[ / / / / / / / / / / / / / ] [ dir / agatha2 / animu / bestemma / caffe / firechan / jewess / mde ]

/v/ - Video Games

Vidya Gaems
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: ff33640567a1438⋯.gif (43.08 KB, 320x320, 1:1, tumblr_inline_o7yn7sNI081r….gif)

33b741  No.15391008

It's 2D made from 3D renders, the superior art style in terms of quality in videogames?

>correct lightning

>consistent proportions among all animations

>all the beauty of 2D animations (proper squatch and strech).

Name one single reason why kof 12/13 doesn't have the best art in all videogames?

>but is expensive

sure, quality is always expensive and can't be easily outsourced to india.

1748ba  No.15391022

File: 3e754f8e0ead165⋯.gif (618.48 KB, 379x320, 379:320, b9c9334b46f9a7177af324d696….gif)

File: cbd8d4cdc53316d⋯.gif (1.13 MB, 640x397, 640:397, cc3764e0e545f96fb02165e11b….gif)

File: b58e8b52cd3ced8⋯.gif (969.45 KB, 640x480, 4:3, d5d98f60e7e042c23ab173c9a7….gif)

Hand drawn by pixel > Drawn over hand drawn traditional art > rotoscoped > pre-rendered > tweening vanillaware trash >>>> cel shaded trash


33b741  No.15391030

>>15391022

I still think that 3D makes the 2D animation feel more realistic (better).


1748ba  No.15391037

File: 8220335e0048f71⋯.gif (91.16 KB, 588x299, 588:299, b7c9cffe7ec0097f70447e164a….gif)

File: 28485a6f7e6550d⋯.jpg (642.15 KB, 1002x697, 1002:697, MISTO FAINAAA.jpg)

No to address this >>15391008 bullshit

>correct lightning

Not an issue for hand drawn sprites if the artist is competent.

If artist is incompetent the result will be trash no matter the method.

>consistent proportions among all animations

Which means jack shit since in your own example you have disfigured moeblob doing physically impossible pose.

Not only that but sacrificing proportions for more expressive animations is perfectly acceptable which KOF13 does as well.

>all the beauty of 2D animations (proper squatch and strech).

Which directly contradicts your previous argument huh.

>but is expensive

No it's not. It's not more expensive than to just draw animations sprite by sprite and is far less expensive than bullshit technology Arcsys came up with for Xturd that ended up looking like a Naruto game anyway.

SNK is known for mismanaging resources in the past, they just fucked up with KOF13 more than they usually did.


33b741  No.15391044

>>15391037

look up the paperman demo from disney, 2D animations made from 3D renders look much better than 2D animations.


1748ba  No.15391050

>>15391044

>Disney

Not even gonna bother.

Western animation was irrelevant for 20 years now.

It universally pozzed as well.


33b741  No.15391054

>>15391050

do u realize even japan uses 3D for your 2D animoo?


dddae1  No.15391060

>>15391022

Vanillaware's art looks great you massive faggot.


d8ee74  No.15391062

File: c1ed6e6e9330bde⋯.png (5.47 MB, 2923x1509, 2923:1509, mfduum.PNG)

>>15391008

>It's 2D made from 3D renders, the superior art style in terms of quality in videogames?

No

>Name one single reason why kof 12/13 doesn't have the best art in all videogames?

Because it is so fucking limited.

I like a lot about KoFXIII but jacking off over the sprites all the time when it has led to limited roster, limited and removed moves, and releases of characters that were mostly model adjusts has gotten really fucking annoying when we have seen the end result of SNK being sentenced to the pachinko mines for nearly a decade.

The rotoscoping animation just lacks the inbetween animations and motions of the model streching when being hit and shooting off a fireball which looks pleasing to the eye. Rotoscoping lacks all of the things that actual 2D animation bring to the table and have been praised for for decades beforehand. Also the fireball effects kinda look out of place as it looks like actual 3D effects slapped in a 2D game.Tell me when 2D from 3D sprites or actual 3D models can animate or express as well as dark stalkers, 3rd Strike, fuck Vanguard Princess.

>>15391030

>I still think

so you weren't making a thread for an argument but for reaffirming your opinion. Fuck Off


1748ba  No.15391063

File: 32f697092667afb⋯.jpg (115.65 KB, 640x960, 2:3, 1423029494-h1kkdoe.jpg)

>>15391054

I don't watch animoo.

Not modern one anyway.

And I gotta say digital animation sucks major dick.

You can tell which scenes from LOGH were digital and which weren't simply by how shitty digital ones are.

>>15391060

In screenshots only. In action it's fucking terrible.


39632d  No.15391112

>>15391008

While the technique might be good, the artstyle in KOF 12/13 is not. I don't like the faces, the hair looks like some blob, the shading looks lifeless and shadows are just a single flat color.


b76412  No.15391119

File: 04b4a93c2bdbb7e⋯.gif (438.93 KB, 800x400, 2:1, Spearman.gif)

File: 87704d7597c9c70⋯.gif (702.6 KB, 320x320, 1:1, Bot.gif)

File: d1959fa50646839⋯.gif (96.34 KB, 381x210, 127:70, jin-allkicks.gif)

File: 9e39191f90e84e5⋯.gif (61.48 KB, 379x222, 379:222, jin-allpunches.gif)

File: f6bee04de1a13ef⋯.gif (61.44 KB, 284x155, 284:155, jin-crouchpunches.gif)

Drawn 2D will always have a specific bit of magic that rotoscoped 2D can't have. It's not drawn to be realistic or consistent with realism.

It can be modified to stretch a character's proportions and exaggerate features in order to depict their motion and the impact of their attacks in a better way than a realistic, proportional sprite ever could. Drawn 2D stays above rotoscoping because it's not just a 3D animated model viewed from one angle, it's a whole set of sprites that despite being humanoid, has its own fictional aspect to them. This is called stylization of the character's silhouette, and it's a quality plenty characters from fighting games are remembered for. Dhalsim, Necro, Twelve, Potemkin, and pretty much everyone from Marvel vs Capcom 1 and 2.

Even the characters who are relatively more "normal" with human proportions have some aspect to them that no real human being can achieve. I've never seen anyone who even remotely looks or moves like Akuma. It's these artistic freedoms that give characters…well, character.

Although this is from a different genre entirely, the devs of Shadow Tactics pointed this out nicely:

>All characters are human but they all have their own unique silhouette, so you can instantly identify and recognize them. However, they have longer legs than normal humans – a design decision we made because the top-down perspective made them look smaller and somehow compressed.


1748ba  No.15391166

File: 9567664adb08833⋯.jpg (291.68 KB, 650x1022, 325:511, ka01-006.jpg)

>>15391119

Fun fact: Jin's design and moves were inspired by Kaguo from Apocalypse Zero.


813361  No.15391283

YouTube embed. Click thumbnail to play.

>>15391008

how did they animate the effects in xiii?

i want the effects in my game to look like that


1ecef5  No.15391574

I prefer full 3D over any of the others due to the fact that it can be played at arbitrary framerates because of interpolation. 2D forces you to put at least some effort into every single frame which is why it has the reputation for being better, whereas in 3D you can get away with a lot less effort, but in the end you should use whatever tool is most efficient while putting in as much effort as you can. Fromsoft animators are a good example of ones who really focus on the same kinds of small details that you see in 2D animation, in fact Bloodborne even has squash and stretch in the more monstrous enemies.


6381f9  No.15391669

>>15391166

Lmao he looks like an autistic edgy beaner


3810c8  No.15394695

>>15391008

I wish kof14 kept the 13 artstyle, what a waste


a95c7b  No.15395495

>>15391008

Sorta relevant but for the first 2 age of empires games, all of the might and magic and heroes of might and magic games the 2D sprites were animated 3D models. The lighting and shadows gives this off the best.


1748ba  No.15395503

>>15395495

Diablo 1 and 2 had screenshotted and touched up 3D models rendered into 2D images.

Needles to say both look good to this day, while D3 looked like outdated piece of shit on day 1.


a95c7b  No.15395514

>>15395503

Yes I agree. 2D, even if made from 3D models and animation will always be superior to actual 3d. At least for isometric games.


1748ba  No.15395524

>>15395514

>At least for isometric games

For any games.

Doom (the fucking original), Chantelise and Donkey Kong are all testament to that.


e77c89  No.15395898

Pixel art is superior, just as hand-drawn anime in the 80's/early 90's style is superior to computer generated animation.

Just adding one more post to the obvious consensus.


b5dc39  No.15397221

File: d95754ebc40c5bc⋯.gif (96.45 KB, 120x100, 6:5, Fio sandwich.gif)

Look at all the character in this simple animation and tell me if it would be possible or even worth it to do from 3D.

>>15391060

No it doesn't, you massive faggot.


7922a8  No.15397339

>>15391022

>pre-rendered

>better than anything

I hated that trash back then and I hate it now. Imagine games like Golden Sun with actual good sprites.


42d14a  No.15397347

>>15391119

>i have never seen vertex animation


917332  No.15397361

>>15391060

this is correct


b57d7c  No.15397381

>>15391044

Not really. You're just impressed by interpolation.


82f3ff  No.15397392

File: 9ab2d0b06cbed46⋯.gif (240.81 KB, 350x186, 175:93, 1356683732535.gif)

>>15391008

>quality is always expensive and can't be easily outsourced to india.

Too bad you can't have quality if it's too expensive. Look at how many characters got their movesets gutted and how many turned into headswaps in Kof XII/XIII.

I'm glad they ditched the sprites for XIV, it let the game have a massive fucking roster filled with complete characters and good gameplay again.

>>15394695

There wouldn't be a 14 if they kept 13's artstyle.


f69578  No.15397402

>>15397221

> tell me if it would be possible or even worth it to do from 3D.

it's possible and doable, but you're better off mixing 2d elements with 3d ones, things like flats for facial animation.


076d25  No.15397456

>>15397221

3D and 2D work for entirely different purposes and hence have entirely different tricks. In 2D you can just pop things into existence and use minimalistic edits, in 3D you have to take care of every movement but you can much less jarringly stretch and turn models around.


4f9b8e  No.15397521

File: 29be9201433ef8e⋯.gif (185.03 KB, 262x428, 131:214, whatever.gif)

>>15395514

>for isometric games.

This, Brigador and all those sprite-based RTSs are where the style is outstanding.

Sure, you can make it work for non-isometric, but why go through all that effort of making it look good in that style when you can make it look good in a different style without working as hard?


79e5fd  No.15397551

>>15391008

>squatch and strech

Just shut the fuck up. If you can't even correctly spell 1 of the 12 Principles of Animation, you sound like an animation school dropout.


b69d78  No.15397556

Tiddy


08fce5  No.15397703

Just start to post porn already.


354c0e  No.15397714

File: aef99871d7ea7f9⋯.jpg (49.31 KB, 640x480, 4:3, 27528-donkey-kong-country-….jpg)

File: 0dae71af5f6906d⋯.jpg (166.52 KB, 1330x1080, 133:108, maxresdefault.jpg)

>>15391008

>It's 2D made from 3D renders, the superior art style in terms of quality in videogames?

There is nothing superior or special about it as this has been done since at least SNES with DK Country and Killer Instinct. It's basically just screencaps of specific frames in a 3D animation sequence converted into flat, 2D sprites.

>but is expensive

How? Indie devs are creating spectacular 3D models and textures. Why would you need to outsource the flatting of the movement sequences to India? What do poos have to do with any of this?

What is this thread even about?


d9deda  No.15397756

File: 88917174b1fbf5a⋯.png (505.02 KB, 803x412, 803:412, FO02_NPC_Harold_B.png)

File: 52050433151767a⋯.jpg (906.57 KB, 1600x1000, 8:5, scidhuv_4749.jpg)

>>15391008

>2D made from 3D renders

>Not 2D made from 3D models

>the superior art style

Any other games that used scans of clay models/stop motion animation for their sprite work?


354c0e  No.15397772

File: 62d0b6d41d8d311⋯.gif (22.59 KB, 256x224, 8:7, Clay_Fighter_SNES_ScreenSh….gif)

>>15397756

Yet another SNES game that beat most systems to the punch.


d9deda  No.15397788

File: fb2eef8c8323acf⋯.jpg (164.74 KB, 468x434, 234:217, 1702120-spidermanc23jb.jpg)

File: 580a149859da935⋯.jpg (68.85 KB, 700x220, 35:11, 24-how-obscure-fighting-ga….jpg)

>>15397772

I was just getting ready to post that, since I forgot my pics of ClayFighter and DOOM.


424e29  No.15397799

File: 1d05bba9ae82773⋯.jpg (50.62 KB, 510x585, 34:39, arch vile.jpg)

>>15397756

>>15397788

I was just about to post that. Doom is the most famous example, I think. Either that or Mortal Kombat.

Just look at how fucking cool this looks. I wish I had a model of it for home.


c32062  No.15397825

File: 9a9575e53823870⋯.jpg (1.07 MB, 1600x1499, 1600:1499, 50c2489c-5f61-45cb-b7e9-c5….jpg)

>>15397799

So you could hotglue it?


e51132  No.15397864

File: 2d0846f646ec3ec⋯.png (29.34 KB, 108x170, 54:85, The Hippie.png)

File: 809bf23a8d32f6d⋯.png (7.72 KB, 161x168, 23:24, Hyena.png)

File: 3b41cb84fae8760⋯.jpg (7.14 KB, 217x161, 31:23, Nintens House.jpg)

File: 1a91461c5eff8ee⋯.png (9.21 KB, 119x204, 7:12, Doctor Distorto.png)

File: feb234df7d0769f⋯.png (4.85 KB, 104x176, 13:22, I aint no jive nigga honey.png)

>>15397772

Clay is pretty cool.


49d976  No.15408166

>>15397714

>>15397772

Are you illiterate or just retarded? 2D art made from 3D renders =/= 3D renders, which you are posting.


2ed1ef  No.15408202

>>15397788

It would have been much easier to open up microsoft paint and make the models frame by frame considering how low res they are in doom.


6d4676  No.15409712

>>15391119

Whoever made that first gif did the animation a terrible injustice, and I get livid every time someone making anim frames into a gif fucks up an animation by mistiming it. The cloth physics are great, but there's no impact in the thrust at all because windup and thrust are so fucking slow. No snap at all.


9c3c27  No.15411885

YouTube embed. Click thumbnail to play.

>>15391008

>tracing over 3d models

Why not just make it 3d then?!?


cb7e3a  No.15412061

File: dbc793fd9628e42⋯.jpg (166.27 KB, 1280x720, 16:9, maxresdefault.jpg)

>>15411885

>OMG IT LOOKS SO GOOD

>SUCH ADVANCED TECHNIQUE

>VERY EXPENSIVE

>literally Naruto game straight outta PS3

Fucking shills jesus christ.


fab5fc  No.15412126

>>15391119

What games the second sprite from


49d976  No.15412128

>>15412061

Except that game doesn't have custom per-frame normals, custom lighting, or per-frame animation, and looks like shit.


0b0829  No.15412141

File: d9733688b2c6e7c⋯.jpg (32.74 KB, 390x318, 65:53, alexandria_base_b.jpg)

File: 83840828e039474⋯.jpg (32.24 KB, 390x318, 65:53, alexandria_b.jpg)

File: 9d0b480a3bef0de⋯.jpg (16.59 KB, 390x274, 195:137, icecave3_base_b.jpg)

File: 1ba42b6c30852a1⋯.jpg (85.13 KB, 390x271, 390:271, icecave3_b.jpg)

Apparently most of the prerendered backgrounds in FFIX were painted over. A portion of the staff game from the American crew behind Final Fantasy: The Spirits Within, and apparently (at least back then) painting over CGI was very common.


0b0829  No.15412143

File: a4ec1002ddb770b⋯.jpg (75.97 KB, 390x274, 195:137, icecave1_base_b.jpg)

File: e27c2046dd2ffe1⋯.jpg (21.46 KB, 390x274, 195:137, icecave_1_b.jpg)

File: 5d92c5126ef79fa⋯.jpg (71.67 KB, 390x387, 130:129, icecave2_base_b.jpg)

File: acdab24682c8dae⋯.jpg (24.14 KB, 390x387, 130:129, icecave2_b.jpg)


f2f498  No.15413121

>>15412128

>custom per-frame normals, custom lighting, or per-frame animation

Xturd has all that? Well what a waste, because it still looks like shit naruto game.


e1f8e9  No.15413164

>>15391022

>shitty generic shonen character

Guilty Gear is the perfect example of character design that tries so hard, but just doesn't have the charisma necessary to break through.

It's really the tragedy of tryhards. Work hard as much as you like, you'll be tired but still not an artist.


563a53  No.15413454

>>15397756

Fallout 2's portraits are made from clay? I always thought it was just pre-rendered CG.


edbc10  No.15413482

>>15413164

>Sol

>Generic

>Retard spacing

Ok I'll bite.

Show at least 5 characters similar to him.

I'll wait.


917c29  No.15413576

File: 8cc902bbb3cb296⋯.png (59.22 KB, 491x224, 491:224, TimetoREPENT.png)

>>15395898

>8/v/ thinks pixel art is superior

Since when? Not that I disagree


e7c2d1  No.15413618

>>15413576

Left side is better.

Dithering is a meme and I fail to understand how anybody can find this shit appealing.


93ad60  No.15413671

>>15413618

Dithering doesn't work close up or with small resolutions. It's supposed to be a way to emulate gradient shading with a limited palette. If you're close enough to distinguish the pattern, it's probably not good


948d8d  No.15413893

>>15391008

This is still the best boob jiggle I have ever seen in a video game. It's a perfectly realistic representation of cow tits. It's a shame that SNK doesn't have the money to create stuff like this anymore.




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / agatha2 / animu / bestemma / caffe / firechan / jewess / mde ]