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File: 42f73f432cb9fc2⋯.jpg (32.79 KB, 220x307, 220:307, 220px-Divinity_Original_Si….jpg)

4da705  No.15731362

I'm having issues getting into Divinity: Original Sin 2. I do not find the story or any of the characters I've encountered so far interesting (Very early in the game, I've gotten outside of Fort Joy). I remember being told to find someone in a Temple but walking up to a the temple instantly kills me. How do I approach this game? I have spent at least 20 hours just rerolling characters and trying to get out of Act 1, Every encounter seems very hard even when I have a full party.

b48862  No.15731461

>>15731362

play lone wolf a bit to get used

try investing in thivery skills, and remember to have another character talking to shop keeper to keep them distracted as you steal skill books

you can also combine skill books to get new skills that may help you

elves are the best characters, blood sacrifice is the best racial skill, if you are a necromancer you can use elemntal afinity on the puddle of blood you make with blood sacrifice (decaying touch + heal is one killer combo)

warfare and scoundrel are the best combo, dual daggers will get you teleporting slills with backstav as well as tendon slice (wich works wonders combined with turn to chicken + you can inflict tendon slice even if enemy still had phisical armor) and arm injury (to cause atrophy), warfare skills work with dagers too, best trick is to teleport to enemies togheter and hit them with criple, you should also invest into uncany evation and chamelion skin skills from, also when invisible you should wait until all other enemies have had their turn before starting to move


4777d9  No.15731476

Honestly, if you can't get any enjoyment out of Fort Joy then you may as well drop the game. It only gets worse from the boat onwards and the characters you see now are who you will be with for most of the game.


b48862  No.15731502

>>15731362

>walking up to a the temple instantly kills me

there are 2 roads to amadia's temple, the first one is obstructed by noxious blubs, you deactivate them with the same tipe of magic they produce:

green bulbs = poison

yelow bulbs = stone

blue bulbs = thunder

red bulbs = fire

if you're playing as Fane poison will just heal you

the other path you have to fight 3 gators

>Every encounter seems very hard even when I have a full party

try sneaking on the enemi, or teleporting them into a more advantagefull postion for you

teleport is the best skill in the game


7e2a31  No.15731510

If something is not fun in the first 2-3 hours just drop it and play something else.

That's what I do.

That being said I liked DOS2 and finished it.


4da705  No.15731518

>>15731461

One of the first characters I did as Lone Wolf and I remember struggling with the encounters in the Swamp outside of Fort Joy because It was only 2 vs whatever many unavoidable enemies that spawn in that encounter. I think I'll try this again.

>>15731502

Yea I remember I was dealing with a lot of my encounters by abusing teleport. Thought it was strange they gave you such an amazing ability right at the beginning of the game.

>>15731510

Nah I didn't get the hang of Pillars of Eternity until 20 hours into the game and that game got significantly better once you left Act 1.


7e2a31  No.15731537

>>15731518

>it's fun after XX hours

You still had to spend 20 hours on shit you don't like. Was it worth it?

It never is for me.


b48862  No.15731540

>>15731362

one last tip but only if you are an absolute pleb

>play as Fane

>get the skill haste and 3 points into strength as the character build

>in the ship in that doow with a skull where the deathfog barrels are

>cast haste on yourself

>quickly open the dor and rush to pick up the 3 deathfog barrels inside before the kraken smash them

>Fane is inmune to deathfog so you won't dye if a Kraken smashes a barrel before you can pick it up

>once in fort joy, DO NOT APROACH DALLAS TO TRIGGER THE CUTSCENE WHERE THEY PURGE THE LIZARD GIRL

>sneak as close as you can and place the barrels nearby

>climb to a high place and shoot an arrow into the barrels

>congratulations you just beat Dallas, Alexander, 4 Magisters and the 2 Hammer's pets all on level 2,

>you should have grinded quite a few levels with just dat

one last for when you leave the Fort Joy

>don't wanna fight Alexander at the docks?

>just tell garret to wait for your signal and teleport Alexander right in the middle of all seekrs

>then fall back and let NPCs kills each other

>make sure Garret doesn't die or you'll be missing a few quests later

>make sure to purge all the shriekers, NPCs will step on their range but the fucker will only kill your allyes, i tried teleporting alexander right in front of a shrieker and it did nothing


b48862  No.15731553

>>15731518

>play lone wolf

>strugle with encounters in the swamp

please tell me you are talking about that one fight against the voidwoken and undead minions cos all the other fights in the swampo are cakewalk, especially on lonewolf

the game is much easyer in lonewolf

just get a summoner and by level 5 you'll likelly have be able to summon an elemntal champion


ec1335  No.15731634

>>15731362

>I have spent at least 20 hours just rerolling characters

Why, for fucks sake? Especially since you can respec almost immediately. And what's with this whiny crap? If it's fun, play some more. If it's not move on

>>15731537

Because he's full of shit. Certain games do open up or have a long ass introduction but generally speaking what you see in the first two hours is what you get.


b48862  No.15731656

>>15731634

>you can respec almost immediately

i heard there's a mod that let's you have the respec mirror in Fort Joy but if you're playing vanilla you can't respec until you get the lady vengance


ec1335  No.15731690

>>15731656

Yeah. But that's still less then twenty hours.


3ce6c8  No.15731723

Its not that good. Now I didn't finish either Original Sin games but I enjoyed my time with 1 far more than 2 because of that dumb armor system in 2. It makes every fight the same. No more buffs, no more crowd control, every fight is just the same grind using the same skills to wear down the armor. Original Sin 1 has the best turn based combat in any game I've played but they ruined it with 2. The story and world in both games is boring and forgettable that's why I never finished them. I had a much better time with the Pillars games.


2cbfa7  No.15731813

>story and characters

Doesn't get better. The writing itself varies between mediocre and acceptable. But the story and characters aren't all that great. I think two of the biggest reasons why the companions feel so lacking is 1) the lack of party banter and 2) the companions not being tied to a specific role/job/class. Minsc is a Ranger, Deekin is a Bard, Fall-from-Grace is a Cleric, Marcus is the big gun dude, Neeshka is the Rogue, etc, etc. The companions have an identity in the story, but they don't have one in the game.

>find someone in the temple

You get plenty of warnings about approaching that temple. Go find the refuge first and look for ways to get rid of the instant death totems.

>encounter difficulty

Focus your party on physical or magical skills. A decent melee party would be something like Polymorph/Geomancer/Warfare tank, Scoundrel/Warfare/Dual Wielding Rogue, Ranger/Warfare/Ranged Archer, Warfare/Necromancer/Two-handed damage monster. For caster parties just have everyone be something like 3 Hydro/10Aero or 3 Aero/10Hydro. Pyromancy and Geomancy fucking suck in this game since almost everything you fight outside of the first 20% of the game is either highly resistant or completely immune to one or two of fire, earth or poison.


ec1335  No.15731873

>>15731813

>Pyromancy and Geomancy fucking suck in this game

Man, what are you on about? Even if you don't cover half the map in hellfire or cursed firemist, and it's usually a good idea to do so, fire on gas = burned faggots. Tactical Retreat and First Aid are also a must on most characters.

And why would you got warfare, scoundrel AND dual wield? I get damage boost but you're really sacrificing utility and utility will save your ass on tactician


2cbfa7  No.15731957

>>15731873

>pyro and geomancy

Pyro has a lot of spells to pick from, but only Fireball and Laser Ray are usable in most circumstances. Setting the world on fire doesn't help when shit's immune to fire or gets healed by fire. And yes, you obviously want 1 or 2 points in utility schools. Everyone should have some movement skill (or three), especially melee characters.

>warfare, scoundrel, dual wield

Separate multipliers. You do more damage with 6Warfare/6Scoundrel than you do 2Warfare/10Scoundrel.

Also OP: later on the game devolves into a shopping simulator. Derived stats get an exponential growth per level, with certain levels having a huge separate multiplier. And those multipliers affect your health, the armor/magic armor on gear, and the health/armor/magic armor on enemies. You'll be replacing your entire gear set every 2-3 levels early on, and later on every level if you can. And to afford to do that you NEED someone with pickpocket (scales like crazy, can get it up to 9 or 10 with unique items), you NEED someone with barter (huge fucking discount), and you NEED someone with Lucky Charm (gargantuan increase to the amount and quality of loot you find, which your barter character will turn into even more money). You think I'm joking? Hyperbole? I'm not. You're gonna hit the shops religiously.


06781f  No.15731963

>>15731813

> Pyromancy and Geomancy fucking suck in this game

????

They're your two strongest elements. Combined with curse, they also form necrofire, which nothing is immune to.


26e432  No.15732002

>>15731362

Sounds like you're just not really into generic western fantasy. I don't blame you, friendo.


2cbfa7  No.15732025

>>15731963

You don't need Curse to make necrofire: if you play with Pyromancy the whole area will be filled with necrofire by the end of the first turn whether you meant it to happen or not. And they've patched necrofire (or any debuff that applies negative resistances) to break immunities. Let that sink in for a bit. Ya, all those "fire immune" auras, all those mobs randomly immune to fire, all those voidwoken that are immune to fire? Can't do shit to them with Pyromancy. And if you use Geomancy, they'll get healed by running around in the fire.

Meanwhile, not only do Aero/Hydro do MORE DAMAGE, deal less friendly fire, have better crowd control, and have the best source skill in the game, they also don't run into stuff that's immune to Air or Ice damage anywhere near as often. Hell, I think the only fight that's harder for Aero/Hydro casters is that one Eternal electric chick with the ice dogs.


ec1335  No.15733028

File: ab110f98ad1baab⋯.jpg (26.33 KB, 345x467, 345:467, abempfirewizard-02.jpg)

>>15732025

Nigger, anything that's immune to necrofire literally melts to holyfire. And far from me calling air and water bad but the sheer burst damage potential of a prepared battlefield as well as the area control it offers with how easy it is to spread it. Especially with swap terrain. Is one of the only things that makes certain battle winnable.

>You do more damage with 6Warfare/6Scoundrel than you do 2Warfare/10Scoundrel

Not in my experience. Again, unless you're playing on some bitch difficulty level you simply don't have the time to plink away and stab one fag at the time. And there's no defense for taking dual wield or daggers. They plain suck ass.

>only Fireball and Laser Ray are usable in most circumstances

Man, you need to experiment some more. Assuming you've got the right perks and you prepared the terrain at least a little, you could poison the ever loving shit out of them on one turn or even better with one char, adding those nasty armor and res eating acid conditions only to combust, ignite and bleed fire. Also flaming crescendo and corpse explosion. It's all about causing chain explosions and then leaving most of the encounter map covered in flames they need to walk thru and lose at least some of their armor. FB and FL are great in theory but you generally it's far more effective to cycle lower cost AP shit.

>Aero/Hydro do MORE DAMAGE

I've tried this and I know it to be crap. They're good. Extremely good at that. Stuns, freeze, support. And that's what they are, support. The three things I've used them for are causing/vaporing rain/blood rain for those massive soon to be acid/smoke pools/clouds, the healing obviously but especially in undead encounters and topping off magic armor so my own people don't burn.


31d085  No.15733096

>>15733028

>Not in my experience.

Too bad your experience is irrelevant, its pure math.

Putting 1 point in warfare yelds more physical dmg than putting it in any other. Thats a fact, not my "experience".


ec1335  No.15733130

>>15733096

That's you being a smartass and that's you having an opinion. Both are your prerogative and neither makes you right.


31d085  No.15733143

>>15733130

The damage bonus from warfare is multiplicative while damage bonus from weapon skills is additive.

Thats a fact not an opinnion you uneducated double nigger.


ec1335  No.15733183

File: 373ac2ead9ab259⋯.jpg (71.6 KB, 470x540, 47:54, 373ac2ead9ab259f90aca02c92….jpg)

>>15733143

>muh math

>no math presented

No, that's some very shitty bait but I'm bored enough. The reason why heavy warfare sucks is how first it focuses entirely on physical damage, duh, and that shit doesn't mesh well with hybrids or caster team mates. Secondly, unlike transformation it really lacks in utility. Something that doesn't fly unless you're playing on easy. And if you are why give a shit about builds? Have fun

On the other hand weapon skills aside from bows and even that conditionally are plain garbage. Yes, you could take a few pips if there's absolutely nothing else left but couple points of straight up damage mean nothing compared to any other branching out option. Two points in hydro or geo give you both off healing, some more armor padding and utility and setup for those big hits. Summoning puts more meat and more damage on the field. Scoundrel with transformation offers some amazing high damage, high control scenarios. And so on.


31d085  No.15733210

>>15733183

>Additive and multiplicative

>Not math

Wait, are you actually a nigger?

It should be a pretty simple concept for anyone who isnt a toddler.

>hybrids or caster

What does this have to do with anything?

In your post you said "in your experience" 6warfare/6scoundrel does less damage than 2warfare/10scoundrel.

Which as I stated is wrong. Have some more math then.

Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus% [if spell])

Damage bonuses from points in attributes and weapon skills gets combined before being multiplied with the elemental bonus.

Warfare is counted into the elemental bonus in the formula.

So to sum it up, you're a retarded nigger.


ec1335  No.15733251

File: ada968104734a57⋯.jpg (27.18 KB, 480x480, 1:1, 4rh758.jpg)

>>15733210

>What does this have to do with anything?

It has to do with everything. That's the whole point. A hybrid can and will prepare for a massive crit all the while being more economical with his moves and his AP. He'll also provide more support and have more reliable crowd control. A warfarefag will expect to charge in and wreck shit, which is fine on normal difficulty. But unfortunately it doesn't fly so good when every enemy armor and HP pool is at least five times larger.

Now, I'd actually enjoy it if you could put your money where your bitch mouth is and prove physical damage dealing characters are good enough to replace casters or hybrids on tactician. In my experience aside from bowmen they never are.

>Have some more math then.

>more math

That's a random formula that does shit to prove your point. 5/10/15/whatever boost to base damage that has diminishing returns can and will never measure up to the ability to petrify someone, fly or teleport to the exact place you need to be. To summon a blood champ that brings more damage then said bonus damage from warfare or to simply be able to revive/clear debuffs from an ally.


31d085  No.15733268

File: 9dbd8e2eef2d0e2⋯.jpg (60.55 KB, 460x648, 115:162, implications.jpg)

>>15733251

>prove physical damage dealing characters are good enough to replace casters or hybrids on tactician

Why would I need to prove something I never claimed? Learn to read you subhuman.

You however claimed shit that is factually wrong and havent done anything to prove it but say "in my experience" but you've ignored that conveniently so far.

You're way too dumb and disingenuous to be just a nigger, are you a nigger woman by chance?


ec1335  No.15733293

>>15733268

>are you a nigger woman by chance?

No one cared who I was until I put on the mask.

I'm also still waiting for anything other then shitflinging and cheap ass bait from you. Some applied math and in game examples would be excellent.


31d085  No.15733311

>>15733293

Same goes for you mr.inmyexperience.

I'l be posting pics for you soon, so you can start coming up with excuses to ignore them too.


ec1335  No.15733314

File: c43a4f53fcd8185⋯.jpg (86.97 KB, 900x900, 1:1, 99560453786.jpg)

>>15733311

I assume you'll also get your dad to beat up my dad? Anon, here's a suggestion: get some actual arguments. Shitflinging and acting like a brat will only get you so far.


ec1335  No.15733318

>>15733314

>>15733311

And again: I'd actually enjoy it if you could put your money where your bitch mouth is and prove physical damage dealing characters are good enough to replace casters or hybrids on tactician.


31d085  No.15733325

>>15733318

Why prove something I never claimed?

Learn to read nigger.


ec1335  No.15733340

File: d303887e85290f1⋯.mp4 (2.59 MB, 608x336, 38:21, lifeguard.mp4)

>>15733325

>i was just pretending

Oh, for fucks sake. Come on man. Have some class in your shitposting.


31d085  No.15733355

>>15733340

>i was just pretending

Can you point me to a post where I said I was pretending?

Can you point me to a post where I imply pure physical is better than hybrid?

You cant because I never posted anything like that. Holy shit is your reading comprehension bad.

Or is this some ebin way to distract from the fact that you cant read and now in your desperation you've started coming up with shit I never said?


da5e1b  No.15733362

>>15733314

Man, I miss House MD


31d085  No.15733395

File: 95f4712129efb03⋯.png (3.03 MB, 1920x1080, 16:9, 2warfare10huntsman.png)

File: 80c8e2d763ae020⋯.png (2.9 MB, 1920x1080, 16:9, 6huntsman6warfare.png)

>>15733028

>>15733340

>You do more damage with 6Warfare/6Scoundrel than you do 2Warfare/10Scoundrel

>Not in my experience.

This is an actual claim by you. Which is wrong, and here is the evidence to prove it.

So what now you illiterate subhuman?


31d085  No.15733403

File: 05505951960dd95⋯.png (593.28 KB, 736x730, 368:365, ec1335 cant read.png)

>>15733395

Oh and the game itself states that warfares damage bonus is multiplicative.


ec1335  No.15733491

>>15733395

That's it? Good God man, you're either legitimately retarded or you're taking this shtick to new levels. First of all that's not how you calculate. Different enemies have different resistances, damage rolls can and will differ and so on. Pick a crate or even better one of those steel lined ones and attack it fifty to hundred times. Record each attack in excel or whatever and pull out the average. Repeat for multiple scenarios including a control sample where no skills are used.

Now for the point, the point that can't get in your angsty, playing on easy head: what's better those massive 11 points of damage per hit from your own example or utility that may include everything from setting up higher damage combos, movement, impediment or simply staying alive? In my experience staying alive is important for dealing damage :^)


31d085  No.15733501

>>15733491

>You do more damage with 6Warfare/6Scoundrel than you do 2Warfare/10Scoundrel

>Not in my experience


ec1335  No.15733517

>>15733501

Absolutely. It's also silly how you shoehorned bows as opposed to daggers and the whole rogue alphastrike backstabbing talk that started that but you're just shitposting anyway.


31d085  No.15733544

>>15733517

>You do more damage with 6Warfare/6Scoundrel than you do 2Warfare/10Scoundrel

>Not in my experience


ec1335  No.15733554

>>15733544

…yes? And your character is even more useful into hybrid? >>15731873 I don't get it anon, is this routine fun for you? Why?


9f5936  No.15733749

>>15731813

>pyro and geo sucks

>literally both complement eachother

>geo gives you stupids amount of free armor

>most geo spells cause oils spills + stats like athropy

>fire just does a shitton of damage

Dude I'm not saying its the most op as shit because scoundrel with bows and +300% damage because of elevation exist but saying it sucks it's dumb. I would even say water spells suck more because while some are long ranged most useful ones arent.


b2cd83  No.15733925

>>15733355

Don't bother with niggers, fam.


2a3f4e  No.15733931

File: 1d8bf1c0deefed8⋯.png (48.63 KB, 418x78, 209:39, ClipboardImage.png)

This is truly a great game that gets even better with mods.

Vanilla is way too easy, it's all warfare or Pyro+Geo with a bit of Poly for Apotheosis/Skin graft combo.


9f5936  No.15734019

>>15733931

I would say okish game, even with mods you can't overlook stuff being too easy to break like hunter being absolutely bullshit on late game oneshotting most stuff or full warfare 2-handed guy also oneshotting stuff.

Also story is meh and theres no waifus outside of the scaly whore.


c135ca  No.15734056

File: e5036d065a1cca7⋯.png (442.52 KB, 846x363, 282:121, 6f870879933faaf204196f8f9f….png)

>Create a Death knight

>Necromancer 2hand warfare build

>get teleport and reactive armor, along with bone cage

>gather up corpses

>SKULLS FOR THE SKULL GOD

>pop bone cage around corpses for a stupid amount of Physical armor

>tele into fight

>do 51k damage in an aoe

>Laugh


da094d  No.15734332

>plays shit game

>"guys this game is shit! why is it so shitty? it smells like shit! i can't enjoy it, because it's shit! how do i change this shit from brown to gold?"


9f5936  No.15734343

File: 599675e9450627b⋯.jpg (9.58 KB, 255x238, 15:14, 599675e9450627b20b67768e38….jpg)

>>15734332

Now you will say how PoE was better in all aspects right?


da094d  No.15734375

>>15734343

Nope, both path of exile and pillars of eternity are also shit.


7aa5d6  No.15734538

Meme game. I played the first one and don't care for it.

>All encounters felt the same

>lolsorandum

>shit spells

Stopped playing when I got to the forest and some lady who I thought wanted to give suck brought me to a room and started telling me a story instead XD


2a3f4e  No.15734670

File: 121dace735d7b17⋯.png (52.56 KB, 418x85, 418:85, ClipboardImage.png)

>>15734019

In Tactician you won't one shot shit unless overleveled or comboing into Mortal Blow.

This game is pretty good honestly, the mods make it great and the multiplayer adds a lot to it. Also if you are a Pen and Paper fan, you can make your own campaign or play someone else's campaign, which is as well great so people can go ahead and do that instead of using Roll20 for one campaign.

However, even if this game offers so much it is quite niche and if you cannot see anything good from it then it's far better for you to go ahead and play something else. Meanwhile for me, it still entertains me even after a year, pic related, I put five more hours today.


dd67fa  No.15734703

did they end up making the last act good? i lost interest even though i really enjoyed the game up until that point. i kind of piss playing my skeleton pyromancer and might install it again


2cbfa7  No.15735464

>>15733749

Hydro and Aero complement each other. Hydro gives you stupid amounts of magic armor for free (and healing). Most Hydro spells cause chill/freezing and most Aero spells cause shock/stunned. Aero just does a shitton of damage. I've done a tactician playthrough with a team or 4 pyro/geo and a team of 4 aero/hydro. It'd say that it's a night and day difference, but "night and day" isn't a strong enough statement to clearly illustrate just how much better Aero and Hydro play out. Let me put it this way: once you hit lvl 16, you can instantly win every fight by simply casting Thunderstorm except the electricity Eternal chick and The Doctor, bitch has too much resist, Doctor too much magic armor, it takes 2 whole casts to win those fights. Before you spout bullshit, do a playthrough with Aero and Hydro and see for yourself.

>>15733931

Is there a mod that makes scaling not retarded, fixes the economy/shopping issues, and removes the permanent auras from mobs on tactician?

>>15734670

One shot or one round? Because Rogues can and will 1 round even level enemies if built properly.


2a3f4e  No.15737250

>>15735464

There are mods to "fix" the scaling but I personally don't like it because makes the game easier. I have not found any mods that I would like to fix properly the scaling however I have neither looked for them since I don't care and actually like them to have a lot of armor, or else I can just stunlock them forever which again, makes the game easier even if there are mods that go "we remove part of the armor and put it on HP"

There are mods to fix the shopping issue or to make it less time consuming such as: reseting what the vendor has everytime you talk with them, classes that level up your equipment with source spells, crafting that requires gold bars (rare) to level up a piece of equipment, an NPC that level ups your gear by giving a lot of money, make unique items more unique and powerful… It's all up to taste on what you want and what you are ok with, but I would say that these mods fixes those problems.

Removing the permanent auras? Why would you want that? It adds to the fun and forces you to have a mixed team instead of a retarded broken one of "everyone phys or everyone mage" making the game actually more fun to play.

Yes, rogues can one round an enemy with Mortal Blow and if this rogue is either Fane or an Elf it's easier, I even said it on my previous post. Either way, I'm playing on tactician with extra enemies on every fight while them being on a higher level than me while they give less EXP to avoid ending the game on Lv50, so in short, Im running several mods that work pretty well with each other.

The Vanilla game is rather boring after completing it once or twice because you will find out how busted Warfare is, how busted an archer that actually crafts his arrows is, how busted fucking Pyro is…


68c1ec  No.15737273

I didn't enjoy my first party because I tried to play it like Original Sin 1. With this new armour system it's way more efficient to have a party that's full physical or full magic. I started to enjoy it when I had 2 lone wolves; an archer and a fighter.

However now I'm starting to not enjoy it again because every fight is just taxing. They take way longer than they should. So I don't know if it's worth it to be honest. I enjoyed the first all the way through from beginning to end.




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