563531 No.15462238
So what do you guys think of this whole thing? Seems to have come and gone like a fart in the wind. No one even talks about it any more.
569daf No.15462247
It's still a WIP.
Porkikes are really trying to push it though, really hard.
987f83 No.15462302
It's fun if you have the space and hardware for it. Definitely still early-adopter tier, though.
More webms as I convert them.
14f93d No.15462314
>>15462302
I truly appreciate that even after that dude gets his legs chopped off, he tries to get back up and fuck your life up
563531 No.15462336
>>15462302
>Definitely still early-adopter tier
The DK phase was the early adopter tier. This is full-on release. Considering something as "early adopter" tier 5 years into its public-release lifespan is pretty telling of how shittily things are going.
aea540 No.15462342
honestly smell-o-vision seems more feasible atm
987f83 No.15462347
>>15462336
I only call it that because it's still kind of uncomfortable and needs a beefy PC. Better materials and foveated rendering will solve most of that and push VR further into the mainstream.
859587 No.15462351
its really good when you find a game to actually play
6a9f84 No.15462360
I heard the latest ace combat will have VR support so hopefully popularity will surge because of that. i know a bunch of people want to play an airplane sim badly.
987f83 No.15462365
>>15462351
Honestly, the Vive has about as many quality titles as most current-gen consoles. But they vary a lot, so you may not find something that you can sink tons of time into right away. Thankfully VR game piracy exists.
cac6d6 No.15462367
I don't think it's going to be anything you can do that much with until knuckle controllers are standard and available in budget VR sets. I still don't understand how there aren't a bunch of mecha piloting VR games out on the market yet. Biggest missed opportunity in VR to be truly and completely honest.
563531 No.15462378
>>15462360
There's a bunch of flight sims already on VR.
Elite Dangerous is pretty damn cool being able to look around the cockpits of your ships and even walk around inside some of the more roomy ones. Also space looks incredible in VR. Shame the game itself is so shallow and boring though.
987f83 No.15462385
>state of AAA gaming in 2018.webm
be5bd3 No.15462398
I use it for watching stuff in bed
6a9f84 No.15462400
>>15462378
>Shame the game itself is so shallow and boring though.
that's the problem with a lot of vr games at the moment, they're too small scale.
987f83 No.15462413
>>15462400
Small and focused is the best way to go for VR, though, or else you end up with laggy, unfinished shit. Unless you're Bethesda because that's the default state of your games, so why not port to VR?
6a9f84 No.15462424
>>15462413
most of the games out there are laggy unfinished shit except for a few which in that case are just plain boring.
stuff like superhot and gorn are great because they're responsive, superhot takes the gold medal though because it has actual level design that's both great and challenging.
i guess it's hard to make vr games at the moment when 90% of indies are incompetent and 90% of the bigger companies don't give much of a shit for VR games because it doesnt rake in as much cash.
0e3b66 No.15462433
>>15462385
>>15462413
>GORN
>As is "gore porn"
>Blood everywhere, but comical
>Missing limbs
For fuck sakes, why can't they put in a modicum of effort and do some research? For example Dead Space's dev team looked at police files for car crash victims to make sure their gore and body effects were on point
987f83 No.15462437
>>15462424
Yeah, VR devs tend to be dedicated teams of autists (see H3VR, literally one dude, or Sairento VR) since AAA gaming, where it exists in VR at all, is still hung up on PSVR.
And of course, most VR games on steam are assetflip shovelware, just like most games on Steam in general.
563531 No.15462445
>>15462400
That's the fucking truth. A lot of them are scam tier. Got that game I Expect You To Die for like $25… It's 30 minutes long and that's actually longer than it's supposed to take. No idea where people even find the balls to charge so much for something so stupid.
Killing Floor is another one. If you played normal KF1/2, the games are like $20 and the offer hundreds of hours of play. KFI VR though is $30 and 4 short levels of a shitty story and that's it. No additional difficulties, no additional modes, no unlocks/secrets, nothing.
987f83 No.15462454
>>15462445
>I Expect You to Die
The phrase "VR Experience" needs to fucking go. WEBM related. Thank god for IGGGAMES for sparing me from paying for a whole lot of VR games that looked good…for the 30 minutes of gameplay they contained.
987f83 No.15462473
>warrior class encounters a hostile archer.webm
>allahu_akbar.webm
987f83 No.15462486
Guess I'll just shitpost until I run out of footage, then.
>Paleolithic_daterape.webm
859587 No.15462508
>>15462365
im on oculus btw but until now i only found two games that i can actually sink a lot of time into H3 and robo recall any other recommendations?
987f83 No.15462518
>>15462508
Lone Echo is a VERY high quality singleplayer game. Also Pavlov VR (which I think is on Oculus now) is a solid Counter-Strike clone.
000000 No.15462528
>>15462238
VR is not needed. Never was, and never will be.
3fc37a No.15462539
>>15462527
Thanks Disablebore
640fc7 No.15462656
>500$+beefy rig for what is currently a gimmick
efa277 No.15462673
>>15462347
That's awkward as fuck. Terrible animation.
1a127e No.15462684
As long as there are no good games for VR, the whole thing is pointless.
cac6d6 No.15462745
>>15462527
Can you headbutt the enemies in the game? Stuff like this makes VR look promising. The problem is it's been so long I don't even remember when the first consumer Oculus Rifts came out and the technology is still at "promising" with only a select handful of titles like Pavlov being anywhere close to being a game that'd justify the hardware investment.
We'd need games with the scale of say, Metroid Prime in VR for me to really buy that this is a valid technology for gaming. I know Dolphin VR is a thing that's being worked on but if I'm remembering correctly you cannot play through Metroid Prime in VR without serious technical issues still.
>>15462528
Video games aren't needed. Never was and never will be, but we play them anyway because they are FUN. Why are all TORpedos such retards?
>>15462656
>Saying that as if a $500 PC is an extravagance
Isn't $500-$600 normal for building a PC these days? Especially with RAM prices being fucked and GPU prices taking their sweet time to drop down after the crypto craze died out.
75711f No.15462797
>>15462745
i thinkgen he meant
>500 dollars (vr memeset) and a beefy rig
640fc7 No.15462823
>>15462797
That's what I meant.
ba2378 No.15462850
500 dollar tech demo machine that has no worthwhile experiences
cba541 No.15462918
I got WMR recently because no extra cameras/poles/cubes etc. and only $200. At this price I really enjoy it, but to my surprise, I don't find shooters all that fun. The most fun games to me are puzzle games, the "escape the room" type experiences and some sports games, as they can give you a good workout.
14a0b8 No.15463098
VR is great for parties(and people that are bad at vidya)
>still no Time Crisis VR
What in the fuck you guys
>>15462398
Pure /comfy/
73b689 No.15463136
>>15462351
>its really good when you find a game to actually play
All this time later, and there's still only a fucking handful of VR games worth playing. I still end up going back and replaying Resident Evil 7 just because it's exactly what a VR game should be. Something you sit on your fucking couch with a controller and play with a TV strapped to your face so you can peek around corners to see enemies as you're hiding from them. Shame it was just wasn't that good of a game in general. And how the hell did Alien Isolation never get a VR mode? That seems like another title that would be primed for it. Maybe that shitty 80's film grain would have been nauseating in VR, and they just couldn't bring themselves to remove it.
1bfa73 No.15463244
>>15462347
>foveated rendering will solve most of that and push VR further into the mainstream.
Eye tracking in VR isn't a problem but the near instant rendering that is required by fast eye muscles makes foveated rendering impossible for all practical purposes. Almost all the major HMDs have had third party eye tracking modules for years now and nobody has gotten it to work properly thanks to screen latency and persistance. The only way this technology exists now is with laser projectors which Intel is using in their low resolution HMD that tracks the cornea of your eye and shoots straight into it.
028a35 No.15463350
Heard you can have it for under $250 with motion controllers and all.
038948 No.15463416
Its a meme for rubes. Without full tactile sensation its just a fucking HD virtual boy for retards.
4ae6f9 No.15463428
>someone creates a product that is only useful for porn
>buy it out and not use it for porn
Did the investment pay off fuckerberg?
c7de2d No.15463481
That's neat for 3D scuplting/painting though. God I want to try this so hard
14b268 No.15463486
It's good as an additive feature. Dedicated VR software is kind of a shit because you can essentially only make one or two kinds of games with it.
c22871 No.15465345
>push groundbreaking new alternative to monitors
>anchor it to waggle gimmickry making it useless for actual games
VR as it currently exists is like like if the wright brothers tethered their airplane to a tree so it could only go in circles.
bf8097 No.15465380
>>15462238
I think Ross had the right idea. Doing 3D games in a vr headset is the way 3D should be done. It really makes a world of difference in terms of immersion and it doesn't give you headaches. As for the actual VR stuff, I think it's more of a niche market. Sim games will greatly benefit from it, and of course, there is also porn.
badfd7 No.15465437
>>15462302
There is no game I want to play with vr more than this.
>>15462508
There are a ton of games with vr mods but they vary in quality, one game I'd like to play is either gorn or SuperHot.
>>15462656
expecting this shit to be cheap is pretty dumb though anon, it's a new thing. When computers were first publicly available I'm sure people said exactly what you're saying
37fb83 No.15465592
The Wii did it better. You don't need a fucking headset, give me a pair of cool sunglasses instead and maybe we can start talking.
936c2d No.15465624
VR hype comes and goes once every decade.
6e6d67 No.15465749
>>15462238
I love playing a few games from time to time, more than that I enjoy using it to watch movies in a "theatre" or for VR porn, which is fucking awesome (though it needs smarter people planning it. Too much shit is paint by numbers.)
The main issue I have hardware wise is fogging. The CV1 is terrible for fogging up.
The main issue software wise is people having to innovate on how to make the game work without making you want to throw up or being completely un-immersive.
The oddest thing is I've played two FPS games where you can turn smoothly with the analog stick on a controller. One was fine, the other made me feel really sick. Onward works. Stand Out not so much.
The whole teleport to move mechanic is just shit. It kind of works in walking simulators oddly enough because it's all about moving around and looking/interacting with things. But in games with gameplay, you need to feel present. Few games have put the mechanic into the game in a smart enough way to make it feel right.
My favorite game so far is UltraWings. It's pretty good for a VR flight sim though it's a bit cartoony. Seated games like this, driving games, mech games where you're in a cockpit I think will be great, especially once people get gloves working for input. Once manual dexterity is a bit better it'll be great (as opposed to pointing, thumbs up open and closed hands).
Beatsaber looks fun but I haven't tried it yet.
I'm excited for better MMOs, and good AC or MW style mech games. On foot games are a bit harder to pull off til something affordable is made to keep you moving while stationary, and works well in game.
13e3bb No.15465772
>>15462367
Eh, mechas don't sound like a good idea, you don't gain anything if you don't have some sort of whole room feedback because you're still looking at the world through some sort of screen.
>>15463350
>buy trinus -$10 usd
>buy PSVR -$200 usd
>download trinus handapp to use your phone as a controller
there. you still need a beefy rig though.
a93074 No.15465829
I've heard some good stuff about 3D porn. Unfortunately it has no system seller, it's all proof of concepts and "experiences". Yeah the technology looks pretty good but there's nothing I want to play on it.
13e3bb No.15465857
YouTube embed. Click thumbnail to play.
>>15465772
correction: the psvr version of trinus is 15 usd. This guy has a decent review of all this budget VR stuff.
722372 No.15465905
Did Teaching Gook ever come out on PS4 or was that binned?
73b689 No.15465947
>>15465857
I've seen that video before, and as he admits - it's a fucking jenga stack that takes hours of troubleshooting per-title. Eventually someone will come along and make a unified and easily configurable program which does the same thing - but probably won't be around until PSVR 2.0 that's going to have to wait until the next gen consoles launch. Just really isn't worth it right now, especially with the janky tracking system the PSVR has. Better to just see what they've got coming for next gen now that they've cleared the warehouse out of all their unsold PS3 Move controllers.
But that VorpX is a nifty fucking program, because as I said earlier, I'm not looking to bankrupt myself and lose a whole room in my house trying to make a hillbilly holodeck to chase the "immersion" meme. I just want head tracking and 3D to put me "in the game". Otherwise, a controller/kb&m and a fucking couch is optimal - and all of those older games that it adds support for have none of that waggle bullshit.
Old vidya will save VR.
Also, to that end - I still think there's a HUGE opportunity for emulation in VR, especially if coupled with some pre-fab PCBs and 3D printed buttons/cases to allow you to have the "feel" of original hardware in your hands - while the VR fills in the aesthetics and screens. All it would need then is a good front-end with original boxes and art to pull the cartridges (roms) out of and load up.
2c5f64 No.15465949
>>15465829
beat saber is the closest we got to a system seller.
There are a handful of really good games, unfortunately they get no fucking notice because
>vr
Sword master VR is a damn good 1:1 sword sim with a bunch of different weapons and ways to use said weapons
13e3bb No.15467268
>tfw still no game that can replace real life.
Give me first person dwarf fortress with romance/sex options and I'll give you my kidney.
19f276 No.15467326
I had the opportunity to use the Mircrosoft Hololens recently and can say for sure that VR is still a better gaming platform than AR. AR is better for work related applications though