6ebae5 No.15530142
Can we all agree that matchmaking killed competitive online gaming?
There's not a single instance of matchmaking actually being good. You'll always end up getting thrown into games where people are either ridiculously better or worse than you, and teamwork is almost non-existent every time.
831ff8 No.15530164
>Team A has 2 high skilled players
>Matchmaking is unable to find 8 others of similar skill
>Puts 2 mediocre and 1 shitter on Team A
>There are no high skilled players available for Team B
>Put 3 above mediocre players, 1 mediocre and 1 shitter on Team B
<This is now a balanced match thanks to adding up the hidden MMR numbers of all players into the same total per team
Yeah fuck matchmaking. I've played games that I have hundreds of hours put into, only to get people that have played for 5 hours and are not even capable of doing the most basic things.
4737e2 No.15530167
>>15530142
>ridiculously better
filthy casual
831ff8 No.15530179
>>15530167
Not OP but I've played Smite and simply because I queued late at night I got put up against 2-3 professional players that I had previously watched win one of the world tournaments just because the matchmaking is so bad and the pool of players is not big enough for it.
If people get paid to play a game they'll spend even more time than the most dedicated autist in order to get better.
1b37d6 No.15530205
Yes, but I think assist-based scoring kind of fuckered things as well.
af93f8 No.15530209
a6bba4 No.15530214
The problem is more the invasion of the normalfag retard hoards who can't navigate a server list. Casuals just want to push a button and be thrown into something with as little thought as possible.
52a40b No.15530225
I wish match making could just team me up with people who play games for fun and entertainment.
I remember a time when you didn't even have to mute people.
361237 No.15530226
>>15530214
It's really more the fault of the casual retard devs who want Stalin-like control over their pathetic online communities and can't stand the thought of a gathering in their game in which they aren't dictators
361237 No.15530227
>>15530225
>I remember a time when you didn't even have to mute people.
Bullshit, there have always been griefers
dc336b No.15530232
>>15530142
Matchmaking is really just a side effect of eschewing community servers for just one central server. MM is the only way to make such a system work. And it's not the worst consequence of a single central server with no possibility of community servers.
2c70db No.15530270
well its certainly encouraged people to get emotionally invested, even when theyre not really cut out for taking a game seriously.
bc7e2f No.15530279
>>15530214
>normalfriend tries to get me to play destiny 2
>the only options for to make teams in various activities are matchmaking or pre-building a fireteam (group for activities)
>a lot of content requires the latter, thus you have to join some gay clan in order to do them
>when a server/team list would be much easier and not split the playerbase between randoms doing matchmaking activities and clan autists doing their own shit
It certainly isn't the least of it's problems but it's another nail in the coffin.
54bc2c No.15530285
>>15530279
There's a "group finder" thing on the website. but of course, the game never tells you that
t.accidental owner of Destiny 2
2c70db No.15530302
>>15530285
>t.accidental owner of Destiny 2
i guess it was your destiny after all
6d3cd3 No.15530346
>>15530142
Nah, fuck that. Matchmaking killed social gaming and I don't give a fuck about competitive gaming because it's all just faggots who don't shower. Matchmaking killed the server browser as the standard way of getting into a game. Because you don't find a server and favorite it, you won't make friends in games anymore. Because once you're done with your matchmade game, your MMR is going to ensure that you won't see much of those people anymore. Fuck matchmaking, burn it all down I say
930bf4 No.15530369
>>15530346
>Because you don't find a server and favorite it, you won't make friends in games anymore.
this doesn't result in profit or valuable data analytics.
you need to be concentrating on what DLC your going to buy next not which server with free custom content you like the best.
930bf4 No.15530374
>>15530346
oh and don't forget when we close up shop and force everyone off multiplayer because we don't want to maintain the servers anymore we'll just outsource it to beamdog 5 years later so you can buy it again to get the multiplayer back.
a43852 No.15530388
>>15530346
It's not matchmaking. To sell loot boxes you need to have central servers.
3b806e No.15530394
Matchmaking only has a place in 1v1 multiplayer games like fighting games.
0b12b0 No.15534798
esports killed it more. I'm so sick of both "meta", which just means "you can play only x champs and everyone else may as well just feed", and "balancing," which is just code for "only a retard could not play this champ and faceroll this patch period."
22fb1b No.15534819
>>15530214
You can easily solve that and still have server lists
You just dump the retards into whatever servers are available, no matchmaking involved. Matchmaking was SUPPOSED to get skilled players fighting each other, but it's turned into "ensure players always win/lose 50% of the time"
7259a8 No.15534834
>>15530388
Then how does Bitcoin work then,hmm?
69d47f No.15534898
>>15530285
I've accidentally sucked cocks.
Accidentally.
225dc1 No.15534907
>>15534898
Really? Because it would be absolutely and senselessly tragic if you were to 'accidentally' suck my cock until I reach climax. Accidentally, of course.
57980f No.15534941
>>15530142
Matchmaking was made so that brazilian slum children and mentally handicapped vodkaniggers could pretend to be equal to actual civilized people
6095f6 No.15534952
a6d021 No.15534958
>>15530214
I know plenty of normalfags who used to play games with server browsers, and they managed it fine. They'd just filter for servers with the most players and join those. I really don't think it's an problem of normalfags insisting on matchmaking, but developers pushing for it since console casualization took over. The less controls the userbase has over the "experience", the better for the provider to peddle their wares. It gives them more control.
That rise of "toxicity" and bitching about gamers that journos keep whining about is also a recent thing, and I think it's mostly just people talking shit in matchmaking. Because why would you care about someone you're never going to play against again? Of course you're going to insult them, especially if you're playing with friends and want to show off.
The major problem I've noticed myself is that people don't form communities anymore, since they can't gather in servers as regulars. Nowadays if you want to be in a community you have to go out of your way to find one, or know someone and get invited into it. I'm playing several games solo because none of my friends play them, and I have no idea where to even look for a decent group to play those games with.
ed4d0c No.15535367
Matchmaking for competitive play is fine. I prefer a server browser for custom maps and other community gamemodes but that comes with its own downsides too like admin dicksucking and general groupthink social faggotry. Matchmaking is good because it gives you a degree of anonymity that a dedicated server can make difficult.
My most enjoyable form of matchmaing was when I briefly played competitive assfaggots as a teenager. I was in a 5 man team, and we were on a public ladder. Other teams could challenge us for our position on the ladder and it was up to the two teams to organise a date and time to play. It was actually a pretty cool way of setting up games because you would tend to research the other team and get to know them pretty well. You got to know other people's playstyles and strategies without playing them over and over again day in and day out.
a5364a No.15536172
>>15530164
>playing a dead with only 2 high skilled players
<it's the matchmaker fault!
>>15530179
>match maker puts 1 high skilled player against 3 high skilled players
<thingsthatdidn'thappen.mp3
>>15534819
>You can easily solve that and still have server lists
No you can't since you'll end up with players with wildly different skill on the same server, ruining whatever metric you're using to grade them. A pro player is gonna have a hard time looking like one if the rest of his team is just that bad.
Unless of course, you restrict the game to Deathmatch only, of course.
>it's turned into "ensure players always win/lose 50% of the time"
The 50/50 winrate is not the objective or goal behind matchmaking. It's a natural consequence of playing against equally skilled players. You'll win as much as you lose just like your oponent will win as much as he loses.
Everytime someone complains about the 50/50 winrate as if it's an argument against matchmaking, all they are doing is complaining that it actually works.
>>15534958
>The major problem I've noticed myself is that people don't form communities anymore
That's the point of it. Normalfag cattle actually do form communities but external to the game. They gather in Discord servers or subReddits and play a few games together or merely talk about playing some game in that group even if they never play together. It's not a social activity in the same sense that it used to be, the point is to be a part of a group without actually getting close to anyone in it.
5f11c0 No.15536213
>>15536172
>50% winrate is side effect of functioning MM
Exactly. Unless you get iteratively better at game for each match you play, you will hit the wall where you cannot simply outplay your opponent and the game's outcome depends on who makes fewer mistakes who got gud .
That being said I have reason to believe most MM system is pozzed not because of statistics behind Elo rating system but because devs slips in nontransparent factors like 'player behaviour toxicity score' that should not be part of player assessment.
78138c No.15536259
>>15530142
>Can we all agree that matchmaking killed competitive online gaming?
No. It has it's drawbacks, not gonna name them because we all know them but it also improves things. Counter Strike was gay as fuck before matchmaking. You would rely on community servers and they where always gay. I got banned on countless servers for bullshit reasons like cheating and camping. Counter strike was so shit you had to slow down yourself so others wouldn't think you cheat. How fucking gay is that? And then there are servers with their shit custom rules, like "don't camp". Fuck everyone of those powertripping admins and their gay ass servers.
e5c4ea No.15536269
>>15536213
>>15536172
People complain about forced 50/50 winrates on the argument that the game is just trying to counter poorly balanced games with more poorly balanced games that shift your winrate closer to being even.
933cd9 No.15536271
The real problem is the retarded MMR systems.It has almost nothing to do with individual skill and is basically just a glorified wins/losses counter. If you get lucky and get carried through 10 games in your placement matches, you will be placed super high up. Did you actually earn that spot with individual skill? Probably not, all you need to do is just happen to be on the winning team every time.
827ee5 No.15536278
>>15536259
>I got banned on countless servers for bullshit reasons like cheating and camping.
t. Captain Pussy Fucker
53eaa7 No.15536294
f4eaf5 No.15536304
>>15536213
>devs slips in nontransparent factors
Didn't actvision patent something similiar with regards to certain bought items?
a5364a No.15536317
>>15536213
>you will hit the wall where you cannot simply outplay your opponent and the game's outcome depends on who makes fewer mistakes
I've had the displeasure of partenering with some "friends" that played in the same way all the time: wait for a mistake and exploit it as much as they can.
This was back in Dota before Lol was even a thing and Garena was used to look for matches.
As expected, this works really well against bad players that make plenty of mistakes but doesn't work against good players that know better. In those matches, you'd have to make a play and force them to make a mistake or outplay them in some other way, but since there was no matchmaking in Garena (at least at the time), these "friends" played their games mostly against worse oponents where the basic strategy worked well. The result: a bunch of cucks that get upset everytime they lose a game because they expect to win every single one, especially when they do nothing but the most basic strategy.
> devs slips in nontransparent factors like 'player behaviour toxicity score'
Sadly, since the algorythms are not open source, we can never know this. However since this could be manipulated easily by the players for their own profit, it's very unlikely it happens.
All it'd take was a few "problematic" words detected by a bot to lower your effective MMR and put you against worse players, making for easy farming.
>>15536269
People complain all the time when they lose, looking for any reason to explain their loss beyond themselves, that's no surprise.
I've seen some fucked up results from Matchmaking but it usually takes a game with a small playerbase, dead hours or inflating my MMR too fast, especially with a new account.
>>15536271
>It has almost nothing to do with individual skill and is basically just a glorified wins/losses counter.
You don't win\lose the same score for every win\loss, it depends on your own score and that of your oponents, so it's not at all a win\loss counter.
>If you get lucky and get carried through 10 games in your placement matches, you will be placed super high up.
And then you play your next 10 games against players that are more competent than you without anyone to carry you and you go down. MMR doesn't only go up, you know? It's a self-correcting algorythm because of this.
Ironically, the funny thing about Overwatch is that it's possibly the only Matchmaking that takes individual skill into account, a necessity considering not all Heroes are about KDR. Doing really well but losing the game doesn't cost you as many points as being terrible and losing the game, the same thing for winning. This means you can't really be carried or dragged down by your teammates since the better player will eventually leave the other behind in ranking.
Especially considering the way Support ranks were calculated, it was pretty cool of them to worry about this.
9f33c1 No.15536333
Matchmaking didn't just kill competitive multiplayer. It killed casual multiplayer too. Dedicated servers were mini communities defined by the admins that ran them, whether they wanted a serious competitive game or a casual game with clowny maps and mods. Either way, it was a better system because a player could return to a server that consistently played with rules and hopefully also people that they liked.
Compare this to matchmaking, where a player is almost gaurenteed (unless he REALLY likes every aspect of the game) to get matches he doesn't want with people he doesn't like. Matchmaking solved a non-issue with games ("it's too much effort to find a server") at the cost of servers to the publisher and an extremely mediocre experience for everyone. It might have been fine if Call of Doody was the only franchise that did it, but the moment it caught on with other games is the moment multiplayer gaming permanently became shittier.
8c25e0 No.15536358
>>15530214
You easily can make button that throws them into free place of occupied server .
Real reason is communist corruption of teh gaming (among other things). Everyone must be equal, everyone msut have same winrates, You can't allow some people to win more than others. This is exploitation, tovarish. Communism is teh future.
8c25e0 No.15536384
>>15534798
>. I'm so sick of both "meta", which just means "you can play only x champs and everyone else may as well just feed", and "balancing," which is just code for "only a retard could not play this champ and faceroll this patch period."
Metaslaves mean just more space for smart players exploiting under radar non meta power picks. Top US LoL player won 1st rank several years with non meta just-pink-ward-her-Akali until she was removed from the game.
acb695 No.15536519
I saw this image probably a year ago that had a Dudeweed guy, a Hardcore guy, a Casual guy and a couple others and they all found dedicated servers for their playstyle. But then matchmaking came along and now all types of people in all different moods are jammed together in the same player poolcompaining about everybody else. If anyone finds the image post it, but that's pretty much what happened.
I've heard people blame consoles for matchmaking but consoles had online long before that became commonplace. I played Timesplitters Future Perfect, Resident Evil Outbreak, Jak X, Socom, Gauntlet and many others online before Halo 2 and none of them had matchmaking. I mean I guess Resident Evil Outbreak technically "did" but I never once found a game on it because people prefer to set up games with what level, difficulty, restrictions, etc. they want, which you can't do in matchmaking. Appealing to everyone appealing to no one and all that.
Outbreak HD Never.
Timesplitters sequel never.
Its OK though we have Jak X with no online on PS4 eat up g*yim.
There were many late knights trying out creative game modes in Timesplitters I miss that. Signing in every night and its a grab bag of what's going to happen you don't fucking know.
9f33c1 No.15536533
>>15536519
Xbox Live pre-matchmaking was better than matchmaking but still dumb compared to dedicated servers. Listen servers (servers that the host plays on simulatenously) don't gaurentee a consistent set of rules or community and have worse performance.
455055 No.15536562
>>15536333
>Matchmaking solved a non-issue with games ("it's too much effort to find a server") at the cost of servers to the publisher and an extremely mediocre experience for everyone.
Matchmaking exists to give publishers more control, not to provide any benefit whatsoever to the consumer. You can't sell lootboxes when you don't run the servers. You can't ban people for having the wrong opinions when you don't run the servers. You can't shut down the game to prevent it from competing with the shitty sequel you're releasing when you don't run the servers.
cb04cc No.15536658
>>15536550
That's a bit of a dumb image, considering Overwatch has custom servers for the first kind of player, Casual mode for the second and Competitive for the third.
It also upsets me that Overwatch is the game blamed for matchmaking when plenty of games did that many years prior to that. LoL came right out of the gate with matchmaking many many years before.
Besides, the complaints there can boil down to the amount of teamwork you want to do while playing, so it's no surprise that none of them had a problem with CS or TF2 but the same mindset doesn't work for Overwatch. Ideally the first 2 players would stick to CS or TF2, maybe even try Dirty Bomb or something similar, the 3rd player sticks to Competitive in any game at all while the 4th sticks to casual in any game at all as well.
>>15536562
>You can't sell lootboxes when you don't run the servers.
Team Fortress 2 had lootboxes way before matchmaking.
>You can't ban people for having the wrong opinions when you don't run the servers.
Server admins can. And seeing how they don't even have a financial incentive to not abuse their power, I'd take corporate cock instead of random faggot cock any day.
>You can't shut down the game to prevent it from competing with the shitty sequel you're releasing when you don't run the servers.
When has this ever been a factor anyway? It's not like it's helping with Quake or Star Wars Battlefront, not to mention the many games that merely get a fan patch for an unofficial master server and carry on as usual.
The benefit you get from matchmaking is less lop-sided matches. You are not gonna play against someone that will mop the floor with you and you're not gonna play with someone that still hasn't figured out what WASD do. It drastically removes the amount of pubstomps you get or suffer, just that. Because that's exactly what ELO or MMR were invented to do in their original use after all.
8c25e0 No.15536670
>>15536658
>>15536172
>The benefit you get from matchmaking is less lop-sided matches.
>No you can't since you'll end up with players with wildly different skill on the same server
>implying there is anything wrong with that
>here is (you)
3013be No.15536693
Private servers were great. The furfags quarentiened themselves to their own little hubs and didn't leak to badly into other servers.
Granted nobody allows fun and custom sprays anymore, so I suppose the point is moot.
cb04cc No.15536745
Invidious embed. Click thumbnail to play.
>>15536670
>implying there is anything wrong with that
<implying there isn't
Oh gee, I sure love being the top-scoring player for 10 games in a row just because everyone else is that bad. I sure love playing on Easy Mode on multiplayer against oponents worse than the AI. That's why I play multiplayer, because I don't want an actual chalenge from unpredictable adaptable human beings, no sir.
You know what's even better than that? When the worse happens, especially in team-focused games! I sure love being the only competent player in a match with 3 guys coordinating their shit with VoIP on the other moping the floor all the time. I sure as fuck love seeing the crazy shit they do and be unable to replicate or learn from it because I'm too busy respawning all the time instead.
What a riveting experience!
If you were to suggest a professional footbal player tags along with kids or a chess champion participates in the local tournament, nobody with 2 brain cells would call that a good idea. It'd be the most boring thing ever since the outcome was decided before the match even started and it did nobody any favor.
And yet when it comes to videogames, it's all a-okay because it sure as fuck was pwning noobs back in the day, building your ego up at the expense of killing the games you loved!
Vid related, it's you.
7991eb No.15536765
Yep, anyone who disagrees that matchmaking is a cancer on gaming is underaged, retarded, or a consolefag making excuses for their system that absolutely ruined online gaming.
The only games where matchmaking ISN'T absolute cancer are Souls games and games with similar systems.
Anything PVP should have a server browser, full-stop.
Even fucking fighting games (and some kind of do, with custom rooms and tourney rooms).
57980f No.15536786
>>15536658
>muh fagmins
Just, like, move to another server brah. Easier than moving to another game.
7991eb No.15536788
>>15536745
>I sure love playing on Easy Mode on multiplayer against oponents worse than the AI.
This same shit happens in games with matchmaking.
Know why?
Because said games will be dead in your region in about a year anyways and you'll be stuck playing with either shitters or absolute gods no matter what.
76fa86 No.15536797
>>15536670
For deathmatch games with no teams you’re right. This ruins games that require a team that isn’t populated by blind faggots, however.
>but just play with friends!
This doesn’t work if the team needs to have more than 4 players.
8c25e0 No.15536799
>>15536745
>I sure love being the top-scoring player for 10 games in a row just because everyone else is that bad.
How do you know when your noob ass never have been there?
9f33c1 No.15536808
>>15536658
>he thinks that corporate run servers are better
You can actually find a server you want if corporations aren't setting the rules dipshit. Corps will always look at aggregates and target a mythical "average statistical person" that doesn't exist, so everyone compromises.
76fa86 No.15536818
>>15536799
>posting his fag porn collection
Is it nighttime already
8c25e0 No.15536830
>>15536797
>This ruins games that require a team
Such as?
7991eb No.15536833
>>15536797
The problem is that happens regardless even with matchmaking.
The Battlefuck 2 beta was 100% matchmaking, I still ended up topping the scoreboard pretty much every match because every single larger game is populated by 99% retarded bots wearing human skins and 1% decent players that provide some actual challenge.
Matchmaking has literally all of the same issues as community servers with NONE of the upsides, and no upsides of its own.
In fact, some of the issues with community servers are COMPOUNDED with matchmaking central servers.
78138c No.15536850
>>15536745
I know what you are trying to say, but I think you got that wrong. With matchmaking people will end up getting ranks they don't deserve. This happens in all of them. You can start up one of those games and constantly end up being the best in all of them, having to carry your stupid ass teammates around. But without matchmaking you end up fighting against random people, this means chances are high you end up playing against people way above your rank.
In usfiv for example you can end up fighting against people with 10k or 20k points even if you have only 5k yourself. These people are then vastly above your skill level and beating them is fun as hell. Even if you lose it's fun because you learn new things.
>>15536550
that pic is totally retarded. Finding a hardcore server is not that easy. In some games you would have to pay premium services like ESL or ESEA just to be able to dodge bad players. But just starting up a random server and hoping for a hardcore server is hard as fuck. Also that whole wacky gamer section is retarded as fuck, you can play serious on rats maps too. And you are implying that the wacky gamer is just having fun when in reality he sucks dick and can't play anything else. The reason he dodges hardcore gamers is not because he wants to have a fun time, he dodges them because he couldn't beat them even if he tried.
7991eb No.15536856
>>15536850
>But just starting up a random server and hoping for a hardcore server is hard as fuck.
Better than being absolutely fucking impossible when using matchmaking.
And no, "ranked" != hardcore, lots of shitters play ranked.
78138c No.15536891
>>15536856
Buddy….. have you played a game which didn't have matchmaking at all, but then later had it added to it? Like cs:go? That game had no matchmaking when it got released. And trust me, it was HORRIBLE. Every server was just full of people that ate dick. And this didn't change with competitive matchmaking either. Because every nigger was joining this supposedly hardcore matches.
Then Valve added ragequite bans and ranks and suddenly it improved a lot. Well, at least a lot over what it was before we had ranked matches. Because once you reach the upper ranks you can finally have good matches and since rage quiting can be punished by a 7day ban some of the niggers get kicked out too.
point is, don't compare a game with matchmaking to a game without matchmaking. Look at games that didn't have matchmaking first but then had it patched in.
8c25e0 No.15536911
>>15536818
CS 1.6 had no matchmaking and it was fine.
b758cc No.15536918
>>15530142
>can we all agree
No, you piece of shit. Go back to reddit.
7991eb No.15536922
>>15536891
Except literally all of this could be done on a community server, so I fail to see how matchmaking is beneficial in this regard.
Again, there is not a single objective benefit from matchmaking, because everything that can be done with matchmaking can be done with a community server.
8c25e0 No.15536927
>>15536922
>there is not a single objective benefit from matchmaking
Forced 50-50 winrates.
7991eb No.15536931
>>15536927
Ahh yes, my favorite.
3596bf No.15536958
I get the hate but at the same time how would you balance something like a Dota or CS?
In the old times I remember playing private CS servers where a legitimate pro player would participate. He would demolish us all completely. 10 out of 10 rounds he would win for his team regardless of quality of players.
Even worse was the balance of dota, because hosts would organize their parties but on the other team only randoms would join. The stomps were pretty standard for the host.
8c25e0 No.15536977
>>15536958
>weak should fear the strong
>this is not the perfect balance of things
7991eb No.15536978
>>15536958
Just have competitive, password-protected and whitelisted servers for the competitive players?
Or hell, just do what CSGO does and have matchmaking or ESEA or something similar for the competitive scene while still using community servers.
Matchmaking is just shit for the general user and only makes sense in a very specific use-case, everything else is pointless and shitty.
78138c No.15537042
>>15536922
>Except literally all of this could be done on a community server
Yeah no… you will run into whiny admins that ban your ass for no reason at all. As I have said above in my other post, if you do too well people will just kick and or ban you for cheating. You use any kind of strategy and they ban you for camping or playing unfairly. You use a certain type of weapon, like shotguns and they will ban you for using a "noob weapon".
And even if you managed to bypass all of that, good luck trying to find a server on which people actually play seriously. You know how fucking hard it was to organize a 3v3, 4v4 or 5v5 match back in the days? Remember xfire? Or having to add dozens of random people hoping that one of them will turn out alright?
>>15536958
>legitimate pro player would participate
you are mixing things up. Pro players constantly get their asses kicked 1vs1. They are winning because they can play as a team. You probably just mean people who play really really well.
>>15536977
you are a fucking faggit who doesn't know what he is talking about. You play rts games or any mobas? Probably not. Because this is the biggest fucking cancer you can run into, in this genre. Because even if you are better than every one of them in a 1vs1 match, you have a team of retards holding you back.
3596bf No.15537061
>>15536977
It becomes: the disorganized should fear the organized, rather than the weak should fear the strong.
You are not *strong* because you are talking over VoIP with 4 people to kill 1 guy who has no coordination with his team. You are just organized well.
7991eb No.15537066
>>15537042
>you will run into whiny admins that ban your ass for no reason at all.
Something that also happens with matchmaking central servers, and is only compounded since you can't find another server where these admins aren't present since they're global admins.
>You use any kind of strategy and they ban you for camping or playing unfairly. You use a certain type of weapon, like shotguns and they will ban you for using a "noob weapon".
Both extremely rare, and if they do you just find a different server instead of being a bitch.
Not to mention, again, matchmaking games ban you for stupid shit like this too, look at Overwatch temp banning people for picking certain characters.
>Remember xfire? Or having to add dozens of random people hoping that one of them will turn out alright?
Yep, and I'd take that any fucking day over the shit we have nowadays.
Again, matchmaking is SHIT for anything but absolute autists like you who hate the idea of having choices and get salty when some badmin bans you and opts for one central issue with badmins instead of just finding another fucking server.
Faggots like you ruined online multiplayer.
208cba No.15537087
Blizzard di it well when I played warcraft 3. Random Team or Arranged Team.
Never mix both. If people want to group up into a team never let them face randoms.
78138c No.15537149
>>15537066
>Something that also happens with matchmaking central servers
what game are you talking about? I stopped playing cs:go in like 2016 or something like that so I don't know if they changed something. But back then you could only ever get banned for cheating or in very rare cases for griefing. But that almost never happened. I haven't heard of a single case of someone getting banned for griefing. Admins on the other hand have banned me within minutes of joining a server. Glad as fuck I don't have to play by their rules anymore.
>Both extremely rare
definitely not considering there are anti-camping plugins for cs:s and 1.6.
>look at Overwatch temp banning people for picking certain characters.
Yeah there is your issue. You this is a game made for the biggest normalfags ever. This game doesn't want to reward you for being good. This game wants to punish you for being too god so they can reward the losers instead. It's like communism, but instead of stealing people's money they steal their happiness. They try to redistribute it by punishing good players and rewarding noob players.
>but absolute autists like you who hate the idea of having choices
Elaborate on that, why would I hate having choices? Or how exactly is matchmaking limiting you? cs:go still supports community servers.
>just finding another fucking server
yeah you see, there aren't that many servers out there. Get banned from 10 and you are almost out of options. And if you wanna play on a serious level it get's even worse since those servers are extremely rare.
>Yep, and I'd take that any fucking day over the shit we have nowadays.
Why? What makes xfire good?
78138c No.15537157
>>15537087
One team leaves as soon as their team get's stomped to death.
208cba No.15537172
>>15537157
Then you let the remaining players control the allied units. Worked in wc3, won more often than not if that happened.
7991eb No.15537211
>>15537149
>what game are you talking about?
R6S, Overwatch, GTA Online, CSGO, pretty much every modern game with matchmaking has this issue.
>definitely not considering there are anti-camping plugins for cs:s and 1.6.
Then either change your tactics or don't play on those servers.
No one's forcing you to (unlike modern games with matchmaking).
>It's like communism
All games that only allow for matchmaking are like communism, they strip control and options from the player.
>Or how exactly is matchmaking limiting you?
A significant amount of games with matchmaking don't have community servers.
For example:
>GTA Online
>R6S
>MGO3
>Max Payne 3
>Titanfall 1/2
>Every modern CoD except Black Cocks 3
>DOOM's shitty multiplayer
>For Honor
>Pretty much every online Jap game
>PUBG
>The Division
>Vermintide 2
Matchmaking only exists as a lazy replacement for player choice, and people like you justify its existence (when it's functionally useless and limiting for 99% of players).
>Get banned from 10 and you are almost out of options
Factually untrue, even old games like UT 2004 still have a couple dozen servers up and running.
>Why? What makes xfire good?
Xfire was just Steam before Steam became mandatory, which, again, I would take any day over matchmaking shit where people barely communicate.
8c25e0 No.15537235
>>15537042
>You play rts games or any mobas? Probably not. Because this is the biggest fucking cancer you can run into, in this genre.
>matchmaking games suck
What is your point again?
>>15537061
>You are not *strong* because you are talking over VoIP with 4 people to kill 1 guy who has no coordination with his team.
This is not proper thing of course. Both teams should have equal opportunity to organize.
>>15537211
>Matchmaking only exists as a lazy replacement for player choice
Again you cant be more wrong than this. Matchmaking exist because of commie conspiracy of forced quality against privilege that they push under different pretenses, one you named.
3596bf No.15537245
>>15537235
That never happened before and doesn't happen now either.
A team of 4 friends and 1 random gets matched against 3 friends and 2 friends.
How do the fuck do you decide which is more powerful ?
7991eb No.15537249
>>15537235
>Matchmaking exist because of commie conspiracy of forced quality against privilege that they push under different pretenses
Same thing really, player choice is antithetical to this idea of forced equality, so devs can't have that.
Everything has to be decided by them, because a player might make the "wrong" choice.
c57d45 No.15537253
>>15530142
regardless of competitive online gaming, it allows devs to ban players from the game for political wrongthink and thus it is inherently cancer
matchmaking has zero upsides compared to community-run servers
78138c No.15537271
>>15537211
>pretty much every modern game with matchmaking has this issue.
cs:go doesn't, unless they have harsher bans right now. But back in the days you couldn't get banned for simply playing bad, or doing something whacky.
>Then either change your tactics or don't play on those servers.
>No one's forcing you to (unlike modern games with matchmaking).
Yeah you see, you are forced to play their way because servers with no rules that are actually good don't exist. The only way to play serious cs back in the days was to use esl or esea. You couldn't just start up cs and find good servers. That wasn't a thing. Also, don't forget shared ban lists.
>A significant amount of games with matchmaking don't have community servers.
all of those games are very cancer and pretty much unplayable. And keep in mind that people tried to boycott CoD back then when they removed dedicated servers. The community is not supporting this.
>Matchmaking only exists as a lazy replacement for player choice, and people like you justify its existence
nope, they also add ranks, a way to dodge shady admins and add servers with no restrictions.
>Factually untrue, even old games like UT 2004 still have a couple dozen servers up and running.
dozens of empty servers, arena shooters are dead.
>Xfire was just Steam before Steam became mandatory, which, again, I would take any day over matchmaking shit where people barely communicate.
xfire was empty, nobody used it and therefore it was useless.
>>15537235
>What is your point again?
I wanna know what kind of games you play. Because this is a serious issue in rts games and you are clearly not playing them. You are probably just a fag who plays fps games.
>Matchmaking exist because of commie conspiracy of forced quality against privilege that they push under different pretenses, one you named.
>>15537245
>A team of 4 friends and 1 random gets matched against 3 friends and 2 friends.
Dota has this strict solo queue option to prevent this. It's not all negative.
>>15537253
>regardless of competitive online gaming, it allows devs to ban players from the game for political wrongthink and thus it is inherently cancer
This is a recent thing and Valve was very late to jump on this trend. You can't blame this on matchmaking or competitive online games. This is SJW's infiltrating the gaming industry.
8c25e0 No.15537300
>>15537245
You mixing issues of matchmaking and removing the possibility of premades joining another side of the match. They are not connected.
7991eb No.15537304
>>15537271
>Yeah you see, you are forced to play their way because servers with no rules that are actually good don't exist.
They do actually, search harder.
And ESEA and matchmaking also have rules anyways.
Hell, you can get banned on ESEA for calling people niggers.
>all of those games are very cancer and pretty much unplayable.
>I don't even like those games so who cares
Quit being a nigger m8.
>nope, they also add ranks, a way to dodge shady admins and add servers with no restrictions.
Ranks don't add shit and having a high rank isn't going to stop an admin from fucking you over.
Hell, being a pro gamer isn't going to stop an admin from fucking you over for saying something mean during a match.
>dozens of empty servers, arena shooters are dead.
You're retarded.
I'm under the impression that you're a genuine shill defending matchmaking because you know it benefits the companies that you shill for.
No sane player would ever defend LESS options unless they're literally retarded.
8c25e0 No.15537331
>>15537304
>No sane player would ever defend LESS options unless they're literally retarded.
If player is below average he/she/thee would get the rise of winrates with 50-50 matchmaking comparing to teh randomized matches (server list is one of them). Real shitters benefit from matchmaking so you should expect huge army of them defending such system.
7991eb No.15537338
>>15537331
But shitters aren't going to enjoy getting shit on in matchmaking when they could just go to a community server that's also full of shitters (some games even have a rookie system where only shitters can play on certain servers) and have fun while also having more choice.
78138c No.15537345
>>15537304
>They do actually, search harder.
>Hell, you can get banned on ESEA for calling people niggers.
ye just search harder… maybe you should just stop eating dicks? Just open up cs:go and screenshot the serverlist. I wanna see your dozens of good servers. The few good servers out there are either password protected, or full. Don't you realize how delusional your view is? "Gaming was perfect back in the cs days and only now sucks because of matchmaking" is basically what you are saying. But back in the days most servers where just max cap servers full of niggers.
Also, cs:go did not ban you for harrassing others. I don't know if this has changed, but back in 2016 you could call someone a dick eating nigger and nothing would ever happen to you because Valve didn't ban you for saying shit. Public servers on the other hand sometimes even have third party plugins to ban you for swearing. You can get banned for saying something like "FUCK, sorry about that!" after making a honest mistake because the word filter picks up fuck without the context.
>Quit being a nigger m8.
Look, I am very open minded here, but you got For Honor and The Division in there. This is beyond normalfag tier. I am trying to be open towards the games that /v/ normally hates, but these are just cancer. This is the communism I talked about earlier in this thread. These games are beyond saving.
>Ranks don't add shit and having a high rank isn't going to stop an admin from fucking you over.
People can't leave in the middle of the match anymore. Once you are in the top ranks you only ever get matched with decent players. Cheaters are rare because it takes a while for people to reach certain ranks. The admin fucking you over is not a general mm thing, this changes from game to game. Not every game has admins watching over mm.
>You're retarded.
no I am not. As opposed to you I actually played multiplayer games back in the days and even owned some servers.
>genuine shill defending matchmaking
You think someone is paying me? How comes? Is it because I actually know what I am talking about? Making me look professional as opposed to people like you who just spurt random bullshit.
>No sane player would ever defend LESS options unless they're literally retarded.
I didn't buy overwatch or rainbow six.
8c25e0 No.15537360
>>15537338
First they need organization to make this work (not very promising requirement for shitters).
Second this limits playersbase (not all bad players would choose noob servers) and it can fall under sustainable levels on such servers.
Big Daddy Developer solving their problems for them is much better.
7991eb No.15537410
>>15537345
>Just open up cs:go and screenshot the serverlist. I wanna see your dozens of good servers. The few good servers out there are either password protected, or full.
Oh fucking well, then wait for a slot to open up, there are plenty of servers that are vastly superior to matchmaking shit.
Yes, community servers will ALWAYS be superior to matchmaking, because matchmaking has all the same issues as community servers (and then some) and none of the benefits, making them utterly useless.
>Look, I am very open minded here, but you got For Honor and The Division in there.
Doesn't matter, they're still large games.
Using matchmaking in ANY game where it's unnecessary is shit and makes the game worse, even if the game already sucks.
>People can't leave in the middle of the match anymore.
Except they do exactly that literally all the time.
>Cheaters are rare because it takes a while for people to reach certain ranks.
AHAHAHAHAHAHAH
Are you fucking serious?
Every single matchmaking game is FULL of cheaters, the fuck are you talking about?
And unlike community servers I can't just message an admin and get them banned in a timely manner, I'm stuck with the dev's shitty automated anti-cheat, which is shit in literally every game.
>The admin fucking you over is not a general mm thing, this changes from game to game. Not every game has admins watching over mm.
Name a single game that uses matchmaking and doesn't have global admins or GMs keeping an eye on it please.
I'll wait.
>As opposed to you I actually played multiplayer games back in the days and even owned some servers.
I also played (and still play) multiplayer games on community servers, hence why I know that they're superior to matchmaking.
You only have experience with a handful of games, hence why you think matchmaking is good.
I've played a fuckton of games that are now dead because the only way to find a game is through matchmaking, which sucks dick.
Not only are community servers flat out better, but they keep games alive much longer.
>I didn't buy overwatch or rainbow six.
Not an argument.
5b09d5 No.15537428
Absolutely. There's no way to form real communities in-game anymore because people don't have a place to come together anymore. It's shit. All because fag devs hop on the e-sports bandwagon and are control freaks who want to micromanage their playerbase.
>>15530214
>normalfag retard hoards who can't navigate a server list.
Bullshit. Normalfags had no issue with server lists when they were still a thing on every MP game.
5b09d5 No.15537441
Oh wait, you said "competitive". It just killed online gaming as a whole dude. It's not the same anymore.
3d0e1e No.15537450
I don't care about gay ass competitive bullshit, but I do abhor matchmaking because I've had to suffer it the past few years in TF2 with it only now coming to be halfway usable as of fairly recently after the damage has been done. Worst thing is, all these god damn compniggers keep trying to ruin our game because it's not enough like Overwatch with pushes to do stupid shit like removing random crits and fucking with the map pools.
0a94f3 No.15537466
>>15534898
Oh, thank god, i'm not the only one then. I felt weird when it hadn't happened to anyone else i knew.
481f1a No.15537489
2018 => people can't find the gut to play solo, only 5v5 games if no more, and whine on "unfair matchmaking". If you really think you'r problem is the lack of power on the game flow, play fucking SOLO.
Try SC2. 1v1. And stop crynging.
46931a No.15537520
On the topic of forced 50/50 win ratios; I took a glimpse at my BF4 stats from a while ago. I've exclusively used their server browser and played a variety of different map rotations with varying custom server configs, and it all seems to come to about 50/50.
A lot of servers actually have some balancing scripts installed that look at your "skill" rating, however, so this often leads to you getting swapped mid-game to the losing team if you're doing well, only to earn a free loss.
40e8e0 No.15537550
>>15537520
I get instabanned on join from many servers for having a k/d ratio of over 3, like its even hard to have over 3.
If a guy has something over 50 and isnt a tank / jet whore then I'd be suspicious but 3 is very easy even on foot, I mean I manage to do it on support.
915c12 No.15537551
I would go farther, it killed online games in general.
I can't name a single fucking game that both is good, and has matchmaking.
8c25e0 No.15537552
>>15537489
>2018 => people can't find the gut to play solo, only 5v5 games if no more, and whine on "unfair matchmaking".
>BR is not most played game in teh current year
Why do people lie that big like you do?
481f1a No.15537581
10161f No.15537590
>There's not a single instance of matchmaking actually being good.
RTS
7991eb No.15537600
>>15537590
Notoriously shit outside of 1v1s.
481f1a No.15537611
>>15537552
There is no problem with game type, but lurk the thread : everyone is talking about Multi vs Multi matchup. Fps ? No one playing solo anymore, i miss UT2004. Strategy ? 80% of games are stupid 4v4… Now in most games, the solo queue has vanished.
481f1a No.15537622
>>15537600
Consider playing 1v1 ? Rely on your skill only ?
10161f No.15537623
>>15537600
Does this contradict what I said?
28d07a No.15537637
>>15536519
>I've heard people blame consoles for matchmaking but consoles had online long before that became commonplace. I played Timesplitters Future Perfect, Resident Evil Outbreak, Jak X, Socom, Gauntlet and many others online before Halo 2 and none of them had matchmaking.
I played Star Wars Battlefront 1 (the real one, Pandemic) on PS2 a lot, it used Gamespy, and you could make your own server on your PC, it was awesome. You could always join good games, and there were regulars on all the time
8c25e0 No.15537656
>>15537611
> Fps ? No one playing solo anymore
>ignores BR again
pathological liar
e5c4ea No.15537662
>>15536317
>People complain all the time when they lose, looking for any reason to explain their loss beyond themselves, that's no surprise.
Yeah but can you prove that they're wrong? It's no good saying "50/50 winrate is a product of the matchmaker making balanced matches" if there's an alternative argument for what can also produce a 50/50 winrate.
481f1a No.15537690
>>15537656
Ok let's settle this.
BR. Fornite. Competitive matchup.
OMFG that's a "war3 footmen" tier, try being serious, we're talking about matchmaking killing competitive game, BR is out of field… If you miss competitive gameplay, try a game based aiming it ! not a fucking mario party !
9f33c1 No.15537703
>>15537149
>>15537042
>I'm an obnoxious faggot who was banned from servers constantly in the late 90s and early 00s
>everyone was just like me right?
Fuck off with your gaslighting. Just reading your posts pisses me off. You really think that every server was bad just because you're a spoiled prick that got banned constantly? There was a server for every niche, including cheaters if that's your bag. But no, let's make everyone's experience the same garbage that was favorable with our sample groups because 78% of our players are estimated to like it. Fuck you.
8c25e0 No.15537717
>>15537690
>Competitive matchup
Goal posts moving. Kill yourself.
9f33c1 No.15537722
>>15537590
>get matchmade with BR because he chose NA servers
>he unplugs his CAT5 when he starts losing at the ten minute mark
>good
I'm guessing you never knew anyone that played Starcraft 2.
ddc86f No.15537759
The real problem with it is the death of community it causes.
With matchmaking theres no incentive for people to make their own servers to socialize in and form groups with. Tf2's a big name example of that with the introduction of their quickplay and later matchmaking features killing off communities. Now it's so bad I don't think people remember the good stuff they can't choose from anymore like custom maps, crits yes or no, player limits, etc.
All it leaves you with is a soulless mass of nebulous players controlled by the devs where a hivemind forms, usually to suck the cocks of said overlord devs.
f08226 No.15537769
Can we all agree that threads staring with "Can we all agree" are dubs threads?
682963 No.15537771
>>15537703
He strikes me more as one of those people who gets extremely absorbed in one competitive game and thus thinks of all online gaming as that one game.
The kind of person who has 4000 hours in CSGO matchmaking.
I doubt he's ever played on a modded server (something that also can't exist with a matchmaking system).
481f1a No.15537797
>>15537759
>death of community / custom maps
Yeah.
But in the other hands, ever played dota on war 3 ? Matchmaking force player to stay even in bad shapes… Or just to evade random noobs (according it's working well…)
481f1a No.15537820
>>15537771
But the existence of a ranked matchmaking system should not take the place of a list of random server, it worked well on war3, private serv are vanishing to couter piracy, that's all…
0a94f3 No.15537828
>>15537771
>4000 hours
Only game i have anywhere near a comparable amount to that is skyrim with like 2700 or 3000 hours. I don't know how its possible to play CS:GO for 4k hrs.
26c294 No.15537831
>>15537820
>private serv are vanishing to couter piracy
The fuck are you talking about? Private servers are disappearing because devs want to have control over the entire user experience.
9cc843 No.15537837
>>15537828
>I don't know how its possible to play CS:GO for 4k hrs
Very easy and possible. If you play the fuck out of CS over the course of 3 or 4 years you will easily rack up those hours easy if you are a no life tryhard you will rack up those 4k in probably 1.5-2 years.
e5c4ea No.15537849
>>15537828
Honestly it's far more understandable to have thousands of hours in a multiplayer shooter than it is to have thousands of hours in a singleplayer rpg.
0a94f3 No.15537868
>>15537849
Well, for me it's porn and mods. Same reason why I got nearly 2k hours in new vegas as well, despite only having it on pc for a few years.
>>15537837
Assuming you play 4 hours every day, 7 days a week, for 2 years, you'll just end up with 2688 hours. So I dunno about that. You'd have to be dedicating a serious amount of time over a very long period to rack up 4k, or an obscene amount of time over a short period to rack up that many hours.
481f1a No.15537873
>>15537831
>The fuck are you talking about
a game without private server will be HARD to hack…
>devs want to have control over the entire user experience
Devs are reptilians ? Calm down on conspiracy guy.
10161f No.15537886
>>15537873
Are you legitimately retarded?
9f33c1 No.15537902
>>15537886
>>15537873
He sounds like a dumb BR who doesn't know shit about the industry. Honestly I wish I was as naive as he was. Eventually his game of choice will be shafted by some faggot patch designed to shift appeal to a new audience and he'll feel betrayed too. It happens to even the fags with the shittiest taste assuming they have any lasting interest in a particular multiplayer game. Until then he gets to go through life thinking that devs are able to make fun games that they want to make, not what "the market" demands.
a43852 No.15537935
>>15537868
CS has existed for twenty years now.
b3d05b No.15538248
>>15537797
they call this dodging. im a pro dodger who dodges noobs because the low elos are completely useless. there are some bots which you cant even get into unless you have a high enough elo and dodging doesnt happen there since everyone knows how to play
9cc843 No.15538307
>>15537868
I logged more than 1000 hours on my steam account playing games this year so I could see a hardcore CS tryhard doubling that. Some tryhards spend more than 10,000 hours playing games over the course of like 3-4 years. Also just because the game itself is "On" doesn't really mean I'm actively playing it either. I've problem Idle logged more than 100 hours of fighting games on my pc just by having it running in the background and I'll practice combos and blockstrings on CPU dummies sporadically.
9cc843 No.15538318
>>15538248
The problem with matchmaking is stat decay/stat reset.
I get punished and derank more than I should because the terrible game ranking systems don't work as intended and can never accurately measure a players worth.
455055 No.15538365
>>15536658
>Server admins can.
Yes, and then you can move to another server rather than getting banned from the whole game.
>When has this ever been a factor anyway?
Star Wars Galaxies shut down the same week TORtanic launched. It's not the perfect example because SWG had been shit for a long time at that point, though.
102bbb No.15538941
>>15537520
Which really makes the game less fun when you go on that streak of 5 losses, and you see that you keep getting put into a team of children vs a full team premade, it's a forced loss by the system and it's just not fun
Thi is a big part of why many people are sick of overwatch the wins and losses feel cheap and forced
05302a No.15539979
>>15537410
>because matchmaking has all the same issues as community servers (and then some) and none of the benefits, making them utterly useless.
This is not a "choose between these two" scenario here, you can have both. And mm comes with the advantage that you get matched with people of your skill to prevent games in which you play with total noobs.
>Doesn't matter, they're still large games.
removing matchmaking is not going to fix these games, they need to fundamentally change. And if you change them so much they stop sucking you can also keep matchmaking in it because it's no longer an issue.
>AHAHAHAHAHAHAH
>Are you fucking serious?
Yes I am. The max rank you can get from calibration is limited, on top of that games limit ranked. In Dota you need 100 unranked games until you are allowed to play your first game. A game is 40 minutes long on average so you need roughly 66 hours to be able to play ranked games. After 10 more games you can calibrate at max 3500mmr, that is the highest you can get. A match you win gives you 25 mmr which means you would need 2000mmr to reach 5.5k which is considered high rank. Even if you win every single game it would still take 80 wins, and I doubt anyone in dota history got 80 wins in a row, but even if they did, that's still another 53 hours. So you need about 119 hours to reach high ranks in dota. That's plenty of time to catch someone cheating.
>And unlike community servers I can't just message an admin and get them banned in a timely manner
You see, I doubt someone will cheat after having to spend 120 hours to unlock his account, and even if he did, his account is gone now and he needs another 120 hours to be able to play again. This greatly reduces the amount of cheaters in game.
In your games without mm people can just create a new account and jump right in. Ohh and don't forget that legit players can get banned just as fast because admins are usually retarded.
>Name a single game that uses matchmaking and doesn't have global admins
Street Fighter IV, cs:go, dota, left 4 dead, pa:titans. Sure the devs can join games and ban people if needed but they don't have active admins that watch over the game banning people. And if this was the case than this would stop the cheaters you complained about just a second ago.
>Not an argument.
the argument is that people who buy those games are retarded
>>15537520
>>15537550
Another argument against community servers, or in this case official servers. You can get automatically banned for getting reported to much. In bf you literally have to worry about reports because they will get you banned after a certain point.
>>15537722
This is not an issue with mm, this is an issue with how the game handles disconnected people. Pull that shit in other games and you get banned from mm.
>>15537771
>He strikes me more as one of those people who gets extremely absorbed in one competitive game
>The kind of person who has 4000 hours in CSGO matchmaking.
Yep that's me. Well I got only 1400 hours in cs:go but 2100 in left4dead2. I pick one game and then play it until I have mastered it. I probably have 10k hours in 1.6 too. Can't tell because steam didn't count hours back then and even if it did, I had a pirated copy so it wouldn't have counted my hours anyway.
>I doubt he's ever played on a modded server
>something that also can't exist with a matchmaking system
l4d2, cs:go and dota both support modded servers even though they have matchmaking. Also ranked mm is a fairly new thing, what do you think I was playing before cs:go? I even had my own servers running with gungame and warcraft mods and all the other shit you found on places like alliedmods.net. Not saying that it's a bad thing, but amxmodx was a pain in the ass to install.
000000 No.15540094
>>15530142
No, matchmaking-only games are a synptom of a larger problem and matchmaking itself is not a bad thing.
The real issue is low-skill gameplay and the endless attempts to be the next big competitive game.
cf33e7 No.15540846
>>15536172
>That's the point of it. Normalfag cattle actually do form communities but external to the game. They gather in Discord servers or subReddits and play a few games together or merely talk about playing some game in thatgroup even if they never play together. It's not a social activity in the same sense that it used to be, the point is to be a part of a group without actually getting close to anyone in it.
There's a game lounge at my college where that happens. Smash brothers is naturally the only game people bring, but sometimes this girl or one of my friends brings their PC and some controllers so we can play a fighting game that isn't smash.
This girl though, she's exactly what you're talking about. She plays games, but rarely, and never when I ask, she only brings it up when she wants to play. She's also REALLY invested in trying to get people to watch replays of her matches, and she gets wrecked when she actually plays.
She even has a discord server and asked me to join, I just said I wanted to play here and discord's not my thing and she was dissapointed and flippant about it. And no she's not the type of person i'd want to date, she's unhealthy thin and has a trivial personality.
I kinda stay away from her and her group because they get into arguments about fucking anime all the goddamned time, it's a game lounge and they shit it up with JoJo and Attack on Titan or whatever's popular.
They don't want connections, they want company, like they have to stay in someone's company all the fucking time in order to feel good about themselves. They're not really friends. The kind of trivial shit they talk about day to day is fucking mind-numbing.
"I took a personality test and i'm totally DIO" "Hey watch this clip it's funny" and just watching anime on cell phones all fucking day. I felt nothing about these people but I think now after so much exposure to these people i'm beginning to seriously dislike them.
I want to play video games with a human fucking being, not this shit.
7efcec No.15541237
Any of you fuckers wanna play my garrysmod server?
Before some faggot asks, no it's not DarkRP
26c294 No.15541259
>>15541237
What gamemode then?
95b95b No.15541298
318476 No.15541323
>>15541298
I wouldn't mind being a sovjet man rushing into a camp and killing both nazis and jews with my moist nugget
529fa4 No.15544433
>>15541323
You'd get killed first
0dec6e No.15544597
I see some people making valid points, but others simply ignore it, or wave it off. This thread is just a poorly disguised vent thread where people can talk about how its not there fault that they lose the games, but actually matchmaking. Seems like people ignore the fact that others have made it higher on matchmaking ques, and have actually been successful. But because THEY cant, its a broken system. Isn't a good system be that once you reach the rank, or mmr, or whatever the fuck you want to call it, you deserve you should or would have an average 50% win rate, and if you do improve, or are better than the other, you will eventually raise up higher.
26c294 No.15544646
>>15544597
So everyone that doesn't meet the devs arbitrary criteria for a good player is just shit out of luck and has to put up with unbalanced teams and forced 50% win rate? Do you realize how retarded you sound?
Fuck off nigger, forced matchmaking is the bane of multiplayer games. Everyone has to submit to the devs every whim because they don't want you having fun the "wrong way", IE: in community servers with their own rules and custom content, because it would mean less ways to nickel and dime you.
fb35d8 No.15544772
>high-ranked players cant get many games against other players due to the pool of high-rank players is relatively small
>not like they want to play against other skilled players anyway, curb-stomping noobs is more "fun"
>thus the game suffers from skilled players constantly making new characters just to reset their ranking and get back to fucking new and less experienced players a new one
>resulting in an obvious abandonment of the game by those simply not skilled enough and ranking system being completely skewed since you lose a lot of rank by losing to a low-ranked players who were actually high-ranked all-along
APB had a nice premise but man the matchmaking sucked big time. Simply no fun at all when you got pitched in an outnumbered battle against people who should've been beginners or barely average but surprise, it was actually a group of high-end players all along!
d940c3 No.15544790
>>15544646
>devs arbitary criteria
Like what? If you play a game and you come up with some strategy, use it and raise up in ranks because said strategy works the matchmaking has fuckall to do with it, and if your strategy doesnt pay off you came up with something retarded if you keep using it.
You have objective and you accomplish it using any method you want that works, this is how every single game works and matchmaking has fuckall to do with it.
The problem is when you think you should apply custom server rules to ranked play
8c25e0 No.15544946
>>15544597
> and if you do improve, or are better than the other, you will eventually raise up higher.
It doesn't bring any tangible results (no number on eth aocunt is not a tangible result). Player has same 50-50 winrates. Still has same difficulties and struggles in every match. If player starts playing worse … he again has same 50-50 winrates. Self adjusting difficulties remove any real reason for progress for all but for single best player.
d4baa2 No.15546072
>>15536333
The community and the shit you find when server browsing keeps the game fresh and raises the replay value. Matchmaking can sug my dik
b5008d No.15546092
>There's not a single instance of matchmaking actually being good.
On paper, I don't mind matchmaking because I play most games solo, so I like to just get into it but it didn't warrant complete death of servers and player control of the community. Devs trying to control online behavior always ends in disaster because they don't know how to make their own rules for what they consider 'toxic' behavior, and having strictly matchmaking basis promotes griefers and other ne'er-do-wells. the infograph in >>15536550 sums it all up though.
What really assisted in the death of multiplayer communities is skype/discord/mumble/etc. So on top of matchmaking keeping people from actually creating a 'community' the same handful of guys who play a game together will just stack up in their chat host and ignore the in game chat, leaving solo que guys out of the loop for teamwork or community building
587aa4 No.15546109
>>15545750
Is this anon present in this thread? I want to ask him for more details out of morbid curiosity.
944bc4 No.15547027
>>15530142
>You'll always end up getting thrown into games where people are either ridiculously better or worse than you.
As opposed to dedicated servers where your ping is 200 and everyone is running around with trails and glitter and farting rainbows out their asses as anime character models while ads pop up in your face every two minutes begging you to donate so that you can temporarily "unlock" content that is already in the base game and then a speaker mod flys up and bans you because you killed the furry who was RPing as "friendly" instead of playing the objective. Matchmaking didn't kill competitive gaming, faggotry did.