6932ab No.15460302
As a general rule of the thumb, developers normally strive to make all factions in a strategy game at least somewhat balanced, given that playing against said faction when the latter clearly is OP simply is not fun. But every once so often, there is an exception to this rule, be it because the devs themselves do not grasp elementary game balance, or because they secretly are fanboys of said faction.
To get the thread going, let's look at Dawn of War I's Eldar:
>Basic builder unit can teleport across the entire (or at least half of) the map and may completely shut down the production of a Necron monolith with a dirt-cheap special ability.
>Lengthy rounds of "hunt the webway gate" because builders can teleports and webway gates can turn themselves invisible.
>Howling Banshees are obscenely powerful to the point that many Eldar players will forego training a Farseer just to have one more squad of these bitches running around.
>Can train three squads of warp spiders when most other races can only train two or even just one squad of elite infantry.
>Anti-Vehicle upgrade for static defenses actually is as devastating against infantry as it is against vehicles (whereas most static defenses become virtually useless against infantry the moment you upgrade them to anti-infantry). Can also be warped around the entire map with the right upgrade.
>Gets the Seer Council, which has a gigantic fuckton of HP, Commander armor for the entire squad, and reduces the cooldown on the already powerful abilities of the Farseer.
>Gets the Fire Prism, which has 100% accuracy with a powerful AoE attack while most other tank hunters with AoE have a laughably poor accuracy. The Fire Prism also can jump across short distances despite of being the equivalent of a heavy tank.
>Avatar of Khaine gives decreased production time for all Eldar units, increases your population cap, AND makes your units completely immune against morale damage by just sticking around. To the point that many Eldar players just park him in their base because his benefits as a melee killing machine are outweighed by his economic ones.
00d8d5 No.15460305
302604 No.15460331
You'd probably find one in Warlords Battlecry 3. There are 17 races so balance would be near impossible.
On top of that, you have heroes you could level, which means you can combine hero abilities with certain races to completely wreck the balance.
The simplest build is an Empire Merchant. He makes everything cheaper and generates infinite gold. The Empire race can use said gold to hire instantly built mercenaries to drown the enemy in fodder units, they could also use gold to gamble and get ahny high level unit from any race. The best part is those particular random mercenaries aren't limited by the upkeep system so you can drown your enemies in literally infinite units.
72415b No.15460354
>>15460331
The Dark Elves Assasin say hi…
With the premium to assassination from race and with attack speed build you would kill everything on handed. I always find it funny, u could one hit a fckn dragon.
76ec5c No.15460460
>>15460302
I noticed something was off when I went through the campaign of Dark Crusade as Imperial Guard. I had left the Eldar alone mostly so I could concentrate on everyone else. They only had one area to lose before I could reach their HQ, but they had fully fortified those areas. I go ahead and attack this second-last area, capping areas and leaving buildings everywhere, as IG is supposed to do. I could barely get out of my starting position to explore the rest of the map before I got swarmed by Eldar. An infantry command, listening post and turret along with 2-3 squads with a Commissar at the outermost point almost weren't enough to hold them back. I kill them, regroup, start building my vehicle depots when they come back even stronger from all sides. I defend the position as best I can but they keep swarming in. Even with my defenses, vehicles and groups of meat shields I was losing ground. Shortly afterwards I start seeing groups of 3-5 walkers approaching. Nothing could touch them because in the same time it took to down one, another one was already taking it's place.
This is pretty typical in a big map and if you wait too long while amassing resources. You get this fuck-huge battle that lasts for a good hour where two armies butt heads and make only incremental gains, but the Eldar were already this powerful at the start. My IG could last and overwhelm fully fortified Chaos and Ork maps no problem, but not fucking Eldar for some reason. Had to restart the whole campaign after countless attempts and made damned sure to eliminate Eldar first. I always thought I was retarded and sucked at IG, but after reading >>15460305 I can only curse the retardation of Eldar fanboys.
92e437 No.15460465
MY POWERS ARE YOURS NOW MY POWERS ARE YOURS NOW MY POWERS ARE YOURS NOW MY POWERS ARE YOURS NOW
Fuck eldar players and I'm glad they suffer that endless earrape.
8f58fb No.15460474
>>15460331
The best way to build your hero in this game is to just make him absurdly strong and have him turn the game from a strategy game into a hack and slash.
6932ab No.15460611
>>15460460
The Eldar Stronghold in Dark Crusade was comparatively tame to be honest. The Tau stronghold, where Krootoxen and greater Gnarlocs cam for surprise visits every other minute was much worse.
As was, for that matter, the Chaos stronghold which presented you with a fucking Bloodthirster while you still were busily building up your base.
00d8d5 No.15460648
>>15460611
The Necron stronghold was probably the easiest tbh, but Chaos wasn't that bad either, at least as IG.
76ec5c No.15460742
>>15460611
Oh it wasn't the Eldar Stronghold that caused me a headache, it was the generic area before it. Strongholds were always easy, it was the fuckhuge maps that were fortified to hell that left every inch of the map strewn with bodies. Me and a Chaos AI had somewhat equal caps around a huge map and it kept sending heaps of Defilers and Bloodthirsters at me. We duke it out in the middle of the map with both sides trying to gain ground. I eventually won because it ran out of resources to feed it's army, but the AI's main base was utterly ridiculous. 5-6 HQ buildings all in one place and surrounded by so many fucking turrets that I had to rebuild my attack force twice trying to get at the HQs. It was hell.
9ded37 No.15460769
Fuck all Warhammer games and the tabletop game. Games Worship are fucking Tau/Eldar fanboys that just suck eachother off while thinking about more bullshit to add to their preferred factions in the next edition.
Meanwhile the only good factions out there, Orcs and Tyranids get either ignored or nerfed with each edition despite being in a struggling place as it is. Despite giving stupid amounts of money over the years to the plastic jew I quit when a GW employee told me (before they came out) that the genestealer cult couldn't freely ally with the nids.
I don't give a shit if they've apparently fixed droppodding beefy units like Carnifex in the new edition, fuck this series.
2fbace No.15460885
>>15460742
>>15460460
>download a big mod for DoW (Titanium wars)
>gives everyone more units, Titans and shit, overall pretty fun
>encounter Necrons on a perfectly normal map
>suddenly old tactics stop working as they spam gorillions of units (that they proceed to res mid-battle) as well as the fucking C'tan
>literal trench warfare happens – factories chugging out units 24/7 while builders spam turrets as fast as they can before next necron wave comes
>every wave of necrons ends up in mutual annihilation, both armies dead nearly to a man and all turrets fucked
>over the course of house, slowly gain ground. Not by control point, but literally metre by metre, slowly pushing the line forward, frequently getting thrown back
>finally capture some of their control points, starve them out, and emerge victorious
>tfw it took me over a dozen hours to finish that one shitty battle
I know how your pain, anon. I also think I have experienced the genuine reality of IG's brand of warfare. Only I don't think IG ever lost like 50 titans and 100 baneblades in order to kill a hundred C'tan
30ac30 No.15460935
>>15460769
are you done bitching?
00d8d5 No.15460982
>>15460885
>Only I don't think IG ever lost like 50 titans and 100 baneblades in order to kill a hundred C'tan
Well according to Soulstorm a hundred Baneblades getting lost in rounding errors is no big deal
9ded37 No.15461036
>>15460935
No fuck anyone who playes Tau or Eldar.
And FUCK anyone who plays Taudar.
2fbace No.15461052
>>15460769
>he gave the GW jews his shekels
you have only yourself to blame, anon
fd3bdf No.15461058
>>15460982
accounting is hard
1c367f No.15461066
>>15460982
>anything getting lost in mathematical errors of any kind
That's what happens when you declare computers heretek and ban them so you gotta do all your math on the mechanical equivalent of an abacus or a retard-savant with all his limbs cut off.
cd9800 No.15461098
>>15460885
>tfw it took me over a dozen hours to finish that one shitty battle
Isn't this the one bitch about RTS?
>>15460982
8b314f No.15461099
Dawn of war forget which one necron.
You could spawn flayed ones right in their base, its was I did to win the campaign.
00d8d5 No.15461126
>>15461099
Cheesiest shit was just buying stealth suit honour guards as the Tau and casually walking into the enemy base
76ec5c No.15461152
>>15460885
>necrons
>mods
>50 titans and 100 baneblades
I don't even dare imagine the bloodshed. Nice work, guardsman.
6932ab No.15461154
>>15461126
Cheesiest shit was to play IG and just nuke the enemy HQ with Earthshaker Rounds
7c2de0 No.15461156
d8e776 No.15461157
what is it with warhammer and fucking elves
i thought these faggots were supposed to be half extinct already and yet every single game they make with elves, the elves are just fucking insane
every single fucking game of total warhammer 2 I swear it just turns into a big fucking elf-fest with dark elves fighting high elves and everyone else getting steamrolled, skaven never make it past turn 50 and lizardmen are pretty much the only ones that can hold their own against the knife-eared menace , tomb kings if youre the ones playing them but otherwise its just fucking fruity faggot ass elves and mexican lizards
00d8d5 No.15461181
>>15461154
SHATTER THEIR SKIES
ee18b6 No.15461191
>>15460769
Hope you like your little figurines you fag.
b3d3d2 No.15461264
>>15461157
They are dirty knife ear lovers that's why.
98901c No.15461361
>>15461154
>I'll pay you 300 power to fuck off
b23b67 No.15461417
>>15461157
Bitching about dark elves is okay but the high elves are pretty fun. Skaven do need a slight buff, something to keep AI Skaven factions alive for longer.
9eed4a No.15461763
>>15461191
Fuck off, without those little figures there wouldn’t have been any video games in the first place.
9eed4a No.15461766
5a8127 No.15461795
yes.. so it is that there toons are strong.. but it is nonetheless that the best race is the one u have fun playing.. so wtf is ur point
6068b0 No.15461826
>>15461154
That's nothing compared to surrounding their base with basilisk platforms and then mercy killing them with the basilisk magnus in UA.
f6c43a No.15461960
hi, i have the fastest tank in the game on par with dedicated scouting vehicles and quick regenerating shields. also my scouting unit can turn invisible and regenerate, haha actually all of my vehicles can regenerate!
konichiwa ^o^! i can quickly produce deployable buildings that youre free to build anywhere on the map so its possible to rush with fucking barracks, i can also host infinite air units since my air units never need to re-arm and thus dont need an airfield to land at, and if the going gets tough they can just transform and become untargetable to most things that threaten air units. also, you cannot dodge my artillery, it just fries you gaijin pig.
suck my dick, i hope you didnt plan on killing anything. that would be awkward since my units are all uncomfortably tough. god forbid you rely on fire or blight damage, the 2 most common damage types aside from physical, because i have even more bonuses against those when we arent outright immune. gee, wouldnt it be funny if firstborns were also immune to spirit?
e650f9 No.15462019
The Rebellion in Empire At War and the Consortium in the expansion. Empire was seriously underpowered in both games and the Consortium could 1v2 in most situations because of how retarded OP their units and heroes were
560a98 No.15462056
Soviets in any russian-made game except for Blitzkrieg 1 and 2.
Germans in nearly every american-made game.
And specifically Serbia in Wargame.
cffbf9 No.15462084
>>15462074
>complaining about power liches when it takes 3 artifacts and master necromancy to do when conflux exists
560a98 No.15462087
>>15462074
That's not Conflux.
a42025 No.15462111
Did someone said skeletons
f6c43a No.15462123
>>15462084
its not hard to get milk though
b319b0 No.15462128
>>15462087
Conflux is only good for midgame, the units are trash, and the faction relies on spells spells spells, which are swingy at best. For the most consistently good faction, you can't go wrong with Dungeon
5b6c06 No.15462169
>>15462111
that everyone kills your faction on sight because it's widely considered to be overpowered is kind of a counter in a weird way
only works in multiplayer though
b3d3d2 No.15462182
>>15462111
What is a good starting point for the dominions franchise? I want to play them.
f7984b No.15462183
What are good strategy games to have a big skelly army?
Do any strategy games have a slimy tentacle alien "Lovecraftian" faction?
a322f3 No.15462217
>>15462182
4 is good if you get if for cheap but the meat of the game is playing in multiplayer, and most of the multiplayer community has moved on to Dom 5. It's a good series if you can stand the autism.
>>15462183
Dominions has both of these things.
f7984b No.15462241
>>15462217
Sounds interesting. 4's a good starting point you say?
0e9747 No.15462245
>>15460305
Poorly written article that just looks at units one by one in a vacuum and ignores how they relate to other units in the faction or to other factions. By far the best factions were always Space Marines or Chaos Space Marines due to having the best early game opening forces (couple tac marine squads and commander, throw in a couple heavy bolters, kite and shit all over the enemy), they would be able to trim down their enemies with harassment at the start of the match and suppress them from ever building up. Every small map game went like that, if you went up against SM/CSM as anything else you'd get fucked.
In large map autism games regular Space Marines were still the best due to GK+Chaplain rush being uncounterable. And if you really want to go full autism and say "no rushing allowed" then Orks are the best due to their superior lategame power, SM if the SM player can pull off a strong enough economy to do dreadnought drop spam.
In no situation are Eldar actually very good, but it's easy to see how bad players (such as /tg/) would think they are.
b99c66 No.15462299
>>15462241
don't listen to him, the turn-based system was flawed because it forced everyone to be incredibly autistic about what exact position their army formation was because they had to count the number of squares they needed to move to land the first hit, and 5 got rid of it. it also made spellcasting more retarded.
there isn't much of a reason to play the older games, it's the same thing but with a worse interface and less content. unless you are really short on cash
a322f3 No.15462337
>>15462241
Yes, 4 is a pretty good starting point. The biggest changes from 4 to 5 are that the combat resolution becomes simultaneous instead of an I go/you go system, the way blesses work was changed, and another type of resource to recruit troops was added called recruit points. For the most part the factions and core game are the same. I'd recommend pirating and playing around in single player to see if it might appeal to you. I bet there are some nice videos around on the internet for beginners, I learned by getting fucked in a halfchan steam group years ago so I don't know any personally.
a322f3 No.15462617
>>15462241
Now that I think about it, if you're going to be a piratefag, you may as well pirate 5
f7984b No.15462625
>>15462617
>>15462337
Looks like a small dev worth supporting. I think I'll pick it up next paycheck.
faafe5 No.15462784
>>15462111
alright, I can leave the thread now, just wanted to check and make sure this was here
416e56 No.15462946
>infantry that can take down AT-ATs/massed t4-b's easily
>bribing their way past all your most defended planets
>mass drivers in general
>nerfed multiple times and still OP by a huge margin
people wouldn't even play with you if you picked consortium back in the day.
b1bf57 No.15462948
>>15462245
Eldar suck in maps where you can match and outpace the Eldar before they can setup their webway gates. The crux of the Eldar being OP and why I mostly agree with that article is the webway gates. A decent Eldar player abuses the freedom of webway gates for all their worth. That changed with Soulstorm, I am thankful for that.
acaeac No.15462957
>>15462946
NEED A REALLY BIG GUN?
6684ee No.15463068
>>15462957
Literally spam these to win
>oh no both the main guns got knocked out!
>self distruct while flying right up to the enemy ship/station
6932ab No.15463420
>>15461960
The Jet Tengu/Striker VX combo was nasty. To be fair, Jet Tengu got raped in record time when they faced anti-air/anti-vehicle units (depending on their mode) and the pseudo-helicopter was fairly expensive for what it did.
>>15462245
If you want to complain about Space Marines, complain about Scouts with insta-kill Sniper Rifles. On the other hand Space Marines were weak against early vehicles because their only counter safe for slow-ass Dreadnoughts were Tac Squads with Rocket Launchers - which have poor accuracy and a laughable long reload time. At least Chaos got Pink Horrors.
And you basically lost against Eldar the moment they had enough income to spam Banshees against you, unless you managed to get early vehicles on the field.
19458a No.15463681
>>15463420
>The Jet Tengu/Striker VX combo was nasty. To be fair, Jet Tengu got raped in record time when they faced anti-air/anti-vehicle units (depending on their mode) and the pseudo-helicopter was fairly expensive for what it did.
The breaking point for that combo is unlocking the advanced rocket pod upgrade, once you have that there's not much that will stand in the way of even a modest group of those, since it makes killing infantry with rockets reliable enough and does better for hit and run.
cccf5d No.15463696
>>15463420
I thought a common strategy for most teams was to rush to vehicles.
75a723 No.15463807
>>15461156
everything after Dark Crusade was a mistake
especially Company of Heroes, fuck that piece of trash.
>>15461960
Isn't Rising Sun considered to be subpar in competitive Red Alert 3? yes there is a RA3 competitive scene
6932ab No.15463861
>>15463681
> since it makes killing infantry with rockets reliable enough and does better for hit and run.
I remember that quite a bit differently. Even with the rocket pods, a swarm of choppers would get slaughtered by Javelin Soldiers or Flak Troopers. Although they were painfully effective against vehicles and structures.
>>15463696
Depends on what you're playing against. The availability of anti-vehicle infantry is the crucial point. Space Marines and the Imperial Guard, for instance, only have very lackluster versions of that (good luck killing anything with either rocket-armed Tac Squads or a Laser Heavy Weapons team), and then you have armies like the Necrons who start shitting out dedicated tank hunter (i.e., Immortals) before you even have your first vehicle out.
>>15463807
The only thing I recall is that Rising Sun had no anti-air infantry until Uprising, and Uprising basically is a collection for units which were hilarious overpowered but the designers decided to ship them in a single-player campaign anyway.
ff25c7 No.15463865
>>15462337
>>15462241
>>15462617
>Get Dom4
Just get 5, they're iterative, each one just adds new just to the base game.
9e04a8 No.15463881
Sportsball RPGs are basically RTSs, no?
>>15462074
>cloack of the balanced king meme
19458a No.15463917
>>15463861
I remember that quite a bit differently. Even with the rocket pods, a swarm of choppers would get slaughtered by Javelin Soldiers or Flak Troopers.
Unupgraded ones struggle very hard against even single infantry units, I think to the point where a group of ten chopper can't kill a single AA infantry without losses, upgrade makes it so you can kill small groups without losses which is helpful against unprepared opponents/AI.
> is a collection for units which were hilarious overpowered
Not to mention they added a couple exploits, the Hammer tanks is basically invulnerable vs ground because of it.
9e04a8 No.15463921
YouTube embed. Click thumbnail to play.
Also this fucking whole thread
b3d3d2 No.15464853
>>15463865
>each one just adds to the base game.
I am extremely skeptical in current year+3, but I am pirating so no problems here. I'll pirate 4, and 5. Thanks for info anons.
357b86 No.15464899
>>15462056
>Germans in nearly every american-made game
Living proof that the good Germans moved to the USA.
6932ab No.15465334
>Not to mention they added a couple exploits, the Hammer tanks is basically invulnerable vs ground because of it.
How so? I remember they could leach life/weapons with their special ability, but that is little compared to the Giga-Fortress one-shotting entire armies, or the Future Tank nuking air units because of how large its AoE was when you had it on max veteran level.
e44e99 No.15465565
>>15462056
I gotta admit you're right about the germans, especially in age of empire 2 or well maybe more the pre modern expansions version like age of conqueror.
4200e6 No.15465744
>>15462019
They were still pretty fun though. Also what do you mean the Empire was underpowered? They had the best space ships in Empire At War, and they were still viable in Forces of Corruption.
b99c66 No.15466509
>>15464853
please, be skeptical and do pirate, but you will find that if you like this type of game, then you will like these devs because they tend to only take steps forward which is incredibly rare nowadays. there are more changes in the jump from 4->5 than most other dom games and that worried me when it came out, but i was pleased with just about every change. from what i understand the devs are swedish anthropologists and were never "game developers." the game sprang out of their interest in anthropology and they're very uncomprimising in their portrayal of other cultures and their mythology which hilariously enough means that the nation based on old jewish religion is incredibly barbaric
b99c66 No.15466515
>>15465565
they're also OP as fuck in Medieval 2 Total War, at least the Teutons are
4200e6 No.15466536
>>15466515
That's because cavalry in Medieval 2 is OP.
03a650 No.15466604
>>15461960
>AoW3 Dwarves
isnt the ruler speciality more relevant than starting race?, also in earlier versions druids and wizards were overpowered in the early game because they could just zerg rush whit summoned units and mana was plentifull.
1f7cc0 No.15466957
>>15460460
Oh, I remember..fucking Eldar and their perma-invisible buildings. Forcing you to bring units that can reveal Stealthed units (which in the case of the IG, just the damn Psyker). Sure, the Nekrons have that revival bullshit and the Nekron Lord's invincibility thing…but fuck Eldars, man.
1f7cc0 No.15466960
>>15461960
Rising Sun ain't even that OP. Allied Units are strong from the word go.
1f7cc0 No.15466970
>>15460982
Dude, the 100 Baneblades have gone off to serve as ammo in Creed's bolt pistol
10cd81 No.15467604
>>15466604
They are; however, some of the strategies rely on specific races. I also remember one OP strategy was to exploit the fact that everyone hated blight except the goblins. So you would turn everything into blight, and exploit morale loss in your enemy.
fe4f8b No.15467611
>>15460302
GDI from original C&C. NOD could completely fuck your shit up in early and early-mid game, but after GDI got its war machine up and running it would be GG no re. This becomes more evident when you have to do the missions without base building and limited units, the NOD campaign is on a higher difficulty and is more tedious because of their shitty units.
f83bc0 No.15467616
>>15460769
>the genestealer cult couldn't freely ally with the nids.
I thought they were attached to nids.
>paying GW for plastic garbage
That's your own fault. 3D print that shit.
d11d4b No.15467672
>basic Yuri clones at $500/pop right after you get a radar station, meaning you can blunt any offense unless the enemy is England or Yuri
>Psychic Towers detect spies and can outpace Chrono Legionnaires
>A Think Tank can stop an entire enemy attack
>Nearly infinite power using mind-controlled enemy soldiers to feed your power plants
>Yuri Prime can instant-capture structures and can capture any base defense tower before it hits him
>you get free infantry units through the Cloning Vats
Extreme horseshit, thy name is Yuri.
fe4f8b No.15467696
>>15467672
>cloning vats
Haha, forgot about those.
0e9747 No.15467814
>>15463420
>On the other hand Space Marines were weak against early vehicles because their only counter safe for slow-ass Dreadnoughts were Tac Squads with Rocket Launchers - which have poor accuracy and a laughable long reload time. At least Chaos got Pink Horrors.
>And you basically lost against Eldar the moment they had enough income to spam Banshees against you, unless you managed to get early vehicles on the field.
If you let the enemy get that far you've fucked up. Playing as Space Marines you should start locking down the map and killing their troops and suppressing them almost from the start of the game. Contain them and add more forces and build resources while suppressing their ability to expand and whittling them down until you can comfortably destroy their base. They should never be able to build vehicles due to lack of resources and if they do, they should only be able to get a couple out, with no support, and you should have tons of troops by the time they do to overwhelm their vehicles.
Standard multiplayer RTS strategy on small maps. Get map control while suppressing enemy expansion and growth. Space Marines and Chaos Space Marines happen to be the best at it in DoW.
On larger maps you just rush Chaplain and Grey Knights and wander over to an enemy base. Even on big team games this is a viable strategy because it doesn't cripple your economy or slow your development (the way a Tau rush does), it's easily sufficient to wreck one or two enemy players at once, and it basically forces their entire team to contend with your forces leaving the rest of your team free to take over the map or head on over to the now-undefended enemy bases. The Chaplain + Grey Knights combo is absurdly powerful - you can build them fairly early in the game and between the Chaplain's hefty regen bonus and Grey Knights' health and damage, it's very hard to take out with the forces another faction could have available at that stage in the game.
759551 No.15468003
>>15462183
obligatory homm3
mount and blade had a homm-themed mod that also has all the skeletons
794399 No.15468035
>>15467672
What's worse is that these weaknesses are even covered by it's units.
>I'll just mass infantry to counter mind control!
>genetic mutator converts all infantry in a huge area to brutes under your control
>I'll just send in some stronk air units!
>gattling cannon/tank/boat are the top deeps anti air options in the game
>due to windup becoming crazy strong they tear through kirov's like it's nothing
That said, it is interesting to play against in the campaign.
9e04a8 No.15468073
>>15467672
I guess the problem with him is that it was supposed to be a Campaign only enemy but they never felt like addressing the inherent balancing issues. Though if you're playing on Teams he gets much more even because you can use different factions to counter his shit.
fee449 No.15468123
>>15460302
>Howling Banshees
At a LAN a long time ago, I complained to a friend who played Eldar that it was a race for retards, because all he had to do was rush 2 howling banshee squads + amove and the opponent had to outplay the shit out of them to even stand a chance. He responded by challenging me to do it. So, we started a new match, I did nothing but two howling banshee squads, literally amoved his base, and he was destroyed. I laughed at him and told him his race is for retards, and he never played that game again with me.
61387e No.15470230
>>15466957
In defense of the Necrons, if you just take a couple of anti-heavy weapons you can kite them forever because just about every main troop can outrange theirs.
6932ab No.15474840
>>15467616
>I thought they were attached to nids.
I also thought so, although there would be an in-universe explanation in that the Tyranids eat EVERYTHING during a planetary nom'ing. Including the Genestealer cultists. The guys in charge now about this, but the average cultists thinks that the "Great Old Ones" from the stars come to lead them into some kind of Utopia. It's just that this Utopia soon turns out to contain ample amounts of stomach acid.
>>15470230
It was rather comical too see that Necron Destroyer's were frequently used in melee mode despite of being a dedicated ranged unit - just because they are one of the few Necron units that actually moves reasonably fast and can lock enemy range specialists in melee.
2ba54d No.15474987
>>15460465
HUWITNESSYOHDOOOOOOOOOOMAAAAAAAAAHHHHUWITNESSYOHDOOOOOOOOOOMAAAAAAAAAHHHHUWITNESSYOHDOOOOOOOOOOMAAAAAAAAAHHHHUWITNESSYOHDOOOOOOOOOOMAAAAAAAAAHHHHUWITNESSYOHDOOOOOOOOOOMAAAAAAAAAHHH
d85b0f No.15475135
>>15462074
Have we gone too far? Too bad its not 7000, we'd have to go even further for that.
03feb0 No.15484784
Lotus mages in BattleRealms
>>>/rule34/30000
2216c4 No.15496827
Can solo entire maps with no upgrades from the moment you get him.
SRW games tend to be filled with OP units but MazinKaiser stands on top of that particular pile quite easily.
acaeac No.15496831
Invidious embed. Click thumbnail to play.
>>15496827
Well it deserves to be OP.
092c8f No.15496885
>>15465565
If the Teutons are good in that game it sure isn't because of their unique unit, the Teutonic Knight gets murdered by archers, hand cannons or siege and nobody halfway intelligent will choose to engage them in melee.
5468fe No.15497126
>>15465565
But Teutons are trash in that game.
The Burmese on the other hand:
>free attack upgrades for infantry
>free wood upgrades
>unique unit is an extremely powerful ranged cavalry machine of death that only needs wood and gold to create, which makes it trivial to go to the Imperial Age before everyone else
d04913 No.15497207
>playing RTS
>Tiger tanks don't break down every 10 minutes
da724f No.15497233
>>15497126
more like berbers
>-20 percent cheaper cav imperial/15 percent cheaper cav
>gets the best spam unit, Genitour, high fucking health, not that expensive, and enables it for allies
>get regenerating camels
>Camel Archers are incredible
>also increases Castle work speed by 25 percent for whole team
af64ec No.15497335
>>15497207
>US doesn't have to wait half an hour before joining the match
a000c3 No.15497339
>>15467814
Agreed but you were able to counter that (to an extent) with the IG. Harassing with Sents and bulking up some points with meat kept you viable enough to start cranking hellhounds out for the SM infantry.
Rushing arty really fucked the SM factions up
b950c2 No.15497463
>>15460305
right on
i still prefered the pew pew t'au
79cf2c No.15502197
Eldar is only overpowered because they look weak and are the soydevs' faction likely.
aff768 No.15502219
>>15496827
Dude, it's the Kaiser. Besides, you don't get the Kaiser from the word go. Also, didn't recall the Kaiser having HP Regen in Alpha Gaiden.
ec4c90 No.15503031
>>15460331
> There are 17 races so balance would be near impossible.
6aea69 No.15503072
>>15460302
you should have seen the Eldar in battlefleet gothica
>at least twice as fast as the next fastest fleet
>shields that confer a base 70% chance to completely negate incoming damage
>with an upgrade that goes up to 80%
>death star lasers on some of their cheapest ships that can decimate ships of almost any class/tonnage
>what this all means is that you're up against a fleet that can outrun every single one of your ships with no problem, can superlaser you from outside of your range, and even if you catch them you'll barely even nick their shields before they're out of range again
>players complain about this in the forums so the developers for no fucking reason remove the Taunt skill, possibly the only counter in the entire fucking game against the Eldar
>devs defend their OP snowflake faction by saying it's true to the tabletop, while refusing to acknowledge that in the tabletop Eldar are only that powerful and dangerous when their sails are full of solar wind
>there is no solar wind mechanic in BFG
maybe it's balanced now, i don't know because I quit after the tenth time i got matched up against some tryhard elf-lover faggot who decimated my entire fleet with like three escort ships and a cruiser. when i left the only, only way to beat the eldar was to ram them, but they're so fast you simply can't ever do that unless you get really, really lucky. worst balancing job i've ever seen
c31394 No.15503098
>>15497233
Cavalry archer generations in general were rather OP - Mongols used to be the meta race back in AoK, and don't get me started about Huns not needing to build houses.
>>15497126
>unique unit is an extremely powerful ranged cavalry machine of death that only needs wood and gold to create, which makes it trivial to go to the Imperial Age before everyone else
These arambik guys? I remember they were extremely strong against buildings for cav archers, but their accuracy against anything more than three tiles away from them was abysmal.
Worked well enough against AI-controlled infantry mob that you could kite all the way to Glasgow and back, but Arb's and skirms could deal with them.
>>15503072
I recall hearing that Orkz of all the races were hilariously bad at ramming because it usually hurt them more than it did the enemy. Which may or may not be true to the tabletop (or at least true to lore), but that doesn't mean you should put it into vidya.
6aea69 No.15503136
>>15503098
nah, that's not true, at least as far as my playtime went. ramming was calculated along the lines of your class vs. enemy class and where you're ramming them - hitting their stern would do more damage to them and less to you than hitting their bow, for example. i primarily played orkz and never had a problem with ramming and in fact got probably better than 30% or so of my wins by doing almost exclusively that.
>Taunt enemy ship
>it turns to face whoever taunted it
>have one of your other ships hit it with boarding torpedoes then hit the big red button and fucking plow into them
works evry tiem
81851b No.15503234
>>15464899
in the usa there are no smelly german retards. if you come to the usa you don't see german flags. you see prussian flags, prussian architecture and prussian heritage. the usa is filled with prussians, not german nigger
af1a8a No.15503285
>>15460302
Guardians in destiny
Literally everything in the universe is scared of them