[–]▶ a3c156 (19) No.15778837>>15778870 >>15778888 >>15781234 >>15781781 >>15781990 >>15784146 >>15785574 >>15788427 >>15790187 >>15791096 >>15791283 >>15793688 >>15805196 >>15818797 >>15818811 >>15839591 [Watch Thread][Show All Posts]
So Darksiders 3 is out in a couple days. What are your expectations for this one? Have there been any good videos that break it down yet? Seems like it has very little buzz… but then, that may be because it’s just a mediocre game as everything I’ve seen on it looks mediocre. Seriously, why couldn’t we have played as Strife instead of this thing?
▶ 845787 (3) No.15778853>>15778870
because 2guns isn't as cool as whip, although to be fair darksiders have mediocre games.
▶ 8185a2 (2) No.15778869>>15791091
They STILL haven't fixed all the bugs and performance issues from Darksiders 2 Deathinitive Edition so I'm not buying this shit.
▶ 5342f3 (1) No.15778870>>15778876 >>15778878
>>15778837 (OP)
>Have there been any good videos that break it down yet?
Pirate and play it you absolute wanker, this is /v/ - video games, not /youtube/.
>>15778853
This, not quite sure why so many anons are somehow freaking out over Fury. Darksiders were never anything stellar, just somewhat competent mashups of other vidya.
▶ 60d150 (1) No.15778876>>15778883
>>15778870
>This, not quite sure why so many anons are somehow freaking out over Fury. Darksiders were never anything stellar, just somewhat competent mashups of other vidya.
This, I kinda wanna see how it plays out still but it was never amazing. I'm hoping they take what they learned from 1 & 2 and do something better with it.
▶ a3c156 (19) No.15778878>>15778892
>>15778870
First one had some nice cancelling combos, though it was by complete accident.
▶ a3c156 (19) No.15778883
>>15778876
Considering it’s more Dark Souls instead of an action Zelda clone, I’d say they are taking it in a completely different direction. The thing that looks the most worrying is that the camera is pulled in a bit tight at times and they seem to want to throw waves of enemies at you when they tuned the combat to a slower, 1 on 1 pace.
▶ 94a7b2 (2) No.15778884
First game was stretched thin with too much time between fights just walking around with nothing to do. So much backtracking too. Then the second one had a loot system, annoying puzzles, even more time doing nothing, ever more backtracking, and pretty broken boss fights. I have no hope this one is any better.
▶ a0cd80 (8) No.15778888
>>15778837 (OP)
Fury is fucking annoying, voice and lines. Then I looked up to the voice actor, and she's been a busy voicing SJW indieshit games. Now on the game, pretty limited, the game is a budget title compared to the last two. Multiple ending bullshit, really underwhelming boss fights, exploration with hidden stuff, not many things, and there's the backtracking, so many things that's mediocre in this game.
▶ 845787 (3) No.15778892>>15778904
>>15778878
i don't remember any cancelable combos other than doing almost infinite air combos with the scythe
▶ a3c156 (19) No.15778904>>15778909
>>15778892
One anon used to post webms from his gameplay, I believe he would use the Shuriken to cancel his attacks.
▶ 845787 (3) No.15778909
>>15778904
Yeah you used the shuriken/glaive thing (i forgot the name) in mid-air and you can use it in conjunction with the scythe, was fun but that's about it
▶ e9930c (1) No.15779019>>15781124 >>15781615 >>15781698 >>15793483
That bitch doesn't look good in any way, her facial markings aren't even cool in a tattoo kinda way, they look too clean, too fake
Also the animations in the trailer look too stiff, in a trailer you should be showing off the best of the game, not subpar animations and mediocre models
Also why are we playing as this whore? I get that women inclusion or whatever is good for the soyboy market, but if we're gonna be a woman, atleast make her a enjoyable pretty one goddamn
▶ a3c156 (19) No.15781124
>>15779019
The horrible part is you never know if the modeler just sucks or they uglied her up on purpose.
▶ 9e5f3a (1) No.15781209>>15784143
Whips and chain weapons are shit in videogames, except 2D castlevania.
As for the protag, she looks alright when she's in 'fury mode' or whatever gives her golden hair instead of purple. Just like real life.
▶ 211dd4 (1) No.15781234
>>15778837 (OP)
Character designers made her look like a #ThotAudit victim.
▶ 5aea3e (1) No.15781251>>15782554
>strife and fury
>not famine and pestilence
Why? Pestilence is always shown as a bow and arrow and you can fit what you want to famine.
▶ f1ec08 (1) No.15781576>>15781615 >>15781617
▶ e17f63 (1) No.15781615>>15792018
>>15779019
>being confused that any western game has ugly women and sub-par animations
That is how things have always been with very few exceptions.
>>15781576
>what is neofag
Dead, you moron. The twelve people who post there aren't going to buy this game anyway.
▶ c8e206 (1) No.15781617
>>15781576
a place where decent taste goes to die
▶ 54fa2b (1) No.15781698
>>15779019
>atleast make her a enjoyable pretty one goddamn
But the goal of social justice freaks is to make sure everything normal people find enjoyable is wiped from existence.
▶ 34a2e6 (1) No.15781781
>>15778837 (OP)
Not gonna lie, I was somewhat hyped when it was announced but so far everything showed looks meh. I've had a couple of concerns ever since I got into this series and they've gotten worse ever since I finished the 2nd game, which was alright but it didn't fulfill it's potential.
The first game was a weird melting pot of mechanics that somehow "worked" but it felt disjointed as fuck, back then I thought "Improve the combat, improve the platforming, improve the puzzles and polish the experience" and for the most part DS2 did all of that and while the game didn't feel as disjointed, it suffered because the individual mechanics weren't well realized. The combat, while much better than the first one felt like it needed more polish, it was aping the greats but it didn't hit some fundamentals, quite sad since it was close to greatness. The platforming improved but it still was a case of follow the dotted line on the walls, it looks and plays better but it has no sense of accomplishment to it, you can't use it in creative ways to get around because it is limited to where the devs want you to use it and since it has little challenge, it feels underdeveloped. The puzzles are better overall but they hit a plateau of complexity by the time you get to the kingdom of the dead and they rarely make you smart for figuring them out. Also, how much are they going to keep delaying the horsemen's arrival? the first one set the stage, the second goes on a tangent and now the third one goes on ANOTHER tangent… I remember reading back in the day when THQ was still kicking that they intended the third game to be split between Fury and Strife and for the epilogue to finish the series.
I don't know, I was probably being too optimistic, DS2 was really fucking expensive and I doubt this one has anywhere near the same budget. Let's hope it turns out at least decent but I'm not holding my breath.
▶ b5d5c3 (3) No.15781803
I hope its decent enough for a play through. Haven't really watched any of the footage other than Fury is ugly. The series is OK, nothing amazing but this one might be the nail in the coffin for the series. Shame, as a Strife game would theoretically be the best one but the talent isn't really there for DS.
▶ a3c156 (19) No.15781973>>15782726 >>15783151 >>15783301 >>15789242 >>15791118
YouTube embed. Click thumbnail to play.
If you skip to 52:30 I think you begin to really see the issue with this game. It's trying to hard to be both an action game and a dark souls clone and instead ending up being the worst of both worlds. There just isn't a lot of reason to play this when there's DMC6 coming out and potentially being good, or you can just go back and play better, old action games or even Darksiders 1.
▶ 620363 (3) No.15781990>>15782079
>>15778837 (OP)
She's very ugly. I never understood that weird knock-off world of warcraft style. Big shoulder pauldrons look retarded.
▶ a39eb5 (1) No.15781993>>15782024
>What are your expectations for this one?
Shit-ass faux cuckime art.
Social justice.
Token niggers/womyn.
▶ 3aa107 (1) No.15782024
>>15781993
>western garage animation art
>cucknime
Non anon you are the cucknime.
▶ a3c156 (19) No.15782031
>Strife was a preachy black guy all along
>not some cuhrayzee over the top horseman
They sure do know how to poo in everyone's cheerios.
▶ d2f9f9 (1) No.15782079>>15783078 >>15791876
>>15781990
>Joe Mad invents the style with Battle Chasers in the late 90s
>Joe Mad creates the character and world design of Darksiders
>weird knock-off world of warcraft style
The only thing you should understand is how underage you are
▶ 617082 (6) No.15782554>>15782585 >>15785787
>>15781251
Pestilence isn't a horseman. Strife can be seen as a stand-in for Famine, and Fury for Conquest (hence the ranged weapon). The only horseman ever directly named was Death.
▶ 617082 (6) No.15782585>>15786269 >>15792746
>>15782554
Of course, the problem with this interpretation is that they had to go and put Strife on the white horse. The rider of the White Horse (conquest) carries a Bow, which fits best with Fury's guns. The rider of the Black horse only carries scales, which can be substituted for whatever the fuck the developers want because that shit aint a weapon.
▶ 2cfddc (1) No.15782726>>15782750
▶ a3c156 (19) No.15782750
▶ 63191b (4) No.15782754>>15782778 >>15782782 >>15782793 >>15783055
After 2 i honestly don't give a fuck anymore, i enjoyed the first darksiders immensely because while i like the 3D LoZ formula i know because i also loved okami, i hate LoZ itself because it looks gay as fuck, 2 went for an offline MMO kind of game and i don't like killing shit over and over again hoping to get good weapons, i'd rather just progress through the game getting every tool i need and then do a sidequest for good weapons, backtrack for them or just buy them from a store or something like that.
Sucks that we didn't get as the gunslinger though, he seemed more fun.
▶ 63191b (4) No.15782778
>>15782754
*get to play as
fuck
▶ b5d5c3 (3) No.15782782
>>15782754
I don't think they will be able to pull of Strife. The other three are melee focused with ranged as a backup, Strife would be the opposite. Ideally Strife would be DMC's Gunslinger mixed with some Vanquish and Max Payne.
▶ a3c156 (19) No.15782793>>15782981
>>15782754
>Sucks that we didn't get as the gunslinger though, he seemed more fun.
sadly, he's a much more boring character than his design would let on. This game practically ruins him, though I don't think we are going to have to worry about another game. It looks like they did just about everything they could do wrong with this one. The gameplay is miserable to watch due to horrible environments, lackluster combos, and a bizarre pacing to the combats. I expect this to come out to 5's and 6's then fail miserably.
▶ b5d5c3 (3) No.15782981
>>15782793
I think most have written this game off. Shame as the potential is there big time, but that is true for so much of gaming today.
▶ a0cd80 (8) No.15783055>>15783120 >>15783978
YouTube embed. Click thumbnail to play.
>>15782754
Just watch the movie videos in youtube for the story, it's literally just Joe Mad's comic book vidya dream game, just like what he did with Battle Chasers. The game is a budget title, it's length, content, and gameplay deviation is equivalent to Darksiders 2 DLC, hell you don't even have horse riding in this game, because Fury's gets turned into delicious horse meat. They fucking trolled people with this fucking "trailer"
▶ 620363 (3) No.15783078
>>15782079
it still looks awful and western comics are shit
▶ a3c156 (19) No.15783120>>15783132
>>15783055
>making a whole trailer dedicated to the horse
>killing it off and removing that mechanic
You can’t be serious.
▶ a0cd80 (8) No.15783132>>15783182
YouTube embed. Click thumbnail to play.
>>15783120
Boss fights are shit and the excuse for removing the riding mechanic is terrible.
▶ b3130a (3) No.15783151
>>15781973
They should have just done what the other two did and expanded on the RPG elements that Darksiders 2 gave us.
▶ a3c156 (19) No.15783182>>15783189
>>15783132
That is painfully retarded.
▶ a0cd80 (8) No.15783189>>15783409
>>15783182
There's not enough goddamn space to actually have riding, too many enclosed spaces on a lot of "dungeons" and there's the fast travel system. Apart from that, there's too much texture pop-ins, on console and PC versions.
▶ 80962f (8) No.15783301>>15793850
I enjoyed the first one, playing through second these days, it's a slog with unnecessary RPG gear elements and slightly shitty UI.
Watching some of the footage throughout 3's development I could tell something was off, but I could never figure out what. Seeing the Envy cutscene in >>15781973 's post I finally got it:
it reminds me of Foodfight!
▶ a3c156 (19) No.15783409>>15783425
>>15783189
I also meant that whole scene in general was just horrible. It’s sad the game has to die on this entry. It definitely won’t be going out with a bang.
▶ a0cd80 (8) No.15783425>>15783443
>>15783409
It's an absolute budget title, you can see it on the animation. Compared to the last two games, this is pretty much cheap, the game doesn't even take long, and versus the huge levels in Darksiders 2, it's just a mediocre AA game.
▶ a3c156 (19) No.15783443>>15783455
>>15783425
That’s the thing, even with budget titles sometimes the art direction and passion can pull it through. This just seems lazy a lot of times. A lot of the levels are bland, the gameplay is incredibly dull and messy, the cutscenes and voice acting are cringe worthy at times. If DS1 was mediocre but leaned towards good, this is boring and leans toward bad. I was honestly hoping it may be one of those games that surprised us, but instead it really is coming together to be one of the most forgettable titles of 2018.
▶ a0cd80 (8) No.15783455>>15783792
>>15783443
They went with the Dark Souls-like enclosed game with a bare minimum effort of multiple endings, the gameplay is pretty simplified compared to the last two games. Everything was phoned-in, even if they recycled goddamn assets from the last two games.
▶ d45d1d (1) No.15783779
>le realistically armored female
at least they let her have those stilletos. and boob armor, but I don't think I'll even pirate this. her big hair and black facial markings remind me of Angela.
▶ 617082 (6) No.15783792>>15784017
>>15783455
Remember, this is THQ nordic, they're whole business strategy revolves around spending bottom-dollar to make barely-successful games.
▶ 773c75 (1) No.15783848
People forget that the previous games were meh too.
▶ bfe4b9 (1) No.15783978>>15784109 >>15797546
>>15783055
How is Strife a horseman?
She doesn't have a horse nor is she a man.
▶ b52acb (5) No.15784017
>>15783792
What is kind of annoying about that is that some of the better games in their line up are fucked because they didn't give it proper support and the team didn't think it through. Spellforce 3 would be a lot better of a game if abilities didn't catch on terrain so you would be casting a spell in some weird place, and rotating your camera is defaulted to some shit controls I think you can rebind that at least. It wouldn't improve the story that ends way too early, or the issues with it just generally not fitting well with the rest of Spellforce, tonally or in terms of plot, but it would make it a better game.
▶ 4059e4 (1) No.15784076
>horseman of the apocalypse
>not centaurs
▶ 9028fd (4) No.15784109>>15784199
>>15783978
Did you just assume her gender?
▶ f5e269 (1) No.15784143
>>15781209
The strongest weapon in nioh is basically a chain
▶ 7e9ba9 (1) No.15784146
>>15778837 (OP)
nice hairline, looking real natural there
▶ 3c6074 (1) No.15784199
>>15784109
did you just assume thon pronouns?
▶ 80962f (8) No.15784970>>15785306 >>15785574 >>15785787 >>15786261
2 can be broken sometimes.
▶ 80962f (8) No.15785306>>15785574 >>15785734
>>15784970
It can be downright frustrating at times. Like right fucking now.
▶ b811fe (1) No.15785574
>>15785306
>>15784970
not really that surprising, it got shat out during the collapse of THQ
>>15778837 (OP)
sad really, I liked the first one a lot the second one was very meh.
This one is certainly a wait and see
▶ 6a86b4 (2) No.15785600>>15785621 >>15785766 >>15785812
Jesus Christ.
I misread the OP as Darkstalkers and along with the pic it almost gave me a heart attack.
▶ a3c156 (19) No.15785621>>15785735
>>15785600
WEW, that would be horrible, and the worst part is that it wouldn’t be unheard of for it to look like that in the current year. I don’t even want to think about what they’d do to Felicia.
▶ 80962f (8) No.15785734
>>15785306
20 hours and 2 acts into the game.
Only now do I discover there is a fast travel system. I've been horsing around this entire time.
This is like that time you really studied hard for a test in school and still failed despite giving it your all. The realization that your best is not good enough.
I'm gonna go drink myself to sleep now.
▶ 6a86b4 (2) No.15785735>>15785744
>>15785621
>the worst part is that it wouldn’t be unheard of for it to look like that in the current year.
That's precisely what I thought about.
After what Capcom did with SFV I feared for a split second that it was a butchered Morrigan or something.
▶ b52acb (5) No.15785744
>>15785735
I don't think they will ever bring back Darkstalkers.
▶ 958fc4 (1) No.15785766
>>15785600
>Also misread and mislabel Darksiders and Darkstalkers all the time
At least Darkstalkers being more or less dead means that mixing up the names is going to be harder in the future
▶ 12e60e (30) No.15785787>>15786833 >>15788335 >>15791060
>>15782554
> Strife can be seen as a stand-in for Famine, and Fury for Conquest (hence the ranged weapon)
I thought the 4 horseman were Pestilence, Famine, Death and War. We already have War and Death. Fury = Conquest = War so that wouldn't work, and having two different horseman known as Conquest and War, essentially the same fucking thing, is retarded.
>>15784970
I won't lie, I love Darksiders 2. It's not GOTY material or anything, but there is an absolute shortage of solid hack n slash games on PC, most of them are for console, and DS2 pulls of combat in a satisfying enough manner. Which is mainly what I play it for, to get the most ridiculous stats I can and then run through 100 rounds of the arena gauntlet.
The puzzles and platforming were alright. Not bad, just by the numbers. Wind Waker levels of "okay I need to do this" kind of stuff. I just wish we had more actual action hack n slash games made native for PC, and now that I know DS3 is taking LESS of a DS2 approach, it sounds like shit.
If I wanted Dork Sauls, that's what I'd play. Shit, I've already ran through The Surge and Lords of the Fallen multiple times, I've played Salt and Sanctuary and Unworthy, I've had enough of souls-like games. I don't need another one except done poorly and taking a sharp direction away from what I like about DS2. I'll likely pirate it and play to see how it is but given the things I've seen in this thread I'll end up uninstalling it halfway through, if I make it that far.
▶ d0b094 (2) No.15785812>>15785816
>>15785600
I thought it was the princess from Earthworm Jim.
▶ 80962f (8) No.15785816>>15785820
>>15785812
What's her name again?
▶ fdd25c (10) No.15786261
>>15784970
broken? I could not finish game because some hook point did not spawn.
▶ 34746e (3) No.15786269
>>15782585
Psychic attacks using a scale as a channeling medium.
▶ fdd25c (10) No.15786289>>15786304 >>15787228 >>15788012
Humans in this look like straight out Fortnite
oh and this is strife?
▶ b52acb (5) No.15786833
>>15785787
The design philosophy of 1 and 2 was to put a bunch of stuff together and make a game out of it. It worked decently in both because OoT is a decent base to graft other things. The major shift being the combat in both taking from either GoW, or DMC, which improved the combat a bit. Including Souls in that doesn't really work because GoW and DMC both rely on the player character being pretty strong, with a moveset to match, and that matched what they were going with for the player characters. The Souls games are more about playing a technically weak character but doing a lot with them. If you were to do a Souls-ish game in Darksiders, you would want either a human, lowly angel, or demon as a protagonist. Even then, it wouldn't work out that well because so far, the only game to do that kind of mix well is Nioh.
▶ 42f8b5 (11) No.15787228>>15788012 >>15788844
>>15786289
Strife can't just be a normal human right? And a nigger to boot? The horsemen are Nephilim if I remember correctly and Nephilim in Darksiders lore is not half man, half angel.
▶ 94a7b2 (2) No.15787324>>15788012
Invidious embed. Click thumbnail to play.
>all them texture pop ins
▶ 34746e (3) No.15788012
>>15786289
>>15786304
>>15787228
>>15787324
Did you guys check out how much they're charging for pre-order boxsets for this shit? Some of the box sets might be as high as 400$ USD, and the online store pages lists preorders for a deluxe edition which is an extra 20$ for 2-3 DLC and the soundtrack as an excuse to jack up the price.
▶ 63191b (4) No.15788335
>>15785787
The girl was supposed to be pestilence and the gunslinger was supposed to be famine if we are to believe concept art and their legendary enhancements from the first game, "Strife's Offering" drained wrath and chaos on killing blows (meaning hunger?) and strife itself looked emaciated, and that's rare because everyone in this game is built like a fridge, especially the males, "Fury's Embrace" was a book with purple smoke emanating from it and if you equipped it to your weapons they started emitting said purple smoke too, which i guess it was meant to represent decay.
▶ 2c6372 (1) No.15788427>>15788844
>>15778837 (OP)
>Darksiders 3 has a token 'minority' representing the human race
>Fury has a long ugly facial feature
typical devs catering to industry trends and superstition
▶ fdd25c (10) No.15788844
>>15787228
its some kind of disguise but they still used black VA.
>>15788427
also one angel is clearly dark skinned
▶ 97c19c (1) No.15788859
sjw trash with stronk female wymyn + uwe boll tier quality = goty 2019
▶ a94ff4 (5) No.15789165
Launch in less than a hour.
▶ dc81bb (1) No.15789242>>15789360
>>15781973
I think they should have ignored the Dark Souls meme and actually used the "female character" opportunity to make the game faster and with more freedom, since people would swallow it up because of the "whaman are faster" meme. That I know it's a lie, but people fall for that bait anyway.
One of the things that makes me not like Darksiders that much is how heavy everything is, from the combat to the walking animations. If they tried to make the game more hack n' slash, with good aerial combat and nice exploits, and the character running animation more fluid just like Nier Automata, it would be a lot more enjoayable.
That's something that really annoys me in the western market, they are too afraid to innovate, they always must copy paste formulas from other games in the hopes of making a good product. They don't even copy paste it right, they can only look to games that had absurd sucess like Dark Souls and make a dumbed down version of it.
▶ 42f8b5 (11) No.15789360>>15790625
>>15789242
Death was a letdown honestly. War being an action hack and slash type character made sense. Ideally, each horseman is a different genre or a heavily different take on the action aspect. Death played just like War with some added gimmick. Fury plays just like them.
War should have been the slow, heavy hitting beast. Death would incorporate a lot of crowd control, possession of dead bodies, resurrection etc. Fury should be about speed, building up combos to enter rage state, like a Devil Trigger mode, with added movement with her whip. Strife should be a crazy third person shooter, like Vanquish or DMC Gunslinger.
They fucked it up with DSIII by the looks of things though. Series is probably dead going forward.
▶ a94ff4 (5) No.15789367>>15789420
▶ b7fcc6 (1) No.15789420
>>15789367
MY guess it's going to be a mess, and that's the end of whatever momentum THQNordic had.
▶ a94ff4 (5) No.15790116>>15790178 >>15790887 >>15792832
Wew lad.
All THQ Nordic games are DRM free and launched on both GOG and Steam at the same time.
▶ a3c156 (19) No.15790178>>15790241
>>15790116
>that post
Hello fellow consumer and definitely not a dunevo employee
▶ aad441 (1) No.15790187
>>15778837 (OP)
Darksiders are those action games where you play as one of the four horsemen right? So which one is a tranny?
▶ 928a02 (1) No.15790241
>>15790178
It wouldn't surprise me either way since steam forum users are all brain dead shills.
▶ 2cb276 (2) No.15790573>>15790591 >>15790607 >>15791680
AAAND I CALLED IT
CUCKSIDERS!!!
▶ a94ff4 (5) No.15790591>>15790620 >>15796500
>>15790573
It was known that the game will have a female protagonist like one year ago. Imagine buying the game, playing it for half and hour and THEN getting butthurt over a female protag.
▶ 71df9b (1) No.15790607>>15790963
>>15790573
>namedropping an irrelevant literally who
Man, they're going all out to try and paint the gamers as womenhaters yet a-fucking-gain.
▶ 42f8b5 (11) No.15790620
>>15790591
This. Its nothing surprising especially when she is all over the cover art, store pages, promotions etc.
▶ fdd25c (10) No.15790625
>>15789360
game should be definitely more fast. they fucked it up a lot also all boss battles seem to be
>hover around while doing one combo
thing. dont remember 2 being this boring.
▶ 2cb276 (2) No.15790713
this is all you need to know about this turd
https://steamcommunity. com/app/606280/negativereviews/?browsefilter=mostrecent&snr=1_5_100010_&p=1#scrollTop=105
▶ 42f8b5 (11) No.15790809
Sounds like its a shitty Souls clone. Funny thing is that DMC5 is a few months away and they could have made a proper character action game to capitalize on that. People don't want shitty Souls clones, even From Software are moving on from them.
▶ 05a94c (1) No.15790887
>>15790116
>No DRM? No buy then
>Banned
▶ fb9105 (1) No.15790955>>15791070
Seems like THQ Nordic is doing what I've been wanting them to do: Release middle-market games. From what I'm seeing, the game is pretty good with a lot of rough edges, which I'm fine with because that's what I expect from middle-market games.
▶ 620363 (3) No.15790963
>>15790607
It's only normal to hate women and regard them as objects
▶ 617082 (6) No.15791060>>15791085
>>15785787
>I thought the 4 horseman were Pestilence, Famine, Death and War. We already have War and Death. Fury = Conquest = War so that wouldn't work, and having two different horseman known as Conquest and War, essentially the same fucking thing, is retarded.
The Four Horsemen of the Bible are Conquest, War, Famine, and Death, in that order, though only Death is explicitly named
The first Horseman rides a white horse and carries a bow. "and a crown was given to him, and he went out conquering and to conquer." Popularly he's called "Conquest" and is thought to represent war between nations or aggressive war
The second Horseman rides a red horse and carries a sword "it was granted to take peace from the earth, and that men would slay one another". Usually he's called "War" but represents something more like civil war or "unlawful" fighting.
The third Horseman rides a black horse and carries a pair of scales. Accompanying this horseman in the bible is a voice stating extremely high prices for food, so this Horseman is assumed to be/represent Famine.
The fourth Horseman rides a pale or ashen horse. "and he who sat on it had the name Death; and Hades was following with him. "
"Pestilence" is a fake. Mainly because popular culture follows more or less the same logic you did. It doesn't seem to make a lot of sense to have War AND Conquest as horsemen, so they replace Conquest with an entirely different creation. It's just popcultural bullshit though.
▶ a7d09e (8) No.15791070>>15791080 >>15791087 >>15791126
>>15790955
They have never done anything else.
Or am I just remembering wrong?
They even bought all the other former Middle-Market Games Studios/Publishers like Jowood, Deep Silver, Volition and what ever else was formerly Koch Media.
Even their biggest titles, like Saints Row, Metro, Homefront, Jagged Alliance, Risen, Helldorado, Supreme Commaner etc are just that: Middle-market games.
▶ 617082 (6) No.15791080>>15791117
>>15791070
Saints Row and Metro are kind of stretching that definition a bit, but I didn't know THQNordic had acquired those.
▶ 522bca (1) No.15791085>>15791107
>>15791060
Wasn't conquest also supposed to represent the dying of cultures and cultural related things like art? I might be thinking of something else. I always wondered where the disease horsemen came from. Is it literature or movie related?
▶ a7d09e (8) No.15791087>>15791126
>>15791070
Looking at all the IPs they now own it is quite interesting to see that almost all get the same reaction from me:
I remember this, that was a nice game.
Also:
I hope they never fuck that shit up, go under and EA buys it all like that Kingdoms of Amalur bullshit where THQ Nordic owns the rights but marketing rights lie by EA.
▶ 07cac1 (1) No.15791091
>>15778869
It played pretty well on my old machine.
▶ 27d82d (4) No.15791096
>>15778837 (OP)
>purple hair
>stronk wymon
I can contain my amazement
▶ 617082 (6) No.15791107
>>15791085
You could represent conquest as the death of nations, rather than of their people specifically (which is War and Death's job). There's not a whole lot of wiggle room in the bible verse though, it's very clearly related to the heads of nations (see: crown) conquering each other.
The only line that supports "pestilence" as being part of anything is this one, referring to all 4 horsemen "Authority was given to them over a fourth of the earth, to kill with sword and with famine and with pestilence and by the wild beasts of the earth."
▶ a7d09e (8) No.15791117>>15791171 >>15793718
>>15791080
They even own Expeditions: Conquistador and Expeditions: Viking now and because of them there will be a third title.
Other things they own:
TimeSplitters
Giana Sisters
Destroy all Humans
Delta Force
Armored Fist
Imperium Galactica
North & South (you might remember it from C64 and Amiga)
Silver
Aquanox
Gothic, Elex and Risen
Red Faction
The Mystery of the Druids
Alone in the Dark
Act of War
and Goat Simulator
and around 500 or more smaller and bigger IPs some might Remember from the 90s up to today.
▶ 9f29c0 (5) No.15791118>>15791148
>>15781973
Looks like a Darksiders game to me? Did you play the other ones. It's action Zelda. It's not competing in the same arena as DMC or Dark Souls.
▶ fdd25c (10) No.15791126>>15791138
>>15791070
>>15791087
Koch was germans, so now nordic is some swedes or who?
▶ a7d09e (8) No.15791138
>>15791126
They own Koch, Deep Silver every second German Studio (Piranha Bytes is only cooperating with them but not yet owned), a lot of Swedish Developers, one finnish Developer and they themself sit in Austria (Koch was German/Austrian)
▶ a3c156 (19) No.15791148>>15791153
>>15791118
The developers said they embraced the Dark Souls meme themselves, and you can see they failed it when you skip to that place in the video.
▶ 9f29c0 (5) No.15791153>>15791177
>>15791148
The combat looks like what I'd expect in a Darksiders game. I assume you get more weapons later on.
▶ a7d09e (8) No.15791171
>>15791117
Oh, they also own Painkiller.
And own some rights to Kingdom Come Deliverance and Shenmue 3 (aswell as Let's sing and some shady Mobile Games).
▶ a7d09e (8) No.15791177>>15791181 >>15791723 >>15792815
>>15791153
You get the
Barbs of Scorn - Starting Weapon
Salvation - Boomerang
Chains of Scorn
Lance of Scorn
Mallet of Scorn
Edge of Scorn
As you said, Darksiders is an Action Zelda, now with some Dark Souls feel.
▶ 9f29c0 (5) No.15791181>>15791194
>>15791177
Well, Dark Souls is kind of harder Zelda combat to begin with.
▶ a7d09e (8) No.15791194>>15791200
>>15791181
True (for those autists, we are talking 3D Zelda here) but this time you have to farm AdamantiNe to upgrade your Weapons to level 10, have that healing flask you can chuck and open shortcuts.
▶ 9f29c0 (5) No.15791200>>15791235
>>15791194
Okay, that is Dark Souls. Might suit the formula though. Who knows.
▶ a7d09e (8) No.15791235
>>15791200
I think it works just fine.
Zooming and Jumping around, cracking the whip with X and the other weapon with Y to use their elemental based abilites (freezing, area damage, counter attacks, aerials), perfect dodges giving you some bullet time effect
--
while collecting souls and sipping estus.
--
Lockon sometimes feels clunky though and some graphics look like ass and hit detection is sometimes questionable or the sounddesign a bit off (makes the sound as if hit but it was a dodge).
Polite sage, because I talk like a fag.
▶ 2f75b8 (2) No.15791283>>15791424 >>15791433
>>15778837 (OP)
I heard it has the following problems
>inconsistent performance
>wonky camera controls
Darksiders is that series that seems like I should like it but they never quite get it right.
▶ 1954ce (6) No.15791424>>15791433 >>15793027
>>15791283
I can attest to these. Though, neither really that bad just yet.
My experience so far:
Pic in OP is outdated. She doesn't have pupils now and her face looks somewhat better (PC).
She has a nice figure, just with modest clothes.
Her character isn't annoying (doesn't rage all the time) and voice work is solid all-around.
Character movement has weight to it.
On hardest difficulty, enemies are constantly aggressive and will swarm you.
They have good reach and it's hard to not take damage, but you won't lose all life from 2 hits. They also aren't meat sponges.
Perfect dodging is tight and enemy attacking patterns/swarming make it hard to use. Dodging barely has any invulnerable frames.
And yeah, dark souls.
I recommend hardest difficulty.
▶ a0cd80 (8) No.15791433>>15791460 >>15794452
>>15791283
>>15791424
Texture pop-ins, and the overall game's progression is very goddamn easy compared to the last two games, it's short, very short. Doesn't even have the Crucible in the game, Got turned into post-game DLC, which is why I only recommend watching the movie cutscenes.
▶ 1954ce (6) No.15791460>>15791489
>>15791433
>watching movie
Just pirate.
▶ a0cd80 (8) No.15791489
>>15791460
Then it's a short slug through the game, waiting on the DLCs to see if they actually have something comparable to Darksiders 2.
▶ 4128f1 (1) No.15791680>>15792837
>>15790573
Why is people still pulling this "It's forced diversity" BS, everyone who gave a shit about Darksiders knew they were going to make a game with Fury at some point. It just so happen to be released in a politically charged era of gaming. Now whether or not the game is bad because of it, that's completely different. How come nobody knew Fury was the only female horseman? Is this real life?
▶ afbdc3 (4) No.15791723>>15792401 >>15836284
>>15791177
A spear in an action game? Tell me it's good
▶ 7c0426 (1) No.15791876
>>15782079
Whoever the fuck he is, he's shit.
▶ b6ed4a (1) No.15792018>>15794469 >>15794619
>>15781615
They got GoG to fire their twitter guy recently. Neofag and ResetEra aren't nearly as irrelevant as you think they are, or as they deserve to be.
Of course they don't buy or play games, but you know what they do instead? REEEE endlessly at developers and publishers to fire people and change their games.
▶ 42f8b5 (11) No.15792401
>>15791723
Spears are pretty good in Dark Souls. I haven't used them more than barely at all, but Nioh has spears with a bunch of moves and combo attacks.
▶ 42f8b5 (11) No.15792450
>>15792406
This. 10, 20 years ago, they pushed stronk womyn under the guise of fun and getting men to sign off on it with MUH DICK. That doesn't work anymore as the internet can provide you with far more sex charged content than a game can.
▶ 12e60e (30) No.15792570>>15792599 >>15792671 >>15792765 >>15792825 >>15793810 >>15794351
So pirated it, I'm less than 2 hours in or roughly there.
Control scheme is consolized garbage. You can change the binds, but early in the game you're not quite sure the frequency or usefulness of a lot of these actions, so you aren't sure what to bind to what. For example aiming: do I want to change it to middle mouse? How often do I need to enable it? Do I need to press that while moving right, therefore I shouldn't use F or C for it? Or would a more commonly used action be better for MMB? Etc. The default binds are trash.
The graphics look strange and I can't put my finger on it. Anything farther than ten feet looks like it's being rendered in 720p, so much so that my very first action upon being put into the game was to check my graphics settings. The fuck, it's at 1980x1050? Why does it look so blurry ish? Is it the AA? Nope, it's not. Is it some strange post-processing? Turning that down alleviates it, but I don't know what it was. It's almost like how you instinctively know shit looks off when chromatic abberation is enabled on a game; same thing here, except far things are somehow indistinct without being blurry. There are also some rendering issues, like if you come around a corner quickly or rotate the camera fast, there's a fraction of a moment where you see bright blue before the rendering kicks in and fills it. Really poor form.
And the combat…jesus fuck. As I stated earlier I loved DS2 for the combat itself. This shit is just awful, or so my impression goes thus far. You have virtually no I-frames when you dodge, your perfect dodge window is extremely small, you can take very few hits, there are no real custom control combos like in DS2 (I could choose what weapon to swing at what time to result in which combo moves; here, it's fucking LMB spamming or holding so far), you cannot feasibly and smoothly attack one enemy, then another, then another, which would very much help when you're in a group fight (which is all the time), there are no indicators that something is about to attack you from behind until they're close, you're basically stuck 1v1ing everything in your group fights while spamming dodge hoping nothing hits you, the camera work is fucking BAD and the FOV is also fucking bad with no option to change it…I could go on.
Perhaps it gets better later, but this is the fucking opening of the game. This is not how you hook your audience. Unless it magically makes up for it in spades further on, which it won't (and it would really have to be goddamn stellar to change my opinion at this point), it's a "no shekels for you" avoidance rating.
▶ 2f75b8 (2) No.15792599
>>15792570
>except far things are somehow indistinct without being blurry.
could be temporal AA
▶ d0b094 (2) No.15792671
>>15792570
>Perhaps it gets better later,
When the fuck has this ever been the case?
▶ 70f2a6 (1) No.15792746
>>15782585
The developers could have used their brains and considered you defeating and collecting a scale from ancient beasts, each one granting access to more abilities. Could have found a way to fight those beasts into old myths. World Serpent could be one. Maybe the last or first of the Dragons, A Basilisk of some sort perhaps?
There was alot Darksiders could have done to better itself. I love the OST to the second one though it was pretty great.
▶ 643f0e (1) No.15792765
>>15792570
The combosystem opens up when you get your first secondary scorn weapon.
Then begins the dash cancel, aerial combat, riposte, area effect damage, status damage etc phase of the game.
Also: Do not play Games designed for Controllers with Mouse and Keyboard.
▶ 80962f (8) No.15792815
>>15791177
>Edge of Scorn
Description: A thousand millennia have passed since this terrible tool of treachery and armageddon was last held by an undying ancient vampire. His genocidal bloodletting of the countless damned souls would have gone on forever, were it not for his corrupted shadow, feeding on the life force of billions, realizing its horrible potential, it struck down its owner with this very blade.
PS: cannot be wielded by chaoskid663
▶ 80962f (8) No.15792825
>>15792570
>Why does it look so blurry ish? Is it the AA?
is the game built in Unreal Engine 3?
>camera sucks
so it's still as bad as in 2?
▶ e148a1 (1) No.15792837
>>15791680
>Why?
the one's pulling this BS is those who don't give a shit about some 'mere game' they'll exploit without a second thought, just like everything else they've been doing
▶ 5b755b (11) No.15793027>>15793038 >>15793171
>>15791424
I'm having fun, and it may be because i haven't leveled up health, but i saw no reason to as on the hardest difficulty everything 1-2 shots you anyway
But I'm probably retarded. But I'm having fun
▶ afbdc3 (4) No.15793038>>15793079
▶ 5b755b (11) No.15793079
>>15793038
>Bosses kill you in 1 - 2 hits
>lowest level creeps kill you in 1 - 2 hits
>have to memorize patterns and timing for dodges
>can't even do a perfect dodge counterattack if the enemy has more attacks in his current pattern, as when you swing in he'll just hit you again
It's like playing an old NES game, and while the game is only mediocre, it's still fun.
▶ 80962f (8) No.15793171>>15793200
>>15793027
>have to be retarded to have fun with Darksiders 3
damn
▶ 5b755b (11) No.15793200
>>15793171
If you play on normal or hard, or if you level things sensibly, it's darksouls: darksiders edition, but it still has a fair amount of combos in the combat
I just like the challenge
▶ 5b755b (11) No.15793355>>15793399
Some sorta weird flash step thing got found.
Also if anyone wants recordings of some basic combat I can make some webms of stuff.
▶ afbdc3 (4) No.15793399>>15793503
▶ ee7c6f (2) No.15793483
>>15779019
Also why are we playing as this whore?
>why are we playing as one of the four horsemen who's been part of the series since day one
▶ 607021 (3) No.15793486>>15794200
Am I the only one feeling more disgusted about fucking up with the horsemen and not making the usual War, Famine, Death and Conquest?
▶ 5b755b (11) No.15793503>>15793603 >>15794830
>>15793399
random bit of combat
I did in the end put some stats into HP, and the game feels a lot more like darksiders 1 and 2 than darksouls now that mobs don't 1shot me as often. Some still 1shot you with charged attacks, and dodge windows are tiny in this game
▶ 5b755b (11) No.15793603>>15793659
>>15793503
Here's me being shit again
I might try to record some aerial combat next
▶ afbdc3 (4) No.15793659>>15793745
>>15793603
I'll give it a shot in a month should any bugs be fixed in that time. How's performance?
also why no audio?
▶ 3b0a4b (2) No.15793688
>>15778837 (OP)
I tried to shoop in the super low tier trapface from the AGDQ, but failed to find the original. You know what I mean. It fits perfectly.
▶ 3b0a4b (2) No.15793718>>15800109
>>15791117
>Anon is right
Try telling that to the people that buys games.
You fucked up on the "Alone in the dark", but good shit anyways.
▶ 5b755b (11) No.15793745>>15793787
>>15793659
Performance is just fine on my 1080 and 3570k
There's been a few places where there's a microstutter of less than half a second, and if you move the camrea quickly enough for about 1/2 frames sometimes something pops in (the detail, not the entire thing), so basically just a run of the mill console port. I've heard people have bugs that required restarts but I've not had one yet in 12 hours
no audio because i'm listening to a podcast.
▶ b789a4 (2) No.15793786>>15793880 >>15793893
>knee high elevation
<whoops, better whip out that doublejump + climbing animation every single fucking time, nigger :^)
Into the trash it goes.
▶ 5b755b (11) No.15793787>>15793834
>>15793745
That flashstep thing is good
▶ ea1cf8 (1) No.15793810
>>15792570
No wonder they barely shown any gameplay, they knew it was bad and they wanted it to sell for the name alone.
And fury looks like shit and they covered her all up.
▶ 1954ce (6) No.15793834>>15793868
>>15793787
Where did you go after you got the chains weapon? I feel like i went everywhere but the right way.
I'm guessing i go for wind mode next?
▶ a96f6e (1) No.15793850
>>15783301
oh my god what happened to sam and max?
▶ 5b755b (11) No.15793868
>>15793834
Either follow your compass on the top of the screen, leading you to the next boss, or explore
Keep teleporting back to previous areas to farm more enemies and look around for new paths.
I honestly don't remember where exactly I went after the fire nunchuck things, i think haven, and then once there, down the elevator to that open area at the bottom, and at the far side of that open area there's a huge long bus, you can go under the bus and fall into a new underground area. Maybe try that.
▶ a3c156 (19) No.15793880
>>15793786
You really have to wonder what they were thinking with that
▶ 5b755b (11) No.15793893
>>15793786
A jump during a sprint is higher, and the fire powerup lets you do a superjump also
▶ 1954ce (6) No.15794052
I've been trying to figure out why my opinion of this game is so much higher than others.
I guess it's scratching a difficulty itch I had.
▶ 42f8b5 (11) No.15794200>>15794283 >>15794438 >>15794465 >>15798689 >>15811438 >>15818783
>>15793486
It was talked about earlier in the thread. The "usual" four horseman are guesses too as most aren't given a name or what they truly represent. The reason they went for Fury and Strife was because Famine and Pestilence doesn't sound quite as intimidating as War and Death but also gameplay reasons. At its core, Darksiders is a third person action hack and slash type adventure. Pestilence basically being "Damage Over Time: The Character" and Famine being whatever the fuck he would be. Pretty much the same as each other, honestly.
They could have maybe made each horseman a different genre of game but that is too much work and alienates potential players.
▶ b789a4 (2) No.15794283
>>15794200
>and Famine being whatever the fuck he would be
A nigger.
▶ 9f29c0 (5) No.15794351
>>15792570
>Control scheme is consolized garbage
What were you expecting out of a Darksiders game, honestly?
▶ 75999f (1) No.15794438
>>15794200
What if Famine focused on stealth and fucking with enemies by messing with their food supplies
▶ fdd25c (10) No.15794452>>15804849
>>15791433
but crucible was also dlc in 2
▶ 34746e (3) No.15794465
>>15794200
>"Damage Over Time: The Character"
Like you wouldn't play a character in a hack and slash who melts his enemy's faces off with caustic spit and ripping them apart after applying some fast acting DoTs with special effects. It'd be like playing as Brundle Fly that'd be great.
▶ fdd25c (10) No.15794469>>15794619
>>15792018
>They got GoG to fire their twitter guy recently
assume gender tweet one or theywillnotremove us one?
▶ 58db39 (1) No.15794619
>>15792018
>>15794469
Soruce?
All I heard is that he isn't posting in the meantime, but he wasn't fired.
▶ 5c5417 (1) No.15794830>>15797420
>>15793503
Why is this shit so blurry? And why is there no sound?
▶ 12e60e (30) No.15795015>>15796394 >>15796407 >>15796487 >>15797133 >>15801767
>>15794603
The characterization of Fury is pandering, yes. Insofar as she acts like an impetuous "stronk woman who is a bitch and constantly mouths off" because as stupid females and feminists have come to falsely believe, acting like a cunt = strong and independent.
But you're wrong. The fact she's female is not there for pandering points, because her sillhouette is quite clear in previous games when showing the four kneeling before the Council. One of the horsemen was always a female in Darksiders, it just wasn't mentioned or cared about, and it was only known through a passing cutscene. It's not like they changed Fury to be a chick in order to score brownie points, although I'm sure they don't mind scoring those points as it is. You'd know that if you played either of the previous games.
▶ 2059f3 (1) No.15796273
I want to fug the latex tiddie ghost.
▶ 42f8b5 (11) No.15796394>>15796529
>>15795015
She is also clearly shown in the comic. Her design is a bit better too.
▶ bee164 (2) No.15796407
>>15795015
It's interesting how in the past nobody gave a shit if some MC was a woman or not. Now every time I see one the first thing that pops in my mind is "How much pandering horseshit would I be forced to swallow if I play the game?"
▶ 07bc07 (2) No.15796487
>>15795015
>woman
>named "Fury"
>acts like a cunt
I fail to see the problem.
▶ 85616b (1) No.15796500
>>15790591
>one year ago
More like 5+ years
▶ ee7c6f (2) No.15796529>>15796603 >>15797147
>>15796394
>a bit better
Much better, you mean.
▶ bee164 (2) No.15796603
>>15796529
To be fair, all the designs are better in the comic.
▶ fdd25c (10) No.15797133>>15798616
>>15795015
unfortunately they made Strife a blackie though
▶ a3c156 (19) No.15797147
>>15796529
Damn do I miss female characters before all their designs had to virtue signal.
▶ 5b755b (11) No.15797420
>>15794830
I did a bad encode, and I muted the sound because I had some podcast or other on in the background
▶ 433efb (1) No.15797546>>15799030
>>15783978
>She doesn't have a horse nor is she a man
Xhe has a horsecock.
▶ 12e60e (30) No.15798616>>15798666 >>15798905
>>15797133
>unfortunately they made Strife a blackie though
Thus far I haven't seen any evidence of this. Granted I haven't finished the game yet, so I don't know, but there hasn't been any proof that's the case for me.
I noticed you posted an image earlier in the thread claiming some random nignog human was strife, which it isn't. Not sure whether you're intentionally shitposting to stir up PC drama or what, but your "innocent question" is wrong. You keep trying to reinforce this point without any evidence, which makes me believe that's exactly what you're doing.
▶ cf2593 (1) No.15798666>>15798709
>>15798616
>making this much of an ass of yourself without beating the game to find out your completely in the wrong
You got the tism by any chance?
▶ 607021 (3) No.15798689>>15827602
>>15794200
>Pestilence
Don't trigger my autism. Pestilence is the horse of Death. The fourth horseman is conquest.
Anyone who calls the fourth horseman Pestilence is a faggot.
And by your standards, War's gameplay should have been about making his enemies kill eachother. Famine could be like Alex Mercer of Prototype, absorbing enemies and using their skills against others, and Conquest would be the strongest of all, more fitting as the big bad to be honest. But instead we got an ugly bitch and a nigger OCs.
▶ 12e60e (30) No.15798709
>>15798666
Do you? I explicitly said "I don't know" and "I haven't seen any evidence" several times. Is English not your first language? If I'm wrong, then I'm wrong, but my statement still stands, there hasn't been any evidence posted, only an image of a human you see when you walk into Haven being called Strife. It might well be him in disguise but that by itself isn't proof, if I were making the claim I'd do more to explain how it's true.
▶ fdd25c (10) No.15798905>>15799033
YouTube embed. Click thumbnail to play.
>>15798616
proof is massive spoiler though
▶ a94ff4 (5) No.15799030
>>15797546
>Xhe has a horsecock.
hot
▶ 42f8b5 (11) No.15799033>>15799046
>>15798905
So he assumes a nigger form to hide? Fuck sake. Potentially the coolest of the four and he is a nigger. Well if III doesn't/didn't kill the series, IV will.
▶ a3c156 (19) No.15799046>>15799070
>>15799033
His personally also doesn’t match his design in the least. He’s some stoic, wise horseman instead of a stylish gun weilder
▶ 42f8b5 (11) No.15799070
>>15799046
Strife was cool because of the guns being wildly different to the other three horsemen but also because he was being built up behind the scenes. His gun left behind for War and the other for Death, going all over the realms and doing things in secret. Now he's some goof with a nigsona.
▶ d6d131 (1) No.15800109
>>15793718
wtf's going on there? can't swim or some shit?
▶ 9ab84c (1) No.15800189>>15803044
▶ 3e93d6 (1) No.15801767
>>15795015
Honestly she's not a bad character. I detect very little if any SJW bullshit in the writing of this game, which is refreshing in Current Year. The annoying thing about the "strong womyn" character is that they're always flawless know-it-alls and mary sues.
In this game the writing pretty much subverts that entirely, portraying her as an overly confident and ambitious person, whose character growth comes from realizing she's not as strong or clever as she thinks she is.
▶ b3130a (3) No.15801914>>15802915
The main issue with this game isn't Fury as she is isn't sjw bait, she is just arrogant like Death. The gameplay and lack of money is what killed the game, Darksiders1/2 GOW like gameplay and Diablo loot with the Zelda elements made the games fun. I'd go so far to say Darksiders is Well 1 and 2 were better Zelda games then BOTW.
▶ 12e60e (30) No.15802915>>15803044 >>15803223 >>15803247
>>15801914
>The gameplay and lack of money is what killed the game
I'm more convinced it's the developers' lack of research or experience with hack and slash games that ruined it. The combat tries to be DmC or Bayonetta or whatever and fails because there are a dozen pretty important quality of life aspects to it that they utterly fail at, and when taken all together, make the combat LOOK like it's polished, but it isn't by a long shot. It's like looking at a Lambo or something and then realizing the tires, engine block and headlights are gone.
They tried to ape something and failed at it because they don't understand how what they tried to copy succeeded at what it does. Like a nignog cargo cult making a "plane" out of trash washed ashore.
▶ c762d4 (1) No.15803044>>15803120 >>15803223
>>15800189
Has there been porn of Leifeld's artwork? Then I doubt there would be porn for something that is 90s Image inspired characters.
>>15802915
Actually, with the one button for attack and different attacks if you delay certain parts in the combo kind-of reminded of Fable that time Molyneux was hyping one-button press combat. I think it was also going for a dark souls vibe but it isn't really not that hard, on normal at least. Bosses aren't hard because you can break damage easily with the leveling system which you'll really only focus on 2 out of the 3 stats, damaging being the biggest priority. The enemies are harder than the boss because they can gang up on you instead of being a singular target like a boss.
Games okay but not amazing. In terms of games out now, it's not that bad. Gameplay is retro in design and doesn't seem like it innovated much or at all. Likely will be considered the weaker of the franchise. Kind-of want it to succeed so we can get a 4th game to complete having all the horsemen have games but doubtful it'll be mainstream successful enough considering what's out now. Would love to see that 4th game but wouldn't be surprised if it doesn't get it.
▶ 42f8b5 (11) No.15803120
>>15803044
I don't trust them to make Strife work.
▶ 1954ce (6) No.15803223>>15804366
>>15803044
>>15802915
I never got the impression that they were trying to copy bayo or anything crazy at all.
The combat leans heavily towards dark souls. So much so that i think that any difficulty below apocalyptic ruins the game. It probably should have been the only difficulty.
▶ fdd25c (10) No.15803247
>>15802915
weird because the studio should be what was the original one. must have been someting with game director
▶ 12e60e (30) No.15804366>>15804445 >>15804605 >>15804716
>>15803223
>The combat leans heavily towards dark souls.
No it doesn't. The game mechanics outside the combat lean heavily towards that, what with soul collection, soul loss on death, recollection of souls at place of death, cleared areas respawning all enemies on death, banking souls to level up, etc.
The COMBAT isn't souls-like at all. It's standard hack and slash fare with some important chunks missing, like the inability to attack cancel, the ability to be hit by the same attack you dodged, the ability to be struck during your dodge animation even with a perfectly timed one, etc. There a dozen things wrong with the combat, which ironically would actually be good if they fixed all those issues. But like I said, they only halfway knew what they were doing.
Souls combat is slow, methodical, and based around stamina and memorizing attack patterns and tells. The only thing there that applies to this game is memorizing patterns. There's no stamina, Fury is relatively quick as are the enemies, and Souls doesn't involve perfectly timed dodges as a cornerstone of its gameplay.
▶ 72e834 (2) No.15804445>>15804482
>>15804366
It's been a while since I've played either Darksiders but didn't they have the fixes to all what you've mentioned? Why would they purposefully go back to issues they never even encountered in the first place?
Answer: Gunfire Games are a bunch of hacks and they were never part of the original Vigil team?
▶ 12e60e (30) No.15804482>>15804494
>>15804445
They did. DS2 has none of the major and noticeable combat problems of DS3. On a side note, this has nothing to do with difficulty, only mechanics, and what is or isn't implemented correctly; DS2 was too easy for most of us, whereas DS3 would be respectably challenging enough if the combat worked like it should.
Anyway, on release day there was a steam review by an account named Ben who claimed to have been the combat mechanics designer/game director for Darksiders 2. He said that he didn't work for Gunfire, but they hired him as a consultant to give info here and there. He also left a positive review lauding the game. That math doesn't add up, considering the major combat flaws in DS3, but if that account is correct, then it would explain at least the discrepancies. The Gunfire team simply aren't hack and slash designers, or didn't have one in charge, or didn't do enough research. There's no way the same team who produced the combat system in DS2 would fail so hard in so many areas with DS3's system.
▶ 72e834 (2) No.15804494
>>15804482
At least this means that cuhrayzee Strife TPS probably has no hope of being good and I should just give up hope for anyone doing a good TPS post Vanquish now.
I'll give 3 a shot at some point in the next year just to get it over with but I really don't feel like it's going to be anything more than a waste of time, unless they pull a Slain and fix the problems in a patch/expac.
▶ 1954ce (6) No.15804605>>15804822
>>15804366
>the inability to attack cancel
if you mean cancel attack before it hits, then I don't see the problem. You have to commit to every action.
>the ability to be hit by the same attack you dodged, the ability to be struck during your dodge animation even with a perfectly timed one
These were odd to me when it happened, but they only require and 1 extra layer of memorization. Just take into account the enemy attack arc and change movement, spacing and dodge direction.
When I stopped using risky attack timings and waited for dodge most of the time, it became slow and methodical. I just found the pacing similar.
I can see why people may see these as problems/don't like it, but I think they work within the context of the game, so far.
▶ b8e947 (1) No.15804668>>15804845
How is it possible for this game so look so bad, yet run so poorly as well?
▶ 99d36d (1) No.15804716>>15804822
>>15804366
>The COMBAT isn't souls-like at all. It's standard hack and slash fare with some important chunks missing
Tbf Souls combat is bog standard 3d position based combat. It might be their spin on it even if it lacks some rudiments, buy only the devs themselves would know that.
I honest wish western devs would stop fellating the game since they almost always miss the important nuances of Souls design. Even if the devs literally stole the code for the combat they wouldn't get it right since Souls is more about enemies design and their interaction with the level design rather than just combat or revival mechanics. Thoughtful level design takes a backseat in western game dev since a lot of the times they give artist free reign and anything complex or requiring brainpower or doesn't seem to make it past QA testers. It probably has more to do with costs than them being incompetent. But I could be wrong about that.
>the ability to be hit by the same attack you dodged, the ability to be struck during your dodge animation even with a perfectly timed one, etc
That mechanic is present in Dark Souls as well but only happens rarely as a result of enemy design. Only a the initial frames of dodging gave you invincibility but since attacks generally didn't have many active frames getting hit by the attack you dodged is a rare occurrence. The exception to this are boss AOEs which are rare and it helps that Dark Souls is very very generous with those initial frames.
▶ 12e60e (30) No.15804822>>15804843 >>15804845
>>15804605
>if you mean cancel attack before it hits
Dodge canceling means that when you attack animation is occurring, you can dodge and it will interrupt your attack. Your attack won't happen and you won't do damage, but you'll be able to avoid the incoming strike. It's a staple of hack and slash games. The inability to do this is acceptable for certain slow or powerful moves, but not for every attack. As it stands, you can only dodge in between attacks (or within the first few frames of pressing an attack key), which means your "combat" involves a lot of waiting for an attack to dodge so you can counter.
The issue here is that 1) Fury has no defense except dodge and 2) you can still be attacked and hit while in your dodge animation. All of this adds up to you being unable to avoid damage in various instances. Such instances should not exist.
>When I stopped using risky attack timings and waited for dodge most of the time
Everyone who plays this on any difficulty level other than "scrub" is forced to do this. It's Perfect Dodge: The Game. You are often punished for trying to be aggressive, which is the entire characterization for Fury. This is NOT how it should be. Your earlier comment about "you need to commit to attacks" would be fine if you had some other recourse for combat, some other defense or way of mitigating damage, because as mentioned you can still be hit while dodging. So it funnels everyone into the "wait for dodge" playstyle; it's the only real way to take the least amount of damage while still fighting. DmC, Bayonetta, Darksiders 2, etc. do not do this and do not suffer from forcing players into one method of killing things.
>>15804716
>That mechanic is present in Dark Souls as well but only happens rarely as a result of enemy design
This is a flaw in Darksiders 3, not a mechanic that exists as a caveat to certain enemy designs. If you're fighting three enemies, for example, no matter which ones they are, you can dodge an attack by the first one and still be struck by the attacks of the second and third ones if they were (un)lucky enough to begin their attack at the right time. This means that often, when fighting in groups, there is damage you can't escape; if you don't dodge, you'll be hit by 1, but if you do, you can still be hit by 2 and 3 before your dodge is finished and you're allowed to input anything again. This isn't super common, but it definitely happens often enough to cause lots of players to complain about it.
Darksiders 3 combat is completely and absolutely fair, with no real issues, in any 1v1 fight. The combat is totally fine in that regard. The problems rear their heads when you need to fight multiple enemies, which happens with relative frequency for the first half of the game.
▶ 8185a2 (2) No.15804843>>15805028
>>15804822
Your post can be summed up with "It's too hard :(". Quit being such a faggot. Mindlessly mashing attack doesn't work? What a travesty. Actually having to think about your attacks and dodging properly instead of leaning on i-frames to do all the work for you? Game is clearly shit. Fuck off already you limp wristed casual nigger bitch boy.
▶ 1f1a31 (2) No.15804845>>15804931 >>15805028
>>15804822
I wanted to like this game but I agree with everything you said regarding the combat.
Though I have to say that so far I've not had many issues with fighting multiple mobs (maybe some enemy types make it a bigger issue later on, I've just recently unlocked the fire power) and it's arguably even easier than in Souls games.
Your whip has retarded amount of reach and you just attack with wide sweeps whilst funnelling the enemies into a clump and dodge backwards (where there are no enemies) to avoid damage from stacking attacks.
>>15804668
This, holy fuck the micro stutters and random freezes. I've also crashed twice already.
How can they screw up with UE4?
▶ 63191b (4) No.15804849
>>15794452
It was DLC yes, but it was a redeemable code included in every single brand new copy, they also included it in all digital copies, only second hand physical copies got fucked.
▶ 888ccb (1) No.15804931>>15805028
>>15804845
I forgot another issue. The menu navigation with mouse and keyboard, it's like the designer has never in his life played a pc game. Why would you use 'Enter' and 'backspace' for anything other than using a chat? How about you don't add keys that force you to remove your hand from homerow or your mouse?
Some of the keys don't even work, for example 'use all' (consuming souls) is space, but it just doesnt work. You can awkwardly navigate the options with your mouse but some icons are not clickable whilst others are. Also the whole 'hold to do anything' menu is cancer, it's only acceptable for levelling up since no other things are permanent and even then a simple 'confirm' button is easier.
A combat thing I find a bit dumb is that you cant break the guard of blocking enemies, feels like shit. But I understand that it's because the player also has infinite attacks / no stamina. It's just a bit anti-fun.
▶ 12e60e (30) No.15805028>>15805142
>>15804843
I already beat it on Apoc, the hardest difficulty. It's not "too hard," it's too poorly done. Round of applause for your gay strawman and complete lack of argumentation, well done. There's a difference between being a bad driver, and a car having broken headlights, dashboard, and power steering. Darksiders 3 is the latter.
Keep being a hypocritical faggot crying about other people "whining" though, clearly we need more thoughtful discussion like yours to elevate the thread. :^) fucking faggot, comprehension sure is hard!
>>15804845
Yeah I've had stability issues too. It's constant. I updated my drivers to make sure, but no dice. Fucking insane, it's constant graphical stuttering AND the audio. I've crashed maybe a dozen times by now. I have virtually no issues with ANY game on my rig, very rarely do I ever have performance problems or crashes, but this game has it in spades. They DID release a patch, but I haven't found a magnet for it yet.
>>15804931
Yes, you're completely right. The best way around that is to use the mouse: click and hold the "shatter all" text at the bottom, that will allow you to do it. Same with backspace; since escape doesn't work and you can't rebind that, I prefer to just click it. It does show you the developers are pretty goddamn lacking. The UI is even worse than the ported DS1, in addition to the devs not understanding basic hack and slash mechanics.
>A combat thing I find a bit dumb is that you cant break the guard of blocking enemies, feels like shit.
You can, sort of. A charged flame hollow attack or force hollow attack will have an effect. But you're right about that, it's pretty gay, especially considering you're one of the Four Horsemen of the Apocalypse…yet an armored skeleton is better than Fury. He can block, she can't; he can attack through your own attacks, but getting hit interrupts her every time; he can kill Fury in 3-4 hits, Fury needs to hit him twice as much. Fury feels like a weaksauce bitch, not some powerful angel/demon hybrid who brought the Nephilim to doom.
▶ 1f1a31 (2) No.15805142>>15805221
>>15805028
888ccb is me phoneposting.
>Yes, you're completely right. The best way around that is to use the mouse: click and hold the "shatter all" text at the bottom, that will allow you to do it.
>Same with backspace; since escape doesn't work and you can't rebind that
Yeah already realized that, it's just dumb. And like you said escape not working as an 'exit everything' button is retarded. You have to always select 'goodbye', can't even click the mouse on the 'backspace' button.
Then there's also the whole thing where Yes/No confirmations on travel for example are wonky as fuck and don't always register and the highlighted answer doesn't change on mouseover.
The whole point of a keyboard is that you have tons of keys available, menus and inventories should be made in a way where you can very quickly navigate them with key-shortcuts that don't force you to move your hands from homerow or mouse.
>You can, sort of. A charged flame hollow attack or force hollow attack will have an effect.
Good tip, thanks.
>Fury feels like a weaksauce bitch, not some powerful angel/demon hybrid who brought the Nephilim to doom.
Yeah they did it much better with War, I recall him actually feeling powerful. But that combat system was more of a toned down 'spectacle fighter' like God of War with some DMC influences.
Though the first game was also a bit too easy, I only recall struggling on one boss fight and even then not for long.
Another thing I'm curious about is the controller layout, what were they thinking?
Having your attacks on the face buttons is not a good design for a game that heavily relies on dodging and having awareness of your surroundings.
The problem is that you can't use your thumb to control the camera whilst also attacking. In souls games you can use a claw-grip since the face buttons are used very sparingly and not spammed (heal and dodge) which means that you can relatively comfortably hit them with your index finger. If you need to mash the face buttons with your index finger whilst using a claw-grip, your hand is going to fucking die.
The lock-on system and its camera is for the most part cancer and I've found only worth using on some big bosses.
So despite keyboard and mouse being cancer for menus and such, it's still the better option out of the two.
>They DID release a patch, but I haven't found a magnet for it yet.
<Day ~3 patch to fix glaring performance issues
It's like they didn't playtest the game at all.
▶ d5b831 (1) No.15805196>>15805221
>>15778837 (OP)
I got it, it's alright. The enemies hitting like trucks early can catch you off guard and there are some issues with hit boxes, this game honestly feels more like Darksiders 1.5 in terms of combat but with better level design. Fury is a mixed bag as a character, her abrasive personality and witty remarks can be enjoyable sometimes but more often than not they come out tryhardy and cringeworthy. If you're into darksiders, which isn't a GOAT game series, you'll probably enjoy this one if only to get more out of the universe. Solid AA game.
▶ 12e60e (30) No.15805221
>>15805196
>more often than not they come out tryhardy and cringeworthy
That's exactly my problem with her characterization. It just doesn't feel like an organic hard-headed stubborn arrogant strong woman, it feels like some high school English student tried to write one. Like the lines were written in a fashion intentionally meant to evoke "fuck yeah" and "woah she's tough" from the audience. Her characterization does gain some depth later on, though.
>Solid AA game
Actually I'd agree with you if they polished up the combat mechanics. Since that's the meat of the game, if they made those rock solid I would, in fact, consider it relatively good. PC doesn't get many hack and slashes, and most of what we do have are horrible ports that are clunky at best.
>>15805142
>It's like they didn't playtest the game at all.
When I was going through the game, running into all the combat problems for the first time, my first thought was "what? what the fuck? Did these developers play Darksiders 2?" And I only became more certain they didn't as time wore on. To their credit, at least they got the artstyle and worldbuilding right, I suppose.
▶ 958997 (2) No.15805260>>15805301 >>15818734
Been playing it for about 30 minutes. There's an extremely annoying bug with the mouse being rendered 20px above where it's supposed to be, leading to havoc in the menus. Generally, the QOL stuff you'd expect in a PC game is blatantly missing, and the performance is SHIT on a R9 390.
The combat is odd, to say the least. Coming from Darksiders 2 (and note, I vastly preferred it over DS1, especially gameplay wise) it's like these guys forgot what made the games click and ported in mechanics from everything popular in CURRENT_YEAR (especially Dark Souls) just because. As previously stated in the thread, the one thing that hurts the most is the inability to cancel even your most basic attacks, which is a Souls thing brought over for no fucking reason I can distinguish. This means the MC has to exclusively dodge around not to get hit given she has no other defense, and might get hit anyway. Anything below Apocalyptic is a snooze, and the highest difficulty itself goes from snooze to annoying. The feel of the world is about all they got right, and the game playing (and running) like ass isn't something I'd ever want out of a Darksiders title.
Minor note - the MC's design is marginally less horrible than it was in the promo material, but they really shoulda stuck with the original concepts like they did with War and Death.
▶ 12e60e (30) No.15805301>>15805316
>>15805260
If it's any consolation, the gameplay does get a bit better once you have a couple Hollow Weapons under your belt. Also, a couple important things that will help you out early game: make sure to use her sweeping attack (hold attack key) for groups if you haven't already, which is pretty easy to figure out, but also make sure you use the launch combo. It's the best one she has. Attack, slight delay, keep attacking. It's the only combo she possesses that reliably hit locks an enemy because it launches them and brings them back down. Any combo on the ground is unreliable, plenty of enemies will randomly decide at some points not to be affected by your strikes and attack you through them.
▶ 958997 (2) No.15805316
>>15805301
Thanks, that combo is actually working better than the backflip. My peeve with the gameplay is that Death (and to a lesser extent War) played fine right out of the box - anything that unlocked (especially Death's custom movesets) was icing on the cake. This game badly malfunctioned from the start, but I'll keep at it.
▶ 27d82d (4) No.15810680>>15810688 >>15810710 >>15811422 >>15826500
This game is blurry as fuck even with the post processing at low, it's like it's been defocused. God it's horrible.
▶ 27d82d (4) No.15810688
>>15810680
Oh and one button combat, fuck this pile of shit too.
▶ 27d82d (4) No.15810710>>15811070 >>15811422 >>15826500
>>15810680
I've seen better textures in shitty indie games
▶ 5b2982 (2) No.15811070>>15814045
>>15810710
How the fuck does it look so bad on your PC nigger? The game is garbage but it doesn't look THAT bad.
▶ 0c3387 (1) No.15811422
>>15810710
>>15810680
>that resolution
You sure it's not your fucking waffle iron laptop that's at fault?
▶ 0bef3f (1) No.15811438
Is there any fanart of this character? Not even porn, just art. I like her design and I'm a sucker for sidekick characters like this.
>>15794200
>Damage Over Time: The Character
Fuck you I would play the shit out of that.
▶ 12e60e (30) No.15814045>>15815841
>>15811070
There's something fucky with the graphical settings. Even with everything maxed out, that blurriness you see in his images is apparent at far distances, for whatever fucking reason. I mentioned it way back in the thread, I don't know why it's there or what it's supposed to be doing, it's like they downsampled the resolution or something. I started the game with max settings, and yet the instant I saw the ingame rendering I was convinced it was being rendered in 1280x720 resolution.
Max settings are NOT blurry up close, so idk what would cause the shit in his screenshots, but if you spend even three minutes in the game you can tell they most obviously didn't make it for PC. Everything about it looks like it was made for performance over graphics.
▶ ce5d00 (1) No.15815841
>>15814045
>Everything about it looks like it was made for performance over graphics.
Too bad it runs like the opposite.
I also have the blurry effect, though not as much as the dude posting this 1360x768 screenshots.
▶ 31b39d (6) No.15818734>>15819538
>>15805260
>This means the MC has to exclusively dodge around not to get hit given she has no other defense, and might get hit anyway
I think this is my biggest gripe. With War, I had to balance offence and defence. Playing Death was like trying to get the longest possible combo going. And Fury's like playing Assassin's Creed I, where all you do is countering, since it's the best move. I might be bad and stuck at Wrath yet, but holy shit, it's incredibly shitty how any hit makes you get hit more. You're either doing well or not doing at all.
▶ e13b5e (1) No.15818783
>>15794200
Famine should play like Kirby where you rip abilities from the enemies. Also the ability to leach health and other resources would be needed.
▶ 9028fd (4) No.15818797
>>15778837 (OP)
I don't know how to describe what I don't like about darksiders but I'll give it a try, it's got the artstyle of WoW, the settings is this sort of hamfisted, cobbled together mess of "epic" story elements, the angels are weenies. The gameplay? I haven't played it, only watched other do so :^)
▶ 9028fd (4) No.15818811
>>15778837 (OP)
I will say that a game about the four horsemen should have had more mounted combat
▶ 31b39d (6) No.15819538>>15819547 >>15819987
>>15818734
>the best strategy is not actually attacking and only countering anything the boss does
>that's because getting hurt is hardly recoverable
>if you want to stock on items before the boss, get fucked by losing your money upon death AND having item price scale with every bought item
>when you use an item or superpower thingy and die to the boss, they don't return either
>if you want to practice fighting a boss, you have to do it without using items
People compare this game to Dark Souls and it makes me think that Dark Souls is the world's most tedious game.
▶ 07bc07 (2) No.15819547
>>15819538
You're not wrong, but I still like Demon's and the first DaS for their incredible atmosphere and charm.
▶ 31b39d (6) No.15819987>>15821229 >>15822408 >>15827470
>>15819538
Got past Wrath now. As it is, you need to do just one combination indefinitely: hit, hit, dodge, counter. If you try to dodge in advance, you'll get hit. If you try pull off some combo, you won't be able to dodge in time, as you can't stagger the boss with anything but the counter. It was the most annoying fight in any of the Darksiders games, period, simply because it was as if I was playing with massive lags, as if I was playing stutter simulator - not game stutter, but real life constant short breaks in playing.
How the fuck did they come up with that?
▶ 12e60e (30) No.15821229>>15821418 >>15822408 >>15823133 >>15823317
>>15819987
Because they fucked up the dodge system. They tried to make a hack and slash without understanding how to properly create one. I did some testing and found you can't dodge cancel; you can only dodge between attacks, and immediately following an attack keypress. Therefore, it forces everyone to do the exact same thing, which is what you described: hit, hit, dodge and counter. You can't keep hitting; if you do, they'll attack through your attacks, and you won't be able to dodge in time. You can't dodge early or the attack will still hit you. Therefore, you can only strike a couple times, then wait for the enemy's next attack and get a perfect dodge.
That's what will happen with every. single. fight. The only exception to this are relatively weak mobs who you can stunlock with attack combos. Making matters worse, on Apoc difficulty, the i-frame window for dodging is extremely small, meaning you get one shotted if your timing isn't perfect each and every time, since anything but a perfect dodge results in you getting smacked, and she has no other defense.
It's just chock full of piss poor combat mechanics. I would actually defend the combat and call it "good" if those dents and scratches were buffed out, but as it stands, it's a goddamn joke. Anyone who's played a halfway decent HnS will play this game for an hour and go "what the fucking shit."
▶ 36b70d (11) No.15821418>>15822219 >>15822408
>>15821229
I've been reading a lot of stuff like this. It makes me not want to bother with Apocalyptic. DSII had similar problems too, with no dodge cancel for certain attacks, enemies that could track you and even enemies that would snap on themselves to catch you after a teleport. Then we have the poor lock on system and general "enemies take twenty hits, you take five" difficulty in Apoc.
▶ 12e60e (30) No.15822219>>15822408
>>15821418
>It makes me not want to bother with Apocalyptic
There's been a patch for the game that gives dodge more I-frames. I don't know of any pirated version of it, though, so a current yohoho'd version of Apoc will be nothing but an exercise in frustration.
Challenging isn't as ridiculous, but you'll be able to play through the game with a reasonable amount of difficulty while still seeing all the dumb bullshit that occurs on Apoc. The flaws are still there, and they'll still get you killed plenty of times, but it won't be quite so bad. 1v1 fights are fine, but group fights and bosses 1-shotting you on a bad dodge is the main problem.
I say play through challenging, it's really not too much a step down from apoc aside from a slight damage reduction and slightly larger dodge windows.
▶ c31b9a (1) No.15822408>>15823116 >>15823317
>>15819987
>>15821229
>>15821418
>>15822219
I'm glad to see my wits are still sharp enough to notice problems like this from watching an hour of cutscenes and gameplay snippets. There's something about Darksiders 1 and this game which seemed to be very odd to me, in that the games don't seem to have a clear mechanical identity or focus.
>Joe Mad draws hyperexaggerated characters who have giant fucking pauldrons and gauntlets that would put Warhammer characters to shame
<they wander around a boring generic post-apocalyptic city environment
>Fury needs to track down the Seven Deadly Sins and take their souls back to hell, an epic quest that will take her across the world
<they're all within half an hour's walk of a subway tunnel
>It'll be an action-packed experience, complete with wicked combos and exploration
<it's a dark souls clone
<throw bugs at spiderwebs and use key-card abilities to get past colour-coded environmental hazards
I noticed the same problems in the first game when I watched a non-cancerous LP of it, and it's really weird to me how the games STILL have this problem nearly a decade later. It's not the kind of epic pulp fantasy story I'd expect from a game with so many capitalized names and deep voices, and Joe Mad will never be able to draw a serious-looking, down-to-earth character in his life.
▶ 2647b7 (2) No.15823099
Have fun playing SJW bayonetta
▶ 69d8a8 (2) No.15823116>>15823127
>>15822408
It's style with a little bit of substance, the first two games always had a clunky feeling of cobbled-up systems and mechanics, same with this game, it's Dark Souls-lite in design and gameplay. Well, Joe Mad isn't involved in this game, he was busy with Airship Syndicate on BattleChasers
▶ b52acb (5) No.15823127>>15823168
>>15823116
Yet that game is a giant side story where a pair of boxing gloves are an upgrade to the gloves that everyone wants. Weapon drops and weapon crafting is not a good way to go when characters have weapons like that.
▶ 2647b7 (2) No.15823133>>15823261 >>15825300
>>15821229
>you can't dodge cancel; you can only dodge between attacks
>That's what will happen with every. single. fight.
And that is why Dark Souls is a meme game with artificial difficulty. American kids who lack a father will sometimes desire unjust punishment just to feel loved.
▶ 69d8a8 (2) No.15823168
>>15823127
He was always a closet weeb, in-joke items being a better upgrade for the lore enticing mcnuggets, well he's hoping to work with finishing BattleChasers and with THQ Nordic on finishing Darksiders saga with a multiplayer game with you killing everyone, Lucifer and the Charred Council.
▶ 12e60e (30) No.15823261>>15823317 >>15825300
>>15823133
>And that is why Dark Souls is a meme game with artificial difficulty
Dark Souls combat works completely fine in the context of Dark Souls. When every attack you make is something you need to commit to, and all fights are slow, methodical, and based on stamina and movesets, making sure you know when you can dodge, block, or attack.
The major problem HERE is that the fucking retards made hack and slash combat…but forced you to commit to every single attack you make. For no reason. And your only defense is to dodge (perfectly). For no reason. In Dark Souls, committing to attacks made sense, because everything cost stamina, and the combat was NOT fast. In this game, you have no stamina, you can dodge as much as you like…except that if you dodge too early, you get hit, if you're too late you obviously get hit, and you can't spam it because every time she dodges she's vulnerable for a moment before she can dodge or attack again. "Commit to your attacks" is a fucking meme in THIS game because it doesn't fit with hack and slash gameplay, unless you incorporate some sort of defensive mechanics that allow for fairness in that regards. Which don't exist.
You cannot have fast, brutal, punishing hack and slash gameplay that doesn't involve stamina at all, if you're going to make attack commitment a thing. It's oil and water. Dark Souls was intentionally slow and deliberate, waiting for attacks and using windows. You try to slap attack commitment into a hack and slash, and give players a dodge that's only useful with perfect timing, it's going to make everyone play defensively, which is the only way to reliably survive. You button mash, you fucking DIE in this game.
Death felt like a badass. I admit, even on hardest difficulty it was a bit too easy for my taste, but the guy had multiple sequential dodges with plenty of I-frames and he could handle mobs like nobody's business. His combat options were plentiful and varied, and you could customize both his weapons and his abilities. Fury can only really do 1v1s and she has piss poor variety, a bitch called FURY for fucks sake who needs to play defensively or she gets killed in three hits.
▶ 31b39d (6) No.15823317>>15823443 >>15827470
>>15822408
Eh, DS1 was fine, DS2 side-tracked too much, and now DS3 wanders about pointlessly AGAIN.
>>15821229
After Wrath and this big fire golem, now fighting fire warden or whatever his name is in english.
The biggest issue is that enemy attacks follow you and/or have weird hitboxes. On challenging, you either dodge way in advance (more like move out of the way) OR you dodge perfectly. No compromise, no strategy. More annoying thing is that you can't stagger bosses, except with counters, so you want to dodge perfectly even more. If you don't, the boss will continue his attack after you get hit, so you'll get hit again, until you dodge perfectly. If you do dodge, then congratz, his pattern stops, you can do the counter and some hits. This means that every time you fail a dodge you don't get punished a bit, you get punished a fucking lot. The other thing is that you can't dodge in advance. You can't dodge below enemy swing, or behind him, or in any direction - your only option is to just wait for him to attack and dodge at the last second.
This means you aren't ever acting - you are only reacting. You can't ever pull of a combo, since you have to be ready to dodge. You can't move into a better position, since these don't exist; boss will auto aim at you anyway, with perfect accuracy. You can't stagger him to pull of a combo, and these are too long to do in between the boss's attacks. And dodges cancel combos too. I'd rather have lenient dodges that break combos and perfect dodges that allow you to continue the combo, or really anything but this. Fuck counters.
>>15823261
Speaking of DS2, right now most encounters feel like angel champions, these angels with big ass swords, except bullshit instead of challenging.
▶ 12e60e (30) No.15823443>>15823918 >>15825034 >>15843352
>>15823317
>The biggest issue is that enemy attacks follow you and/or have weird hitboxes
I'd say that, because of the way they have the mechanics, the single biggest issue is the amount of bullshit you need to deal with in group fights. Fury has no crowd control and she's garbage at hitting multiple targets. You have only one thing that deals with this early on, and you don't get somewhat better tools for it until pretty late in the game, when it's no longer needed.
The problem with group fights is that you cannot avoid damage. If you're engaging four or five enemies, and you cannot stunlock them all with a sweeping combo, you're going to get hit; if an enemy goes to attack you, you need to dodge. If you don't, not only will you get hit, there's a good chance YOU will get stunlocked. So you dodge. Problem is, because you can be hit in your dodge animation before it ends, there's a good chance one of the other enemies does exactly that. So you get hit either way, and there was absolutely nothing you could have done about it. If you ever fight a group of enemies and one or two of them are stunlock resistant or proof, like a skeleton that blocks, you cannot guarantee that you leave the fight unharmed, and you likely won't. Group fights create the situation for unavoidable damage that has absolutely nothing to do with player skill.
That's the single biggest problem. No game should ever create a situation in which something bad happens to the player that the player themselves cannot directly avoid by sufficiently high skill. The new patch supposedly made this better because of more I-frames or larger dodge window, but I can't tell you because I don't have it.
▶ 31b39d (6) No.15823918
>>15823443
I can get past mobs, eventually, but bosses (and mini bosses) are ridiculously demanding. I think that I'll simply uninstall and wait several months, check if they fixed it and if not, wipe it off my hard drive for good.
▶ 31b39d (6) No.15825034
>>15823443
>The new patch supposedly made this better because of more I-frames or larger dodge window, but I can't tell you because I don't have it.
if you're using GoG's version, check out vola for that
▶ afd0c4 (1) No.15825182>>15825255 >>15825296
so is the game good or not? I'm a soulsfag and love those games but I cannot tell whether this is something that's just going to frustrate me or if it's worth sinking some time into
▶ 5b2982 (2) No.15825255
>>15825182
Try it for yourself you idiot, find a link and pirate it instead of letting others choose for you.
▶ 12e60e (30) No.15825296
>>15825182
That depends. The combat itself is NOT like dark souls, it's the other mechanics that are. Collect souls, drop souls on death, recollect at place of death, bank souls to level up, enemies respawn on death, you respawn at same places between areas, etc. The combat is hack and slash with bumps and bruises in it that make for a lot of stupid shit.
If they buffed out all that stupid shit, then I'd say yes, the combat would actually be good and that's the meat of the game. If it remains as gay as currently implemented, then they did hack and slash wrong, and playing it will be annoying rather than fun.
▶ b3130a (3) No.15825300
>>15823133
Demon/Dark souls and Bloodborne weren't hard if you knew how to play, where like >>15823261 sated Darksiders 3 fails because it was to be HnS and Dark souls but falls flat because it doesn't understand how both works.
▶ 017d9e (1) No.15826500
>>15810680
>>15810710
I think there's some kind of weird interaction with the AA system. I just keep that shit on low.
This is what I'm seeing with all lows vs everything on highs except for AA. It all looks plenty acceptable to me. The lighting in particular is much better than I was expecting
▶ 4fdfbb (5) No.15827470>>15827560 >>15836281
>>15819987
>>15823317
Fucked fire warden up. Guess what? It's not feasible to attack him at all, because this time the boss not only attacks faster and has shorter telegraphing, his fastest attack is the one that instakills you. So, because you don't want to die, obviously, you play as passively as possible, in hopes of getting that perfect dodge that lets you do the counter and stop his combo. Patch that increases i-frames helped a little, but honestly, you have to learn to perfectly dodge just because it's the only thing that lets you hurt the boss meaningfully.
Also, there are wandering skellingtons with maces, who kill you in two hits, are one of the toughest normal enemies yet and fucking block you, so the only fucking working tactic against them is blatant abusing of the game mechanics (like wandering into lava, which instakills them), getting hit and losing over 50% of your HP or, you guessed it, dodging & countering the shit out of them. I would be okay with some dangerous enemy, who can kill me in a few hits, if he's fucking glass cannon - not simultaneously built as brick shithouse, killy as shit and perfectly accurate (like every other fucking attack in the game - everything homes onto you). And they respawn every time you die, so if they are on the way to your destination, you have to fight them every fucking time you die, again and again.
▶ 43cf04 (1) No.15827492>>15843802
>Farming Simulator 19 sells four times more than Darksiders 3
>http://archive.is/le1zx
Ouch.
▶ 36b70d (11) No.15827560>>15830495
>>15827470
This is one of the things I'm hating about DS2 at the moment. Fuckers even spin around and hit me after a teleport slash. Sounds like the bad stuff from 1 and 2 haven't been removed and that they even doubled down on it so the game suffers as a result.
Shame I had visions that Fury was going to be a beast and the maybe the higher your combo the more FURIOUS she becomes. Crowd control was going to be her core gimmick as she has the whip and some kind of Hulk Up mode. Nope. Turns out we have to have a Souls clone with smashed together bits and pieces from other action games that don't work together.
You felt like a badass horseman of the apocalypse in 1 and 2 and the games even went out of their way to tell you that you aren't even at full strength until the seventh seal is broken.
▶ 9028fd (4) No.15827602>>15855374
>>15798689
Conquest is the first horseman faggot
▶ 4fdfbb (5) No.15830495>>15836263 >>15836269
>>15827560
>some kind of Hulk Up mode
Darksiders series is alright, but I really hate this bullshit. In ALL of the games it's just a "I win/don't lose" button, it's just cheap and takes time away from making combat actually better. If it was a trade off, then it would be okay, but you are invincible and deal shittons of damage in this power-up mode. Probably somebody once justified it as some sort of resource management, but considering gain that shit from just killing enemies, you don't have to manage anything, just grind until you have the power-up ready.
▶ 12e60e (30) No.15836263>>15836269 >>15836281
>>15830495
>"I win/don't lose" button
Not exactly. For one thing, the damage output for that mode is pretty low on both DS2 and 3. You'd think you'd do tons of damage with it, but you really don't; it's most effective in DS2 at clearing multiple moderately-challenging enemies so you can focus on the real one or two threats. It will keep you from dying but only for a couple moments. For another thing, getting hit depletes the meter more. This is especially egregious in DS3. If Fury gets struck 4 times or so (depends on the enemies hitting her and how much damage) she gets pulled out of that mode, even if you've only been in it for a second.
And finally, each one has its caveat: DS2 has the exact same combo for that mode over and over, which has a lot of downtime in between combos, which wastes a lot of your meter, in between not doing as much damage as you'd like. In DS3, Fury's mode is a complete joke damage wise; she barely does more damage per hit than a whip strike and a half, and on the absolute hardest difficulty, its primary purpose is to heal when you're out of Respite charges and you know you're gonna get hit one more time. It's used to keep you alive, rather than hand you a win.
Bottom line is that you're not going to win a fight using a mode that you otherwise wouldn't, unless you use it as a clutch heal. And I don't even remember if you healed with it in DS2, I think you just temporarily turned invincible but your health remained where it was. The pros and cons are rather balanced and it's not very useful a power most of the time, since it's faster and easier to kill whatever just using your normal skills. The only exception to this is if you're playing on a joke difficulty.
▶ 12e60e (30) No.15836269
>>15830495
>>15836263
I should also mention I don't remember anything at all really about War's ability. I think his mode might have been the most overpowered, which would explain why it was toned down for the sequels, but it's been way too long since I played it, I couldn't tell you.
▶ 4fdfbb (5) No.15836281>>15836350 >>15836388
>>15827470
I think that fire warden was a miniboss that I accessed too early. Or not, he still was the toughest I fought yet.
Anyhow, defeated Greed just now. Apparently rematch with Wrath is next, since Fury "died" in fight with him, so even though she defeated him, he wasn't captured. But, Greed. This fight wasn't as bad, but every enemy in this game appears to have different wind-ups, attack speeds and other shit, so since the bosses are the most dangerous, you have to stop attacking and wait, get a feel on when to dodge… Actually, fuck attacking, fire counter is the strongest attack yet, to the point it's better to just dodge and use that counter, instead of fighting "normally". And he's still not as bad as Wrath or fire warden.
>>15836263
In DS1 it was the strongest, in DS2 it was toned down and it wasn't exactly "I win" button, but that ability is still superfluous. You might as well have AOE damage key. I have used it a couple of times in DS3 and I do use it exclusively to heal, but I don't remember ever being knocked out of it by damage.
▶ 4fdfbb (5) No.15836284>>15836350
>>15791723
by the way, Lance of Scorn is an axe
▶ 12e60e (30) No.15836350>>15839052
>>15836281
>I think that fire warden was a miniboss that I accessed too early
I didn't know what you were talking about until it clicked that it's one of the Chosen. I too came across it really early (it's not difficult to find at all) but after fighting him a single time I could see I wasn't meant to fight him yet. He killed me in one hit, and when I used her apocalyptic power and kept hitting him, he basically had 90% of his health left when I was done, so it would have taken forever to kill him. You're meant to go back and kill the Chosen when you're stronger (with the exception of one, which you need to kill to progress). You kill them to gain a special crafting item that allows you to upgrade one of your weapon enhancements to max, so at least you can do that early.
Also, Greed was a Sin you could fight anytime you wanted.
>>15836284
Maybe, but she throws it like a lance. It's the only goddamn thing she has as a ranged attack that actually does any real damage, since the crossblade can't really be used for DPS. It's why I used it to beat Pride and Envy, since they both have long reach and/or ranged attacks; dodge, then chuck.
▶ b52acb (5) No.15836388
>>15836281
It wasn't just superfluous, it was outright less fun than the regular fighting.
▶ 4fdfbb (5) No.15839052
>>15836350
I know that I didn't have to fight Greed just yet, but he was along the way back (I think), so why not just get it over with?
>Maybe, but she throws it like a lance.
Eh, I have to admit that I stopped playing after I got that. Maybe it really does have some range to it.
▶ 03f670 (3) No.15839400>>15839516
>Exploring a bit
>Spider thing onehits me and instead of respawning I get a cutscene where I get cocooned and taken somewhere else
>Smallish area with the blue crystal wall I need to blow up to get past
>No other way out
I feel retarded but im sure I checked out everything in the area, it's a very small one anyway. Last time I got stuck like this was years ago. For anyone wondering I just got the flaming nunchucks and decided to backtrack to the station
▶ 03f670 (3) No.15839459
>Look up guide
>It says this
There is no way I am making that jump and I havent gotten any new abilities yet. I am completely fucked out of my save aren't I?
▶ 4a793a (1) No.15839516>>15839540
>>15839400
If you jump and then hit and hold the jump key/button whilst in the air for a second or two in your 'fire form', you'll do a charged jump. Should be enough to get up there.
You were forced to do this to traverse the hellscape after first acquiring said power.
▶ 03f670 (3) No.15839540
>>15839516
>You were forced to do this to traverse the hellscape after first acquiring said power.
I never did that part, after unlocking super saiyan red I immediately went for the merchant to fast travel to the station. That explains it I guess
▶ 493bb9 (1) No.15839591
>>15778837 (OP)
Just finished. The game is alright if a bit short, a mediocre+ title. It certainly has its moments here and there, the level design leans metroidvaina, the art direction is overall solid as long as you're into Joe Mad's style. I had this odd feeling because the music had this early God of War vibe and was surprised to see it was the same composer. The combat is a mixed bag and in the need of tweaking, I get what they were trying to do but I doubt this combat system will be remembered as fondly as the previous 2 games'. The plot is a by the numbers Darksiders plot with some twists but the weakest link in all of this is Fury, her character feels really disjointed, sometimes she's cheeky/witty, others super serious bordering on ridiculous but most of the time she's an edgelord and is not because of the performance, it's the all over the place writing, I even cringed a couple of times. One thing I'll give the devs is that they NEVER virtue signal with Fury, she's always referred as a horseman, neither her nor other characters ever goes woke.
I can only recommend this game to fans of the series and even so I'd tell them to wait after the 2 pieces of planned DLC are released to see if they can elevate the game.
▶ a86fc4 (7) No.15843352>>15843502 >>15843517
>>15823443
>'d say that, because of the way they have the mechanics, the single biggest issue is the amount of bullshit you need to deal with in group fights.
I have started exploring and now I know what you have meant. Holy fucking shit. Part of the issue is that everything is so fucking deadly, but no stun or good AoE options is more important. I just spam "hold whip button" (I'm playing on a PC and wangblows doesn't accept anything but xbawks controllers) until most of smaller enemies are dead. I tried jumping and doing that ground slam with the lance, but I can't get initiate this thing sometimes.
Also, red chieftain lizardguys are funny to fight. Due to my reflexes I try to dodge their attacks, but they actually get staggered with my attack I was doing, so I typically dodge away from them as they get staggered. That's when I laughed at the ridicule of the whole combat system.
Exploring around isn't as fun as it could be, mainly because dropping Nephilim Respite charges is annoyingly random, so I either end up going back to Vulgrim and leveling up just in case, or fighting random easy/alone enemies in hopes they'll drop some.
▶ eadbcf (3) No.15843502>>15843592 >>15855438
>>15843352
>(I'm playing on a PC and wangblows doesn't accept anything but xbawks controllers)
http://emulation.gametechwiki.com/index.php/SCP_Driver_Package
Also controllers feel sort of shit (imo) for reasons I described earlier in the thread.
>Having your attacks on the face buttons is not a good design for a game that heavily relies on dodging and having awareness of your surroundings.
>The problem is that you can't use your thumb to control the camera whilst also attacking.
>In souls games you can use a claw-grip since the face buttons are used very sparingly and not spammed (heal and dodge) which means that you can relatively comfortably hit them with your index finger.
>If you need to mash the face buttons with your index finger whilst using a claw-grip, your hand is going to fucking die.
▶ eadbcf (3) No.15843517>>15843592
>>15843352
Also there's weapon mod that adds lifesteal which works pretty good for keeping your HP in a decent range (especially nice heal when fighting trash) which you can find pretty early. Don't recall exactly where though.
▶ a86fc4 (7) No.15843592>>15843645 >>15855438
>>15843502
>http://emulation.gametechwiki.com/index.php/SCP_Driver_Package
Didn't do diddly dick, unfortunately. In fact, after messing with it I need to restart Windows Explorer every time I boot my laptop, since there's some blank blue "window" covering the desktop.
>claw grip
I don't even want to know.
>>15843517
What weapon mod? I haven't found any yet.
▶ eadbcf (3) No.15843645>>15852937
>>15843592
>Didn't do diddly dick, unfortunately. In fact, after messing with it I need to restart Windows Explorer every time I boot my laptop, since there's some blank blue "window" covering the desktop.
That's odd, works perfectly fine on both my desktop (w7) and laptop (w8).
>claw grip
In essence it's a grip that lets you use the right thumb-stick (to control the camera) whilst simultaneously having access to the right bumper and trigger alongside face buttons without moving fingers.
Without it you can't control the camera whilst dodging or using items in souls.
In Darksiders 3 you can't attack or jump whilst controlling the camera.
>What weapon mod? I haven't found any yet.
The lifesteal is called 'Chaos Enhancement', I don't recall it being very hard to find but try looking it up in case you're lazy. It was probably the second weapon mod I found, maybe accessible after you get the fire upgrade.
▶ 843c51 (1) No.15843802
>>15827492
Those games are almost like a cult though, the 17 farming simulator sold a shitton even on xbox 360, and it keeps selling even now thanks to all the lawnmowers going on sale all the fucking time.
▶ a86fc4 (7) No.15852937>>15855010
>>15843645
>was so close to getting chaos enhancement
>left the area to do the quest and forgot to check it later
Fucking hell, this is how it should've been from the start or something. It's ridiculous that respite never recharges on its own. I wonder if there's an enhancement or something anti-stun or for more reliable stunning the enemy.
▶ 12e60e (30) No.15855010
>>15852937
yeah, when you get the force hollow. But that's probably when you're about 60% of the way through the game, and you won't really need it for mobs of enemies anymore. It will still come in handy for shielded enemies though.
▶ 607021 (3) No.15855374
>>15827602
You know what I mean, you prick
▶ f30e0a (1) No.15855438>>15855669
>>15843502
>>15843592
>SCP drivers
Spyware or malware. Remove at once. If you want to use a DS4, then DS4Windows is the best option.
▶ a86fc4 (7) No.15855669
>>15855438
>DS4
DS2 in my case
▶ 36b70d (11) No.15856862>>15856965 >>15857105
Just beat Wrath and now the game has dropped a lot in my opinion. Either I am in the wrong area/s or the game just decides to give up and become frustrating. Every enemy went from a few hits to die to now taking at least twice that. Maybe this is my fault for picking a higher difficulty knowing full well its the lazy approach, more HP for them, less for you.
▶ b29005 (2) No.15856965>>15856984 >>15857105 >>15857127
>>15856862
You are probably in the wrong area, are you getting fucked by spiders? After wrath I decided to backtrack a bit and got fucked over by spiders and the game hiding a new ability from me. It had all new shit pop up the moment I got the flaming daggers except for the most important charge jump ability you should be killing skellies, dont forget to revisit the blacksmith dude for a 10% increased $ token and to upgrade your weapon.
▶ a86fc4 (7) No.15856984
>>15856965
To be fair, until I got the marauder enhancement game (which I mistook for chaos enhancement, which is actually less useful) was frustrating too, but once you actually get health back for fighting… You're still stuck with Dodging Simulator 2018.
▶ 12e60e (30) No.15857105>>15857127 >>15857174
>>15856862
Immediately after Wrath is when you really get thrown into the "Fury can't fight more than two enemies for shit" problem face first. I'm pretty certain anyone playing on Challenging or Apoc had their asses handed to them multiple times just trying to walk to the bridge. Even going back there after having completed Apoc and attempting a second run, it STILL happened. Unavoidable damage trap, like explained earlier in the thread.
>>15856965
>and the game hiding a new ability from me
Look, the game has plenty of faults of its own, but this is your own fault. Immediately after you get the Flame Hollow, the game plops you right in front of a web you can only destroy with a charged flame attack. Then it makes you wade through lava to show you don't take fire damage. And right after that is a high ledge wherein the game explicitly tells you to hold the jump button in midair to charge your jump.
The game threw this info in your face immediately following your acquisition of the Flame Hollow. You decided not to move twenty feet forward and instead backtrack, you can't honestly criticize the game for not telling you something they actually do tell you as soon as it makes sense to tell you. Yours is a problem 99.9% of people on their first playthrough wouldn't run into.
▶ 36b70d (11) No.15857127>>15857161
>>15856965
>>15857105
So the Hollow area? I got to the big dude with the hammer and assumed he is for later. I went elsewhere and ended up in another part of the city, got smashed there and then went back to the subway. Got smashed there too.
▶ 12e60e (30) No.15857161>>15857289
>>15857127
The only guy with a hammer I can think of is Ulthane and he's not an enemy. Once you beat Wrath there's a cutscene, you meet Lord of the Hollows, you get the Flame Hollow, and then it's a straight path forward. I don't see how you can possibly get lost, the game puts you in front of a web right after the cutscene and tells you to destroy it.
▶ b29005 (2) No.15857174>>15860159
>>15857105
> Immediately after you get the Flame Hollow, the game plops you right in front of a web you can only destroy with a charged flame attack.
No, it plops you in front of the dude who gave you the ability with a teleport portal right behind you. It also gives you a few popups about switching to the new form and using the weapon. That's what threw me off, I thought I was done because I already went through the "HEY DID YOU NOTICE YOU GOT SOMETHING NEW" ability popups and wanted to backtrack with that shit.
▶ 36b70d (11) No.15857289>>15860159
>>15857161
I got the cutscene and power, proceeded forward and got to a kind of tomb looking place with a Vulgrim teleport. Hitting a sword statue opens up a way further into the Hollow where you fight a bunch of skeletons, some kind of lava monsters and a big guy in armour with a hammer.
▶ a86fc4 (7) No.15859760>>15860159
After I defeated Sloth I went to Pride, but I've heard that if you fight Pride too soon the game gets bugged or something, so I went to fight some other blue faggot. The issue is, I don't know how to cross that gap. Fire and storm jumps can't get me across, though storm is pretty close. Help pls
▶ 12e60e (30) No.15860159>>15860257 >>15860518 >>15860575
>>15857174
>No, it plops you in front of the dude who gave you the ability with a teleport portal right behind you
This is what happens. https://youtu.be/jaRzIiBiwEE?t=1150
You get the Flame Hollow. A screen pops up TELLING you how to use it. The cutscene ENDS with her fucking walking toward the red cobweb. You regain control like twenty feet away from it, facing it. This is not the fucking game's fault. And I obviously had a PC version which did the exact same thing seen in that video. If you had gone forward for ten seconds you'd have seen a mini tutorial thrown in your face where she runs into a high ledge and the game tells you what to do.
>>15857289
Yeah that was the right way.
>>15859760
You can make it across, you just need to figure out how, and you do currently have the ability to do that. You just need to think about it for a minute and do a little legwork.
▶ 36b70d (11) No.15860257
>>15860159
>Yeah that was the right way.
I kept on forging ahead towards Sloth and got him. Now I've gone back to the Hollow and proceeded further into there. Killed one of the Chosen and am now looking for three swords for the statues. This feels more how it should be at least, enemies go down a bit quicker and I can take a bit more damage.
I've probably screwed up my upgrades too, though I dumped a lot into the whip to get at +5.
▶ a86fc4 (7) No.15860518
>>15860159
>You just need to think about it for a minute and do a little legwork.
I actually forgot that the room with hentai producer is one room and not two separate rooms. It's pretty simple now.
▶ 9e3d47 (2) No.15860575
>>15860159
>A screen pops up TELLING you how to use it
Thats what I said, the popup doesnt say anything about the jump. I figured I was done and wanted to go back to earlier areas, that's quite common to do after defeating a boss and getting a new ability. I didnt think it had even more extras
▶ 8a7e46 (1) No.15860595>>15860618 >>15860878 >>15861349
▶ 9e3d47 (2) No.15860618
>>15860595
It's great, actually feels like a videogame instead of some soulless formula that got followed to the t. It does have the occasional "slowdown walking while faggot speaks to you" sections though but those are rare and only last very short.
▶ 12e60e (30) No.15860878
>>15860595
Not really. It would be if the combat weren't fucked up, which much of it isn't, but the parts that are…basically takes away from the whole thing in infuriating ways. Read back through the thread if you want in depth explanations of why that is, it's been explained to death by now.
You're going to feel a lot of the times you get hit were through no fault of your own, and some deaths will even be like that, as a result of the combat system and how dodging and attacking works. If the combat problems were fixed, it would be a solid, enjoyable hack n slash. As it stands, it isn't. They DID push out a patch that makes the frame perfect dodging requirements less egregious, but that doesn't fix the other problems with it at its core.
▶ 36b70d (11) No.15861349>>15867555
>>15860595
I'm maybe halfway through, playing on Challenging. Very mixed bag, sometimes its great sometimes its bad. Story and characters seem fine so far, Fury is actually kind of fun. Combat is pretty fun but often times a chore as enemies take a lot of punishment and I can take next to none. The bosses so far are good encounters, nothing special.
I don't like that they decided to rip off Dark Souls and like all the other Souls clones, miss what made the game work and why From Software did it. The interconnected world is just pointless and doesn't belong in Darksiders. There is no map because Dark Souls doesn't have one. Leveling requires souls but your souls are also currency and can drop on death, because its in Dark Souls. The game is hard, because Dark Souls is. You seeing a pattern here? The series was never something that was its own thing, it was always a bit of X, Y and Z but III feels the worse of the lot because of its Souls boner.
It has its moments of greatness and its moments of bad, but mostly its decent. So far my least favourite of the Darksiders games. I doubt the next chunk of the game will change that opinion, as I've seen most of what there is to see. Maybe the remaining two powers will blow me away.
▶ 12e60e (30) No.15867555>>15869181
>>15861349
>Maybe the remaining two powers will blow me away.
I doubt it. Although you really have to laugh at the game designer(s)' decision to have your one answer to shielded enemies get obtained when you're done with 3/4 of the game by then. Brilliant. Stasis is admittedly pretty cool, at least on paper, and visually it's pretty appealing, but there's a major problem with stasis: it totally throws off the timing for everything. Since your only real reliable defense is dodging, and since dodging is only reliable when done perfectly, you need perfect dodges which is quite difficult to do when you start fucking with the timing of enemy attacks by slowing them down. So, yet another brilliant decision. It's also hard to tell precisely when the stasis is about to wear off, fucking with the timing even further. Therefore, if you want to make sure you don't get hit, don't use stasis.
Point being I doubt those things would make your jaw drop. It's more of stuff you've seen elsewhere, and doesn't really redeem the combat issues.
▶ 97e3cb (3) No.15868741
>play non-english version out of curiosity
>explore bonelands
>kraken thing attacks
>Fury shouts FUCK YOU
It's a good thing that the monster didn't reply.
▶ 36b70d (11) No.15869181>>15872037
>>15868804
Its open world in the same way that the first was.
>>15867555
Just grabbed it. The ice effect with water and climbing is cool, as well as slowing down parts of the environment to progress. Though I wouldn't be surprised if there is probably about two or three of those moments anyway. Gluttony was a pain in the ass but I got lucky with his actually staying to attack me instead of fucking off for his projectiles or weird sweep moves.
▶ 12e60e (30) No.15872037>>15872398
>>15869181
Gluttony is the worst boss design in the game. I'm not saying it's difficult, he definitely isn't compared to some others, it's just that his design is awful. The attacks he does, the mechanics of his fight, the joke of a segment of the underwater part…horribly disjointed and poorly done, a completely unsatisfying fight.
▶ 36b70d (11) No.15872398>>15872620 >>15886398
>>15872037
Yeah, not a good time with him. I enjoyed 1st Wrath (haven't reached his 2nd yet) and Abraxis for example as they are fun well designed encounters. Gluttony has
>What appears to be a broken swing on his big form right off the bat, dodging seems near impossible compared to the other three swings
>State where he avoids real damage and shoots projectiles with slightly wonky hitboxes, that can seemingly last a long time
>Instant kill grab/suction attack that can catch you immediately if you get a bit greedy with your hits
>2nd phase which is poor and the solution is obvious but also somehow isn't
What I mean with the 2nd phase is that its obvious to use the mines, but his suction doesn't do anything to you and sometimes even to the mines so I spent far too long figuring it out. Compared to his 1st phase suction which grabs you and pulls you in, I was thrown off when the 2nd phase didn't do that. So I thought that the mines were maybe used on his tentacles for a bit. All in all a poor fight.
▶ 12e60e (30) No.15872620>>15886398
>>15872398
Right, to respond to the greentext arrows in order:
<his swing is indeed "broken" in that it can't be dodged, the solution is to stand at the edge of the room and wait. No joke, that's the combat answer to his attack.
<his pools last forever, which makes the design even worse because it punishes anyone who is simply trying to survive but may not be able to output lots of DPS; he can coat the whole room in those things
<which singlehandedly means you can't play aggressive whatsoever and completely denies what most people would think coming into the fight: you need to stay close or you get punished. In fact it's the opposite, you need to hit him a few times and stay far away.
<2nd phase is easy but stupid, since it's "okay i know i need to get the mines into some suction attack, obviously; how do I do that without being killed." Cue trying and dying until you figure out when certain animations are triggered.
Whoever designed Gluttony should be shot, I could do far better, and so could have the faggots on this board.
▶ 36b70d (11) No.15874614>>15876647 >>15880019
Just finished it. All in all a good game but with big flaws. Its a shame they decided to make the game like they did, as the first two were pretty fun action games with some good platforming and puzzles. It would have been much better following in the footsteps of its predecessors. Ending was a bit abrupt but I guess we're getting DLC to flesh it out a bit more.
Strife's game has always been the one I'm interested in. Will it just be a TPS or will they try something a bit more unique like a Vanquish or aping the Gunslinger from DMC?
▶ 12e60e (30) No.15876647>>15881076
>>15874614
The ending just annoyed me. The whole "oOoOoh Envy was the watcher the whole time!" M Night Shyamalan 'twist' just made me roll my eyes. It's not something I was expecting, but it's not something I cared about or really surprised me at all, and I don't think it fit terribly well with the rest of the story's events. Like it was a twist for the sake of a twist, and it's not addressed whatsoever by any of the characters at all. It's just there. What sort of lazy fucking writing is that?
I even pointed this out to someone and they got into an argument with me about it, and I explained how proper storytelling is meant to be conveyed, and they accused me of having "unrealistic standards and ridiculous expectations." Fucking normalfags man, they devour fecal matter and accuse you of having bad taste for not appreciating it like they do.
▶ e39c6c (1) No.15879943>>15880019 >>15881076
>luck based DPS race
whoever designed Wrath boss fight should be shot
▶ 97e3cb (3) No.15880019>>15881076
>>15879943
Whoever decided that the combat was fine should be shot. Here's a hint: dodge & counter.
>>15874614
Do I get to come back and get alternate ending, or do I have to start a new game or copy a save before to get it? This won't come in handy in some time, considering how I can't stomach more than 1 hour of dodge & counter in one sitting, but I'd like to know.
▶ ad71d4 (2) No.15880516>>15881076
Does this game have a connected world with back tracking?
▶ 36b70d (11) No.15881076>>15881835
>>15880516
Connected yes, not really any backtracking you need to do but there is a lot for collectibles.
>>15880019
You're asking if there is a NG+? I'm almost certain as when I hit new game my old save was an option to select. There isn't an alternate ending, just one with some extra fluff. If you really don't care for the game then don't bother.
>>15876647
The characters talking about envy and then looking at or signaling the Watcher was the foreshadowing. The twist was cool in concept, the character you've been traveling with the entire time is one of your targets and she uses that envy of you to power up. But instead she just reveals herself at the end and for some reason adopts to be more like Death with some War and the other six Sins to help out.
>>15879943
Yep another pain. I was really excited for Wrath 2 as the first one was when the game clicked for me and I enjoyed it. Disappointment for sure, especially with that tornado and the ravaged Earth to wet my appetite. I was thinking it was going to be some cool setpiece boss fight inside the storm. Its definitely luck based as there were times I tore through his health and others he just kept going for a good minute or two. He also had a glitchy attack in his second phase where I got stuck in a falling animation or some kind of reactionary animation and couldn't escape so took more damage and died.
I also want the man who decided to put so many elevators and vents in the game to be taken to task as well. Again, more of trying to be like Dark Souls. DS had elevators that were boring so we should too! Except at least DS had a thematic purpose for its down time, to further immerse you in that decaying and bleak world.
▶ ad71d4 (2) No.15881835>>15882243
>>15881076
>>>15880516
>Connected yes, not really any backtracking you need to do but there is a lot for collectibles
Ah cool, guess I'm getting this game.
▶ f08966 (1) No.15882243>>15882853
>>15881835
Just make sure you know what you're going in for. Its essentially Dark Souls+Bloodborne fused together with a Darksiders skin and story.
▶ 9c74b9 (1) No.15882853>>15886398
>neither her nor other characters ever goes woke
Kek
>>15882243
Seems alright to me so I'm going to get it.
▶ 97e3cb (3) No.15886398
>>15872398
>>15872620
>swing
not that bad, but you can ONLY get away from it, no other option
>projectiles
not that bad once you figure out that you can just run, but if you get hit by one you're likely to get hit by another, and then another…
>suck
The most annoying thing was wonky dodging, which killed me more times than anything else.
Second phase was quick once I figured out what to do (left exploding thingy was bugged and wouldn't always follow, but the right one was fine) and I was kinda glad it was so fast, because holy shit gluttony's fight is just 3/4 bullshit, so I wanted it to be over as soon as possible.
Also, I just realized that, despite the fact that you absolutely have to get elemental powers, nothing in the game has any resistance to anything! Come on! They don't even do anything, where in DS2 you weren't forced to use any elements and they still had better effects in combat.
>>15882853
THQ Nordic is too poor for wokeness
▶ 2ea5e5 (1) No.15894036
What the fuck they made a third one