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File: 7c575a272600280⋯.jpg (375.31 KB, 1920x1080, 16:9, sevenBillionHumansGameplay.jpg)

7d0416  No.15491181

Some games focus on programming as gameplay. Games like Seven Billion Humans have nothing but programming. Some other games (such as some large-scale strategy games) necessarily require some micromanagement and automation, but do not allow for much abstract programming.

Games of this type often focus on industrial simulation. They may have very ugly graphics, such as those of Factorio, because they are essentially reproducing an industrial manufacturing simulation.

790207  No.15491225

>ugly graphics

>Factorio

You are no nigga of mine.


e68e98  No.15491272

>Thinly veiled Zachtronics thread


449b12  No.15491291

File: eec1952ba30d28d⋯.jpg (35.6 KB, 228x383, 228:383, 1455834572989.jpg)

>>15491181

>They may have very ugly graphics, such as those of Factorio


db9c55  No.15491370

>>15491225

You have to be fucking blind not to see how goddamn ugly those pixelated animated models are. Worse thing is the blurriness is intentional like they're trying to make the game run on a casio watch.


0fcce9  No.15491403

>>15491181

TIS-100, SHENZHEN I/O, EXAPUNKS and pretty much everything else from Zachtronics.

The Carnage Hearts games are all about building and programming your mech, the PSP exclusive Armored Core game is the same.

There's a bunch more I can't quite recall at the moment.


957415  No.15491567

File: 3afe299184ee57b⋯.png (8.9 KB, 640x479, 640:479, assburger_funtime.png)

I've been thinking of making a RTS game in which you don't have direct control over your troops but rather just execute algorithms that you can write yourself. The idea would be that you "play" as the HQ and only give algorithmic commands to your troops. Your troops would need either wired or wireless communication link to the HQ in order for you to see shit or give new instructions for your troops. Wired link would be more secure but could be sabotaged by the enemy while the wireless radio link could be detected by the enemy and give them vision and possibly it could be jammed.

Then some mad programmer-pros could write complicated routines for commando troops that could operate within the fog of war with you having zero information about what the hell they're doing because they're just following a premade script and they have no communication link to the HQ. People could share their scripts with each other and stuff like that.

I got so many ideas and it all sounds really awesome in my head but I'll probably never implement any of it because a) I'm not that smart b) giving so much liberties to the player would probably cause some unexpected problems with hackers etc and c) the potential audience for this game would narrow down to people who both enjoy (macro) RTS and knows how to program (in other words, no one).


8e49db  No.15496260

YouTube embed. Click thumbnail to play.

>>15491567

There are some similar projects already in existence.

https://screeps.com/


5a0adb  No.15496561

>>15491370

It's a stylistic choice to go for that late 90's look, you cocksucker.




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