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File: 69d864e218cc676⋯.jpg (127.57 KB, 600x328, 75:41, 4.jpg)

File: be4973fc2f3a163⋯.jpg (36.26 KB, 600x337, 600:337, 1.jpg)

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File: 3bb80b7bc8815ba⋯.jpg (49.39 KB, 600x337, 600:337, 3.jpg)

da98df  No.15354628

What happened to the genre?

Any fun experiences?

Any recommendations?

4612c3  No.15354766

>>15354628

The forest is good, subnautica was good before they fired the guy who made the game sound so fucking great. The rest are pretty shit honestly.

They became way too over saturated which is why so many are shit. if you want a real survival game then try the stalker series


42ad8b  No.15354779

Cataclysm DDA is the pinnacle of the genre


fa9263  No.15354797

File: 2986cccd085712c⋯.jpg (Spoiler Image, 19.08 KB, 500x367, 500:367, carlos.jpg)

>what happened to the genre

It didn't survive


4f01c0  No.15354801

>What happened to the genre?

It isn't a good genre to start with, name a survival game you legitimately enjoy and don't just play as something to do.


42ad8b  No.15354807


4f01c0  No.15354811

>>15354807

Fair call, I would also consider DwarfFort survival mode top tier.


af7b7e  No.15354827

7 Days to Die is the best survival game.


e69c1d  No.15354851

I find survival mechanics as the focus is bad, but as a side mechanic they can be pretty fun. Like modded Skyrim or New Vegas, making the survival harsher.


c67a24  No.15354854

>>15354827

Agree with this anon.


f51bfb  No.15354880

>tomb raider is now a survival game not a puzzle platformer

I used to play tomb raider with my mom and dad. Even angel pf darkness.

They felt really dissapointed when they tried to play the reboot.


f51bfb  No.15354884

>>15354880

Just realised none of the screen shots are of tomb raider.

But i saw someone with a bow shooting people with a generic grey UI and assumed it was.


10bf72  No.15354890

>>15354884

Me too but I dont think tomb raider is a survival game. It has a tiny bit of it left over at the start of the game with you hunting and setting up camp but it quickly gets dropped right after. Probably a remnant of when it was supposed to be more of a horror game


4612c3  No.15354915

>>15354884

>>15354880

Even then, it's not a puzzle platformer now. It's just a shooting game. A mediocre one too.


3c9a6f  No.15354927

File: 7a833aae8d89407⋯.jpg (25.79 KB, 800x450, 16:9, Darkwood-1503919373-0-0.jpg)

Darkwood is a pretty fun horror survival game.


42ad8b  No.15354943

>>15354927

It made me feel deeply uncomfortable to the point where I didn't want to play it. I suppose that is an achievement, but I still don't want to play it.


d59076  No.15354950

>>15354927

Is that any good?


c67a24  No.15354952

I wish there was a true caveman survival game to play as a caveman learning how to farm and how to make tools. I'm tired of perks and shitty forced 'leveling up' to unlock recipes.


3c9a6f  No.15354954

>>15354943

Well, that´s an inherent problem for the horror genre itself. If a horror game is too effective in creating horror than people will stop playing it. For example, I once read that only 3% of buyers completed the first Dead Space which was the main reason why the following games went more into the direction of action than horror.

>>15354950

It´s kinda repetitive but holy hell is this game atmospheric and spooky. It´s probably not a masterpiece but I definitely liked it for what it was.


d59076  No.15354957

>>15354954

Guess I'll give it a pirate.


42ad8b  No.15354962

>>15354954

>For example, I once read that only 3% of buyers completed the first Dead Space which was the main reason why the following games went more into the direction of action than horror.

That's weird. I finished DS1 because the setting was interesting and I wanted to know more about the necromorphs, which stayed interesting until the giant anus worm or whatever at the end. Other than one or two setpieces it hardly felt like a horror game at all.

Compare that to Darkwood where the feeling of dread absolutely never lifts and every decision you make feels like you irreparably fucked yourself over.


42ad8b  No.15354976

>>15354950

If you can get over the game filling you with almost as much dread as waking up in real life does then yeah, it's extremely effective at what it sets out to do.


3c9a6f  No.15354985

>>15354962

>Other than one or two setpieces it hardly felt like a horror game at all.

I think it definitely had it´s fair share of spoopy moments, especially in the levels where you have to run away from the regenerator and the sound design in general was top notch. The later levels were mostly shooting galeries though, which kinda took away the scary factor from the necromorphs.


7462ff  No.15355008

File: f331d21e7d852d4⋯.jpeg (Spoiler Image, 122.44 KB, 1280x1440, 8:9, Bye Carlos.jpeg)

>>15354797

Here's your (you)


cd711c  No.15355080

>>15354628

It died down because everyone was trying to copy DayZ and Minecraft and didn't bother experimenting. The market simply became too saturated. To this day I haven't played a single "survival" game that was fun. A good survival game would for example be one based on score where the player tries to survive in a desolate, post-apocalyptic wasteland ala fallout. In game you have to manage your thin resources to not die from starvation or thirst and only rarely would you find something resembling civilization like a roadside motel or a cave. Also it would be real time time cycle and your character would be weak as shit, to enforce the ""survival"" part. This is my ideafagging, something like this.


23e593  No.15355093

File: c28eee603b87e31⋯.png (56.28 KB, 320x288, 10:9, surv-kids.png)

Survival kids 1 and 2 on gbc


1f512d  No.15355107

File: 67b7ea1564a8888⋯.jpg (125.1 KB, 800x600, 4:3, screen9.jpg)

> tfw playing Stranded 1 & 2 as a kid thinking it was the most innovative shit

Good times


531853  No.15355144

File: 164826db90ee953⋯.jpg (33.77 KB, 443x215, 443:215, header.jpg)

>ctrl+f urw or unreal world

>0 matches


527228  No.15355146

HookTube embed. Click on thumbnail to play.

>What happened to the genre?

It's about to reach it's full potential.


f3b257  No.15355151

>>15355144

minun neekerini


7ac7e8  No.15355467

File: d337c02fa71a8a4⋯.jpg (105.07 KB, 1600x900, 16:9, fug.jpg)


2110a8  No.15355474

>stranded 3 never ever


eea12f  No.15357004

>>15355107

stranded 2 is still my favorite survival game of all time. the forest is okay, subnautica is made by complete faggots but it's a decent game, and i had a really good time with miscreated for some reason, at least when it first launched. haven't touched it since


f87475  No.15357133

File: a7f8af2ba53cad8⋯.png (208.68 KB, 650x897, 50:69, 654789654312.png)

File: 57a5378f88191f2⋯.png (494.2 KB, 930x597, 310:199, 64789654321.png)

>>15354797

damn you carlos, have a (you)


0a2f8c  No.15357519

>survival games

Almost none I've played were actually about "surviving" after the first hour. Item scarcity was gone, you were in no immediate danger of any sort, and the game turned into a grindfest of "craft X so you can craft Y so you can craft Z so you farm shit 5% more effectively". I think the best one I've played yet was STALKER modded with Misery, since there the scarcity phase lasted over 5 hours (a good chunk was me not knowing what I was doing, though).

Really, the issue with these games is that they don't realise that they should keep the player in the hobo phase, rather than let him turtle up in his little makeshift shitting hole where he'll get farming started, prepare defenses, etc.


4ff835  No.15357609

>>15354827

Playing it right now, Alpha 17 is going to drop soon and is going to add so much new shit.


581ec2  No.15357622

>>15357519

>where he'll get farming started, prepare defenses, etc.

Except that never happens.


9cc02a  No.15357623

>>15357519

That's exactly how I play Rimworld, turtling up and waiting for impending death. Never really felt compelled by the game to do any exploring.


7d278e  No.15358315

File: 07c529af5459aaa⋯.png (191.15 KB, 437x341, 437:341, 1437682778658.png)

How to survive was a really fun game, I definitely suggest it

Solo is good, so is coop with friends


b1fd5e  No.15358452

>>15358315

jack spicer!


9776a8  No.15358886

Unturned is unironically the best survival game and has genuinely good gunplay in it.


427700  No.15359295

File: 12e3cdc00adfc9a⋯.jpg (390.52 KB, 1920x1080, 16:9, 20180628003419_1.jpg)

File: 38a345016f9aded⋯.jpg (572.54 KB, 1920x1080, 16:9, 20180618154318_1.jpg)

File: e55189a111c6b56⋯.jpg (267.85 KB, 1920x1080, 16:9, 20180617222218_1.jpg)

File: 99376a4a727f22b⋯.jpg (434.08 KB, 1920x1080, 16:9, 20180624102618_1.jpg)

File: c23a953afcc5069⋯.jpg (324.52 KB, 1920x1080, 16:9, 20180624201837_1.jpg)

Anyone here played Empyrion: Galactic Survival?

I like it


7fb159  No.15372552

>>15355093

Thanks for posting that one anon, I remember enjoying that game but couldn't for the life of me remember the name of it; gonna have to play it again for nostalgia's sake. Also I had no idea there was a second


dbeebe  No.15372636

>>15359295

Why would I want to play that when Space Engineers exists


8d29dd  No.15372650

>>15359295

>shameless space engineers clone

>only available on steam botnet

>early access

>no GNU/Linux


eebd16  No.15372699

>>15372552

The Lost in Blue series on DS (and there was one on Wii IIRC) are the continuation of the Survival Kids series, so check those out too.


4af091  No.15372792

File: 4251a719d2f41ec⋯.png (307.81 KB, 800x600, 4:3, ss01.png)


4af091  No.15372806


c6c447  No.15372834

>>15372650

>muh loonix

>muh 0.22% of the gaming market is not supported reee

top kek, get wrecked cuck


dbeebe  No.15372844

>>15372806

>Stranded 3 is still in developent

Jesus


731cf1  No.15372888

File: 41c5a6bac7e4778⋯.jpg (335.71 KB, 736x932, 184:233, 41c5a6bac7e47789b8fed7d5f0….jpg)

what are the different types of survival games?


339de8  No.15372899

>>15359295

Is this the game where you can fly to some gay space station filled with retarded looking aliens or am I thinking of something else?


c274db  No.15373175

Survival suffers from not having any real goal. You can survive as long as you can, you can try to get better at surviving whatever the game throws at you, but that alone doesn't constitute an end-game.

So you can intro-game and mid-game, but there really is no end, and so it gets stale. Look at any of the zombie survival games, some you have to just survive endless waves of zombies, some you have to contend with other players, but can you WIN? or get a high score by surviving longer? Each and every one of them is a war of attrition scenario, where nobody wins, you just keep playing until you can no longer, which after the 3rd or 4th survival game you realize there's no novelty left. It's more of a time waster than tetris since that at least has a scoring system.

That said, I still play survival games once in a while, but it's a sparse indulgence.


03491d  No.15373201

>>15354927

Nice. I usually don't play horror games at all but I think I'll give this one a shot.


2110a8  No.15373307

>>15372899

Naw that's the game. The problem with it is it's just empty and nothing to do except build, which is fine if it actually meant anything. The concepts for survival games is fine but the execution is terrible, if people are going to "survive" you at least gotta give them some purpose or challenge to shoot for


27e3f4  No.15373362

File: aa667d9eb0a6215⋯.png (674.09 KB, 913x695, 913:695, aa6.png)

>>15354797

>not "they're a dying breed"


1dbb11  No.15373369

>>15354797

you've earned it


5013b9  No.15373385

File: 05d289d6ba58dce⋯.jpg (70.52 KB, 448x473, 448:473, 1252877870522.jpg)

>>15373175

>not having any real goal

That's it exactly. For example: Subnautica vs Project Zomboid. Subnautica gives you an end goal immediately (get off the planet) and every milestone along the way unlocks new areas and new gameplay options as you work towards that goal. Good game.

Project Zomboid has a huge map, very detailed gameplay mechanics (practically simulation-level in a few respects) and a great atmosphere. But there's no end-game at all–the game literally tells you when you start the game that "THIS IS HOW YOU DIED," which basically means "we were too lazy to program in a win-state." Sure, it feels good to get supplies, build a base and settle in, but then what? What reason do you have to not just quit the game right there, knowing that you've basically "won" by ensuring long-term survival?

Fuck, at least tell me "you can escape if you survive x amount of time." Then even if I'm bored to tears sitting in my barricaded house eating canned beans I can feel like I'm getting closer to winning. And if you can't win, what's the point?


a05469  No.15373389

>>15354628

It got hit by the early access curse.

>>15354766

>subnautica was good

Subnautica isn't a survival game. Its a glorified walking sim.


6a902d  No.15373507

Why isn't there a hentai survival game where you end up in a foreign land and get to fuck the incredible animals you find or fucking the natives for materials?


167ad2  No.15373530

>>15359295

>>15373307

The problem with Empyrion is that the few good things it does are locked behind boring shit.

The vehicle construction is pretty nice and all, as well as base building. However mining ore for resources is fucking horrible, time consuming and boring.

Water is collected by putting a pump near water, why can't ore be harvested in the same manner so I can go do something fun instead of standing in the same spot staring at the same grey texture?

I think they have an ore miner like that but it's late-game tech and only works in certain veins from what I recall.

Furthermore, the invasions are fucking trash. I get the "ebin hardgore ::DD" meme but it's terrible game design. It's just hovering robots with different weapons, increasing in number and power for difficulty. No ground troops to mess with you or fall in traps or anything, just robots that ignore the terrain to shoot you from vantage points.

They also have no clear objective, so even when they kill you they'll stick around shooting your base until there isn't a single block up and stay around after that.

How you usually do these "invasions" is have a target block inside your base that they'll try to reach and destroy, like it's core. The second it's gone, they fuck off and you lost, they don't stick around to destroy everything else nor do they do so in the process for funsies.

You also don't have them constantly raiding you even when you die, that just forces you to either make corpse runs for your gear or have extra stuff inside your base and a saferoom with your spawn location to gear up before shooting them.

They were also a massive dump of ammo and thus non-renewable resources with little or no reward for fighting off.

The ridiculous thing about Empyrion is that you're better off making vehicles to go around the world and keep your base the smallest possible, strictly for the crafting stations you'll need before you can offload everything to a capital ship or space station.

Invasions end up feeling like a punishment for trying to set up a base when they should be a reward to some degree.


167ad2  No.15373539

>>15373385

A concrete goal would be good enough, The Forest has this for instance.

But honestly, there wouldn't be any problem to have an endless game as long as the world itself was more reactive and alive. A lot of survival games don't really include NPCs or factions that roam the world and change it like you do, creating stories with their interactions. Usually devs "offload" this to players in multiplayer but this is an incredibly shitty way to do it and the closest we got to what I'm asking was Age of Conan with the NPCs being recruited to man your stations. And even then, they are just furniture.

>>15373507

Lilith's Throne is essentially that, actually.


9e40b8  No.15374684

>>15373385

Lemmy from the PZ team gets so defensive when you ask about NPCs. He has a prissy little meltdown periodically. Unfortunately, his sycophants just defend him now.

I don't even care of NPCs are released anymore, I just want to see those people fail and get their just desserts for being a bunch of diva devs.


2fab4e  No.15376240

File: 1530b9d4fdfac5d⋯.jpg (117.71 KB, 1920x1080, 16:9, Mountan Lookout.jpg)

>>15372888

Aside from the standard fair, if you're looking for something in the vein of that magazine then check out The Long Dark.


3e3528  No.15376427

>>15357622

Literally every survival game with base building and farming

>Ark

>Minecraft

>Subnautica

I wish these games would have a mode where things actually seek you out to fuck you up.

Like a red moon happens in Ark and you get swarmed with Raptors and have to actually defend your base from something other than fucktards and random wandering dinos


849bab  No.15376568

File: c4e364245acb048⋯.jpg (407.77 KB, 1920x1080, 16:9, thumb-1920-879342.jpg)

The Long Dark is okay from what i have played but can be pretty unforgiving.

>Be crisp, clear morning in alaskan wilderness

>Some 'event' fried all electronics and pass shit like trains that upended off the railline and its full of dead, frozen bodies.

>Spend too long checking for clothes, boots, food and medicine

>Night falls, blizzard comes in

>Windchill is insane and i need to find shelter fast

>Can't see and stumble around till i find a car pile up

>Get in car and wrap up to try an find farm

>Get forstbite and hypothermia

>Blizzard starts to pass as night falls

>Can see logging site and cabins like 40 yards away. This means heaters, food and warm beds

>Get out and begin the slow stumble down the road

>Hear rustling all around me

>Dark shapes flicker across the road in front and behind me

>Hear low rumbling grows

>Oh god

>Its wolves

and that was the first game over i got an hour into the game.


1625bf  No.15376574

>>15372636

it's an actual game, space engineers isn't.

it also works in MP, SE doesnt really have a MP mode since even in singleplayer you can easily lag out the entire game just playing normally, with two people it breaks even quicker.


61bf00  No.15376683

NEO Scavenger is pretty good at keeping the hobo phase extended for a good long while. Hell, you'd be considered a lucky bastard to die wearing a matching pair of shoes that fit both feet. Takes some getting used to for some mechanics, like leaving decoy tracks leading away from your hideout so you don't get a surprise visit while sleeping.


69478d  No.15381649

File: 1f7ff800f17eebd⋯.jpg (103.81 KB, 700x840, 5:6, 20180826.jpg)

>>15354628

No one likes to play a physically weak character. Pity.

I like Resident Evil and Silent Hill.

Playing Haunting Grounds/Demento now..


e794f9  No.15381686

File: 3cca17a0cd74748⋯.png (367.9 KB, 800x570, 80:57, ywjar6pg25ss99fywnkg.png)

File: 81e68e8a78ec494⋯.jpg (192.77 KB, 604x854, 302:427, 060801_ruleofrose_09.jpg)

>>15381649

with the exception of Haunting Grounds/Demento. and Rule of Rose. by the mid-point/end of most survival horror games the player character gets fairly powerful.


a83692  No.15381725

>>15376568

It's a fun game until you "understand" it. then it loses all the fun factor. Sucks.


6a36da  No.15381968

File: d6387989288b007⋯.png (990.15 KB, 921x619, 921:619, zxc123c231c413c12cxxx.png)

>>15354628

I like ARK, 7 Days to Die, and modded Minecraft, but playing on your own is a miserable experience so I don't do it.


41076d  No.15385282

>>15381725

Is it one of those games that completely lie about their mechanics when what they actually are is just a glorified CYOA?


edd6f2  No.15385383

>>15376568

The game is only fun at the beginning. After you get something decent going, getting more meat from hunting than you can hope to eat and getting so much clothes that cold stops being a factor (both of which are easy to achieve quite quickly if you know what you're doing), you realise the game sucks balls.




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