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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 0e0d8143b833a0e⋯.jpg (104.9 KB, 606x916, 303:458, 229.jpg)

c1e62d  No.15677602

I've seen people say that realism was what made modern videogames boring to play, and while it's pretty true, it's too specific and leaving out a bigger detail: Games taking themselves too seriously to look realistic/mature/immersive/cinematic/relatable/whatever other pretentious shit.

I think trying to be taken 'seriously' is what's holding vidya from being fun again, because then designers are too shy to reveal their ideas to the world and choose to stay in line with real life logic like the hundreds of games before theirs.

It doesn't have to be kirby-tier stuff either, even the people on this board who like dark games with mature ambiance like Deus Ex, Morrowind, 7.62 High Calibre and S.T.A.L.K.E.R can appreciate them more due to other minor silly unrealistic stuff inside the games.

I'm talking about shit like:

>only one type of enemy because there's no aliens, demons, monsters, superhumans or giant robots in real life, and also no boss fights because that's '"too gamey'"

>97% of weapons are Rifles and Pistols (that aren't even viable for 99% of the game), everything else is almost non-existant/useless because assault rifles are edgy and the most used weapon in armies

>only options for movement are walking, running and driving vehicles

And i'm not even saying these kinds of games are realistic or serious either when it comes to concepts, if you're going to be a one-man-army taking out the trash while your AI squadmates sit back and get useless kills, why not give you the ability to parkour across buildings while shooting or more shit that makes you stand out as well?

For real, why are they so afraid of making cool original mechanics in spite of 'seriousness'? What makes them think normalfags wouldn't appreciate whatever fun dumb shit they happen to find in their games like they did in the 90's? Do they seriously think their audience would autistically nitpick on every single pixel of real life inaccuracy they find?

I think even normalfags aren't that averse to non-serious shit, if EA made something like FIFA Street again, most mainstream fags who play the main games would gladly play that too and have fun, but this won't happen if they don't even let them try it. I'm convinced the only ones who would hate anti-serious vidya to come back are gaym journos and "muh comfy immershun" fags on here and cuckchan.

This is, of course, not counting simulators, simFPS or simracers. As the title of the genre suggests, they were always meant to simulate the real experience. yet somehow they're all dead in favor of "Shovelware Simulator 20XX"

bbc62c  No.15677611

File: 68b5cdc04ede6b1⋯.png (9.69 KB, 617x161, 617:161, ClipboardImage.png)

Yes, there's a reason why every serious or competitive gamer is an unlikable and immature cunt.


b36bd7  No.15677616

Yeah, I think that's why we all had so much fun and have so many memories from GTA vice city. After that it got too real imo.


c1e62d  No.15677638

>>15677616

Maybe with V, but not all titles after Vice were like that, specially not IV or SA.


02f1a3  No.15677641

Both seriousness and lack of it. Just like the movies do, either it goes max drama seriousness without a hint of humor or full-on meta comedy to the point that it ruins the story. There used to be films and games that balanced the two (Spider Man 2 as an example of both). Now everything is one or the other. You used to be able to have a mostly serious thing with some jokes that didn't undermine its own plot with terrible meta-humor. Now it's either 100% wacky meta jokes or humorless bleakness.

I miss games and movies that explored the moderation a bit, and tried to hit multiple tones without completely undermining its own attempts at sincerity.

I think "Bathos" is the term. Half of all humor now is just Bathos.


b36bd7  No.15677642

>>15677638

Yeah, after I posted that I thought of Saints Row, that was very silly but I didn't like that.


c6beca  No.15677646

>>15677611

Most older games that became competitive (brood war, cs1.6, smash bros, dota) were designed to be fun, and because they were fun, people played them a ton and a competitive scene grew naturally.

Meanwhile, all these newer games that are designed to be 'competitive' end up flopping because they're not fucking fun. Overcuck, Starcraft 2, etc.


adb54e  No.15677647

>>15677602

If you want autistic levels of realism then put down the controller and go live your life.


3fdb50  No.15677650

>>15677602

>I've seen people say that realism was what made modern videogames boring to play

I've never seen that posted here. Crosspost on cuckchan less, newfriend.

>and while it's pretty true

It's not.

>I think trying to be taken 'seriously' is what's holding vidya from being fun again

A/AA vidya is still fun. Your AAA shit isn't because it's kikes chasing the casual, non-gamer audience and focus-group based development.

>because then designers are too shy to reveal their ideas to the world and choose to stay in line with real life logic like the hundreds of games before theirs

Stop playing AAA shit you stupid nigger. The bigger the budget, the wider the appeal the publisher is going to require, and meddle to achieve.

>>15677616

Or, you know, you just got older.


adb54e  No.15677658

>>15677650

>I've never seen that posted here.

Hello, new friend.


d5f8a0  No.15677662

I feel like it's less about "realism" and more about developers trying to be "mature'. The studios who talk about maturity or games as art are always pushing out self fellating game aspects like long in-game exposition sequences, and avoidance of traditional game aspects. they also fail to understand the idea of immersion, like you said people get into STALKER even though it's janky on vanilla and riddled with traditional game elements but don't get into a AAA open world game where their idea of immersion is making sure every single action is animated and people talk a lot. Journos will praise stuff like that because they're hung up on "maturity" as well. They don't really like games but when they play a game that makes them feel smart they can huff their own fart just a little bit more


b52e42  No.15677663

JRPGs taking itself seriously is always a laugh


c1e62d  No.15677699

>>15677641

Yeah it feels like the (((Industry))) is fucking bipolar. At some months going through a flood of cinematic sad art crap and then shitting out the vidya equivalent of calarts. They can only keep doing this for so long until people finally notice this pattern and get tired.

>>15677646

Don't forget Icons. The e-sport pandering of starting with even less characters than Smash 64 and still locking most of them behind hours of gameplay was so fucking blatant. As well as the flat battlefield stages and having no items.

>>15677650

>A/AA vidya is still fun

Yes, that's why i said most you nigger. And i named fun AA games too.

>Your AAA shit isn't because it's kikes chasing the casual, non-gamer audience and focus-group based development.

If there were more AA companies you bet they would be doing the same.


b2d552  No.15677894

>>15677602

Realism limits creativity.


952fe8  No.15677932

>faggots like Naughty Dog want the realism "mature games for mature kids like myself" crowd

>no more cartoon furries because that's for kids apparently

>except now movement has to be gimped because this is a mature game for mature audiences, who cares if it's boring as fuck to traverse this world

Any game where the mere act of moving around makes me want to quit is automatically shit. Likewise any game where the mere act of moving around is fun makes me want to stick around.


d5f8a0  No.15677938

>>15677932

>>except now movement has to be gimped because this is a mature game for mature audiences,

movement might be one of the biggest victims in this fight for realism/maturity that doesn't get brought up enough. In endless attempts to "immerse the player" they force the player to stumble constantly on uneven terrains and the like when traditional controls would not have hindered the overall game at all


376637  No.15677946

File: b85f750f7e46075⋯.jpg (50.59 KB, 500x502, 250:251, Kotal screaming.jpg)

It really does hinder many games. Mortal Kombat X suffered heavily from it, turning tongue-in-cheek overviolence into a grimdark bullshit and I fully blame WB for it.


952fe8  No.15677949

>>15677938

It's not even that, it's either you have to be standard garbage movement or you have to be on autopilot like in the Arkham games, where moving around is the least precise shit I've played since the weapons in Fire Warrior. It's just not fun, moving around and going fast should be a reward for skill and timing, it shouldn't be this hold down button to parkour shit and it should have at least some measure of difficulty so that it's not dead weight in the already shit game.

Christ I will never forgive myself for playing Uncharted 1.


d5f8a0  No.15677963

>>15677949

>Christ I will never forgive myself for playing Uncharted 1.

it only got worse from there, I've played 1-4, I can say I didn't hate 1-3, they were dumb little romps but I didn't hate the overall experiences of them, 4 on the other hand rode the coattails of TLOU and went full MUH MATURITY and doubled down on walky talkies, overdone movement, and removed supernatural elements completely in favor of the lamest villain on earth and sections where you wander slowly around houses instead of doing indiana jones shit


b2d552  No.15677964

>>15677932

Naughty Dog has been shit ever since they stopped making Crash games.


952fe8  No.15678016

>>15677964

I liked Jak because moving around that game was a treat.


23e2e7  No.15678866

>>15677646

>Overwatch

>flopping

Can I live in your universe?


4b63d6  No.15678880

Seriousness on its own, no. The problem is trying to hard. In WoW for example you'll have one character spouting pop culture references like he was voiced by a sound board and then the next minute you have this overly serious cutscene that's impossible to take at face value because of how fucking awful the writing is. It's just fucking schizophrenic.


f34503  No.15679043

>>15677602

>choose to stay in line with real life logic

>real life logic

The only game that did that was shenmue, most of the games "taking themselves too seriously" are made by devs who are up its own asses with a distorted idea of what reality is and how the world works


d5f8a0  No.15680029

Thinking about it some more the "maturity/realism" battle and trying not to be "too gamey" makes all these new games so forgettable, I look back at games like MGS that although had a fairly serious story for their characters was still a game and no one feels that fighting psycho mantis while he reads your memory cards took anything away from that at all and how when some studio tries to do some throwback title there is no sincerity to it at all, they'll try to play it out as a deconstruction or some nonsense because they wanna be viewed as mature even when making some game about just killing shit. Maybe it's why I'm so attached to games like Yakuza because although those games main stories can be cutscene or dialogue heavy there is still a clear cut between that and the gameplay, so even if you don't like the story you can just skip the cutscenes and play the game, and if you like the story you don't feel removed from it when the bosses health bar shows up. Hell I feel more attached to it when you get to the big finale and the bosses health bar shows and on top of that he has MULTIPLE health bars, I love that shit, it doesn't take me out of the game it makes me wanna defeat the guy more.


f2e334  No.15680791

File: 6e9109c44354037⋯.png (301.31 KB, 585x633, 195:211, 0c14397eeb8cb9a0cddda08e29….png)

>>15678866

They canned FPS WoW 2 after a decade of development and released the functional assets as an arena shooter that people played for 2 months and have to sponsor an astroturf competitive scene that their own diehard fans cringe at. Game is trash and dead.


3f6bd0  No.15682520

Vidya is lowbrow entertainment, I'm not saying that's a bad thing, but they shouldn't try and tackle serious subject matter period. It comes off as pretentious, even the best examples of "serious" games like Planescape: Torment end up feeling pretentious and affectatious. At worst, they are laughable and ridiculous like The Order: 1886.

Video game writers want to be taken seriously and treated like the big Hollywood writers, and that means having the fun sucked out of everything. Comedies rarely get nominated for Best Picture at the Oscars, the Academy only likes boring, turgid drivel and even the comedies they like are stuffy and dour or self-referential meta post-modern junk. It's the same in music: anything with a pleasant sounding melody is "pleb shit" and only atonal racket like Schoenberg is praised by academics. Basically anything fun is "unworthy" and you're almost made to feel embarrassed for enjoying something in a non-ironic way.


0d2844  No.15683034

>>15677602

thats the very successful attempt to market to normalfags. they like the implied maturity. the keyword here is marketing, its the marketers decision to stifle creativity in order to play it safe. thats why rts is effectively dead, thats what drives everything to stagnation, and thats the logic behind the corporates desire to endlessly grow at faster and faster rates.


f76c00  No.15683040

Yeah

stuff like Danganronpa tends to strike a good balance between the two

At some point devs need to remember that they are making something that is supposed to be fun


72484b  No.15689207

File: 3b5305c4e9ed1d7⋯.jpg (589.41 KB, 1200x666, 200:111, Totally solaire.jpg)

>>15683040

>danganronpa

>balance

Balance of what? Anime and anime?

Dark Souls is an example of perfect balance between realism and fantasy.


dc9b8c  No.15689235

>>15689207

Do you not know how to read?


8f2ead  No.15689239

>>15682520

This. It's also fucking failed writers who failed to get into Hollywood wanting to become a big star writer through vidya and thinking they know everything.

Like how the vidya industry seems to attract failed artists with art degrees.


2d0d58  No.15689354

File: a4678b34c95151b⋯.webm (9.16 MB, 1280x546, 640:273, 10 years of S.T.A.L.K.E.R.webm)

No. It's the lack of competent developers that can make a game that is complex in it's gameplay and fun. Take Heroes of Might and Magic: Dark Messiah for example. You don't get that kind of environmental interaction or technical complexity and competence in videogames anymore. You basically just get copypasted soulless gameplay now. Spiced with incompetent shits trying to polish their own egos with their game making the whole thing look rather ridiculous and boring instead of fun.

>>15677641

Kinda like Stargate SG-1 you mean? It had it's humorous moments, and not so humorous moments. Not so surprisingly the shittiest seasons were the ones they tried to take whole thing too seriously.


60094f  No.15689366

File: a3c1f87f4cb2225⋯.jpg (192.12 KB, 1395x930, 3:2, indiana-jones1.jpg)

>>15677641

Pic related does it the best I think

It goes from so many tones and atmospheres without anything feeling uncanny.


a03350  No.15689390

>For real, why are they so afraid of making cool original mechanics in spite of 'seriousness'?

Because, they aim for "immersion" and to make games realistic. Adding mechanics, graphics, and things that are not believable in real life breaks that. Making a realistic game handcuffs developers. A game that's not realistic, you can just add random game mechanics and no one cares.

Look at a game like Mario. If it were realistic, people would be completely confused why a fat Italian plumber can jump several times his height in the air, and how his boots landing on a goomba (think more of the Mario movie version, not the game version) could flatten and kill them. No one ever questions how silly the whole concept of Mario is because it's not trying to be realistic.

>you touched a leaf, now you have a tail and racoon ears

>you touched a flower, now you can shoot fireballs

No one looks at Mario this way, because Mario doesn't try to be realistic. This is an extreme example, sure but it's exactly why realistic games are chained down by reality.

Now, if Mario were realistic? He'd probably be some mob boss type that used guns to kill the evil bad guys who are plotting to destroy the kingdom. Which is exactly why all these realistic games end up the same. They're limited by reality and there's only so much you can do in reality.

Which is also why so many people hate SJWs in games. They want games to be more realistic, and that means no more fantasy and silly games that would never work in real life. They're basically advocating for an end to creativity that escapes the real world and bringing real world issues into games.

So yes, seriousness kills vidya. It robs games of creativity, mechanics, graphical options, and i hate to use this word diversity between different games.

Case in point, it's a lot easier to tell the difference between Mario, Sonic, Bubsy kek, Pikachu, Link, etc than it is characters from CoD, Gears of War, Halo, FIFA, etc.


952a5f  No.15689415

>>15678866

The OWL is flopping.

Don't know about the casual gamer and how much money they give to get skions, but considering that WoW is making more money trough microtransactions then subscriptions, I can see them keeping the game alive.

It'll just never be the esports that blizz wanted it to be.


9bd4c7  No.15691270

>>15689390

Fun fact: When you try to come up with viable and fun Western Smash Bros newcomers, you would only end up with 10-20 characters because a lot of Western characters are very bland and have skills almost similar to a regular guy.


48f5f5  No.15691290

>>15680791

OW is not an arena shooter


2981e5  No.15691481

Seriousness killed /v/.




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