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[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 7898bae03828ec6⋯.png (183.74 KB, 646x505, 646:505, ClipboardImage.png)

File: 30492c3060259bc⋯.png (3.01 MB, 1920x1080, 16:9, ClipboardImage.png)

b9eaf2  No.15574783

I'm in search of the most difficult Metroidvania. Hollow Knight was hard, as I was told, but it left me wanting. Fortune Summoners was the hardest I've played thus far but it still isn't enough.

f8b505  No.15574857

File: 28566a66179bbb8⋯.png (726.19 KB, 1920x1080, 16:9, Rabi-Ribi.png)

>>15574783

Rabi-Ribi is pretty tough, especially on the highest difficulties. It's the hardest Metroidvania that I've played. I don't know how it compares to Fortune Summoners, but it's certainly more difficult than Hollow Knight.


8bec73  No.15574868

Let's see,

There is I Wanna be the Guy, although it really isn't a metroidvania, its free so I can recommend trying it at least

La Mulana would probably be the most difficult to complete due to its rather cryptic nature as its a metroidvania with a healthy dose of Indiana Jones. There is both a free and paid version with substantial differences between the two.

Bunny Must Die!! Chelsea and the 7 Devils is more in line with what you're probably looking for.


7e9bb6  No.15574887

>>15574857

Rabi-Ribi gets my vote due to the bullet hell elements.


ad594f  No.15574903

>>15574783

You could try salty souls with a shit build.


04eac7  No.15574911

Rain World, but you don't get upgrades aside from enlightenment and it's more memorization of patterns and hazards than anything else.

It's really good though, you should play it and meet the God Worm.

Also, always run away if you can.


b9eaf2  No.15574916

>>15574857

I've played Rabi Rabi and I admit I stopped playing at the final boss with the multiple phases because I got tired and frustrated. You're correct in that it's hard but I'd rather not go back to it.


37287d  No.15574918

>>15574911

I'll meet your worm, anon!~


1de938  No.15574920

>Fortune Summoners

Sequel fucking when?


691bc0  No.15574970

>>15574783

>Fortune summoners

Got a torrent of the jap version for that one?


f8b505  No.15574971

File: fccbaaafb2c66f4⋯.jpg (482.15 KB, 1920x1080, 16:9, la-mulana.jpg)

>>15574916

In that case I second what >>15574868 said about La-Mulana 1 and 2. Combat wise I'd say they are slightly harder than the base game of Hollow Knight, but easier than the Godseeker DLC. However they are easily the most mentally difficult Metroidvanias that I know of, assuming that you use guides very sparingly. If you give them a shot, be sure to take lots of notes (an excel spreadsheet for each area is a good idea).


9273cd  No.15574997

File: 03eeed8ec60f9b9⋯.jpg (25.51 KB, 480x360, 4:3, 02gbndfo21fin0q30fn0ds9jw9….jpg)


564201  No.15575103

>>15574783

>It left me wanting

Did you do the God Master content? Did you beat every boss on Radiant difficulty and fight the Void Given Form?


b9eaf2  No.15575158

>>15575103

No, I didn't. I think I played before that content pack was added. Does it require you to beat the Colosseum of Fools? The 3rd stage of that is infuriating.


3ef729  No.15575176

Castlevania: Symphony of the Night

Hardest game I ever played

Somebody said there's a whole other castle but I have even seen the end of the first! I keep getting boned by skeletons


9db38a  No.15575208

>>15575176

Come on anon, Castlevania is Castlevania. It's not that hard


9bb54f  No.15575256

>>15575176

But SOTN is the easiest one, you get a ton of good weapons in the very beginning if you're lucky, and even if you aren't you'll still steamroll every single boss and enemy in the game once you get the holy sword, i blame north america for this though since there was a familiar up there instead of the sword, which in the original japanese version only drops from a single very annoying enemy in the inverted castle.


691bc0  No.15575302

>>15575256

>replying to bait


82f514  No.15575310

Question:

I've never played through a single Castlevania game before.

Which one should I start with, and are there any I should avoid?


b9eaf2  No.15575317

>>15575310

Play the first one from the NES and play Simon's Quest with a guide.


9bb54f  No.15575329

>>15575310

All of them sans the fighting one for the wii and lords of shadows 1 are good.


25de63  No.15575330

>>15575310

Dont bother with the metroidvania ones, they're really easy to the point where it is just boring. Dracula x on SNES is the best, followed by rondo of blood and the first NES one.


49adbb  No.15575386

>>15575330

>Dracula X better than Rhondo

>No mention of Dracula’s Curse or Bloodlines

Shit taste


86e3fc  No.15575390

>>15575158

The coliseum is all optional, it's not needed for any story stuff.


e98548  No.15575435

>Hollow Knight was hard, as I was told, but it left me wanting.

Hollow Knight's not difficult at all unless you're doing the boss rushes or a permadeath run or something like that.

Environmental Station Alpha has both more difficult platforming and more difficult bosses, and as mentioned before Rain World and La-Mulana have more difficult exploration, with the latter being a whole can of worms to itself. Castlevania: Order of Ecclesia is the hardest game of that type in that series.

>>15575310

1 and 3 on the NES should be the first two you play. Don't play 1 and call it quits, you should try playing through ti a few times until you don't have to scrub out continues so much. It's not a big deal, it's the sort of game you could play in one sitting.

>are there any I should avoid?

Dracula X


e98548  No.15575439

>>15575435

>Don't play 1

*Don't play 1 just once


3ef729  No.15575580

>>15575302

But anon, those skellingtons are spooky


151d88  No.15575658

>>15574783

>Metroidv-

Kill yourself.


b3e3f3  No.15575716

File: 03b2988d830911c⋯.png (61.44 KB, 480x640, 3:4, FISH.png)

The most difficult "Metroidvania" is probably Circle of the Moon. The most difficult Metroid-like is La-Mulana perhaps.


3fa02b  No.15575814

>>15574857

Only reason that game is hard is because it will give you epilepsy while playing.

I dropped that game despite loving because i couldn't beat that one boss that was literally shitting full screen rainbow attacks as i found myself almost falling out of my chair dazed twice.


3bd8b0  No.15575829

>>15575716

The most difficult metroidvania is Marrow.


b3e3f3  No.15575834

>>15575829

That's not a Metroidvania.


14189d  No.15575868

>>15574783

Fortune Summoners was the first game where I died to a level 1 green slime. Games fucking brutal.


48192f  No.15576430

>>15574783

salt and sanctuary is 2d dark souls and dark souls is the hardest game ever

play that


870375  No.15576457

>>15574783

La Mulana 1&2


870375  No.15576458

>>15574857

I bet this on normal mode, it's easy. The game gives you super buffs when you do shitty. The more you lose over and over the bigger the buff grows.


4c885e  No.15576465

How about procedurally generated Metroidvanias? I just found out that this is actually a thing. They're probably more difficult because you can't simply cheat and look up a map.


870375  No.15576498

>>15576465

Procedurally generated anything is shit.


fe3afb  No.15576513

>>15576465

i like when games dont let you plan ahead too much


ae8211  No.15576663

>>15575868

It certainly is rewarding when you go by older areas in the game after progressing far and absolutely stomping enemies which used to give you a lot of trouble.

>>15576465

What games do this? That new Dead Cells game? Rogue Legend?


6b490f  No.15576741

File: bcec39934dd16b6⋯.png (4.27 KB, 600x500, 6:5, bcec39934dd16b6d9c471109c7….png)

>>15576663

>dead cells

>rogue legend

>metroidvania

Come on, man.


000000  No.15576756

Lots of meanie faces on /v/ right now.


b9eaf2  No.15576760

>>15576741

What would you call them? Rogue Lites?


247abf  No.15576771

>>15576663

>Dead Cells

So running through more or less linear levels while killing everything and getting RPG stat upgrades in the way is now "metroidvania".


7e8f53  No.15576779

File: 593dcf5898c3cdd⋯.gif (122.53 KB, 200x195, 40:39, 09f.gif)

>>15574918

O-okay..


6b490f  No.15576842

File: 350b39dc3d5674f⋯.gif (1.35 MB, 300x286, 150:143, [Loading Shells Internally….gif)

>>15576760

>rogue legends

<what would you call it? Rogue Lites?

IT'S IN THE FUCKING NAME


8d1023  No.15576875

File: a4bd6d7dfa43914⋯.jpg (60.81 KB, 460x215, 92:43, header(8).jpg)

Wings of Vi. No contest here. It has a demo on Steam so you can experience the frustration of the first level and it just gets worse from there


009548  No.15576886

File: 40d6af155cb4352⋯.png (161.37 KB, 498x278, 249:139, ClipboardImage.png)

>Any free roaming platformer game is now a metroidvania

Never mind collecting items or stats, no, as long as you can go around with a map in a platformer is a metroidvania now. I hate that fucking term and I hate the fact that nothing gets close to SotN and actual metroidvanias like its predecesors.

IF IT LACK THOSE ELEMENTS IT'S JUST A FUCKING METROID CLONE, NOT A METROIDVANIA

You fags make it hard for meto find my favorite genre But at least Bloodstained is coming out, an actual metroidvania.


92ef17  No.15576920

File: c424a9a9bd5bca3⋯.jpg (114.23 KB, 1280x720, 16:9, maxresdefault.jpg)

File: b9e55989bf3bdc8⋯.png (654.45 KB, 639x719, 639:719, 157fdfba65b07f1f23c329e21b….png)

>>15576886

>at least Bloodstained is coming out,

eh, I'll believe it when I see it. right it's just more kickstarter vaporware to me.


6691b0  No.15576934

>>15576920

3D was a fucking mistake.


009548  No.15576946

Invidious embed. Click thumbnail to play.

>>15576920

Eh, the latest gameplays look exactly like the SotN clone I have ever wanted. Sure, it have been downgraded and pozzed, but it's not like I'm going to buy it anyway, I'm just happy I can have my fix after finishing all castlevania games, particularly metroidvanias, hundred of times.


6b490f  No.15576967

File: 087afc200e1ec51⋯.jpg (146.55 KB, 900x1200, 3:4, 087afc200e1ec51e2279c212ba….jpg)

>>15576946

Ye gods, the environment art looks like default Unity assets. I sincerely hope this isn't anywhere near the final art.


92ef17  No.15576973

File: 7af7351e61f8c58⋯.jpg (257.12 KB, 1303x1500, 1303:1500, 81hX23Oy OL._SL1500_.jpg)

File: 28cf25a465e3b54⋯.png (536.44 KB, 640x480, 4:3, large (1).png)

File: 5ca6806f0ad907d⋯.jpg (339.29 KB, 720x390, 24:13, b0042375_492fe2e947338.jpg)

>>15576934

supposedly the game would be impossible to make if they did it with high resolution 2D sprites. as the budget and time constraints for good HD-2D at that scale is almost unheard of in the games industry. (how the hell does vanillaware do it?)

Capcom said they would never try another big HD-2D title after the boondoggle that was "Super Street Fighter II Turbo HD Remix" and I guess "Time and Eternity" on ps3 didn't sell very well. so it makes no $$$ sense as normalfags don't give a shit about good 2D animation (and thats why anime as a medium is going to die in less then 20 years).


870375  No.15576992

>>15576967

It's 99% done. Same studio that did Mighty No. 9 developed the game. What do you expect?


92ef17  No.15577004

>>15576992

>Same studio that did Mighty No. 9 developed the game. What do you expect?

No, that was "Bloodstained: Curse of the Moon" the NES perqueal thing they did as an extra you're thinking of "Inti Creates" they worked on Mighty No. 9. Bloodstained: Ritual of the Night is being developed by ArtPlay and DICO


92ef17  No.15577016

File: 671652f38deeb30⋯.gif (2.18 MB, 480x270, 16:9, 1.gif)

>>15576967

>Ye gods, the environment art looks like default Unity assets

Yet the engine is supposedly Unreal Engine 4, has anyone made a good game with UE4?


b9eaf2  No.15577025

>>15576842

Rogue Squadron isn't a roguelite


009548  No.15577034

File: cf448d1ff11fa32⋯.gif (1.24 MB, 447x250, 447:250, FragrantThoughtfulAmerican….gif)

>>15576967

It's not nearly as bad as it originally looked but it's still bad. Me and some anons already pointed out the flaws in the castlevania thread >>15573494

All in all despite looking like shit I'll still enjoy it since the moment I found out it was going to be 3D I gave up on it looking good. It looks decent at best, though, especially compared to MN9 pizza explosions.

>>15576973

>and thats why anime as a medium is going to die in less then 20 years

I hate what video games have become


de5670  No.15577057

>>15577025

would be really cool if it was tho


3433d5  No.15577070

File: 5a91b24ac2c58d4⋯.jpg (82.31 KB, 500x334, 250:167, 5a91b24ac2c58d4977a219a22a….jpg)

>>15576973

Anime looks like shit because the studios blow their entire budgets on voice acting and animators barely get any scraps from the bottom, just enough to survive the month.

There was a good graph that showed this.

Fuck anime and the current business model, the slideshows are better anyway.

>how the hell does vanillaware do it?

All I know is that they make the main assets huge and keep them preserved, so a game like Odin's Sphere could get a simple rerelease in HD.


b9eaf2  No.15577079

>>15577070

Do japs really have that much trouble finding cheap VAs to hire?


3433d5  No.15577094

>>15577079

Japanese as spoken by the people themselves sounds nothing like what you hear in anime.

They could hire theatre actors or the like, but they specifically want the professionals who can pull off the completely unnaturally sounding voices.

That's also a part of the charm, I'd say, but it comes at such a massive cost, they ought to rethink their strategy for once and try something different.

Like pouring more money into animation and using regular actors.


f7b703  No.15577097

>>15576973

>how the hell does vanillaware do it?

Their animation is really overrated. It's one step above the tweening that is so popular. It isn't completely hideous, but it's really obvious that they didn't animate all the frames and used a lot of tweening to compensate.


b9eaf2  No.15577111

>>15577097

You'd think that - with the success of games like Cuphead and even Vanillaware titles - that these video game committees would be a bit more willing to take on a similar approach to their artstyles.


811ef4  No.15577134

>>15577094

>they specifically want the professionals who can pull off the completely unnaturally sounding voices.

Don't underestimate the importance of seiyuu. If you cruise around the 80's or 90's anime (or earlier), you can hear some really amateur shit here and there that drags down the whole a bit. More and better animation would be welcome, but it shouldn't come at the cost of seiyuu, nevermind that you're about 15 years too late for this discussion.

It's done and over with. CG reigns supreme. And that's a good thing.


3433d5  No.15577150

>>15577134

I don't disagree with you, a good voice actor can really bring a character to life, I'm arguing against their bloated salaries and complete disregard for everything else.

>CG reigns supreme

You can have it.

I'm going to stick with the powerpoints, at least those won't try to deceive me.


811ef4  No.15577189

>>15577150

A shitty show can otherwise sell on seiyuu power alone sometimes. I don't believe a well-animated show that is otherwise garbage can say the same. Both are necessary, but when it comes down to it animation plays second fiddle.

Thankfully, CG will correct this soon enough. CG is truly wonderful.


009548  No.15577211

File: 5465695f6b02ffd⋯.png (1.37 MB, 1200x800, 3:2, ClipboardImage.png)

>>15577189

>I don't believe a well-animated show that is otherwise garbage can say the same

Tell that to my neighbor totoro

>Hear the movie is marvelous

>Actually liked some Ghibli stuff

>Watch Totoro

>Pretty cute but made me feel like my brain was slowly dying

>CG will correct this soon enough. CG is truly wonderful

Kys. CG looks like garbage and the only correct way to implement it is by blending it with 2D. Remember Berserk 2016? Now Overlord and Goblin Slayer actually made good use of CG. You know why? Because it doesn't look like CG.


92ef17  No.15577213

>>15577189

>Thankfully, CG will correct this soon enough. CG is truly wonderful.

Yeah right, tell that to berserk. This new series can't even hold a candle to the original.


811ef4  No.15577272

YouTube embed. Click thumbnail to play.

>>15577211

>>15577213

>Muh Berserk ;____;

Video related is by the exact same studio and looks just dandy. Let alone anime with even better CG like Houseki no Kuni, Etotama, Aikatsu, Pripara, Bubuki Buranki, Kado, Love Live, and many many others. You guys are small time LOSERS basing your entire viewpoint of the issue on a single, cherrypicked example. One could be mislead into possibly thinking it's the only you've actually seen or something.


92ef17  No.15577275

>>15577272

Jesus Christ that looks like it's barely on par with a cut scene from the PlayStation 2 era. Everything about that was jarring and irritating. Now I know you have to be trolling


811ef4  No.15577302

File: 14ec8bb3eff7332⋯.png (53.84 KB, 500x534, 250:267, >when-someone-think-they-h….png)

>>15577275

>Jesus Christ that looks like it's barely on par with a cut scene from the PlayStation 2 era. Everything about that was jarring and irritating.

Your whining non-argument is never going to fly, no matter which board you regurgitate it in.

It looks great. Animation is fluid (enough), on-model, and very cheap. And it's only going to get better! Not only that, but because of it genre variety is through the roof right now. CG is absolutely fantastic.


50db6b  No.15577317

YouTube embed. Click thumbnail to play.

>>15577275

Like this?


260888  No.15577323

>>15574916

I raged so goddamn hard at that boss when I used all my items in the first phase only to learn she had two more phases later.


92ef17  No.15577333

>>15577317

No, that actually looks way better. But mostly because of the badass song that's a accompanying the visuals.


009548  No.15577341

File: 0d6ea65f927bfe6⋯.png (485.48 KB, 849x5033, 849:5033, ClipboardImage.png)

>>15577272

That looks like shit. It's slow, jarring and horrible. Nothing like smooth classic animation. See, there are tricks to make animation look smooth. Sure, CG is a relatively young technique so it isn't perfect, but claiming it can take over 2D or that it looks better is ridiculous when they are vastly different.

Look at this Shanoa Sprite Sheet. Look how some of the sprites have things like multiplearms to simulate speed. Likewise, one of the Jojo Bizarre Adventure games used 3D tricks like stretching model's limbs off-camera to actually fit the manga poses, something that the 3D models alone can't really do. However, that really isn't helpful for actual CG animation.

>>15577302

>A-animation is fluid

>W-well kinda

No it isn0't. It's sluggish and it looks like garbage. Your opinion is the cancer that will give us Berserk over and over.

>I-it's cheap!

No it isn't. Not if you want quality. You know why that anime you posted look like shit? Because there wasn't enough inversion in the animation.


92ef17  No.15577345

>>15577302

I don't think you understand what an argument is. I'm not making an argument, I'm making a statement based on objective taste. The lighting, the textures, and the frame rate still make all of that CG stuff look unnatural and unappealing. If you're used to fluid 15 to 20 frame traditional animation. CGI doesn't look good at a low frame-rate yet for some reason the Japanese Studios insist on pushing that. For what purpose I have no clue


9bb54f  No.15577355

>>15577272

>GuP but with old ass airplanes

Might be cool if they go for an ace combat zero approach, but didn't we already have strike witches? You forgot to mention high score girl which looks good because it uses CGI for everything but the faces.


811ef4  No.15577396

>>15577345

>If you're used to fluid 15 to 20 frame traditional animation

I hope for your own sake you aren't considering modern anime as "fluid (…) animation." I'm already laughing at your retarded and objectively incorrect biases, but this would just take the cake. Then again, considering what I can gleam from your posts and the tastes you have, maybe you're genuinely used to watching only shounenshit cuckime which does tend to have more budget (and thus actual animation) attached to it.

>>15577341

>Your opinion is the cancer that will give us Berserk over and over.

>Muh Berserk! (again)

Is this the only anime with CG you've actually even seen? Every fucking time, it's always Berserk and only Berserk. It's only a common example because of how "notably" bad it is (and also because it's mainstream enough for the normalfags to have seen it -let's not be coy-). Note the keyword there. No other anime except blatant shitpost-anime like Tesagure have CG that bad. Not a single one.

>It's sluggish and it looks like garbage. Your opinion is the cancer that will give us Berserk over and over.

>This one anime does not look visually stellar in all aspects at all times. This means all CG anime is bad.

You are this stupid.


009548  No.15577477

File: 2903721c94e8f5d⋯.png (805.38 KB, 1280x720, 16:9, ClipboardImage.png)

>>15577396

>I hope for your own sake you aren't considering modern anime as "fluid (…) animation."

More fluid than the garbage you posted, that's for sure.

>is this the only anime with CG you've actually even seen?

No, the other ones use CG for little screen time to cut animations costs like Overlord's skeletons armies. But you know, all the examples you posted look just marginally better than Berserk. They are as sluggish as berserk, they move as unnatural and slow as berserk, and basically, they still have the same problems Berserk had. It's amazing you can't see they are the same in the way the even move back and forth. As the other anon said, It's PS2-era tier motion, the early PS2-era, of course.

>This one anime does not look visually stellar in all aspects at all times

The problem is CG animes look like shit all the time. Hell, you know how you'd fix it? By animating the damn thing at smooth 30 or more fps. But no, shit moves like it was 10fps. Looks like Doom on the saturn.


811ef4  No.15577535

>>15577477

>But you know, all the examples you posted look just marginally better than Berserk.

>The problem is CG animes look like shit all the time

<Oh fuck I've never seen a single one of those examples he stated so I'm just gonna confidently throw some dumb shit out there and hope no one notices it's retarded YOLO

<muh Berserk

We're done here. You don't know what the fuck you're talking about, have little to no experience in the matter, and are just resorting to common talking points on the matter that you've gleamed from your betters. Stick to cuckime, garbage.


50db6b  No.15577562

File: 1901cdc4110cb7f⋯.jpg (132.41 KB, 1280x720, 16:9, [HorribleSubs] Golden Kamu….jpg)

>>15577341

>>15577345

To me this reaction has always seemed funny, it's the same feeling people got when watching a movie in 48fps like The Hobbit instead of in the usual 24fps.

A large part of everyone's distaste for modern anime CGI are the strange expectations placed by your mind. When you see 2D animation, you can't perceive it as anything but a slideshow of flat images. Choppy animation doesn't break the immersion as much because fluidity is not a given with 2D animation. If anything going from watching some random seasonal TV anime to something like Akira is bound to cause some initial discomfort at the sudden smoothness to everything you're just not used to at all. There's more than five frames to someone's mouth when he's talking? Whoaaaaaaa

3DCG doesn't have this excuse to rely on as a crutch. When you see an animation with 3D graphics, you're conditioned to expect that it moves fluidly, because you know you're no longer looking at a slideshow of drawings, but at objects with actual depth attached to them. Your mind expects fluidity, but you only get choppiness, and it feels fucking jarring, but with 2D you're already used to the choppiness. Which then becomes even more jarring when there are often moments where the simulated choppiness no longer applies, like with the moving vehicles.

The funny fact is that that aeroplane anime trailer could have been redrawn in actual 2D, frame by frame, and with even more QUALITY frames, and people would still prefer it more than the CG version. Taking this in account, 3DCG anime isn't QUALITY enough in its pursuit to resemble traditional 2D, but instead resides in this strange purgatory which kills the illusion. Even QUALITY 2D at least has some amusing qualities to it. Most 3DCG anime have about as much frames per second as your usual 2D anime, which people at least usually don't complain about looking unnatural every time. With 3DCG, I don't think the problem lies with the framerate at all, when you can have 2D anime with about the same FPS and somehow feel more fluid and natural.

As for the trailer itself, I'd say that keeping in line about my brain it doesn't do a good job of hiding the CGness well enough. It's got that particular type of haphazard dynamic shading unique to CG anime which is a dead giveaway where EVERYTHING has a shadow even though it doesn't really need to, making it incredibly obvious that they just placed a lightsource in one spot to generate shadows dynamically before rendering the frame. Look at all the shadows cast on the character's faces by their hair. Most regular anime doesn't fucking do that. Most anime with shading isn't that specific everywhere, again ruining the illusion that there's not a light being cast over a 3D object.

Anime faces in CG anime often look weird because often they are literally 2D textures plastered on a 3D head, and completely lack any depth, without any of the imperfections that usually result from being hand-drawn, making them look incredibly plastic and stretched out. Even 2D can go out of its way sometimes to lend a character's face more depth. A lot of clothing and other objects like the goggles have this very inconsistent outline to them which immediately gives it away that it's a 3D object, while some details like clothing completely lack any depth to come off as passable (whereas at least 2D has the crutch).

I guess 3D anime could go for the regular fluidity, though at that point you'd end up with something like RWBY or stuff that looks like actual videogame cutscenes (which might be an improvement).

sage for severe off-topic

>>15577535

>We're done here

Only a bitch goes out of his way to cut off the conversation on his own as part of some imagined epic exit just to have the last word.


811ef4  No.15577589

File: 96b7dab64a209cd⋯.jpg (33.72 KB, 481x401, 481:401, text.jpg)

>>15577562

>Only a bitch goes out of his way to cut off the conversation on his own

Fuck off. Do you argue with an ant, once it has revealed its true colors? Do you persist in attempting to persuade the sewage to your own detriment?

It's obvious it has no actual experience with CG anime and is just talking out of its ass based solely off experience (hell, it might not have even actually sat through that garbage personally and merely gained all knowledge from memes) of Berserk. There's no point in continuing further with such a thing.

It'd be much the same as me making the argument that ALL anime is pure shit and can never ever be animated well because I have only ever seen Marchen Madchen, then refusing to take into account anything that says contrary (because I've seen that and obviously they're all like that amirite? right.)


1842b1  No.15577608

>>15576465

>relying on an algorithm to design levels

It's almost always shit, unless the game doesn't involve much real time movement mechanics like, say a roguelike. I'd rather play a well crafted game several times than an algorithm where I start to notice the generation patterns before I even beat the game once.


50db6b  No.15577609

>>15577589

>Do you argue with an ant, once it has revealed its true colors? Do you persist in attempting to persuade the sewage to your own detriment?

No, I'd just not bother replying at all instead of making myself look like even more of a faggot and wasting everyone's space by trying to make myself look superior. Imagine how stupid I'd look if you didn't reply to this post.


babf75  No.15577613

Order of Ecclesia is actually quite tough, though it doesn't strictly become a Metroidvania until you reach Dracula's castle.


811ef4  No.15577638

>>15577609

>No, I'd just not bother replying at all instead of making myself look like even more of a faggot

Not everyone is a passive aggressive bitch. It's important to make it known that someones opinions are so stupid, incorrect, and utterly unfounded as to be condescendingly dismissed. Very much so.

>Imagine how stupid I'd look if you didn't reply to this post.

Cute.

I was going to double post since I actually bothered to read your fucking novel afterwards, but this will work. Expectations are important and I suspect they play a major part of the anti-CG crowds stance on this issue. I'm sure that the majority of this group watch a particular subset of anime and have gotten too used to a relatively higher standard of animation that just isn't typical of the medium. This unassuming and biased expectation does no favors to CG, which is relatively new and most studios are not fully skilled in it's usage. And not to put to harp on it too long, but for the overwhelming majority of them, the worst possible example is often the only interaction they've had with it.

Nevertheless, the technology is improving year after year, more and more directors are becoming familiar with it, entire new realms of genres can be explored (and revived) thanks to it, and it's all just hunky-dory. There's much to be hopeful for.


009548  No.15577657

>>15577535

I never claimed I've seen them, but I actually did even if just 20 seconds clips by looking one by one by the names you posted, which is why I reached the same conclusion. They all look as choppy and garbage as Berserk. Oh! They all have better models! Shame the animation is just as terrible.

>Stick to cuckime, garbage.

I will, don't worry, I will enjoy beautiful animation like the first 2 seasons of AoT and BnHA, not seeing that garbage CG you throw at me.

>>15577562

I get you anon. CG has the potential to be as good as 2D, but at that point it'd be as expensive. Or not even. What you actually need is someone to animate them at a better frame speed. I honestly don't know how hard that would be, but if it works the same way games do, specially pre-rendered graphics, it should be piss easy. That planes anime trailer could have look much better with just that and more natural movements. Instead it was like seeing some mannequins moving. I mean, just look how her arm moves when brushing the papers off. Like jesus, how is that consideres acceptable? The arm firstly is hovering over the table, and then it looks like a plastic toy while doing it.

>stuff that looks like actual videogame cutscenes (which might be an improvement).

Absolutely. That would be the peak of CG animation. Because those are beautiful animations.

>>15577589

The ant here is you anon. Anyone else is benevolent enough to play your game.

>>15577613

How it isn't a metroidvania? It's like saying PoR isn't a metroidvania because of the portraits.


60eaec  No.15577670

>>15576946

that looks like garbage


dccce3  No.15577680

>>15574783

castlevania sotn is harder than hollow knight…. maybe start there?


ca7ed5  No.15577734

>>15576875

It's made by the Boshy guy, probably for the speedrunning crowd. Is it really any wonder why?

Those orc twins though.


babf75  No.15577756

>>15577657

Metroidvania tends to imply one continuous interconnected map.


b6c471  No.15577762

>>15577680

Don't think so. SotN is probably a better game, but it's not hard at all. Hollow Knight is probably more difficult, and is definitely more difficult if you consider all the optional bosses.


81fa05  No.15577778

Someone else actually played Fortune Summoners?

That game feels way underrated, and the steam reviews are just full of "I CAN'T MASH BUTTONS AND WIN SO CONTROLS ARE BAD, DO NOT BUY"

I really loved it though.


f8b505  No.15578574

>>15576458

You only get the option to take that buff on normal and below.


a1415b  No.15578829

>>15576875

i suck so much at video games it took me 10 hours to beat the last boss on mortal/normal difficulty (that really is an achievement because it's mechanically very easy, I was just so tired of the game I had to force myself through it)

also not a metroidvania


4c885e  No.15580268

Invidious embed. Click thumbnail to play.

>>15577608

I can see what you mean. I ran into this soyboy's review of a game called Chasm and the title "procedurally generated Metroidvania" caught my attention. Decided to watch it. He complained a lot about the concept and everything bad about it. Long story short, the generated levels/map just aren't as good/interesting as dev-crafted levels/maps. And they never will be.


9b6763  No.15580298

>>15577756

Which includes the separate sections, since it makes a whole.


e53b28  No.15581045

I can't comment on the difficulty as I've not beaten them entirely yet, but I'll throw out a few suggestions to look at.

Alwa's Awakening - More Metroid than Vania and pretty short, but I had fun with it.

Ghost 1.0/Mini Ghost/Unepic - All by same dude and pretty similar to each other. Plays like a Castlevania game with more indepth systems and a lot more jank. Not exactly that hardest I will admit.

Bunny Must Die! Chelsea and the 7 Devils - Can definitely be beaten by normalfags, but there's shit tons of crazy self imposed challenges you can do to have more fun, like never picking up the power up allowing you to change directions.

Valdis Story: Abyssal City - I'm only like 4 hours in and I've had some trouble with the game, but it's a Metroidvania with a fucking roman cancel.


a14343  No.15581234

File: 4da27cac3d1b054⋯.png (452.09 KB, 540x627, 180:209, DBFZ_Cell_2H.png)

File: ca45da58d200e4b⋯.png (1.6 MB, 1920x1090, 192:109, Guilty-Gear-Xrd-Rev-2-Xbox….png)

>>15577272

I wasn't even gonna post in this thread but now you've pissed me off. I don't have a problem with CGI, the problem with all these studios using CG in anime is that they're going with this faux-2D style instead of nutting up and going full ReBoot with it. This style deliberately avoids using the strengths of 3D animation to make it look 2D, but then can't use the strengths of good 2D animation so it all just looks lifeless. The characters in the trailer you posted all look really soft, and their animations have no subtleties to them. They jump around from frame to frame because they're not even interpolated. I'm not a huge fan of Xrd and DBFZ's artstyles, but at the very least those games do things like simulate squashing and stretching and have very sharp lighting effects among other things, both of which your trailer and so many other shows doing the same shit lack.


811ef4  No.15581461

File: 464ffc758be730e⋯.jpg (12.94 KB, 255x255, 1:1, 8b921dd5b82daf2029b7865189….jpg)

>>15581234

>Why doesn't a product made on the weekly with relatively new usage have the same level of care put into it as video games painstakingly made over many months with far higher budget???

Shut up idiot. Let the topic rest.


a14343  No.15581605

File: 54363e87bbf1f3e⋯.jpg (11.69 KB, 385x278, 385:278, alienslaugh.jpg)

>>15581461

No you nigger, I'm saying that's exactly why anime CG doesn't work, because it is literally impossible to use ArcSys's techniques on a low budget and a weekly schedule. That's why it shouldn't be attempted in the first fucking place.

>Shut up idiot. Let the topic rest.

Wew. I don't think I've ever seen anyone on an imageboard beg anons not to call them out on their horseshit lies before.


811ef4  No.15581662

File: dedcefb6b0a29e0⋯.jpg (29.4 KB, 500x500, 1:1, you are so dumb.jpg)

>>15581605

>You shouldn't use CG period unless it's ArcSys's method

>horseshit lies


101b84  No.15582399

>>15577272

>"if we cut away as quickly as possible we can distract viewers from how awful this looks in motion"

>(You) actually fell for it


b3e3f3  No.15582435

File: abcee0c44423558⋯.jpg (76.5 KB, 300x360, 5:6, facepalm.jpg)

>metroidvania


babf75  No.15582485

>>15580298

By that logic, every game is a Metroidvania.


3b49b1  No.15582505

>>15577272

So what you're saying is that the issue of animation in anime, will be saved by good animation?


3b49b1  No.15582508

>>15582505

>saved

Fixed, whatever


564201  No.15585344

>>15575158

>>15575390

The Colosseum is required because if you don't defeat the beast tamer you can't do all the pantheons. Doing all the pantheons in God Master involves new bosses and two new endings. Pure Vessel is a mother fucker and a great final challenge for the game.


9b6763  No.15585350

File: aeb3451b7e8cb97⋯.jpg (715.46 KB, 800x1156, 200:289, 1447076419319.jpg)

>>15582485

I guess all games are 2D platformers about collecting items that also work with level system and stats. You fucking faggot.


0415de  No.15585374

>>15577016

Dragon Quest 11


0415de  No.15585399

File: 1006cd8346140db⋯.jpg (58.19 KB, 640x960, 2:3, qI71N2r.jpg)

>>15576946

>No good Castlevania since Order Of Ecclesia

>Bloodstained announced, concept art looks amazing

>Check back on it months later

>3D graphics on a 2D plane.


b3e3f3  No.15585495

File: e5df7c4c634bbd6⋯.jpg (194.38 KB, 465x349, 465:349, Castlevania Rebirth.jpg)

>>15585399

>No good Castlevania since Order Of Ecclesia

Eat shit faggot.


0415de  No.15587380

>>15585495

>Old school Castlevania

Neat but I'll pass. Also it's not available any more.




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