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File: e85adcfbc3b93a6⋯.png (636.85 KB, 640x707, 640:707, Doom Polygon.png)

64d692  No.15368625

Im pretty decent at emulating Romero map style currently and am thinking of making a few levels for quake 2 with doom esq textures and models but cant create textures and dont know how to mod quake would anyone be willing to help texture or mod doom demons in.

c506f1  No.15368640

File: 39db1bd2642140e⋯.png (231.54 KB, 512x384, 4:3, 1464049981925.png)

>>15368625

>doom esq

I didn't know he passed the bar exam.


730b02  No.15368996

File: dfc60e2449d5957⋯.png (776.62 KB, 800x450, 16:9, huh.png)

>>15368625

I'm assuming you know how to program.

Here's some good documentation. See: '9.6 The Quake 2 Game DLL Subsystem' for modifying gamecode.

http://www.gamers.org/dEngine/quake2/Q2DP/Q2DP_Main/Q2DP_Main-9.html


9bd675  No.15370808

>but cant create textures

save image file as pcx convert to .wal place in baseq2/textures


335fb0  No.15370860

>Im pretty decent at emulating Romero map style

Nope




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