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File: 66ecab39b809f24⋯.jpg (111.06 KB, 1024x768, 4:3, alice_53.jpg)

eee82b  No.15715751

Now I'm not sure, I think this should be obvious, but apparently it's not.

Basically in order for video game to return profit, i.e. to sell, said game should be made with specific target audience in mind.

And depending on the size of said audience game's budget should be increased or decreased.

But instead we see more and more games made for wrong target audiences with wrong budgets, resulting in financial failures.

Why is that?

If some nobody like me without any financial education can understand that, why stock holders, executives and other big boys with big money can't?

>DOA, a franchise for waifufags

>Fanservice reduced, fans outraged

>SC, a franchise for waifufags

>Fanservice increased, massive success

>Divinity OS2, a franchise for hardcore RPG fans, mostly people in their 30~40s allergic to leftism

>Make hardcore RPG with no political agenda (still featuring gays, lesbos and such)

>Huge success

>Pillars of Eternity, supposedly a franchise for hardcore RPG fans

>Casual piece of shit with shoehorned political agenda

>massive flop

>Gone Homo, a game for feminists

>No gameplay, super cheap, filled with fenist agenda

>massive success

>Undertale, game for furries and tumblrites

>furries and tumblr cliches

>massive success

>Lawbreakers, game for hardcore FPS fans

>feminist agenda and gender neutral bathrooms

>massive flop

Etc etc.

Why do these people keep making games for nobody and then suffer huge failures?

Even feminist and tumblr games can return profit, if you make them right.

72f6f8  No.15715760

>>15715751

>Why do these people keep making games for nobody and then suffer huge failures?

Because they're not selling a product they're passionate about and for the reason of entertaining people they're selling an ideology and pushing an agenda. Post more Alice and other vidya goth girls faggot


432189  No.15715761

If you're a game dev just target yourself and make a game you would enjoy.


5302f0  No.15715762

>>15715751

for all the bitching we could do about the supposed quality of the flops, i think the one common thread is that not only did they shoehorn in a bunch of shit to appease some new audience that doesn't buy games but they went out of their way to insult the people who otherwise would have bought the game. battleborn is the best example i can think of; if cliff bazinga hadn't been such a raging faggot about the whole thing i might have honestly tried it out, but i wasn't about to give money to a man who genuinely hates me simply because of what i think


e1c795  No.15715782

They go by traditional statistics fag.

Marketing to what are generally considered "men's markets" like video games is nowadays done with women in mind because they want women to be their primary audience, because they spend and buy so much more. A woman is a lot less likely to pirate, and a lot more likely to buy into social games and increase the market as an anchor point for other high-spending girls/women to join in.

Another problem is the amount of women themselves increasing in these corporations, but that is tangential. The reason they are being listened to is because of how much money and profit the traditionally women's markets gross, and the overwhelmingly large disparity in them.

The problem with those games you listed is that they went too hard, too fast, and too loud or they went after markets that are too rigid for them to mold to their likeness (most likely a combination of both).

The reason you see pozz these days is because it was gradual. Its been happening since over a decade ago in gaming, you just didn't notice then because it was incremental.


eee82b  No.15715785

File: a035286afe996a6⋯.jpg (76.39 KB, 604x565, 604:565, 312372600.jpg)

>>15715760

Alice is another example

>Alice 1 a game for surrealism connoisseurs and video game enthusiasts

>Features engaging skill-intensive gameplay, and highly disturbing imagery tackling the darkest implications of the source media

>Cult classic

>Alice 2 a game for the fans of the original game

>Casual shallow piece of shit that barely scratches what Alice 1 explored

>Flop

>>15715761

But you will never make huge and beautiful game on your own. What if you want something like that, but not shit?

>>15715762

It's still possible to broaden your audience without harming your products, as long as your audiences overlap. Basically

>fighting fans + waifufags = SNK heroines, a success

>JRPG fans + waifufags = Neptunia, huge fucking success

>Weebs + casual mmo addicts = Warframe, huge success

What doesn't overlap is hardcore games and feminism.

Non-games are highly compatible with it though.


626191  No.15715789

File: f21b9c80ea95c7c⋯.png (53.23 KB, 697x195, 697:195, 20181111_010433.png)

>>15715782

Japan seems to have a better solution where they divide videogames by gender demographic like they do with anime & manga. Western companies would rather do a "one size fits all" product which is doomed to be shit.


eee82b  No.15715792

>>15715782

Women like casual "games" like candy crush or sims.

Just keep making and selling those.

Trying to sell hardcore games to women will never work.


e1c795  No.15715800

>>15715792

>Trying to sell hardcore games to women will never work.

They probably said the same things about gamers not accepting shit like microtransactions, lootboxes, and other bullshit to milk them money.

They won't look at the failures until they are quite literally too numerous to ignore, they are looking at the successes and how fucking grossly successful they are.

They look at shit like

>wow double digit percentages of women play fortnite

which is an F2P multiplayer game that men/teenager dudes/boys would play.

If their games are made for a different genre, why wouldn't they want women to be part of their market? They would unlock half the gaming population and if they could find ways to attract them to it, they will have their golden goose that will protect them from any financial worries ever again.


7d7230  No.15715801

File: bc541d996c4e68b⋯.jpg (45.37 KB, 730x1095, 2:3, f1eb41f77a74a15eea27c1ea40….jpg)

>>15715751

>Why do these people keep making games for nobody and then suffer huge failures?

It's not about intent here. The way this happens is in two ways, the first is when a studio hires a bunch of mentally ill marxists to make a new game. The games devs produce are an extension of who they are as people so when a big company simply hires people in the wrong location you get these braindead useful idiots who make the game crap. Like for example what happened to Mass Effect Andromeda. They had a target audience in mind, they had a concept they knew worked but they hired people like Curry "Poo" Thunder so even though it was a known brand with an established audience it was a flop.

The second way this happens is when the moneymen are either ignorant or ideologues. You have this competent and passionate dev team but the people funding the game reads Kotaku or whatever and forces them to appeal to game jurnos or insert some inane agendafagging, or to simply censor themselves.

PoE is an example of the first, DoA is probably an example of the second.


cbac5c  No.15715807

File: f88994ae9a42c31⋯.png (141.95 KB, 352x359, 352:359, 953b904931a8c8a6837736d9af….png)

>>15715751

>no political agenda (still featuring gays, lesbos and such)

>featuring gays, lesbos, and such

>no political agenda


f3211b  No.15715808

>>15715751

>If some nobody like me without any financial education can understand that, why stock holders, executives and other big boys with big money can't?

<Too focused on money/profits

<Overspending on marketing/or another shit that doesn't matter

<Try to bet on lowest common denominator(normalfags)

<Appeal to widest audience possible(while certain groups just despise each other or have very specific preferences)


548a5f  No.15715812

The problem with capitalism is that it merged with cultural marxism to form an unholy union. The big publishers and developers try to "cater to every demographic" and try to be as "diverse, inclusive, and equal" as possible, because offending any particular demographic is an economically bad move now. If a devs starts calling blacks a bunch of niggers, their company's reputation/brand takes a beating by getting negatively labelled "racist". And as a result, less niggers are going to want to play a "racist" game. Much less any leftist cucks who have the kneejerk "boycott this" and "smear the developer" reaction to anything racist. So then currently now, even if it's proven to be a financial disaster to make sjw games (get woke, go broke), companies are still forced to walk on eggshells now in trying to make nonoffensive games to appease the most easily offended group on the planet.

Just recently, everyone knows that Super Smash Bros. Ultimate will sell like hot cakes once it's released. Regardless of whether Nintendo chose to leave in the "racist" native American attack in or not. And yet, Nintendo (a super rich monster of a company) still felt compelled to remove it in fear of their reputations getting dragged through the mud.

This is generally why I hate capitalism now. Once any company gets massives or goes international, it's almost guaranteed to be pozzed with the "please everyone" mindset. And you can bet that inside forces (HR departments) and outside forces (easily offended identity groups) will eventually force it to pump out sjw propaganda games. Whether or not it sells well is an afterthought to these cultural marxist capitalists.


eee82b  No.15715814

>>15715807

Yes, the same way Final Fantasy 7 or Fallout 2 featured those and still didn't have any political agenda.


7d7230  No.15715818

>>15715785

I think that Madness Returns being less dark and difficult was just EA trying to make the game more accessible and friendly. It's funny because big corps seem to be under the impression that this kind of move is safe but I think it hurts games both in sales and quality more than it helps almost always.


a25613  No.15715830

>>15715751

>Why do these people keep making games for nobody and then suffer huge failures?

>Even feminist and tumblr games can return profit, if you make them right.

Some idiot sees something like a game's playerbase being 80% male. Then they think if they cater to women (by listening to feminist complaints) they can double the popularity or some bullshit by having the game marketed to the other 50% of the general human population.


e1c795  No.15715836


be2954  No.15715844

>>15715830

It's a wonder why tampon producers haven't yet managed to tap in to the massive male market.


f3211b  No.15715851

>>15715844

Because not every male gets gun wounds.


ec101b  No.15715853

File: f2f43414e729004⋯.png (69.11 KB, 200x200, 1:1, big think1.png)

I assume more times than not it's publisher meddling, I don't know how businessmen can be so naive though, they think they can get another audience pulled in without putting off the initial audience gained. I guess greed does that to you but you would think after the game industry has been around for years some one would think "okay we can't actually win everyone over, we can't make that extra 500 sales so how can we keep the audience we have buying"


ee25d1  No.15715859

File: a57886abcc72b95⋯.jpg (92.63 KB, 1024x1365, 1024:1365, alice madness returns conc….jpg)

>>15715785

I liked the art design of the sequel too, but the actual game itself was just disappointing. Does anyone have the archive of Mcgee's AMA he did here? I was surprised he took responsibility for the unfinished state of the game, when everyone already assumed the blame laid on EA.


8a162a  No.15715860

Some people have actually bought into the retarded notion that everything should be aimed at everyone (except it's traditional audience). "Inclusivity" at the cost of excluding those most likely to pay.


cbac5c  No.15715861

>>15715814

The faggots in FF7 were purely for comedic value. The faggots in DO2 are serious characters and not just clowns used to make a joke, right?


c8f9cc  No.15715865

>Gone Homo, a game for feminists

>No gameplay, super cheap, filled with fenist agenda

>massive success

Initially, but every port bombed after people realized the journalist praise was just marketing.


d0d751  No.15715877

>>15715751

That's actually a really good fucking point


d0d751  No.15715885

File: e9cd7ba77bda388⋯.jpg (180.97 KB, 500x401, 500:401, e9cd7ba77bda388a5da4730506….jpg)

>>15715807

The three main characters of Nier replicant are a former gay prostitute he's not actually gay but $20 is $20, a gay kid, and a shemale that canonically jerks off her veiny throbbing girlcock after slaying monsters. And yet it has zero political agenda and is one of the most highly regarded games on /v/. Featuring degenerates doesn't necessarily equal political preaching.


f3211b  No.15715892

>>15715885

>shemale

What? I thought that one character was futa.


0a106b  No.15715912

>>15715892

>futa

It's the same thing.


eee82b  No.15715919

>>15715892

>>15715912

Let's not get into this ok?


7d7230  No.15715926

>>15715885

I think the difference here is that one is japanese perversion (which aligns with /v/) and the other is pure jewish subversion. Western games tend to be very jewish when they feature stuff like homosexuals, in that they can't be comedic or just cool characters but instead focus on the dysfunction and diseased and ugly nature of it or make it blatant marxist propaganda. Like the infamous soyny lesbian scene from whatever that mushroom zombie game is called. Two young women making out, on paper that sounds like it could be something /v/ could enjoy, in reality it's disgusting because it was made by disgusting people. It's not even just about the politics of it but in that it revels in the ugly.


2b6aa3  No.15715928

File: 96a1eff3c997217⋯.jpg (20.62 KB, 432x418, 216:209, cg14.jpg)

Another one being dissida NT

>game supposedly for FF fans

>remove iconic FF characters

>flop, going f2p


f17fb0  No.15715978

>>15715861

>>15715885

What you guys need to understand is that there is no homossexuality in Japan.

It's seen as a funny foreign stuff and that's why they play so much with it instead of the macho paranoia in the west where you have to be manly and prove your heterosexuality everytime.


be0c2a  No.15716015

>>15715978

>there is no homossexuality in Japan

Japan has huge gay men and lesbian communities. While the yaoi genre isn't approved by gay communities due to it's unrealistic depiction since it's a genre targeted for fujos instead of gay men, yuri mangas are pretty much the representation of real life lesbian artists and are mostly read by women.

>where you have to be manly and prove your heterosexuality everytime

Jap guys fap to trap shit without worrying about their sexuality tbh. I prefer the west.


ce8528  No.15716030

>If some nobody like me without any financial education can understand that, why stock holders, executives and other big boys with big money can't?

You make the mistake of assuming that finance works on any sort of real-world logic. It doesn't, as much as they would like to pretend it does. Economics is by and large just nigger voodoo dressed up as a science.

Shareholders know nothing about the company they have a share in. They don't need to. All they need to so is the price of stocks either going up or down. The same goes for CEOs.


be0c2a  No.15716044

>>15715926

>>15715978

Also, the nature of japanese society is starkingly different to their western counterpart. Things such as revolution and tribal politics don't really exist there, those are a 18th-19th century western thing. As a result, the gay communities, feminists, and such aren't as vocal, forceful, and absurd as they are in the west. The same applies to conservative/right wing groups. They don't believe in revolution, they believe in maintaining the stability of their society.


cbac81  No.15716083

File: 232d00b4aa5ea00⋯.png (129.93 KB, 476x286, 238:143, consider the following.png)

>>15715818

Power to the shareholders. It's always about the money. These shareholders and their analysts don't understand why video games became popular in the first place, nor do they understand why people want them. I would only argue that Nintendo, prior to their current leadership, understood on a real level the value of fun and gameplay, but it's still arguable at best and new preorder bonuses, season passes, and a potted plant Nintendo certainly won't get sympathy from me.

EA and other big-name publishers are under the impression that these moves are safe and generate more income because they intentionally make it safer for a larger target audience. The more popular the series, the more money they can milk out of people using tactics like this, but smaller titles like Alice suffer much more quickly. Larger target audiences generate more revenue but get a little more picky about games that are too hard or too edgy; really, the masses could probably be led into more complex and interesting games and concepts, but publishers are too fucking scared to try giving them anything unique and fun, and instead would rather spoonfeed them the same bland soylent time and again. Low risk investments are better for generating revenue, but not for keeping a loyal core of fans ready to spread the word.

Effectively, what happens is also why arguments like "more sales = more popular = oldfags BTFO" doesn't fucking work. When a game is marketed to a larger target audience, it's obviously going to make more money so long as it's a serviceable game with some measure of playability and enough viral marketing to get people to buy it. The publishers eventually make enough of a departure from the original concept that they wind up creating some bland, unsatisfying mess of a product in the name of safety, but there are enough hyped up fanboys buying their shit that they don't care anymore. Newer games on larger audiences create a larger absolute number of sales, and therefore generate more revenue, but as sequelitis sets in, each new game blends into the pack to be more safe than the last, sales falter, and those safe bets are now toxic assets that get hidden away to use for nostalgia bux or simply get liquidated when they can't be relied on any further EA is notorious for this, but other publishers do the exact same shit.

Also, as >>15715865 says, just because a game sells well doesn't mean people actually like it: a bad game can sell well typically because games are sold sight unseen, and when it gets discovered that the game was absolute trash and the word gets out, it basically becomes barren ground. Shameless cash grabs of this type are particularly toxic for publishers and developers because they deplete consumer goodwill at record pace, sacrificing brand loyalty for quick cash. Smaller developers also push the ideological angle, which tickles the jimmies of all those retarded bloggers out there chomping at the bit to have some new pet game to label the next big thing; people are already getting very cynical about all the same shit people like us have been saying for years now, and every time EA or Activision shits the bed, a new wave of people joins us in that mindset.

None of these greedy jew publishers and pozzed developers give a fuck about customer loyalty and a high-quality brand name because they know shithead casuals and uninformed NPCs will keep buying their trash. Eventually, the individual demographics will all be so pissed off that they will find their products not selling anymore; numerous companies are already starting to seriously lose out on investments, stock prices are tanking, and people are generally moving past apathy into anger at the sheer amount of greed these companies are displaying. It won't be but a few more years maybe five at the most until one of these big-name publishers has to make some severe restructuring to stay afloat, and even then, whichever shithead publishing corporation that winds up being will have lost so much customer faith that they will still struggle to find developers willing to accept their money and consumers willing to buy their products.


80038f  No.15716105

>>15716083

> Low risk investments are better for generating revenue, but not for keeping a loyal core of fans ready to spread the word.

I understand that, but I don't understand how the current generic AAA title is a low risk investment.


d8fd0d  No.15716108

>>15715751

>Why do these people keep making games for nobody and then suffer huge failures?

Infiltration of feminists, anti-white racists, jews and other leftards that live in their own marxist reality bubble. They become the leaders and influencers of game projects, hence why they turn out so shit and so decoupled from reality and their own former audience.


992ff7  No.15716109

>>15715885

the difference & what moonman does so well imo is that he includes these things without to any value judgement attached to them, the characters simply exist in that world. western games try to preach to you & tell you what you should think about these characters which just ends up feeling cringy and patronizing all around.


9162ad  No.15716111

>>15715860

It's becouse marketing people got too deep in math part of marketing. That why we have focus groups and shit, mathematicaly it's best to aim group thats big as possible.


39a3f0  No.15716147

>>15715792

It's funny. They actually have made a mobage with gacha, pvp and grindan for women. They just replaced waifus/boats/waifuboats with clothes.


73d509  No.15716155

File: 8f89ae4fb1d46ae⋯.png (1.44 MB, 1346x759, 1346:759, canada.png)

>>15715807

Well, you can at least laugh at them, endorse their killing and later gas them and their degenerate city. At least you aren't forced to avow it.


72f6f8  No.15716159

>>15715807

Bet you're the kind of person who gives Japanese games a pass on that point though hey anon?

>>15716155

Can you really?


2042d7  No.15716165

>>15715751

>Why do these people keep making games for nobody and then suffer huge failures?

Because they can't get it in their heads that making a thing "for everyone" basically makes it for no-one.

The general audience is not a thing you court directly, the best you can do is court your niche audience and hope they suck more people in.


73d509  No.15716191

>>15716159

The only gay I remember is the lezzers. One is being executed and her "wife" runs up to you pleading for you to stop the exectuion. I don't remember the exact quote, but one dialogue option is pretty much "lol get fucked" and she gets pissy. After her wife is executed, you can eat her soul as well for bonus points. I've played a lot of DoS2 and that's all I remember in regards to homos.


7d7230  No.15716249

>>15716083

>It's always about the money. These shareholders and their analysts don't understand why video games became popular in the first place, nor do they understand why people want them.

For sure but many publishers are fairly apathic to the product itself for good or ill. These people have no idea what the difference between a bad product and a great product is, true, but that can be a good thing in the cases they don't meddle too much. In fact the first Alice game for example was also published by EA and it turned out great. I know of many such cases where the publisher just wants a game get made but the developers they get are militant marxists and ruin the product.


a845e9  No.15716273

File: 35391d02dd5b45c⋯.png (196.78 KB, 699x920, 699:920, ClipboardImage.png)

File: 341ec0c6c7d0f3e⋯.png (47.62 KB, 921x506, 921:506, ClipboardImage.png)

>>15715751

>Gone Homo, a game for feminists

>No gameplay, super cheap, filled with fenist agenda

>massive success

But it really wasn't a "massive success" they just want you to believe that. Before Steam changed their game info to friends only by default, I checked Steamspy which had their total owners ~700,000. This may seem a lot but it was in two Humble Bundles (12 & 15) which had more desirable games in the same tier: Papers Please, Xenonauts, Skullgirls, Planetary Annihilation. Since wikipedia was the only site to have actually noted the sales of the Humble Bundles and that has now been scrubbed because "You want to know how many units a bundle sold or how much it made? Go fuck yourself."

Given the popularity of those bundles and the games in them, most headliner bundles sell around 500,000 units. Lets say half of those were BTA tier and above so that's 500,000 Gone Home from Humble Bundle. Which means Gone Home sold around 200,000 or so, that's still quite a lot in Steam indie standards but lets break that down further. You'll notice the main player peaks are on release (August 2013), when it had it's 50% off sale on the 22nd-25th of October which is 2 months after release this also carries on to the next peak which makes sense since the sale was end of month. The highest peak was in December of 2013 when it was 50% on Steam and it dropped to 75% off on the Humble Store. It bounced back in June 2014 when it was 66%, 50% and it had a flash sale for a whopping 85% off down to $2.99 which would explain why it jumps to it's 3rd highest peak number of players.

The main thing people don't realise is that this really impacted the normalfag's perception of indie games being positively pushed by the game bloggers since it was literally made by their friends and they were jacking off how great it was because of lesbians. I had several normalfag friends who noted their disdain at being burned by such a sub-par "game".

Lets jump to 2015, the new SJW darling game made by more friends of game bloggers being jacked off for how progressive it was. It sold under the median amount for games which was around 5,400 at the time and not even a month after it was released it was in an Indie Gala bundle for $2.49, the retail value of the game was $14.99. Even after being in four cheap bundles and 85% off for $2.99 (it got a "big" patch and the faggots upped the price by $5) it has a max player peak of 129 and that includes all the card farmers that got it in the bundle to get cards.

Lets not forget Tale of Tales darling Sunset who was again, made by more friends of game bloggers being jacked off for how progressive it was as it featured a niggress maid who of course did basically no work when paid to clean. Its sales were hilariously low, so bad Tale of Tales said it'd be their last game since they have no money btw fuck gamers. On Steamspy now it is between 0-20,000 sales, after it's been in a bundle (which coincidentally matches the game's highest player peak at 36) and a maximum of 95% off for $0.99. Tale of Tales spent like $20k on advertising from Leigh Alexander (everyone's favourite blogger) which was most as much as the gross profits of the game.

There really isn't a viable SJW market if you remove extreme normalfag shilling and trickery. Things like TumblrTale aren't entirely SJW as they rely on degenerates to be part of their demographic, as they just love furry shit and decent world building where their OC can live in.


ce278f  No.15716328

>>15715751

>no political agenda

>still featuring gays, lesbos and such

You're not very bright, are you?

>Even feminist and tumblr games can return profit, if you make them right.

And by "right" you mean shit out non-games with pretentious plots and leftist fapbait.


94961a  No.15716342

>>15715751

You're missing the point. Do you know what all of those flops have in common? Not that they "betrayed the core fanbase", which means absolutely nothing as far as sales are concerned, but that they're simply bad games, and bad games tend to sell poorly.

The real redpill is that straight white males are a largely captive audience, and (((suits))) understand that. As long as the gameplay is decent, straight white men will buy it, regardless of the niggers, faggots, (((strong women))) and trannies they shoehorn in to attract those low non-gaming audiences.


ee28d4  No.15716355

>>15715751

now that is a good question. i dont get it, theyre not dumb, they didnt get to where they are by not knowing basic marketing.

>>15715760

even if theyre not selling a project theyre passionate about the kinds of people responsible for these things are experienced and passionate about being happy merchants


ee28d4  No.15716365

>>15716342

if they want the faggot audience they know full well how to make a faggot game and market it to them. consider the whole list he posted.


94961a  No.15716382

>>15716365

>consider the whole list he posted

I did, and I clearly and concisely addressed when he's wrong. None of the flops "flopped" because they betrayed the fans, but because they have shit gameplay.

>if they want the faggot audience they know full well how to make a faggot game and market it to them

When we're talking about dev/marketing budgets in the hundreds of millions, they're going to try to cast as wide a net as possible. It would be fiscally irresponsible to do otherwise.


ee28d4  No.15716396

>>15716382

>When we're talking about dev/marketing budgets in the hundreds of millions, they're going to try to cast as wide a net as possible. It would be fiscally irresponsible to do otherwise.

that does seem to be the case.


ce278f  No.15716403

>>15716396

So why pander to trannies, faggots and those that masturbate to them? Just how large of a market could that possibly be? Faggots and trannies are such a statistically small demographic that you lose more money by pandering to them (and thus angering the far larger percentage of people that are disgusted by the degenerates) than you actually gain.

The only possible reason you'd include them, and niggers (which are bound to annoy the East Asians) is not some objective calculation on how to make money, but to push propaganda.


ce278f  No.15716414

>>15716403

Also, I forgot to add how the races you include play out in terms of profits. There's a lot more spics and niggers than there are whites, but the buying power of spics and niggers is lower, and they are far more likely to pirate your games. There's a shitload of East Asians though, and they have better buying power than the subhumans, so why don't we see more pandering to them instead of the missing links?


ee28d4  No.15716429

>>15716403

so why are they sabotaging their propaganda?


94961a  No.15716438

>>15716403

>So why pander to trannies, faggots and those that masturbate to them?

Because SWM are a captive audience.

>Just how large of a market could that possibly be?

There are more women/shitskins/faggots than SWM, so the answer would be considerable.

>(and thus angering the far larger percentage of people that are disgusted by the degenerates

Now that is the real niche audience. Normalfags (the people who are actually buying these games) don't give a fuck.

>There's a shitload of East Asians though, and they have better buying power than the subhumans, so why don't we see more pandering to them instead of the missing links?

Bugmen aren't interested in most genres, and the ones that they are interested in (grind sims/gookclick), are already heavily pandering to that audience.


6767ae  No.15716457

File: 8e6a74ba333d0cc⋯.jpg (88.23 KB, 1200x720, 5:3, Satan.jpg)

>>15715751

Once upon a time ancient demons took over the reigns of interactive media with the intent to make addicts out of the consumers. Those demons took a step back and let humanities natural creativity, group thinking and ingenuity form worthwhile achievements, while the demons racked in the revenue. Once a dedicated consumer base was established the demons started corrupting the narrative into something evil, while opening the floodgates for the hungry, unsuspecting masses. Fast forward to the present and the demons have stolen any form of lifeblood out of the initial product and are now mass producing toxic garbage, that alienates the dedicated consumer, but totally captivates the addicted masses into a self destructing delirium of endless repetition.

See…that wasn't so hard to understand.


b0b78f  No.15716482

>>15715751

Anon, stock holders, executives and other big boys are not geniuses. They're people, with the exact same tendency to fuck up as you and me, with the added handicap of being isolated in a very restrictive social bubble of rich people. They have no fucking idea what any audience is like, and rely on spreadsheets and advisors, which themselves probably only know video games through reading kotaku. They're essentially flying blind at all times and do shit the average peon, who is part of the audience and understands it, would never do. The success=merit meme is just that. Only massive amounts of advertising keeps them afloat. If all vidya relied on word of mouth, AAA would completely sink in a year.


ce278f  No.15716496

>>15716438

>Because SWM are a captive audience.

That logic never works out. Just because one group is buying your product doesn't mean they will keep doing so if you radically change what that product is about. Just ask DC and Marvel that thought they had a captive audience and managed to chase them all away.

>There are more women/shitskins/faggots than SWM, so the answer would be considerable.

That's an asinine argument to make. Just how many of those creatures are going to be buying your product? The answer, as always, is not many.

>Normalfags (the people who are actually buying these games) don't give a fuck.

Certainly not true for China where not only is this likely to see your game banned, but the audiences not want anything to do with it.

>Bugmen aren't interested in most genres

Neither are women, shitskins or faggots.


d50682  No.15716541

>>15716015

Do these yuri manga feature abuse? No lesbian couple is without that.


ee28d4  No.15716550

>>15716457

what do they get out of this?


94961a  No.15716563

>>15716496

>That logic never works out

Of course it does.

>Just because one group is buying your product doesn't mean they will keep doing so if you radically change what that product is about

As long as the gameplay is good and consistent with what you had for, they'll keep buying it. No one is going to stop buying it if they keep the same great gameplay and simply pozz up the content a bit.

>Just ask DC and Marvel that thought they had a captive audience and managed to chase them all away.

<Spider-Man: Homecoming

<$175m budget / $880m box office

<Guardians of the Galaxy Vol. 2

<$200m budget / $863m box office

Heh, I think they'll survive.

>That's an asinine argument to make.

No, ignoring a market that is larger than your core audience would be asinine.

>Certainly not true for China where not only is this likely to see your game banned, but the audiences not want anything to do with it.

Close to 100% of their time is being occupied by grind sims and gookclicks, and none of those games are being banned.

>Neither are women, shitskins or faggots.

That's completely different. Bugmen religiously play their genres, and make up for the lack of variety by putting all of the money they'd be spending on different titles into cash shop purchases and subscriptions. There's enormous cash flow there. Women/shitskins/faggots largely don't play real games (yet), so they're desperately attempting to reach that massive, untapped audience. And don't give me that MUH PHONE GAMES shit, because 0.15% of players account for >50% of revenue, while every single player is required to make a purchase for real games.


9b7aa1  No.15716595

>>15715800

>They would unlock half the gaming population and if they could find ways to attract them to it, they will have their golden goose that will protect them from any financial worries ever again.

why do companies sell the same razor in pink for more money? because women will buy the pink one. solid plan.

only problem is video games aren't fucking razors. your whole premise is invalid.


965954  No.15716605


909f61  No.15716668

>>15715785

>But you will never make huge and beautiful game on your own.

Huge, maybe not. But any other quality is down to the skills the individual may have. A lot of indie devs do basically go "what would I be interested in playing? let's make that" under the pretty safe assumption that, because they themselves are pretty typical of those who enjoy vidya the game will find an audience with like-minded individuals.


3f44fa  No.15716680

File: d955fcc44780ee6⋯.png (4.86 MB, 3840x2160, 16:9, screenshot_20181110_080038.png)

go woke, go broke.


4eb32c  No.15716693

>>15715751

And then you've got cases like what's been plaguing classic-yet-dead RPG series, where the rights holders smell there's still money to be had, but the prior base isn't deemed worth it and thus alienated in comparison to trying their luck with reboots/sequels catering to mobilefags who have likely never had an interest in the earlier games. And unfortunately the development teams and companies for the older games don't generally have a say in shit at that level if they're against it: if they're a team within a self publishing company, fuck you, you're making this if you want to or not, and if it's a third party dev they have to abide by it if they want to keep working with the series. Kind of telling that Breath of Fire 6 (which I consider to have kicked this trend off) died after only like a year, but the list of reanimated zombies keeps growing as companies continue to think this is a good idea, and prior fans are stuck in a catch 22 situation where if it succeeds, they're not going to get anything in the future that doesn't cater to the nufanbase, and if it flops, it's highly unlikely there's going to be a return to form in the future due to the work being shitcanned.


19fbf2  No.15716701

It can go the other way though, look at Monster Hunter World. They took a well established Japanese focused franchise and casualized/Westernized the shit out of it and it not only sold well, it was their biggest success ever. You can radically change a game and it will still sell if marketed correctly.


4b0e99  No.15716708

'You can fool all the people some of the time, and some of the people all the time, but you can't fool all the people all the time.'


3f44fa  No.15716713

>>15716693

t. Final Fantasy


5b5b97  No.15716714

>>15715760

I wish I still had the webm of her lewds

it was the greatest thing ever


d84770  No.15716735

>>15715814

Recently replayed Fallout 2, the game is full of political agenda. Every single "functioning" settlement had female or nigger leader. Whole scenario is intended to be about saving the unpure noble savages, being tolerant to ghouls, and supermutants, deathclaws. Anti-slavery theme, most supposedly evil characters are white (mostly males) in the game. Only human settlement without a nigger is San Francisco, and the whole city is run by chinks, and the starting village Arroyo. Even Fallout 2 enclave was social justicy, most of their warriors being female (both in Navarro and Oil Rig). In Broken Hills you are not allowed to kill the mutant that murdered a bunch of humans, without turning the whole town hostile, and must frame the humans as bad to finish the quest. Whole game is full of implied racemixing, with nigger males talking to white females, note that in Redding, and New Reno niggers admittedly using prostitutes, even nigger fucking the Bishop daughter have a line (and revisited in New Vegas, of an other nigger fucking a decendant of that girl), also Vault City have forced racemixing program, where dwellers are paired up leadership, which is in the game is a mulato nigress (the only nigger female in the game). And note that when writers want to drive through a social justice narrative, they won't give you any non sjw dialog options, and lame and unnatural chosable dialog lines are.

>I did recently a kill all the niggers run of Fallout 2, the only way to sneak kill is with explosives, and if you kill a nigger the whole town attacks you, even the kids, so you can tell this is a social justice game, since you can kill drug dealers, gang members, etc, without reprecussions but not niggers. Also blown up all mutants in broken hills with quest, and killed all the deathclaws, and all the shi, and all gangs of new reno (exceot Wrights).

tl:dr Fallout 2 sucks, and fully of lefty politics (all fallouts that came after this sucked too, with even more poz)


d84770  No.15716743

>>15716735

every single prostitute in the game is white*


be0c2a  No.15716751

>>15716541

>Do these yuri manga feature abuse?

Mostly in some autobiographical works, because why the fuck would you read ugly shit for entertainment. Do het couples enjoy reading muslim husbands abusing their wives?

>No lesbian couple is without that.

It's higher with bisexual women than lesbians.

>>15716735

You forgot to say that the most functioning settlement has an independent black woman leader.

>Fallout 2 sucks

It's still a great game and an improvement over Fallout 2. Political views have nothing to do with the quality of the game or any entertainment medium really, until of recent years probably.


db3db3  No.15716764

File: f6ed20b5b0140ed⋯.png (654.29 KB, 956x640, 239:160, beforeandafter.png)

hollywood effect

/thread


5611a2  No.15716778

>>15715751

>gone homo

>succesfull

the only succes there was Valkenburguer dick sucking skills, Gone Homo was a free download if memory doesn't fail me and we all know why it was shilled hard by journos

the only good thing to ever come out of gone homo was some anon for sending it to Hot Wheels expecting he of all people would apreciate a walking simulator

>Why do these people keep making games for nobody and then suffer huge failures?

muh borader appeal

these dumbfucks never learned not to chase to many hares at the same time

they think they can keep the fans they allready have and draw in new ones if they keep lowering the bar to the lowest common denominator

see Diablo Immortal for example, they though brand recognition alone was enough to keep their fanboys happy while dumbing down for movile would draw in chink shekkels

same thing happens to movies and comics with all these feminist/SJW friendly reboot of IPs that used to target the male demographic


b3fbe6  No.15716791

>>15716778

>Gone Homo was a free download if memory doesn't fail me

Pffffthahahaha

It was $20 anon.


16ea93  No.15716795

>>15715751

Alice a cute


d8f364  No.15716799

>no political agenda

>still has gays

You retired?


5611a2  No.15716801

>>15715812

>If a devs starts calling blacks a bunch of niggers, their company's reputation/brand takes a beating by getting negatively labelled "racist"

yeah right becos being edgy and controvercial has never helped a game to sell like sugar flavored cocaine by pissing off the right people

i just wish a game company (with enough talent to make a competent product of cource) had the iron cast bollocks to go ironically full 1488 tienfoil hat wearing alex jones tier on social media just to be edgy and tirgger the moral outrage brigade, and when they get called out instead of pussying out the quadruple down to such ludicrous extreme that it becomes imposible for anyone to take them seriously allthough in kikes case, no matter what you acuse them off you will often hit the nail on the head

>leftist cucks who have the kneejerk "boycott this" and "smear the developer"

yeah becos that sure has tanked many games in the past, imarait? to this day i've yet to hear the leftard vertion of "get woke go broke" but the boycots and smears of people who never liked vidya to begin with are not nearly as dangerous as the scorn of those who do love vidya


5611a2  No.15716806

>>15716791

meh, i never paid atention to it, i was fooled by the marketing that was kinda pitching it as a slenderman rip off but a quick youtube video descriving the gameplay (or lack of it) was all i needed

i do remeber there were a lot of people who fell for the gamejourno scores and felt so scammed over it that Steam had to implement the return policy


db3db3  No.15716821

File: b9611288dfba543⋯.jpg (61.87 KB, 640x640, 1:1, mickey.jpg)

>>15716806

>i do remeber there were a lot of people who fell for the gamejourno scores

then why did you just call it free


b3fbe6  No.15716826

>>15716806

Steam's return policy was due to Valve getting in trouble with the EU over not having one. It had nothing to do with Gone Home.

And by all accounts, Gone Home was successful. The entire Walking Sim business model is built around the idea that these kind of games can be made with very small dev teams due to the lack of complexity, yet can still find an audience thanks to a combination of people who hate playing vidya with actual challenge to them and the pretentious sort who think these kind of games have more artistic merit to them.


5611a2  No.15716860

>>15716821

it happened like 3 years ago anon, my memory ain't that sharp about stuff i cared so little about

even >>15716826 corrected me on the origin of steam's return policy, i remeber Gone Homo was mentioned a lot when people talked about the steam return policy but little more

besides, gamejourno scores had nothing to do with pricing

i had a friend who was a fanboy of jumpscare memegames, he pirated gone homo expecting a jumpscare at some point and he felt scammed out of precious 20 minutes of his life that will never come back… at least he didn't pay 20$ for it


d16504  No.15716921

>>15715807

There are people who are gay and lesbian. Having some sprinkled inconsequentially throughout a game world just makes it seem more real if you ask me. It reminds us that aberrant human beings and degeneracy exist in this world and helps further cement the idea that the world you are viewing is not a perfect one.

There is a good reason to include people from specific demographics other than pushing an agenda. Not to mention that since you're dealing with fiction, homosexuality can be included free of consequence unlike reality where there are quite real consequences to someone partaking in a homosexual life style.


d16504  No.15716952

File: 891ae272002b65a⋯.jpg (84.8 KB, 824x579, 824:579, 1525835322706.jpg)

>>15716923

You got banned because you're an obnoxious faggot and all of your ideas are unfounded.

>Love interests

There are no love interests, this a Igavania style game, not some Persona 4 weebshit. If you feel anything resembling love for characters in the game, that's on you, not the game.

>The only sexy girl in the game is shown to be a decadent whore

Once again, if you feel anything for these literal insects, that's on you, not the game.

>Black beings fight off and eradicating white benevolent force that was to bring peace and prosperity into medieval shithole

Wow, you didn't play the game at all did you? You fucking double nigger. It's just a simple color dichotomy to indicate who is on who's side. And the ACTUAL reason the being is white is because it was a FALSE god. Benevolent gods are usually associated with the color white because in the majority of cultures, white is an indicator of purity.

But it's all for a subversion of expectations as the god is only pretending to be a benevolent being and was actually trying to assimilate everyone into totalitarian mind control. All the orange goop that makes shit explode and causes you to have to kill once friendly creatures, is a direct result of that god's true intentions.

>Blatant transgender character

I already swatted this argument down when you made that thread that got you banned. It's not a transgender character, it's just supposed to be an ugly fat lady with a masculine voice to amplify the ugly factor, dumbass.

Christ, nigger. You're so fucking obsessed with this shit that it's embarrassing. I bet you don't ever leave your house and believe that all of humanity is out to get you.


5b5b97  No.15716954

File: af3208cb97c6e57⋯.png (74.34 KB, 310x215, 62:43, ClipboardImage.png)

>>15716923

The transgender character is just false anon. Seriously. It's a fat female bitch with massive lips. Everything about the last point is just autistic. you're on about Salubra right? I remember another anon getting angry because her lips looked like a fucking beard when they really don't

It's unlikely that the black vs white beings were being portrayed that way, you just see it that way.

>love interests

it's not a fucking romance game, it's about a bunch of bugs, bugs aren't known for being sexy and most definitely not known for being slim and nice to fuck.

>sexy girl is a decadent whore

I don't know much about that, gib proofs.

>1st pic

You don't seriously expect to be taken seriously when you assuming you screencapped your own posts for some reason say that.


318b14  No.15716961

>>15716860

The thing with Gone Homo is that the game could be completed in less than 2 hours, so people could buy it, play it in it's entirety and then refynd it no problem. It's an argument game journos and others made against the refund policies.

>>15716923

Oh look it's this nigger again.


19c0f8  No.15716972

>>15716921

>There are people who are gay and lesbian.

And we should hang them all


3549c0  No.15716984

>Why do these people keep making games for nobody and then suffer huge failures?

Because for the first time in their privileged lives, they can feel "victimized." Because, in the world of the shallow executive, a product that doesn't return profit is just as devastating as actual trauma would be for any real person with a soul.


5b5b97  No.15716995

File: be7979420c4e303⋯.png (403.71 KB, 1082x529, 1082:529, you.png)

>>15716980

I've heard a few irl women speak like a man, they're not transgender they have a weird ass throat condition. Maybe the BUG has some sort of fucking BUG infection that causes the FUCKING BUG speak all demented and shit.

try replying to >>15716952 as well, he has a better argument than me anyway

Congrats on completely dismissing the rest of the post as well


cd1e68  No.15716998

File: 63136c5c00a4198⋯.jpg (1.11 MB, 1080x1525, 216:305, 1447065639367-0.jpg)

>>15715751

Doesn't make a lot of sense for castlevania

>Classicvanias, games with tight controls and platforming with an overwhelming difficult but high reward

>Success

>Metroidvania, kind of casualized, focused on exploring

>Still a success

Explain that.


be0c2a  No.15717007

>>15716972

Lesbians are okay when they don't live in a shitty society that inspires them to do shitty absurd stuff. Gay men are shit though, they've done bad things like raping war prisoners, prostituting boys, and spreading AIDS. That Abu Ghraib shit can't be forgiven. I rarely see lesbians raping or prostituting other women.


d16504  No.15717010

>>15716998

All a [Insert Prefix Here]vania game needs for people to play it and be successful is a good sense of progression. If the way you play the game at the end is more interesting than the way you play it in the beginning, that's all it takes.


5611a2  No.15717039

YouTube embed. Click thumbnail to play.

>>15716923

>love interest

wut? i know people fap to hornet but who the fuck is the tumblerine?, the charm collecting slug?

>sexy girl

who? the butterfly ghost at the opera house? that crazy noble that lives east to the city?

>story about black beings erradicating white benevolent force

the story is about a monotheistic deity stupidicing a once advanced society created by a PALE KING AND QUEEN who are then forced to used a chaotic force of primordial darkness from ancient times in orther to stop it

>tranny sales man

again, who? the fly nailsage? the married cartographer couple? the lonely cuck in fungal wastes? the relick collector? the old nail smith?

you're retarded anon

hollow knight even has a not at all subtle jewish banker who scams you of all your shekkels until you shake him up in the whore house


80038f  No.15717045

>>15716998

It still retained just enough to appeal to CV fans.

>Sick music

>adventuring through horror tropes in levels with good design

>cool main characters

>somewhat stiff control schemes that are made by design rather than negligence to be honest I suspect the opposite in the metriodvania case since very few characters in them are enjoyable to control, and the backdash is just about the stupidest move I've ever seen in vidya despite looking sick

>still has outlandish elements and lighthearted shit scattered around the place

Look at Lords of Shadow though

>Game takes itself way too seriously

>Music pretty much non existent

>Gabriel Belmont is a fucking tard and his motivations and story for becoming Dracula couldn't be worse

>In Mirror Of Fate's case, level design could very well be one of the worst, if not the worst in level design's case, in any metroidvania and outright being a shit game, and LoS2 being unfinished, being shit to play and having little to no cool locations to go through

Honestly LoS wasn't that bad outside of the not Shadow of the Colossus bosses(those were awful).


1a435d  No.15717097

File: 76a7d1bafc63fe2⋯.jpg (195.34 KB, 1200x900, 4:3, 76a7d1bafc63fe29a2e1264b38….jpg)

>>15715751

You're not taking the history of the industry into account with your analysis. Since the mid-2000s many big game franchises have been about trying to draw in more people and trying to make games more mainstream as a medium. The flops you are referencing are essentially a misguided attempt to draw in a new audience. The "new school" of college hipsters and also cucks like CliffyB that abandon their old methods are convinced that if they make the same game, but more casual and with gratuitous social justice fanservice, it will draw in a "new" audience of women and minorities. They are too blinded by their own Marxist brainwashing to accept that men and women, statistically, have very different tastes, and that even goes for different races and cultures to a lesser extent. Consider Jap publishers are often on the other side of the spectrum, changing their games way too much in a misguided attempt to appeal to "the Western demographic." They understand the core concept but fuck up the execution. Fucktards like Obsidian fuck up both. Ironically Nintendo is probably still the best at drawing in a totally diverse audience and they haven't really changed much of anything about how they make games.


5611a2  No.15717100

>>15716998

castlevania switched from one beloved subgenere of plataforming with a lot of fans to another beloved subgenere of plataforming with a lot of fans

that's why it was a succes.

vesides with a name like CASTLEvania the game was beggin for a huge maze like dungeon

i'd like it more if it was more metroid and less action rpg though

there very few places in SOTN that required movement avilities to reach


1a435d  No.15717105

File: 8bffd006fc02cde⋯.jpg (30.05 KB, 220x311, 220:311, 220px-Resi4-gc-cover.jpg)

>>15716998

It was a turning point for the franchise but it still appealed to a lot of core audience members. Consider also this game.


ce278f  No.15717114

>>15717105

RE4 misses the point of the entire RE franchise, but it's such a masterpiece that it really doesn't matter.


a3fbcc  No.15717216

>>15716998

>Metroidvania

>casualized

>several times more mechanics and combat situations

>casualized

Huh?


1a435d  No.15717240

>>15717216

It was easy as fuck.


cd1e68  No.15717244

>>15717045

>LoS

Good point there.

>>15717045

>to be honest I suspect the opposite in the metriodvania case since very few characters in them are enjoyable to control, and the backdash is just about the stupidest move I've ever seen in vidya despite looking sick

I like Juste's ability to dash forward. If the game was done taking that movement in consideration the game could have been sickening fast and enjoyable. That reminds me, I haven't finished the netflix show but I know Sypha and Trevor ends up together, so maybe that will open a path for Juste in the next season or something?

>>15717105

>>15717114

Jesus christ, don't remind me. RE4 destroyed RE franchise. In Castlevania's case, Metroidvanias kept spawning but you still saw a good Classicvania being done here or there The adventure Re-Birth while also improving on SotN formula in the following games literally every game after SotN. RE kept getting stalled as a shitty third person shooter ever since 4 and it literally didn't improve in any way while Code veronica was an improvement on the original trilogy plus REmake being highly praised but they decided to stop doing their classic versions of the game. Jesus. And then there's REVII.

>>15717216

I love metroidvanias, probably my favorite genre, but actual metroidvanias, not the metroid carbon copies. But to say Metroidvanias are more complex than classicvania is retarded.


9599bd  No.15717250

>>15716954

I don't have too much invested in the issue because I don't particularly care about hollow knight one way or the other. However, I definitely thought the lips in your picture were a beard at first glance.


318b14  No.15717255

>>15717105

RE4 is a weird case of having an audience that likes a certain thing, then completely switching it up for no fucking reason and then managing to make such a good game that both the core audience and the mainstream end up liking it. I think Duke3D and MGRR would fall under that same cathegory too.


72f6f8  No.15717256

>>15717007

>Lesbians are okay when they don't live in a shitty society that inspires them to do shitty absurd stuff.

>IT'S SOCIETY'S FAULT THAT I'M A MENTALLY ILL GENETIC DEAD END LIVING A MASTURBATORY LIFESTYLE THAT EVERYONE MUST ACCEPT AS NORMAL

Insane dyke detected. You lot are just as bad as faggots because although you may not go around "raping and prostituting" as you put it you most definitely get a kick out of beating each other like drunk boxers and raping societal and familial foundations like the rest of your degenerate ilk. Dykes are arguably worse than faggots because faggots only give each other aids whereas dykes give your whole society pozloads and get a free pass to do so.


19c0f8  No.15717259

>>15717007

>Lesbians are okay

Lesbians aren't even a thing retard. Women cannot deny cock.


80038f  No.15717267

>>15717244

I loved Soma's dash near the end of AoS but it's such a shame it came so late in the game. As for the series, I haven't and to be honest don't have plans to watch the second series. From what clips I managed to watch the animation looks pretty choppy and I can't bother if I'm being honest.

I'd say metroidvanias are more bloated(in a good way, if that makes any sense) and less focused than Classicvanias.


94961a  No.15717393

>>15716735

>I did recently a kill all the niggers run of Fallout 2, the only way to sneak kill is with explosives

>and if you kill a nigger the whole town attacks you

Super stimpacks, anon. Super stimpacks.


cd1e68  No.15717557

>>15717259

Women cannot deny sexual pleasure and they are more aesthetically pleasant than men, with less effort at least. That's why straight women are more open to homosexual relationships than straight men.

>>15717267

That's why that kind of abilities are given to you towards the end to make backtracking easier. The game would be even easier with it from the beginning.

And don't get me wrong, I know exactly what's good with metroidvanias. It's a case of the more the better regardless of quality.


59be67  No.15717641

File: 463bc57fbe9fcb1⋯.png (23.09 KB, 640x400, 8:5, 1819558-duke2d.png)

>>15717255

How many people even knew that there were Duke Nukem games before 3D?


be0c2a  No.15717649

>>15717256

>being depressed means getting a kick out of it

>not marrying men is raping societal and familial foundations

>all lesbians beat each other up

>worse than aids

wew

>>15717259

Women evidently deny the cock. No woman marries anyone without good looks, high status, or wealth. Penetrative sex isn't very comfortable or as enjoyable anyway. Only porn addicts like you are obsessed with dicks, homo.


be0c2a  No.15717657

>>15717255

RE games never had any deep gameplay. They have simple puzzles, simple story, and shallow combat.


481fab  No.15717659

>>15717649

Demanding and getting the right to adopt children is raping society.

You can depict lesbians any way you want in video games. Usually it's idealized, but it's fantasy. Reality is ugly.


d50682  No.15717664

>>15717649

we know your a dyke already


be0c2a  No.15717671

>>15717659

>Demanding and getting the right to adopt children is raping society.

You're generalizing dykes.

>Reality is ugly.

Applies to anything tbh, nothing's perfect.


190c55  No.15717698

>>15717216

Did you not think that Sympony of the Night was easier than the NES or SNES Castlevanias? More options and leveling up made it way easier.


cfded0  No.15717714

File: 0cf58ca7b5938f8⋯.png (191.34 KB, 500x281, 500:281, 0cf58ca7b5938f80303162cde3….png)

>>15715751

Publishing is tantamount to gambling.

Publishers want to win big by reaching the largest target audience they can.

Many want to win even at the cost of sacrificing their safer but smaller bets aka the turned away portions of the established target audience.

Some publishers are big.

They take big risks and reap big rewards or big losses, but they can take those losses and still net good PR if nothing else and a defense in the event anyone criticizes them.

Maybe they win big and just coast on their NEW safer bets, ones that are now the vastly more lucrative broad casual apathetic audience.

Some publishers are small indies.

They can muster all they have and place whatever bet they want.

Maybe they make Gone Homo (and get a lot of free press from shitbag journos) or maybe they make Sunset.

Maybe they make 5 Nights at Freddie's (and get a lot of free press by every popular jewtubers) or they make something without jumpscares that nobody cares about.

I believe Undertale would still be successful even if you took out all the tumblr pandering, but probably not as successful. (on account of all the substantial free tumblr press it got).

Pillars and Lawbreakers I believe inversely would still be complete pieces of shit at the end of the day even without their pandering.


047f5c  No.15718175

File: 0ce8cfc618b0a1f⋯.png (24.42 KB, 640x452, 160:113, 0ce8cfc618b0a1f48d21480a83….png)

>>15715751

It's literally (((benevolent benefactors))) giving the top people in the industry kickbacks so they will push their agenda for them. See: >>15716457 and >>15716605 /thread


47c2e2  No.15718321

File: bbb0c2f80677078⋯.png (403 KB, 1269x410, 1269:410, Rage.png)

>>15715751

Being reminded that everything you love turning to absolute shit it the worst kind of pain possible OP. Things weren't perfect then and now seeing these fucking make the same mistake again time after time after time is just soul crushing. I'm not sure as to why I still cling to hope after all the shit they pulled. Honestly I don't even what's gonna happen after all their shit keeps piling up. I hope they drown in their worthless pile of trash but part of me believes they'll get away with it. Normal niggers always let them get away with it.


9fb6aa  No.15718576

>>15715751

The best explanation is to blame stockholder. As much as it disgusts me to admit, Jim Sterling had a point when he pointed that the current AAA model is unsustainable do to its utter commitment to pleasing stockholders.

For the fags who don't know, stocks are essentially tiny percentages of a company or business. When you buy stocks, you invest in that company and get a percentage of profit. (A small percent based on the amount owned.) In addition, because they own a percentage of the company, they have some input in the actual decisions it makes. The main reason people buy stocks however is because the price and value of stocks changes based on the value of the company. A value determined by how well the company is doing financially. Its standard practice to buy into small companies and/or companies with potential and make massive profit when owned stocks increase in value. A speculators market on steroids.

The fuck does this have to do with gaming you may ask? Simple, many of the AAA companies have large portions of their company in the stock market and depend on them to pay for the absolutely bloated budgets for their projects. But as said before, stockholders don't care about success, they care about GROWTH. A stockholder only invests if they feel they can get a profit. That means that each game needs to make more money then the last. Earnings need to increase. So on and so forth.

However, the gaming market has plateaued since the ps3/360 days and few new gamers are entering the scene. The only people in the currently established gamer audience either can't afford the current systems, or refuse until their specific niche is met. Pc has a vast swath of gamers, but piracy represents a risk no investor wants and combating it is more trouble than its worth. (Mind you devs don't care since they know pirates likely wouldn't buy the game anyway and if the game is good, gamers will support it.) So that leaves two options. Find a new audience and add them to the existing fold, or find ways to increase costs for the existing one.

Both options are dumb and don't work. For the former, feminist and other outsider audiences have conflicting tastes with the established audience. You can't have both, but they NEED both. SO they try dirty tactics like inserting feminist and outsider politics into established franchises. In theory, the changes will attract the former and brand will attract the latter. In practice, neither are interested or only one group is which defeats the purpose.

Hence why most AAA gave up with politics outside of a token effort and focused on the later option of milking their established audience dry.


95f0d7  No.15718882

File: 3bbc1fcfb420d3a⋯.png (703.59 KB, 1876x4500, 469:1125, b9627924112eeca6dbf2b1cd9f….png)

>>15715800

>They would unlock half the consumer population

If only you knew that is exactly how trans bullshit started

TL:DR , making beauty a set of standards that don't relate to genetics and can be bought:Big ass/tits/lips ,and realizing that you can sell that to men just as easily


95f0d7  No.15718908


bb64f7  No.15718925

File: 146c3362a3ff519⋯.jpg (446.78 KB, 800x800, 1:1, 1502856918703.jpg)

It's almost like if they just focused on making good games they would sale just the same if not better than all this focus testing tier bullshit to appeal to idiots who didnt even play games, but I guess the focus test doesn't tell you that much, they don't test for faggot tumblrites who don't actually buy the games they bitch about


47c2e2  No.15718992

File: c0709d17b76473d⋯.png (181.79 KB, 876x756, 73:63, Batter.png)

>>15718925

Kikes think more on short term gain rather then long term sustainability. That's why shit's burning even more so since the last few years.


4b0e99  No.15719006

>>15718882

Retarded premise for that larp, first came the destruction of feminine qualities beyond the physical, so of course what is left to focus on is the physical attributes. Materialism is a lot older than marketing.


1a435d  No.15719040

>>15717641

>>15717255

I did, although to be honest I never thought the Duke Nukem side scrolling games were particularly good examples of the genre. I appreciated that Manhatta Project attempted to go back to the franchise's roots but it wasn't a good execution.


95f0d7  No.15719086

>>15716105

>how the current generic AAA title is a low risk investment.

It isn't,propaganda is almost always made at a loss,but they get funded by (((private sponsors))) and other jews to keep creating it


e52030  No.15719095

>>15717641

the same people that get worried about shooting crates to find that it was full of coke cans and has now exploded everywhere. This game has scarred me for life.


b34cbf  No.15719129

File: f574118665c7e1e⋯.jpg (51.29 KB, 784x652, 196:163, bone.jpg)

>>15718576

Everyone here knows what stocks are faggot

>gaming market has plateaued since the ps3/360 days and few new gamers are entering the scene

There are plenty of children and adolescents entering the market right now into the fortnite craze just like when minecraft was popular. It means shit that they have no money because their parents do and probably play games themselves.

>Find a new audience and add them to the existing fold, or find ways to increase costs for the existing one.

>Both options are dumb and don't work.

The industry is currently and successfully doing both. In fact, casualization and monetizing schemes are the two biggest threat to games currently, please lurk more before you post something this misinformed again.


4b0e99  No.15719167

>>15719129

>casualization and monetizing schemes are the two biggest threat to games currently

No, they are what will recreate the niche market composed of people who like complex games that used to exist by corralling all the fools into their addictive hamster wheels.


ee28d4  No.15719188

>>15718992

>Kikes think more on short term gain rather then long term sustainability.

dont know about that


b34cbf  No.15719221

>>15719167

>games currently

>currently

Read my post. I have no doubt it will come back around, but from where I am sitting that is a decade or more down the road and has little bearing on my entertainment right now.


4b0e99  No.15719275

>>15719221

Great opportunity to diversify your interests by trying less known genres. Also, considering many groups want to use games as a propaganda platform, I'm happy if games that are popular are soulless cashgrabs empty of narrative, better than the alternative that "games are art" people tried to push.


c8f9cc  No.15719295

File: f97d9b58d04954c⋯.png (19.69 KB, 240x160, 3:2, sakuratrickplot.png)

File: 0e45a2dfd29df03⋯.jpg (51.44 KB, 640x480, 4:3, book2.jpg)

File: 6fa5dd44839a72c⋯.jpg (911.68 KB, 2452x1912, 613:478, 1389074145956.jpg)

File: 2ab1db6dbaf139a⋯.jpg (438.07 KB, 1920x1080, 16:9, 460120_screenshots_2016071….jpg)

File: d59df74bdf1d2fe⋯.png (511.55 KB, 800x480, 5:3, trailsofyuri2.png)

>>15715926

This. Nipponese games feature cute lesbians all the time. People who play video games love them since they're allowed to be funny.


47c2e2  No.15719364

File: 2f168335ab2e672⋯.jpg (21.3 KB, 236x341, 236:341, 7d65c0b8832104c861ad1c7e76….jpg)

>>15719188 (Checked)

Are you new here or something?


ee28d4  No.15719408

>>15719364

if they were just kamikaze cash grabbers who cant plan they wouldnt exist


f451f1  No.15719414

>>15715751

The executives who make these decisions get paid millions regardless of whether or not the company succeeds or fails.


b34cbf  No.15719421

>>15719275

Really? I figured that "games as art" indie devtards have a higher chance at producing something interesting than AAA companies anymore. Progressive messages and writing aside (there is simply no way to avoid it anymore), artsy passion projects from smaller dev companies are more likely to move the medium forward.


d562fa  No.15719715

>>15716457

I'd love to believe in such things but I can't just force myself to, still a nice principle to live by though. It seems more likely that any industrialized art form (for the lack of a better term) is just shit. Music, films, games, etc. These things were never meant to be made by a large corporate entity, even having a big team is already stretching it. Craft should be personal, and how can it be personal when there are not only thousands of people working on it but also a whole committee dedicated to making a product that will satisfy the majority of people.

>>15718321

>image

>masses know better

Yeah…


b6a5c5  No.15719719

File: 411fa1b26189496⋯.jpg (542.24 KB, 1600x1000, 8:5, 1495333248460.jpg)

>>15715785

Hey man I fucking loved Alice 2. Hysteria mode is the shit.


1e128f  No.15719958

I wonder how much media fallout would be generated if someone made a FPS where you customize your own gun-loving American who is going to literally killing left-wing ANTIFA goons who are trying to take your firearms like some kind of horde shooter.

Or a game where you're a white Swede trying to escape a literal Swedistan that's overrun with Jihadist immigrants, complete with hyper-hostile No-Go zones and subtle nods to Sweden's viking roots as something not only positive, but maybe even essential to your survival.

And then, with such an outrage, how many people would try it out simply because the media hates it so much?


4c9868  No.15720103

File: ebe7967632ba647⋯.mp4 (5.53 MB, 480x360, 4:3, Frank_Zappa_-_Decline_of_t….mp4)

>>15715782

They go after the female market, but these companies forget that they are competing with a lot of other things for a woman's money. A woman will spend $400 on a dress that they will wear once, while a guy will expect that to be an investment. So, it seems brilliant to go after someone will so much money to burn and such poor decision making skills, right? Well, you have expensive clothes, expensive make-up, more expensive hair care, and all the other bits and bobs that women spend their money on, and the other important thing is that all these things also take up time. So you are competing with things that would be a higher priority to women in both time and money. Which is why you don't see as many games that target women do well outside of the very casual genres. Investing a lot of time and money into that will probably mean they go without the things they consider a necessity.

>>15715801

Ignorant money men are fine as long as they just say "fuck it, we'll risk it" and invest less in individual products but diversify their investments by having more products. Now we got people trying to dictate the market, force shit down people's throats in the form of propaganda and trying to force corpses to fly through sheer marketing. Plus the various private investors that keep shit going long past its expiration date.


ad9213  No.15720129

File: 6b3b937bf7a23c3⋯.png (702.91 KB, 917x746, 917:746, a247a5bab81a36aae3320aa207….png)

File: 3a0eef84d73be90⋯.png (5.78 MB, 2000x2858, 1000:1429, yande.re 420793 minust no_….png)

File: 3eddea581ee2d18⋯.png (5 MB, 2000x2853, 2000:2853, yande.re 420794 blood bloo….png)

>>15715807

>featuring gays, lesbos, and such

>no political agenda

Correct.


e567d0  No.15720541

File: 8e68f5fabd0b59a⋯.png (149.38 KB, 828x801, 92:89, ClipboardImage.png)

>>15716273

>Things like TumblrTale aren't entirely SJW as they rely on degenerates to be part of their demographic, as they just love furry shit and decent world building where their OC can live in.

Undertale's saving graces are that 1) it's an actual game with shit to do other than walking around aimlessly, even if they're not super original 2) it was in development for a much longer time than any walking sim 3) it was marketed to the same people who ended up buying it, unlike walking sims who are clearly for socjus but are pushed down the throats of people who want to play a game and 4) people can actually RUN Tumblrtale on most computers, which by itself is almost a miracle, given that even the dumbest indie game is afflicted with a shitton of problems due to the people behind the games not being able to code at all or even worse just using a resource expensive engine.


f8c9c5  No.15720562

>>15720541

Toby can't code his way out of a paper bag either, but at least he kept his scope aligned with that fact.

Similarly, Game Maker is a "bad" engine because it scales terribly, but for something simple like Undertale that doesn't matter.


e923b9  No.15720668

>>15720103

Adding onto that about the female market: Women inherently have an interest in beautification. It's a female trait among most mammals. Video games appeal to guys because displays of skill are a drive for men, again another common trait across species. The men try to impress the women and the women try to make themselves good enough to be worth impressing. You need to tailor make a video game to appeal to things women like doing.


be0c2a  No.15720849

>>15720806

Yuri is best and anime/manga/japgames without yuri are fucking worthless.


ee28d4  No.15720925

>>15720915

thats a pretty gay thing to say


4b0e99  No.15720958

Yuri, like yaoi, is for people who feel themselves so hopelessly removed from the possibly of having a male-female relationship that they can't identify with it at all and instead seek a hyper-idealistic depiction of masturbation.


1303c1  No.15721046

>>15721032

good. women are fucking trash and a bother to be around. they are constantly being retarded and annoying like children as if they couldnt just shut the fuck up for a moment and enjoy the silence. fuck women


1303c1  No.15721102

>>15721057

there is nothing wrong with chronic masturbation unless you are into /x/ broscience shit


b46fdb  No.15721147

>>15721057

Not by itself.


ba5cce  No.15721151

>>15721102

You might as well drink as much soy as you can and have the same result.


1303c1  No.15721184

>>15721151

>believing the soy broscience too

tell me how soy is harmful, best in accredited studies instead of some online larp from nobody with qualifications to claim these things


2147a4  No.15721202

>>15721184

Well for one thing, it apparently makes you hate your own race. I'm not claiming to be a professional on the matter, I'm just capable of pattern recognition.


5c70e4  No.15721275

>>15719719

I loved it too, but the game can be pretty mediocre at times.

Platinum developed remake when?


2147a4  No.15721341

File: 368c4f2cafe30d1⋯.jpg (69.57 KB, 673x1024, 673:1024, 368c4f2cafe30d16b04e667236….jpg)

>>15721319

This is no meme, my friend. This is real life faggotry


5c70e4  No.15721420

>>15716563

he's talking about the comics, the movies are entirely different.


a2e46f  No.15721428


7bb933  No.15721449

File: 3b6d5ab7b327aaa⋯.pdf (333.3 KB, Soy 1.pdf)

File: 6e750bf46e9c4dd⋯.pdf (283.47 KB, Soy 2.pdf)

File: b60f97615c88401⋯.pdf (1.58 MB, Soy 3.pdf)


7d7845  No.15721508

>>15720541

WHY NOT JUST LOGICAL OR THOSE CONDITIONS GOD DAMN


f8c9c5  No.15721581

>>15721508

That doesn't work because he's using strings, not separate variables. Really he should be using bitfields and either arrays or enums to change that entire ifelse block into two or three lines of code that also happen to run tens of times faster because they're not doing fucking string comparisons.


47c2e2  No.15722826

>>15719715

The masses aren't that sharp but even they can learn albeit at a very slow pace.


047f5c  No.15723036

>>15719408

Their weakness is greed. They come up with the most long term intricate plans, but in the end they always bite off more than they can chew and have to start over.


bf23fa  No.15726878

>>15719408

>>15719414

>>15719421

>>15720103

>>15720668

>>15723036

Econfag here.

The core problem with the gaming industry is very simple. So why do you have SJWs taking jobs in established developers and publishers, and moneymen being greedy? Intellectual property lets them get away with all of it. What IP does, is function as a monopoly over franchises. And with every monopoly, you can just nickel and dime everyone forever, and people will complain, but as long as the money's coming in, it's of no relevance. Where else are consumers going to get the latest installments of their favorite franchises? It also encourages hit and run tactics, where games are hyped up only to be massive disappointments on launch.

If you take away IP, you bring back competition to an industry whose success was predicated on being far more competitive than television and Hollywood, surpassing both. After all, how many games were based off of mods? How many games take most of everything they have from past ones, in terms of visuals, gameplay and plot? And if you think everyone's just going to make Mario or Call of Duty games, note that there's a certain point where people get sick of them and want something innovative. There will be devs to cater to that demand.


21a67d  No.15726913

>>15716921

There are people with down syndrome, too, but I don't want them in my video games.

>It reminds us that aberrant human beings and degeneracy exist in this world and helps further cement the idea that the world you are viewing is not a perfect one.

Leaving aside the object-level question of whether you're right about homosexuals (you mostly are, though in fiction it can be different) you are exactly the kind of person who is fucking up the world. Injecting ugliness into everything because it exists in the world and you don't want anyone to forget about that, ever, even for a short period of time. Fucking kill yourself.


047f5c  No.15731043

>>15726878

So what you're saying is. The sooner Disney goes belly up (Which they currently are on track to do) and their lobbying for copyright extension laws ends, we win. Am I reading that correctly?


cff9b8  No.15738209

>>15715751

They think that because casuals are a bigger market they should always be the target.


14ff8e  No.15738313

>>15731043

They are really? That's great new's got a source.


fc6bae  No.15738507

File: 4d4221c734df84b⋯.png (235.22 KB, 678x208, 339:104, Alice Philistines.png)

>>15715760

>Post more Alice


08bf33  No.15739157

>>15715761

Game developers don't enjoy video games. Haven't you been keeping up with the memes?

>>15715785

>But you will never make a huge and beautiful game on your own.

Because people with money don't want to finance games you want to make. They want to finance games that sell what they want. And lately games have been selling their ideologies, microtransactions, or whatever Jewish plot because that is what the venture capitalist, aka money launderes, invest your game to do. This is why kickstarter success stories are scams or pozz. This is why investors and publishers in private traded companies dictate is in your product. You don't make big games because you want to. You do it because that is what you are paid to do. Good games can sell, sure. But marketing and investors are not interested in selling good games because they're interested in selling social justice.

If you want to make games you want then simply cut your connections, because connections cost money, learn to compose, learn to art, learn to program, and make everything by yourself in a small project you have full control over. It will not be big but will be all yours. If you cannot do all these things and you're not already in the industry then you never will be because affirmative action will kick meritocracy out. If you're straight, white, and male with the right skills then the industry has no interest in you unless you castrate yourself and fuck other men.


08bf33  No.15740428

>>15739630

>CIA nigger response.

>TOR

Fuck it. I'll bite anyway. You can work for yourself and not for the games industry. Video games are a product for luxury. So use your luxury spare time if you have it to make them yourself. Don't expect /v/ to buy games either because /v/ pirates everything. But show you have the aptitude to put together a complete project without connections our crowd funding and you will get a following who may help expand your business.


3f9c7c  No.15742566

File: 0c4f4bf6c02ba02⋯.png (66.68 KB, 581x390, 581:390, Japanese sales for current….png)

>>15715751

>SC, a franchise for waifufags

>Fanservice increased,

>massive success

Yeah, let's not get ahead of ourselves. Also, SoulCalibur wasn't for waifufags but casuals ever since III that introduced character creation and had loads of single player content. Bamco just thought that your dick wouldn't let you see how little they added in content compared to previous games like barely any new stuff for said character creation, a worse weapon master mode, even less pre-renderd cutscenes than SCV and holding of a mainstay character as day-1 DLC that you can only get as part of a bundle that you don't know what comes besides her (and now, 2B).

Well, considering they didn't add much, they probably didn't spend much either, so maybe it was a success for Bamco right.

>Lawbreakers, game for hardcore FPS fans

>feminist agenda and gender neutral bathrooms

How bathrooms are in any way incorpored into a FPS game? The only reminiscence I have is that Goldeneye stage.

>>15715785

Yeah, the one reason I don't regret buying the Alice 2 for my PS3 is because the first game comes as an extra so I could just replay that one.


d16504  No.15742862

>>15719188

It's universal truth, dude. Even normalfags who don't want to be anti-semitic say it. "Big business is too focused on short term profits and it's screwing our economy" I hear this sentence all the god damn time from my normalfag relatives. Even normalfags know the kikes are ruining everything, we're just the only ones brave enough to say who it exactly is.


179f0b  No.15743450


179f0b  No.15743485

they don't understand it because they never got games as we do. that's why a dolt like fargo clings on to his bards tale shite, not realizing no one wants to play that shit.

or you have the muttlets and their kike gaming, shoehorning homos and niggers in everything, starting with skyrim and ending with everything else. nothing of value lost.

or you have the suit companies like ea and ubi, pumping massive $ into casual shit focussing on the latest graphics hype so that at least the consoliderps larp it up and you make a buck of those.

or you milk the online fools and micropenisers, with nu-game garbage like fortnite which is the equivalent to ebola and aids in end stadium. kill it with fire.

it's a medium where braindead suits get to make the decisions, and the end result is pokemon in a fallout world with a hefty dose of nwo-aids


179f0b  No.15743527

it's going to get a lot worse. best to get out now, or at least find a niche where you are safe from the commie invaders


179f0b  No.15743544

gaming will likely collapse anyway because of that. there will be the full blown nwo propaganda games and their drones, but they will be few and not enough to sustain a business. the masses will reject that shit and go elsewhere


179f0b  No.15743561

the only survivors will be the suit companies and their audience. games like

https://www.xrel.to/game-nfo/1703334/Shadow-Of-The-Tomb-Raider-CPY.html

et al. a crap of 100 on your hd, if you are so inclined.

i guess i'll be going minesweeper instead


a8b12b  No.15744122

DoS2 had quite a bit of SJWism injected into the game.

The gay paladin for example one cannot be gay and a paladin the two things are mutually exclusive as one is inherently evil.


7c4aa5  No.15744162

File: aaca81ff9125052⋯.jpg (213.29 KB, 973x768, 973:768, xg1IiRH2PCxyjl8mHkKED0EtQ2….jpg)

What would a woke modern era flight sim developed by swedish feminists and their diversity hired refugee interns be like?


a8b12b  No.15744174

There was some other fuckery in DoS2 I think regarding Sebille she just puts her needle into your neck with no skill check at all and you have to ask her to let you fight and not be killed.

This was a really bad way to introduce a character. She was quite sweet and had an amazing sex scene though I was surprised how well written that was at least.


139a9c  No.15744227

File: 026e5dfc4283b95⋯.jpg (290.06 KB, 1280x1442, 640:721, holy fuck.jpg)

>>15744162

Airlifting rapefugees on a shitty, barely-airwothy Airbus.


011c67  No.15744317

>>15731043

>>15726878

You would need to take away IP almost entirely, to the point where someone other than valve could have officially released "half life 3" within a couple of years after half life 2. In this environment valve would have needed to compete with their competitions version or gtfo.

In other games, it also means that when EAWare released their deeply flawed version of Mass Effect 3, some other company could have made the exact same game but better. While fans might argue about canon, it means that a "good" version of ME3 could exist, rather than simply being completely dominated by EA preventing anyone from ever improving on their garbage.

Of course, in a "no IP" world, companies would have to jealously guard their source codes. Anyone attempting to re-create a game would need to do so from scratch, and it's possible that laws would still prevent simply modifying and selling existing code, which I think is reasonable. It's one thing to take someone elses IDEAS and use them as your own, it's completely different to take their work output and claim it yourself.


af54be  No.15745753

>>15720103

This video really does sum everything up, doesn't it? Music, movies, books, games, whatever you can think of, this video sums up why they've all gone downhill these days. I share it with every potential normalfag I know, and they all agree. Trust me, anon, there's a lot more people like us out there than you think.


7764aa  No.15747104

>>15715751

>Undertale, game for furries and tumblrites

>furries and tumblr cliches

Would you elaborate on that?


add859  No.15747107

Aside from indies this won't change. Every company wants both the target audience and the expanded audience. For every 10 fails there's one success and those that do succeed do really fucking well.


d6aa10  No.15747527

File: cdd942c79352b33⋯.png (663.78 KB, 852x429, 284:143, don't.png)

>>15715807

>anime poster is retarded

nothing new here




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