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File: 4fb0b6da4a5a2c2⋯.jpg (55.13 KB, 500x500, 1:1, crimeria's motorboat.jpg)

5b2dbe  No.15742446

I've been trying to think of a game that could not be done on a GameCube but I can't think of any off the top of my head.

Aside from pushing muh grafx, what does modern hardware do that Gen6 (Dreamcast, GameCube, PS2, Xbox) couldn't?

It's not being used for more advanced AI, or better simulations as far as I can tell. Even shit like Musou still uses very little in the way of AI and simply uses the extra horsepower to render more dudes on screen, when the same number of dudes could be done on an older console at reduced fidelity.

So what do current consoles do that old consoles can't?

2eee30  No.15742456

File: 7ec7d1cbfcaaa82⋯.jpg (89.89 KB, 1399x639, 1399:639, ace combat gf.jpg)

>>15742446

Ace Combat 7's cloud tech and another other game that uses that cloud sim.


b88c1f  No.15742469

>>15742446

Maximizing profits while minimizing effort.

For AAA, graphics are easier to advertise.

For indies, why bother, when you can just take <genre> and add <gimmick>, and slap on some pixel art to make it super unique.


bc7279  No.15742486

Large scale destructibility features, as in Red Faction Guerilla spring to mind.

>Even shit like Musou still uses very little in the way of AI and simply uses the extra horsepower to render more dudes on screen, when the same number of dudes could be done on an older console at reduced fidelity.

There comes a point where sheer scale is a limiting factor. Something like Prototype, Just Cause, or newer GTAs would be completely impossible on a lower end machine.


632997  No.15742489

I assume(emphasis on assume) it makes for much easier development, but since there's this push for reaching this mythical larger audience all devs, indie or AAA have been stumbling over their arses falling into the same pitfalls better games have encountered and provided solutions to.

The Turn Based Strategy genre is in my opinion the biggest victim of this. Instead of making something amazing we've been stuck in this rot of trying to make it as simple as possible solely because Firaxis shat out mobile game-tier trash that was easy enough for faggot shills on youtube or twitch to gain a following off of while something like Xenonauts, while good, is still not really all that better than the original X-Com or Apocalypse.

I have not really kept up with Phoenix point and while it looks good it still feels like it's trying to simplify itself for the Firaxcom audience.

Don't even get me started on the recently released Underworld Ascendant which feels exactly like Ultima 8's release.


f6be9c  No.15742565

>>15742469

Well done pixel art requires actual artistic ability. Most 3D doesn't.


6ce09e  No.15742585

>>15742486

>newer GTAs would be completely impossible on a lower end machine.

>implying

https://www.youtube.com/watch?v=M4urCuG0mgU

>inb4 muh embed and muh invidious placebo retards screeching


b88c1f  No.15742601

File: 6f8f4246fab3402⋯.png (247.23 KB, 760x572, 190:143, 6f8.png)

>>15742565

Sure thing, indiedev#9865


e6a774  No.15742643

The main difference between gen 6 and later ones is the collection and use of data from customers to change their products. I remember early on with the xbox 360 it was a huge news story that only a minority of players actually completed their games or explored more than 5-10% of the content in it.

While such a system was technically possible in the gen 6 consoles the infrastructure and achievements/trophies tied to a user account that made it possible wasn't implemented yet.

When it comes to hardware there's no real difference between an xbox or PS2 with a hard drive and modem addon from 2001 and one being sold today asides for improved specs. The only thing I can think of is built in wireless as a standard for controllers which doesn't do anything for gameplay.


0bebb2  No.15742675

>>15742565

> Well done pixel art requires actual artistic ability.

Fixed


5b2dbe  No.15742681

>>15742643

Yeah I'm having trouble of thinking of anything. The only things I can think of are related to input, with stuff like waggle and musical peripherals and shit, but that's not actually enhanced by system specs.

it seems the industry has hit the point where graphical fidelity holds everything back because, while they're chasing increased fidelity at the cost of everything else, and at an increasingly higher cost, everything else becomes secondary, specifically actual gameplay and content.


b26556  No.15742683

>>15742643

>asides for improved specs.

While this is clearly a statement made from ignorance, I'll agree with what you're ultimately getting at.

It doesn't matter if hardware from 15 years ago can do the same things on paper hardware can today for game play. The idea is hardware today can do it all hundreds of times faster. Not understanding this is a titanic misunderstanding and basically disqualifies you from any meaningful discussion on the subject.


0bbd79  No.15742720

>>15742565

Putting dots into paint and then exporting it into frames to make animations is not as hard as building the muscular structure of a whole new character from scratch.


e6a774  No.15742753

>>15742683

No shit computational power in consoles will be increased by several orders of magnitude after 15 years that's not relevant to this discussion.

I'm speaking of hardware in general terms, go ahead and name a single thing that's in a PS4 pro or xbone X that isn't in an xbox or PS2 with a modem and hard drive addon. I can't think of any asides for built in wireless, even the PS2 had USB ports. Worthless USB ports that were too slow for anything practical but they were there, the xbox also has USB ports but they used proprietary connectors.

The original xbone did try something new with a mandatory camera and HDMI input that nobody wanted or used. There is the PSVR that does change things gameplay wise but it remains to be seen if it's also a fad that they'll drop in the next generation or put more emphasis on.


a5fc82  No.15742791

>>15742753

>Worthless USB ports that were too slow for anything practical but they were there

you can plug in a standard keyboard and play typing of the dead


4541ab  No.15742841

>>15742446

Any game with detailed destruction simulation. Red Faction Guerilla, Rainbow Six Siege, etc., would simply be impossible for a Gamecube to run because of the CPU power and RAM that they require.


5b2dbe  No.15742937

>>15742841

Yeah that's true. It's sad that detailed destruction didn't really take off. You'd think with the rise of Havok and the like that we'd be swimming in games all about procedural destruction.


eb48e5  No.15742939

File: 5aaa1af4dccc313⋯.mp4 (6.96 MB, 640x360, 16:9, red faction vs red faction….mp4)

>>15742841

You sure?


cbd60d  No.15742947

>>15742939

That might be because it's harder to design around destruction mechanics like those.


71281b  No.15742965

>>15742446

>So what do current consoles do that old consoles can't?

Not consoles because consoles are a product of the jews but real time ray tracing and HDR.


eb48e5  No.15742966

File: 95c3b6529729830⋯.png (4.7 MB, 1431x2361, 477:787, ClipboardImage.png)

>>15742947

Looking things up, apparently there was a Sega Saturn game called Ghen War, which also had destructible environments, but I can't find any videos of gameplay examples of it.


0bbd79  No.15742988

>>15742841

>>15742947

You're being retarded, Red Faction had much better destruction mechanics and was on PS2 in those early stages just after PS1


a5fc82  No.15743174

>>15742965

OP is talking about things apart from graphical fidelity


4e3160  No.15743359

Ys is a pretty good example. The first thing the developers want to know about any new system is how many monsters they could show at the same time in the screen.


e6a774  No.15744280

>>15742681

Thinking about this I'd say that VR would be the only thing that modern consoles can do that gen 6 couldn't. It's more than a gimmicky peripheral as it combines a screen and motion controls for a new types of gameplay that wouldn't be possible otherwise.


83c323  No.15744595

>I've been trying to think of a game that could not be done on a GameCube but I can't think of any off the top of my head.

Any RTS or Grand Strat-

>consoles

Yeah nah consoles basically just slowly play catchup to PC graphics, there've not really been any improvements otherwise for consoles.


36267e  No.15744637

>>15742585

>640x480 with below minimum graphics, so low in fact that you have to download a mod to turn the graphics down until it looks like a PS1 port

>choppy audio

>terrible texture pop-in, even worse than PS3/360

>that fucking screen tear, even though the spic in the video says there isn't any

>but muh 60fps

Holy shit nigger, not even in my poorfag days i was willing to play at such subhuman settings, 720p or just play doom wads and SHMUPs.


6ce09e  No.15744678

>>15744637

>so low in fact that you have to download a mod to turn the graphics down

Were you born this way or did you learn to be retarded?

It's literally just a script to set the launcher to idle which increases performance because of how fucking heavy the thing is.


ab0794  No.15745996

Fortnite, Battlefield, Warframe.

Any game with thousand of objects being changed on-the-fly and multiple players.

Gamecube wouldn't be able to handle the multiple AIs(more than 40 NPCs like in GTA) in the same screen.


481031  No.15746258

>>15745996

> Trash, Garbage, and Dogshit couldn't be played on the GC

What a shame


eb48e5  No.15746270

File: 3084a62dbe42ab7⋯.jpg (95.35 KB, 640x905, 128:181, 59618_front.jpg)

>>15745996

>Battlefield

<Stop talking shit when you don't know anything, dumbass


2749d1  No.15746286

Frames per second come to mind. Playing games at shit like 288hz would sound like a fever dream to people in 2003.




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