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File: e85adcfbc3b93a6⋯.png (636.85 KB, 640x707, 640:707, Doom Polygon.png)
Quake 2 modeling Anonymous 08/27/18 (Mon) 17:04:48 64d692 No.15368625
Im pretty decent at emulating Romero map style currently and am thinking of making a few levels for quake 2 with doom esq textures and models but cant create textures and dont know how to mod quake would anyone be willing to help texture or mod doom demons in.
Anonymous 08/27/18 (Mon) 17:07:48 c506f1 No.15368640
File: 39db1bd2642140e⋯.png (231.54 KB, 512x384, 4:3, 1464049981925.png)
>>15368625
>doom esq
I didn't know he passed the bar exam.
Anonymous 08/27/18 (Mon) 18:24:16 730b02 No.15368996
File: dfc60e2449d5957⋯.png (776.62 KB, 800x450, 16:9, huh.png)
I'm assuming you know how to program.
Here's some good documentation. See: '9.6 The Quake 2 Game DLL Subsystem' for modifying gamecode.
http://www.gamers.org/dEngine/quake2/Q2DP/Q2DP_Main/Q2DP_Main-9.html
Anonymous 08/28/18 (Tue) 01:45:16 9bd675 No.15370808
>but cant create textures
save image file as pcx convert to .wal place in baseq2/textures
Anonymous 08/28/18 (Tue) 01:57:55 335fb0 No.15370860
>Im pretty decent at emulating Romero map style
Nope