games industry to take action on loot boxes in video games. While loot crates and microtransactions have been an industry staple for a number of years now, the loot mechanics in games like Star Wars Battlefront 2 and Overwatch has drawn the attention of gambling regulators. Many countries like Belgium and the Netherlands have already taken action in relation to gambling laws, and now the United States Federal Trade Commission has indicated it will be specifically investigating how loot boxes impact children.
>Speaking at a behind-closed-doors event hosted by legal firm Wiggin (thanks, GamesIndustry.biz), one developer opined that if the industry didn't take steps to self-regulation, Government legislation would be like a "sledgehammer". Talking to GI.biz after the panel, one developer suggested self-regulation might already be too late, and that "the sledgehammer is coming whether we like it or not".
>While the panel acknowledged that investigations into loot boxes suggested they didn't strictly fall under the definition of gambling in all countries - and dismissed Belgium's ban on them as just "media attention seeking" - it was, however, accepted that that definition could be updated to include them. A specialist from the Intellectual Property Office speculated that this potential legislation could detrimentally affect the games industry's ability to secure investment, and thus the panel felt self-regulation could defer government intervention.
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