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File: 9f9bb7a7d210c74⋯.jpg (19.17 KB, 480x360, 4:3, 15.jpg)

637a0e  No.15412039

Why is it that in Mario Sunshine most of the level entrances are just vague magical portals, when all of the levels are right there next to Delphino Plaza, and you could easily have had things that made more sense in context, like a boat to take you over to Noki Bay? What really drives me crazy is they get this right once with the canon that fires you over to Pinna Park. Why weren't all of the level entrances things like that?

31d56e  No.15412350

>>15412039

Metal Mario had to pollute fast and boats too slow.


df51c4  No.15412402

File: 854dd84571959cb⋯.jpg (99 KB, 500x510, 50:51, shadow_mario.jpg)

>>15412350

>aquatic appearance is "metallic"


31d56e  No.15412423

File: 3860c2abd2945bf⋯.jpg (7.79 KB, 255x204, 5:4, 21f28f3b682639c63c7611c36b….jpg)

>>15412402

It's been several years since I last saw my GameCube, they just mix together in memory at this point.


101653  No.15412440

I believe the beta version of Sunshine was like this, they had a train system.


228928  No.15412514

>>15412423

>tfw about 30 and you're already going senile.


e293fd  No.15412528

Sunshine > Odyssey not even memeing. Odyssey is the worst 3d Mario, wasted fucking potential the game. Best handling Mario, worst levels ever and that fuck you at the end.


8c7811  No.15412531

>>15412039

Why don't more games have lock-on projectile weapons that players can out run? I guess the issue would be players running into their own projectiles, but then make it so they're initially faster than the player or something.


8c7811  No.15412537

>>15412528

Mario 64 still has best movement options and doesn't get too fucked up near sloped surfaces, but Sunshine really did have the nicest levels, art assets, and the FLUDD was neat. Odyssey feels like Nintendo desperately trying to innovate but their is no fresh vision anymore. WHERE THE FUCK IS THE STARFOX PLATFORMER WITH FLYING SECTIONS THAT AREN'T JUST STARFOX 64, NINTENDO???


e293fd  No.15412557

>>15412537

Yes Sunshine was amazing, I don't know why people shit on it, even Nintendo doesn't like it. The Mario team or whoever is completely devoid of any charm or innovation. Decades later and 3D Odyssey is no better than 64. They make Mario games that appeal to the dumbest of shits that result in the stalest games ever. All of Nintendo is lacking charm and creativity the only exception is the original Splatoon which was a one off and will never be replicated, Splatoon 2 blows chunks and I'll forever be sad I can never play the original again.


637a0e  No.15412663

>>15412557

After 64, it didn't feel as groundbreaking as people expected, and it was maybe a little rushed (last stage not so great). The game could really use a good remake, with some new levels,and a few things tightened up.


225804  No.15412693

>>15412557

>Sunshine was amazing

It wasn't even close


1c81c4  No.15412740

>>15412693

Retard alert


f181bd  No.15412759

>>15412557

>I don't know why people shit on it

FLUDD removed the platforming challenge aside from the few levels where you don't have it, and the controls were considerably more shit than 64 in general anyway.


637a0e  No.15418047

Sunshine probably just should have been a new IP. I love it but doesn't feel quite right as a Mario game. Mario having a water gun strapped to his back. A story where he's framed for crimes he didn't commit, and has to perform community service. It's all very unMario. If they had aimed at producing a new IP, we could have had something like Splatoon ten years earlier.


946f60  No.15418464

>>15412557

>>15412537

Sunshine's level themes were the most mundane the series had ever seen, and generic level themes have always been a problem, so that's saying a lot. The game was tedious, having few stages and padding a fifth of the game out behind blue coins. The actual platforming was piss-easy, and FLUDD meant that you literally could not die unless you tried. Hell, the only times I died in the game were on the lilypad and the pachinko machine, both of which I glitched through. The only even remotely challenging, and even remotely fun, stages were the secret missions that took FLUDD away, and if the best part of the game is when you take away the main gimmick, you fucked up.

64 is still by far the best one. Hell, it's still the best platformer ever made. I've played plenty that improve on one specific element, like stage variety, mission variety or aesthetics, but then fuck the rest of it up. One step forward, three steps back. It really shouldn't be that hard to make an actually great 3D platformer, and it's sad that it hasn't been done yet.


637a0e  No.15418568

>>15418464

That's the fun of Sunshine. It's all set in one area, that feels fleshed out, and adheres to a particular theme. Delphino feels more like a real place than anywhere else in a Mario game. But again, it probably shouldn't have been a Mario game, for that reason.


946f60  No.15418603

>>15418568

With a lot of fine tuning and scrapping Mario, it could have worked. Balance the stage design to make FLUDD less broken. Rework the entire beginning of the game, which was slow and really off-putting. Fix the rehashed missions, some of the glitchy missions and the blue coins, and it could have been solid. I wouldn't have cared for the theme still, but it could have been a solid game, certainly.


36791f  No.15418616

>>15412039

You're putting more thought into logic than Miyamoto and his dev team. He purposely tries to go against that form of thinking.


f027c8  No.15418622

>>15412740

it must be going off because of you


e9f634  No.15423844

File: ab67a0965f1ee15⋯.png (230.3 KB, 940x849, 940:849, mordecai_y_rigby_by_akane_….png)

>>15418622

WHOOOOOOOOOAAHHHHH!!!


e40f1c  No.15430123

>>15418568

SMS level design is basically asking the question of "this what happens when you set a Mario game in the real world." Not sets of separate worlds like you standard video game fire level, water level, ice level, jungle level, etc. Now it's harbour, hotel, beach, theme park, mountain town, etc with a mostly tropical theme.

Then removing elements like platforms floating in the air (for no reason) and instead using real world structures with platforms on them instead like using a windmill/ferris wheel with platforms attached to it that move with the structure (the exception being those special Fludd less levels).


77cdc7  No.15430708

File: 63e8ba066a43caf⋯.gif (209.98 KB, 538x302, 269:151, 63e8ba066a43caf3a2f2905436….gif)

>>15412514

I'm starting to get really worried about.


f229cc  No.15430932

>>15430708

About what? About what? About what? Remember me. About what? About what? About what?


77cdc7  No.15430975

>>15430932

*that

>I'm starting to get really worried about that. going senile at a young age

My memory has gone to shit and it's not getting any better.




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