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File: e82ca9aa606f92f⋯.png (883.91 KB, 1280x720, 16:9, ClipboardImage.png)

File: c65c6a8ace2027a⋯.png (219.45 KB, 640x480, 4:3, ClipboardImage.png)

File: 8bab13eab3e28e0⋯.png (767.8 KB, 800x600, 4:3, ClipboardImage.png)

3d7b3d  No.15574006

The PS1's lack of z buffer actually was an aesthetic advantage for a lot of titles on the system. The reason being that instead of flat samey textures on low-poly models like most of that generation the warping creates subtle differences in the way the same texture looks depending on the angle it is being displayed at. This made 3D environments on the PS1 feel more alive compared to other systems.

For example the warping could make a simple 3D object look more complex without requiring additional hardware resources; a rock with bumps, a bend in a piece of metal, or contours on a wall.

282f07  No.15574038

>>15574006

Correct. The PS1's limitations were indeed limitations, but the games made for it took advantage of these limitations and made them into something positive, thus redeeming them completely.


56b829  No.15574051

>>15574006

I wonder if the same techniques could be used to create the illusion of 2D animation?


a6271f  No.15574063

File: 52147d49811a765⋯.mp4 (9.59 MB, 1280x720, 16:9, videoplayback.mp4)

>>15574051

Spline animation has been around for some time.


5d8609  No.15574092

>>15574006

>muh z buffer

It was the lack of subpixel precision causing the wobble effect, not the lack of a z buffer, and the texture warping is caused from a lack of perspective correct texturing.

And no, it's not a positive trait you hipster fuck, it actually causes original detail to be lost in a jumble of garbage polygons. This is especially noticeable on models with fine detail.


fc163b  No.15574093

>>15574006

You're confusing affine texture mapping with z-buffers somehow, OP.


2de5bc  No.15574120

File: 79d9263281bef5d⋯.png (595.12 KB, 695x701, 695:701, 79d9263281bef5de96935ab3b0….png)

>the reason why it looks good is because it looks like shit

ok now this is epic


30fd35  No.15574125

No sir I don't like it. I'm not usually bothered by dated graphics but the lack of affine texture mapping makes me nauseous these days.


3d7b3d  No.15574130

>>15574092

>it actually causes original detail to be lost in a jumble of garbage polygons

Care to give an example?

>>15574120

Nice argument.


5d8609  No.15574142

File: d48c493980ccf77⋯.png (418.3 KB, 736x864, 23:27, T55UFiM.png)

File: d46321f931ca930⋯.png (615.78 KB, 3200x1200, 8:3, EtPOZtG.png)


3d7b3d  No.15574159

>>15574142

First pic isn't even the same model positioning, second one I don't even notice a difference.


5d8609  No.15574170

>>15574159

>second one I don't even notice a difference

Okay, so we've established that you're blind. Well, your OP makes far more sense now, so there's that I guess.


282f07  No.15574174

>>15574142

I don't think occurrences like the first pic's left example happened in the original console.


3d7b3d  No.15574178

>>15574170

>i'm a cock gobbling faggot! look at me being such a faggot in your thread OP!

There is no difference unless you count the completely edited grids to the sides, which it is laughable that you expect me to.


53ff62  No.15574182

>>15574142

PCSXR is about the same as ePSXe in terms of graphical fidelity, PGXP or not. The original hardware did not have fucked up polygons emulators do. That's exclusive to emulators, because they're emulators, not actual console. They emulate the actual console.


5d8609  No.15574193

File: bc58b63819cd9d1⋯.png (406.15 KB, 1027x700, 1027:700, there is no difference.png)

>>15574174

It does, it's just much less noticeable at native res on a crt.

>>15574178

heh.

>>15574182

8/10


3d7b3d  No.15574206

>>15574193

>im gonna screencap this for a good chortle later on between my cum guzzling sessions

Oh wow, again you can see that the model isn't exactly in the same position. Is that some kind of breathing animation at work? Who could know from your static image?


8d1062  No.15574208

>>15574159

The easiest place to spot the difference is Kid's right leg.


5d8609  No.15574224

>>15574206

Is this really the hill you want to die on? Would it physically hurt you to just admit you were wrong on the internet?


fc163b  No.15574226

File: 4c921ab612d64f3⋯.png (106 KB, 713x352, 713:352, eeeh?.PNG)

>>15574206

>breathing animations crumple your legs

For someone so opinionated you sure do seem to not know what the fuck you're talking about.


3d7b3d  No.15574227

>>15574208

Okay, but it doesn't even address my argument in the OP at all. It's far lower poly models than any of my examples, at a reduced resolution (compared to the screen as a whole), on an emulator, and the images aren't even close to the same frame. Not to mention these are character models which my argument in the OP completely left out.


3d7b3d  No.15574232

>>15574226

>moving at a small resolution won't affect the way a model looks

Right, you are retarded.


d20bb8  No.15574235

>>15574193

>It does, it's just much less noticeable at native res on a crt.

As someone who uses original hardware upscaled to a large display: No it doesn't.


5d8609  No.15574245

>>15574235

I'm running Wild 9 right now on my fat panny crt. Yes. Yes it does.


d20bb8  No.15574253

>>15574245

Sounds like your hardware is fucked up bro, but more likely sounds like you play via emulation.


282f07  No.15574261

File: ab52309be6edd55⋯.jpg (103.81 KB, 679x427, 97:61, 1452306027339.jpg)

>>15574193

>It does

So you want to play the "graphical accuracy" game. Fine.

You do know PSX games render naturally at 256x224 to 640x480 at most, right? Even 512x512 was considered high definition for the console back then. If it was present and wasn't very noticeable on CRTs of that age, nobody really noticed - or even cared, thus making this entire topic pointless because you're pretending these minute, negligible details that weren't noticed in games from the 90's on HD resolutions are some sort of big deal.

So, why are you even boasting about emulation "accuracy" from a 20+ year old console that did have the problems in the first place? What's the point? To make a 32-bit game look marginally better? I've seen less autism from FLAC audiophiles.


3d7b3d  No.15574270

>>15574249

I didn't say it was a feature. For low poly environments it creates an aesthetic beyond the hardware limitations. This obviously isn't always the case as it also makes things look worse when the camera is in mid movement due to jiggling, but otherwise is breaks up the sameness of repeating textures quite well. It obviously takes a bit of imagination, but that is par for the course concerning low poly environments anyway.


5d8609  No.15574271

>>15574253

>my fat ps2 with a ps1 chip in it is broken, and this is why the ps1 lacks subpixel precision

Imagine having brain problems like this.


5d8609  No.15574277

>>15574261

>So you want to play the "graphical accuracy" game.

No, I'm playing the "I'm objectively correct, while you're wrong and clearly upset" game. The rest of your post is just schizo rambling that has nothing to do with anything, or the OP's shit opinion that hardware limitations are actually a feature.


fc163b  No.15574278

>>15574232

So now you're agreeing with his original point that the lack of floats causes distorted polygons? Do you even know what you're arguing about anymore?


d20bb8  No.15574279

>>15574271

If your hardware is displaying issues like that then yeah man sounds like something is wrong with your system. PS1 graphics don't get that fucked up on real hardware. You're not going to change my mind, I play on it constantly. Also why are you butthurt saging?


3d7b3d  No.15574281

>>15574278

I don't think you understand anything that has been said by me at all.


282f07  No.15574286

YouTube embed. Click thumbnail to play.

>>15574277

>No, I'm playing the "I'm objectively correct, while you're wrong and clearly upset" game

And you're losing hard.

This is what things looked like back then, most likely before you were even born. Try nitpicking that one on your 4K, shortbus.

You mednafaggots are insufferable.


fc163b  No.15574288

>>15574281

That's hardly surprising considering you're a retard that thinks z-buffers are used for texture mapping.


3d7b3d  No.15574292

>>15574288

>i can't even follow what you have been saying so lol I'll strawman, this makes you retarded.

You two faggots can stop shitting up my thread anytime now.


5d8609  No.15574294

>>15574279

Wait, wait. Are you actually claiming that your PS1 has perspective correct texturing and subpixel precision?

>>15574286

Are you honestly telling me that you can't see the jittering all over the racer? Or the polygons snapping as you go past them, exposing white blank spots in the terrain?

You're just as blind as the OP.


d20bb8  No.15574303

File: 355374f45e760d1⋯.png (85.64 KB, 1800x1578, 300:263, 1aa939ee89530570736b3afe21….png)

>>15574291

>ur just a newfag

Truly the cry of a man who has no argument. What you're doing is essentially reddit downvoting the thread because you don't like it's contents. Saging on this board is to be used for off topic posting. You're posting perfectly on topic. If you don't like the thread, maybe don't post in it.


788e3a  No.15574307

File: 8882b6d1f6bc4f2⋯.jpg (34.17 KB, 431x450, 431:450, 1286779195522.jpg)

Protip: sometimes fucked up geometry is the accurate rendering. I was playing Monster Rancher 2 in Retroarch recently, toying around with high resolution, PGXP, widescreen hack, etc., and I noticed that certain monsters just had fucked up models during certain animations. I wanted to test if this was caused by the emulation, or if it was always a part of the game, so I dusted off my PS1, loaded up the game, got the same monster, and low and behold the exact same model glitches existed on real hardware. They were much harder to spot at 240p, but I could tell it was still the same glitch.


d20bb8  No.15574309

>>15574294

No, I'm pointing out that at no point does it ever looked that fucked up.

>>15574303

Silly me for not reading IDs, this is more meant for >>15574294 though again crying newfag is pretty pathetic.


d20bb8  No.15574317

>>15574308

You know that just saying things and posting cuckchan images doesn't make you right. I haven't been backed in to any corner, in fact if you'll look at my posts in this thread I just fucking got here. Again though: nice cuckchan image. That meme font helps you fit in nicely.


282f07  No.15574320

File: fab540d2586c3c2⋯.jpg (151.58 KB, 564x1166, 282:583, 1499181126026.jpg)

>>15574294

>Are you honestly telling me that you can't see the jittering all over the racer?

The jittering is obvious due to the integer coordinate system of the PS1. Yes, it jitters. What it doesn't do, is grossly render textures out of the models and make them look like trash like emulators do in the pictures you posted earlier. The PS1 had none of that.

The only blind faggot here is you.


5d8609  No.15574322

>>15574309

>doesn't understand IDs

>thinks i called him a newfag

Literal fucking brain problems.


fc163b  No.15574326

>>15574292

>>15574006

>The PS1's lack of z buffer actually was an aesthetic advantage for a lot of titles on the system. The reason being that instead of flat samey textures on low-poly models like most of that generation the warping creates subtle differences in the way the same texture looks depending on the angle it is being displayed at.

You directly attribute affine texture mapping artifacts to the lack of a z-buffer. How am I strawmanning?


d20bb8  No.15574333

>>15574324

Go back to cuckchan faggot.

>>15574322

>I can't read

Nigger, read that chain of posts again. I know you're slow, but maybe the second time through you'll see the anon who called me a newfag. Also stop butthurt saging like a cuck.


788e3a  No.15574342

>>15574326

Does the pic in >>15574320 show that the texture warping is due to a lack of z buffer to divide with?


3d7b3d  No.15574351

>>15574326

>You directly attribute affine texture mapping artifacts to the lack of a z-buffer. How am I strawmanning?

1: You are pretending I argued this point after it was contested.

2: You are pretending to be retarded and not know where you were strawmaning (hint: it had nothing to do with this pathetic shit you just posted.)


5d8609  No.15574354

>>15574320

Ah, now here's where things get interesting. So you're admitting that we do indeed have those issues on original hardware, although again, far less noticeable at original res on a CRT as I originally mentioned.

Feel free to explain that to d20bb8, who claims that original hardware does not have those issues, and that everyone else just has broken hardware. See:

>>15574235

>>15574253

>>15574279

>>15574333

>Go back to cuckchan faggot

>butthurt saging like a cuck

Yikes.


064a02  No.15574360

>>15574354

>butthurt saging like a cuck

that's not how a cuck would respond though


d20bb8  No.15574367

File: 4c329f48fc8aa67⋯.png (113.42 KB, 1795x1578, 1795:1578, sm1aa939ee89530570736b3afe….png)


d20bb8  No.15574370

>>15574354

By the way, I never claimed hardware didn't have the issues, I said they weren't noticeable or look as horrible as your shitty emulator screenshots. Learn to read.


d20bb8  No.15574380

>>15574374

Yeah, I'm sure your opinion is totally unbiased and should be listened to. Not like you're the faggot who was calling me backed in to a corner when I had just arrived earlier. Your sage advice will be taken under counsel faggot


5d8609  No.15574381

>>15574370

See >>15574235

We have IDs here, so I honestly don't know what you're trying to pull, or why you're still going at it and making yourself look fucking retarded instead of just closing the thread and moving on.


d20bb8  No.15574390

>>15574381

And? All I'm saying there is my picture on my systems doesn't get as fucked up as >>15574193

I can tell you're autistic because you're clearly having a hell of a time with context.


282f07  No.15574393

>>15574354

>So you're admitting

I recognized the jittering in my first post, before even you showed up.

I'm also educating you that the jittering is not at all related to the fucked up texture rendering in emulators. Stop twisting my words, child.


d20bb8  No.15574396

>>15574389

No but what I will do is filter your fag ass as clearly you're infatuated with me and ignoring you is the only way to get you to stop posting ancient memes to reassure yourself that you fit in.


5d8609  No.15574403

>>15574393

>I'm also educating you that the jittering is not at all related to the fucked up texture rendering in emulators

See >>15574092

I already explained this before you even showed up and started waving your dick around, child.


3d7b3d  No.15574410

>>15574403

subpixel precision doesn't cause the warp in textures >>15574320


5d8609  No.15574415

>>15574410

Did you even read the entire post before shitting out that response you absolute fucking mongoloid?


cad42e  No.15574418

>>15574142

>blows up game to 10 times it resolution

>see all these flaws

maybe run it at the intended resolution and you'll see what the developers intended you to see


d20bb8  No.15574422

File: 1c0e4dacb4be5ae⋯.gif (843.87 KB, 800x786, 400:393, 1c0e4dacb4be5ae569921a86b1….gif)

>>15574403

>itallics child

Wow dude, you're a fucking faggot.


3d7b3d  No.15574423

>>15574415

Did you?

<I'm also educating you that the jittering is not at all related to the fucked up texture rendering in emulators

<texture rendering

>here's a post about subpixel precision as a counter!


5d8609  No.15574426

>>15574423

Re-read >>15574092 very carefully. I'll wait.


d20bb8  No.15574428

>>15574426

Are you Sargon of Akkad by any chance? You seem very… sure of yourself.


3d7b3d  No.15574432

>>15574426

Yeah still not seeing how that post addresses what anon said at all. I'll wait for you to formulate an up to date argument instead of relying on that the erroneous one earlier in the thread.


f804ae  No.15574435

File: 43554afa2fdf242⋯.mp4 (655.04 KB, 360x360, 1:1, cancer.mp4)

>>15574426

Anon, are you sad? You're becoming a lolcow and you don't even have a name yet. The best way to convince and persuade people is to NOT be autistic as fuck.


788e3a  No.15574436

>>15574092

>the texture warping is caused from a lack of perspective correct texturing.

The z buffer is part of that perspective calculation. No z buffer, no perspective correct texturing.


fc163b  No.15574437

>>15574342

No. It's saying PSX texture mapping didn't use the Z coord and linearly interpolates between UVs on the polygons.

>>15574351

>1: You are pretending I argued this point after it was contested.

No I didn't. I said you were retarded for saying it at all because it shows you don't know what the hell you're talking about.


282f07  No.15574440

>>15574403

Then why the fuck are you parading >>15574142 when it clearly shows the exact texture glitches I just told you are not present in the original hardware, while arguing with me that they were?

What the fuck is your problem? Make up your goddamn mind.


3d7b3d  No.15574445

>>15574437

>>15574436

I believe where he fucked up was not reading the OP carefully enough.

>>15574437

And you are wrong on that. The texture warping is due to the z buffer and this entire thread was only about the textures. Reread the OP or go be a faggot somewhere else.


cad42e  No.15574449

>>15574440

They are they're just much harder to see because 240p. They're irrelevant on original hardware but they are there. It's basically the most "well achuyally technically" form of being correct, so it's fucking meaningless.

If you emulate you're basically signing up for a shittier experience that you need to jump through a hundred hoops to make tolerable. The polygon warping is mostly visible in a typical emulation environment.


d22157  No.15574452

>>15574261

>these minute, negligible details that weren't noticed in games from the 90's on HD resolutions

- Sony Playstation released in US in 1994.

- The first HDTV was released for sale in the US in 1998.

- SD only goes up to 480 lines


3d7b3d  No.15574467

>>15574461

>mods pls delete dis thread i helped derail


c5acc2  No.15574470

>This amount of denial.

So that's why we have pixel shit games. Its because of YOU faggots.


d20bb8  No.15574472

>>15574452

Yeah because everyone had an HDTV in 1998, right? It's not like they were a rare luxury item or anything crazy like that.


3d7b3d  No.15574486

>>15574470

I can tell that you didn't bother reading the OP, because no where did I advocate going back to this form of rendering or say that it was superior for high poly models.


d22157  No.15574497

>>15574472

can you just shut the fuck up and admit you're wrong?


fc163b  No.15574505

>>15574436

I think you're misunderstanding what z-buffers are. It doesn't mean using the z-coord for texture mapping calculations. Z-buffers are used to track the depth of rendered pixels from the camera.

>>15574445

>The texture warping is due to the z buffer

No it isn't.

https://en.wikipedia.org/wiki/Texture_mapping#Affine_texture_mapping

https://en.wikipedia.org/wiki/Z-buffering

If you pull some >wikipedia shit and can't just search for these terms yourself I swear to fuck anon.


788e3a  No.15574510

The PS1 is using integer math to calculate the position of vertices, and it is very inaccurate, and at 240p or 480i those inaccuracies are noticeable but not severe enough to be considered an issue. An accurate emulator is still doing the exact same math, so it has the exact same inaccuracies as real hardware, and again emulating at 240p or 480i the issues would be noticeable but not critical. It's when you are emulating at significantly higher resolutions while still using integer math do the issues become apparent. Now when the image is being rasterized, the position of vertices goes from being half a pixel or one pixel off, to dozens of pixels off, resulting in the truly bizarre looking render.

To give some examples, when I play Spyro games on emulator, I usually play at 2x native res, which improves the resolution but without dramatically exposing the inaccuracies of the integer math. When I play Monster Rancher 2 however, I play at 8x resolution with widescreen hack, and enable PGXP to do away with the severe inaccuracies of the integer math. The rest of the issues I've noticed while playing the game that way were always present in the game on real hardware, as I mentioned here >>15574307


d20bb8  No.15574513

>>15574497

What exactly am I wrong about faggot?


3d7b3d  No.15574527

>>15574505

>wikipedia

Seriously though, I conceded this point. It is irrelevant anyway to my original argument of the visual effect, but that has long past been ignored thanks to you faggots autistically derailing it over the specifics of why it happens.


fee266  No.15574539

Good ass thread actually, solid topic and the weapons grade autism that built this place. Sage for meta, please continue.


fc163b  No.15574559

File: a356c4b45a6ef78⋯.png (39.92 KB, 341x199, 341:199, mana disgust.png)

>>15574527

>I conceded this point.

>>15574445

>And you are wrong on that. The texture warping is due to the z buffer


3d7b3d  No.15574577

>>15574559

Typo. Concede*. You may continue being autistic though. The thread has been shit up enough already that it doesn't even matter.


d22157  No.15574580

>>15574577 (dubs confirm thread was shitted up and derailed by spergs)


788e3a  No.15574583

File: 7d383bdda9ade54⋯.jpg (21.61 KB, 274x280, 137:140, 1361438261638.jpg)

>>15574505

>Some hardware combines texture mapping with hidden surface determination in tile based deferred rendering or scanline rendering; such systems only fetch the visible texels at the expense of using greater workspace for transformed vertices. Most systems have settled on the Z-buffer approach, which can still reduce the texture mapping workload with front to back sorting.

>Most systems have settled on the Z-buffer approach

>the Z-buffer approach

>Z-buffer

So yeah, modern perspective correct texture rendering uses the z-buffer in the calculation, according to Wikipedia. It makes sense, When mapping UV texture coordinates to you XYZ space, why wouldn't you check the Z-buffer to find the exact coordinate in 3D space a specific pixel of the texture should be placed?


e1fe21  No.15574590

3D PS1 games always made me feel sick. Could only play 2D ones. Ports to other systems were fine, but 3D games are all unplayable.


fc163b  No.15574786

>>15574583

Unless I'm misreading that's talking about eliminating needless texture mapping calculations with a z-buffer. i.e. You draw a cube close to the camera then a cube behind that: you don't need to rasterize or texture map that second cube because the z-buffer reads will see that it already has drawn something closer to the camera on those pixels. That's expected.

>why wouldn't you check the Z-buffer to find the exact coordinate in 3D space a specific pixel of the texture should be placed?

Well the z-buffer doesn't store co-ordinates, just floats in 0 to 1 range. Besides that you're thinking about it backwards anon. Texturing is an illusion done after things have been transformed and projected into screen-space. If you still care about the depth at that point it's still available to you (talking about more modern APIs here) without the need to keep an entire z-buffer.


cad42e  No.15574810

>>15574590

I find the 3D games to be very nice looking. Only some have serious swimming issues. By 96/97 developers minimized a lot of it that it is unnoticeable at the correct resolution.


cdce21  No.15575635

File: b3e54ed7b64d01d⋯.png (466.94 KB, 790x350, 79:35, alexas_.png)

>>15574226

wait a minute? are you saying your legs don't crumble whenever you breath? am i in bizarro world?


cdce21  No.15575673

>>15575642

PS1 = CPU:32 bit NEC R3000 @ 33.8688 MHz 1994

N64 = CPU:64-bit NEC VR4300 @ 93.75 MHz 1996


98949f  No.15575678

>>15575642

>Nintendo 64 uses 2D models

huwoaht>>15575642


5b225b  No.15575709

>>15574006

That's great for Silent Hill, but for games that try to portray something like reality, it just makes things look weird and wobbly.


70723b  No.15577412

>>15574428

but, have you read Locke?


2c0aca  No.15577714

>>15574092

>It was the lack of subpixel precision causing the wobble effect,

It's the GTE not being a proper Zbuffer and using a rudimentary ROT as well as not being able to do floating point math for polygon coordinates that cause most of the issue with the 3D side of things, iirc affine texture mapping is also an issue but it's independent of the lack of Zbuffer or the GTE being integer math only.


a89107  No.15577827

That warping isn't because of a lack of a zbuffer you dummy, that warping is from the VFX chip having bad default calcs.

Zbuffer is when polygons "bleed" in front of other polygons.


0eb81b  No.15577874

File: 6b71a69b95d3b57⋯.png (621.06 KB, 665x843, 665:843, worried riko.png)

Why does every PS1 thread lately devolve into affine texture bullying?


ecf8bd  No.15577913

>>15574006

>OP post high-IQ thread that requires understanding of the topic being discussed to appreciate

>get a bunch of retard posters arguing that OP is stupid when they were too young to have touched a PS1 in its prime

like pottery


fc163b  No.15577951

File: ab7ba91f95df383⋯.gif (34.9 KB, 266x220, 133:110, やれやれ.gif)

>>15577913

>sticking up for OP after even he admitted he was using the wrong term

>whining about people being autistic about PSX's rendering limitations in a thread about PSX's rendering limitations


2c0aca  No.15577976

>>15577874

Could be worse, people could be arguing about the dithering.


a89107  No.15577983

>>15577976

DITHERING IS A COMPLETELY UNDERAPPRECIATED ART YOU BOHEMIAN TROGLODYTE.


2c0aca  No.15578013

>>15577983

I don't disagree, although the way the PS1 does it sometimes looks absolutely horrible with some 3D games.

The argument was whether it was intended on PS1 or not now that you can disable it on real hardware through a GS code.


fb9032  No.15578081

can someone help me properly emulate using psxe? i want to play harvest moon. i dont like filters, but i do like CLEAN. pete's d3d plugin looks kinda nice but is glitchy. the default plugin looks dirty. what are my alternatives?

suggested settings? 4x resolution makes any game too cinematic for me but looks really good. 2x is where i want to be. all of the filters are jarring.

should i use a different emulator? will they look better?


3d7b3d  No.15578088

>>15577951

I was wrong about the cause, but again that was irrelevant to the point that I was making. There was obviously some asspain over the implications of my argument since my use of zbuffer was latched on to in order to derail the thread.

There still hasn't been a good counter argument to the OP. The closest was bullshit about model warping which had nothing to do with what I was talking about.

Rereading the thread I've come to the conclusion that it is either emu fags who love their filters and other such "improvements" or console warriors that don't like a negative for the PS1 being seen in a positive light.


00a2c6  No.15578469

File: 2c6a65c52213472⋯.gif (2.97 MB, 500x281, 500:281, loli loves this.gif)

This fucking thread. This is why I love you faggots. You may have autism, be wrong at times, but damned if you won't argue your points at least. I've learned more from you guys than all 6 years of school.


8f90e6  No.15578483

>>15574006

>Guyses, this here bugs, it is not bugs, it is featureses!

What glorious ham, magnificant pie, it is features!


3d7b3d  No.15578579

>>15578469

I learned some things too.


713de6  No.15578737

File: dab4eb75a75905c⋯.jpg (313.84 KB, 537x536, 537:536, shrugaxe.jpg)

>>15578469

Everything I know about arguing/debating I learned on imageboards. I don't know if it's actually really fucking good or if everyone around me is just a fucking moron. Maybe both.


8f90e6  No.15579020

File: f794d9bdea2a261⋯.png (465.07 KB, 390x995, 78:199, SourGrapes.png)


af6775  No.15579037

>>15575673

It boggles my mind that the N64 is several times faster than its competition yet has the least 60fps games of all. Even the 3D games don't look particularly great or run very well compared to the PS1 and even the Saturn in a lot of cases.


cdce21  No.15581654

File: a93017b3e4187a3⋯.jpg (121.43 KB, 640x427, 640:427, nintendo-playstation-640x4….jpg)

File: c79a9ef4638871c⋯.jpg (13.35 KB, 297x170, 297:170, download.jpg)

>>15579037

that's because the n64 was shit and used cartridges rather than cd which held much higher data.

N64 Cartridge 512Mebibit = 67 Megabyte

Ps1 CD 4959.11Mebibit = 650 Megabyte

the ps1 also had vram which the n64 lacked.

Sony originally wanted to partner with Nintendo and release the Nintendo/Playstation Console, but Nintendo became jewish and wanted to retain the CD rights to game sales even though sony created the cd technology. Nintendo backstabbed sony as sony was going to show it off and made a deal with philips instead to create a console, they eventually created the N64.


8dc8b9  No.15581736

>>15574092

This makes me wonder if anyone attempted a software solution to it in they games.


5edbcc  No.15581783

>>15581654

God you're a humongous retard.


4cd609  No.15581798

>>15581654

>this much Sony cockchugging

Sony wanted the full rights for every game published on the cooperative Playstation, which is incredibly Jewish and no sane company would agree to it. Sony, like always, were the backstabbing Jews here.


3e67ed  No.15581832

>>15574092

Intentional distortion has been a method used in various artistic mediums for a long time. Good example is distortion in electric guitars - wasn't intentional at first, but became extremely popular due to the merit found in its artistic applications. A similar thing can be seen with the grindy FM synth sounds of the Sega Genesis/YM-2612 (or similar) soundchip, seen in a lot of synthwave nowadays.


5edbcc  No.15581844

>>15581810

>m-muh soyny dindunuffin man!!

fuck off.


cdce21  No.15581883

>>15581798

>>15581783

>Sony wanted the full rights for every game published on the cooperative Playstation

Nintentoddler proving yet again their brains are hollow and filled of soy, Sony wanted rights to CD based game sales, since they invented the cd technology and was manufacturing the console themselves, nintendo would have all profits on cartridge based games. Nintendo was absolutely jewish.


cdce21  No.15581892

File: 8ddad3870c53def⋯.png (195.94 KB, 1070x698, 535:349, u5f.png)


a08528  No.15581895

>>15574006

No, it was aliasing from low render resolution and a lack of mipmapping that created the illusion of view-dependent lighting and rough edges. Affine transformation issues looked hideous and had to be worked around by increasing the polygon count.


a08528  No.15581908

>>15579037

The problem was that they promised the equivalent of the Silicon Graphics workstations the games were developed on, but then pared down the specs and memory on the final product and cancelled the N64DD while several high budget games were already in development for it. If Nintendo had been forthcoming about what they were going to ship then perhaps the developer support could have been there to master the platform, but studios just got frustrated and jumped ship which the publishers gladly obliged due to the heavy cost of releasing an N64 cartridge.


bcf5c0  No.15582130

>>15581895

>aliasing

>mipmapping

I am seriously starting to think /v/ is full of retards considering how few actually read and understand the OP.


bfe749  No.15582220

>>15582130

Stop projecting you fucking retard.


0c56a5  No.15582272

>>15581883

>>15581892

This is somewhere in the top 10 for the dumbest shit I've read this year.

The primary concern was speed and the secondary concern was support chips.

Where CD was slow and cumbersome, carts could in some cases read 1:1 from storage at double the rate of the competition.

Where CD was pure storage, carts could (and often did) include custom chips that allowed developers to bypass the N64's rather flimsy hardware capabilities.

If they shipped the same console and no carts, many of the N64's best games would have been simply impossible to release.


bfe749  No.15582280

>>15582272

>Where CD was pure storage, carts could (and often did) include custom chips that allowed developers to bypass the N64's rather flimsy hardware capabilities.

Which is why most of these games with enhanced cartridges were either developed or published by Nintendo since they didn't give a fuck about reaching out to 3rd parties.


af6775  No.15582296

>>15582280

I don't think there's any N64 games with expansion hardware.


3e0d13  No.15582355

Maybe it looked good because it was made by teams of artists who used actual colors instead of brown. It also was on a resolution that was perfect for the polycount.


3e0d13  No.15582372

File: 3edac8048b12d80⋯.png (888.6 KB, 1641x950, 1641:950, 3edac8048b12d802f4f2cbf0a9….png)

File: 1111ecfe976803f⋯.png (685.03 KB, 1641x950, 1641:950, 23c192f2d7c565cea8aee05315….png)

File: 45aa02462026872⋯.png (880.8 KB, 1641x950, 1641:950, 45aa02462026872ab86fe8b404….png)

File: 60d76e3677256f9⋯.png (889.08 KB, 1641x950, 1641:950, 60d76e3677256f9bc1f7f7fe58….png)

File: ed27805746ba2b4⋯.png (982.5 KB, 1641x950, 1641:950, ed27805746ba2b4ac8b728dc04….png)

>>15574006

>The reason being that instead of flat samey textures on low-poly models like most of that generation the warping creates subtle differences in the way the same texture looks depending on the angle it is being displayed at. This made 3D environments on the PS1 feel more alive compared to other systems.

Also in Spyros case this wasn't due to warping. Someone in /agdg/ looked at how the game's textures looked in memory and it turns out there's noise applied to it.


bfe749  No.15582378

>>15582296

I thought Conker did, the N64'S mappers could be considered "expanders" since people knew jack shit how to program for it.


3e0d13  No.15582381

File: ad20d79e4f154bb⋯.png (629.61 KB, 1199x337, 1199:337, 8f7370fffa24a7a02016c88bdb….png)

File: 587a1da714b4196⋯.jpg (80.8 KB, 1200x337, 1200:337, 587a1da714b41965626ac18f76….jpg)

Can you guys tell which one has z-buffering?

>>15582378

Conkers and RE2 I know for sure did. Conkers didn't even need one. The devs straight up said there was a bug in the code somewhere they couldn't find.


555fb3  No.15582490

File: 22c35470742f77e⋯.jpg (480.62 KB, 600x808, 75:101, 22c35470742f77ed7c9cfbd1ae….jpg)

>>15582381

You're thinking of DK64, they shipped it with the memory expansion cartridge because of that.

Conker instead, one guy had to rewrite the entire N64 Reality Coprocessor code by reverse-engineering the japanese code comments. It's how it could get away with great lighting and such.


db6fac  No.15582509

>>15574006

>The reason being that instead of flat samey textures on low-poly models like most of that generation the warping creates subtle differences in the way the same texture looks depending on the angle it is being displayed at. This made 3D environments on the PS1 look like absolute dog shit 20 years later when we've realized that the inconsistency in perspective makes everything look like it's occurring in the mind of a schizophrenic.


3e0d13  No.15582524

>>15582490

Conkers had the same issue for sure. I was watching a dev lets play where he mentioned the Japanese code comments, but also mentioned the required expansion. I also remember one dude was jacking himself off to how good their games use to be and how shit modern games are, then dropped yooka-laylee


555fb3  No.15582611

File: 3ee7690e544bc79⋯.png (124.4 KB, 374x493, 22:29, ClipboardImage.png)

>>15582524

I recall he was actually making fun of the DK64 guys for needing it, saying that their dev team was better than the DK64 dev team. Also, pic related, Conker never needed the expansion cart.


3e0d13  No.15582650

>>15582611

Shit. Somehow I was thinking of the special 64 MiB n64 cartridge.


bcf5c0  No.15582875

>>15582220

Why are you defending not actually reading a post before you reply to it?

>>15582509

>we've

>I speak for /v/

You do not belong.


2785cc  No.15582884

>>15574006

>aesthetic

Kill everyone who uses this word in order to try and sound smart.


bfe749  No.15582952

File: bf5f582b4463b44⋯.mp4 (130.81 KB, 480x360, 4:3, videoplayback.mp4)

>>15582884

I support your endeavor.


3e0d13  No.15582989

>>15582884

>>15582952

No one says this to sound smart. They say it, because you fags shit your pants at the word comfy. Not realizing you'll shit your pants no matter what anyone says.


a5cc3c  No.15582995

File: 5650c7dd7e8d0b3⋯.png (9.35 KB, 335x250, 67:50, Oekaki.png)


bfe749  No.15583057

>>15582989

You do it because you're a nigger, you don't need excuses.


bcf5c0  No.15583065

>>15583057

>everyone is dumb but me


1bf942  No.15583080

>>15582884

>ug og liek shiny shapes

>make thinkan nuts run fast

t. the berrypicker who was formerly known as (You)


bfe749  No.15583095

>>15583065

Saying and partaking in contrary retarded shit with the excuse of just doing it just to piss people off is nigger-tier behavior, it means you have a stick up your ass.


3e0d13  No.15583138

File: ba773bfb088f121⋯.gif (170.14 KB, 360x346, 180:173, ba773bfb088f121b83fa2cfecb….gif)

>>15583057

I actually don't do it. I still use the word comfy, because seeing retards like you get asshurt about words never fails to make me laugh.

>>15583095

Imagine being this butt-blasted over other peoples word choice


e4b247  No.15583190

File: 6bf58b4688310a9⋯.jpg (48.73 KB, 320x240, 4:3, 43543534545.jpg)

I don't know what you NTR connoisseurs are arguing about but the playstation's limitations gave it an identity modern games don't have. I can look are someone playing a ps1 game I've never seen before and immediately know it's a ps1 game and not, say, a Saturn game. I like it and it's cosy as hell.


a78c28  No.15583240

just to make it clear for anyone just joining the thread.

>lack of z buffer -> layering problems

>affine texture mapping -> warped textures

>lost subpixel data -> wobbly vertex effect

>>15574142

Wait so does this mean I can finally use 3D Ripper DX to rip ps1 3d models?


bfe749  No.15583439

>>15583138

Im not though, I'm just pointing out that you're retarded for justifying it with something like 'no u', it makes you sound high off estrogen like a negroid.


3e0d13  No.15583482

>>15583439

>it makes you sound high off estrogen

You're the one PMS'ing m8


bfe749  No.15583726

>>15583482

Looks like I hit a nerve.


3e0d13  No.15583788

File: 2861f426ea77e2a⋯.jpg (10.4 KB, 225x225, 1:1, 76db1edc6b48700f07038886c4….jpg)

>>15583726

>People are laughing at me for being mad, so I'm going to pretend I'm retarded


788e3a  No.15584068

>>15578081

Use Mednafen, and if you need a GUI use RetroArch and their version of Mednafen (Beetle). Plugin based emulation is trash.


a4ef87  No.15584297

>>15584068

>plugins are trash

Why though ? it allows people to make alternatives to core features without re-writing the entire emulator.


cdce21  No.15584369

>>15582272

Did you not read where i said the ps1 included Vram you fucking retard?


bfe749  No.15584827

>>15584297

Idiots don't know how to use gpu plugins.


8da16d  No.15585522

File: 5366962ba9c2d7e⋯.jpg (74.45 KB, 600x400, 3:2, jugemental frog.jpg)

>>15574120

I want the last exodus's cuckchan fags to go back.


06140a  No.15585691

>>15574063

Cute, I'd play her game I'd play her too


06140a  No.15585702

>>15585522

>everyone I don't like is 4chan

Can you just joke on tendies already, incel?

t. chad


f3e931  No.15585791

>>15574497

>can you just shut the fuck up and admit you're wrong?

^Gamma male.


a5cc3c  No.15585868

>>15584068

Plugins are only trash because Pete retired and the ePSXe developers are niggers.


af6775  No.15585903

>>15585868

Plugins are just another argument why emulation will always be inferior.


f3e931  No.15586115

>>15582611

They were also taking the piss out of the banjo kazooie team with the giant dung beetle fortress instead of an ant hill.


a08528  No.15587585

File: 21bb49ec40923c3⋯.png (23.86 KB, 630x320, 63:32, mipmap1.png)

File: c07ae4001813cbb⋯.jpg (106.78 KB, 901x365, 901:365, wipeout.jpg)

>>15582130

Texture aliasing and polygonal edge aliasing are both forms of aliasing, where the frequency of samples required to represent a signal is too low, resulting in undesired artifacts. Anti-aliasing refers to various ways of filtering that signal so that the bandwidth is limited to the highest frequency that's possible to represent.

Texture aliasing is caused when the view angle to a surface is oblique, with an increasing number of texels per surface area of a single pixel sample. In the real world the light from the surface over the sample area would converge into an average color, but with only one sample per pixel and very large area per pixel, you run into increasingly discontinuous, random colors varying over slight changes of the position of the camera. Polygonal aliasing is caused by the rasterizer only being able to fill or not fill in a polygon, giving every edge that isn't perfectly vertical or horizontal a rough stair-step pattern. Both become worse the lower the rendering resolution is.

The playstation simply did not have the capability to solve either problem, but the constraint also gave its games a unique look. Perceptually, texture aliasing gives the illusion of crisp, rough surface details with a higher resolution than the texture mapped across it. Polygonal aliasing gives the illusion of rough, jagged edges suggesting more detail on the boundary of objects than there really is. Low bit depth paletted textures and color dithering also served to break up visual continuity.

Texture swimming from affine texture mapping is absolutely a visual detriment though, and actually you don't see much of it at all because developers consciously tried to avoid it. Pick any 3D playstation game, fire it up in an emulator and turn on wireframe mode, and you'll find that floors and walls that seem to just be large flat planes are actually subdivided into small quads. This is because texture swim looks so hideous that developers would rather sacrifice their polygon budget instead.


858325  No.15587600

File: 0d0884d3325e791⋯.jpg (736.69 KB, 1080x1080, 1:1, 0d0884d3325e791aafa0883407….jpg)

>>15574006

Personally I can't stand the wobbly look of PlayStation graphics, even back when the games were knew it bothered me quite a bit that's why I always preferred stuff like Resident Evil or Final Fantasy that used pre-rendered backgrounds so the effect was fairly minimal. Nowadays thanks to GTE accuracy hacks and other emulation advancements we can pretty much make PlayStation 1 games look like PC games and give them stability to get rid of the texture warping and polygons perspective issues.

There's really no reason to play these games like this anymore unless you're actually nostalgic for the look like how some people play Game Gear games with a really ugly motion blur filter to simulate it's horrible screen. I don't have that kind of nostalgia I just want my games to look nice even my old games.


a5cc3c  No.15587605

>>15585903

Nigger not even every PS1 emulator uses plugins go be gay somewhere else.


3367a5  No.15587745

>>15587585

Nothing about OP was about aliazing in polygons or textures.


a03b79  No.15587896

I've always liked the wobbly playstation graphics myself. It feels like you're actually playing in a living, moving world, rather than something still and cold. Childhood imagination sinergized well with it to fill in the blanks.


65b96f  No.15589987

>>15579020

Lol, that's a clever metaphor for circumcision and jews




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