>>15327706
>Anything else?
The focus is almost entirely on the movement since aiming is mostly automatic, anybody complaining about that simply never played long enough to see how much higher difficulty will assrape you meaning you really only have barely enough time to think about movement, not that I disagree that a similar game with a more lenient difficulty/different encounter design curve could have worked better.
The game sorta punishes you for playing too well since not getting hit at all means you can end up with endgame difficulty 2-3 levels in
Investing in some weapons is also not advised since it pollutes the equipment pool and you rely on specific weapons if you want to stick near higher difficulties to make the grind faster (aka just get autopistols and forget the rest)
The "resetting you shit to 0 to gain innate buffs" thing is not necessarily something everyone will like.
If you're good at the daily/weekly challenge the grind becomes near meaningless though
>>15339005
>Never touched Ghost though. Does it have some melee combat? Or it's straight up metroid clone?
No melee, basically metroid with worse movement and free aim, the grind is medium if you're bad, low if you're good, near non existent if you focus on specific equipment, now if you count the secret hunting thing as grinding then that's an extra 2-8hr depending on how good you are at figuring those out.
The hard difficulty is actually really hard unless you go secret hunting then once you have the first secret frame it becomes a cakewalk until the final battle which is way harder than everything else because of how much shit is happening on the screen at any time
There's a forced "stealth" section in the latter parts that's surprisingly not as painful as you might think
It is absolutely filled to the brim with "Us nerds amirite! XD" references, to the point where there's basically collectible that enable effects that are straight references to other things.