08ca98 No.15605967
WHATCHA:
> PLAYAN
> WANTAN
> BUYAN
And most importantly, are you still having fun?
Upcoming games: http://www.handheldplayers.com/upcoming-games/upcoming-ps-vita-games-2018/
Previous Threads: https://pastebin.com/bqAQpL4K
http://archive.is/Wegp7
Previous thread for regular OP: http://archive.is/NZm4q
(New) First-Time Buyer's FAQ: https://pastebin.com/Xhz0ijN6
Vita Hacking: https://gitgud.io/8vitagen/hackpaste/blob/master/pastebin/paste.txt
https://gitgud.io/8vitagen/hackpaste/raw/master/pastebin/paste.txt
https://vita.hacks.guide/
>Latest News
>Catherine: Full Body highlights difficulty settings, support features, and puzzle modes
http://archive.is/XBUch
>Karigurashi Renai and Suki to Suki to de Sankaku Ren’ai announced on Vita/PS4 for January and February 2019
http://archive.is/4tko9
http://archive.is/OjWA2
>Haruoto Alice Gram: Snow Drop coming to PS4 and PS Vita on January 24, 2019 in Japan
http://archive.is/TpOur
I cant find the previous thread in the 8/v/ archive unfortunately
177e98 No.15606184
3920ae No.15606234
So is 13 Sentinels: Aegis Rim going to be in development hell and swiped under the rug? Are even the nips getting any news?
177e98 No.15606246
>>15606234
My guess is that it will come not long after Catherine.
Atlus has been pretty nonstop with releases, and it looks like their old habits of avoiding games they publish cannibalizing each other to continue
8db0aa No.15606527
>>15605967
>Bloodstained is still in the chart.
Anon, I…
406741 No.15606584
>my model 1000's charge port isn't working properly
>can't afford to pay for a repair
guess i'm not playing any vita games for a while.
cb7657 No.15607026
>playing
A bunch of crappy nude mods to games because why the hell not. A bit of Neps too, and finally starting Ratchet & Clank.
>wanting
Labyrinth of Refain tickles my fancy but I'll probably not be able to get into it, like most of those dungeon crawlers.
>>15606584
Your pain is felt after I had to go without mine for a couple of weeks.
f2dd7d No.15607050
Managed to henkaku my 3.68 several days ago. Is there a site that has a listing of all the fan translation patches?
What of game modding? Is it simple for anyone to port PC version mods to the Vita?
2c6fb9 No.15607115
>>15607050
>Is there a site that has a listing of all the fan translation patches?
I presume you weren't asking about something like vndb.org and meant something that specifically tracks vita translations.
I don't believe there is at the moment but I am also aware of fewer than ten vita specific translations so I don't think a site like that would have much use, particularly when vndb could track psv translations just as easily.
>What of game modding? Is it simple for anyone to port PC version mods to the Vita?
Game modding is done through RePatch reDux. Mods are done by naming modded files with file names that the game calls.
I'm unsure of the difficulty of porting PC mods however if they use similar file setups it should be moderately doable. The Binding of Isaac has a tool that can convert mods between PC and Vita.
cb7657 No.15607300
>>15607050
>What of game modding?
Depends on the game. So the way Vita patching works is that any files in the game's patch directory supercede the ones in the game's app folder. The rePatch plugin allows a directory rePatch to override both, and also has reAddCont for modifying DLC. The problem with this is some games blob everything into a single data file and don't have any alternative, so to mod them you literally have to duplicate the whole blob and change whatever's in it as you want, like with the Estival Versus nude mod. Shinovi Versus is smarter and recognizes a patch data file so the one for it is tiny by comparison.
>Is it simple for anyone to port PC version mods to the Vita?
That's game-dependent. Usually there's similarities in how the game's data is packaged, but things like graphic files are downgraded for the weaker Vita. Most if not all mods need alteration at least.
>Is there a site that has a listing of all the fan translation patches?
I came across https://vitaenglishtranslations.wordpress.com/ which has a few. There's also a list on Reddit. Both, god only knows why, are missing the ones for Neptunia Re;birth 2 and 3. Collecting a list in the guide is intended but it's complicated by the fact that quite a few of them are posted to Reddit. So I want input on how to deal with that.
177e98 No.15607322
>>15607300
Probably because english localizations exist and many people haven't heard of the retranslation efforts even on PC
Doesn't help that they were also apparently somewhat controversial.
AlternativeZero ported them to Vita It think, or at least he did for one of them; I know he posted both on his website
896252 No.15607354
>>15606527
Take it up with cuckchan, or tell OP to go see if they have a more up to date one. There hasn't been an 8ch specific Vita chart that went much of anywhere.
>>15607300
>god only knows why, are missing the ones for Neptunia Re;birth 2 and 3
Maybe fan retranslations are treated as different than ground-up fan translation? Or perhaps considering the amount of whiners that resulted in Vol 2 and 3 being [DOERRED], some of the base considers them unnecessary compared to the official release quality and maybe that effects whether such places want to raise awareness? Hell, RHDN doesn't even have a section for Vita games in their translation menu.
Anyhow, personally, I wouldn't want direct links to the shithole that is reddit on a guide specific to 8ch. However, short of making a folder/folders on mega and keeping them and the link(s) maintained, or making a site specifically to archive and host Vita patches, I guess there's waiting for RHDN to finally make a section (though it seems they don't host natively for patches bigger than an particular size, and beyond that "respect" some creators telling them they want their clicks and to direct them to their own place instead). Latter might be the quickest route, telling them they've got an entire missing system that has seen multiple patches as of now (PS3 has one of its own at only two finished patches), unless they've got a stick up their ass about it, which they well might. Then one could at least start making pages I suppose.
>>15607322
>I know he posted both on his website
I was trying to remember what link I had it bookmarked under. Site's dead now for whatever reason.
>>15607026
>crappy nude mods
>Ratchet & Clank.
I saw both of these in the same brief glance and assumed the worst of you.
51312a No.15607367
Have any games that aren't VNs or turn-based JRPGs been released for the Vita in the past three years?
Also what are the cheapest I'm not hacking my vita leave me alone VNs that are worth a read?
cb7657 No.15607476
>>15607354
>Maybe fan retranslations are treated as different than ground-up fan translation?
Probably, I had a brain fade. Speaking of retranslations, V3 needs one, but I'm also curious whether the videos were this atrocious originally, or if they were crushed because of dual-audio taking up too much space. Definitely, by default it has low quality voices, leaving the better quality ones as DLC, and said DLC isn't a thing for the Japanese version, at least not dumped.
>I wouldn't want direct links to the shithole that is reddit
I don't want to either which is actually part of the reason the guide exists. However for mods it's a lot more useful to link to a pertinent thread than just the download because the thread generally has information about the mod, and also in case it gets updated or something, which is why I don't want to do the archive.is route or mirroring the mod files themselves. Similar rationale to why I link to Github even though they're an anti-meritocratic shithole.
RHDN
>test
>test
They wouldn't allow the majority of patches as-is. Anything that has to wholesale copy game data will need conversion to xdelta or something similar. I also don't know how it works for Neptunia Re;birth 3 which purges the English voices (good riddance) but I think it also adds the Japanese ones instead of needing the DLC installed. Not actually sure how that works.
>I was trying to remember what link I had it bookmarked under.
They were linked in the Neptunia thread but that's 404 now and I cannot find them at the moment. /nep/ is useless too.
>I saw both of these in the same brief glance and assumed the worst of you.
God damn it. Yeah no it's all sexy anime girls.
177e98 No.15607523
>>15607354
>site's dead
Thanks for letting me know anon. I spent the last 30 minutes archiving everything on his site.
I got everything except his contact page, oddly enough thank me later :^)
http://archive.fo/https://webcache.googleusercontent.com/search?q=cache:https://alternativezerosubs.wordpress.com/*
>>15607476
Files are usually worth worth mirroring even if they're older versions
896252 No.15607543
>>15607523
I'd actually checked Wayback Machine after seeing the site was dead and got worried upon finding that only the main page had been archived there. Beyond that though, the megas that were linked are gone. Though I suppose that's at least proof the files should exist if someone knows where to ask.
177e98 No.15607555
>>15607543
The megas I've checked still exist though.
896252 No.15607583
>>15607555
I checked the one for Rebirth 3 (copy url from the link, and remove the archive preface stuff) and got rerouted to the main page after two loading wheels. Additionally, do note that clicking the Mega link within Archive will just take you to some other designated mega. The address is different than the actual mega link, and the one that returned for that was a mega of some .avi file which I highly doubt is the patch.
Also checking those digits.
cb7657 No.15607603
>>15607523
Mirroring is important, you just proved that because now I know where the Neptunia Re;translations are. However for a guide, it's important to provide information that's up-to-date, and if I'm lazy, that is self-correcting or at least clearly wrong. Like if I'd documented update365 and left it to rot, it wouldn't matter so much because the repo now says "this is old, don't use it". That would not be true if I'd mirrored the tool and such.
But yeah, regarding mods, this is an example of why I'd say it's justifiable. Just linking/mirroring the download loses a bunch of info on how to install it and known problems, and there's also a possibility of it being updated.
>>15607583
For whatever reason the links got fucked up a bit on the archive.
Re;translation 2
#!StF0WDAZ!gDa0fTMkE_cmgGnDzQScaCgu96LO4bPL77mtUGzl700
Re;translation 3
#!et1GybhY!xRNsT3tM4D7CPOEc_cOSHjryqIKdumHniLk6wdCmhUM
Also I found that g4.avi link too and it's a whole bunch of random TV recording including G4 (some gaymen show). Strange.
08ca98 No.15607639
I've been playing a lot of Parasite Eve 1 lately, which was pretty good so far (might do a New Game+ run). The battery life of my Vita Slim when running Adrenaline seems to last a good whooping 8-10 hours from a full charge. I cant take screenshots directly with the pngshot plugin (as depicted in pic related) hence why I took photos directly.
I also currently juggle between UNIST, EDF2, Gundam Breaker 3 and rhythm games (Superbeat Xonic, Taiko games, Musynx)
896252 No.15607689
>>15607603
I believe what happens is that the archive can't find a mega at the right "date" and thus pulls a similar one, thinking it's related enough. At least, that's my take on it.
>Just linking/mirroring the download loses a bunch of info on how to install it and known problems, and there's also a possibility of it being updated.
That's why if someone's going to do something, it requires maintaining the whole. If the mega goes down, make another and fix the link, etc. But to do that, you still need something for people to find it through, or be able to make sue of it with. I've been annoyed of late because I found that someone had once uploaded something important to a game I like almost a decade ago, but the actual information has been long lost to time due to the site it was at going down, and scrounging archives to see if I could get back far enough (for some reason the site went from vidya/character fansite to a Japanese moonrune dating service one to not being owned anymore), only to find no one bothered to archive that particular page, let alone the images it had contained. All that exists now is hearsay from those that did see it, and considering it was official extended characterization of someone that didn't get much development in the game itself, it sounds fanfic tier at first glance compared to the game itself. So now we get wikis and such citing scans that can't be found anymore of a book pretty much no one in the west has access to because it never came out here and the uploader had to scan an import of, and might as well have not existed for all the hard proof "word of mouth" evidence has because they never bothered to keep it up and no one else apparently saved/spread it. I suppose though that this is just late night rambling; point being people need to make sure things are up-kept, kept together, and accurate, as finding something of interest but either not having the actual parts or how to properly utilize them feels like shit. Keeping mirrors and reuploading is a good practice in making sure patches and such continue to circulate; at the same time though requires the person managing them to check often that something is still workable, or have a means to get commentary from others when it isn't. While obviously a thread like this is a decent way to do so, who's to say you're not away from the ability to see it for a while? Does pastebin or whatever it is that you're trying to manage compiling vita stuff into a guide with allow for that, especially if without needing an account for replies (less requirements is always better)? I'm just saying.
Did find a lot of old late 90s/early 2000s relevant fan art in my search though. All lowish res/dimension, and some admittedly fairly shitty, but there's a sort of endearing quality about it too.
22e888 No.15607718
b8dcbe No.15607769
Archive all the games as much as you can. Nintenshit has been using the dmca tactic to sell you their shit emulators. Sony will follow suit .
a0f737 No.15607778
>>15607639
>might do a New Game+ run
I hope you've saved all the equipment with +stats, few tools don't hurt either
6e78a9 No.15607815
>>15607769
NPS will offer a lot of the vita's library to someone who's archiving but it starts to get harder to find dumps of obscure games.
08ca98 No.15607817
>>15607769
I already archived Famicom, Super Famicom, GB, GBC and GBA games as those can run on Retroarch. They run relatively well without issues in general, save for a couple of GBA (mostly) and Super Famicom games having sound stuttering at times.
I have a full (~80GB) folder of official ps1 eboots straight from sony servers, and a whole collection of PSP isos, mostly nip shit with some western stuff for a total of 450gb. My Vita folder is around the same size despite there are less titles in total
Wish I could back up the Playstation stuff that isnt in an external HDD. I recently lost another one (losses were minimal thankfully as it was mostly filled with gog installers), and this was the third failure of an external HDD in a span of five years. Have yet to recall a flash memory (USB and microsd cards) failing on me in comparison
>>15607778
Do the items and equipment kept by Wayne carry over in a NG+ run?
cb7657 No.15607821
>>15607689
>Mega shenanigans
The link to that video is totally different so who knows how it got there.
#!erpzAKjJ!uQpBfa6TNghBBDscBIXzZiEDc5O8YrAYAvarnq505QY
Besides part of that is a decryption key that isn't actually held by Mega, it'd be very damning if they can just go "meh, close enough to this".
>Keeping mirrors and reuploading is a good practice in making sure patches and such continue to circulate
It's really damn important, no doubt. But it's also not something I'm prepared to take on outside of maybe re-uploading ones I happen to have. For the guide's purpose, round-about trickery to avoid linking to dirty sites is a maintenance burden when I could just link to the thread and let the mod's author keep that info updated. Plus I don't actually like having to check there often. It's just a necessary evil sometimes.
>who's to say you're not away from the ability to see it for a while?
I've been lazy with updating it before, same thing. Which is why it helps to have linked content able to keep itself up-to-date or marked depreciated. Less for me to worry about.
>Does pastebin or whatever it is that you're trying to manage compiling vita stuff into a guide with allow for that
The guide's on Git now so you can go over all the old versions that were on Pastebin, it's possible to update independently of the threads, it's easy to archive (git clone), and anyone can fork it if necessary. There also is a system for submitting alterations but frankly, nobody is going to do that. They'll just ask in the thread.
>>15607718
Well, you can emulate homebrew, and one TGA. I wouldn't discount the possibility.
>>15607815
NPS itself helps a lot because they include hashes and filesize as verification. Sadly that doesn't help for cartridge-only games where there still is no good standard. There was a tool in development to do it but nothing eventuated.
896252 No.15607843
>>15607821
So are you planning on an "all together" sort of compilation guide; considering how confusing things used to be, I haven't really kept up on things myself, between what was adding better functionality and what was still considered safe to even use. Put off hacking my Vita myself due to it, and also changes to game rips (I think? I recall Mai or something else not being consider up to par after a certain point) making me wonder if the ones I'd even picked up in preparation before would be any good at this point anyhow. I'll admit I haven't been in these threads for some time though, so maybe I ought to give the links at the top more reading. But I remember it feeling pretty annoying in the past when the information on what to do felt real spread out.
Word of advice for the paste file on the git though, if it's your own to edit: Put an "Updated on [DD/MM/YY]" thing at the very top for better insurance of accuracy to date. I know the link to the main repository has an update listed, but it's good to keep one within the actual file too, I think.
cb7657 No.15607935
>OP buyer's FAQ updated
Good stuff by the way! I just noticed.
>>15607843
>So are you planning on an "all together" sort of compilation guide
For the modding stuff that's how it always was. It's also pretty up-to-date at the moment. Worst issue is holes related to PSTV stuff.
Also even though I've got the section stubbed right now it's probably a better idea to have the mod list separate, but yes, I would like one for the thread because it is a mess scouring the Internet for the things, and there's a lot of rotten old versions to use by accident too. Alternatively, and what would probably work better, hosting the list on a publically writable space like Google Docs, or if there's an 8/v/ wiki just make a page there.
>but it's good to keep one within the actual file too, I think.
I'll do that next time it's actually changed.
Oh right that story of yours about chasing down old game stuff was pretty interesting.
896252 No.15608053
>>15607935
I know what you mean. I've been throwing something together for another system, just to keep things in one place while citing resources used for it a the bottom. Unfortunately I'm left wondering just how useful it is since there's apparently a better install interface for it than what I currently have on their, but in my past searches it's been a lot harder to find documentation and such for it in comparison.
>if there's an 8/v/ wiki just make a page there.
There is, and I've contibuted to it years ago with games I personally enjoyed, but no one uses it, efforts to push forward got considered a waste of time when original cuckchan reddit one was apparently deemed serviceable enough despite all its own problems, and was ultimately forgotten (and of course, there used to be those pushing not to trust anything another anon or anon's site/image recommends and do research on one's own). Shockingly, it IS still up though, if somewhat hard to actually find organically. Someone asked about it in a thread some months back, and I wound up having to resort to pulling from backup text I'd written for it (note: always have a backup). Link is as follows, but again, no one uses it at this point:
http://alltimevrecommendations.wikidot.com/start
>>15607935
Yeah, aside from a bunch of oekaki-style images (pic related as one) and other assorted old art as a consolation prize of sorts for my efforts, the most I managed to find was an old email address from the person's contact page. I have zero clue if they even still use that address after a decade, or if suddenly getting an email, even one citing as to where I dredged the address from, wouldn't just freak them the fuck out. And even if they are still around, who knows if they even still have the scans or book, let alone would care to upload them to somewhere better for posterity, like a wiki.
439991 No.15608106
>>15607639
>I cant take screenshots directly with the pngshot plugin
Works on my machine. Just gotta press the button combo fast enough so it captures before the PSP menu pops up.
>>15607821
>it's possible to update independently of the threads
I just submitted something. Was considering adding as section about using online on a hacked Vita, but refrained from doing so since I myself don't actually use online or connect to the PSN at all.
cb7657 No.15608108
>>15608053
>There is
Seems you can create/edit pages on there with just an account, and wikis maintain version history like VCS, so that'll probably work best for a mod list. Ideally it'd be anonymously editable though, can pages be set that way like on Wikipedia?
>the most I managed to find was an old email address from the person's contact page
There's nothing to lose by trying. I say try contacting.
>I've been throwing something together for another system
Just curious what, and there's definitely nothing wrong with trying to document things for other people. Hell, I refer to my own thing fairly often when trying to remember a little detail.
08ca98 No.15608539
>>15608106
>Works on my machine. Just gotta press the button combo fast enough so it captures before the PSP menu pops up.
I can do that on PSP games (it's actually better to press the PS button first, then PS+Start) but doing it with PS1 games on POPS gave that weird shit as a result like you could see in the 4th pic. Despite that screenshot issue, running PS1 games on POPS is definitely better than with Retroarch, especially with multi-discs titles, and the PSX-Rearmed core has a bug that put the game into infinite loading after putting the handheld into sleep.
>>15607815
One of the main contributors announced he was back after getting a new job contract according to his Reddit post so expect new NPS releases of niche Vita games by this end of October, and twice per month following that
439991 No.15608763
>>15608539
>but doing it with PS1 games on POPS gave that weird shit as a result like you could see in the 4th pic
Works on my machine™
7b3ad0 No.15609629
>>15607367
>I'm not hacking my vita leave me alone
You're in the wrong thread. Piratefags took this over almost a year ago. Content discussion is few & far between aside of one or two entities.
>Cheapest VN
Those would be western-made indie titles. Are they good? Fuck if I know, I don't but western indies trying to break into VNs. As is, you're attempting to ask for something that is very, very taste-oriented.
177e98 No.15609879
>>15607367
Why wouldn't you hack your Vita faggot?
Why let Sony have control and power over you by buying over the (((PSN)))?
Moreover sales in general are decreasing over the Vita. The last sale from what I heard didn't have any Vita titles on sale while PS4 versions of Vita games did have discounts
>>15609629
What do you expect? The library matured and is vast enough for people to play things nobody else has, the advent of emulation doesn't do this any favors. It would feel pointless to share experiences. I've been playing vanillaware games but it feels like I wouldn't get much discussion out of the Vita thread and it would be better for me to make a dedicated thread for it
8854d9 No.15609889
>>15609629
>paying for any games at all, ever
Get a load of this nigger.
439991 No.15609890
>>15609629
>Piratefags took this over almost a year ago
Excuse me, but I've been here from the start.
2c5a61 No.15609900
>>15609879
I owned Dragon's Crown as a cartridge before I hacked the vita and played through it. I wish they would have added the dark elf as a character.
054c6c No.15609982
> PLAYAN
on my Switch and a modded 3DS. Haven't really thought much about the vita in a long time, nor have i seen any reason to, other than the fact that it's gonna die in a few months.
> WANTAN
The SRW games that are in english, too bad the one i really want is a fucking PS4 exclusive, really don't want to buy a PS4 for any reason.
> BUYAN
I bought a second vita with a 2.01 firmware, kind of just tempted to hack it, and then sell it off so i can just buy the few physical games i really want. I already own all the games i wanted beforehand, and all of the fan translations are either going to be either lacking subtitles for the moon babble voice acting, games i could get elsewhere, unfinished, or of visual novels, not very appealing either way.
>>15607354
>Hell, RHDN doesn't even have a section for Vita games in their translation menu.
Not because there isn't any, per se. It's more because current gen shit is verboten there.
7b3ad0 No.15610398
>>15609890
Then what part of my statement was incorrect?
>>15609879
>What do you expect?
That long ago? People poking at or listing stuff they're playing or sparking convo about Trillion's various bug issues (not pirate-related, natch), two or three people trying to finnagle others into some EDF or Freedom Wars, news on the JPN front for some obscure title here or there or another Compile Heart title that has no hope of being localized.
Now? Nothing aside of 280 posts of why some aspect of the pirate firmware isn't working, 10 posts of actual discussion such as the Nep dude that's going through Rebirth, and 14 or greater (1) and done chumps with their driveby shitposting.
Too tired to give too deep a shit, though. I just called the spade a spade.
2c6fb9 No.15610411
>>15610398
You could create those types of posts, it's not like people are adverse to discussing games.
The biggest barrier to discussing games is that the Vita is very close to the end of it's life and has been for a while, especially for the Western audience and there aren't many new games to discuss.
0e7552 No.15610414
>>15610398
I think you can get Utawarerumono 1 n 2 for cheap on vgp if you havent already played.
4d8116 No.15610438
>one of the guides recommend OclockVita over VSHMenu
Did something change, or does it need updating?
628a5a No.15610456
>>15610438
Depends on what you want or need. VSHMenu is based on OclockVita but has a bigger feature set. For me OclockVita is enough to get the job done, I don't need any of the crap VSH offers.
628a5a No.15610496
>>15610411
If anything,, being able to pirate everything easily is probably one of the reasons these threads aren't completely dead yet. With easy of accessibility there a much better chance of people trying out new games and discussion occurring.
896252 No.15610532
>>15608108
>Ideally it'd be anonymously editable though, can pages be set that way like on Wikipedia?
I'm honestly not sure. My contributions were to threads made here, as they'd take games and descriptions people wrote and add them themselves for those that didn't feel like having a name out there.
Should also state that they do have an existing Vita page, albeit a small one. I think at one point there was an idea to add guides and such, beyond just the games, to try to increase usefulness, but it doesn't seem like that happened.
>There's nothing to lose by trying. I say try contacting.
Beyond that, the other option is maybe GameFAQs as apparently that original poster's account is still up and occasionally active from what I've seen, but I'm not sure if the site allows direct messaging (which I certainly can't see without registering, and I'd rather not make an account if it turns out there's no DM system). Hell, it wouldn't shock me if they've been asked before about reuploading such many times already and never did; ten years is a long time. I suppose you're right though, that trying something for it would be better than not.
>Just curious what, and there's definitely nothing wrong with trying to document things for other people. Hell, I refer to my own thing fairly often when trying to remember a little detail.
PS2 set up for HDD Loading. I didn't like having to go back and forth between a bunch of different resources to figure out if something was missing, or to double check that something was correct, so I started to stitch the basics together as a text file, along with my own observations from doing the process myself. And again, unfortunately winhiip seems to have much better documentation and existing guides than the likes of hdldump, and I suspect that the issue feeds into itself (winhiip has more documentation because more people use it because its had more documentation, etc).
>>15609982
>It's more because current gen shit is verboten there.
That would be acceptable if they didn't have a preexisting 3DS section (albeit with nothing inside, and I know that like the Vita it's had at least a few patches finished). I mean, I can get that PS4, Xbone, and Switch may or may not even have translation efforts at this point, but the Vita's same generation as the 3DS, both of which having still been getting occasional digital releases. Is that just a general policy there, waiting until a system is completely phased out to allow pages and stuff to be made for games pertaining to them to avoid stepping on the system owners' toes for the official library?
3920ae No.15610581
>>15610532
>Is that just a general policy there, waiting until a system is completely phased out to allow pages and stuff to be made for games pertaining to them
Thats the general policy of many sites that consider themselves more legitimate/archival/informative in nature. Just looking around at these rom sites, you'll see that they try not to touch anything thats a ps3 or xbox360 and beyond. You'll get more ballsy sites like Nicoblog to test the waters. That place still has vita games, but took down all of their 3ds games apparently over legal threats.
cb7657 No.15610713
>>15610532
>as they'd take games and descriptions people wrote and add them themselves for those that didn't feel like having a name out there.
That'd be no worse than if I was maintaining a mod list on Git. At least in this case anyone can make an account and contribute.
>I think at one point there was an idea to add guides and such
Might be something in one of the archived threads. There's been multiple attempts to update things like the game infographic for example.
>Beyond that, the other option is maybe GameFAQs
That might be a problem. The site allows PMing but only from users with enough "standing" so you might have to ask someone on there to do it for you if you want to try.
https://gamefaqs.please use archive.is/help/55-private-messages
>>15610398
I only joined these threads because of HENkaku, and that's because I require hackability as a prerequisite to any game systems I pick up, not necessarily to pirate (I own most of my games, even went through the hoops to use Japanese PSN), but because it usually gives immeasurable power over them. The 3DS exemplifies this, and Vita perhaps moreso because of all the good things the modders have done to fix mistakes/kikery from Sony.
>That would be acceptable if they didn't have a preexisting 3DS section
I'm betting that it's empty because of 3DS hacks being pre-patched.
>>15610411
I sometimes post about games but at times, what can I say that hasn't already been said? Plus I'm better with technical stuff as it is.
>>15610438
My bad I missed changing that. It's fixed, but I opted to keep Oclock Vita listed too just from >>15610456 Re-added the date stamp to the text file too.
177e98 No.15610967
>>15610581
There are few things more hurting to me than seeing nicoblog getting anything taken down
most every rom can be found in other places but their prepatched, undubbed, fanslated and modded ROMs as well as romhacks were the best shit around that you can't really find anywhere else
Fuck jewtendo; Nicoblog would be the only site I absolutely could not stand to see go down no matter what and I pray they'll be around for at least several years longer
896252 No.15611328
>>15610967
Two main issues with Nicoblog:
>Bigger games usually being split into multiple downloads (and multiple ad page redirects to access megas if you can't block)
Granted, I've seen worse executed game download sites, but still.
>Purging of hentai VNs and the like from their catalog
Aside from those I like them and their offbranch they moved their "retro" stuff to. And while I suppose some other sites will take up the banner of those that called it quits in time (the way said retro branch seems to now be looking for roms from multiple regions instead of just one or two NA or PAL ones), losing NB right now wouldn't be a good thing. Going to worry if Nintendo tries a VC for Gamecube games, because you just know there's going to be another wave of DMCAs or C&Ds on what places remain. At the very least though, there's the added buffer that aside from small sized games, NB doesn't directly host shit, the way EP did, which might have been a big part of why they were a top priority. That, and inbrowser emulation.
628a5a No.15611535
>>15610713
>At least in this case anyone can make an account and contribute
I tried to see how it would go and you ignored me ;_;
>I require hackability as a prerequisite to any game systems I pick up
I feel like we've talked about this before but it's the same for me. Using a vanilla console makes me sick. It's so much better when you actually have the freedom to do with it as you please. Transferring files to PC alone is a massive pain without Vitashell.
>>15610967
I download some undubbed Ys PSP game off nicoblog but it was still just the English dub when I tried. Needless to say, I don't trust them one bit. >>15611328
>the way EP did
The way EP still does
FTFY
7b3ad0 No.15611586
>>15610414
>>15610411
>You could create those types of posts, it's not like people are adverse to discussing games.
Soon as I sink teeth into another jucier title, I intend on doing that.
>The biggest barrier to discussing games is that the Vita is very close to the end of it's life and has been for a while, especially for the Western audience and there aren't many new games to discuss.
Trend-following means little. People discover ant discuss old shit they love & adore. When they're not busy flooding the thread with 'how du i hax system?'
Fun survey results:
Posts after yours having to do with playing vidya: 1 (A direct response to me, natch)
Posts after yours having to do with piracy/tweeking pirated firmware/having trouble w/piracy, fantranslation patches used by piracy, etc: 9
Total posts after yours: 10
>>15610414
Got it, but I still have to finish PC game first because I paused on a story-important part and I absolutely fucking refused to be spoilered further until I earn my ending. Fucking Hard Mode bullshit robots.
inb4 pick easy mode. Fuck no this is a matter of pride. I kill those fucking zerg rushing pieces of shit, or I die tryin'. Or reset and just hand all the kills to Hakuou, allowing him to become a walking god, and drink myself to sleep in the shame of admitting defeat to a game of all things.
f75d1f No.15611625
Did Monster Monpiece not get a Western physical release? Only ones I find from eBay are Japan imports.
628a5a No.15611634
>>15611625
Unless I'm mistaken, Monster Monpiece didn't get a western release at all until the PC version came out.
054c6c No.15611649
>>15611625
Nope, game only ever got a PSN release, and it was bashed for being censored at that.
7b3ad0 No.15611718
>>15611625
Digital only. Can't recall if Limited Run has done a physical copy at some point or another.
6338c1 No.15611915
>>15611718
>>15611649
>>15611634
Well, damn, then I wonder if it is worth importing a copy if there is a translation patch, or if there is an uncensor for the PSN release.
7b3ad0 No.15612164
>>15611915
Get it on Steam or import if you want to duck the censored cards.
09c0c0 No.15612340
>>15612164
>paying for a digital copy
kek
2a0285 No.15612891
Just started Dungeon Traveler 2 and have picked up a maid. When does it get good?
2c6fb9 No.15612952
>>15612891
The maid requires a bit of an investment to ramp up but scales rather well. I'd say they are noticeable around level 10
First Aid and Cook are decent for anti-magic zones assuming you don't use tons of items but those don't appear until later.
Self Sacrifice is alright but there isn't a major reason to invest more than one point unless I'm completely wrong and the bonus tp is amazing Generous Heart is going to help you stay in dungeons longer because the regen scales really well as you level. Maid Mastery is self explanatory and useful
There is very little reason to really attack with maids and you can generally find a use for cook/first aid each turn so focus on those instead of physical attacks from the backline.
Maid class change one allows you to focus on aoe buffs or aoe debuffs in the form of Bard or Dancer. The second class change allows more singing or dancing OR going to a hybrid support/damage hybrid whip class.
2c5a61 No.15612954
>>15611915
There's a decensored vita version floating around online.
2a0285 No.15612977
>>15612952
I actually meant when does the game get good?
2c5a61 No.15612997
>>15612977
Isn't the maid gotten in the first 1-2 chapters? I started liking it a few chapters later.
2a0285 No.15613024
>>15612997
I'm half way through the third forest dungeon, so maybe ch 2-3. Maybe I'll try to get back into it after I break some Gundams.
2c6fb9 No.15613037
>>15611586
>Trend-following means little. People discover ant discuss old shit they love & adore. When they're not busy flooding the thread with 'how du i hax system?'
The thread is going to be full of people talking about what gets posted, most of the people who come here now are largely only interested in hacks/pirating so that tends to be what is discussed.
If you talk about nearly any game you can get a discussion going, even games that weren't popular for one reason or another.
>>15612977
I don't know what you don't like about the game. If it isn't difficult enough for you you'll probably need to wait for postgame as the story is largely training wheels in different areas.
If you don't like the style of game there isn't anything that will really change. It's a moderately well done first person dungeon crawler with waifus, if you're expecting anything else you will be disappointed.
>>15612997
The first story maid you get is in Prizen Woods, she's the fourth character you get and I believe she is chapter three or four.
If you get the DLC characters you start with several options in all classes.
f2dd7d No.15613191
>>15613037
>It's a moderately well done first person dungeon crawler with waifus
You could put emphasis on moderately well done when it comes to some of the classes. I can't seem to make Ninja viable and the odd scaling of wizard's skills that punish the player for ranking it higher than level 1 makes me scratch my head. Have not played 2-2 yet since it has not come west (and most likely won't by now) so I really do wish for someone to pick that up as a fan translation project.
2c6fb9 No.15613219
>>15613191
And the fact that they let items outscale a specialized healing class due to spell caps. I'm not sure how they managed to keep so many issues seeing as it was ported from the PSP and they had the ability to fix that sort of thing.
350b5e No.15613227
I just got Valhalla Knights 3 for $2.50, does any of the DLC do anything substantial or is it all just reduce grind bullshit?
2c6fb9 No.15613250
>>15613227
Looks like a few of them are extra characters and classes but I don't know if they're gaming changing.
Looking at the PSN it appears that the DLC boosts are split using a different preview image from actual additional content.
cb7657 No.15614057
Just because I'm feeling like trying that recent Sono Hanabira ni Kuchizuke wo port.
>>15611915
There is a decensor patch but the only version I found was bundled with the full game.
https://drive.google.com/uc?id=0ByrUWR___l7AV3ZvYml5cDBWcFU&export=download
>>15611535
>I tried to see how it would go and you ignored me ;_;
Where's the page? I was never linked it.
>I feel like we've talked about this before but it's the same for me.
Probably. It's not the first time people have bitched about the hacking stuff.
>>15613037
>If you talk about nearly any game you can get a discussion going
That, but there's only so much I can say about the majority of what I play.
7b3ad0 No.15614110
>>15612891
>When does it get good?
Put in the work. Lv 1 or 2 in her passives will let you quickly realize just how utterly broken the Maid class trees are far as the game goes.Doesn't mean the game won't beat your ass (it will). Just means there are fights your chances of walking away from a tough fight and not being wiped the next instant drop dramatically.
Protip advice: Maids are not offensive classes. Slap a Dagger onto them during the postgame and enjoy the speed benefit. Because you'll need it.
The exception to this is the Mistress class on the Maid Tree. If properly equipped and cared for, can become one of the more reliable back/front support and DPS units in the game. Trade off is it takes a lot of care to get there, and is one of the classes that isn't highly useful until postgame.
>I can't seem to make Ninja viable
High-investment class that's primarily support. The elemental arts are the only other consistent debuff in the game that stacks, and all of them become worthwhile save maybe Wind Arts which lowers enemy evasion (none of the enemies ever exercise dodge mastery on that level). The high maintenance comes with both the skill trees and what you mod your gear with. Because it's a support class, speed should be your highest priority. Stacking AGI is actually more important than stacking Speed: general rule of thumb.
>Wizard
TP draining class, yes, but easily your most-consistent damage dealer early on and late game. If you go with Witch, you can get away with 2 to 3 levels in your single-target spells for most of the game, and Lv 5 for later postgame encounters. There is a trick to the Witch class: Her Soul Drain & Blood Drain spells.
- Fast Casting
- Ignores special defense entirely (Kingdom is Without Enemies will become the bain of your existence)
- MASSIVE HP/TP grabs, unlike a Dark Lord's Soul Strike or Blood Strike. Deals some nice 4-digit damage and insta-heals your Witch in trade. 5 levels ini each cannot take you wrong and does wonders against even the 8 gods.
>Translating 2-2
I'm not good enough.
ef4006 No.15614578
>>15614057
>Where's the page? I was never linked it.
I thought you were maintaining the git. I've submitted a merge request on there.
>>15612891
I liked it plenty already by the time I got the maid.
cb7657 No.15614658
>>15614578
Oh my god, sorry! I never actually expected to see PRs used for this! But that's good it's also being used by me to learn a bit about its workflow. Thanks for that.
ef4006 No.15614673
>>15614658
You're welcome. I will add a bunch of other stuff when I find the time and feel like it. This was just a trial run for me as well.
61e2d1 No.15614681
>PLAYAN
Toukiden Kiwami
pros:good mechanics, fun boss battles, monster hunting autism, looks pretty, fast paced action.
cons: none
Tactics Ogre Battle: Let us Cling Together
pros:amazing art, good writing, good story, intelligent design and actually requires strategy
cons: sprites don't match the portrait art or the dark setting of the game tbh
61e2d1 No.15614692
so is sony gonna make another portable handheld? Cause we can't expect Nintendo to monopolize the whole market with the "Switch" nonsense.
054c6c No.15614721
>>15614692
>so is sony gonna make another portable handheld? Cause we can't expect Nintendo to monopolize the whole market with the "Switch" nonsense.
There's been no real signs Sony gives a fuck about a new vita, and if i remember right, the only thing that points to a new handheld is a knock off switch patent Sony made.
177e98 No.15614723
>>15614692
Unfortunately they have given no intent of any plans to do so.
I dunno how I would feel about it with nu-Sony and their policies that would fuck over a lot of future games either, as if they weren't doing that enough already
177e98 No.15614732
>>15614721
My god that looks like an abomination. I hope that never gets made; I would rather have no handheld than have to choose between a Nintendo and Sony Switch maybet that's a bit extreme but seriously fuck that noise
They're dumb fucks who didn't realize they have to be very persistent, aggressive and supportive with their handhelds. The Vita was such an amazing piece of hardware that never got the attention it deserves because of their incompetence and laziness with marketing the damn thing.
ef4006 No.15614733
>>15614692
Even if they did, I wouldn't get it.
cb7657 No.15614793
>>15614110
I actually hate not being that into dungeon crawler games because that game's mechanics actually sound good, on top of the fanservice icing, and Melvy being a cutie. Maybe some day. That's another game with a decensor patch.
>>15614673
Appreciated, I'm always open to suggestions and corrections with it. For reference I use 80 characters wide except for URLs. Considered getting rid of that but it's better for indentation anyway. Git markup is another possibility but I'm big on plaintext. Turns out there was no E-mail notification anyway even if I was checking that address, it should do so now.
>>15614692
I'm afraid you can expect Switch to monopolize because Sony have expressed no interest in trying for another handheld. A Switch competitor if >>15614721 is true is not what I want either and would probably go just as well as other Nintendo rip-offs. Vita was a solid handheld by being a PSP successor, not a 3DS clone.
ef4006 No.15614812
>>15614793
When editing the text, it displayed a vertical line where I should be doing the line breaks so I tried to adhere to that. Might have messed it up though it looked alright when I was typing it up.
2c6fb9 No.15614821
>>15614721
Aping the Switch is the absolute worst thing they could do because nobody that likes handhelds likes the goddamn Switch. They could literally just rerelease the Vita with better hardware and less retarded memory cards and people would buy it.
The PS4 and Switch library consisting almost entirely of Vita ports proves the games were never an issue and it was entirely due to retarded decisions they made with the hardware.
If they weren't morons they'd be able to see this.
61e2d1 No.15614856
>toukiden
great character design tbh
61e2d1 No.15614862
I don't see myself buying a console again.
I guess if I ever buy another system it'll be a Switch or some handheld thing in the future.
Or maybe just a gamepad for a 8-10" android. I can't be bothered to sit at home playing in front of a TV like a doofus, when I can take a handheld anywhere, play in bed, play on the toilet, play at work, play outside, etc
af0570 No.15614881
>>15614856
A shame the games are embarassingly shitty to play.
61e2d1 No.15614894
>>15614881
why? playing kiwami now, it's a great game.
24b76a No.15614923
>>15614901
What in the goddamn?! I love Toukiden now?
61e2d1 No.15614927
>>15614923
as you get higher level it really OPENS UP to new VISTAS
ef4006 No.15614953
2a0285 No.15615330
Why use vsh or oclockvita over lolicon? Lolicon doesn't crash games and lets you save and autoload oc settings through GUI.
ef4006 No.15615806
>>15615330
Does lolicon OC the GPU too? Last I heard it couldn't do that.
2a0285 No.15615866
>>15615806
Yes it does. cpu to 500 and gpu to 333 mhz.
ef4006 No.15615955
>>15615866
Well shit. In that case I don't see any reason to use OclockVita or VSH anymore. You need to config lolicon for every app, right? And probably blacklist them too. I have OclockVita that I use on a single game and configuring that is probably way faster than doing it for lolicon, since I can just whitelist that one game code and forget about it.
08ca98 No.15616012
>>15614692
Even if Sony were to make a handheld somehow, I highly doubt there will be backwards compatibility for the PSP and PS1 titles, alongside with the Vita library. Sony has, for a very long time, a big fetish for proprietary shit too so I doubt they learned the lesson with the Vita.
>>15614793
>Vita was a solid handheld by being a PSP successor, not a 3DS clone.
I still wish the Vita got more ports of the remaining PS2 games, like its predecessor used to have. The PSP even had some ports of games from previous Sega systems like the Genesis Collection, Sakura Taisen 1&2, etc
>tfw no Zone of the Enders (which was originally planned by Konami before being canned)
>no Megami Tensei 3 featuring Dante from DMC
>no DMC trilogy
>no GrimGrimoire (sole Vanillaware game missing on the platform, although I recall somewhere that it was their least successful project)
>no Ace Combat
>no Rogue Galaxy
>no Dark Cloud
>no PS2 Suikoden (first two are present on PSP/PS1)
>no Growlanser 2-3-5-6 (first and fourth one are present on PSP)
>no Sakura Taisen 3 and 4
>no Zettai Zetsumei Toshi 1 and 2 (although the studio has been in serious disarray with the latest projects and development hell of 4)
>no Tales of Abyss and Symphonia (heard Abyss was ported on 3DS instead)
>no Atelier Iris trilogy (would have been better than the crappy Mysterious trilogy)
>no Ar no Tonelico I & II (since Ciel no Surge and Ar no Surge are present on Vita, but Banpresto/Bamco own the rights for Ar no Tonelico, not Koei Tecmo/Gust)
>we just got MGS HD, P4G, FFX HD, Odin Sphere remake, Amagami+ HD, Sly trilogy, and failed ports of God of War and Jax&Daxter
The current Vita library is still pretty good imho, but I cant help looking at the missed potential. I also like to believe part of why the PSP got so many PS2 ports was mostly because that handheld was born in the 6th-gen era with different mindsets from companies back then
e62ba5 No.15616053
>>15616012
Completely agree. If the next handheld of sony was just a ps2 portable, plain and simple, it could seriously do just that and nothing else, and i'd buy it on a whim.
To add on that i find strange we didn't get an exclusive final fantasy, kingdom hearts or other titles like with the psp.
08ca98 No.15616372
>>15616053
Sole game Squeenix bothered to shit out as a Vita exclusive (before it later got ported on PS4/Switch) was Scarlet Saga.
Only a few niche studios (Falcom, Nippon Ichi Software, Experience, Marvelous, Compile Heart) contributed more to exclusive content on the handheld than the biggest japanese companies
054c6c No.15616420
>>15616372
There was also a rumor awhile back that Sony was paying off the bigger studios to abandon Vita for the PS4.
de7c9e No.15616442
>>15616053
>we didn't get an exclusive final fantasy, kingdom hearts or other titles like with the psp
The vita could have probably run KH 1+2 like how it had the HD versions of FFX and X-2. It seems weird that they didn't try to port that series to the vita with how well it would have probably done.
2a0285 No.15616613
>>15615955
Lolicon has a more efficient over clock and it's not necessary to use whitelist / blacklist because it doesn't cause crashes by default. Go to the game you want to oc, oc, and optionally save it as default for that game if you want it to auto oc on run. Ezpz.
ef4006 No.15616662
>>15616613
>it doesn't cause crashes by default
Doesn't it cause Adrenaline to crash unless you except Adrenaline from plugins? For me personally, using OverclockVita was the most elegant solution since by being able to whitelist it, I could ensure that whenever a problem cropped up, OC could not be its cause 100%. The way lolicon works, it's always on in the background, it might cause some weird issues with games or other homebrew where you might not be able to immediately identify the culprit and thus make troubleshooting the problem more time consuming.
ef4006 No.15616680
>>15616662
Also, I should add, lolicon came out a few days after I got OCVita, it's a combination of laziness and not wanting to try an early and at the time untested homebrew. If lolicon now is actually as stable as you say, I probably really should switch to it. 500Mhz mode sounds like it could be a real boon for emulators.
07df62 No.15616683
>>15616420
Interdasting, you got anything more to go off of for this?
>>15616012
Don't remind me of the lost potential anon. I'm happy with my Vita but the damn thing could've been such a high soarer and we could've had stronger competition between Soyny and Jewtendo which would've resulted in better games and shit for everyone. Not to mention we would probably be getting a new handheld for next generation as well that has a chance of being even better.
e62ba5 No.15616688
>>15616680
>it could be a real boon for emulators
I'd really like to use it too but i'm too scared of frying my vita:
>"Whoever uses this must remember that this a true overclock and not just enabling a mode that’s already used in some commercial games. As a result, this carries the risks of true overclocking which potentially include shortening the lifespan of your system’s motherboard, the generation of more heat and system freezes."
ef4006 No.15616729
>>15616688
I would not worry about that, to be honest. The Vita actually displays an overheating warning if things get too hot and you should be able to feel it since you're holding the damn thing in your hands, way before it reaches that point. Or you could just opt to not clock higher than the default clock modes.
For emulation in particular, if it's a game that's already chugging by default, I doubt overclocking it would give you much of an improvement, but in games that run almost 100% and only have small hiccups here and there, it might just do the trick. Think of it this way, the 500Mhz would give the game just a little bit more headroom. It does not mean the CPU is running at full tilt 100% of the time, you just have a higher performance ceiling, which would help mitigate those hiccups. At least that's how it's supposed to work.
2a0285 No.15616768
>>15616688
Just don't turn it up to 500mhz.
>>15616662
Just booted up adrenaline as a test. Went into a psp game and played a bit without issue. But if I try to pull up LOLIcon's vsh menu, it doesn't appear. And then I got a freeze when I used "exit pspemu application."
I don't have the latest version of adrenaline or LOLIcon. But it looks like it works okay if you don't try to overclock adrenaline or pull up LOLIcon menu.
Looks like adrenaline support is coming?
https://github.com/dots-tb/LOLIcon/issues/28
Anyway, LOLIcon works on kernel level and therefore is supposed to be more stable and efficient than VSH / oclock.
e62ba5 No.15616776
>>15616768
>>15616729
If i'm not gonna use the 500mhz then i can just stick with oclock. Never had a crash or anyhing with it.
ef4006 No.15616848
>>15616768
Well, that does not seem too bad, especially with an update coming. I do know it's a kernel plugin, which is why I said you can't black/whitelist it.
>>15616776
Don't fix what ain't broken. I think OC Vita/VSH are good "beginner friendly" plugins and lolicon is something more for the enthusiast. Something along these lines is probably worth putting on the guide.
2c6fb9 No.15616871
>>15616683
I don't think there was much other than rumors but there were several Vita games that came West that ended up being brought over as PS4 "exclusives".
There is a case to be made for many Vita games getting a remaster and/or sequel on the PS4 that doesn't get onto the Vita but that isn't exactly evidence.
Off the top of my head I can only really think of Digimon World that didn't even get an official digital release in Eng on Vita but I know there's more. not counting the Asian release with English
2a0285 No.15617081
>>15616848
What?
>There's no need to blacklist or whitelist any games.
>There's no need to even touch the config file. Just install through autoplugin and Select+UP to bring it up
It doesn't get more beginner friendly than that.
Compared to:
>Need to white list / black list games or certain games will error out.
>Works with less games.
>Cannot save per game OC profile (not sure of this. haven't used them in a long while)
Just admit that you're too lazy to try new things that you're sticking to older, less efficient plugins.
ef4006 No.15617113
>>15617081
>can potentially harm your Vita if you don't know what you're doing
VS.
>can't harm your Vita
Autoplugin was a mistake.
07df62 No.15618193
>check Play-Asia's store page
>its different from what it used to be 2 months ago and implying its canceled
I'm fucking scared, please no
https://archive.fo/WPdmH
https://www.play-asia.com/13-sentinels-aegis-rim/13/70b8uh
cb7657 No.15618621
>>15616613
I was antsy about trying it because of the overclocking but I didn't actually realize it would do everything vsh does as well, so you don't have to bump it to 500/333 mode if you think it's risky. My initial impression is I'll likely fully depreciate oclockvita/vsh. Only glitch I saw was the menu being flickery in Re;birth 3 until I got to the overworld map.
>>15616662
Adrenaline seems fine.
>>15617113
There's a reason I don't document that, and that's because I want people to know what they're sticking on their Vita and why, and also so they learn how the stuff works.
08ca98 No.15618792
>>15616680
>500Mhz mode sounds like it could be a real boon for emulators.
Adrenaline doesnt need any boost, and your battery life lasts longer when running Adrenaline (with default settings). In case of Retroarch, I havent seen much issues on Super Famicom emulation besides the very occasional sound stuttering and graphic bugs (sound stutters slightly during the Hub World 2 in DKC3, the corners of the description panels flash in Yoshi's Island until you change the snes core to the 2002 variant; 2008 fixes it too but it's the slower core). GBA emulation has a bit more sound stutterings (due of the framerate dropping by a few fps), and it's more on certain games than others (Ace Attorney, Summon Night too but only during "cinematic" sequences), but otherwise it's still playable. Cant say anything about Sega and NeoGeo emulation on the other hand.
I'm using a 2018-09-18 nightly build, so I have no idea if there were improvements in the latest versions.
>>15616683
>Interdasting, you got anything more to go off of for this?
I do also suspect Sony Japan actually paid off dev teams to port the Vita games on PS4 (and make it more the main platform) to help boost the poor sales of the PS4 platform in Japan (like really low compared to any country in the West) just before the heavy-hitters such as MHW, EDF5, FF15 came out last year. Doesnt help the nip branch is also wasting its money on the VR meme.
>>15618193
Wasnt that announced a while ago the production of game cartridges would be stopped in the West next year? While the production of Vitas is stopped somewhere next year too in Japan, physical releases are still planned out there. I also still wait for gameplay trailers of 13 Sentinels, because this shit has supposedly been in development for like 3-4 years?
Also the japanese versions and PS4 ones also show the same "Sold/Out of Print" status in Play-Asia, certainly because there werent much news for a long time.
d2496a No.15621427
>>15618621
>There's a reason I don't document that
Yes, I'd keep it the same way. Reddit can have autoplugin and all issues caused by idiots using that.
>>15618792
>Adrenaline doesnt need any boost
I mean, yeah. It's already in max PSP clock mode.
I've tried playing just a bit of Pokemon Leaf Green on mGBA and it ran pretty good but I'm aware there's other games that have more issues. I'm thinking that games that run with just a bit of stuttering on vanilla clocks might be completely fixed at 500Mhz. At least it's one more option to play around with rather than having nothing at all.
What game is that in your pics? Looks damn cute.
875160 No.15621954
>>15616012
It's "Ar tonelico", "Ciel nosurge" and "Ar nosurge".
d2496a No.15622019
>>15621954
Speaking of which, they never made Ar Tonelico 3+ or anything like it. That game could really have used some fixing. Who am I kidding, there's no fixing that game.
cb7657 No.15623013
>playing
I got distracted.
>>15621427
Well if it has one positive it's got a helpful plugin list. I forgot to list NoAVLS for Europoors. I'm about to add that and also prioritize LOLIcon, among other things. Might add the custom boot screen plugin but I'm uneasy about that one. Finally, is it worth looking into the PSM-related stuff?
f34fa6 No.15623054
>>15623013
>Might add the custom boot screen plugin but I'm uneasy about that one
Would keep that one out. Before someone has the wise idea to try and replace the boot image with something that doesn't fit and ends up bricking. I was thinking of maybe adding a special section with "dangerous" stuff. Like imc unlock, custom boot screen, uninstalling Enso (twice). Stuff that might potentially brick your console with some do's and don'ts. But I'm not sure, it might just add unnecessary confusion instead.
>is it worth looking into the PSM-related stuff
Looks like there's been some new development but I'm not exactly sure what's what since I never used any PSM stuff. In any case, it might be worth waiting a bit longer for things to become more stable first.
e5f18c No.15623282
Did a fair bit of clean-up across the board. LOLIcon is moved to preferred with the other two shifted to a separate section. Finally finally addressed the two PSTV TODOs that have been there for an eternity too. With that done I'll probably play R&CT.
>>15623054
>boot screen
I'll take a proper look at it later and see if it's actually risky. It might be nice to have a "power on" to go with my system's theme.
>PSM
I know there's equivalents to NoNpDrm and rePatch for it, but I've just never ever looked into whether there's anything worth playing on there, and by extension, whether to bother with it.
cb7657 No.15623837
Actually no, PSM is a case where archival needs to be done ASAP, so I'm about to add that. It was a chore to find information on how to set it up though, especially since I tripped an annoying bug testing it.
93c4c0 No.15624642
>>15623282
I use the custom boot screen to match my theme as well, and if you do use it I would caution that people read the directions and be careful since it can brick the system. It's only received updates to the version added to autoplugin, and they seem to have made that one more idiot-proof from the release notes I've read but I would still urge people to be careful.
08ca98 No.15624676
>Adrenaline has a max limit of PSP games (128 max) on ISO/CSO format that can displayed on the XMB menu
>TheFlow thinks that number is "enough" and doesnt want to increase it despite Vita's improvements and the cheap availability of higher memory storage nowadays
welp
>>15621427
Summon Night Craft Sword Monogatari
cb7657 No.15624774
>>15624642
Is 3.65 Enso installed via update365 different from when installed through H-Encore? Because on mine there is no boot_config.txt in ur0:tai/ it is in vs0:tai/ and it tells you in no uncertain terms to not touch it, unlike other examples I've seen and no way in hell I'm risking my only 3G system.
>>15624676
Well he isn't that wrong. Do you need that many games?
08ca98 No.15624834
>>15624774
It's not that much of a stretch to reach that number in case of PS1/PSP titles. I'd definitely agree in case of the Vita library.
I'll just use categories_lite as a workaround by making small folders, so i dont hit the display max limit right away.
e62ba5 No.15624999
>>15623837
Why are you using pkgj to download games?
93c4c0 No.15625141
>>15624774
Yeah, it's best not to touch it if your boot is still in vs0.
2c6fb9 No.15625745
>>15624834
You shouldn't be trying to carry your entire library around 24/7.
Carry 5-10 titles you are actively playing and another 20-30 for boredom and you should be perfectly fine while still severely under the max.
Hoarding shit for the purposes of "choice" is more likely to make you not play anything. Hoarding shit to look cool makes you a faggot.
875160 No.15625936
>>15622019
Change the battle system to be actually fun to play and reimplement the encounter gauge erasing item. There, game fixed.
fda7ff No.15627091
Could I play Rampage on the vita?
cb7657 No.15627724
>>15624834
I don't see my PSP/PS1 stuff growing much further since Emuparadise died but even before that I had much more on Vita than PSP.
>>15625745
I don't like having to bother with cartridges, and especially not during last month. Besides my problem is just that I get devoted to playing a few games a lot. Choice paralysis isn't such a problem.
>>15625141
Yeah I won't. Like I said, it leaves absolutely no room for misinterpretation. vs0: isn't writable by default either, thank god. I still have the option to change the epilepsy warning text but that looks like more trouble than it's worth because of the fonts. Really, permanent Ensō is more useful than prettying up my system a bit more.
>>15624999
I don't use Windows, so I have other methods for downloading regular Vita games. Those won't work for PSM but it hardly mattered for testing them because they're so small.
08ca98 No.15627906
>>15625745
It's mostly so the games that do interest me are already inside the microsd instead of just leaving them on the HDD. Considering my rather bad luck with hard drives failing on me over time (while I have yet to recall any flash memory bought so far to crap itself), it's more a precaution thing firstmost than just hoarding for the sake of it. I'm not really confused with the wide range of choices, as I generally focus on two or three games at a time (while also doing certain games that are playable more in short bursts like rhythm or arcade titles).
2c6fb9 No.15628090
>>15627724
>I don't like having to bother with cartridges
The Vita has a bubble limit of 500. as of 3.10 You won't be bothered with that limit unless you're actively trying to be bothered by it.
That, along with the 128 Adrenaline has, is more than enough for a person who is reasonably playing games could fill up without actively trying.
>Besides my problem is just that I get devoted to playing a few games a lot.
If you're feeling "restricted" by a limit as high as Adrenaline and the Vita have it says you get "devoted" to more than just a "few" games at a time. That or you're one of the fucktards that plays pirate collector, which is becoming far more common than "guy who has a lot of games he wants to play".
Even accounting for the fact that Adrenaline can also play PS1 games does not excuse the fact that if you're hitting the limit you need to cool off a bit and play some games instead of just hoarding.
>>15627906
>It's mostly so the games that do interest me are already inside the microsd instead of just leaving them on the HDD
That sounds like an amazing way to not ever finish a game because you'll hop back and forth.
>Considering my rather bad luck with hard drives failing on me over time (while I have yet to recall any flash memory bought so far to crap itself)
I don't know what sort of HDD brand you prefer but the failure rate of most HDDs is below 10%.
Unless you're buying Seagate or lq WD somebody is beating the fuck out of your HDDs before you get them or you're expecting HDDs to last far longer than the rating you buy for. Here's a suggestion, buy HGST or a WD black drive
> it's more a precaution thing firstmost than just hoarding for the sake of it. […] I generally focus on two or three games at a time.
How does the 128 limit affect you if you're just holding games for later without playing them? You could use vitashell or your computer to move games on your sd card back and forth from a folder adrenaline looks for games in while staying under the 128 limit.
The only difference would be that they aren't visible from Adrenaline which would only irk you if you were trying to hoard.
08ca98 No.15628154
>>15628090
>How does the 128 limit affect you
Because I thought it was a bug originally, but after looking much into it, it's just something similar on the Vita itself, where only 100 bubble icons can be displayed on the menu, with folders as a workaround. I cleaned my shit by sorting by publishers. And I'm the kind of guy who doesnt uninstall shit even after beating them if they were good games I enjoyed
>Here's a suggestion, buy HGST or a WD black drive
HGST is the brand of my current HDDs but there is still that lingering feeling after three failures (from different brands) in a span of five years and losing tons of archived stuff, even this may sound irrational
2c6fb9 No.15628173
>>15628154
>it's just something similar on the Vita itself, where only 100 bubble icons can be displayed on the menu, with folders as a workaround.
The limit has been 500 since 3.10 a few years ago with folders as a workaround.
>I'm the kind of guy who doesnt uninstall shit even after beating them if they were good games I enjoyed
That is a bit of a waste but you could still move them to some archive folder on your sd card to free up a slot in your installed games.
>after three failures (from different brands) in a span of five years and losing tons of archived stuff
Sounds like you just bought some cheap drives.
"Archives" aren't very much better than unless there are redundancies and I doubt you were using a RAID1 setup or some tape backups.
cb7657 No.15628198
>>15628090
>The Vita has a bubble limit of 500.
To give you an idea, including all the default ones, mandatory homebrew, and a few I only installed to test something, I'm at 89. 48 of them are official Vita games. Probably about half are cartridge rips, and maybe 10% are pirated. 17 I've played a significant amount of or completed, usually multiple times. I don't use Adrenaline or RetroArch very often and their collections are pretty small as a result. Adrenaline is 15.
For what it's worth, my record on the 3DS is even worse, and that's because I can't stop playing the DS Castlevanias. They're too compelling.
Again, devoting most attention to a couple of games at a time is just how I do things, but I do a smattering of other random stuff so having options is nice. Also I have plenty of space, and moving stuff on and off an SD card is a great way to ruin it.
4d8116 No.15628289
>using pkgj
>freezes
>restart
>can't get past Enso loading screen
>press and hold L on a reboot
>see that it randomly updated to 3.69 EVEN THOUGH I DIDN'T FUCKING HAVE THE AUTO-UPDATE SETTINGS ENABLED
I'M GOING TO FUCKING KILL SOMEBODY
08ca98 No.15628309
>>15628289
Disabled auto-update doesnt mean it wont still try to download the update itself and then eventually auto-update in the long run, which is completely gay I do agree. Have you thought of doing this? >https://vita.hacks.guide/blocking-updates
4d8116 No.15628323
>>15628309
I'm 99% sure I did that and I don't want to check because I want to break the fucking thing instead
cb7657 No.15628352
>>15628323
All updates require an explicit confirmation before they can install, even if they're set to automatic download. Unless you're mashing through stuff like an idiot like me, where I updated my Switch to 5.1.0 by mistake. Just confirm something. Go to settings app, System -> System Information and check. If it's actually at 3.69 don't lose hope, there is an exploit for that being held onto until end-of-life. Obviously you will lose access to Ensō but it's better than nothing.
8824ca No.15628891
>>15624676
>Summon Night Craft Sword Monogatari
Thanks anon.
>>15625936
You're merely suggesting to replace the entire combat system. Just tiny change.
>>15628289
Start by killing yourself because you're looking at your firmware spoof.
875160 No.15629257
>>15628891
What I'm suggesting is making more varieties of song magic, give longer basic attack combos to the vanguards and more skills, and be able to chain these two at will. Not to swap it out entirely.
900f7f No.15632905
Is there anywhere in New York that sells pre-cracked Vita's?
cb7657 No.15632935
>>15632905
Buy one at an appropriate version and do it yourself. It's easy, and you need to know how it was done anyway to keep things updated and set it up how you personally want it.
For buying, you want 3.65 or lower, but 3.68 can be done. 3.69 is currently worthless. Most of mine came from pawn shops but my main 3G Vita actually came from Gametraders and they let me check the system version before buying it.
900f7f No.15633013
>>15632935
I'll be in a different country. Just want my vidya fix while I'm away.
823201 No.15633070
>>15633013
>buy a prehacked one
>pay more
>still have to learn the ins and outs of hacking it in order to get any use out of the thing
>will have to rehack it just to get it all most likely
>might end up being more of a pain because you don't know what you're doing and working backwards
>possibly brick it because you're a retard
VS.
>buy one on hackable firmware
>pay less
>learn how to hack it
>won't brick it because guides are idiot proof nowadays
>now you can start having fun
All this should go without saying really.
b1de65 No.15633127
>>15633070
For an extra $40 I'll throw in a neato firmware insurance :^)
cb7657 No.15633166
Apparently SCEJ is compromised, and for no explainable reason, they decided to play even stricter with the PS4 version of an already censored eroge port that was on Vita. Like it's hilariously bad.
>>>/v/15632507
But this is making me wonder how far the Vita version was censored compared to the PC version and whether that could be reversed with modding. At the least you could decensor the CGs that were altered, but I'm more interested if anyone knows whether they outright deleted scenes. Same for this other game.
>>15633013
Read >>15633070 and understand why no one will assist you in this. Ignorance is the absolute worst thing to have when jailbreaking a system, and there's enough people fucking it up without that.
823201 No.15633199
>>15633166
>I'm more interested if anyone knows whether they outright deleted scenes
What do you think?
cb7657 No.15633215
>>15633199
I mean the dialogue itself, the CGs go without saying. It's possible to re-add dialogue but harder, and at that point you may as well use the PC version.
900f7f No.15633289
>>15633166
>Read this other person's post
Thanks.
24b76a No.15633447
>find pristine OLED Vita with box, case, case for cartridges, rubber sleeve, OG charger and everything for 88 euroshekels
>ask the guy what firmware the console has
>he says 3.68
>alright
>I pay him, he sends it to me
>get's my name wrong like a retard, the address is correct, though
>it finally arrives
>I open the box, everything is there
>overall good condition
>check Vita for burn-ins and firmware
>no burn-ins
>check firmware
>3.15
What a strange man.
b33867 No.15633587
>>15633289
Mark stop being a fucking faggot
ca0c73 No.15633915
>>15633447
I wouldn't look a gift horse in the mouth, he might have had brain problems but at least he wasn't scamming you.
cb7657 No.15633952
I just went ahead and checked for myself quickly, and yeah I don't think that part exists either. I'm pretty sure I hit one or two CGs that would've led into them originally.
>>15633289
He said it well and it needed to be emphasised.
>>15633447
Nice work. Standard OLED or 3G?
75c5b9 No.15634082
So now that Vita/PSTV is discontinued, are those lazy faggots going to crack the last firmware update or what?
07df62 No.15634136
>>15634082
Are you stupid?
75c5b9 No.15634141
>>15634136
We all are
answer question please
08ca98 No.15634186
>>15634141
>>15634082
Just because it was announced to be discounted somewhere in 2019 doesnt mean there wont be any more games/ports on it (although it's obvious dev support is slimmer than ever), and Sony can still put new official firmwares updates. Remember that Sony released a 6.61 OFW on the PSP in 2014 just before support was completely cut out despite. So basically dont expect a new CFW before 2020 at least. Just so to avoid the remaining exploits dont get patched out.
>>15633166
I'm the anon who posted the Nurse VN screenshots in that thread
It's a very short visual novel which was obviously a +18 eroge focused in sex stuff in the first place, but sold digital-only on the jpn PSN. I've read it out of curiosity and I like nurses just as much as nuns because it was uploaded last month on the NPS browser.
ca0c73 No.15634214
>>15634186
>Remember that Sony released a 6.61 OFW on the PSP in 2014 just before support was completely cut out despite
Reminder that they've recently put out a new OFW for ps3 for no reason.
24b76a No.15634347
cb7657 No.15638446
>>15634347
Congratulations, you have the best possible model! Treat it well. Well, best except for the proprietary connector, and that it does need an official memory card to do the initial jailbreaking, and for recovery. Thankfully size is irrelevant for that.
>>15634186
I skimmed that one too to see, and both are not likely worth the effort of fixing to be equal to the PC versions. I already knew of how badly console ports were for nudity, but not for sexual content.
054c6c No.15640033
>>15634186
>Just because it was announced to be discounted somewhere in 2019 doesnt mean there wont be any more games/ports on it
It does when you announce the production of games also stops in 2019 as well.
49c67f No.15640040
>>15640033
That was never announced.
8da6c4 No.15640418
>>15640033
Do you mean physical game cartridges in the west?
e62ba5 No.15640445
Something is fucked with my vita:
>play psp game
>adrenaline menu works fine
>exit game
>reorganize bubbles
>start psp game
>open adrenaline menu and try to go to screen settings
>crashes
This happens with every game, in the same way. The game works fine, but if i try to go beyond the savestates menu it will crash. From that point, trying to start another psp game it will get stuck on the bubble screen, and trying to shut the vita will show the loading circle endlessly.
ba4872 No.15640487
Any suggestions on how to increase performance for emulated games? Recently got Retroarch and it has slowdown on all cores for even NES and SNES titles. Are there better standalone emulators for Vita?
PSX seems to be fine for the most part in Adrenaline but I tried Disney's Hercules for nostalgia and the framerate was too low to be enjoyable.
49c67f No.15640638
>>15640630
>slobbering over fucking Kemco RPGs
Come on now friend.
f24b70 No.15640655
>>15640638
I don't actually have a Vita and just checked this thread out of curiosity. Probably won't play any Vita exclusives until emulation comes around. But now I have a dire need for games where you play as the monstergirl. And none of the basic witch/elf/succubus/nekomimi shit either.
0b41d8 No.15640667
f24b70 No.15640872
>>15640667
Then I'll probably pirate it. What's wrong about Kemco RPGs? If they're just generally shit, then why is it on the Vita game list?
49c67f No.15640895
>>15640872
cuckchan charts have far lower standards of quality to get on it, it pretty much just has to be noticed by more people
Its more like a "news" chart or "these games exist and people noticed!" chart than anything else to me
f24b70 No.15641004
>>15640895
I thought anons ditched/reworked the cuckchan charts years ago? That trash is still circulating around here?
cb7657 No.15641898
>>15641004
If there's want for a chart I was briefly considering whether Imagemagick could automate making one. That would be simpler than using a picture editor, and easier to change or reformat since it'd be scriptable. Honestly though, I'm fine with a more thorough list than one cherry-picked by someone (i.e. most of the previous attempts), and the only change I'd really want from the 4chan chart is "recommended" vs. "not recommended". This is also a possible candidate for a wiki page instead of as a picture.
I had the misfortune of seeing an archive of one of their Vita generals after looking something up. They are content-less. No hack discussion allowed though! That's got its own general which is also trash, and especially trash for Vita.
49c67f No.15641940
>>15641898
>I'm fine with a more thorough list than one cherry-picked by someone
After a certain point one has to wonder what the point of a chart like that even is.
I guess I could get around the concept if it included "not recommended" games but that sounds like a pain to do with a thorough chart.
If you can though, go for it if only so we have a chart that isn't a cuckchan one.
Wikis take ultimate autism so I don't think anyone should worry about it unless they're prepared to sacrifice parts of their life.
I tried to make a 3DS chart before the generals died and I think it was pretty decent and most anons who weren't shitposters were mostly happy with it, but sadly they died a little too soon and I was too apathetic to finish it off and also separate the JRPG section as an anon had suggested.
Charts are an absolute pain.
896252 No.15642198
>>15633447
But did you check it for ants?
>>15641004
I know of two attempts that were done in the past: A somewhat recent one that was the creator's own personal opinions of what was good on the Vita, which both looked bad on the formatting end and strikes me as not properly representing the thread/board's interests, and an older one which was meant to be a collaborative properly formatted effort, but due to there not being much interest from other anons at the time towards contribution (you'd be surprised at how much harder it is to get people to do more than post a cover or a name, such as asking for a brief game description), it never got too far past the format/template setup stage, and subsequent attempts to revive it and get more content also made very little new headway as the threads have slowed down. As such, the thread has continued to borrow the images that cuckchan has put out.
>>15641940
>Image
I don't know much about the 3DS library beyond not much of it being of personal interest to me last I checked, but I will say I hate the formatting of that thing, and have half a mind to take up that "Fix it yourself!" comment over it.
>After a certain point one has to wonder what the point of a chart like that even is.
I would assume just a "my tastes > your tastes" thing on the part of the creator. And if memory serves for the one he's talking about, the guy that was making it was making a lot of assumptions that he accurately represented the 8ch Vita userbase, such as everyone already knowing moon, and therefore versions from any other region, let alone if said regions got them, not even being a factor.
>Charts are an absolute pain.
Speaking from experience. Not really, at least from a formatting perspective. A definite time and energy investment, on the resource gathering, initial set up, and then maintenance ends, but so long as you have some understanding of layout and organization, it's more an issue of tedium than difficulty to create. Though modern systems definitely have more questions for factoring and how to best take them into account than older ones have had (some of which you or whoever made that encountered in part; digital only games having no official cover art cohesive with physical, base firmware requirements, etc). Trying to make sure people are more or less satisfied as to the actual content though, that is where the trouble lies.
024af5 No.15642218
>>15641940
>3DS Chart
>no MHS
what is your problem?
cb7657 No.15642228
>>15641940
>After a certain point one has to wonder what the point of a chart like that even is.
The point is to provide many options, and trust the player to decide what they think is worth playing. You can at least indicate which ones are more recommended than others.
>Wikis take ultimate autism
I don't mean a full wiki. Like it's handled on vsrecommendedgames 3DS page.
Anyway for Imagemagick it'd be easy to generate tiles with convert and assemble them with montage, as a trivial example:
$ convert 2018-08-19-132846.png \
-scale 50% -background black -fill white \
-gravity center -pointsize 32 \
label:'Words test\nWords test Nep-nep\nNep-nep' \
-append game.png
That sort of thing would be easy to update and I'm prepared to do that aspect. However, I certainly won't want to be responsible for making a list of games or getting applicable screenshots, at least not for all of them, and I'm also not sure how it should be laid out. I am aware the font spacing/sizing is terrible, it's just an example.
>>15642198
>the guy that was making it was making a lot of assumptions that he accurately represented the 8ch Vita userbase
That was exactly it. I'm not necessarily against a filtered list but it seems too often they are biased by the author and not about being a good starting point for what's on the system. Keeping them broad is almost insurance against that.
>But did you check it for ants?
Don't mention the war.
49c67f No.15642256
>>15642218
Ask the Monster hunter threads; I consulted them for the monster hunter games to include.
>>15642198
The tedium was a big portion of it. It was also a large investment of time and energy… far more than I was anticipating for something like that.
>Trying to make sure people are more or less satisfied as to the actual content though, that is where the trouble lies.
My approach was to make it easy to add or recommend games (except for ones that had a lot of stigma and hate, in which case strong arguments would be required), and relatively hard but possible for people to take games off the thing. It created a lot of discussion and forced people to talk about and argue/discuss games. People who one-line shitposted against the chart for either having or not having a (hated) game were told to provide arguments or fuck off. Some games were taken off, others were added. Overall it worked out well enough I would say. If I'd never heard of a game and was hesitant to add it on the chart I would ask the anon to say why they were recommending it and they would provide adequate reasoning most of the time.
>>15642228
>trust the player
If you did that charts wouldn't be needed in the first place. A chart with too many options is useless as it becomes barely anything more than a wikipedia page with some images next to the game names with no quality control. The 3DS cuckchan chart had over 300 or so games on it, but it included trash like Awakening and Fates, the shitty pokemon games and spinoffs, and other garbage on it.
cb7657 No.15642349
>>15642256
>The tedium was a big portion of it. It was also a large investment of time and energy…
That's exactly why my approach will be a scripting one. Then the focus can be what games and what information, the laying out of it will be automated.
Anyway if we're serious about this, initial games list just to get things started.
- Bunny Must Die!
- Crypt of the Necrodancer
- Danganronpa (1 and 2 at least)
- Dragon's Crown
- EDF2
- Gravity Rush
- Jet Set Radio
- Metal Gear Solid HD
- Muramasa Rebirth
- Neptunia Re;birth series
- Odin Sphere
- Project Diva series
There's one immediate problem to me with that: It's probably not telling anyone anything new, which is another reason I like broad lists. One thing an older chart had was an "other" list which was just titles, which could work for broadening it without distracting from the main point.
Next, what information do we provide for games. I tried descriptions for a Doom mod list and felt they were pretty bland, so that will need to be helped with if they're desirable. Screenshots, I can handle ones for games I have but others will need to be submitted, and I'll ideally want them done with pngshot. Really basic info like genre and company I can do myself.
Finally, what layout do we go with? I don't mind the 4chan chart layout-wise either. By genre, well, Vita's very lopsided in what games are on it so it might end up awkward.
896252 No.15642382
>>15642228
Personally I think it would still be easier to make a base template for creating cohesive entries, and then placing the finished ones into a background in photoshop. At least, that's how the prior attempt went, but while you can create templates with limited content to use for sizing, you can't really do much in the long run with limited content. Pic related from an attempt at the end of last year, using what input had been given up to that point.
>Keeping them broad is almost insurance against that.
Yes, however, that only works when other anons are willing to act as a check for what other anons suggest, and speak for or against it. When no one feels like doing so, subpar stuff/shit can slip in, polluting the credibility of both the effort and the creator. And when that happens, you get people railing against open source contributions, that the creator has no business making such for systems he's not personally, deeply familiar with (IE: should make one from their own knowledge and interests, which unless really familiar with such on numerous genre fronts, is going to lead back into the bias issue).
>>15642256
>far more than I was anticipating for something like that.
Being a NEET is helpful for that.
cb7657 No.15642460
>>15642382
>photoshop
>Linux
Yeah no that is not going to be used by me at any stage. Besides that example can be fully automated through Imagemagick's tools and simple Bash scripting. Moving tiles by hand is monkey-tier, and a world of hurt to change.
>Yes, however, that only works when other anons are willing to act as a check
I sure as hell wouldn't recommend half the games I play regularly. Like, maybe I'd make a case for Akiba's Trip because it's execution was at least serviceable (unlike say Gun Gun Pixies), and the setting and concept are amazing. But that's about it. In any case I will not be going against the general concensus when adding things.
08ca98 No.15642942
There are games I can recommend, on the top of my head, besides what >>15642349 said
>UNIST and Arcana Heart 3 Love Max (good fighting games with no DLC crap locking playable characters and a pretty good artstyle. UNIST is also online crossplay)
>Disgaea 3&4 (although I recall the third game isnt well received among the fanbase, but i still thought it was a good game. But I only played them in nip, so I dunno the extent of NISA damages. Very grindy tho)
>EDF3 (enhanced port of the Xbox360 version with Wing Diver has a second class. Suffers a bit more framerate issues than EDF2 V2, although the latter came out later on Vita while EDF3 was among the first Vita titles. Nip cartridge has an in-built save memory)
>Deception IV Nightmare Princess (acts a base game of 4 + NP expansion. Fun strategy game that is about setting traps to sacrifice intruders for big daddy demon)
>Puyo Puyo Tetris (fun crossover game although unbalanced as it's easy as shit to play as Tetris against a Puyo player, and it doesnt have as many modes as the Puyo Puyo anniversary games)
>Sayonara Umishiwarase + (Vita game is easier than the original SNES title, which is bundled together in this version)
>Super Robot Wars (pretty good tactical rpg serie, especially V because the cast is absolutely amazing between Yamato 2199, Brave Express Mighty Gaine, Full Metal Panic, Nadesico, Shin Getter Robo/Mazinger and the rather excellent OCs. X is not bad but it felt overall more like a spin-off from V, but missing out a couple of heavy-hitters among the series cast and the original MC designs took a big dive)
>Yomawari/Shin Yomawari (original horror titles although they do rely on trial-and-error, which might be a bit too much for some folks)
>Atelier Arland (Rorona, Totori, Meruru) and Atelier Dusk (Ayesha, Escha&Logy and Shallie). Optimization is a bit iffy but not much a deal-breaker considering they're turn-based RPG games.
>Gundam Breaker 3 (heavily online/mp-dependent, so once the community is ded, consider that title only if you personally know people who can play it with you. Suffers framerate issues but still playable overall, and building/painting your own gundam takes most of the fun)
>Taiko Tatsujin V + Taiko Idolmaster spin offs (the spin-offs are separated into two cartridge versions, Akai-ban for game songs and Ao-ban for anime songs, but have zero DLC)
cb7657 No.15643169
Alrighty! Here's a proof-of-concept tile generator based on the >>15642382 layout but simpler, just to demonstrate how I'd do it. Picture related is base and generated output, and the actual code and stuff is on the hackpaste Git. I decided to use Python instead of Git.
https://gitgud.io/8vitagen/hackpaste/tree/master/gamerec
Basically it reads a CSV file with basic info about the game (covers and descriptions are separate files, cover/GAMEID.png and desc/GAMEID.txt respectively), and runs a bunch of IM commands to generate text, and then composes those into a final image. From there there's the IM command montage which can make it a single big image, but I'll implement that when a layout is actually decided on.
Fair warning that this is CS grad code and is only tested under Linux, so known issues! You can use " in descriptions and names and such but it needs to be escaped with \ and also I could not get properly justified text out (like the example used, and what LaTeX or any typeset book would do). Japanese characters are font-dependent and IM doesn't seem to know how to select them automatically, so that's also out.
Finally, if this is agreeable, I do accept Git merge requests for game submissions. The CSV is best edited in Libreoffice, using | as separator, I have import/export dialog examples under doc/. Excel can probably work too but I don't have access to it. However I never actually expected anyone to use MRs, so I will also be fine with just posting them in the thread, or you can E-mail them to 8vitagen@cock.li
f517b7 No.15643252
>>15607367
>picrel
Of course only the biggest fags play the Vita. PSP is for actual men, sissy boy.
49c67f No.15646619
did the fag who deleted his post fix it?
24b76a No.15647051
>>15640895
You didn't answer the first question: what's wrong with Kemco RPG's? Bring arguments.
896252 No.15647800
Meant to post this the previous morning (the first part anyhow), but the site was being DDoSed at the time, and I didn’t have time to until now.
>>15642460
>I sure as hell wouldn't recommend half the games I play regularly.
I'd advocate for the creator not influencing the content themselves; their job is compiling the content that other people have said and vouched for wanting to see on it, after all. Obviously if others suggest and can vouch for something you yourself like by their own doing, then you can treat like any other game being considered, but the exception to withholding your own likes is the case where you already know it would be outright egregious for it to not be present, even on the original, basic release (such as if Muramasa Rebirth or Gravity Rush were not being on a Vita chart), and usually those make for good initial games to fiddle with the layout and formatting when including since then they're included in the process from the start. At worst, keep in mind how to view your own tastes from an outside perspective
>In any case I will not be going against the general consensus when adding things.
A perfectly good idea, but that still has the issue of when there is no consensus though; when reasonable enough arguments can be made both for and against the same game. Not a vita game, but Breath of Fire: Dragon Quarter for example. Of late, I've been seeing more frequent anons that like the mechanics and the game as it's own individual thing removed from the rest of the series, but at the same time series fans still hate the game with a passion for being so utterly different and effectively killing the series. If you leave it off a PS2 list, there's going to be some amount of asking where it is. You put it on, and you'd get other people asking what the flying fuck you think you're doing. Short of having time and space to specify that it's something you'd have to take with a grain of salt (something that has to be used correctly at that; not "justifying Other M being on the cuckchan Wii chart," because yes, that somehow happened), there is no right move there that is apt to satisfy everyone.
If you're actually serious about this stuff, I'd say to first figure out how much information you're willing to give to each game, how much space you want to devote to that, and elements to keep it cohesive, like font size/style per part (and as a word of advice, measure title font size off fitting the longest title you can find for the system; doesn't matter if it does or doesn't get on there, but the possibility it could is a factor). Once you start getting that much, try it out with a few different games, and then start figuring background formatting.
>>15643169
As a heads up, I just want to mention that the stuff beneath the cover art was meant to be quick information at a glance (which could be toggled white when applicable to the game): exclusivity status, English text option for import friendliness, and what mediums and regions available. I suppose the last matters less if making the assumption people are just apt to pirate though a this point.
I would still say to at least do something to pop the titles. Bold, underline, difference in font type/size, something. Again, keep the thing about figuring out title font size in mind as well. And the way you have the descriptions, you are going to have to keep available space in mind, whether as a character count (if possible with what you're using), or at least remind people to trim/rephrase if the text goes out of bounds or is cut off by the edge of the space. Though I'm speaking while not too familiar with what you're using.
cb7657 No.15648072
>>15647800
>I'd advocate for the creator not influencing the content themselves
I can still argue in here what should be on there, but again, I'm going by what the overall thread wants on there ultimately. The example tile was just that, in case it wasn't bleeding obvious from the description.
>A perfectly good idea, but that still has the issue of when there is no consensus though
I would prefer games to be on the list based on whether they're enjoyable, because you can always indicate whether it's say, a bastard game (like RE4 is to traditional Resident Evil fans for example). Also I'm not going out of my way to avoid offending people.
>If you're actually serious about this stuff, I'd say to first figure out how much information you're willing to give to each game
That is based on what other anons are willing to contribute. I can easily look up what genre or publisher a game has. I cannot give meaningful descriptions or screenshots of games I've never played. Also the actual layout is something I want input on before I actually get to the scripting side. If it needs sectioning by genre for example it gets trickier.
>As a heads up, I just want to mention that the stuff beneath the cover art was meant to be quick information at a glance
I at least figured out that most of them were for PSN vs. physical release status in JP/US/EU, and one was for language. The EX didn't make sense. The example data actually has release status info but the scripting just doesn't use it at this stage. It can be easily done though.
>I would still say to at least do something to pop the titles.
I've realized that I should probably be using IM's Pango stuff instead of caption since it seems to have proper justification, and other interesting features, but I will play with that tomorrow and see. Maybe try finding a better font too.
http://www.imagemagick.org/Usage/text/#pango
That said I literally threw that thing together in a few hours and it's only to demo at this stage.
>And the way you have the descriptions, you are going to have to keep available space in mind
The script won't be foolproof, but as I'm likely to be the only one actually executing it it doesn't matter. I'll be verifying what gets contributed to the DB anyway.
>Though I'm speaking while not too familiar with what you're using.
It's just a Python script for reading data out of a few files (gamelist.csv is picture related, description and coverart are separate). It passes the actual work of making text pictures and composing them onto a base image to IM's tool convert, which is basically to images what ffmpeg is to video/audio. Python actually has modules for using IM but it's just running the thing like any command line program.
07df62 No.15649556
>>15647051
They're just generally known as low-quality, low-effort and generic. They predominantly make android games and port them to handhelds. There's not much more to honestly say beyond that, just go look at a trailer for their work. Once you've seen one you've seen most of them and they become very easy to recognize even before you see the Kemco name.
2a0285 No.15650854
>>15646619
Seems like it was either a corrupted transfer or outdated repatch.
Couldn't get the dlcs to work though. Do dlcs not with with comppack?
f2dd7d No.15651212
I can confirm that RePatch works with game cartridges. Just tried it out with DT 2's CG uncensor mod and saw that the CG art was swapped in the event gallery. Bit of an annoyance that the person that created this mod did not also change the thumbnails for the event gallery, so it ends up being censored thumbnail to uncensored CG when viewed fullscreen.
cb7657 No.15651246
>>15650854
What's the error you get? Because there are some DLCs that are broken with later rePatch versions, apparently you can just get them decrypted and put in reAddCont instead, but there's also an installable homebrew rePatch AIDS that supposedly fixes things. Also can you tell me the error, it's something like C?-12821-? from memory.
I know this at least happened to me and one other guy with Hyperdevotion Noire, but I just ended up deleting the DLC for that since it was largely pointless.
>>15651212
As expected.
f2dd7d No.15651331
>>15651246
>As expected.
I was expecting RePatch to work with a game cart and I was also expecting the mod to be more thorough by also replacing the gallery thumbnails. I'd fix it myself if I knew how, but here I am having to whine about it.
896252 No.15651352
>>15648072
One more thing to note, at least that's come to mind: With digital only games, the ones digital only worldwide anyhow, having no cover art to use, make a separate base format for them, and use a separate sort of image representation (screenshot, title splash screen, etc). Keep the overall parameters for total space devoted to the game the same, as well as the same approximate space for the description, even if alignment switches around in the process, but eventually put them in a separate section of their own.
>>15651212
You mean it can actually edit the information on the game cartridge? Or is it effectively calling a patch after loading the official game (the way I've heard some people have gotten working for some SFC games that have been fan-translated; something about a device copying the JP game data from the cart, patching it, and then loading the patched version, without actually changing the cart data)?
f2dd7d No.15651368
>>15651352
I believe that RePatch works by overriding game files within the given patch directory so that the patched game file gets loaded instead of the original file.
896252 No.15651427
>>15651368
Ah, so it functions more like an official update overrides the default shipped data where needed? Still pretty neat, so long as it doesn't interfere with things and can be effectively used in conjunction.
cb7657 No.15651631
>>15651352
Good point. The current cover art space can fit 2 screenshots and a bit but the resolution is pretty low so it won't work for VN screenshots for example. eg2 is sized as the 4chan chart and it's more or less readable by comparison. If there's less games on the chart the resolution per-tile can be bumped and such. That's definitely worth considering.
Also I tidied the generation somewhat (output I mean, the code's gotten uglier if anything). It now deals with Japanese text and richer formatting options. Also stole the Odin Sphere example to test it. With fonts, Serif or Sans-Serif? Leaning towards Sans. I wasn't a fan of the italics in the original either.
>>15651368
As I explain further up, files in rePatch/ trumps patch/ trumps app/. Similarly reAddcont/ trumps addcont/. >>15607300
896252 No.15651769
>>15651631
Again, I would use a long title to start for measuring title font size/typeface: with horizontal alignment to the tabs, you really don't want the title taking up two lines of space (which works better for vertical format). Do it right with the longest title, and you'll never need to worry about resizing it later.
I would assume that for digital only representatives, you are going to have to code another template to rearrange the layout from side by side vertical to horizontal, but the key thing is to make sure the same amount of space is available for text; it's not very fair to require shorter descriptions due to the change in format. That does leave the issue of what to do with the Genre/Dev/Audio information, as horizontally it might not work out as one line, given how long some names involved can be, especially if multiple dev collaboration. As for screenshots, it's not so much if they're fully legible at that size, more that they can provide at least some idea of representing a game and what it's about or how it plays. Just make sure that the images you're using are all the same resolution (72ppi being standard for web use), and while you can downscale to your heart's content (which removes existing pixel data; just make sure the aspect ratio is retained), do NOT upscale from a smaller image (which adds fake pixels).
But do not feel that you can't just make the new template use different width or height for digital only games, so long as it's reused throughout the section for cohesion. This merely requires figuring out how many of the new size you can fit per row, as well as how to evenly space them out with the padding between them. Kind of how the old GBA one jumps from six boxes per row for western releases to three boxes per row for JP games that had been fan-translated (horizontal boxes being different than square, similar to the issue with going from Vita box art to Vita screen ratio). Do keep font formatting for each section the same though.
>Serif or Sans-Serif
Short answer, there is no right answer. There's some trend towards physical, or at least older mediums leaning serif while digital, or more modern mediums lean sans serif, but it's something you really have to play around with. You might consider skimming this for more information:
https://www.fonts.com/content/learning/fontology/level-1/type-anatomy/serif-vs-sans-for-text-in-print
One more thing (for now): Be aware of weight and contrast an object has, and how it focuses the eye's flow. Natural reading (for westerners, anyhow) is top left to bottom right, row by row, but elements like weight and contrast can either further emphasize or change that.
cb7657 No.15651886
>>15651769
>title width
The thing is most of the lengthy titles can be shortened. Like do you really need to specify verbatim "Hyperdimension Neptunia: Re;Birth2 Sisters Generation" or "Dungeon Travelers 2: The Royal Library & The Monster Seal". The latter would be my litmus test if so. No sense in catering to psychotically long titles like "Nihon Pro Mahjong Renmei Kounin: Motto 20-Bai! Mahjong ga Tsuyoku Naru Houhou - Shochuukyuusha Hen" though.
>I would assume that for digital only representatives, you are going to have to code another template
You mean like picture related? With or without the multiple columns depending on how the paragraph widths turn out, because that's one thing I loathe about most thread screencaps. Or how 8chan renders posts sometimes for that matter.
>Just make sure that the images you're using are all the same resolution
I'm not going to be too picky about the cover art as long as it's at least higher-res than the tile size, and they're about the same aspect ratio. The scaling is handled automatically, and a pixel or two difference vertically (Odin Sphere example), whatever. Screenshots of course should be supplied with pngshot, or at least without watermarking. The default JPEG ones are very lossy.
>Short answer, there is no right answer.
I included an example output with each because I want feedback. If people want to propose alternate fonts I can also be more flexible there too. Basically though, I'm not really trusting myself with the layout and formatting stuff. I want input from people who might have a better clue than me.
896252 No.15651942
>>15651886
Enough to identify the game at least, though if going for a professional look, it's best to at least use the full title at least once. And if a game didn't come out here, but has enough of a standing title, use that as the title, and include the JP name in the description so people can find the game file better.
>You mean like picture related?
I meant single column, single image large enough to cover most of the width. Ideally the image chosen should be more gameplay than cutscene, though for VN/VN hybrid games it's prevalent enough either could be valid (or the latter counting as part of the "play"). Issue becomes how you divide up the genre/dev/audio section; going from a bit over half width to nearly full makes the negative space much more noticeable; single/double line under the image could perhaps workout with proper spacing.
>I'm not going to be too picky about the cover art as long as it's at least higher-res than the tile size, and they're about the same aspect ratio.
Still do your best to be consistent with it. From the look of it you're using Japanese art regardless, which is probably the easiest way, but maybe still have some way to signify it's playable in English.
>I included an example output with each because I want feedback. If people want to propose alternate fonts I can also be more flexible there too.
Try this: Serif for title, sans-serif for description; just saying since in your ones both sections are the same. And for what it's worth, the font used in the sample up there were a simple Times New Roman, not anything fancy.
I notice your samples do have a lot of rivers in the copy too. In a way it's inherent with using a justified type (which does help visually make a box and thus border with the negative around it), but for the sake of comparison, I do notice them being a lot more prevalent with your examples. What font and size are you using there anyhow?
cb7657 No.15652246
>>15651942
>though if going for a professional look
If I can. But otherwise I believe automation is a worthwhile tradeoff over absolute quality since it's more likely to actually produce something and really, it's just a games recommendation list. As for the long names, it depends on feasability. Because the tiles have to be fairly compact but readable, and too wide can result in the main text body being too big.
>I meant single column, single image
Like the 4chan chart tiles but more detailed and usually defaulting to cover art except for digital?
>Still do your best to be consistent with it
I'm not fussed by cover art region as long as it has the English title by default, since that's the majority of the userbase here. Similarly, I won't be using Japanese game names at least not as the main title. The exception is if a section for moon speakers is desirable. That's an option now. Also there is intent to include region icons I just haven't implemented it. Those can also be streamlined for digital-only games.
>Try this: Serif for title, sans-serif for description
That's easy enough to do.
>What font and size are you using there anyhow?
They're the DejaVu fonts. But I think Japanese text uses something else automatically. In any case the majority of common fonts (Arial, Times New Roman, Comic Sans) don't exist on most Linux systems. I can do them manually though if they're required.
896252 No.15652595
>>15652246
>Like the 4chan chart tiles but more detailed and usually defaulting to cover art except for digital?
Yes, though with better curation of what gets on it, obviously.
>I'm not fussed by cover art region as long as it has the English title by default, since that's the majority of the userbase here.
Having looked for some in the past at times, I will warn you that for games that got physicals here solely as limited print runs, trying to find proper scans can be a pain compared to the Japanese originals, by virtue of not being as easily available. Given time, I suppose some do start showing up (it took a while to find some for Gust's games) as things eventually start making their ways to people with access to scanners, but what shows up most often in searching tends to be JP covers, assuming it's not just an indie game being given a limited print just for the west (and given the nature of quality of those, I suspect the overall impact on the chart might be low and infrequent in terms of annoyance to find).
>I can do them manually though if they're required.
It's not so much required, I'm just trying to deduce the best way to deal with the rivers in the type. Gridding one of your samples out and comparing them to the ones from the previous attempt, despite having the same dimensions, the breathing room between objects isn’t the same, if that’s what you’re attempting to go for. The border for the prior one is 10px on all sides from the background edge inward, and the space between the cover and description section being 5px. Your border is coming out uneven; 7px top, 6 px right, 10 bottom, and 10 left. It might not sound like much, but the difference of four pixels on the right side can change things up on its own with justified typeflow (words being pushed up or down as space is expanded or contracted), though font and size also factor into it. Try adjusting those, changing the font to TNR 12pt if possible, and see if that does anything better for the rivers.
Barring that, you could just go left align, which allows each line to auto-space and drop down as needed, but you lose the visual edge of the box that justified creates. Justified type also tends to require some tweaking to not river, mostly in terms of either changing phrases or words to be bigger or smaller, or adjust line order if possible. You can't get rid of it all in doing so, but you can make it less immediately noticeable,
cb7657 No.15652750
Initial work on multiple templates for digital. It only allows you to change size/position of the 4 main info pieces (picture, description, info, title) but that should be enough for this. All that remains is to figure out a good layout per-tile per-template and create the supporting data (the hard bit, especially if descriptions are needed). The language/release icons can go next to the info block on the digital template.
>big text gaps
Having actually played with LaTeX before, there were situations where re-wording or re-arranging the text was necessary to not produce terrible output. Doubly true if its width was narrow, like the original template. The digital one has a lot more leeway in that regard. Unfortunately with one-size-fits-all tiles there will always be a necessity to tailor the content to it.
3cc3cf No.15652947
>>15614681
>Toukiden Kiwami
>cons: none
>>15652750
>odin sphere on vita
>giving money to nisa
49c67f No.15652952
>>15652947
>NISA
Europoors get out, you don't even know what's going on in your own counntry and that's just embarrassing. Also NISA Europe (yes that's their actual name) is staffed by different people from NISA and in the case of Atlus games as far as I'm aware, they only distribute/published for them, they had nothing to do with translation.
3cc3cf No.15652968
>>15652952
>iмрlуiпg I'm a Europoor
>implying profits from NISA eu are not in any shape or form shared with or support NISA
cb7657 No.15655961
Just to take a break from guide shit, I should actually get around to completing Bunny Must Die. Even on PC I never got very far.
>>15652968
>implying I give a shit about what a mouth-breathing intruder thinks
This is a list of good games.
f2dd7d No.15656814
How difficult is it to dump Vita carts? I have been thinking of the advantages of dumping my game collection into a SD2Vita and they seem worthwhile.
cb7657 No.15656880
>>15656814
I think that's in the NoNpDrm plugin setup instructions. If not:
>run once for fake license
>delete game bubble but back up saves if necessary and not on-cart (grw0: existing might indicate this)
>copy gro0: game app folder to ux0:app/
>copy fake license from NoNpDrm folder to app SCE_SYS/package and name work.bin
>refresh LiveArea in VitaShell
Yeah it's easy.
07df62 No.15656925
>>15652968
Most people don't think about the European versions of a game when they're not fucking european you dumbass
3cc3cf No.15656993
>>15655961
>>15656925
Are you three two arguing for giving money to NISA or you are just stupid and arrogant enough to let yourself stumble in that direction?
07df62 No.15657039
<<15656993
Here's your last (you), you successfully got my attention briefly with your bait
3cc3cf No.15657141
>>15657039
Is it really that hard to accept that not letting NISA get any more than what it already has - is more important than not looking stupid or winning/not losing an argument on the internet?
All you had to do is state that I have assumed that europe is the entire world and that everything including some shitty ngp recommendation list should cater to me. Bam. Now I'm forced to justify my actions, and explain how I am neither an europoor nor that I have started the conversation without the knowledge that the game was published by fatlus in the us. Instead you go through the hoops of imagining non-existent bait, biting it, and then replying to it without a direct quote like it would make a difference for a person that could be out there to bait you (and in that particular situation have already succeed at doing so).
You are an idiot, my friend.
73803b No.15657210
>>15641940
>3DS Chart
No LBX (Little Battlers Experience)
Stay Plebs
cb7657 No.15660257
>>>/v/15657141
Is it really that hard to accept that the list is about good games, and not about (((accepted))) games? The absolute last thing I want is for a politicized list, especially if it means excluding something as good as Odin Sphere.
2c6fb9 No.15660318
>>15660257
I don't know what sort of retarded world you came from but literally nobody thought Odin Sphere was not "accepted" or a good game at any point in time.
It was highly praised by nearly everybody, including (((game journalists))), and was commercially successful in its original form and its remake It entered the Greatest Hits on PS2.
You may have a case for the original release being a bit stunted but that was due to Vanillaware being an unknown at the time with Atlus not providing much in the way of visibility along with delaying it for a year to avoid muh Persona clashes.
cb7657 No.15660407
>>15660318
How the hell did you misinterpret that so badly?! I'm saying that the basis for being on the list should be about whether the game is good. It should not be about sub-standard work the publisher has done with other games, or whether the devs are MAGA supporters or SJWs. If it was a good game the thread could recommend Undertale for all I care.
896252 No.15661623
>>15652750
Is this you >>15661114 ? Because I'll try to work some stuff up tonight or so, if you're having issues with ideas for how to compile for the different format for digital only games.
3cc3cf No.15661754
>>15660257
>>15660407
>if it means excluding something
>How the hell did you misinterpret that so badly?!
You tell me how did you misinterpreted me pointing out that NISA took part in publishing the game = excluding the game entirely from the list? One sentence in the description is more than enough to account for the shit that I'm implying.
>politics
It's not about politics, you dumb newcunt. It's about companies taking projects and then screwing them up due to incompetence in every field, but being con artists. Whatever their agenda worsens the entire situation or not is beside the point.
cb7657 No.15661878
>>15661754
Take the hint that your input on the matter is not of interest and leave.
>It's not about politics, you dumb newcunt.
It reeks of the same idiocy because you're telling us not to include a good game in a good game list because of a metric that is irrelevant to a good game list. Just like the idiots supporting/boycotting Chick-fil-A because of their political leanings rather than whether their food is shit.
Plus you're forgetting that NISA isn't responsible for all regions of the game and had no input on the localization at all, and that pirating on Vita is easy. Frankly I'm surprised you didn't pick on Danganronpa instead.
e8e12c No.15663177
>>15661878
>you're telling us not to include a good game
>Plus you're forgetting that NISA isn't responsible for all regions
What about "I'm not arguing for excluding the game from the list", "nor that I have started the conversation without the knowledge that the game was published by fatlus in the us" and " took part in publishing the game" do you not understand you massive buffoon?
I'd call you a hypocrite, but that would actually be a compliment, because having (and being partially aware of) a double standard requires having such mental capacities that you simply do not possess.
>NISA had no input on the localization
Should NISA be allowed to port and/or localize games? If your answer is "no", then it doesn't matter that in this particular instance they had no input on the actual game. It's like you are not even capable of thinking a few steps forward - implications escape you and you take everything at face value (I could say that you take things "literally", but that requires to be literate in the first place).
>Frankly I'm surprised you didn't pick on Danganronpa instead.
It's because I didn't pick anything, I saw Odin Sphere - I replied.
Obviously the same things I was talking about apply to ronpa too.
>"Take the hint that your input on the matter is not of interest and leave."
>continues to respond
2c6fb9 No.15663821
>>15660407
Because I only read that post and the distinction you created between a game being "good" and a game being "accepted" as different things seemed to imply that Odin Sphere was not considered an "accepted" game.
I was tired and being a bit lazy with my posting, apologies.
>>15661878
Perhaps the recommendation list could list good games along with a caveat that certain publishers are known to release shoddy/censored work along with a recommendation of secondhand purchases or piracy over buying new for those publishers
The current list already makes certain good games slightly "political" by listing the developer/publisher beneath the game, it just doesn't state why they are listed.
Including a list of such entities in a separate section would be a decent midway solution because that would make it less about the publishers and more about the games themselves while still warning people away from the likes of NISA.
08ca98 No.15663896
Gotta admit that my interest for a 3.69 hack was pretty much killed once Sony's retarded policies invaded Japan. Especially in case of VNs since that's the pretty much the last things published on the system
>>15652947
>>giving money to nisa
There is a thing called piracy or buying second-handed, and even then a wraped copy of a old title (see: more than 3 months since release) is hardly "support" towards a company. and I doubt anyone is as dedicated as me by buying only imports when it comes to jap shit Anyway, Odin's Sphere is a good game that still deserves to be mentioned in a recommended list regardless
e8e12c No.15664058
>>15663896
>There is a thing called piracy or buying second-handed
What do you think is even the point in pointing out that NISA is one of the publishers in the first place?
>and even then
>a wraped copy of a old title (see: more than 3 months since release) is hardly "support" towards a company.
Full retard. Why do you even bother to import or to offer the alternatives, if you are going to justify giving money to NISA by brushing aside any and all actions related to the situation as insignificant?
65d955 No.15664451
>>15661878
>replying
You should've known better m8.
>>15663821
How many new fucking copies exist in the wild for any localized Vita title post 2017 anyways? "Very fucking few if any" is the answer to that. This isn't a "you must buy these games chart" this is just a recommended games chart (I assume), how you play them is irrelevant and considering how unlikely and difficult anyone is physically even able to support shitty companies at the literal end of the Vita's life cycle, it shouldn't be bothered with. Retards like that only came in to shit up the thread and wallow in their own retardation.
2c6fb9 No.15665662
>>15664451
It's technically possible to support the devs by purchasing titles digitally even though that is extremely discouraged, obviously which would still support NISA and similar publishers.
In the event somebody wants to "support the devs" or whatever with a digital purchase they should also be informed of localizations that were done poorly in addition to how good the original game is.
Since purchase is less likely to happen now, instead of a "shit publishers" warning perhaps include a "censored/and or bad localization" warning instead? It is moderately relevant to the titles in question, particularly if you are anti-censorship/memetranslation which the Vita has a lot of.
65d955 No.15665719
>>15665662
If someone is retarded enough to buy from the (((PSN))) in current year they're most likely too far gone to save from bad companies anyways, especially if they're also retarded enough to buy anything full price from there.
Either way, worrying about NISA Europe is an incredibly stupid example almost intended to be argued in bad faith by that faggot. All they did was publish and distribute the game in Europe, and not only that but NISA Europe is a different team of people entirely.
>oh but it indirectly gives NISA money somehow
Absolutely fucking ridiculous. The amount that would go to NISA if any at all is impossible to even quantify but it would almost certainly be a small and unknown amount nonetheless. You didn't hear anyone complaining about NoE's translations somehow indirectly giving Treehouse/NoA any money, because most people aren't that retarded or take such a convoluted logic train or follow something that autistically in such a pointless way.
NISA is cancer, but worrying about how much money of NISA Europe's go to them for games that NISA didn't even touch is fucking ludicrous and pointless. If anything, NISA Europe only did good by those faggots since all they did was provide physical copies to those desperate europoors. When Atlus cut off their partnership with NISA europe, you should've seen the amount of people sad and angry at Atlus about it, and this was on places filled with people that didn't like NISA to begin with
If a localization was poor or censored, that should be included in the game description already.
cb7657 No.15665729
>>15663821
>Including a list of such entities in a separate section would be a decent midway solution
No way in hell, if only to avoid encouraging decisions based on secondary issues. Only if the game itself has issues I will indicate it, e.g. with Danganronpa 2's localization, but the game's definitely worth a play if you liked the first, and localization is a non-issue for the Japanese version. V3 I would not recommend because it is such a controversial entry, and the localization is seriously compromised. UDG is just mediocre.
>>15665719
>If a localization was poor or censored, that should be included in the game description already.
Beat me to it.
65d955 No.15665750
>>15665729
V3's localization is that compomised? I haven't been following much on it but everywhere and everyone I've talked to and heard about it said it was fantastic, and when I brought up my worries about NISA localization in those places/with those people they said the fuckery was minimal with it.
97df23 No.15665769
>>15665750
>fantastic
Full of contemporary memes, more like.
For you.
If you can look past that then you might end up hating it anyway.
65d955 No.15665785
>>15665769
Ah christ, so its NISA's trademark fuckery as usual.
Fucking hell, I shouldn't be disappointed but somehow I am.
896252 No.15665789
>>15661878
>had no input on the localization at all
Now I'm kind of curious as to what all the languages it was in for PAL were, and who they're credited to, if they're credited. Obviously I assume they either bought licensing to Atlus' extended English scripting, and/or perhaps the prior work Square-Enix might have done in bringing it to PAL for the PS2 (Atlus still not having a PAL branch themselves). Regardless, PAL does have more languages commonly in use than NA does, which for newly picked up games that companies like NISA pick up for local release there on account of no interest/branch of whoever picked it up for NA, that does seem like a potential problem, as regardless of if NISA handles the new scripts for other languages or outsources (which could be bad in its own right), most likely they're still touching the code at minimum. And do companies that do buy the rights to use existing scripts run them through an editor to change NA spellings of words to EU ones?
I would honestly suggest to still include publisher information somewhere within the game's tab. Even if for use more for pirates, it can at least give people an idea of how to expect it was handled in a particular region.
>>15665729
Said in the QTDDTOT thread I'd be back to help tonight; if it's late on your end, it's still before midnight for me. Trying to work out a few more things as was mentioned here >>5661745, but have a few more questions for how it works on your end: Are you going to put anything in the crossed out spaces ( >>15652750 ) or just want a means to properly enlarge the about of space the cover can take up? And when setting editable fields, does it use pixel coordinates from the center and expand outward, or is it more, say, upper left corner? IE: How does it set up the width and height given for a space?
cb7657 No.15665885
>>15665750
This is the game that changes some reference to a magazine into a fake news reference so I don't trust it based on that alone, and from what I've heard online and played it's not isolated. That isn't something I can really comment on though since I don't speak Japanese. What I can is that there's also technical fuck-ups with the game size limits and trying to squeeze a dub into it, I posted about that one further up. >>15607476
The main controvery is with the story and especially the ending. Notably (spoiler warning if you intend to play it) establishing a cute girl as the main character, then proceeding to switch you to another character mid-case as she's the blackened and you end up having to prove it. Doubly salty because it turns out that the case outcome was falsified. The ending, I didn't particularly take offense, but some of the fans really hated it and the main story writer no longer works for SC as a result. Basically, it's revealed that V3 means 53, and the overarching theme is that Danganronpa as a series needs to end, but the fans don't want it to so it keeps getting dragged out. Ultimately the remaining characters do in fact end Danganronpa.
I did find the main cast on the whole to be less likeable or interesting than 1 and 2, and the Monokuma kids are just irritating, like Monomi was in 2 but worse, but it wasn't a total loss. Some of the cases drag out too long and the crazy gets turned up significantly, but their actual mechanical changes are pretty solid. I particularly like that truth flashback is replaced with with one that flips the truth bullet to be a lie. Its required application is generally obvious (there's also a few places you can optionally lie to have it progress a bit differently, those are cued by a particular music change) but the idea really was a good one. Shame Psychic Taxi sucks to play because it's visually great, and speaking of which it should go without saying that the visuals (technical fuck-ups aside) and music are still as good as you'd expect.
>>15665789
>Now I'm kind of curious as to what all the languages it was in for PAL were
Most of my physical games are European copies, so I can tell you.
- Voice: English, Japanese
- Text: English, Spanish, French, German, Italian
However I've never heard anything about non-English localization quality for any game.
>Are you going to put anything in the crossed out spaces
It's easy to add that, and the test data actually has 0/1 settings for setting release status. They're just ignored at this stage for simplicity.
896252 No.15665946
>>15665729
>localization is a non-issue for the Japanese version.
Even still, keep in mind the main audience for who you are going to be making something for. Obviously I'd say games with good western releases, or import games that either can be played and enjoyed without needing to know moon, or have a decent enough English option inherent despite not coming west, should be suitable candidates if the games themselves are good. But I'd say there's debate to be had about ones that are plot/character heavy and with inept western options; even if the Japanese version is solid, the western experience is going to be hurt by such even if the gameplay is still intact. For example, Tales of Hearts R is (was? not sure what the stance is at this point) considered quite good by moonruners years ago, before being cleared to come west, but the western release is willfully inaccurate and rewrite-tier, made even more egregious to western fans that know moon by being Japanese audio only. Even English speakers could readily pick up on cases of names not being the same (Shing being "Kor" in the text, Gallando or whatever being just "Gall"), and compared to most 7th gen and on console Tales there's no option for renaming at all. Point being, outside of a possible "Requires Japanese to Enjoy" section specifically targeting the part of the English base that knows moon, I would not consider it recommendable.
>>15665885
I usually don't tend to see games, at least ones I play, distinctly ask for text language settings (beyond a Canuck copy of Order of Ecclesia I somehow got shipped by a US vendor) so I suspect they just grab it from what their systems are set for itself, but that's about two more languages than our manuals tend to be in, so I doubt the Italian and German scripts are imported as English and perhaps Spanish and French might be.
>However I've never heard anything about non-English localization quality for any game.
I usually don't hear much on that either unless an especially egregious case, like whoever 505 hired for the French translation of WA5. Apparently not even the baguettes wanted to deal with being politically memed at, and thus the English translation that was ported over from the NA release was considered the much better way to go through the game than the script meant for their native tongue.
>It's easy to add that, and the test data actually has 0/1 settings for setting release status. They're just ignored at this stage for simplicity.
I see, that makes things a bit easier I suppose. Was trying to fiddle with the ratio of refitting the cover space and it not feeling like it overwhelmed the description in weight. Still need to know more on how the editable space dimensions are designated on your end.
Anyhow, is the issue you're having more trying to 1:1 a mock up with the code, or trying to set up a horizontal "digital" version in comparison? Also I would still advocate for publisher information being included; maybe shorten the "Developer(s)" and "Publisher(s)" to "Dev(s)" and "Pub(s)" if you feel the connotation is clear enough and wish to free up space. Even if angling use towards pirates wherein no one is seeing money at this point, it can at least give a brief idea of what might be able to expect of the quality of the regional versions being looked at when downloading.
cb7657 No.15666022
>>15665946
>Even still, keep in mind the main audience for who you are going to be making something for.
I am. Which is why I will at least warn in the case of Danganronpa 2, assuming that it goes on the list. I do think it's good enough to be on there though even with that caveat. Similarly if the Re;birth games go on there it's with the understanding that you will use Re;translation for 2 and 3.
>>15665946
>I usually don't tend to see games, at least ones I play, distinctly ask for text language settings
That was how it had to be done with older games, but now some of them just use the system's language setting instead. That's annoying though, and I was just checking the back of the box for that info because it's got icons. No-Intro also usually have language info specified, but for Odin Sphere I had to check their old VPK DB to find that, and it isn't as specific.
>Still need to know more on how the editable space dimensions are designated on your end.
Sample parameters from the current physical template. They're just Imagemagick command arguments strung together.
img_base = 'res/base.png'
title_size = '-size 400x '
title_pos = '-geometry +0+4 '
info_size = '-size 249x '
info_pos = '-geometry +146+28 '
desc_size = '-size 249x '
desc_pos = '-geometry +146+80 '
pic_pos = ' -geometry 131x168+10+30 '
out_prefix = 'p_'
"size" constrains the width of the generated text box in pixels, it will continue vertically to no limit. Normally you just want it to wrap but you can force paragraph breaks too, and there's other markup options for stuff like text formatting. "pos" is where the tile gets placed on the base image, reckoned from the top-right. For the cover picture it also gets resized. Finally the output file gets prefixed so they can be grouped into sections easier.
>>>/v/15661791 is the example output for individual tiles and the actual script and supporting data files is on the hackpaste Git. Be warned it's pretty cruddy and might only work on Linux. It requires Python, and the CLI Imagemagick tools.
https://gitgud.io/8vitagen/hackpaste/tree/master/gamerec
>Anyhow, is the issue you're having more trying to 1:1 a mock up with the code
No I can replicate >>15642382 in terms of layout easily. I just don't know whether that layout was ever considered to be a good one to follow. If it's fine, then I can finalize it and then the issue is what games and their supporting information. As I said, descriptions are something I find hard to write, and I can't do it anyway for games I haven't played.
Developer and publisher info is a possibility but it could get messy and long depending how much is specified, especially with all the collaborative games on Vita, and that there's sometimes multiple publishers by region (like Crypt of the Necrodancer has Spike Chunsoft in Japan).
cb7657 No.15666059
Oh and thankfully, it can be easily altered to have developer/publisher use multiple lines. It does still influence the layout though.
896252 No.15666152
>>15666022
When it comes to retranslations, until they do come out, I would keep them in said potential "Requires Japanese to Enjoy" section, and then be moved out once the better English option is available. Re;birth 2 and 3 I'd say would be fine to put in the general section as they already have patches, should someone like them enough to write a recommendation for them (just to use them as a standing example).
>I was just checking the back of the box for that info because it's got icons.
Yeah, at least out here, you could get a sense for what languages it's apt to be from how many languages the descriptions on the back or the manual are in (I miss thick, full color English only manuals). How much room does a PAL back cover tend to have anyhow with all those languages, if they're even given coverage? Annoying enough that roughly half the back has to be devoted just to crediting companies and shit as is.
>"size" constrains the width of the generated text box in pixels, it will continue vertically to no limit. Normally you just want it to wrap but you can force paragraph breaks too, and there's other markup options for stuff like text formatting. "pos" is where the tile gets placed on the base image, reckoned from the top-right. For the cover picture it also gets resized.
So I assume geometry refers to the shape being created then, and any additions to the numbers are effectively bumping the object being called to down and left?
>I just don't know whether that layout was ever considered to be a good one to follow.
The layout was a variant of an attempt to improve the standing PSP images, which had been given existing descriptions previously by cuckchan years ago, but were artifacted, text format inconsistent visual messes. The template was tweaked for the change in dimensional ratio going from PSP to Vita cover sizes (Vita being more squat), and had enough space for additional information to be included. Main reason it didn't really go anywhere being lack of input effort.
>Developer and publisher info is a possibility but it could get messy and long depending how much is specified, especially with all the collaborative games on Vita, and that there's sometimes multiple publishers by region (like Crypt of the Necrodancer has Spike Chunsoft in Japan).
True, but you could try to cut down a bit in some cases whilst still having pertinent information. Maybe mention somewhere near the top of the image that publisher listings are ordered "Japan/North America/PAL" and then not have to include the region every single time (For example, Leifthrasir would then be "Atlus/Atlus/NISA", or if there were a game not brought to a region, substitute "—" or something for it). Likewise, for longer, multiword names without a directly associated abbreviation, perhaps abridge them in a way that makes sense. "S.Chunsoft" for Spike Chunsoft, for example, or "Experience Inc." to just "Experience", as there already a connotation of it being a video game design company if someone were to want to look them up. Just an idea you might play around with, though I kind of don't think there's a way to really fix Soul Sacrifice Delta there. Actually could "SCE Japan Studio" be properly abridged to "J.Studio" and still make sense? Because I think shortening the line to "Dev(s): Marvelous, Comcept, J.Studio" could possibly fit as a single line, so long as the font parameters and text box space works with it.
And speaking of playing around, it might be easier to duplicate the file or whatever first, so you don't have to undo everything if you find something not working out. Or do you already have easy reversion ability? Just a thought.
>>15666059
>It does still influence the layout though.
Indeed, as is seen happening with Demon Gaze and SSD in the sample further up, and makes it feel both somewhat less uniform and eat into the potential space for a description. An idea might be to make two separate text boxes, one for game data and the other the description, wherein the game data can take the four or five lines it needs while leaving the space allocated to the descriptions the same.
Anyhow, to provide you with some more resources, here's a rip of the icons; don't really feel like posting them all individually at twenty over four posts, so I tried to make them into an easy-to-extract-from transparent png. Sizes are all 25x25 square
cb7657 No.15666316
>>15666152
>I would keep them in said potential "Requires Japanese to Enjoy" section
From memory 2 wasn't considered so bad that it's a hard requirement, like V3, or some of the Neptunia spin-off games, but if there is enough interest in a Japanese-only games section I don't particularly mind sticking it there instead. The generator supports UTF-8 by the way so you can include moonrunes, accents, and weird titles like √Letter correctly. As for Re;birth 2 and 3 I'd consider them a "maybe" for the chart. Specifying Re;birth 1 might be enough since that's the de facto starting point for the series. Only ever got the conquest ending in 2. That whole game wasn't my cup of tea.
>How much room does a PAL back cover tend to have anyhow with all those languages
Have comparison for US Muramasa and EU Odin Sphere. Sadly it also seems to be NISA not NIS.
>So I assume geometry refers to the shape being created then
The form is WidthxHeight+offset_x+offset_y. but not all of them are always needed. Only the cover specifies the full because it is placed and scaled from a high-res original. And yes, offset increases go left and down.
>creator stuff
I'd rather not resort to abbreviation. Description and metadata are already separate, but effectively aren't. It might actually work to move the metadata to above the cover.
>And speaking of playing around, it might be easier to duplicate the file or whatever first
The DB supports selective disable/enable of games without needing to destroy their supporting data, and Git has version control anyway, it's normally used for developing software.
>icons
Thanks! Also I clicked. EX means a Vita exclusive doesn't it. The rest are self-explanatory.
896252 No.15666359
>>15666316
>Specifying Re;birth 1 might be enough since that's the de facto starting point for the series.
Personally, I'm more of the opinion that each worthwhile game get its own entry rather than a series/subseries share one. Especially if it's a lengthy series but not all of the entries are quite up to par, or at least up to par in English. Plus one can then go into the nuances/improvements a bit more on a per game basis, if there are some.
>Sadly it also seems to be NISA not NIS.
Yeah, I honestly haven't been sure if the European branch actually denotes themselves as such, or are effectively just an outpost of NISA itself. And as for the images, I guess it does make sense to leave the back English only with that many languages they might otherwise have to cater to fairly, or maybe they do separate cover prints for the primary language in each country out there. Checking my own NA PS3 copy, I was expecting multiple languages on the back, but no, Atlus also gave it the English back treatment here. Perhaps it depends more on the publisher. I know Bamco's been big on consuming limited space for French along with standard English on Tales here, at least as of seventh gen. No Spanish on the back, probably because they don't assume taco to be fans enough to warrant it.
>It might actually work to move the metadata to above the cover.
It's up to you, but keep in mind how the image moves the eye through it. Beyond that, also that in effect, you have two columns beneath the title, and trying to move the meta data into the left if apt to constrict the width into needing more lines than already present. Or did you mean a horizontal bar beneath the title spanning both?
>EX means a Vita exclusive doesn't it. The rest are self-explanatory.
Yeah, the PSN and cartridge ones with region are self-explanatory, EX was for exclusive (obviously that status seems to be lost every now and then). The other is admittedly a bit ambiguous but meant to represent being import friendly for English audiences. If you have trouble extracting them properly, consider if any image manipulation program you have at your disposal allows for toggling (in terms of selection) anti-alias off, contiguous on, and inversion of the selected space (you can use the background being a static nothing to then select all the actual pixels).
Anyhow, I'm going to give that horizontal screenshot one some thought and post possible ideas for improving on it later. Could you post the base screenshot used for it at unscaled size in the mean time? Could use it to play around with things from the "monkey-tier" end and maybe find a better balance for a mock up.
6c18a1 No.15666370
>Walls of TEXT
>WALLS OF BORING TEXT
stfu talking about industry crap and start talking about what you're playing on the VITA you boring autists
cb7657 No.15666418
>>15666370
I did so it's your turn. >>15665885 Indeed a large point of this is to get people talk about the games and why they want (or don't) want them to be recommended ones. That's also why I'm hell-bent on keeping it to being about the game itself, not secondary issues.
>>15666359
I don't mean condensing the Re;births. Just listing 1 on its own and maybe mentioning 2 and 3 as "if you liked 1".
>layout
Never mind my idea looks terrible. It'll probably just have to word wrap.
>icons
Absolutely no problem separating them out.
>unscaled image
You mean this? All the necessary files are on the Git too cover/ and res/. Screenshots should be 960x544, cover art just needs to be roughly 4:5 aspect ratio, a pixel or two out doesn't matter. Note I will find a better one for Odin Sphere
896252 No.15666439
>>15666418
>You mean this?
Yes, thank you.
>Note I will find a better one for Odin Sphere
Here is a decent dimension NA one, if that's of possible utility.
896252 No.15666762
>>15666418
Some ideas. Will be back later this evening.
cb7657 No.15667008
>>15666762
I'll consider properly tomorrow but I'm liking first best. In the meantime I've just added rudimentary support for icons but only for physical, and the better Odin Sphere cover.
Also why Git is ideal for this.
f2dd7d No.15667448
Is Gun Gun Pixies that bad? Was considering adding it to my library collection, but if the game is that horrible, I shouldn't even bother buying?
cb7657 No.15668285
>>15667448
It's pretty bad, and last I checked they were still expecting a few thousand yen for it which is definitely not worth it. The gist is that you have your mini-girl aliens exploring a human house full of cute girls without being detected by them, and occasionally shooting girls into a "happy state", or shooting various squid enemies to death. Sometimes a boss fight with one of the girls, followed by bathing mini-game. The other running theme is bad execution of a cute idea.
>dialogue and CGs
I've never been a fan of the way they animate character portraits in Neptunia games. It's the same shit here. The game also does not allow cutscene skipping, only fast-forwarding, and with how long some of them are (plus I can't read them) it gets really tedious to wait through that stuff.
>exploration
The camera doesn't work so well with tight spaces, which is a common theme with the environments. The controls are also awkward (not so bad you can't adjust to them somewhat though, at least for me) and make any precision platforming (there is a fair bit) nerve-wracking because you instantly die from long falls, some of the platforms are set up very awkwardly, and checkpointing is only done on entering a room. Being detected by a girl (noise or visual) is basically a death too but you can avoid visual detection by posing as a figurine, which is one of my favourite little details. The actual detection is also pretty forgiving.
Most objectives are just shooting the girl in the room, getting to places (scope shows them as sparkles), shooting an object, killing squids. Totally wasted opportunity for what could have been. The actual environments are also limited to 3 separate rooms which don't change a lot and are fairly basic in layout, and the bath area which is used as a bonus stage. The rest of the house doesn't exist except in cutscenes. Again, total waste.
>enemies
Passive and non-threatening, even compared to the Bullet Girls 2 enemies. Thankfully the ones that shield can be jumped on. It's not just a 15 second waiting game for them to pop out again. Otherwise absolutely nothing to say.
>bosses
Except for the final boss (which is more akin to standard exploration but being detected is much less forgiving so it's actually pretty tense) it's "shoot the girls until they get heart pupils". Oh and circle-strafing and switching up where to shoot them. Bath time is mining coins out of girls with guns and lewd rubbing. Very basic but also the best place to get coin. The stages give out fuck-all on top of the risk, and it's only good for stage rank.
>visuals/audio
Visuals are nothing special but they work. The girls are pretty and cute. Sound is fine. Some of the music gets repetitive. Oh and there isn't a lot of unlockable content. You're mostly limited to different underclothes, a few outfits, and a few upgrades for the weapons. Oh and one of the scope upgrades sees through clothing but underclothes are made of lead without mods so it's as stupid as that one $100 DLC. Doubly so because you can even customize girls on NG+ to wear what you want.
Good points? Well the lewd content is pretty great as per the description, even without mods. The basic concept of the game would've been sweet if it was developed properly. Nep cuteness. Would do Kameriel. It also runs acceptably without needing overclocking (doesn't even run with the older plugins), which is more than can be said for Bullet Girls Phantasia. That game is totally unplayable on Vita even with overclocking. It looks even worse than BG2 and GGP as well.
With all that said I am attached to the game, enough to have completed it once or twice and occasionally run through a stage if I'm bored. Figured I'd use it as an acid test and example.
Lastly, if you still want to look at it, the game is not that import-friendly by default, I relied on a guide to muddle through a few of the stages. Now though there is a translation patch that I think at least does objectives and menus and such, but not dialogue. It also comes in "decensor" and "crappy nude mod" variants. Since it's posted to Reddit, refer to >>15607603 for a screencap of its release thread for info. Download links respectively.
https://drive.google.com/open?id=1Za3iLLQoVPWOd0N5hrKBhQZbGYxPPgPS (no decensor)
https://drive.google.com/open?id=1hjAR3XNTsoLiWFH7ryZ1qhYOhQu9QXFt (decensor)
https://drive.google.com/open?id=1S__pkT0mAQ8ZsDsha6z87JMuTJOHvepR (nude mod)
f2dd7d No.15670542
>>15668285
Quite impressed at the review you wrote. The game sounds like it would definitely need a discount price to even consider a purchase, and if it is ever considered, it would be for the sake of collecting the game as a guilty secret.
2a0285 No.15670817
>>15666370
I've been playing utawarerumono 1. Just picked up oboro. It's actually slightly challenging. I actually had to use healing items.
Still haven't gotten the dlcs to work, but I probably don't care.
757d59 No.15670923
>>15668285
This game intrigues me.
Shame it won't get translated, it also sounds like it would've been a lot more fun had it been more difficult/tense in terms of normal combat
896252 No.15671433
>>15670817
There are stronger healing items later and you can have up to nine of each, but with the fact that everything scales to remain competitive, you're still apt to take a good bit of damage, and some of the optional gate or whatever are hell unless you can pace level ups better for the restorative facet. Really good, beautiful game on the whole though, with extra endings and difficulty modes as well. As for DLC, Muramasa's were some of the few I'd say were worth the money, but then again, I got the bundle for $7.50 in a sale, so that probably colors my experiences with them somewhat. Granted, I wouldn't say every character is on par with each other, but they do feel rather different from both each other as well as Kisuke and Momohime (who in terms of play are pretty much the same, barring not sharing swords until post game, if I recall), and each individual plot arc is shorter than either of the main game's, but it felt like almost an entire game's worth of extra content. Almost more expansion pack than DLC.
Shame there was never a physical "Muramasa Rebirth: Complete" or something like that, and Aksys hasn't seen fit to bother with putting the DLC itself into flash sales in years in favor of their digital "complete" version. though with ease of CFW at this point, I suppose that matters a lot less, aside from (last I checked) pirated DLC not being compatible with legit copies of the base games.
>>15667008
>I'll consider properly tomorrow but I'm liking first best.
Main issue I had with the first during drafting (and thus prompting further attempts) is that with the obvious lack of need for the additional four icon slots, trying to arrange them beneath the screenshot feels off, along with having to push the metadata (which is apt to be longer) down, thus the width all over the place. I'm going to keep playing with it, see if I can find a better balance.
cb7657 No.15671567
>>15670542
You could easily do worse if it ends up dirt-cheap but the pirate route is advised. Plus Bullet Girls 2 is the better game if you want a lewd shooter, though it too has its share of problems.
>>15670923
Translation is at least possible, it's just unlikely because it's not a great game, and there is a lot of text. Couldn't tell you if the story is worth it either. Also difficulty might just have made it annoying. The ultimate problem is the ideas did not get taken very far, and there was certainly potential for a good game here.
>>15671433
>when you screwed up on acquiring Muramasa DLC and didn't notice your cart is US.
Also I can set up layout #1 as a starting point at least. It's easy to change numbers around.
cb7657 No.15672142
Added publisher, and Nep game, and some way to specify tile ordering. Also an example of the final assembly part at least for physical. It's two commands. Sectioning will be easy. Really I think that layout is fine, and it just needs more games to verify it's workable. That said I don't care about full titles for games like Re;birth 2. It's just going to overcomplicate the generator.
687de2 No.15673369
Are there any “comfy” Vita exclusives with a focus either on farming, city-building, or (unrelated to the previous two) naval exploration?
Think Harvest Moon, Rune Factory, or Animal Crossing; or Etrian Odyssey III and Zelda: Wind Waker
38a5e0 No.15674985
>>15673369
If you want farming, your best bet is Disgaea 4.
12ddc1 No.15675060
>>15671433
Utawarerumono: chiriyuku no mono tache e and muramasa: the demon blade are different games.
07df62 No.15675065
12ddc1 No.15675075
>>15675060
Speaking of muramasa though, the farmer was tough and I had to dial down the difficulty for the boss fight. And the ninja one I just couldn't even get past the beginning area.
07df62 No.15675810
Fuck me, despite absolutely loving Trillion my motivation to play it has been waning and inconsistent probably because of how tragic it is . It feels like its fucking up my experience with the game and I hate how it feels. dunno how much of this is due to personal reasons/workload/addiction-to-browsing shit instead of playing games these days and how much is actually to do with the game; either way its pissing me the fuck off
f080d4 No.15675857
>>15675075
Casual :^)
I had to tone down the difficulty for one boss but otherwise the game was pretty reasonable in terms of challenge on hard difficulty
df1b71 No.15675864
>>15675810
I don't know how you play games with timelimits like trillion. My autism forces me to spend more time studying how to optimize my time than actually playing the game.
f080d4 No.15675941
>>15675864
I generally don't like time limits in games, and this one involving such high stakes I'm surprised I didn't get lost in that exact autism myself or fuck off from the game entirely. I guess the heavy focus on story and characters made me focus more on them. I just sort of developed a general "loose" plan that I considered to be optimal enough from what I gathered and went forward with it and that's how I played through it up till this point. The time constraint in this game is also quite intriguing in how its done and how generous it is compared to most ways time limits are done in games, and the level of options and ways to approach the fights and building your own characters are intriguing as well, especially as you learn more about the game's mechanics as you go on. Something that's becoming a bit of a problem is the inconsistency of damage numbers and me trying to figure out what variables were different between the overlords without actually checking my old save files yet because I'm too lazy to since the numbers and skills are generally the same, the passives are a bit different but it still is hard for me to figure out what exactly is different. Something that's a bit more frustrating than the time limit to me is the extremely small save file limit, which I've just literally hit the limit on.
Shit like that pisses me off to the extreme and really stresses me out. I really don't want to delete any of my fucking saves and by extension, a part of the memories I shared with the girls. Its intriguing just how fucking tense the game is with even 'meta' constraints like that but its starting to get to me to the point where its just like "fuck me, why am I still doing this". What doesn't help is the possibility to get "trapped" in a shitty state with a save file and you being forced to lose someone when you don't want to; thankfully I had enough saves to generally achieve what I wanted to with an overlord god that feels like such a fucking wrong way to put it, not even in a lewd way but a morally reprehensible one, like they're just tools to be used.
Its starting to get to me.
896252 No.15676146
>>15672142
You might also double check how it orders titles where the only difference in filenaming is apt to be a number tacked on. Would it put something like Re;birth 2 after Re;birth 1 automatically, even if Re;birth 1's generated tab doesn't specify a 1 at the end of the filename, or would it try to put the second game first if no number is given (just saying that's something that happens)? And while on that note, even if a title uses roman numerals, it should probably still be filenamed with regular numbers (given that alphabetizing roman numerals puts a IX before a V, VI, VII, or VIII as it's just reading them as letters).
>>15675060
My bad, you mentioned Oboro and I thought you were referring to part of Muramasa's Japanese name.
>>15675075
From what I recall, Arashimaru is the least refined of the DLC characters, which might be a factor in that.
896252 No.15676157
>>15676146
Forgot to crop the border right on that last one.
258a81 No.15678379
Between some Re;birth 3, I've finally started the Sega Hard Girls crossover. I didn't actually expect it to play like a Re;birth but it's basically that, with some improvements to the overworld and battle system. In particular, doing away with the whack weapon hitboxes which resulted in a lot of fiddling to try hitting multiple enemies. The clearer turn order display is also really nice for target selection. Less appreciative of the small life bar. Also like a Re;birth in that it recycles a shit-ton of stuff. As much as I like the series they're lazy and work-shy. Just like Neptune.
Nevertheless it might end up something I want to recommend for the game list. Haven't played enough of it yet to say so. If I do, I probably won't want to include the other 2 Re;births just because it'll be too many such games.
I have started noticing an issue with both where I occasionally have the music drop out for a second, or dialogue takes a while to load. Might be SD card but it could also be LOLIcon. I might revert to vsh for the time being and see. It'd better not be the SD card, I only replaced that a couple months back.
Also Segami a cute with an even more worthless skirt than Lastation's girls.
>>15676146
It's not remotely smart. You just specify a number in the main CSV and tiles come out as p_##_GAMEID where ## is the ordering. That would actually make more sense to do say NEP1 NEP2 NEP3 and such now I think about it. At least it won't need any code changes. It will however be determined by how globbing orders files.
Also I'm leaning towards #2 as a probable layout for games. #3 feels a tad heavy on the screenshot.
896252 No.15678586
>>15678379
Yeah, Draft 6 was what I kind of wound up favoring myself. Additionally, as is shown in image, you can use a standalone bullet • to separate between metadata sharing the same line space. Or find your own way to separate, but it's probably best not to just use commas as you might have them in play for if there's multiple developers or publishers.
A few more covers for you that I recall being kind of hard to find for NA region on account of limited only physical, if anyone down the line does feel like recommending them (I haven't played them myself, so I shouldn't be one to do a write up). Not sure if they're still hard to find these days, but figured I might save someone some possible hassle. Might also be good to eventually have a "how to" file in the gitgud listing off a few parameters for possible instructions for those adding things, including to run their stuff through a text editor for spelling at the very least (if you're not the one that has to finalize what goes through), and that games that only have limited physicals in the west should state as such in the description ("Limited print in US/PAL/West", whatever the actual status on it is, seems brief enough).
896252 No.15678609
>>15678586
Actually, now that I look at that second one, it feels really off. Makes me think someone took a crop of a photo of it in the case instead of bothering to flatscan. Looking around a bit harder, I honestly can't find any better scans, at least for the NA release; in fact, the only other NA image I can find notable has the colors way off. TCP has nothing for it in either their Vita second or their forums, and Cover Galaxy doesn't have a main Vita section and the forum for it there is full of spam anyhow. It's like no one ever scanned it in to begin with.
258a81 No.15683857
Game-wise I am attempting to continue Re;birth 3 to the true ending, and have at least bypassed the bad one, but feeling worried about missing dungeons again and tempted to looking up how to access them and trigger the necessary events. It's on loop 4 now, and being NG+, it becomes absolutely no fun to one-shot everything and repeat the story again. Fuck level systems when applied this badly. Maybe it'd just feel better to start over.
>>15678586
Commas don't take up much more space and are clearer. Also, I might allow one potential linebreak in the basic metadata to happen, but if it came down to accommodating ridiculously long lists of them I'd rather ditch publisher info entirely. I'm already going to indicate if particular regions have issues (and workarounds if applicable), but the list is not intended to exclude games solely because of that info. If that's a concern they can look into it themselves.
Also having tried to do descriptions for the other 2 Re;birth games, I'm feeling even less keen to include them as separate tiles. They belong as a footnote to Re;birth 1, since really, that's the best entry to the series and there's no sense in trying the other 2 first. 1 has Plutie too!
>>15678609
I've downloaded them but those 3 games won't end up in the DB unless someone contributes them. Again, it's disingenuous to describe games I've never played. Never even touched Atelier. Also usually I just do search engine, or GameFAQs, to find coverart. As long as it's a decent resolution to scale from, roughly the same aspect (reason the template uses black now so it's not so visible when it's a tad off) and not obviously terrible, it's fine for thumbnail generation.
>>15683833
So I take it you fucked your SD card. This is why you do backups.
e2bf57 No.15684057
Is there an addon that changes the system's default save game path so that the save data will still remain in the memory despite the game being uninstalled?
e53e91 No.15684079
258a81 No.15684090
>>15684057
Doubtful, but there is a homebrew application that lets you back them up >>15684079 without needing to do the whole game as you would need to with QCMA. But valid point that both QCMA and savemgr are not in the guide, they need to be.
e2bf57 No.15684144
>>15684090
>>15684079
Damn. I thought I had read something about a plugin that makes vita saves work like psp saves. Would be so much easiler to backup and restore that way.
08ca98 No.15684355
>>15684173
>Anyone knows of a program that writes to an sd card and reads back the data written to make sure nothing got corrupted?
h2testw do that (ensure “all available space” is selected, then select “Write + Verify”), but the process is quite long depending of the amount of storage from your SD.
>>15684057
Nope, but I use FileZilla im pretty sure there are better alternatives out there so feel free to recommend to transfer via FTP my saves into my computer. You can do through USB with Vitashell, but save folders are "system hidden" by default (same for updates and DLCs once installed) and Windblows is acting gay with hidden folders, whereas the FTP transfer make them non-hidden.
42dd92 No.15684435
>mfw still waiting for a good Oreshika discount
Do Vita games even get discounted anymore?
7d4a62 No.15684497
>>15684355
TeraCopy can checksum your target file and compare to the input, confirming if it copied correctly.
e2bf57 No.15684526
>>15684497
Thank you. I'll give Teracopy a try.
I've actually been having trouble with files getting corrupted during transfer.
Somewhere along this chain seems to cause issues.
NAS -> router -> wifi -> laptop -> usb storage
Especially if I open a file directly on the NAS using 7zip and then extract directly to the usb storage.
7d4a62 No.15684586
>>15684526
I had this happen to me, as well. Copying packages of games via ftp almost always fails somewhere. I didn't hex edit to check where, but md5sums differ, so something definitely went wrong.
In comparison, using USB mode in vitashell always works fine…
7dc49e No.15685053
>>15684435
If you mean psn, then yes. Physical games do as well depending on the site. If you're going to buy stuff for the vita I hope you mean physical, I would not want to give sony power over my ability to digitally download and access games.
e2bf57 No.15685380
Re-initiated my SD cards and I'm still getting the same issues:
* Utawarerumono: Chiriyuku no monotachi e doesn't load if there are DLCs in the addcont folder (error C2-12828-1 on boot). Haven't tried actually replaying it to see if the game freezes at a specific point.
* some nonpdrm rips from the early days of nonpdrm don't work (don't show up when refresh live area.)
e2bf57 No.15685458
>>15685380
>* some nonpdrm rips from the early days of nonpdrm don't work (don't show up when refresh live area.)
NPS version installed fine but i'm getting >New Saved Data Could not load the file. (C1-2755-9)
error when I try to run it. Looks like I might need to nuke the whole thing and start from scratch.
e2bf57 No.15685506
>>15685458
Hold that thought.
C1-2755-9 error fixed by disabling (almost) everything in config.txt
C2-12828-1 with uta:chiri still erroring out. I lent my spare vita out. I might need to ask for it back to test to see if it's a 3.65 vita + 3.68 DLC issue.
e53e91 No.15685924
>>15684355
You can use Filezilla to transfer over USB as well. I believe it should display hidden files independently from the windows settings. Not 100% sure though, do try it out.
>>15685380
Most likely you didn't copy all files over (hidden system files) or something got corrupted while transferring. There's also the possibility that this game has the same issue with repatch as Dungeon Travelers 2 (same dev). You can't launch DT2 with DLC present as long as repatch is enabled. This is an issue from a while back and still hasn't been fixed. Game works if you either remove the DLC or disable repatch, maybe try this too just in case.
258a81 No.15686122
>>15684526
Never had issues copying with FTP, or with USB if it's using SD2Vita or equivalent. If I have to deal with the FAT variant used for internal storage or official memory cards over USB though, well, let's just say there is a kernel module for Linux, and it's wonky as hell. Slow FTP is the only way.
>>15685053
You're only as much of a goy as you choose to be, and if you aren't softmodding your system you're the biggest goy of all.
>>15685380
>DLC
That's a bug with later rePatch. Try rePatch AIDS. Or apparently copying decrypted versions of the DLC into reAddcont (like game compatibility pack) can fix that issue too but the one time it happened it was with irrelevant DLC so I just deleted it.
>>15685506
It's not a firmware issue with the DLC because said irrelevant DLC was for Hyperdevotion Noire which is an old game.
65d955 No.15688229
>>15686122
>rePatch AIDS
goddamn some of these fucking obfuscation names make me die
cb7657 No.15688710
I wish these games would stop being funny in hindsight. Like imagine Nintendo being the less censorious platform compared to Sony. The world's insane. That's also where I'm up to, so there isn't too much game left. If I haven't triggered the necessary events I'll just spoil them for where to find the remaining ones.
Also added QCMA and some other bits to the Git, and my intent for the game chart is to publish it to the following link.
https://gitgud.io/8vitagen/hackpaste/raw/master/gamerec/games.png
There's nothing there yet until I get a decent game list. I'll integrate the rest from the example soon and push it there then. I doubt it'll be at the point of replacing the 4chan chart by next thread so just link it if anything. That'll allow it to update too. Just use the raw link for the hacking guide too, no need for both if there's a date stamp in the text.
>>15688229
They're ten-thousand light years away from beating out the Linux community.
>Several people including Linus requested to change the KAISER name. We came up with a list of technically correct acronyms:
>- User Address Space Separation, prefix uass_
>- Forcefully Unmap Complete Kernel With Interrupt Trampolines, prefix fuckwit_
98f77f No.15690915
>VitaGrafix 3.2 is out
>Running Wipeout 2048 at 60FPS + Oclockvita
It's like jailbreaking my PSP all over again
757d59 No.15690918
>>15690915
if only it had sold better
Fucking Sony
c889dc No.15690993
>>15690918
This is why Sony needs to die. Even if their employees make something good, the bigwigs will go out of their way to fuck it up.
98f77f No.15690995
>>15690918
If only they hadn't actively sabotaged it.
Also, anyone here tried getting rid of the "Featured" page with VitaRW on 3.67?
98f77f No.15691030
>>15690995
nvm did It works
goddamn this is good
98f77f No.15691379
>It even plays PSP ISOs that the actual PSP can't play anymore
Man this is great.
By the way, is there anything that can be done to reduce input lag for PSTV?
093b8c No.15691475
>>15690915
Did you just unlock the framerate to 60 on Wipeout and overclock or did you do something with internal resolution as well?
>>15691379
How does that work? Maybe it's more of an issue with the ISO itself and not the PSP?
98f77f No.15691508
>>15691475
Max resolution. 960x544 at 60FPS + 444Hz. Installed an FPS indicator too but it shows 30FPS during gameplay, despite the glaring improvements.
>>15691475
No, neither Adrenaline nor the PSP game (Wipeout Pure) seem to have no input lag. I'm not sure if it's the vita game (Wipeout 2048) that has different mechanics or what. I think I'm just not adapted to the radical change in mechanics.
cb7657 No.15693295
Rumour has it there's going to be potential further development for the Vita hacking community, but for now they're just that.
>>15690995
Damn, I hoped this was referring to the ads that appear on the main shell in some places, like pressing PS on the main screen. Also good to know, but I just keep most of the crapware bubbles on page 10.
093b8c No.15693457
>>15691508
I tried it out. It's not quite 60FPS and frame pacing is all over the place but it seems relatively stable and overall an improvement over the vanilla 30.
>>15693295
That's just f00d. You can look it up but it doesn't mean shit for Vita hacking except for the hacker being able to brag that they did it.
cb7657 No.15693919
Looked it up and it turns out I was missing one of the cube drops from a dungeon over 4 plays that unlocks one of the prerequisite dungeons. I'll just start a new game this time to chase the true ending and enjoy some modicum of difficulty again. Might disable the DLC too. It's annoying having extra chars and events cluttering the game.
98f77f No.15695095
Can I stream gameplay from my PSTV to a PC through THE UDCD USB Video Class plugin if I use some sort of Y splitter USB cable for it?
093b8c No.15695100
>>15695095
Why would you want to use a Y splitter? And I don't know, try it out.
98f77f No.15695139
>>15695100
USB DS3 and USB cable to PC
cb7657 No.15697085
>>15695095
If you have a PSTV you should be using a proper HDMI capture device. The plugin doesn't handle audio so I don't know how you'll go about that part with the PSTV, I use headphone jack on my Vita. Also with some games it'll be stuttery without using half-res and/or half-framerate modes, and those look awful. If you need to use that plugin, you absolutely need to test it before to see if it'll work. For reference, whenever I've used it, the plugin is loaded last in the *KERNEL section.
f2dd7d No.15700234
>>15697085
Hold up, that is the actual performance of the game on the Vita? That is pretty bad even for a Vita game, almost worse than Trails of Cold Steel.
757d59 No.15700284
So, NISA announced physical copies for The Lost Child, Penny Pinching Princess, and the longest 5 minutes. No Coven though.
https://archive.fo/3A0J5
I wouldn't recommend buying new since its NISA and all, but be quick about buying preowned if you're going to bother with that since scalpers will likely be quick to fuck people over with this. If you have to buy new like an absolute fucking retard, try to use a middleman retailer that would take more of their possible cut.
a951b6 No.15700297
>>15700284
>implying I would even let something tainted with the NISA mark of shame into my home even if it's used
Nothing NISA touches is worth owning digitally or physically
db6585 No.15701155
>>15700234
No the game itself performs fine even with the streaming plugin in use, but that's what the output looks like if at full resolution. If it is captured at 480x282 it's at stable framerate but looks awful. Also Noire is adorable.
4a04b2 No.15701352
>>15697085
Not everything turns into a literal slideshow. Some games seem to have some weird colorspace issues like webm related. I'm assuming it's all the stuff that was designed with OLED screens in mind.
Utawarerumono works perfectly, no frame drops, no nothing, even with 544p resolution.
Wipeout seemed to work ok as well but I'm not going to show off my garbage gameplay in it.
Now if I only had an audio interface that didn't just have mono instrument jacks, I could've recorded this without any hiss ;_;
198e33 No.15702142
>>15701352
It may actually just be my toaster laptop that can't handle encoding at higher resolution. Which is a good thing because it implies the plugin is better than I thought. Still though, you should use a real capture device with a PSTV.
>hiss
Did you try turning USB charging off in settings? Apparently you can use Bluetooth for audio too but I couldn't say how to capture with that method.
>>15700297
Preach elsewhere (1)-tard.
60955d No.15702239
>>15702142
>It may actually just be my toaster laptop that can't handle encoding at higher resolution
Maybe. Does it look as choppy if you just run it in OBS preview without recording/encoding anything? I should also mention that I ran the Vita overclocked to max vanilla rate.
>Did you try turning USB charging off in settings?
Yeah, that's with USB charging off. I have audio recording stuff here but no small headphone male to male jack cables and my aforementioned interface that only has mono inputs for line signals (fuck!). So I had to solder a cable from cannibalized gear and use the shit ass onboard audio card to record the Vita's audio.
9d8754 No.15702267
>>15702239
My graphics card doesn't support OBS, that should give you an idea how old it is. I use ffmpeg. For the Vita itself I only bump it to 444MHz.
$ ffmpeg -f v4l2 -framerate 60 -video_size 960x544 -i /dev/video1 -f pulse -i <Pulse source name> output.mkv
For comparison, capturing at half resolution is stable. Full is plagued with frame dropping. If anyone wants to try similar capture but on a decent system I'd like to know how it goes. Regardless, it's the sort of plugin that makes me seriously question the competence of console makers. Like Wii U being capable of running GameCube games.
9d8754 No.15702269
>>15702267
Actually now that I think about it, that's probably doing an encode step, when what I probably want is to just dump the video/audio as-is. I don't stream games so the encoding step can be separate.
60955d No.15702283
>>15702267
>My graphics card doesn't support OBS, that should give you an idea how old it is
Welp. Still, you don't even need OBS, anything that can open a webcam stream should be fine. MPC/VLC/Potplayer should be able to do it too, in theory.
>444MHz
Yes, that's what I've been using as well.
>If anyone wants to try similar capture but on a decent system I'd like to know how it goes
I would've done it if I had either of those games on my Vita.
>>15702269
Yes, it has to encode something in order to dump it onto your HDD. Which is why I suggested you check the pure video stream first which should be much less resource intensive as it does not need that extra step.
9d8754 No.15702320
>>15702283
Geez. Using codec copy screws up differently. It's stable in terms of framerates and not CPU-eating, but every half second the video freezes, and that's not even dependent on resolution or framerate or game. Same happens with huffyuv. Any ideas for how to approach this?
60955d No.15702347
>>15702320
I'm no expert but I believe there's not much you can do other than get a better laptop. It might just be underutilizing your CPU.
Actually, there might be one thing you can try, set the output to another physical hard disk drive than the one you're running your OS from (like an external USB HDD). What you're having sounds like it might be I/O problems.
9d8754 No.15702356
>>15702347
Oh I forgot to mention but I also tried using a RAM disk, in case it was just caving at writing so much data. But no. And again, halving the resolution didn't help either, there's something else at play. I tried more "streaming" settings for H.264 as well and that had the same issue.
Thankfully I don't often feel like I need to make videos.
08ca98 No.15702446
>>15702283
That reminds me I have the three Utawarerumono games in my backlog, but I'm currently sucked in the first Disgaea I'm in the picnic chapter after recruiting Gordon, Jennifer and Thursday and I was planning to do La Pucelle PSP afterwards
60955d No.15702468
>>15702356
It can't be helped anon. Maybe someone more knowledgeable than me can help you out with this. Try /tech/?
>>15702446
As far as gameplay goes Utawarerumono is nothing to write home about. The focus is very much on the story and characters. I played the first game forever ago and it holds a very special place in my heart. I'm not very far into the new game yet but it does feel a bit lacking compared to the first one. Hopefully it will pick up the pace a bit as I get further into it.
08ca98 No.15702514
>>15702468
Yeah I know they're more visual novels after all with a bit of gameplay on the side, kinda like Makai Shin Trillion
9d8754 No.15702564
>>15702468
Yeah it's not my specs that are the problem. ffmpeg's just being retarded for some reason. By using -r 60 it makes the video record without stutter but it also plays too fast. At 30 it's also out-of-sync but only very slowly drifts so I can fix that if it's a short clip. I'll ask /tech/ for a more concrete solution than that.
In the meantime, Nep abuse!
98f77f No.15702719
>>15701352
>Wipeout seemed to work ok as well but I'm not going to show off my garbage gameplay in it.
Please do I wanna see how it looks on direct feed.
60955d No.15702987
>>15702719
Alright. This is with FPS unlocked to 60, 500MHz overclock.
I went full retard on my encoding settings so it turned out quiet big but it should be pretty much same as my capture quality:
https://my.mixtape.moe/oyrvdt.webm
75b068 No.15703170
>>15605967
>danganronpa
I can only recommend 1 and 2 to play seriously and 3 if you're desperate, fuck that ending. Absolute pisstake
98f77f No.15703182
>>15702987
Hey that doesn't look too bad, if a bit bright, but that's probably the HD DLC. Have you tried capturing base 2048?
Also use Catbox fam, it's way better.
757d59 No.15703360
>>15702142
He's not wrong. NISA is cancer and I'm the fag who posted that. NISA europe might be a bit more acceptable since I've actually heard better things about them and no real problems with their localization, but NISA is so utterly cancerous that it would be hard to recommend ever giving them money even if and when they do something right.
You're also a (1) as well.
60955d No.15703459
>>15703182
>a bit bright, but that's probably the HD DLC
No, that's just how some games end up looking with the streaming plugin. Maybe it's something in OBS, but it only happens with the Vita stream and nothing else. My other webm's (>>15701352) color space is all kinds of fucked as well.
>Catbox
Never seen this before, I'll try to remember for next time.
98f77f No.15703486
YouTube embed. Click thumbnail to play.
>>15703459
>that's just how some games end up looking with the streaming plugin
If you say so, but there is a big difference in lighting between the two versions, with the Vita's being brighter and with worse shading.
60955d No.15703508
>>15703486
I mean, yeah. That goes without saying. The crushed colors everywhere isn't how the game actually looks on the Vita though.
757d59 No.15704229
why can't someone go full Ren on Sony's HQ already.
I don't like imagining 13 Sentinels being censored.
9d8754 No.15705439
>>15703486
You have to choose colour differently when targeting a Vita screen, a thing that is well illustrated by Castlevania HoD vs. later GBA games. It was also annoying trying to get certain colours to gel when designing my Vita themes because of things like the bubble icon, and the shinyness of the top bar.
>>15703170
There's a reason there's a replacement being worked on, which, I should get to stealing the games on the example and adding them. I didn't exactly hate V3 but it was a downgrade to 1 and 2.
>>15703360
Zealotry is tedious noise, and especially when it was to the point some idiot was telling us not to include ODIN SPHERE in a recommended game chart.
6cfdbd No.15705449
>>15705439
>You have to choose colour differently when targeting a Vita screen
Not only that. It depends also on which kind of Vita screen you're targeting. Things designed for an OLED screen might not work as well as the ones designed for LCD and vice versa.
9d8754 No.15705608
From >>15642382 I can only steal Muramasa at this stage, already did Odin Sphere. I believe it's safe to use P4G as well, but I'm not at all familiar with the rest reputation-wise, and I find Valkyrie Drive a questionable inclusion. Also since this is close to falling off, I will say I don't want next thread too cluttered with this. So best to get recommendations and stuff out of the way before that.
>>15705449
That too. GBA had the same issue with the original vs. the SP.
2c6fb9 No.15705661
>>15705608
>I find Valkyrie Drive a questionable inclusion
I believe it's only included due to incestuous lesbian cutscenes. It is essentially Senran but with weapon transformation and gay kissing. It's even published by the same company
Not the worst game but if the recommendations are going to be limited one of the Senrans is a better inclusion.
>GBA had the same issue with the original vs. the SP
Is that also why older gen emulators are trying to introduce CRT "filters" to emulate CRT screens?
I thought it was some retarded "purist" nonsense but that seems like a legitimate reason if it actually is the case.
f2dd7d No.15705708
>>15705661
A Senran Kagura clone but with more polished combat and slightly less raunchiness. It certainly is worth playing on the Vita as a 3D brawler.
6cfdbd No.15705809
>>15705661
>Is that also why older gen emulators are trying to introduce CRT "filters" to emulate CRT screens?
>I thought it was some retarded "purist" nonsense but that seems like a legitimate reason if it actually is the case.
It's at least part of the reason, yes. Since those games were made with CRT's in mind and all their graphics, artwork and design was done on CRT's it comes at no surprise that they just don't look right on a flatscreen. Filters try to mitigate that but they can only do so much.
Here's a Vita example: In Ciel Nosurge, if you take a screenshot on the Vita and then look at it on PC the colors look rather washed-out and bland (YMMV) but on my OLED Vita they don't look like this at all. That's because the designers created that game with an OLED screen in mind and calibrated its colors to that. There are probably examples to the contrary where the a game made for the Slim LCD screen might end up looking over-saturated on an OLED Vita. The same is true for CRT vs. flatscreen albeit the difference is much easier to spot even to an untrained eye.
It is also worth mentioning that graphics designers use high quality calibrated screens that are made for design work, which unlike the trash most people end up using are made to much higher standards, so what you get in the end will still look different from what the artist intended depending on how shit your screen is or how much you fucked up calibrating it.
9d8754 No.15705864
Figured out why the video was breaking up all the time with capture. -thread_queue_size needed to be increased from the default (8) for both inputs. I went with something stupid and problem solved. Now I just need to get more proficient at the encoding step.
>>15705661
I've played it a bit, and it like the actual Senran Kagura games, it didn't grab me. Which is weird because I've managed to mostly play the 2 Neptunia ones and they're objectively worse.
>>15705661
>Is that also why older gen emulators are trying to introduce CRT "filters"
A fun thing about some SNES games is that you can get translucency thanks to the way older TVs blended colours together, if you render a sprite with every other colum transparent at a particular mode. Kirby's Dream Land 3 uses this trick, and unless your emulator does the blending (like bsnes does not by default) it will look like trash.
>>15705809
Thankfully in the Vita's case most of the games people play are stylized or anime, and those aren't so adversely affected by colour issues as "realistic" games.
6cfdbd No.15705930
>>15705864
I don't fully agree. I would like my colors to look right no matter what kind of game it is. Crushed blacks on an anime game would bother me just as much as on something with a realistic art style.
a3ae81 No.15709163
Will leaving the vita/pstv running a game for too long damage the console? I'm autogrinding a game on it and vitagrafix is enabled at highest settings, can I leave it there overnight?
2c6fb9 No.15709424
>>15709163
The console should be able to manage it's heat just fine but if you have an OLED screen it may or may not cause burn in depending on how often the screen actually moves rather than leaving static images.
9d8754 No.15710612
>>15709163
As per >>15709424 don't do it if it's a static screen. Dim the brightness of the system if that's no problem, and unless the game actually slows down with lower framerate turn overclocking off. You don't need it in that situation.
08ca98 No.15711752
>>15710612
OLED screen is also flashy enough at 0%, indoors in the middle of the day. If it wasnt for the reflective glass protecting the screen, you would even leave it at that during outdoors use
e2bf57 No.15711979
>>15702468
>Hopefully it will pick up the pace a bit as I get further into it.
Oh, will it ever. Shit will hit the fan.
d5afc9 No.15712015
>>15711979
Yessss. Good to hear. I've just been invited by Mikazuchi for some tea. It feels like things might be ramping up soon since the entire main cast has been introduced now.
2c6fb9 No.15717774
>>15717351
I kept mine and ended up putting it into my PSTV, solely using it for saves, but that was before USB support happened. I don't think they have much resale value since most people either got one with their console or researched ahead of time and realized they'd need 32/64.
I suspect they're mostly collecting dust now since everybody that still uses memory cards instead of sd2vita doesn't buy below 32GB.
9d8754 No.15719993
>>15717351
The tiny cards become great for people on PCH-1xxx systems because you need an official memory card for jailbreaking them or recovering from config errors and the like and size doesn't matter. I don't even know where my official 64GB one went, it was starting to flake out anyway so good riddance. I just keep my backup 8GB in one of my game boxes and use a 256GB real one as God intended 99.9% of the time.
For PSTVs and the PCH-2xxx systems, they have 1GB built-in storage which is enough to jailbreak them to a real SD card. If you are actually using an official memory card like ever with these nowadays, you've really gone wrong with it.
So anyway, it is possible to backup and restore saves via Vita Savemgr homebrew. If you're desperate it's also possible to just back up the game on your other SD card through QCMA (or official content manager if really stuffed), and then restore it onto the new one. Such backups include the game's full data and save, but obviously depend on activation status too.
65d955 No.15726598
9d8754 No.15728323
>>15726598
This is the post. Also I think this is now at bump limit, if deletions still count to it at least. I've got little to say at this stage, same old games.
9d8754 No.15736879
Bump limit test, might as well eke out the last of it if it has one more left. I think the 350 is including the OP though.
9d8754 No.15736886
>>15736879
Thought so. Archive link for OP. I am also pretty sure there's a gap between two of the threads.
http://archive.is/wFbER