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File: f2cc1d51903ca0b⋯.jpg (215.55 KB, 1280x720, 16:9, maxresdefault.jpg)

a86767  No.15445083

After being unbelievably let down by NNK2, I need something like this but done right to scratch the itch. All I think of is NWN2 which I enjoyed and atrocious DAI. hilfe.

d5c253  No.15445101

Dungeon Keeper, Dragon Quest Builders, Dwarf Fortress, Terraria


a86767  No.15445240

>>15445101

any rpgs where the home base is side activity? I know Path of Exile has the castle/ship but no interest in pozzed games


d5c253  No.15445254

>>15445240

Not really an RPG but you might like The Horde


4b97d6  No.15445288

File: d364a1473fa9f80⋯.png (Spoiler Image, 1.11 MB, 768x1024, 3:4, Hearthfire.png)

>>15445083

Hearthfire was actually decent

Also Elona


a86767  No.15449738

State of Decay had awesome base but it sucked ass as the game, this applies almost to everything


8aede2  No.15449760

Doesn't Darkest Dungeon count?


2b92a7  No.15449783

File: 8f133c725c89822⋯.png (2.19 MB, 1024x819, 1024:819, ClipboardImage.png)

Earth 2150 gave you a home base in which you could build news units, research new tech and so forth both in between individual campaign missions, but also right during the missions themselves.

As a matter of fact, you usually would start a mission by loading a small strike force of your prefered units into a transport shuttle and sending it off to the mission area. When the job was done, you would subsequently pack your boys back into the shuttle and fly them back to your main base, because the game had a (however simple) experience system and all units still on the map when you ended the mission were lost permanently.

You theoretically could also build production structures in the respective mission map itself, but given that the entire game was built around harvesting as many resources as possibly before a timer (and your lifetime) ran out, this was something you generally avoided like the plague.

Earth 2150: Lost Souls actually attempted to establish a similar system for the AI, but sadly this only meant that the AI would regularly get free units in a campaign that already was tough as nails.


a86767  No.15449874

>>15449783

Reminds me of BfME1. I really liked the system where veterancy carried throughout campaign but then they had to fuck it up with 2


4cbc7e  No.15449902

>>15445288

>Hearthfire was actually decent

I'd concede that point to you if mods hadn't done the same thing, except better before the expansion was even announced.

It just served as another showcase for how incompetent Bethesda is when compared to modders that literally do it for free.


3490e7  No.15450204

Maybe Regalia: Of Men and Monarch if you don't mind Fire Emblem/FFT style battles.


14c5c3  No.15450394

File: 2f42de3653a3e21⋯.jpg (65.7 KB, 666x652, 333:326, 1519702565328.jpg)

>>15445288

Came here to post about Skyrim Hearthfire too. Its great!


a86767  No.15451347

>>15450204

thats the worst, almost all of them are turn based and I somehow dont like them anymore


5ff20e  No.15451363

File: 418cfc41ec49d01⋯.png (43.62 KB, 640x512, 5:4, ClipboardImage.png)

xcom


a86767  No.15460603

>>15451363

ok and did the 2 got better in this than 1?


53c4ae  No.15460626

Warzone 2100 did it really well.

The campaign has some missions where the map expands and throws bad gois at you in between the "regular" missions.

You ship units from your main base out to missions, where you can usually set up base aswell.




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