d3e148 No.15609808
All machismo aside, is it even possible for a video game to scare you if you don't WANT to be scared?
dcc7cc No.15609813
Truthfully yes.
But only if you have VR
d3e148 No.15609817
>>15609813
a jump scare is a jump scare is a jump scare, anon
97ea60 No.15609825
>All machismo aside, is it even possible for a video game to scare you if you don't WANT to be scared?
you can't put machismo aside. getting scared from jumpscares is one thing and it's just a natural body reaction, getting scared from I don't know whatever other scary skeleton thing in a video game is just you being a fucking pussy
d9ed58 No.15609829
>>15609817
Jump scare is a shit meme criticism buzzword made by terror-fags who care about having a pretentious horror "experience" over experiencing true fear in a moment that culminates build up
d3e148 No.15609846
>>15609829
a jump scare is something that arbitrarily subverts otherwise established "safe" elements or mechanics in order to catch the viewer/player off guard. Things like displaying an overlay of a dead body on the HUD.
I'm not sure what YOU think a jump scare is
d9ed58 No.15609858
>>15609846
>arbitrarily
>scaring the player in a horror game is "arbitrary"
>jumpscares are "subversion" now
I've seen the word jumpscare predominantly used to describe any sudden scare the player would experience.
5b541d No.15609859
>>15609808
if the game is good and with a hell of an atmosphere, anyone can be scared.
8cdcc1 No.15609914
Not really. Just hang out with buddies, boom. You're never scared.
Its all about diverting the attention elsewhere.
6b49f1 No.15609916
>>15609808
>is it even possible for a video game to scare you if you don't WANT to be scared?
Provided it is a blind first playthrough I'd say it's very hard hard to refrain yourself feeling the first stage of fear if only for the fact that modern horror is fucked and you never know when you're gonna have to deal with a cheap screamer / musical sting that's 5 times louder than the rest of the game
Not letting it affect you much is really not that hard though since it's just a fucking game.
ceb820 No.15609920
>>15609858
A jumpscare startles you,but doesn't frighten you
as soon as 2-3 seconds pass you go "oh that was dumb"
2a8fdf No.15609936
Those mannequins from Condemned will never not creep me the fuck out
221112 No.15609951
Isn't there that one event in the sims with the phone call that's mildly fourth wall breaking?
Frankly I think any game not specifically horror with a very, very well executed (and subtle) fourth wall breaking events in conjunction with generating apprehension and terror over shock (i.e. not jumpscares) has the potential to scare someone who doesn't wish to be scared. However as far as initiating a shock response it's pretty simple:
>3 hours trying to clear an impossibly difficult stage/section
>Finally clear it
>Would you like to save? [Y]
>Game hangs on the save screen
Or just you load up your old favourite rpg you spent hundreds of hours on and get 'No saves found/Save data corrupted'
7f38af No.15609955
everything from condemned is basically scary forever>>15609936
f54ee8 No.15609964
>>15609829
>not wanting to suddenly have spooky flashing image and loud ass screams that causes you to flinch purely out of pain means you want a pretentious experience
6f1f92 No.15609971
People need to learn the difference between being startled and being scared.
Reacting to a jumpscare is not truly being scared, it's just a reflex from being presented with new, threatening information. Even the most mundane thing could startle someone.
Being scared, though, is an entirely different sensation. You get nervous, you have this sense of foreboding that lasts even after you play the game or read the story or watch the movie.
3c1548 No.15609983
>>15609951
>'No saves found/Save data corrupted'
>game bugged out and didn't actually save despite saying so
I still create multiple saves and usually save twice before quitting just to avoid that shit. I got fucked once by it, and despite it being over 10 years ago, I'm still paranoid.
7f38af No.15609985
>>15609971
anon you have hands
405591 No.15609991
>>15609817
A jump scare is a jump scare, you can't say it's only half.
6f1f92 No.15610000
>>15609985
Jesus H. Christ on a Cracker.
I have hands.
f54ee8 No.15610007
>>15609971
>>15609985
Not exactly scary but this post will make you aware that your tongue can't rest comfortably in your mouth. It's just something intrinsic, just like how you need to breathe manually.
17e7db No.15610018
>>15610007
Glad that stopped working on me a few years ago, you just lost the game still gets me every time though.
7f38af No.15610020
>>15610000
Checked
>>15610007
Glad I could help the both of you be aware.
97ea60 No.15610035
>>15610018
>>15610007
not really spoop related but
>have asthma
>no big deal usually
>eventually something or somebody reminds me I have asthma
>get conscious about it
>get an asthma attack
and yes I just gave myself asthma with this post
405591 No.15610037
>>15609971
People need to learn that the scary part of jumpscares isn't the jumpscare itself but the knowledge that you're playing a game which is willing to have them. If you're going to talk about being nervous and having a sense of foreboding that is going to fit the bill.
fad84a No.15610061
>>15610037
Expecting jumpscares removes their power.
405591 No.15610062
>>15610061
If you're expecting them that means you're already paranoid and its working.
ceb820 No.15610080
>>15610062
Not really though? Expectations of a cheap trick doesn't mean it has you under it's grasp.
6d3779 No.15610102
>>15610037
>>15610062
If a scare comes after a buildup, it's not a jumpscare, it's just a scare.
A jumpscare is unexpected. Like when a monster suddenly comes up and grabs you when you didn't know it was there.
ced114 No.15610108
>>15609808
The only way something scares me is with jumpscares, and its just the fucking sound, specifically its being loud. "Disturbing" flashing images don't get me and if I don't know if something is suppose to be horror I never find out less I'm told afterwords. For instance I didn't know FEAR was suppose to be scary and there were never any loud noises so every time there was a horror sequence I got frustrated because that was just a boring cut scene-esk moment. Basically I haven't been sacred in ages aside from something triggering my fight or flight response.
000000 No.15610128
>>15610037
People need to understand why people don't like jump scares. People who are pissed about it are people who enjoy horror. They're going into it looking to be frightened. So they have that lingering fear already because they know the medium is horror. The difference is that that fear can be built upon because it works with the willing suspension of disbelief. When you rely on jump scares you are not only giving them nothing more you are also taking them out of that moment which ruins that very atmosphere. This is why they are not scary. Not only do they not scare you at the moment, they ruin the atmosphere which is essential to a good horror piece.
405591 No.15610169
>>15610080
Remember when anons would post that pic of Araki eating a donut and people got paranoid as fuck because they were told the pic contained some virus that could cause their computer to produce a screamer at some unknown point in time? It's a similar principle, expectation can only nullify fear if you know precisely when and even if it is going to happen.
>>15610102
Knowing what the game is willing to do will have an impact on how tense you might be, whether or not there was a build up. Besides, plenty of people would say that's still a jumpscare, a big part of the fucking problem is no one can agree on what a jumpscare actually is.
>>15610128
You see that's a different beast really. There's nothing wrong with a horror game which wants to focus on just having an unsettling atmosphere, as long as you realise it's ultimately just going to be creepy as opposed to scary. I will say that the whole "my imagination makes it scary" is a shit tier argument though, it's basically the horror equivalent of "just turn your brain off".
950bd7 No.15610191
>"it doesn't count, I was simply startled, not really scared"
6d3779 No.15610195
>>15610169
>no one can agree on what a jumpscare actually is.
Well, it's either a scare that jumps out or a scare that makes you jump. Both of these imply something sudden that gets your attention. This can be contrasted with other kinds of scare: dread, that builds up slowly over time in expectation of a future event; and horror, that shows you something unpleasant that sticks with you afterward.
6d3779 No.15610199
>>15610191
It's cheap. Any jackass can startle you.
000000 No.15610200
>>15610169
>it's basically the horror equivalent of "just turn your brain off"
That's kind of my point. With the jump scare focus you don't even get that because it takes you out of it. When I say they aren't scary I mean they literally aren't scary. As in, I wouldn't consider a "horror" movie with only jump scares to be a horror movie.
ceb820 No.15610203
>>15610169
But that isn't really being scared though,it's only momentary
3b4d44 No.15610212
>>15609808
is it even possible for a video game to scare you if you have a boner
950bd7 No.15610221
>>15610199
That's the thing. There is difference between saying something is cheap and saying it doesn't work.
I think a lot of people just say the "It's cheap" stuff because they are insecure about getting scared.
It's like the people who accidentally laugh at a "immature" joke and then get mad about it because it's not supposed to be what it is.
78257d No.15610223
Unscripted jumpscares are okay. I think they're a good way to break the suspense. Like when you're playing STALKER and a fucking bloodsucker gets up in your shit out of nowhere. That's panic-inducing, for me at least. But a scripted jumpscare where something like
>loudnoise.wav
>spookyghostface.png
that might get my heart rate up but I don't start panicking like I do when confronted with a pack of bloodsuckers that I wasn't expecting. I think there is more impact when you have a scenario that the player knows isn't scripted. Example:
>out stalkan in the field
>peak over a hill and spot a bloodsucker off in the distance
>look through my binoculars to get a better look at it and figure out where it's heading
>can't see it anymore
also this thread has a distinct lack of spoop
950bd7 No.15610239
>>15610212
From seeing how animals get when attempting to mate I wouldn't be surprised if there was some truth to that.
6d3779 No.15610252
>>15610221
>because they are insecure about getting scared.
Maybe you should read the thread instead of just reacting to the words "machismo" and "scare" in the OP, because nobody is saying this thing you're durhurring about.
405591 No.15610278
>>15610195
>This can be contrasted with other kinds of scare: dread, that builds up slowly over time in expectation of a future event
The question there is what is the future event? If a game set in a eerie, empty world is able to make you paranoid there is something out there stalking you for example, then something as small as seeing sudden signs of movement is gonna make you jump. My problem there is you get people who have the attitude that horror games should make no attempt at all on actually delivering on the atmosphere they build up, generally using the "my imagination" excuse.
f54ee8 No.15610350
>>15610223
>Unscripted jumpscares
In your face jumpscares are always shit.
I remember the first time I saw a bloodsucker in SoC, it scared me shitless and left me watching for bloodsucker.
In comes the meme game CoP I admit the gun play is good with the "oh no, I can't do anything while this creature suddenly appears in my face and shakes me.
The second you try something but your character doesn't do it because he's in le scare mode it just completely breaks immersion and ruins the spoopy. SoC wasn't scary because you weren't allowed to do anything, it was scary because you didn't do anything. You panicked, you were scared, at any moment you could've done something, but if it was at the wrong moment you were fucked. A situation with actual risk, that's scary.
6d3779 No.15610352
>>15610278
>My problem there is you get people who have the attitude that horror games should make no attempt at all on actually delivering on the atmosphere they build up, generally using the "my imagination" excuse.
I can't speak for the TORposter, but I don't want that. I don't mind jump scares that work together with other elements to make a scary game. The scenario you describe, of knowing there's something out there and catching glimpses of it that startle you, is fine. But a lot of crappy horror games just grab your camera and throw things at your face over and over, and expect you to be entertained by this.
950bd7 No.15610394
>>15609971
You're scared because you are expecting to be startled though.
If the atmospheric game promised no screamers at the start, I bet you would feel nothing.
That uneasiness is how you have evolved to expect a potential predator, and the startle is how you have evolved to react to having it attack you.
Taking out the screamers is taking out half the equation.
>>15610350
I never found the bloodsuckers in SOC scary because I had a quicksave and a gun.
That psychic nigger spooked me good though. But of course that only works once.
78257d No.15610446
>>15610394
>because I had a quicksave and a gun.
I was about to judge you but i am also a savewhore so I am no position to
Even still I get pretty uneasy whenever I hear mutants in Stalker. Particularly when I can only hear them but not see them.
fa3460 No.15610471
>faggot plebs in this thread actually defending cheap jumpscares
Where did you come from? Did Markliplier miss an upload or something?
de83ff No.15610839
>>15609808
If it touches on one of your phobias, why the fuck not?
I had a game legitimately make my blood run cold, and it wasn't even a scary game, not even close. But it touched on a phobia and it elicited probably one of the worst reactions I've ever had in response to a video game.
7786a9 No.15610854
>>15609971
>>15610839
I've been legit frightened by a game at one point, I had trouble sleeping every few minutes and right before I can drift off I wake up, eyes wide open. Its only ever happened once and its probably because that game resonated with a fear already inside me. The games people find scary differ from person to person. For me it was being scared of the dark.
b5994a No.15610888
>>15609808
>>15609817
> is it even possible for a video game to scare you if you don't WANT to be scared?
Stop being a pussy OP and you'll stop being scared, jumpscares will still surprise you because that's the whole point. Games that play on your paranoia like Resident Evil 3 will always have tension since by it's nature it's difficult to tell when Nemesis will show up and he's always there.
In the case of Indie shit it's all just Slendar Man clones where you basically wonder around hoping you don't get jumpscared while following your objectives. The one Indie game that doesn't follow this trend entirely is I Remember This Dream where the enemies don't teleport and are merely perfectly camouflaged with the accurate snow covered forest, the tension here is you know they're there but you can't actually tell where they are until they're practically in front of you when you turn around even if you do notice one it's pretty much luck that you'd narrowly avoid the second one that was right there.
073587 No.15610949
That one part near the end of Ratchet and Clank scared the fuck out of me, before I got to the giant clank pad.
f96e21 No.15610993
>>15610854
I did the same but with doki doki literature clubloss is my biggest fear
de83ff No.15611012
>>15610854
For me it's thalassophobia. And submersion underwater in general, since my grandmother tried to drown me in her pool when I was a child.
And it was in Grand Theft Auto V. Online.
During the Humane Labs Heist when you have to swim out of the lab through those dark cooling tunnels, with a flare being your only source of light, and doing your best to not be disoriented.
Absolutely fuck everything about that part, and since I was playing in first person mode, it made the whole experience that much worse. Needless to say, playing Subnautica is fucking out.
2a8149 No.15611033
>>15609808
the scariest moments aren't when thematics are spooky, it's when you don't want to die but you are currently in the process of dying
especially if you're getting chased while trying not to die like in twisted metal where the ai is extremely aggressive
7ea309 No.15611087
>>15610839
>But it touched on a phobia
I've got a pretty severe fear of my own, but seeing it present in vidya has never bothered me. Terrifies me in real life, but in vidya it is pretty eh. Guess since I know its not real, my brain doesn't get triggered the same way.
db9ff0 No.15611092
Horror threads are full of faggots on example of one of a >>15609846 post statements:
>a jump scare is something that arbitrarily subverts otherwise established "safe" elements or mechanics in order to catch the viewer/player off guard.
Ну давай разберем по частям, тобою написанное ))
>a jump scare is something that subverts elements or mechanics
1. It's too abstract of a definition. Under that definition fall tropes (plot twists), atmosphere, basically elements that are not in any way close to being a jumpscare.
2. That's wrong. For example unnerving visuals or audio design that are not (immediate) reflex response inducing also fall into this category.
>arbitrarily subverts in order to catch the viewer/player off guard
Again, 2 problems here. One, any horror should aim to catch you off guard, otherwise it fails at its purpose. Two, if your argument is that things that you call jumpscares are too random and don't follow some beat for you to accept as proper horror element then state exactly that, unconditional possibility of a scare, i.e. danger is what makes a horror - horror, instead of some "creepy" walking simulator with shitty gameplay.
>a jump scare is something that subverts otherwise established "safe" elements or mechanics
Jumpscares don't subvert anything, but your expectations. The main criticism that's brought up with the term jumpscares is that they don't subvert anything in the media - they are either too predictable (follow the same beat, have the same "soundfont") or are too random which most of the time disconnects them from affecting any elements or mechanics.
The main problem with this situation is that the jumpscare term is used to describe a supposed reflex responsive moment that the person describing it didn't like, be it because it wasn't build good enough (or at all) to "touch you" or because the jumpscare itself wasn't strong enough. There is no term for a jumpscare that works, not because there is no such thing, but because that's how the language works (people parrot an opinion and then it gets its ground within a culture without any concern for what the result of that could imply).
That's why we get a person that probably understands that he argues against something he doesn't like personally (maybe only just to some degree), instead of something that is objectively bad and wants do distance himself from that by either arguing absolutely asinine shallow points that don't respond to anything of matter like this one >>15609829 this >>15609853 or this >>15609920, or like the initial post I have build my case upon - create a new definition that encompasses way too many things due to fishy wording, and all of that for the sake of arguing a point they think they could see themselves arguing successfully. That's why I wouldn't call d3e148 dishonest, since being dishonest to yourself and then speaking your mind isn't exactly lying or arguing in bad faith.
>>15609808
You can build up tolerance, you can change the setting, you may play games inside of your comfort zone (as in the ones that are not specifically touch on anything that you particularly fear) and some people are just generally more susceptible to horror than other (if I were to use some shitty, probably unscientific typology then that would be the intuitive feeling types).
db9ff0 No.15611101
>>15611092
Fuck, misquoted the >>15609829 (he is actually more or less right on the subject), one of the faggots is >>15609964 instead.
3b4d44 No.15611194
Imagine turning off the lights and going to bed, wrapping yourself in blanket, very soft and comfy.
Then someone turns on a light somewhere and the blanket is just a pile of hibernating worms now awake and angry about the light. Is that horror or fear?
db9ff0 No.15611200
3c9f0e No.15611216
Yes, im a huge fucking pussy when it comes to horror games that dont allow you to defend yourself, i breeezed trought fear treating it like action game but shit like amnesia where enemies can be only run from i just avoid like a motherfucker. Also rare jumpscares are okay because if it's only buliding atmosphere after some time player realizes there's nothing to fear and just runs trough doing objectives.
9e0706 No.15611258
When I was playing Dark Messiah of Might and Magic for the first time I got really spooked.
I have played all parts of HoMM5 previously, so I knew the setting and who Arantir was.
During chapter 3 I believe you have to steal a crystal from Arantir, right behind his back. When I sneaked up on him he noticed me and just fucking crushed me with magic. It isn't scary, and yet my heart was pumping out of my chest during this sequence. Even now when playing this game I take telekinesis just to avoid this moment.
I was afraid at spiders at the time before I understood they were bros, but the spider cave didn't scare me. This did.
069342 No.15611325
>>15610035
>being asthmatic
just be yourself man
069342 No.15611330
>>15611012
>Needless to say, playing Subnautica is fucking out.
challenge yourself and record it for money as an epic blogpost
de83ff No.15611377
>>15611330
It wouldn't make for an entertaining watch, I assure you. I internalize my distresses and my extreme joys, turning me into a large nonreactive person.
At the end, people watching would be bored, I'd dip out about forty minutes in due to stress headaches, and then I'd crawl into bed, unable to sleep for the next six hours while I am near-catatonic. Fuck that and everything about all of that.
51656a No.15611531
>>15609808
>machismo
You have never been exposed to real machismo in all your life. America is gynocentric and feminist now: what you call machismo, was considered barely androgynous or homo just 30 years ago.
4df113 No.15611660
>>15610007
>you need to breath manually
What the fuck of unevolved animal are you? Do you remember also to let your heart beat or your bowl digest? The fuck is wrong with you?
afe9a0 No.15612314
>>15611012
>my grandmother tried to drown me in her pool when I was a child
You cant say something like that and not tell the whole story.
de83ff No.15612845
>>15612314
Not much to tell, and it's really anticlimactic.
>be 4
>be visiting grandmother one summer
>she has a gigantic pool
>grandmother stands at the deep edge of the pool
>come walk to me, anon!
>4 year old me knew nothing about the deep end yet
>under i go
>she just stands there and watches
>older bro spots what's happening
>dives in, pulls me out
When my parents confronted her and asked what the fuck, she hoped that a death on the property would depreciate the value so she could re-invest into it before putting it up for a reverse mortgage. She always did weird shit like this, like turning the fireplace gas valves on before leaving for the day, so she'd kill her cat and her dogs because she was bored of them.
There's a whole lot of other aspects involved atop of it, but I'll stop here before it turns into a blogpost.
9fd610 No.15612851
>>15612845
The fuck? She sounds like a cold hearted bitch.
0cd6f0 No.15612859
>>15612845
What the actual fuck.
f150c5 No.15612861
>>15612845
Sounds like a high functioning sociopath
f71c51 No.15612883
de83ff No.15612892
>>15612851
>>15612859
>>15612861
She's a massive piece of shit, for sure. We stopped associating with her after that. She held a lot of resent and contempt for my father (her son), and it's like everything she did was some attempt to hurt/manipulate him.
It is what it is, though, and I'm still alive, so I guess there's that. Anyway, sorry for derailing the thread, bros.
>>15612883
I don't want to derail the thread any more than I already have.
ec13bd No.15612901
>>15612892
>I don't want to derail the thread any more than I already have.
Gay
c1530c No.15612905
>>15612845
>she hoped that a death on the property would depreciate the value so she could re-invest into it before putting it up for a reverse mortgage.
Sounds like you should execute her.
602724 No.15612917
Games need to include more psychological horror or horrific implications to scare. nearly 90% rely on jumpscares which arent even scary just startling. Even if you dont wanna be scared, a good horror will leave an image or implication of something that sticks in your mind long after you stop playing or watching it. Even if you want to jumpscare you can do a step better and tie it in with the fear of being chased by an onipotent entity which drags out the jumpscare and can actually leave an impression.
I bet even the most jaded nigger in here has had a reaction to something which has left an image or thought imprinted on them which unnerves or still spooks you to this day.
a09e1d No.15612923
>>15612892
is she still alive?
you should PUNISH beat the shit out of her.
inb4 edgy. She tried to drown you and gasses animals.
97ea60 No.15612929
>>15612923
>she gassed animals
yes, and so did hitler, but do we hold a grudge against him? no
c1530c No.15612932
>>15612929
>not gassing animals in your territory that feed on you or your kind.
602724 No.15612934
>>15612929
Hitler didnt kill any jews
he should have though
4548fd No.15612935
>>15612929
>Comparing man's best friend to Jews
Are you kidding?
597c83 No.15612943
>>15612929
It would've been nice if Hitler gassed the kikes, but alas, he didn't. Also kikes are far below all other living creatures.
97ea60 No.15612960
>>15612934
>hitler didn't kill any jews
maybe he didn't gas any but I'm sure there were plenty of polish, russian, american and english jew soldiers that got EXTERMINATED in combat
>>15612935
>generic term used is animals without specifying
>hurr dogs
a09e1d No.15612966
>>15612929
considering hitler picked a fight with all his neighbors and mismanaged his entire war id say he was a retard.
e14f7c No.15612973
Anyone who says they ain't spooked by Skeelytons is a fucking liar, and most likely a Skellyton themselves, trying to lure YOU into a false sense of security.
4548fd No.15612982
>>15612960
Anon literally said she gassed her dog in the story, you mong. Are you an arab or something?
97ea60 No.15612992
>>15612982
he said cat and dog and the anon I was replying to was talking about generic animals so I'm still 66% right
>Are you an arab or something?
no u
f1a147 No.15613017
Depends on your age, religion (or how much you are inclined to believe in the supernatural to get scared about that shit) and level or apathy, emotions. Oh and phobias.
When i was young and playing things like resident evil, silent hill and shit like that, it was scaring because of the great atmosphere of those games proportioned, immersion.
When i replayed it later in life i did not feel scared about any of that shit.
I cant even feel most of joy i felt playing joyfull games when i was young, i´m JUST dead inside i guess, it happens when you grow up.
I´m still get scared with spiders tough, fuckying arachnophobia, REEEEEEEEEEEE!!
f1a147 No.15613033
Also, most fun you have playing games happens when you are young enough, when you get older your feelings start being sucked off you.
You end up only feeling joy on grinding shit.
bacdfe No.15613042
>>15609817
Jump scares don't work on me. Maybe I'm just autistic, but I never can shake the realization that I'm just a tit on the couch playing a video game, or with a tv strapped to my head. I never understood those "vr reactions" people have. It's cool and all, but it's just a game/"experience". Hell, I crave motion sickness inducing mechanics just so I feel something. The whole "immersion" meme just seems like an expensive uncanny valley treadmill that only accentuates the lacking sensory experiences and highlights flaws in design to the point it breaks immersion worse than just sitting there with a controller.
I can't go to haunted houses either. They do nothing for me. Any sense of real danger is washed away in the knowledge that the lawyers would eat them alive if there was even the possibility of any real danger. The tropes the unimaginitive fucks regurgitate make the whole affair just comical.
tldr, I'm an autistic killjoy.
dba6c2 No.15613049
>>15612966
Hitler was winning the war against Europe and Germany's geological position relative to the USSR means he could not afford to let the USSR attack Germany at all. Which the USSR was planning to do.
Once the USSR occupies the refineries which are right beside their border Germany is royally fucked.
ec13bd No.15613101
For me a game needs jumpscares otherwise I just run without the entire thing without giving a fuck. Yeah, it might get unsettling and it might even disturb me, but the threat of OOGA BOOGA GIMME A KISS FAGGOT is what scares me.
9fd610 No.15613253
>>15612929
>hitler
>gassing the kikes
If he was worth his salt in another universe, then sure.
12a545 No.15613256
>>15613017
>When i was young and playing things like resident evil, silent hill and shit like that, it was scaring because of the great atmosphere of those games proportioned, immersion. When i replayed it later in life i did not feel scared about any of that shit.
Hunters still scare me a bit. Not really scare, but they put me on edge. What the early Playstation Resident Evils had, that later games lacked, was the fixed camera perspective that put enemies often visually off-screen and forced you to rely on audio cues and using your brain to interpolate where an enemy will be by track enemies based on their animation cycles and AI gauged against where you last saw them. Being visually cut off put you at a disadvantage, and some of those enemies (like Hunters) could take your head off at nearly full health with a single strike. So it raised the tension quite a bit. Crimson Heads do this in RE:Make to great effect as well, despite being less dangerous. If you're not careful, they can cause you to chew through valuable resources you know you're going to need later.
Silent Hill 1 and 2 also did this to great effect by using fog to obscure distant enemies (and short draw distances) - while leaving their audio cues and that damned static. You can't make games like that in the "AAA" space anymore, though. They rely too much on subtlety, on atmosphere, and the vast majority of the players are just going to get frustrated and quit. Their mental processes are too shallow so horror that requires investment from the player doesn't hit them on any deeper level. You have to target that low-level reptilian fight or flight part of their brain with jump scares. Otherwise, their mind is permanently stuck in neutral and no matter how you rev the engine, it's not going to go anywhere.
379d9f No.15613385
>>15613101
>being so much of a millennial the only thing that grabs your attention is loud noises
You're holding the species back, mate.
f1a147 No.15613859
Also, yes, turn off the lights, play at 2 am, take 1/4 of a candy(acid).
ceb820 No.15613895
>>15613101
>OOGA BOOGA GIMME A KISS
This doesn't scare me,it gets me mentally hard
6b8bd6 No.15613913
>>15609808
No. Much like movies the consumer doesn't have to engage with the medium. For example I've never been spooked by The Grudge because I've never watched it.
572b51 No.15613960
>>15613256
The first Silent Hill in particular always make me feel uneasy. The first time I played it I was scared shitless, because I played it at 1 AM in the dark. Even if I play it now though it has a few things that make me uneasy:
>occult stuff
>possessed kids
>other entities having control over your reality
The last one really hits close to home because it happens in your every day life.
3c772c No.15614543
>>15609808
Outside of jump scares? Not really, no. It needs to suck you into its world via environment, audio etc. and maybe then it can take you down to nightlight town but otherwise no it cannot because you're more aware of the screen the game is being projected on rather than the spooks in the closet.
Silent Hill, Fatal Frame, etc. are good examples of bringing you to be scared even when you don't want to, especially SH1 (for its time) and Fatal Frame (POV angles dude…).
A game can have jump scares in them but they need to be more about setting the player's nerves on edge for the next two hours of playtime rather than OH SPOOK FACE ROAR ~SHARP NOISE, PITCHED STRING~
SH3 had two actual jump scares that I know of, and one of the best scares came from being locked in a room.
Fatal Frame kinda has continual jump scares in the ghosts fading in and out, but that's mid combat and doesn't really count, unlike peeking through the hole in the wall in FF3.
>>15611092
That's a lot of blithering to explain away the cheapest form of reflex-kicking hiding under the notion of "horror" and "scares".
Jump Scare: A jump scare is a technique often used in horror films and video games, intended to scare the audience by surprising them with an abrupt change in image or event, usually co-occurring with a loud, frightening sound.
or in other words: a "jump scare" is a sudden, abrupt visual and/or auditory element intended to shock the audience/player in momentary reflexive reaction.
How's that for a definition, you flaming hagsag? Get out of your pseudo-undergrad film school crap and stop trying to defend garbage. The more jump scares there are the less restraint there is and it's amateur bagsackery. Utterly flam of flavor. A good horror story is a good scary mystery. Anything less is trash.
d9ed58 No.15614627
>>15613042
Try Fatal Frame
db9ff0 No.15614773
>>15614543
Good thing you are
>arguing absolutely asinine shallow points that don't respond to anything of matter
or otherwise I would have to make an actual reply, am I right or am I right?