>open world
<stamina system
>retry mechanic
<consumables are not restored between retries
>platforming
<fixed camera
<bonus points for switching camera mid-jump
>random encounters
<during platforming
<bonus points for random encounter mid-jump over the gap
>cuhrayzee action game
<more puzzles than fights
>there is ultimate weapon
<you only get it by beating the hardest content in the game
>multiple difficulty setting that all affect gameplay beyond stats and digits
<you can only unlock next difficulty by beating previous one
I can go forever.
I guess I played video games for too long to unconditionally accept bad game design.