>>15350430
I assume you mean PA. TA came before SupCom, and was fantastic.
PA failed for a lot of reasons. The main ones are that it was buggy as fuck, difficult to control (like really, really fucking bad; when I played it, there were transports to move individual units from one planet to another, but each transport only carried one unit at a time, and you had to control each one individually. So you want to move 20 units to another planet? Grab 20 transports, and one at a time select each of the individual units to pick up. Fucking disgraceful), and essentially unpolished and unfinished. It had a lot of glaring technical flaws, like horribly bad pop-in (when model and texture quality change depending on your distance, which can be done well, but "pop-in" is when it's visible), which is really bad when the entire game is zooming in and out very frequently to move from planet to planet. The different layers of the planet (surface and orbit) are essentially completely separated and only sort of interact, and moving between them feels really clunky. Controlling almost everything in the game is just clunky.
I haven't played it in about 5 years, but I was really not impressed at the time, and I was really looking forward to it as an old TA fan from when it was new. Maybe it's better now, but I don't think that's likely
In the end, it felt like a stripped-down TA on round maps that were sort of connected in a hacky way rather than real interplanetary combat. Interesting concept but with shitty controls, no good tutorials, tons of bugs, graphical issues, and nothing to really make it worth having interplanetary combat (not even space combat between the planets). Playing it is just disappointing, and makes you want to just go back to TA or SupCom, both of which are simply funner.