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File: c51e9644b046abf⋯.jpg (292.98 KB, 1280x720, 16:9, ros5od0d.jpg)

945d46  No.15564204

Are there any games similar to Dynasty Warriors Empires in a way that you have ROTK-style turn-based strategy but with battles being resolved with real time action combat?

I really like the concept but I find Musou combat to be lacking. I tried mainline and samurai version empires and combat is just too plain.

Is there anything more elaborate? Even if strategic part might be simpler?

948049  No.15564228

YouTube embed. Click thumbnail to play.


945d46  No.15564231

>>15564228

That's not action combat.


948049  No.15564234

>>15564231

well, too bad.


affae2  No.15564249

>>15564228

What a shit thing to bring up

>>15564204

Oriental empires sounds similar to what you want. Theres also the romance of the three kingdoms strategy games made by koei techmo but the newest one is supposed to be shit. I thought the ps2 one was good.


945d46  No.15564257

>>15564249

>Oriental empires

That's not action combat either.


744805  No.15564280

YouTube embed. Click thumbnail to play.

>>15564204

Give Nobunaga's Ambition a try?


08b276  No.15564298

>>15564257

It doesnt exist. I looked for a game ages ago the closest you'll get is Mount and Blade.but that is a long set up for what is essentially Risk.


ce35fc  No.15564564

>>15564249

X was the last good RoTK.


af2d62  No.15567556

bump


3f355d  No.15567601

>>15564204

I almost want it to go the other direction.

I find all the elements of a great strategy game are potentially in there, but never delivered upon.

>Commanders with morale and a number of reinforcing troops

>Commanders that can specialise in certain fields such as being a great warrior, or unlocking tactical options for your faction, or leading troops better

>Different unit types such as basic, archer, magic, armoured, tiger, mounted, rifle, ninja, bomber, etc

>Points to reinforce from that can be contested

>Attack/Defence/Supply bases that can be contested

>Tactical options based off map for attack/defence, eg. the attacker can purchase a battering ram when attacking a fort based map

>Maps with special tactics such as fighting over a shrine to cause a magical ritual

Honestly, the fact these concepts are bound to Musou gameplay is almost disappointing. I would love to run an empire where I have to make sure my officers perform well so they level up so I can fit them into different roles and spread them properly throughout my kingdom.

The simple idea of being able to go down certain 'trees' of progression for your characters gives you endless scenarios. I'm also fascinated with the idea of having a great warrior just declare out of he blue that they will not allow any one to pass the fort/bridge/choke they are standing in, and simply holding it for far longer than they normally should, preferably as an event that can randomly trigger in a tough fight only from high level/extremely loyal warriors.




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