I assume(emphasis on assume) it makes for much easier development, but since there's this push for reaching this mythical larger audience all devs, indie or AAA have been stumbling over their arses falling into the same pitfalls better games have encountered and provided solutions to.
The Turn Based Strategy genre is in my opinion the biggest victim of this. Instead of making something amazing we've been stuck in this rot of trying to make it as simple as possible solely because Firaxis shat out mobile game-tier trash that was easy enough for faggot shills on youtube or twitch to gain a following off of while something like Xenonauts, while good, is still not really all that better than the original X-Com or Apocalypse.
I have not really kept up with Phoenix point and while it looks good it still feels like it's trying to simplify itself for the Firaxcom audience.
Don't even get me started on the recently released Underworld Ascendant which feels exactly like Ultima 8's release.