a2c52b No.15355728
Looking back how does 2nd gen of runescape compare to mmos today? What have we lost since then? What do you miss?
45cfcb No.15355735
Runescape has always sucked ass
f8eb03 No.15355740
>mmos today
how should I know, I don't play garbage
It was a comfy, simple browser timewaster with nifty quests and crafting that allowed players to create most items. The auction house was the mark of death, the trade limits and wilderness removal killed it for good. Jagex doesn't deserve a second chance, or rather umpteenth chance. Play vidyascape.
e9d235 No.15355750
My brother played it again after all these years after his graphics card shit the bed and was waiting on a new one. As of last month he got his new card and was back on steam. The graphics and perspectives have improved but I can't say much else. I was too obsessed with music again to care at the time. Now I'm back gaming, since two years ago.
8e3d9e No.15355771
Do they even make MMOs today?
629c2d No.15355772
>having rose tinted glasses for shitty mmos
All MMOs are objectively shit, grinding for the sake of grinding to get better at grinding. The only reason anyone found enjoyment out of MMOs was the social aspect.
16a1ac No.15355790
>>15355772
>grinding for the sake of grinding to get better at grinding
>The only reason anyone found enjoyment out of MMOs was the social aspect
8fb25a No.15355861
>What have we lost since then?
The freedom to walk from one side of the map to the other and still find content at a low level. Actually that went away with RPGs in general thanks J"RPG"s and WoW.
57a19a No.15355887
>>15355772
The most fun I had in MMOs was experiences with other players. The reason why dungeon finder was the first nail in WoW's coffin was because it removed necessary player interaction under the guise of convenience, when in reality doing the dungeons was a backdrop for player interaction in the first place. A completely self defeating system.
629c2d No.15356010
>>15355790
>cookie clicker/clicker heroes
>literally click to get better/faster at clicking
also
>not an mmo
come on anon
30edb5 No.15356032
>>15355772
MMO junkies will never realize that.
2999ce No.15356062
>>15355728
RS still has the best quests of any MMO, or at least the ones that were out from 2004-2010
6bdb3f No.15357475
>>15355728
Half of runescape was trading and jewing people. Then Grand Exchange came and essentially killed the game
f8eb03 No.15357525
>>15357475
Scamming people was great. In any game where it's not a mechanical fault, it should be allowed.
>round up group of noobs to follow me and tell them I'll take them to the gold mine where they can get rich fast
>stop, ask for fee from each of them
>log out
>guy in full rune inside karamja volcano is lost, doesn't know how to exit, this was before the lumbridge tp spell
>he can't see the thin exit rope
>tell him I'll show him how to leave if he gives me his rune scimmy
>getting generic potion from apothecary from falador and selling it for thousands claiming it has an effect I made up
9fad20 No.15357538
>>15355772
Yea and shooters are just grinding killing until you get better skills weapons to grind kill more :^) whoa man you figured it all out, you can see behind the curtain. It's all just your brain rewarding you for meaningless shit
56b38a No.15357539
>>15357525
Assholes like you killed the game. I'm glad the GE well added.
9fad20 No.15357551
>Tfw performing weddings in the church with the saradomin or zamorak book
That was some cringy shit but at least I was smart enough never to get scammed or follow some faggot into the wildy
f8eb03 No.15357564
>>15357539
>luring new members into brimhave/tai bwo wannai so they get poisoned by tribesmen and die while you chug your antidote
Organic MMO experiences, the weak should fear the strong. GE has next to nothing to do with preventing these tricks anyway. I never did these for more than a couple times, but they're the classics I remember.
bb919a No.15357766
I miss the charming autism you'd get in these older MMO. Now everyone is a tryhard faggot or outright unlikable cunt.
57a19a No.15357841
>>15357564
>Organic MMO experiences
Absolutely true. If you create systems to lock down the possibility to be an asshole you gut the game's potential to have interesting interactions under the pretense of "safety".
99fa3f No.15357991
We lost decent quests, that's what. RS actually put some effort to make them interesting and not just have a hundred fetch quests. Oh, and skills that did things besides make you kill things better, though some modern mmos still retain that. The amount of player freedom was nice, but then Jagex fucked it up with the GE and their temporary sanitizing of the wilderness. The house building was also cool, too, if a massive money-sink.
5a41df No.15358443
>Subscription costs nearly as much a WoW.
When the fuck did this happen and why the fuck do people still pay?
7add6c No.15358594
>>15355728
There is no risk and reward in MMO's anymore.
>social aspect
Yeah, killing people and taking their shit. That was the only reason to play an MMO. going on quest and exploring the world/lore was bonus. That shit is never going to happen again.
56b38a No.15358705
>>15357991
>Construction
Maybe next time don't make an MMO balanced around a skill that creates inflation to the economy every time you cast it
54e603 No.15358741
>>15355772
This. MMOs are glorified Skinner boxes.
629c2d No.15360443
>>15355740
>>15357991
>>15356062
Please do elaborate. What 'quests' could break the fetch x cow piss turds or deliver y penis cocks to an NPC?
beef5c No.15360545
>>15358594
>That shit is never going to happen again.
Why not?
ad1693 No.15360600
>>15358594
Of course it'll happen again: just look at Rust and games like that; i'm sure there'll be a hot new game sooner or later where you can fuck with people in a stable setting Hell, look at Dark Souls that lets you fuck with people in a less widely open situation, to say nothing of still existing PVP MMOs like Age of Wushu. The only problem with all of these is people don't flock to them for a half-dozen reasons, among them being they're old, people have far more games to play so they're all spread thin, and MMOs where you can hard-fuck people draw from two mentalities so you need to find either people who're hard into grind or PVP or hybrid types to have a dedicated player base.
But yeah, hey, it can still definitely happen; you just better keep your ear to the ground for the next big thing and get ready to lament when it all falls apart after a half year.
b15a75 No.15360603
>>15358741
All games use conditioning: perform an action, get a reward, that hit of dopamine that you call fun. So you repeat the action, and get more rewards. You have to be a fucking idiot with a mind half the size of a gnat if you didn't already know this.
8154e0 No.15360633
>Runescape before 2008 or so
>Before killing off trade and the wilderness
>The game was basically thriving, it was comfy and the quests were original, not just basic shitty "collect 10 pieces of shit"
>The game was based on communication most of the time, if you seen someone pass you on your travels most of the time you'd say hi or something
>You'd get into full conversations with people you were grinding with, it took away most of the strain of leveling for me
>Clans would fight it out in PvP wars, literally every death was felt, so much loot and profit could be made from instigating clan drama and collecting shit from the ashes
>Revenant hunting wasn't half as fun or as profitable and got boring fast
>Trade limit made it very difficult for a new player to make any profit and even more difficult for any higher leveled person to make any significant profit
>Without the wilderness, literally half of the playerbase fucked off, this is what begun the decline
>I was one of the people who got an EoC beta pass thing but I was a f2p fag and didn't bother and quit when I seen how gay it was
I'm not even going to go into detail about EoC or RS3. It's a shame really, they spent time and money and effort on building the game from the ground up all over again and literally NO ONE plays it.
OSRS likely has more active members on at a time, and anyone who's played that knows it just wasn't the same.
We used to like Runescape, it was original in a way and many of us saw around its clunky design and gameplay because it was fun. But face it, anons. It's all nostalgia goggles now. Runescape is pretty gay now tbh.
8154e0 No.15360645
Basically, Runescape was fun because of the risk and reward aspect and the ability to do whatever you want and play how you feel like. If you want to go out and hunt some people and steal their shit, you can do so. If you want to be an honorable faggot and actually track down the person you killed and offer their stuff back you can do that though you probably wouldn't.
Jagex decided to moderate their community too much and effectively ruined the one thing good about the game, the freedom to act how you want to.
Most MMOs now don't even have the same concept of 'if you die you lose all your shit' so there's literally almost no consequence to dying apart from maybe a few more minutes travel time, hell it may even teleport you CLOSER to the place you want to go.
Runescape had a consequence for most actions. If you decide to wander into the wilderness unprepared you will likely die. If you decide to fight that high level demon at a low level you may be killed for it, so on and so forth. I don't like to use the term 'sandbox' because most games that call themselves that are just empty and broken but Runescape had that sort of freedom which unfortunately was killed off and even when they tried to amend for it the damage was already done.
How it compares to modern MMOs? It doesn't, it's different in most cases or at least used to be. The best comparison I can give you is that Runescape has you make your own way through the leveling system while your average WoW clone will guide you through zone to zone with maybe some alternative zones to choose from at the same level if you feel like it on an alt. But it's really not the same, Runescape was an original concept, but now it's gay.
edf9e7 No.15360654
This is easy.
>Vanity items being rewards for playing or being lucky.
Enjoy paying 5$ for a fancy hat in any modern MMO.
>Quests being quests.
Grinding was main source of experience and quests were whole separate thing. Nowadays quests themselves are the grind but conveniently hidden behind mini games and shitty story.
>>15358594
>going on quest and exploring the world/lore was bonus.
It wasn't a bonus when you encountered other people and interacted with them during it. Unfortunately modern MMO policy is for you to not be bother by other people.
Actually this also applies to world PvP, which also should be a thing to make regular grind actually interesting.
fc9725 No.15360657
HookTube embed. Click on thumbnail to play.
>>15358594
Darkscape was that, but faggex canned it due to bad dev choices. There was talk of bringing it back seasonally, but god fucking knows if they'll follow through.
b7caaa No.15360695
>>15360443
They were rarely fetch quests, but adventures. Go to this place you probably had never visited before, this dungeon specifically made for this quest and nowhere else
The entire questline leading up to Recipe for Disaster and the quest itself was ome of the best times I've had with post wildy RS and I truly pity anyone who went through quests with a guide always at your side.
b59af5 No.15360705
Tibia was better than runescape ever was
16a1ac No.15360764
>>15356010
It seems you completely missed the point.
The reason I posted pointless grinding games is because you implied that social things are the only reason to like MMOs. Those clicker games that are nothing but numbers going up are incredibly popular, you can call them stupid and pointless but there's something about raising your number raising numbers that appeals to some part in the human mind.
78b6ac No.15360768
>>15355728
>"Looking back"
>redditscape picture
OP is a fag as always
629c2d No.15360775
>>15360764
Sorry anon.
Agree with you, I don't know why people are so inclined to play cookie clickers.
beef5c No.15360874
>>15360775
They have it down to a science man. The right amount of dopamine release at the right interval with a strategically timed lengthening of this interval right before the micro-transaction prompt.
Autists doped up on ritalin and their miscegnator single mum don't have the self-control to realize this nor the appreciation of delayed gratification
>>15360705
>was
is tibia worth playing nowadays? I never played it so I can't compare
3f5c84 No.15360928
Anybody here know to register for a vidyascape account? I've been trying just now, and the "Existing User" button the wiki's FAQ page mentions doesn't exisy.
3f5c84 No.15360937
Nevermind, I'm a brainless dumbass.
3f5c84 No.15360957
Nope, still fucked. Client freezes when I try to make an account.
beef5c No.15360983
fc9725 No.15361012
>>15360979
Doesn't detract from the fact that you're a faggot and you can suck my dragon 2H.
>cuckchan faggot
Nice projection
311517 No.15361017
>>15360979
The 'M' is very visible in the bottom corner you tool. What I want to know is why the fuck does he have 2 copies?
67f3b7 No.15361087
>>15355772
>The only reason anyone found enjoyment out of MMOs was the social aspect.
This. Why did the devs for MMOs across the board move away from activites and features that encouraged interaction between players. Wasn't the key selling point that you can play with an ass-ton of players and do cool shit?
8e3d9e No.15361566
>>15358594
>Yeah, killing people and taking their shit.
Digital Goon confirmed
6d4ec7 No.15361622
>>15360443
Runescape quests are very different to themepark quests. You actually had to figure out what the fuck to do and weren't handed shit on a platter.
bd7598 No.15361775
>Scamming people by swapping a rune longsword bank note with an iron longsword bank note
>"Trimming armor, 50k"
>"Hey guys, if you put your weapon on the table in my house, it turns black! Try it"
>Getting a friend or two to stand on one side of the Falador W1 market saying "buying monkey nut, 2 mil" while I stand on the other side and sell monkey nuts for 500k
So many fun ways to scam people in classic Runescape. I miss it.
16a1ac No.15361793
>>15361775
>mfw I fell for the rock hammer = granite maul scam and bought one for 100k shortly after granite maul was released
c009b5 No.15361795
>>15355728
An actual penalty for dying. This is something that I can't fucking stand about MMOs since WoW. What the fuck is the point of anything if there's literally zero risk? Why the hell would you EVER bother PVPing if you don't even get anything out of it? Seriously, someone please explain to me what the fuck is the thought process of people who play games like WoW where you don't drop anything on death. Runescape was already casualized with how you kept 3 items on death (and was further casualized with more item protections added later on). There were much more hardcore examples like Tibia where you dropped EVERYTHING on death no matter what, AND you lost XP. If you died enough you could get de-levelled down to level 0 and literally have to make a new character because even rats would kill you. Following Runescape's example of a casualized MMO would have been acceptable, but WoW just went full retard.
Also, lack of classes is a good thing. Runescape's system of "everyone starts the same and can do whatever the hell they want" is the best system. Every good MMO has a system at least similar to this. Tibia had you choose a class later on that let you specialize into certain things, but everyone still started out as the same base character. Archeage had classes, but let you change them at will and at any time and didn't have any class restrictions, it just determined what abilities you had. Dumb shit like WoW where you have to choose a faction that restricts what you can do or be, then a race that further restricts what you can do or be, and then choose a class that EVEN FURTHER restricts what you can do or be is just cancer. Archeage did have the faction cancer, but at least it didn't have the other restrictions.
Also, raids/dungeons are fucking retarded. Any repeatable content that's instanced is fucking retarded and shouldn't be a thing. Even most of Runescape's quests, which were solo experiences, weren't even instanced. I actually can't think of a single instanced quest in Runescape, though I'm sure there were some and I just don't remember. You'd still see other players running around sometimes during what you would have assumed to be an instanced location.
c009b5 No.15361831
>>15360443
In Runescape, instead of doing quests to grind, you grinded to get the levels required to complete quests. Quests were one-off stories with actual effort put into them with maps made specifically for them, bosses made specifically for them, music made for them, items made for them, cutscenes made for them, etc. Lots of scripted stuff. They weren't generic at all, you could refer to quests by their name and people would know what you're talking about. A new quest being released was generally big news.
c009b5 No.15361874
>>15360673
>>15360705
My niggas. Too bad the Brazilian hordes ruined it and the devs just kept going full retard. Macros coming into existence was also pretty shitty for balance.
>>15360874
No. See >>15361858
The devs consistently made terrible design decisions to cater to Brazilians.
1c4281 No.15361876
Man I played RO back in the day. That shit was kind of fun.
8cce1d No.15361889
>>15361874
Brazilians are gamers too. Nothing bad about that.
96f4a2 No.15361909
3e64a3 No.15361914
>>15361775
<"Trimming armor, 50k"
Sometimes I get the feeling I was the only guy who legitimately trimmed people's armor for money
02eb8a No.15361957
Runescape was never good. I tried to replay OSRS for a while and it didn't take me long to work out what was missing from the experience. Back when I was a kid playing RS I was hardly actually playing the game at all, just like every MMO it's just going through the motions. I only really logged in because it was the best way to talk to friends who lived far away. I lived in the middle of podunk nowhere so being able to talk and interact with friends outside of school meant the fucking world to me. Now I'm adult and can leave the city of my own volition and shit I can just visit people whenever, but it does mean that the magic's been drained out of MMOs for me. They're a product of an older time, back before it was the norm for everyone to just interact online.
f8eb03 No.15361995
>>15361957
It was fun in the past context of childhood and young, naive, inexperienced playerbase. Not mentioning the mechanical changes of OSRS, the current context of adulthood and a playerbase of knowledgeable veterans who know every nook and cranny of the game sure ruins the adventure, magic and fun it once had.
57fcd7 No.15362114
I played Runescape and got banned for getting my character's prayer to a high level. The faggots must've thought I was a bot. Whatever the case, it killed my love for the game…
03de4f No.15367026
>>15355772
>Runescape
>8channers
>social
>meme spacing
df71c9 No.15369857
>>15357525
>selling elemental shields to noobs for 20k because it looked impressive
ef01b4 No.15371045
>>15357525
>>15357475
>>15360657
>>15358594
>>15360645
this, the future of MMOs is an anarcho-capitalist paradise based on runescape but with better combat and more focus on plunder and ruthlessness
roughly 75% of the map would be PVP instead of just wilderness
the game would be rebalanced around multiplayer combat, and banks would be regional
very similar to darkscape, but it would be its own game and there would be a very heavy stress on the multiplayer combat
players would basically have three ways to navigate through the dangerous mega wilderness, teamwork, raw strength, or outrunning threats
so you'd have packs of players roaming around trying to rob and kill each other and there'd be nothing from keeping players within those packs from killing each other either besides trust
several low level players in weaker gear working together would be an even match against a higher level player
there would still be a 25% or so of the map where some quests, socialization, trading and skilling can take place in a more casual atmosphere but getting to those places would require travel through the giant central wilderness, so there would be all range of players, low and high level, pacifist and PKer, all traveling through the wilderness for different reasons
Obviously it would need a newer more modern engine and a brand new world map to explore. Jagex will never do this because they are lazy and dumb but if they did it would be super popular.
45dac4 No.15371049
>>15370947
A color revolution.
f8eb03 No.15371326
>>15371045
Would be better if there was a system for players to be guards in PVP areas, so it's not pure unmitigated chaos since law is an option and it makes bandits more like outcasts who can get bounties placed on them, etc.
03de4f No.15371351
>>15370947
What's going on with that inventory?
ef01b4 No.15371430
>>15371326
That's a good idea too, and there's an easy way to do that.
As an option on the trade screen players can exchange "badges of truce". These badges wouldn't take up any actual inventory slots and you'd have an unlimited number of them. While another player has your badge you can't attack them, and you can set how long the badge you give them will last, anywhere from 15 minutes to 12 hours. I like the idea of having them as part of a trade screen because it allows players to "hire" guards (technically the guards could still log out any time and desert them though) and also means that forming a truce within the PVP area is still risky, as you'd have to get close to the other player in order to trade badges in the first place. I imagine some savvy, strong players might pretend to offer truces in an attempt to lure their prey towards them.
be1f6e No.15373721
7add6c No.15374142
>>15361566
no ur the goon squad
9a7fae No.15376183
>>15356062
some of the modern RS quests are up there too, The Lord of Vampyrium is absolutely fantastic.