>>15431010
>Any ideas for mods/playthrough challenges?
Cult Leader. Raise Charisma only with a Sim, use it to invite people to live in your house, survive entirely with handicrafts and farming that your followers do for you, fuck all the girls, the guys are eunuchs.
Reminder that Charisma actually helps in Sims 3 and 4 and can be quite a broken skill.
>General thoughts on EA/Maxis unstoppable dlc machine?
It's stopping, lol. Sims 4 failed to get a larger playerbase, which is hilarious seeing how terrible 3 can be at times. Perhapts it's for the best.
I dread to think what the DLC\Expansions for Sims 4 are like, considering how terrible they were for 3 in terms of balance.
The Sims 3 always had some neat feature bundled in expansions with terrible other features that were there for really no good reason.
Supernatural had neat supernatural creatures, but the full moon zombies, Generations had some neat content for ages other than adult but also the shitty mood swings and teen events, Into the Future had the SimBots but also all the broken furniture that did everything super better than anything else, etc, etc.
Sims 1 had some semblance of balance where keeping your needs in check was brutal at the start and you barely had time to improve your skills or maintain relationships when you weren't working.
Getting better furniture was important and felt rewarding since it directly translated into more time to do more things.
Sims 2 was pretty cool as well, lots of decent balance changes and simple but effective content, like farming or Business.
They even expanded the personaility to include aspirations, making Sims more individual besides just their personality. You could have all your needs satisfied but still feel miserable since your aspiration meter was shit. Fears were pretty cool too in how they worked and not being able to pick wishes too.
Only real issue was time-traveling with the community lots, that kind of continuity errors was HIGHLY exploitable as long as you were willing to endure the load times.
Sims 3 solved those with an open world but boy oh boy, did they fuck up the rest of the game.
Personality bars might not have been the most clear system (really, 5 bar for each traits was enough) but it was miles better than the Traits that are simply buffs you give your Sims. There's no Sims with flaws in some part of their personality but advantages in another, there's only being special at something. They could even have done something ala Sims Medieval: free good trait but you need one or two bad traits for one or two extra good ones, to keep this balanced. Maybe even have bad traits awarded to Sims when they fail at parenting instead of simply being random.
Keeping your mood up was terribly easy, just stack buffs. Getting money was even easier, there's barely any mandatory money sinks and everything is dirt cheap with crap loads of money thrown at you all the time, getting worse with expansions.
Sims 4 is just Arcade Sims. Instead of being a cartoonish simulation of life like the previous games, it's a goddam RPG, with skills to levelup, buffs to collect, materials to farm, etc. The whole idea behind Emotions was nice in paper but what it turns into is a complete mockery since you simply stack things that give you the emotion you need for a particular occasion instead of forming up organically and you having to react to them. Life aspirations aren't about a Sims carving his niche into this world, they are a multi-stage quest with rewards as you go along, Jobs aren't his position and bread winner, they are guild dailies. It's actually sickening.
>Kinkyworld vs Wickedwhims?
Wickedwhims doesn't have rape.