>>15490898
Except streaming video games is far more bandwidth intensive and requires faster internet speeds than the average good goy gamer has. Not to mention the input latency would render it useless for genres that demand quick and precise inputs like twitch shooters, ASSFAGGOTS and fighting games.
Streaming a game with a strong enough bitrate to prevent awful artifacting for an hour at 1080p60fps would use a good chunk more data than watching an hour long jewtube video at 1080p60fps. Which that jewtube video uses a lot more data to watch than a 3 minute song on Spotify does. So that comparison has just been rendered moot.
It's application with the current internet infrastructure of North America (the biggest market for games, China doesn't count because they just play at internet cafes) would be disastrous for anything that isn't a slow-paced singleplayer game like RPGs, casual platformers and "cinematic experiences" like God of Soy.
The internet to facilitate good performance and responsive inputs simply is not here and with the ISPs in North America being the way that they are, that level of internet is at least 25 years off. This is not even to mention that people like to buy and download the files for their stuff. itunes may not be the mega giant it once was but people still use it. People still buy music to have on file because it's easier to slap your music onto a microsd card for your phone than it is to have to worry about if the place your going has good cell coverage (Not to mention it's easier on their data caps).
If companies try to push for this, like Ubisoft has outright said they're going to and there's rumors aplenty about the next generation Xbox going to have it's hardware built to support games streaming. It's going to end up the same way as Mircosoft pushing for the Xbone to require daily server calls to keep operating and locking game serial numbers to the machine. It's gonna be a heavy blowback because consumers don't want that. A lot of consumers like to know that the game is running on their machine and a smaller subsection of those consumers like to know that no one can take their physical copy and that the game will be on that disc until it's shelf-life expires.