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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 0adf62a4e97aea9⋯.png (126.13 KB, 650x666, 325:333, botnet_announcement.png)

File: 5645089f50d2427⋯.png (96.1 KB, 939x876, 313:292, redshell.png)

File: 3f455ddad3befca⋯.png (505.27 KB, 737x708, 737:708, unity_analytics.png)

6d1543  No.15425950

I just noticed this after installing Kerbal Space Program again, with the GoG version. There's botnet. Digging around the internet, this seems fairly recent.

Not only do they use Unity Analytics, which I assume 99% of all games made with unity do now too, they included even worse botnet.

Unity Analytics

https://forum.kerbalspaceprogram.com/index.php?/topic/175407-unity-analytics-and-the-gdpr/&

https://unity.com/solutions/analytics

The only official way to prevent unity analytics from operating is to "opt-out" which means opening a link in your browser, which presumably sends whatever they use to generate a unique ID for your computer to Unity anyway. This would likely mean nothing the moment you change hardware or upgrade the OS, or do a re-install of the game or the OS.

Unity Analytics didn't even provide an "opt-out" option until very recently, when users starting noticing the botnet and the unwanted connections going out from what are normally offline only games.

and even worse

Redshell

Redshell goes a step further and tracks every single thing you do inside of the game. Complete a mission, run the tutorial, start a campaign, finish a campaign mission, everything. They have this shit pinned to their steam discussion board at the moment. (pic related)

https://steamcommunity.com/app/220200/discussions/0/1729827777336577489/

https://www.please use archive.is/red-shell-analytics-software-causes-privacy-uproar-over-a-dozen-developers-vow-to-drop-it/

https://redshell.io/home

This isn't steam, this botnet is also included in the GoG version.

To prevent the game from reaching out and sending all your infos, you have to block it with your firewall and/or you can go into the game files and delete the relevant shared libraries, there's a unity analytics dll, and a redshell dll. The game will operate with these deleted, but that's up to the game, some games will likely crash. Redshell also provides the option of including the botnet directly inside of the game binary, which means there are no dll's to delete. The only way to block it is to completely block it with your firewall.

Just a warning, watch out for this shit. It infects GoG, which means it infects pirated versions as well. This is not tied to a botnet launcher like Steam, or Origin, or Battle.net, etc, it's directly inside of the game.

6d1543  No.15425967

>>15425950

redshell was removed from KSP in 1.4.5, but 6 months of versions had it included and there was no warning or opt out.

https://www.reddit.com/r/Steam/comments/8pud8b/psa_red_shell_spyware_holy_potatoes_were_in_space/

this thread has a significant list of games that included it, removed it, pledged to remove it, or still have it.


f92ee9  No.15425983

File: d1a1ae2e81e08ab⋯.jpg (1 MB, 2121x1414, 3:2, sad.jpg)

>talk about government spying and collecting traffic to collect evidence for non-disclosed in media arrests of wrong thinkers

>"whoah you're paranoid"

>developers start including market analyzing spyware in their video games

>HOLY SHIT RED ALERT RED ALERT

>this red shell thing probably sells data to third (fourth in this case?) parties as well because Quake Champions conveniently became free exactly when they have installed it, so red shell may as well be tool for finding out how many gamers have anti-progressive nationalistic/rightist views and have deeper contracts with devs than you think on the surface.


6d1543  No.15426002

>>15425950

>https://www.please use archive.is/red-shell-analytics-software-causes-privacy-uproar-over-a-dozen-developers-vow-to-drop-it/

(((PC Gamer))) did an article on it.

https://archive.fo/GGDOW

they provide the nice counterpoint, staying truly neutral on the issue

>Other developers and publishers are standing by it, however, saying the app is (((useful and harmless))).


3c0e41  No.15426102

I kind of just assume this about any pc running windoze games and pcs in general. Unless you are running hardened linux it is compromised.


38ca15  No.15426588

>>15426102

Yes, we know …you have Autism.


e4f914  No.15426601

>>15426588

He's not wrong in that if the government really wants to spy on you they can. They have both software and hardware backdoors and can likely send a payload your way.

Point is, most of us are not interesting enough for them to spy on. Hell, considering the sheer amount of traffic on the internet, and even with the use of advanced algorithms and supercomputers, no government agency in the world has the resources to keep track of everyone, let alone most people. Their biggest problem is not a lack of information, but too much of it.


c6f1b4  No.15426727

>>15425950

HAHAHA

You people don't know about companies like GameAnalytics?

They collect data (even what you do and where you go in-game, what you buy, when you buy) and create a psychological profile on you to pick the players that spend the most


1a5bd0  No.15426737

>>15426601

You realize they don't spy on people directly and individually right? They store your data and have AIs and algorithms do the heavy lifting. What if that algorithm deems you a danger to society? Or if that AI thinks you're not buying enough feminist approved products?


000000  No.15426822

>giving single-player games internet access

What are you, some kind of a clueless windowsfag?


b6cf7e  No.15426832

>>15425950

I told ksp to fuck off in the steam forums after giving them a second chance and they rolled out this unit analytics spying shit then I got swarmed by shills, it's pathetic how these people sit there all day and do it for free.


3c785a  No.15426839

Good luck, I'm behind seven lawyers.


df8602  No.15427026

>>15426822

Kinda funny because this means pirates were in the clear if they followed the scene's advice on blocking games from accessing the internet.


b7947c  No.15427034

I like how they don't even try to give it a inconspicuous name. Imagine someone making spyware called "HEATSEAKER" or "PATRIOT MISSILE".


df8602  No.15427038

>>15427036

The scene doesn't have malware. You're thinking of P2P groups and why no one with a brain trusts those releases.


df8602  No.15427051

>>15427047

Which scene release have had malware, anon?


b07540  No.15427055

>>15427036

>scene release

>malware

>>15427047

>calls others computer illiterate


b07540  No.15427059

>>15427057

>codex puts bitcoin miners that communicate with home when you leave your computer idle for some time

They don't

>Same for IGG and FitGirl

Those aren't scene releases.


46381f  No.15427064

>>15427061

Not him, but burden of proof is on you. I'd at least like to know when they started doing this. The last scene game I downloaded was Dark Souls 3 back when it came out IIRC


6d1543  No.15427065

>>15427057

wow i never considered that these piracy people are horrible I'm going to install steam right now and and make sure to upload my id and link my bank account and give them my real phone number so i can do 2 factor auth and make sure I can get back into my account if russian hackers try to get into it and get my id and bank account and real phone number that's been linked with steam


b07540  No.15427067

>>15427061

>conflates repackers with scene releases

>downloads malware ridden repackers and claim that they are scene releases

>probably isn't on a single private tracker or knows how to get scene releases directly

No, I am not going to give you invitations CIA and I am not going to let you spread your FUD unchallenged either.


b07540  No.15427068

>>15427064

>I'd at least like to know when they started doing this

They never did. The retard doesn't even know the difference between a scene group and a repacker.


df8602  No.15427069

>>15427057

I'm not entirely sure you're aware of how fucking meticulous the scene is when it comes to checking their shit. These are the people that invented the idea of release channels, man.

>>15427061

Oh good. You're one of those retards then. Nevermind.


b07540  No.15427093

>>15427079

>maybe if I use all formatting i'll fit in better

No, I am still not going to give you a link


6d1543  No.15427099

>>15427079

>Steam doesn't even require your phone number.

https://support.steampowered.com/kb_article.php?ref=5434-QEYO-9636

<Players must register a unique phone number to their accounts in order to queue for Ranked matches.

<If a phone number has not yet been added to the Steam account you are using, you will be required to do so prior to adding it to your Dota account.


6d1543  No.15427108

>>15427079

it also not only requires a phone number it requires a botnet installation on your smartphone to unlock shit on steam.

https://store.steampowered.com/mobile

>Steam now requires the highest level of account security for instant trades and Market sales

>Use a Steam Guard Mobile Authenticator to secure your account and avoid item holds


b07540  No.15427109

>>15427106

Nice goalpost shift retard


6d1543  No.15427112

>>15427106

>you only have to provide your phone number if you want to unlock content, don't worry you can use the stripped down demo version of the software if you don't provide your phone number


aea19c  No.15427119

You guys would be terrified if you knew how much information devs were taking from you and warehousing via custom events in Unity's telemetry analytics. You can send whatever data from a client you want, it's not just shit like video card driver and screen size.


5ac0ed  No.15427121

>>15427112

Then play another game. You said steam requires you to give a phone number. It doesn't, thus you were lying. Why do you double down after being caught shilling? Steam is like one of the only game platforms that doesn't cater to SJWs. I assume it would take an SJW to shit on steam.


b07540  No.15427125

>>15427119

Its only a few years before they start serving ads directly through Unity. People will eat it up and defend it too.


47f1e6  No.15427126

>>15427061

I didn't get bitcoin miners from trusted or VIP piratebay users yet.

I think IGG has many uploaders and not all of the downloads are safe. FitGirl just repacks shit and does not insert bitcoin miners.

I bet you download from those fake sites.

Crackers don't release shit on websites. They don't have a website.

You get their shit from VIP uploaders on piratebay you retard.


6d1543  No.15427132

>>15427121

>if you don't want the botnet than you can just play another game


3c6b0d  No.15427149

I'm glad I don't play PC games from this decade, all this spyware and bundled in software causing a crisis every time its made known is really unappealing.


47f1e6  No.15427158

File: 2c0596fd8abac5e⋯.jpg (153.34 KB, 1200x1032, 50:43, 63da5048f0e8d70eedd6f7a506….jpg)

>>15427121

>It doesn't, thus you were lying.

>Steam is like one of the only game platforms that doesn't cater to SJWs.

It doesn't, thus you were lying.

Remember Hatred:

>The game was shortly removed by Valve Corporation from their Steam Greenlight service due to its extremely violent content but was later brought back with a personal apology from Gabe Newell.

https://en.wikipedia.org/wiki/Hatred_(video_game)

And that wasn't the only game.

The only thing (((they))) care about is money and that goyim doesn't know.

If I uploaded a game where you could kill jews on (((Steam))), it would be banned instantly.

Fuck (((you)))!

> I assume it would take an SJW to shit on steam.

pic related

>Then play another game.

The thread is about an engine not a game.

The engine may be shit but there are also some good games using it.


ae0e50  No.15427174

>>15427158

>Remember Hatred

I also remember that they added it back and even more recently decided not to cencor titty games.

Try harder chaim.


47f1e6  No.15427194

>>15427174

>I also remember that they added it back and even more recently decided not to cencor titty games.

It's literally stated in my post:

>but was later brought back with a personal apology from Gabe Newell.


845cf2  No.15427245

File: 51f0787c539f657⋯.webm (7.94 MB, 1216x684, 16:9, 【エロアニメ】BLU-RAY Disc-sm238….webm)

>>15427158

Hey jew head the retard club is two blocks down


3baaaf  No.15427261

Someone on /tech/ is creating a database of all known software that includes any form of spyware.

https://spyware.neocities.org/

Just email the guy who runs it about this and he'll put up a page for it after corroborating the claim.


bec944  No.15427286

>>15427158

>>15427174

It was removed by the head of marketing too. Gaben was literally the only person who out ranked him to overturn his decision too. Not mention that the Steam leaks revealed what a gigantic backstabbing, poisonous atmosphere the work culture at Valve was and the fact that they absorbed that swj studio behind firewatch means Steam is definitely compromsed and it's been compromised for years.


680c44  No.15427292

>>15427261

the site has pretty good articles that go into detail about every piece of software but the page has horrendous design maybe i'll get into contact with him to let him know about steam's Valcrypt since there is nothing on the internet about it and it's some serious fucking shit valve is keeping hush hush


5c0459  No.15427300

>>15427158

Go back to >>>/israel/ lying jew


d42b78  No.15427307

Judging by the responses, it looks like vols did well in banning that retard.


5c0459  No.15427318

>>15427307

They banned him the moment he posted proof that scene inserts malware into their cracks. The mod who did this is most likely compromised or has business suppressing that information.


448976  No.15427320

>>15425983

Looks like you've had to much to think. Here, drink this soylent; it'll help ease your paranoia :^)


47f1e6  No.15427338

File: f1fe405cc0105fd⋯.jpg (55.67 KB, 391x387, 391:387, Gabe_Newell_getting_gassed.jpg)

FUCK ALL OF YOU NEWFAGS

Yes, all (((you))) faggots who like Valve.

You deserve a ban for that alone.


b07540  No.15427414

>>15427292

>but the page has horrendous design

Thats a good thing though


21a4b4  No.15427720

>>15426601

>advanced algorithms and super computers

Maybe you should stick to talking about videogames, which I will generously assume you actually know something about.


068e16  No.15427910

>>15427338

I am noticing this "but they are the lesser of evils goy, it isn't THAT bad" lately.

Fuck Valve, newfags won't even remember the shit they have been pulling since the fucking beginning. I just wish "botnet" got the title of "skynet", would make reading about it much more interesting and full circle.


b52c12  No.15427948

Is there an up to date flat list of games with redshell?


068e16  No.15427957

>>15427948

No, but after today I should have one up.


38ca15  No.15428619

File: 02b9fe65137b782⋯.gif (346.1 KB, 352x240, 22:15, Lies.gif)

>>15427318

Which post was that again?

I left this thread's tab open since yesterday so I can still see all the deleted posts and I don't see any "proof" of which you speak.


1f9fa3  No.15429914

>>15427126

>Crackers don't release shit on websites.

Russians have easily accessible forums where their policy is "download at your own risk, but we'll investigate any reports of bad crack uploads". Of course if you're careless your anus will be spread wide open.


b157d8  No.15430811

Just want to say that this is a perfectly natural development and consequence of the market.

And the funny thing is, players aren't the targets of victims here, not the biggest ones anyway.

A lot of companies pay a lot of cash for marketing to get their games out there. If nobody talks about it, nobody is gonna play it, right?

At the same time, they also have game designers with specific ideas and templates about how a game should be made and the college degrees to back them up (or so they say).

But companies and dev studios are getting kinda suspicious that maybe marketing doesn't help as much as the marketers claim it does. That maybe endless shilling everywhere doesn't actually sell that many more units and it might not even be cost effective compared to what they pay. If I recall correctly, there was a company paying Google to show up at the top of every search that used a word from a list of 2000 words, said company paying per word. But in the end it was just 20 and every different way to misspell them, and it didn't even increase their traffic that much.

Same thing with Redshell, it's existence can be easily explained. Devs have no way to gather hard data about what people actually find interesting in a videogame or how well designed it really is. They can ask and debate in forums but that will have a lot of subjective opinions and "expert players" diluting the objective criticisms you can find. Redshell solves that, telling the devs exactly what they need to hear.

It's hard data they can cross reference with what the game designers tell them to do and see if they are right or full of shit.

Not actually defending these things to be honest. Every dev should know better than spending a fortune on marketing instead of letting word-of-mouth do the job for you and every dev should communicate with their playerbase, even play with them, to see what works and doesn't work.

But in the end, this isn't because they want to exploit players (primarily at least) but rather because the devs don't want to be exploited by marketing departments and design comitees.


6d1543  No.15431160

>>15430811

> Devs have no way to gather hard data about what people actually find interesting in a videogame or how well designed it really is.

steam has forums, they just ignore what they don't want to hear and deem it nothing but racist sexist xenophobic mysogonystic trolls.


b157d8  No.15431199

>>15431160

Like I said, Forums are full of underage kids and absolute retards spouting their "opinions" about things they have no understanding off. It's a lot of white noise and it takes several hours combing thorugh all of that to actually find someone that posts objective accuracte information.

It's also dependant on someone talking about a specific topic for the devs to even see it, which might not actually happen. You might end up having a problem in your game that's making the experience bad for everyone but it's hidden behind something else or it's not very obvious and thus nobody mentions it, while hard data collected with Red Shell or similar programs might give you a better understanding of that.

But again, the fact that they need this information to begin with just shows they don't even play the games they make or make them specifically for sales and want to know what the audience will pay the most for.

I think the reason we often get shitty endings in videogames is because only a small amount of players actually finish them, so it's not really a priority for devs, for instance.


25816f  No.15431413

>>15430811

>Devs have no way to gather hard data about what people actually find interesting in a videogame or how well designed it really is

What ever happened to getting everyone together and asking; "Is this game fun, do you get bored playing this?"? These people willingly choose to make video games, they either are or used to be a part of their target demographic.


1e39b5  No.15431548

Reminder that datamining based advertising is shit tier and any marketer worth their shit knows transaction history is far mor important that arbitrary nonconsumer behavior.

-Dev that actually had success with a project.


1e39b5  No.15431553

Oh, and also consumer retention rates are shit tier with paid shi- I MEAN TOP YOUTUBE/TWITCH INFLUENCER PERSONALITIES.


229ef7  No.15431576

>>15431199

What happened to just asking people what they thought about a certain feature? Oh wait, feedback is only welcomed when it's "omg this game is awesome thx for makeing it are u going to release dlc I hope u are cuz i want to support good companys". Meanwhile any criticism that amounts to "this feature is bad for these reasons and here are three ways you could have improved it" is dismissed and probably banned because "please keep your criticism constructive".


b157d8  No.15431595

>>15431548

>>15431553

That's the thing. Up until know devs have been fed this idea that marketing is the best shit ever. You can put out a shit game that's just an asset flip and as long as it's marketed in the right places and amounts, it will sell a lot anyway. It's not true actually, but Devs didn't had a way to know this. Until now.

Honestly, the invasion of privacy is terrible but it's almost worth it so marketing roaches lose their jobs.

>>15431413

>>15431576

It's a naive thing to think you can just put questions to the playerbase and get accurate answers to improve your game.

Half of the replies will be trash. Just basic "It's shit" or "It's good" with no fundament. There will also be things like "I didn't liked the music" or "This model is ugly!" which are criticism but you can't do much with them.

And then there's even worse. Players that will blast a certain feature because they personnaly don't like it. Or defend a shit game design because it benefits them in some way and they don't want to play in a different manner.

Players are incredibly biased in their judgement since their entire opinion will come from their subjective experience with the game after all.

And of course, don't forget the ideasguys that will show up, full of ideas to improve and tell you what's wrong when they know jack shit about designing games.

Let's also not forget the long tirade of players protesting about difficulty in some games or defending shit design because they are casual as fuck, and let's not forget how many of those there are. If you're giving them a forum for feedback and basing your game design in that… Oh wait, that's what has happened in the last few years and look where we are.

At least with shitty spyware like Red Shell Devs can tell exactly with what the players had trouble with and why. Where they playing badly or was an area badly designed? Etc.

It's no substitute for competent devs, but it's no wonder something like this showed up. It's a consequence of the playerbase they pander to and their design comitee has to be 100% whatever idea they propose will resonate with as many people as possible.


441c0b  No.15431607

File: ab34b00bfbaea7b⋯.jpg (40.12 KB, 639x755, 639:755, ab34b00bfbaea7bb4196c59d19….jpg)

If nothing else it'd at least go a long way if developers were honest and open about using things like Redshell instead of trying to hide it from people until they get caught red-handed, but it's telling we can't even have something so simple.


5d935f  No.15431715

does shadowverse still have redshell?


25816f  No.15431999

>>15431595

>It's a naive thing to think you can just put questions to the playerbase

No, the goddamn devs asking each other, other devs. They should have, at the very least, a basic fucking understanding of games they would consider fun.


dfb711  No.15432286

>>15431595

This pretty much nails it, if you have ever talked one on one with a dev you know that actually understanding what the players want is a huge part of the gamble and most companies think that marketing will just be the silver bullet to get people interested.

Now from our perspective this is of course turning the whole thing on its head, devs should make games they want to play themselves first and foremost instead of trying to grasp at shadows because it really shows if people had fun playing their own game and thus being able to smooth out some edges or if a game is a simple product.And you don't need spyware on other peoples PCs to find out what you have fun with


19d195  No.15432775

>>15431595

>You can put out a shit game that's just an asset flip and as long as it's marketed in the right places and amounts, it will sell a lot anyway. It's not true actually

It seems to me that a good number of games recently use this technique of building up hype during a prolonged and very public development period with little in-game footage of what ends up being an obviously unfinished game with all possible corners cut. They make money at launch thanks to all that hype and twitch retards and their fans then quietly taper of support for the game until it's just another forgotten mediocre game.

>>15431576

>>15432286

>actually understanding what the players want

I feel alone on this but why is "what the players want" so important? The age where developers had little to no contact with, or even knew, the players of their game is often considered to be the golden age of gaming. Sure there was a lot of shit and quite a bit of shovelware (unlike today amirite??) but games weren't cookie-cutter and sterile because there wasn't yet a need to cater to the lowest common denominator. And going by 'what the players want', be it for profit or for quality, by analytics or polling, is just that. Why even play a game, like REALLY play a game and not just pass time with another mario/cod title, if it's exactly what you want and expect it to be? If just conforms to your comfort zone?


dfb711  No.15433454

>>15432775

>The age where developers had little to no contact with, or even knew, the players of their game is often considered to be the golden age of gaming

Well that's pretty much what I was saying: Gamedevs should, at least regarding the core ideas make the game they want to play and then maybe look at games like it and see if they do something better than what you came up with.


b0ec31  No.15433471

>>15425983

>progressives

>arena shooters

>implying progressives would play a game that's in one of the most demanding genre's, the exact opposite of anti-meritocracy

Considering it's Bethesda, and they do a ton of shady legal shit, I'm inclined to believe you.


a2934e  No.15433477

File: 1c2b3559b4e9df7⋯.png (144.16 KB, 481x365, 481:365, 1c2b3559b4e9df7a0af914c7eb….png)

>>15432775

>why is "what the players want" so important?

Let's rephrase that another way: why is "what the players are willing to spend money on" so important?

In ages long past, there was a guy that owned a studio and paid a team to develop a game. Or maybe he did it in his spare time. Or maybe it was someone with money but no idea what sells, so he trusts the guts of those doing it since they must know what's marketable.

Currently, you have oversized teams that need to plan budgets for 2-3 years with the funding for everyone to work till then coming from investors.

Investors that are putting their money on the line simply because in 2-3 years they expect a return in their investment with some profit as well.

So the idea now is not that you sell the game to your fans, you'll have to do it in a few years but for now you must first sell it to the investors. You must give them some garantee that your idea will make their investment back and give a profit of 46% as well, because otherwise they'll put their money in another company that can give them better returns in less time.

This is perhaps the biggest betrayal you can find, but it makes perfect sense and there's no bad guy here. Large teams need money to make big games. Investors need garantees so they don't lose money, The one that pays for it, not just with cash but with time and now loss of privacy, is the player, not because he gets the better part of the deal (you get a videogame, but the Devs get to keep their job and the investors get a fortune) but rather because he's the one that makes the decision.

The player holds all the cards and responsability of choice and therefore, as the ultimate arbiter of what's made and what's shelved, you'll be the one footing the bigger bill.

This is why I keep saying everyone should buy and support the small indie devs that make the games you like. They are the ones following a sustainable business model that requires nothing but pandering to loyal players, they are the ones that should survive in the market, but that won't happen without the player's help.

If they go, you'll be left with AAA studios overbloating the dev costs because they know the suits will pay, as long as they have the marketing tools proving how much of a sheep everyone else is.


19d195  No.15434388

>>15433477

>buy and support the small indie devs that make the games you like.

Agreed, but I can't think of an indie team that made a single worthwhile game in recent years. I had fun with the likes of Shantae, shovel knight and hat in time but these are nostalgia bait time passers at best. I think two overlooked factors that effect indie and AAA alike is convention and a lack of limitation.

Back then game design was 'limited' by several factors including a lot of hardware limitations and there weren't many conventions on how to code and design a game. Lack of any limitation is an enemy to art as one frozen pea connoisseur put it and devs were forced to be innovative and find workarounds to technical limitations and they didn't adhere by strict modern conventions (nor pc sensibilities). This gave games character because they were products of their environment independent of consumer expectation and it showed; play any game from the 80s-early 2000s and you will be able to tell immediately which system it's from based on sound and graphics.

Indie games tend to fall into 4 camps now:

wacky nostalgia-bait platformer with the 'random' meme-culture humor (hat in time, shovel knight)

pretentious walking sim

tumblr-style psudoanime visual novels

and outright porn

The whole industry is full of soy anyway too so expect that sewn right in.


000000  No.15444449

>>15427292

How about posting it in the thread? Never heard of this shit and searching didn't help. If you're not a fucking LARPer, which I doubt since you didn't know the site had recurrent threads on /tech/ and the design is great, fuck you


4f3bee  No.15444481

Never trusted Unity games, even singleplayer shit seems to want to call home going by my firewall.




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