>>15564223
Yeah but why?
>>15566428
I only mentioned it in case OP wanted to try, i personally found it hard to enjoy, I never beat the first release, I don't see a reason to try more.
>cool world and setting
<linear story
<combat focused but with boring combat
<story was nothing special
<didn't appear to be much branches in the story
I couldn't recommend it specifically it was just a mention.
Outside of that I've got nothing, at least for top down crpgs, if you go to first person then that's easy, although there were mysteriously fewer of these games, and even fewer that hold value.
Arx Fatalis
>inspired by
>world that reacts to your actions
>great level of interaction with objects
>natural style of interaction
>ending is pretty good
>story ranges from great to uninteresting
>pretty good visuals for its time
>a look into a world of first person rpgs we never got to enjoy
>non linear and allows for sequence breaking
<bunch of issues including bugs and drawing runes
<never got a fucking sequel
Vampire the Masquerade
>fucking excellent game that greatly affected games that came after it
>great writing
>great characters
>great visuals
>somewhat linear
>excellent replay value
<combat sucks ass
<buggy as all fuck
<last troika game
Fallout New Vegas
>great writing
>great characters
>non linear
>many improvements over fallout 3
>loads of mods
<bugs on bugs
<ugly as fuck game
TESII Daggerfall
>large open world
>rich rpg stat system
<limited non repetitive player interaction with world
<world is way bigger than it needs to be
<player choices don't effect enough of the game world
TESIII Morrowind
>non linear open world
>can abuse the fuck out of the magic system
>great world building
>generic fantasy setting with unique take on generic cultures
>significant modding potential
<graphics are fucking hideous
<openmw is taking forever
<openmws value is quickly declining in the face of mwse 2.0
Journey to the Center of Arcanum
>follows right off arcanum including characters from arcanum
>great level of player choice and interactivity
>great writing
>great story
>great characters
>excellent replayability with different races and builds offering an extremely varied amount of different story routes with the 2nd and 3rd chapter having 3 different variants each based on player decisions
<was never released
That said most people don't consider these CRPGS, they tend to mainly reference SSI to Black Isle era top down rpgs, while this is somewhat arbitrary perhaps having a largely arbitrary definition is a good thing.
I'm done shitposting