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File: 46603be42427ed3⋯.jpg (478.9 KB, 1920x1920, 1:1, ea-homepage-gamebox-mass-e….jpg)

File: 533cbaef1ace1f7⋯.gif (3.08 MB, 495x400, 99:80, mako.gif)

1abe5e  No.15497271

Let us discuss everything that went wrong with this series and how it can or could have been saved. Is there any redeeming qualities here? Maybe only one of the games (Mass Effect 1 obviously) was ever good?

78e2c8  No.15497273

How can you "save" a series with one good game?


1fead6  No.15497274

>>15497271

Make EA buy Obsidian and make Kotor 3 on New Canon.


24360a  No.15497277

File: 4bf3066d41d3be3⋯.png (504.33 KB, 782x4652, 391:2326, mass effect plot.png)


1abe5e  No.15497279

File: 2b2a9ff5e2ccc29⋯.png (70.51 KB, 328x262, 164:131, Thermal_clip_2.png)

>>15497273

The series had potential. Its just that everything goes downhill right after the first game. I actually did play a lot of Mass Effect 2 but even right at the start you can see things that start to go wrong with the series almost immediately.


779c99  No.15497288

>>15497274

Obsidian hasn't produced anything worthwhile since Alpha Protocol, all the good people in it left and they've proven with their last 2 games that they're dead in the water.


cd5611  No.15497289

>>15497274

That would obnly have worked 10 years ago.


6ef8b4  No.15497295

>>15497271

How to save Mass Effect

Remove heat clips

Add Mako

Add exploration

Add sexy alien girls

Remove pansexual humans


761e8b  No.15497328

In case you didn't notice, it ended with 3 and it ended terribly. It can't be saved without a complete remake of the series. Andromeda shit doesn't count because ME is about Shepard.


72c702  No.15497337

It's dead, unfortunately. Space travel/exploration RPG with cool guns, armours, powers and tech sounds great, but BioWare and EA are too incompetent and greedy to do it justice now.

"Good" ending should have been converting the Mass Relays into super weapons that kill the Reapers but are destroyed in the process. Bittersweet ending as all your squad split up and go their separate ways, Garrus back to the Turians, Tali back to the Quarians etc. forever separated by space. No sequels to fuck up the ending or make it meaningless.

Another ending should have been sacrifice humanity to the Reapers so the other species survive and can figure things out to take the Reapers down later. Another should have been total defeat and eradication of that cycle, but with Shepard going into cryosleep in the Citadel, loaded with computers, AI, VI all packed with information about the Protheans, his cycles species and the Reapers so that the next cycle has the best chance ever of stopping them.


f8222a  No.15497382

File: 630b2afc0f07974⋯.mp4 (Spoiler Image, 4.47 MB, 444x250, 222:125, Mass Effect Andromeda Gemi….mp4)


f62d8e  No.15497401

File: a930b12d09b466b⋯.jpg (181.71 KB, 450x1080, 5:12, Tali concept art.jpg)

>>15497271

>ME1 was a bit clunky on the gameplay side but obviously cared a lot about worldbuilding. If you like something about the ME universe, odds are it came from here.

<Story ends with Shepard needing to find a way to fight the Reapers.

>ME2 made a lot of weird/stupid changes that sound cool at first but have no pay off or are just stupid wastes of time (Shepard 'dying' and the Normandy getting destroyed,Shepard now working with Cerberus rather than the Council, Collectors= Protheans). Despite this it had some nice side content centering around its supporting cast (Talis Loyalty mission, Mordin) Samara > Jack.

<It also forgot that it was trying to be the mid-point in a trilogy and so the main plot just doesn't go anywhere from ME1. Instead of finding a way to fight the Reapers, Shepard stops a bunch of servants of the Reapers from trying to invade Earth (despite the fact that the Alliance Navy almost certainly could have beaten them given their entire fleet is like 5 ships, half of which the unupgraded Normandy SR2 can beat in the final level and still be able to fly). Game ends with the Reapers about to invade the galaxy with no weapon to fight them.

>ME3 hastily invents the Crucible to give the player a fighting chance against the Reapers but fucks it up by having no clear idea what their deus ex machina does and inventing arbitary restrictions on the ending that feel nonsensical. Killing all Reapers will also kill the Geth and EDI (who've shown themselves to be perfectly reasonable), control the Reapers (like the main villian who was explicilty stated to be a pawn of the Reapers wanted) or make everything in the galaxy into cyborgs (somehow, or something, I don't think anyone understands Synthesis).

<Ultimately ended the trilogy on a sour note, while the Tuchanka and Rannoch arcs had some cool stuff, other parts fucked it all up. The ending, the over focus on Cerberus rather than the Reapers, and having to pull the Crucible out of their arse all contribute to an ending to the trilogy that fucked everything up.

As for Andromeda:

>Game had to take place in a new galaxy if they wanted to still have human characters AND have a plot where major events could happen. Prior to ME1, on a galactic stage humanity is most notable for a "war" that lasted a couple of months before the diplomats came out- meaning there's nothing you could really write a story about as a prequel. After ME3 you've got too many different possible endings that would piss everyone off if you picked any of them (or worse, make it clear you were pulling the ending choices of ME3 out of your arse). Setting it in another galaxy lets you dodge the implications of ME3 and not have a story constantly overshadowed by what Shepard was going to do.

<And then Bioware fucked it up by making numerous stupid decisions storywise that showed they had no real clue on how to take their universe. The Andromeda Initiative has no real reason to head to Andromeda and having them set off around the start of ME2 canonically means that their non-relay based FTL tech was lying about unused when everyone desperately needed it in ME3. Furthermore the main enemies in MEA- the Kett- have all the charisma of cardboard cutouts with the word villian written on them, making them uninteresting to face and leaving players struggling to finish the game, let alone interested in a sequel. The Remnant are also a fucking terribly written element as they obviously act as an omni-present deus ex machina that just does stuff for no apparent reason because if it didn't the story would fall apart even more than it already had. Seriously, I could rant about MEA all day, it is atrociously written.


f62d8e  No.15497404

File: ee0f05fd6e7eef3⋯.jpg (123.43 KB, 1600x953, 1600:953, More Tali concept art.jpg)

>>15497401

To conclude: ME1 cared about worldbuilding and MEs 2 and 3 relied on that worldbuilding to cover up their own flaws in the story. As retcons and poorly thought out ideas became more common the writing became noticeably weaker, eventually ending in ME3 where the high-points of the game are the parts where 90% of the plot points were set out in ME1 with characters that were introduced in ME2 (again, Rannoch with the quarian admiralty and Legion and Tuchanka with the different possibile leaders of Clan Urdnott and the salarian scientists leading to different results). Post ME3, any future Mass Effect game had to be set in a different galaxy or require a complete reboot of the franchise. Unfortuneately, the writing of MEA needed to be as focused on worldbuilding as ME1, rather than having ME3 tier writing for any point not covered in previous games (which given the nature of the setting was 99% of it).

Fixing the franchise would have required you going back to ME2 and re-writing the plot so Shepard is searching for an anti-Reaper superweapon as a Spectre so that when ME3 came the player would know the stakes and there'd be no bullshit last moment plot twists like the Starchild. Then MEA should have been a story told more like ME1 in the focus on showing the player what this new galaxy was like, using refugees who fled near the start of ME3 to explain why people would take the trip and establish the stakes (as far as they're aware they're the last survivors of their civilisations, desperately trying to build a future for their children even if it means displacing the native Andromedans to do so).


3999d1  No.15497454

>>15497382

>There are people who buy mass effect just for these "deep" and "thought provoking" sex scenes


631012  No.15497461

>>15497382

Aw SHIT THEY'RE BREEDING! KILL IT BEFORE IT SPREADS!


c8b0f6  No.15497467

>saving mass effect

Fostering false hope.

It's dead, son.


5a91c3  No.15497484

ME1&ME2 were both good games with short comings but 3 killed any chance of Mass effect being a series.


cd5611  No.15497494

File: adf88af479a54ea⋯.jpg (306.75 KB, 1280x1280, 1:1, e2f1c6e58511caea7810ffe682….jpg)


f463a3  No.15497498

File: e601823d88b3484⋯.png (64.42 KB, 203x221, 203:221, Nigga what.png)

>>15497485


d01f35  No.15497501

File: 047f04f3d47d73e⋯.jpg (321.1 KB, 855x1200, 57:80, MEA - Teach male krogan no….jpg)

>>15497271

You can't fix or save Mass Effect, Casey Hudson. It's a dead IP.

They've destroyed the lore and the canon with ME:Andromeda.


78e2c8  No.15497502

>>15497487

Windows displays the first frame as the thumbnail, 8chan displays a frame from the middle of the video.


ddf94d  No.15497510

Erase Andromeda from existence, completely ignore it ever happened

Actually build a better world and story

It could happen


16e4fd  No.15497513

File: e32b4bba2f40442⋯.png (75.22 KB, 998x84, 499:42, mer.PNG)

>>15497277

Part 1 of 50 of this article, for those who want to read the whole thing and witness autism at it's finest.

https://archive.is/IS4FV


d01f35  No.15497529

>>15497510

You can't do that though, just like you can't erase TFA and TLJ from Star Wars.


baca76  No.15497536

>>15497529

Mass effect cant be saved because it's already dead


d01f35  No.15497540

>>15497536

I know, that's what I said earlier.


56d130  No.15497584


18f537  No.15497586

>>15497501

Not really. The whole Andromeda game takes place in another galaxy, and there is no way for them to even contact anyone from previous games. Technically, the whole game can both be erased, and still be counted as canon, simply because there is no way to connect it with other games.


35b6f2  No.15497607

>>15497277

knowing the results, so much wasted potential, I don't want to read any further, would just make me 200% mad


35b6f2  No.15497608


b3e3a0  No.15497614

>>15497584

2 and onward were dogshit.


56d130  No.15497617

>>15497614

>>15497608

Explain to me how 1 was superior to 2 in any way other than story.


b3e3a0  No.15497623

>>15497617

It was an RPG and not a fucking gimped ass 3rd person shooter.


a6fd33  No.15497625

>>15497617

I can't remember either game quite well but I remember 2 did a lot of streamlining, some of it shit(like universal magazines) and some of it good(like reducing leveling up weapon catagories from stat boosts with actual shit in between to purely(?) noticeable big upgrades).


35b6f2  No.15497647

>>15497625

>magazines

I believe they're thermal clips


d01f35  No.15497650

>>15497625

>2 did a lot of streamlining, some of it shit(like universal magazines)

Friendly reminder that the streamlining of Mass Effect is a result of Dean Takahashi's review of Mass Effect 1. He didn't finish the game because the combat was too difficult. He didn't know that you could assign talent points to each character and get better weapons and armors.


35b6f2  No.15497654

>>15497650

>ME1 combat

>too difficult

kill him with fire


bcd9a6  No.15497662

Bioware was never good. Dragon Age Origins and Ass Effect aren't RPGs.


56d130  No.15497669

>>15497625

I’ll never understand why universal mags was such a breaking point here. In the first game once you got about halfway you could upgrade nearly every weapon you had to fire forever or fire explosives that destroyed anything in one or two shots. After that point if the plot hadn’t hooked me I’d have dropped it because shit gets mindless at that point.

>>15497623

>it was an RPG

Yeah with “gameplay” so weak nobody’d play it if it weren’t for the story. I can guarantee you nobody played it for the rover exploration or the 50 fights in the exact same copy-pasted space station or the broken as fuck combat with piss poor shooting.

But atleast it had stats on weapons, right?


56d130  No.15497673

>>15497662

KotOR was tho


35b6f2  No.15497692

>>15497662

vidya RPGs are aways more or less restricted, but both ME1 and DAO were entertaining with all their flaws, too bad everything went to shit after those, the only good thing about ME2 was the suicide mission


1abe5e  No.15497707

File: a9a287e7fae37b2⋯.jpg (49.7 KB, 800x500, 8:5, MassEffect2008-06-17b-1-.jpg)

File: 4d1db98f1569f79⋯.jpg (97.7 KB, 1280x720, 16:9, maxresdefault.jpg)

>>15497484

I think you may be right but I still think ME2 was mostly a big step down from ME1. My favorite class was the adept in ME1 and the adept in ME2 was very inferior to what it was like in the first game. These pics show how much stats ME2 stripped out of the game. The branching paths for talents was a very nice addition for 2 but that was basically its only good new addition as far as the leveling progression went for the characters. Even then they still could have did that better. I think 3 paths each skill would have been the most ideal for the best variety as well as the 12 squares from ME1. The leveling in these games isn't very in depth anyways so more options for builds for every class would have been better.


cd5611  No.15497718

>>15497707

Aren't branching talents a ME3 thing?


f62d8e  No.15497730

>>15497718

ME2 had them for the last level of a skill, generally with the choice being something like making an ability do more damage or its damage as an AOE. ME3 made it so that about halfway through levelling a skill they started to offer 2 options per level to customise the skill.


1abe5e  No.15497733

>>15497718

It started with the second game. Third game had it as well for the talents and also had more boxes to check.

>>15497730


d01f35  No.15497749

>>15497707

>My favorite class was the adept in ME1

Me too.

>and the adept in ME2 was very inferior to what it was like in the first game.

…and it's only in ME3 that the biotic abilities felt more powerful, thanks to the sound design. nothing more satisfying than a loud biotic explosion and the corpses flying everywhere


2ffa97  No.15497756

>Let us discuss everything that went wrong with this series

It was made.

Seriously though, even though it was a decent RPG, it was still a dumbed-down casualized shadow of older Bioware RPGs. And while Oblivion was really the game that paved the way for normalfags to flood in and ruin RPGs, the Mass Effect series is what first started to attract the tumblr feminists who now see RPGs as another platform for their homo sex fanfic adventures.


41bea1  No.15497769

>>15497707

Due to every skill having separate cooldown, there was only one sensible build for each class in ME1, which was unlocking every ability first and then putting points where-ever because the +X% bullshit upgrades hardly had any meaning. At least ME2 had some excluding choices that had exclusive benefits, even if it wasn't much.

Goes to show that you fags only care about having tons of numbers to allocade and watching numbers go up even if there's hardly any point to it.


a28b59  No.15497772

File: 4d6ffe77d1105e0⋯.jpg (87.85 KB, 960x486, 160:81, 4d6ffe77d1105e0963210c2a4d….jpg)

>>15497271

Mass Effect was never good and the only people that play it are leafs.


2ffa97  No.15497807

File: d774529d0346bb8⋯.png (42.63 KB, 639x478, 639:478, trebor sux.png)

>>15497769

I prefer cRPGs where you really feel the impact of each level up although your attributes inch up gradually and never surpass double digits. Less about instant gratification and more about careful long-term planning. I generally dislike more visceral action RPGs where the combat is more about reflexes and player skill than character skill. There always comes a point where you learn to cheese the mechanics and leveling up doesn't matter anymore.


af37d7  No.15497816

>>15497401

>ME2

It's amazing that they could've easily changed the plot to be less about defeating Collectors and more about analysing them and their Reaper technology, with Shepard still working underground, but they were too absorbed with getting into every squad mate's pants to think about that.

>ME:A

>le ebil homicidal race

>le ebin precursors leaving their shit everywhere

I tried playing it, but gave up pretty soon. It was just dull, new ayys weren't done very well and I got excited for building too much.


35b6f2  No.15497827

>>15497807

>careful long-term planning

this, but all modern day RPGs have level cancelling bullshit, even if you don't use it, it makes the whole thing to feel like irrelevant


f32400  No.15497833

>>15497816

>le ebil homicidal race

That's probably the worst part in terms of tension, there's already plenty wrong with ME:A's tumblr tier writing, but they had this fresh new setting to tell a story about people leaving their homes, families, and culture behind, people who have to figure out how to colonize and repopulate an entire galaxy, people who have to design their new society and probably come up with hierarchies and power structures from which quite a lot of tension can build up, add to that the psychological impact of doing all of that from within the confines of a glorified can of sardines and a whole series of conflicts and tension could begin to write themselves out, but nope, let's get generic ayys race who do the ebil killing and yet another bullshit story about ebic ancient artifacts that do magic and shit.


b36186  No.15497834

>>15497271

Remove EA, kill everyone hired after Dragon Age:Origins especially Hepler. Get the Doctors back. That’s how you save Bioware.


000000  No.15497870

>>15497513

I'm at part 13 and I think it's unironically a god tier analysis.

Thanks for sharing anon.


37ee38  No.15497899

File: 4ead0ed7f2cbf3a⋯.jpg (93.84 KB, 599x780, 599:780, 8a559486d756acb033542b119c….jpg)

>>15497401

Don't forget that 3 rectonned the reapers from scary lovecraftian mechanical Gods into a rouge AI of flying squids. God I'm still so fucking angry about that. What was the point of the Sovereign talk if it leads to fucking nothing?

>"You touch my mind fumbling in ignorance, incapable of understanding"

A lie, we can understand the nature of Reapers and their purpose, because it's explained to us in ME 3

>"I am beyond your comprehension"

Total lie, Reapers are just AI robots set up by the squids to stop synthetics from killing organic life. They aren't anything incomprehensible, they are just a bunch of rouge AI's.

>"My kind transends your very understanding"

Bullshit, we can completely understand the Reapers, they are just a bunch of broken fucking space vaccum cleaners, that were supposed to clean up the mess of the Squid Gods. They are just more advanced technologically than the factions in the universe.

>"We are each a nation, independent, free of all weakness"

Not true, they are dependant on their shitty programming.

>"You cannot even grasp the nature of our existence"

No, we can, the Reapers are not unlike something that we could have thought of ourselves with sufficient technology.

>"We have no beginning, we have no end, we are infinite"

A complete fucking lie! The squid gods built the reapers!e

Seems everything that Sovereign has told us was a fucking lie. Which completely destroys his fucking character as a villain, because the reason why he was so intimidating is exactly because he thought of us as fucking dirt. He didn't have a reason to lie to us, he simply didn't concern himself with our existence, believing us to be inferior species that just need to be harvested.


36871b  No.15497914

File: f4c3f57ef0c912c⋯.jpg (857.61 KB, 1024x956, 256:239, 4197841092_862d59c6a0_b.jpg)

>>15497271

You can't save it. It got wrecked by the second game when they shifted focus from coherent science fiction to Star Wars style character based stuff. Chris L'Etoile was to Mass Effect what Kirkbride was to Morrowind and he either quit or got canned during the production of the second game.

Now I don't really even mind the action schlock it degenerated to afterwards but the trilogy is done and there's nowhere else to go. Although the different colours weren't huge the entirety of ME3 was one big ending. All conflicts got solved, all plot threads got tied up, the player got to make the biggest of decisions and then finally they let the player pick three vastly different reaper endgames.


36871b  No.15497919

>>15497662

Baldur's Gate was pretty good.


af37d7  No.15497924

>>15497833

Doesn't the plot jerk towards the internal issues a bit, but it's very insignificant? I recall there were pirates/outcasts, but not if they amounted to being significant in any way. Hell, is the resolution of Kett significant in any way? Woo, you just pushed back one of their fleets, one out of tens. And not even the fleets present, the armies or whatnot; you were integral to defeating that ring-pull kett, so you'll have to do it again.

It gets worse the more I think about it.


37ee38  No.15497925

>>15497919

The first game was pretty boring tbh.


5267fd  No.15497929

>>15497271

Is this an employee who was asked to find out what went wrong?


2ffa97  No.15497935

>>15497899

I thought it was more of a crimson AI.


5f4f40  No.15497953

ME:A was really good actually. Was about on par with the original but it had some unfortunate bugs.


1abe5e  No.15497959

>>15497769

Numbers, stats, abilites, etc, it can never hurt an RPG to do these things well. ME2 did still streamline a ton compared to the first and the first was a very streamlined simple RPG to begin with. That is what matters here. Just look what that previous post said earlier >>15497625

Its ridiculous especially when you consider how the first game wasn't even difficult to grasp yet that just goes to show you how too many morons play video games so therefore RPG must suffer as a result.


36871b  No.15497963

File: 4585d3fac8ba727⋯.png (1.83 MB, 1024x771, 1024:771, 5300.png)

>>15497925

Comfy you mean.


37ee38  No.15497965

>>15497963

Both, the locations looked incredibly nice but also samey and you were walking through basically empty fields for most of the time.


9bc237  No.15497973

Translation: P-pls answer our datamining survey goyi-wise, brave consumer, how do we make our powerful transrace, gendergaseous pandem otherkin ssbbw femboi cuckkind hero appeal to the youth of today we need to brainwaaaaaaahh i mean appeal to?

Its dead, let Bioware burn.


d29f4c  No.15497980

>>15497271

Is it really worth saving? Was it ever worth saving? I don't think it was.


36871b  No.15497983

File: 93701110a5f7ddb⋯.jpg (196.14 KB, 675x1200, 9:16, first-impressions-donato-g….jpg)

>>15497953

Andromeda was completely pajeeted, the writing and design was shit. It had nice environmental art but everything else was shit. Not only was it completely pozzed to hell with SJW stuff and bugs but it was a complete letdown and didn't deliver on the promise of a new galaxy at all. They could have done anything and they made the most uninspired new aliens and villains you could imagine.

And that's just scratching on the surface, instead of quality content it was designed like a MMO with retarded fluff nobody cared about. A simple planet description in the first game could really get your imagination going, basically all text in Andromeda was either there to push an agenda or to waste your time.


5f4f40  No.15497986

>>15497983

>pajeeted

Whatever you say, kiddo. Game was a gem in the rough and its sad that politics blind people to that.


000000  No.15497994

>>15497669

>I’ll never understand why universal mags was such a breaking point here.

Because call of duty tier ammo mechanics are not very flexible compared to what mass effect 1 offered.

Having a limited supply of ammo means ammo efficiency is a serious tactical concern, but caring about ammo efficiency isn't fun and takes the focus off the here and now of a fight while it makes you worry about shit like "do I have enough rockets if a boss shows up?": then there was no boss and you didn't get to blow baddies up as much as you could have.

>>15497769

Poor execution is not the same as a poor idea.

Mass Effect 1 skills were executed poorly, Mass Effect 2 skills were badly designed and no number tweaks could fix the lack of choice.

>>15497986

Elaborate. Why do you think Andromeda was good?


36871b  No.15497999

>>15497965

Not going to argue against that but considering the pathfinding it was a blessing. The few times you did descend into dungeons in the first game was hell. I also really liked the pacing of it more than the second, you're swarmed with content in the second and can barely walk a screen before something new pops up, in the first you could wander all over a map and only run into the occasional enemy. I really think that adds something to the experience. Much like the uncharted worlds in the first Mass Effect made the game world feel much larger and less player centric.


a28b59  No.15498000

File: cc98e158dcecafa⋯.gif (1.93 MB, 380x214, 190:107, cKiclfE45nViE.gif)

>>15497986

>Game was a gem in the rough and its sad that politics blind people to that.

Fuck back to Rapist Era nigger lover.


37ee38  No.15498003

>>15497983

>This pic

Any good games or other media where I can witness aliens coming into first contact with humans and them just talking about their culture? I always loved the theme of introducing aliens to human culture and them reacting to it in different ways. Also any media where humans build a long lasting alliance with aliens is great too.


36871b  No.15498004

File: c8210e35bfe212c⋯.jpeg (154.15 KB, 1200x634, 600:317, c8210e35bfe212ccc774d2b7f….jpeg)

>>15497986

t. Pajeet


37ee38  No.15498005

>>15497999

Not going to argue against that either, but the thing that kind of drew me away from the game was the fact that while you get to find interesting content in the world, it's always short and over before you even have a chance to get invested.


36871b  No.15498013

>>15498005

Yeah, that was a problem. It was all very brief and superficial. I wish they had focused more on the content you find when you're about exploring because that's the most authentic kind of adventure content. I think The Witcher 3 did a pretty good job actually making that work.


36871b  No.15498026

File: e9bf403f6ea6cb1⋯.jpg (56.54 KB, 448x650, 224:325, Impromptu-First-Contact_ar….jpg)

>>15498003

First contact stuff is rare as fuck in video games. As for alien alliances and stuff the only thing that really comes to mind is Babylon 5 and Mass Effect sadly. Maybe No Man's Sky.


5a91c3  No.15498071

File: 5cc7305ae25f641⋯.jpg (35.87 KB, 600x600, 1:1, viper kill yourself.jpg)

>>15497953

>ME:A was really good actually.

>>15497986

>Whatever you say, kiddo. Game was a gem in the rough and its sad that politics blind people to that.


50c561  No.15498124

Why save it?

Keep the overall system of 3rd person combat, use it to make a better game in a better universe.


57e737  No.15498139

>>15497271

It's long dead there's no saving it.

1 Had some good ideas but was mediocre in execution.

2 Was a reboot with less features, a less compelling story, more annoying pointless/scanning shit but with slightly better gameplay, in places.

3 Was a typical EA abortion, a shoddy SP, a crappy MP tacked on and a shit ending no matter what you did.

MEA: Is a laughable torrent of acrid bilge water so full of poz and faggotry you can't even run in a straight line.

Continuing to produce more of these things will only serve to further sully an already ruined name, this generation of malformed wreckage made devs need to die before anything good will ever be seen again. Kill devs, it is the only way, you all know this to be true.


57e737  No.15498171

>>15497271

If it had been made continuously with no breaks in production and the writers kept on and EA hadn't shit all over it by being allowed to meddle and the devs absolutely shut down every avenue of communication with the ABSOLUTE SHIT TIER faggots on their forums and they didn't employ a cadre of useless flesh to make it they might, *might* have been able to make something worthwhile.

That time has passed.


b56f40  No.15498172

File: cf817320e2c2165⋯.jpg (135.3 KB, 736x550, 368:275, cf817320e2c21653f84e6f0ad7….jpg)

>>15497271

>Saving Mass Effect

Anon, you know damn well that there's no chance in saving it after 3, and Andromeda was just the final nail in the coffin for that series. The only thing you can do now is accept that it's dead and to let go of your emotional investment in it like I finally did.

>there will never be a Mass Effect game where you play as C-Sec in a mystery/noire theme

>>15497953

>>15497986

>Was about on par with the original

>Game was a gem in the rough

I know that this is mostly likely bait but in the off chance that you're being serious; actually consider suicide you mongoloid.


f32400  No.15498283

>>15497924

There's sort of a conflict about some people who were building some hub for the arks to further plan colonization efforts, but for dumbass reasons decided "fuck it I'll just go my own way instead", which leads to the absolutely hilarious fighting scenes during the whole krogan bullshit or the "tense" disarming scene with the criminal shit. These were supposed to be those moments of tension, but they're so generic that they amount to busywork that has no payoff. That shit was ripe for the taking, hell, if they were this much into tumblr writing they could've even pulled some political talking points shit and still be within the confines of the tension/conflict behind building a colony, repopulating a galaxy and establishing power structures, but it seems that even when the oportunity is served right there on a golden platter, they still couldn't deliver.


9a13c7  No.15498316

File: 21cea631d366436⋯.jpeg (251.56 KB, 799x581, 799:581, 34038b816a5829530a846d852….jpeg)

>take combat and customization from first game.

>reboot it all.

>make the asari attractive again.

>make it re-playable as fuck with different races and classes playable.

>hire a writer that loves sci-fi, fantasy and fucking aliens.


87c2f5  No.15498373

File: ca036eaa04e6150⋯.png (135.53 KB, 331x299, 331:299, 1363195539478.png)

>>15498316

This but also

>reboot it all.

>It's the same universe with a completely different story, no crossovers or references

>Add dodge rolling mechanic to rely less on waist-high covers

>Add even more skills and take the concept of branching paths from 2 and 3

>Have base classes but add some slight customization at the start of game based on a point system (assault rifles takes '2 points' if you're not a soldier while hand guns take '1 point' or some shit)

>No conversation wheel, make it more like Knights of the old Republic with no clear 'evil, neutal and nice' options despite having the occasional alignment option

>Add incentive to play a more pragmatic neutral character rather than pushing the player towards deciding at the start of the game if they want to be 'evil' or 'good' on this playthrough

>Add weapon modifications


000000  No.15498908

>>15498373

>Add dodge rolling mechanic to rely less on waist-high covers

Careful with that, dodge mechanics invariably become the only viable defensive option and the entire game becomes balanced around spamming them.

I think mobile cover via riot shields and the like would be less jarring than ninjaflipping through bullets and explosions.


87c2f5  No.15499005

>>15498908

>I think mobile cover via riot shields and the like would be less jarring than ninjaflipping through bullets and explosions.

That would be neat as well. I think having different defensive options depending on class would be nice. One could go for having 3 bases with a lot of varying classes based upon them, something like 'Soldier', 'Mechanic' and 'Biotic'.

Soldiers could have shields, mechanics the ability to deploy robots that act as mobile cover and biotics can phase warp a short distance (having invulnerability frames be a mechanic without making it 'jarring').


3000ea  No.15499017

>>15499005

3's multiplayer did this well. You could play as Cerberus riot shield guys, or go invisible, or spawn over shields, or just be a geth juggernaut and be tanks as fuck and not care.


a10824  No.15499043

The first game was fucking boring why do people praise this shit


000000  No.15499052

>>15499005

Phase warp as iframes sounds interesting, especially since it might be useful as a way to reach cover/break line of sight.


000000  No.15499053

Andromeda could have saved it if it weren't for the bugs and glitches and crashes. Fantastic story, great characters, solid writing, fascinating setting. Shame the programmers were incompetent.


761e8b  No.15499110

<<15499053

Work harder on your bait.


5f4f40  No.15499127

>>15499110

Their right.


000000  No.15499134

<<15499110

>sage as downboat

>>>/reddit/


36871b  No.15499217

>>15499043

Because the lore and aesthetics were cool and it had a lot of potential.


e5319c  No.15499223

YouTube embed. Click thumbnail to play.

You don't save it. The series had three games, one of which was alright, and reached peak popularity with normalfags for maximum sales. It's over, it deserves to be over. It's peaked. Let it go.


3272a7  No.15499227

>>15497271

Take a big fat shit on it, dump it in a landfill and make a Dark Heresy game. Those Sororitas aren't gonna fuck themselves.


000000  No.15499239

>>15497271

It was made by a western studio, so it could never be saved.

Having potential means nothing. Only objective results and higher quality matters.


b56f40  No.15499390

File: 23982303dced657⋯.png (18.87 KB, 312x233, 312:233, 23982303dced657f6429768b1c….png)

>>15497404

>>15499217

I still have the art book of the original trilogy on hand, if anybody's interested I can get a few pics of it up on here.

Speaking of which does anybody still have that screencap about the creators mentioning about having the end of 3 being just like Shepard facing off Saren but replaced with Ashley/Kaiden and the end result depending on if you went paragon or renegade?


f62d8e  No.15499439

File: 7c9b8aa3f7fbc81⋯.jpg (184.18 KB, 1600x681, 1600:681, Shepard and Virmire surviv….jpg)

File: 134efa7d0d68d3c⋯.jpg (217.89 KB, 376x637, 376:637, Shepard concept art around….jpg)

>>15499390

>if anybody's interested I can get a few pics of it up on here.

Post it Anon, I always enjoy some concept art.

>Speaking of which does anybody still have that screencap about the creators mentioning about having the end of 3 being just like Shepard facing off Saren but replaced with Ashley/Kaiden and the end result depending on if you went paragon or renegade?

All I have sadly is this concept art relating to it.


cd5611  No.15499673

>>15499390

If it's digital just upload it somewhere.


bde139  No.15499813

>>15497271

>fun shooter/RPG hybrid

>well written characters and story

>cool sci-fi universe

None of those elements is uniquely wedded to Mass Effect. I like ME as much as the next guy but why bother resurrecting this dumpster fire of a universe when you could just make a brand new game and setting along those lines.That's unless you've invested in an Asari fetish and the porn well has started to dry up, in which case; you have my condolences.


b56f40  No.15500572

>>15499439

>>15499673

Unfortunately I only have the physical copy and have no means of scanning it right at the moment. I could just take pics with my digital camera but I doubt they'd look good.

I'll see if I can get em scanned and posted asap if this thread's still up by then.


53514c  No.15500660

>>15499439

Holy crap, what is this? is this the leaked script we were supposed to get? I never bothered to find the leaked script because i didn't want to spoil Mass effect 3 for myself but because it ended it up being such shit i just never bothered to look for it.

indoctrination theory suddenly makes a whole lot more sense.


2ffa97  No.15500678

>>15499439

We could have seen Ashley's nipples?


b66d66  No.15500690

>>15500660

Didn't everything about the game get leaked and the ending is basically them going "NUH UH! That leak was totally fake, this was the real ending all along!"


cd5611  No.15500704

>>15500678

No the witcher didn't make nipples in AAA ok yet.


53514c  No.15500765

>>15500690

Supposedly but like i said i never checked because i believe mass effect 3 would deliver on the hype.

Its funny too i forgave mass effect 3 for the shitty gameplay, the smaller world, the retarded stalkerish eavesdropping quests, but that ending broke me and filled me with a rage i didn't know i had.

Thank god too, looking at what happened to andromeda it was a blessing in disguise.


f463a3  No.15500788

File: 6b7bb5e4d3486ff⋯.jpg (54.51 KB, 1024x595, 1024:595, Friendship.jpg)

I'm thinking about playing the full trilogy now that I've found a way to torrent all 3 games without a problem, I'm willing to put up with whatever bullshit that might come up, but I have one question, is it worth it to get the good ending in every mass effect and have every partner survive? I was thinking about going full renegade and have my squad butchered every once in a while. I love doing that in RPGs


53514c  No.15500819

>>15500788

Knock yourself out the reason why mass effect 3 is hated is because the endings made everything you do pointless in all 3 games pointless.

But gameplay wise you are gimping yourself at the final level of ME2.


cd5611  No.15500880

>>15500788

You might want to look up mods for it like ME recalibrated for 2 and 3 and Extended Galaxy mod for 3 together with the mods that are recommended for it.


7b57b7  No.15500998

>>15499439

I thought that concept art was from an alternate Mass Effect 2 concept where the Geth bring Shepard back to life, but at a cost (pic related). Then the player has to go around dealing with people going "what the fuck are you?" and confronting his own humanity, etc. Always thought that would be a cool twist.


cd5611  No.15501023

>>15500998

>Mass Effect 2 concept where the Geth bring Shepard back to life

Any more info on that sounds pretty interesting?


4f0906  No.15501069

>>15500704

Cisquisition had nipples though.


2a3c3a  No.15501291

>>15497271

>Let us discuss everything that went wrong with this series and how it can or could have been saved.

I'd say declare everything after ME1 to be non-canon and pick off after that, but honestly, I think ME1 was set up rather poorly for sequels in the first place. The reapers probably didn't really have any good direction you could take their plot; they worked well as an unknowable enemy and the more information that got filled in the less compelling they became. It was also pretty hard to justify "beating" them in a way that didn't trivialize them. Were I to tweak it I'd add in information through ME1 that lets the player discover the reapers move through many galaxies in a cycle, leave the reason for their killing off civilizations unknown, and have the goal of the game end up being to destroy the citadel so that it becomes impossible for the Reapers to reach the Milky Way for a very long time.

Really, the best thing to do would really be to just gather everyone who was involved in ME1 who had talent, take them out, put them in a competent French game development company, and just make a new series with similar atmosphere and hard sci-fi qualities, and make a series focused on more mundane, down to earth stuff. Exploration, politics, piracy, wars, whatever. No ancient evil. Mass Effect 1 had ok gameplay and a poor main plot - its strengths were always the worldbuilding, atmosphere, and music. When people talk about the good sides of the series they're talking about those things. Exploring a well-crafted and well-presented sci-fi setting. Not dealing with a crappy generic BioWare plot or mediocre third-person-shooter gameplay.

Focus the spiritual successor's gameplay on being kind of a mix of that Ukrainian game The Precursors, and Mount & Blade in space.


e5319c  No.15501442

>>15501291

>they worked well as an unknowable enemy and the more information that got filled in the less compelling they became. It was also pretty hard to justify "beating" them in a way that didn't trivialize them.

If they really wanted to franchise the series, the Reapers should have won. They should have remained an unknowable, unstoppable, almost elemental force of nature. The entire series should have been about preparing for the Reaper invasion - and in the last game, if they really wanted all of your choices up to that point to not matter, they should have just had the Reapers blow through the best results from the "perfect" playthroughs like they were nothing. The point of each game being, from then on out, for the win state to be survival. Small phyrric victories, at least in that you accomplish your objective, even if the battles that culminate at the end of each one are a one-sided slaughter. It would be neat to see the Milky Way galaxy, over the course of the series - decay and turn post-apocalyptic. We hardly ever see grim tragic storylines in games, and it would have been neat to slow down the Reaper invasion a bit to watch it all turn to ash gradually - rather than cramming it all into a single game.

Maybe have the ultimate ending BEING the Andromeda project - saving a fleet of colony ships setting out for the last ditch gamble of trying to make it to another galaxy, rather than facing the certainty of death in our own. There'd be plenty of drama to mine there, as only certain individuals and certain races would be picked to go - causing rebellions and wars between the survivors. Even attempts to sabotage the project. Then pick up the series after that in a new universe. It doesn't have to be a far-off galaxy like Andromeda. Maybe the Small and Large Magellanic clouds or one of the other galaxies orbiting the Milky Way. And to keep the time-span reasonable, you could just have them reverse engineer some reaper tech to augment their engines. After all, they came all the way from dark space to cross the galaxy in just a few years. With that kind of speed, it'd only take a few weeks to a few decades to reach another galaxy.

Or maybe it's a bad idea, and I just have a piqued interest for watching the Mass Effect universe burn at this point.


f74e3e  No.15501457

>>15501291

According to some rumors, ME1 was written as a complete story, and they only started pushing the trilogy shit very late in development. Which is also why the interconnectivity between the games is laughable, and why ME2 began with a full reset. The reset in 2 was so on the nose its laughable in execution.


e5319c  No.15501465

>>15501442

Oh, something else. The Reaper invasions work so flawlessly because the Reapers admitted to seeding technology to the intelligent races so that they could control the technological development of them - and then exploit it to their own purposes. The idea of going to a different galaxy, if you absolutely had to save the day, would be to scout out potential NEW technologies free of Reaper influence which could be used to fight them. Or, at the very least, to seed to the next cycle so that future races would maybe stand a fighting chance.


2a3c3a  No.15501489

>>15501457

It does seem better on its own. If I could erase ME2 from my own memories I would. ME1, for all its BioWare flaws (template companions, template story, gay "hurr ancient evil" enemy shitting up the setting, some bad dialogue here and there) was still a pretty good game. Knowing where the series went after that diminishes my enjoyment of it severely.


32fc2f  No.15501741

>>15497328

>ME is about Shepard.

I don't agree , there is so much potential in the universe if not for the fucking jews in game dev ,Did you read the prequel story about Saren and Anderson?

>>15497983

And EA wasted their most powerfull asset the Frostbite 3 engine , I remember talking to friends how they will use the BF4 engine cause it's EA , and how they could make cool particle effects for guns , or how Krogans could rush through walls and make enemies into bloody mist(how Krogan charge is described in the prequel book), The fucking destruction could make 25% of the narrative depending on how you use it

>>15498139

>Continuing to produce more of these things will only serve to further sully an already ruined name, this generation of malformed wreckage made devs need to die before anything good will ever be seen again. Kill devs, it is the only way, you all know this to be true.

This , I want Mass Effect and Dead Space to be great again , but that can't be done with current "people" , The Universe got killed , No tv show , no movies , no more games , Mass Effect could rape Star Wars if the devs had half the passion the players have for these games

>>15499813

> an Asari fetish

It's opposite for me , their lore is that they can breed with anyone and always have their offspring ,you add to that the reaper artifacts they had on their planet and telepathy powers ,the ardat yakshi ,and that one yt video about how they look like any species to attract males ,in game they are the diplomats that care bout peace , Asari are basically space jews that benefit from peace because they will in time outbreed everyone

>>15501465

Was it ever said that Reapers control entire universe? or just our galaxy and their sleep zone , would they care if you just went somewhere else that isn't in their agro range?


4f0906  No.15501781

>>15501741

Asari are space juden, just like Quarians are space gypsies.

The only choice available to us for alien women are Turians, fuck Mass Effect Andromeda, all I wanted was female turians but they had to wrap it in a shitty game.


4ac1fa  No.15501790

>>15501781

There are female turians in ME3 Multiplayer. The turian vanguard is female, and the adept might also be, I don't remember


b9acf4  No.15501864

>>15497279

>Thermal clips are a huge issue

They never really bothered me. Made sense, since heat is a big problem and any kind of venting requires coolant.


2a3c3a  No.15501900

>>15501864

Except it was already accounted for in ME1, your gun would heat up as you used it but you could just pause and let it cool down or use a different weapon for a bit. Thermal clips could have been used to instantly cool down and that would have been fine; having your gun flat out stop working without them was utterly retarded and shat all over the existing setting.


66dbf0  No.15501928

>>15501741

Asari won't outbreed anyone, they breed to slow for that. They spend the first 350 years of their life in their "maiden" stage and (usually) don't have any children until after that. When they do start having children, it isn't in any exceptional quantity. Even Humans will likely out-breed them. There's nothing jewishly sinister about wanting peace.


000000  No.15501995

>>15500788

> I'm willing to put up with whatever bullshit that might come up

You can't handle the bullshit.

The story after 2 and 3 is bad enough to make the worst parts of Skyrim look good, the illusive man is such a mary sue it's disgusting and the entirety of 3 seems designed to annoy anyone trying to follow the plot.


7684bf  No.15502024

>>15497271

It can be saved by retconning Andromeda, and having ME being developed by someone more competent than Bioware.

>>15497983

That is an awesome image. I have never seen a game which can properly execute a feeling of oddity and dread like meeting something completely alien from you. Not just the fact that they're larger than the human, but the fact they're so different rather than human-sized clones with alien bits glued on gives such a great atmosphere of "I'm meeting something completely different from me in almost every way, and I have no idea how it's going to react to me."


a10824  No.15502044

>>15499217

>lore

>aesthetics

<no mention of gameplay

This is the root of the problem with video games


000000  No.15502058

>>15502044

Gameplay is easier to nail down than worldbuilding, at least if you are satisfied with a competent end product and don't aim to make a masterpiece.

Also bad gameplay is punished much harder when it comes to sales.


32fc2f  No.15502076

>>15501781

>>15501928

Out of all I said you only saw "I don't worship blue tits" , come on guys If I didn't mention it you probably wouldn't answer at all ,You can't be this easy if you want to see good games ever again


161698  No.15502077

>>15502044

The gameplay is okay, it's not amazing but it's not bad either. Gameplay tends to take a backseat in RPGs unless they're very focused on a ruleset.


8c6295  No.15502079

File: f971d03835bfdbe⋯.png (241.53 KB, 1348x1084, 337:271, 9d2d3f735ac39433d14608ba78….png)

File: bf1b2cdd99f8847⋯.jpg (2.11 MB, 1566x8814, 261:1469, 3ee98afd547f961878d901a59f….jpg)

File: bf1b2cdd99f8847⋯.jpg (2.11 MB, 1566x8814, 261:1469, 3ee98afd547f961878d901a59f….jpg)

File: ad1c48f28f2942d⋯.png (138.74 KB, 1325x1028, 1325:1028, 1369793124567.png)

>>15498003

What could've been. Also dumping some things


8c6295  No.15502084

File: ac00677e16a4220⋯.jpg (218.44 KB, 1234x916, 617:458, 1369793204616.jpg)

File: 434b4f84a687fa8⋯.png (83.25 KB, 1203x706, 1203:706, 1369795870398.png)

File: beafc3a227a7cd8⋯.png (249.61 KB, 953x1931, 953:1931, 1455517296001.png)

File: 9691237ae797060⋯.jpg (1019.66 KB, 1464x2931, 488:977, 1455517218476-1.jpg)


af37d7  No.15502107

>>15501465

I've heard that the original plot was that Reapers were harvesting ayys in order to research a way to decrease entropy and/or entropy caused by eezo (can't remember which one was it). If there's non-zero chance something different from Reapers can discover it, then they have to get every chance/alien civilization they can, in hope one of them will discover the way to combat the entropy. If this setup was true, then you can't really escape the reapers, at least not permanently. Relativistic travel is slow, but I doubt Reapers care about age. But escaping not to Andromeda, but somewhere far, really fucking far away could work, if it weren't for the fact that at this point it's hard to maintain a connection to the Milky Way.

>>15501864

Reloading in combat is so XXIst century. I was annoyed by the fact that only 1 was allowed to have nice things.


97a916  No.15502121

>>15502107

>I've heard that the original plot was that Reapers were harvesting ayys in order to research a way to decrease entropy and/or entropy caused by eezo […]

That's half correct. According to Drew Karpyshyn that was only one of the ideas they tossed around as a motivation for the Reapers. I'm actually not sure whether that would be better or worse than what they went with.

And, on topic, here's my input Casey:

>Ignore ME:A. Should be easy enough since it's pretty self-contained.

>Sweep ME3 under the rug as much as possible. Set the game a few hundred years into the future. Just say the Reapers have been defeated and don't go into detail about it.

>Take ME3s gameplay, that was actually alright.

>Write some good characters and don't retcon shit to be progressive.

I actually would like to have a proper Mass Effect game again, since I love the universe and the aesthetics, but I'm not holding my breath.


af37d7  No.15502180

>>15502079

>1st pic

His logic is retarded. The right approach would be to simply colonise, destroy or disassemble every potentially life bearing planet you can. Why fight enemies, if you can simply not allow enemies to exist?

>4th pic

I should get around to writing something about veil of madness

>>15502121

>I'm actually not sure whether that would be better or worse than what they went with.

Better, at the very least it's not some edgy "you'll die eventually, so let me kill you instead". It's still sad they didn't actually have any idea where to go with the Reapers.


97a916  No.15502288

>>15502180

>It's still sad they didn't actually have any idea where to go with the Reapers.

They also didn't even really need one, since the Reapers sort of fall apart as soon as you explain them.

Personally, if you really have to explain it, I'd have gone with the theory that the first Reapers were a highly advanced civilization who "ascended" by collectively uploading themselves into their giant ass spaceship forms in an attempt to create a perfect lifeform. However, since they weren't perfect enough, they decided to harvest future civilizations and add them to their collective until they were good enough as a species.

That motivation isn't incomprehensible or anything, but it's weird enough to seem alien, and it's better than them being Rogue AIs.


9a13c7  No.15502306

File: cbfe5d17e5a5bf3⋯.jpg (Spoiler Image, 712.04 KB, 4040x2290, 404:229, cbfe5d17e5a5bf32484e18d5c5….jpg)

File: 9fcbf90821fe57a⋯.jpg (Spoiler Image, 820.51 KB, 2290x4040, 229:404, 9fcbf90821fe57a7ac35dbbfef….jpg)

File: 26286ba02f033a5⋯.jpg (Spoiler Image, 177.89 KB, 1224x788, 306:197, 384c72a6a06cb20c374fd9f3f2….jpg)

>>15502288

the reapers should have been some lovecraftian entity that cant be comprehended. If I was in charge I would have just made the game about avoiding the reapers, because they are so far beyond us that them merely passing through would be a catastrophe. Thus it falls to captain Shepard to find a way to guard mankind against this alien threat, or at the very least survive it. Along the way you will meet several alien races to befriend, to fight and to breed.


97a916  No.15502360

>>15502306

>the reapers should have been some lovecraftian entity that cant be comprehended.

I agree, but if you really feel the need to explain their motivation there's better ways than what they went with.




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