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Three master trainers in Pokemon Let's Go are references to the members of Game Grumps (Treehouse Fucks up Again!)
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File: cdb0804b2eb5868⋯.png (988.44 KB, 1280x720, 16:9, ClipboardImage.png)

a73117  No.15743393

I don't have the FGG copypasta and all that stuff so maybe is time for one of these, I miss playing Psychic Force 2012, the Dreamcast version was the best for me but emulation is still horrible, the PS1 version is OK but graphically jaggy as hell.

What do you think anons? any specific mechanics from fighting games you miss or wish they came back in some capacity?

c1d1d5  No.15743514

File: 436557b73767fe2⋯.jpg (23.73 KB, 250x349, 250:349, Red_Earth_game_poster.jpg)

File: fda010df46cf6b8⋯.jpg (19.09 KB, 256x257, 256:257, 256px-Th123.jpg)

File: 9b64413dbe475bf⋯.png (429.28 KB, 750x400, 15:8, samuraishodown-v-special-t….png)

>>15743393

Co-op, completely asimmetrical fightan I Know only of red earth, I think it's the only one. are pretty fun.

Also touhou fgs are pretty weird. Hisoutensoku is the most played one. It's based around projectiles and setups.

Another weird one is samurai shodown V special. Moves are unsafe on block and you need to cancel them there. Also everything hits like a try. Hopefully 2019 will be similar and not a kof/SF copy.


8790c5  No.15743534

File: 61e8059d5a4bfaa⋯.webm (811.23 KB, 480x360, 4:3, b3raditz.webm)

I have very fond memories of Dragon Ball Z Budokai games. Can't say I miss any specific mechanics from them, and they could be improved in many ways, but they were still enjoyable games for a casual like me.


56f4cd  No.15743591

>>15743393

Smash bros.


a73117  No.15743671

>>15743591

Good point, but still too mainstream in that regard.


04ea96  No.15744050

File: d4f3ce040d48ac0⋯.jpg (124.08 KB, 800x800, 1:1, 18871-evil-zone-playstatio….jpg)

For some reason, I really love Evil Zone.


a73117  No.15745850

>>15744050

Is not exactly deep but using 2 buttons for so many things was certainly interesting.


16844e  No.15745883

>>15744050

Why is her hand so large?


8fcf6a  No.15745938

>unconventional fighting games

Divekick. Like a sudden death match of kicking. Also has rearry shamfur diaroggu.


8fcf6a  No.15745941

Invidious embed. Click thumbnail to play.

Fatal Fury series. The early Neo Geo entries involved a lot of jumping back and forth between 2 different planes. A foreground and a background. The constant switchy gameplay is somewhat unconventional.


3c8faa  No.15746052

Smash Brothers. It even has a competitive scene if you didnt know


29499d  No.15746283

>ARMS

On the basic level the game boils down into punching beats grabs, grabs beats blocking and blocking beats punching, but since you have two arms the game can be pretty wild in terms of setup, knowing arms and character setup, weight difference, what can block or deflect an arm, left hand vs right hand, etc. It was actually interesting but I personally felt some of the arms' attributes were retarded and charging your arms, few of the stages are notoriously bad.

In the early days of ARMS it was poorly balanced, with the idea of whiffing fast punches builds up your super/rush meter extremely fast and supers can retract your punches instantly, so players would as soon as their super was up, throw a grab, if it hits, keep grabbing, until the opposing player throws a punch to cancel out the grab, the player with the super would retract his arms back by pressing super, but all these issues were addressed. Ribbon Girl spamming light and fast arms to stay in the air was also complete cancer as you had no real way to deal with airborne enemies, despite jumping should be more punishable as you cannot block.

The game has an interesting learning curve as motion controls are less comfortable to the usual fighting game player but provide more control over your punches.

Decent game to learn and have fun playing but not a game I would spend years mastering.


6989dd  No.15746374

funky fresh beats




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