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File: d679286879c1d0c⋯.png (360.29 KB, 1024x768, 4:3, 1418054.png)

5ace37  No.15386246

so one thing i noticed in debates with friends over the recent takedown notices to romsites from nintendo was a clear cut level of knowledge that effected the opinion. They seemed to come down to one of these 'camps' so to speak:

1 - The totalitarian stance: Nintendo is fully within their rights to do this and that is the end of the matter.

2 - The conservationist stance: Nintendo is fully within their rights to do this, however this also effects games preservation with rom dumps often being the only way to preserve extremely rare games

3 - The tertiary market stance: Nintendo is fully within their rights to do this, however fan translations for games never released in my region are now gone and without learning a new language those games are now unreadable to me

Its a real muddy thing in general. It is entirely Nintendo's right to do so since almost every site was loaded with ads making money off at least the images of nintendos intellectual property before the debate of roms even comes into it. Preservation and translations are a different matter, to some people at least, but that seems to be more a personal morals type deal.

But theres one facet to this i havent seen brought up much: modded roms.

Often we think of mods as simply a downloadable file or folder for a pc retail release. You add in some new enemy, remove a weight limit on a character, stuff like that. Occasionally you get something different. The 'total conversion mods' that basically take the engine, reskin the assetts and import a new map. A very common fad in this regard was custom campaigns in left 4 dead about ten years ago -let that sink in and make you feel old- but aside from things like 'pokemon uranium' that again are technically bordering on if not copyright infringement there is still a few niches that lead to debate.

One of which i know the most from communities like "insanedifficulty.net" that got some attention during the dark souls boom. They were people that made mods for roms and isos or straight retail releases to make them harder. For people that relished the challenge and wanted some Ocarina of Time: Master Quest or Breath of the Wild: Master Mode for every zelda for example. a big hit being the total reblancing mod for Final Fantasy Tactics.

Now theres still no debate that these are dodgy in terms of IP rights and usage. But they are also an audience that seem to have no issue buying these games to support them. They just want a greater challenge than the set difficulty provides and found a workaround to revitalise a love for a game.

Now sadly a lot of those modded roms are gone. For example i own FFT on both PS1 and its PSP digital rerelease but i still downloaded the modded version to try a different mode. Now the sites that hosted it are starting to take stuff down and its only a matter of time.

My question is where do you think this line is drawn? I dont think anyone can argue a company is totally in the legal right to do what they want with their IP but how far into the modding idea does this go before it starts to get a bit more murky? what do you think?

d6168f  No.15386301

>>15386246

A lot of the time mods are supported through the EULA because the game has a sdk.

Additionally mods for Nintendo games are much rarer than pc games so i cant imagine Nintendo really caring.


b71a03  No.15386307

File: 14a085e4a94027a⋯.jpg (10.51 KB, 345x328, 345:328, 14a085e4a94027a401dd693bf3….jpg)

>>15386246

It already has. Look into the shutdown of Pokemon Essentials


cb52d9  No.15386319

>It is entirely Nintendo's right to do so since almost every site was loaded with ads making money off at least the images of nintendos intellectual property

"Intellectual property" is a bullshit concept in general. Just because it's "legally" right doesn't make it actually right.


c3b354  No.15386320

>>15386307

>shutdown of Pokemon Essentials

And that's why you don't put copyrighted assets in your shit


22e241  No.15386510

One thing people need to stop doing is announcing shit before they release it. I know they want to get people excited, want to show off their work so far and even want some money, but things like the MGS1 remake was shut down because they revealed it early.


5ace37  No.15386542

>>15386510

In the shorterm yes, Woolie was right, but i'm talking about preservation and propagation. Sure its hard to get anything truly taken down, but they also want to make it hard to congregate and collect them. No problem if you are wizard tier but we all started with some shit like visualboy advance on emupradise or earlier. That shits already gone.


4bdbc8  No.15386565

I think the laws concerning IPs are wrong to begin with on this front. They're technically within those rights, but those rights were wrongfully made by corrupt people and politicians in the first place and they're abusing their power as far as they can go with it

And yes, doing this hurts the romhacking, modding and fanslating communities which greatly anger me since those fuckers out there do more than most of the gaming industry to make sure games are still great, playable and in their best forms for everyone; these companies are just jewish scum and people should have more ill will to them but they have the memories of fucking goldfish, you need to hammer them in the head before they realize these companies aren't out there to give them good games, care about them as consumers and so on, with profit being seen as only a result or a secondary goal. Its not, its their primary one along with reducing consumer power because that's beneficial to their business


5ace37  No.15386597

>>15386565

The one that hits home for me is a Nintendo DS game called 'Nanashi No Geemu'. Its a survival horror-Visual Novel-Puzzle Solving-jrpg Meta game.

You explore a normal tokyo in first person and your dslite starts to download a rom -ironcially i guess- of 'the nameless game' a corny but nostalgic dragon warrior/ff1 looking game thats corrupt as fuck.

Then you get the ring style message. 7 days. Find the hotspots and uncover the game to beat it with the bugs before the onryo style ghosts that start to haunt you kill you first.

It was so unique and for years i wanted to hear it was getting an import but it never did. Eventually some weebs who also wanted it translated it and threw it up on emuparadise. Thank fuck i got it, its gone now and the game will eventually be forgotten as a DIOS level hidden gem that died in japan.


65e56b  No.15386603

>>15386510

>One thing people need to stop doing is announcing shit before they release it.

The issue at hand is that it's very hard to get people to wanna work on your project without announcing it. Especially since a lot of the time it's just a lone programmer or some guy who makes maps making these remakes and you need a few people to finish a big project like this


a61065  No.15386647

>>15386603

>hey guys I'm working on this game that is sorta like metroid, if you liked metroid you'll like to work on this with me

>it's a metroid fangame

Easy and done.


51a027  No.15388938

>>15386597

Second game, Nanashi no Game: Me ("The Nameless Game: Eye" was also fan-translated. You can still find both if you look around.

>>15386246

Quite frankly I don't see anything good happening as an effect, and it certainly reduces usefulness on the user end, which in turn could affect demand on the romhack/translation end. While a lot of groups would - and do - have statements about not endorsing piracy, and that those looking to use their stuff should buy/import the base game and rip the data themselves, I'm sure that's more a "cover our asses" technique on their end, and are quite aware most of the people downloading their stuff are going to use it with a pirated rom/iso anyhow.

>>15386510

This too, at least as far as romhacks/fangames go. Translations seem to have more of a gray area, but that doesn't prevent the original publisher from smelling the blood in the water as the effort gets popular, and trying to DMCA the work so they can profit on a rerelease later (the way Square tried, and thankfully failed, with Final Fantasy Type-0's PSP effort).

>>15386603

Sure, I'd say you need at least a little bit of word on the project at outset to attract help, unless you plan to do it all yourself, but maybe public progress reports and demos have been the wrong way to go about it. I would assume most companies might think the effort will just fall through before anything tangible is on the way, and keeping progress private would certainly help that appearance. Post file release and spread, then it could start being publicized, as even if the rights owner force a take down on an "official" vector, like a project site (the way Square forced Skybladecloud to take down his patch download for Type-0), once a file is out there and if there was interest in downloading it, it can't be permanently scrubbed from the net.


5ace37  No.15388991

File: a77b127e066a385⋯.jpg (49.83 KB, 1280x720, 16:9, maxresdefault (14).jpg)

>>15388938

there was a second one?!?


51a027  No.15388997

File: 065b9feb7d92763⋯.jpg (76.69 KB, 278x253, 278:253, Nanashi no Game.jpg)

File: d2ffc94f977787d⋯.jpg (173.13 KB, 496x447, 496:447, Nanashi no Game - Me.jpg)


5ace37  No.15389008

>>15388997

Well thats just fine.


51a027  No.15389020

>>15388997

>>15388991

And yeah, it got its patch released three years back. Not sure how it compares with the first; haven't played them myself (flash cart having quickly broke certainly hasn't helped with that). I do remember the release going under the radar though, even on imageboards. I don't think I heard about it until 2016 or so.

>>15389008

NB's retro branch site has both games prepatched for download.


5bf7c9  No.15389211

File: 23cc76d5e0f0a93⋯.jpeg (96.31 KB, 692x530, 346:265, sikso-pointngjpg.jpeg)

>>15386542

What the everloving fuck is this """we""" shit, faggot. I started out trolling IRC Fserves. You fuckers have it god damned easy.




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