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File: faec906e6f239f1⋯.jpg (92.27 KB, 1796x260, 449:65, Zelda good.JPG)

c076b3 No.15276836

/v/ has already talked on the many reasons BOTW is a bad Zelda game and how it's a waste of massive potential. But I was thinking what are some ways a new open world Zelda could actually be both a Zelda game and open world?

ccb88e No.15276862

>expand on Wind Waker's combat

No, expand on Twilight Princess's combat while also having directional slashes matter like in Skyward Sword.


c076b3 No.15276886

File: de4825e8f003a2e⋯.png (15.41 KB, 201x255, 67:85, gassed.png)

>>15276871

>Disliking BOTW's flaws means anyone who ponits them out in a sonyfag

>>15276862

Also I'd make the weapon degrading system less fragile then a college student's emotions, I still can't believe how much they fucked up combat wise in BOTW.


96e2dd No.15276890

>>15276836

>/v/ has already talked on the many reasons BOTW is a bad Zelda game

No. /v/ isn't a hive mind and there are plenty of nintendofags here.


c076b3 No.15276910

>>15276890

What does that have to do with any criticisms BOTW receives?


5a31e3 No.15276933

Have more enemy variety and terrain variation to make their encounters entertaining. Like duels with Dark Nuts on narrow paths. Bokoblins that ambush you in narrow ravines. Kees that harass you on mountain on high ledges. These can be generated procedurally these days.

Also make enemies react in different ways to each weapon. Like using boomerangs to break Dark Nut's armor from behind. This was one of the things Wind Waker did really well.

More proper dungeons. BotW barely had any and they weren't complex. They could make it like seasons where the dungeons had fewer puzzles but a lot more encounters. They could do one large dungeon with several access points in the overworld that slowly expands the more items you get. With BotW's items system you could also find clever ways to bypass item checks.


c076b3 No.15276943

>>15276933

>With BotW's items system you could also find clever ways to bypass item checks.

BOTW had some great building blocks but never expanded on them further to truly take advantage .


5a31e3 No.15276950

>>15276943

The engine allows for some neat bypasses. You could use metal weapons to bypass puzzles that used electricity. But for the most part you're right.


c076b3 No.15276969

>>15276950

There are a lot of great elements in the game but none of them are used like they should be and I'm still salty at there being no blacksmith or side quests other then finding the fucking seeds.


b4eadc No.15276990

File: 054208c3d8ffbb4⋯.jpg (152.64 KB, 1200x1340, 60:67, 054208c3d8ffbb41563be3fed0….jpg)

More importantly

>areas with clear and concise themes / cultures

>areas function as their own hubs for quests, challenges, mini-games, etc.

>areas require you to help them / gain trust in order to access it's dungeon

>interacting with areas / cultures helps you further learn about them and therefor it's dungeon and ways to progress

I would love to see a Zelda game where progression could be tied to how much you effectively learn about it's world and it's peoples.

>less focus on weapons but flesh out the combat system more

>keep it confined to 1 weapon per category, sword, spear, axe, hammer, bow, etc.

>weapon masters who train you to unlock more moves / skills for that weapon

>axe can cut damaged trees, spear can be used to pole-vault, hammer can break blocks, bow can hit far away objects, sword is the most combat oriented, etc.

>bring back traditional Zelda items

>have their use been seen across the entire game for optional goodies

Those are the base of my ideas, how did I do?


c076b3 No.15277049

>>15276990

>I would love to see a Zelda game where progression could be tied to how much you effectively learn about it's world and it's peoples.

That sounds interesting.


e206a7 No.15277124

File: f74662957edbd52⋯.jpg (3.4 MB, 2046x1664, 1023:832, wanted vs got.jpg)

File: a9b504f09c48746⋯.jpg (296.71 KB, 1763x1177, 1763:1177, deep forest.jpg)

File: 933d324727c84ea⋯.jpg (98.23 KB, 450x549, 50:61, sba-view.jpg)

>>15276836

>stop trying to ape Studio Ghibli's films and visuals

>go back to traditional fantasy inspirations

>no more technology focus, keep it magical

>reduce the world size by half and focus on how areas connect with each other, like underground tunnels or warp entrances/exits like in Ocarina and Majora

>replace Towers with dungeons that you have to complete in order to gain the area map

>bring back items

>keep the green hat and tunic or if they're trying to distance themselves from it at least use a design that isn't boring as fuck

>actual music instead of the minimalist piano, at least for dungeons and areas of interest

it'll never happen but I can dream


fa5d08 No.15277137

>>15276836

They are not going to make open world work because the entire point of open world is too allow a player to complete objectives in any order, and because of item requirements legend of zelda is linear by it's nature. Not to say previous games were bad, but it's formula goes completely against it because you at least need the master sword to defeat the bad guy.


b4eadc No.15277158

File: a6215b5daf06013⋯.png (152.04 KB, 500x445, 100:89, 1454332236830.png)

>>15277049

And the possibilities would be near endless, it would all be up to what you could imagine.

>in dungeon

>find out the people make incense out of a certain special plant

>go outside dungeon

>nab nearby plants

>go back inside

>place plant on altar

>light it on fire

>opens door that leads further into the dungeon

It's not the most creative idea, but I think you get the point.

You could even have puzzles / challenges based around races / cultures that moved into areas they aren't normally from and to help them out, you'd have to visit their homeland in order to find out more about them or if you're on second playthrough you'd already know and it'd go by faster.

>>15277124

Sad part is that there's never been a fantastic Zelda game like those images portray. There's no definitive above all end all Zelda game either.


1cb4b3 No.15277160

>>15276990

>interacting with areas / cultures helps you further learn about them and therefor it's dungeon and ways to progress

So something similar to La-Mulana, only in 3D? I'd like that.


c076b3 No.15277166

>>15277124

>Studio Ghibli's films

I actually didn't mind the Ghibli style feel or look since it genuinely looked nice but I do agree going back to the old school art style would be good.

>>15277137

A Darksiders approach to overworld could work.


da3fc9 No.15277187

No breaking weapons or shields

Items that are worth it to find and won't break

More weapon types and less weapons occupying the same weapon class

No stamina

Less story

Dungeons

Minibosses

No food

No pointless collectibles

Actual combat

Any difficulty whatsoever

More than two enemy types

No DLC

Musical instrument

Magic


c076b3 No.15277212

>>15277187

>No food

I'd keep the cooking system but make it much less op for it's effects.


5631ca No.15277219

>>15276990

>areas with clear and concise themes / cultures

>areas function as their own hubs for quests, challenges, mini-games, etc.

>areas require you to help them / gain trust in order to access it's dungeon

>axe can cut damaged trees

>bow can hit far away objects

BOTW already has these things. I'd rather have the ability to access a dungeon without dealing with tiresome NPCs and cutscenes.


e89dc7 No.15277232

>Pointless thread where Nintendo just does the opposite of whatever is said here


547242 No.15277269

>>15276836

Depends on the franchise. BOTW did amazing so I don't see them changing the formula despite just being a Skyrim clone. It also depends if we're talking semi open world like Odyssey and Witcher 2 or a full fledged sandbox like GTA or Prototype. If it's just one massive sandbox then I'd like to see them use the Murasame IP where you basically explore a fantasy/realistic hybrid of ancient Japan with a fast ground based combat system using swords, axes and magic. Additionally I'd bring over the glider and world experimentation from BOTW since that was the few interesting parts about that game.


f77ad0 No.15277270

>>15277124

>replace Towers with dungeons that you have to complete in order to gain the area map

I like that idea

>>15277212

Id say refine it, proper recipies do more than crude roasting, and you consume realtime, so a 1 handed meal wont take you out of the action but a 2 handed one which has more benefits should be consumed away from combat. Heck make it so food items can be knocked out of the had with both enemies and link enemies heal through food the same and keep it from being able to spam food.


547242 No.15277279

>>15277187

I'd add in

>more developed towns and cities

>diversify the world settings

>boost FPS to 60

>bring back the hook shot

>summon horses like in MGSV


54bb3f No.15277297

>>15276836

>/v/ has already talked

is this the new "now that the dust has settled ?"


c076b3 No.15277298

>>15277270

>Id say refine it, proper recipies do more than crude roasting, and you consume realtime, so a 1 handed meal wont take you out of the action but a 2 handed one which has more benefits should be consumed away from combat. Heck make it so food items can be knocked out of the had with both enemies and link enemies heal through food the same and keep it from being able to spam food.

This a great idea too bad Nintendo will never do this since they don't have the balls to make their games difficult anymore.


4fabde No.15277299

File: 0cc2aea081cf7f3⋯.jpg (65.21 KB, 695x564, 695:564, Zelda hates the Gay.jpg)

Fact: Breath of the Wild was a fun game, in fact one of the better Zelda games over the years. People who hate it are only memeing because they are uncreative and still think its funny to Tod Post.


6b94c1 No.15277311

>>15276836

LoZ has always been open world that's one of the reasons why people love those games so much.

>>15276871

>consolewaring

Not falling for it, Shlomo.


ccb88e No.15277320

>>15277299

What if Todd Howard actually worked on BOTW in secret?


b910b9 No.15277321

Do BOTW with no weapon degradation and more content. More enemy variety, more towns(actual towns like the one with the loli scientist), more items, more side quest variety, more secrets and more dungeons(or should I say, actual dungeons.) I wouldn't mind if they had to scale down the size of the world to pull it off. A medium, or even small, game world with a good amount of content per area is better than a large, empty one.


331566 No.15277328

>>15277299

Fact: 3D Zelda has never been good. It has always ranged from mediocre to bad. I say this as someone who has a fondness for Nintendo, and wants them to make great games. Games like Devil May Cry, Grand Theft Auto and Ys already took several crowns away from Zelda. In fact I'd argue that despite "trying to break away from conventions" BOTW was one of the safest games they could've made.


c076b3 No.15277329

File: 8feea6562cadeab⋯.gif (170.47 KB, 212x327, 212:327, look nigra.gif)

>>15277299

So how to do you counter all the flaws such as

>Weapons break way too much

>No real Dungeons

> pointless collectibles

>Lack of enemy variety

>Combat being shallow

>lack of anything meaningful to do in the world


331566 No.15277331

>>15277320

I wouldn't be surprised


7a8ef7 No.15277347

>wind waker was hard

What


049e33 No.15277352

lhuhl


b910b9 No.15277360

>>15277328

I kind of agree. I enjoy OoT, MM and WW, but the ALttP, LA and the Oracle games are the crown jewels of the series and Minish Cap isn't bad either. Fuck the DS games though.


c076b3 No.15277364

>>15277347

Normalfags can't handle anything that doesn't hold their hands.


e206a7 No.15277368

>>15277328

Ocarina and Majora are good but left a lot of room for what could be improved upon. None of the other 3D games followed up in any meaningful fashion because Aonuma has no clue what to do with Zelda


bb2844 No.15277370

>>15277329

The only ones i'd give you are no real dungeons and lack of enemy variety. Everything else there is subjective.


331566 No.15277375

>>15277360

Well yeah, I enjoy them too. They're not good games, but they're not bad either. The only reason I played Breath of the Wild is because it was a launch title for my Switch that I had until Mario Kart came out. Same thing for Twilight Princess and OoT 3DS. I would not buy them if they were released during the holiday season, and I'd much rather have a Mario game at launch rather than fucking Zelda, but I'd rather have a GOOD game later on in the systems life than a bad one early on. So I'm quite content with the launch system they have now since 3D Zelda always worked well as a launch game.


6b94c1 No.15277378

>>15277187

>No breaking weapons or shields

Agreed.

>Items that are worth it to find and won't break

YES

>More weapon types and less weapons occupying the same weapon class

Agreed.

>No stamina

I like it.

>Less story

There's barely any story.

>Dungeons

BotW had the worst fucking dungeons of any LoZ game ever.

>Minibosses

Minibosses are nice.

>No food

Cooking food was fun, but the fact that it made the game the easiest(and LoZ isn't known to be hard in the 1st place) was fucking gay.

>No pointless collectibles

Agreed.

>Actual combat

It was a step forward honestly.

>Any difficulty whatsoever

This. And without having to pay a 20bux extra please.

>More than two enemy types

yea

>No DLC

If it has

<new maps

<newbosses

<new everything

Only then DLC is acceptable. Thats why I haven't bought the DLC.

>Musical instrument

Or atleast the overworld theme.

>Magic

But like in LoZ 2. Turning into a fairy and stuff was neato. Or masks like in Majoras Mask and turning into a wolf like in Twilight Princess would be cool.

Nintendo could've done so much and take all the good things from previous installments, but they choose to be Skyrim with Ubisoft towers instead. Why are they so fucking retarded?


4c5d9d No.15277382

>>15277329

the game is boring if you play it like a fucking bitch. you don't need weapons to kill enemies you can find other creative ways to kill them. you are just grasping at straws


c076b3 No.15277390

>>15277382

>you are just grasping at straws

Then prove me wrong actually challenge and bring up arguments.


2a3f0c No.15277406

>>15276836

>Have the game take place while Link is sleeping for 100 years

>Make the game a MMO with different races

>Call it Heroes of Hyrule

>Make it like Xenoverse, where the online mode is optional and the story mode can be played offline.


331566 No.15277415

>>15277368

Well yeah, it's basically why he made it into a third person Skyrim with minor sci fi elements. Like you can tell they wanted to play it safe to, Just look at how scarce technology is used in the game. They still try to base it in this fantasy setting while never truly breaking the conventions. The day I see Zelda go full Devil May Cry with Laser weapons combined with Swords and shit in place of fantasy weaponry is the day I get interesting in Zelda again. They should have a overworld where there are varying degrees of technology, culture, elements, etc. Like you can have the traditional Zelda village in one place, and a race of Mecha in the same map. Hell it's a damn shame they stuck with the same races for this game instead of adding onto or replacing them. Hell the new race they made isn't even that interesting, it's a bunch of birds. Out of everything they could've picked from. Dinosaurs, Robots, Yokai, etc. They picked something completely safe. Now say what you will about Odyssey, but that game broke conventions MUCH better than Zelda ever could.


331566 No.15277424

>>15277406

>Another MMO

They can't even make a good single player experience, how the hell would they turn it into an MMO?


e206a7 No.15277452

File: cc6555d35e844ae⋯.png (44.66 KB, 306x273, 102:91, Linkji.png)

>>15277415

>they should go even further with abandoning the source material

fuck off, if they're going to go full-on with tech shit at least make it take place in a new country or kingdom that isn't Hyrule or some low effort variation of it like Hytopia and Lorule. A location change with its own lore, currency, items, etc would do wonders for the series

>Rito

>new race


331566 No.15277471

>>15277452

Well that's what I mean, multiple Kingdoms. Also I called the Rito birds because I forgot the name.


6aa83b No.15277534

Combine it with that Sheik game Retro toyed with.


256d26 No.15282438

>>15276862

I like you. Make a video game.


4dc3f6 No.15282505

File: 6194c5f37169fa9⋯.png (668.01 KB, 1223x1114, 1223:1114, 0007.png)

File: 7de6a0833cff13c⋯.png (197.84 KB, 1003x899, 1003:899, 0006.png)

File: 90b8d3bf3cf8d19⋯.png (62.66 KB, 1008x882, 8:7, 0005.png)

File: 04f7d01904bdec4⋯.png (17.54 KB, 1266x241, 1266:241, 0003.png)

File: 6ffbfd64b864a32⋯.png (271.59 KB, 685x661, 685:661, 0002.png)

>>15276836

>make a Open World Zelda work this time

Looks like it worked just fine with Breath of the Wild.

Despite the complaints about cramming dungeons into Shrines and lacking the traditional multiple themed dungeons it still sold well.


e206a7 No.15283889

>>15282505

>launch title advertised to hell and back

>implying Zelda fans won't buy anything with "Zelda" in the title no matter how mediocre it is


64f688 No.15283921

>>15282505

RIP Zelda series.


1c36df No.15283923

>>15277160

Came in to post this, Zelda open world needs to be like La-Mulana but 3D. But Aonuma is incapable of making something with that true spirit of exploration and discovery in it, which is ironic because it's the same spirit the original Legend of Zelda captured.


348647 No.15284045

It needs to have better enemy variety. While BotW's enemies were well made, there just weren't enough types of them. It would most notably benefit from having Darknuts or some equivalent. Something to really test your melee skills in 1-on-1.

On that note, we need better combat. BotW got boring with its melee system where there are only 3 real types of weapons with few moves, and fighting enemies boiled down to using the same dodge + flurry rush combo every time, or giving your foes brain damage with Magnesis if a heavy metal object's around. A greater number of moves and more weapon moveset variety would help.

Unlike other Zelda games where you get major tools over the course of the game, BotW gives you all the runes at the start. I think having more tools/runes would improve the experience, and they could dole them out like in Link Between Worlds where you can get them in any order but probably not all at once. Again, more items would also improve the combat if they had battle utility. If you find something in the world you need a specific item for, just mark it on the map and come back later.

But the biggest flaw that the next open world Zelda should fix is the lack of dungeons. The divine beasts were well made but few in number and short. The shrines were hit and miss. Again, they were mostly well designed and it's cool to solve a puzzle in the overworld and have a shrine pop up but it gets repetitive with the same ancient technology aesthetic and cutscenes every time. The next Zelda definitely needs to have full-fledged dungeons, preferably with a lot of optional dungeons of varying size in place of shrines.


d4f163 No.15284257

File: 9e7b28401e8f255⋯.png (98.36 KB, 804x827, 804:827, 9e7b28401e8f25522309b2b665….png)

>>15277329

You git gud you fucking faggot. The point of games is to adapt and overcome, not for the game to adapt to let you win. Your bloodline is weak.


c704d5 No.15284272

YouTube embed. Click thumbnail to play.

There's nothing wrong with the engine, there's nothing wrong with the open world, and there's nothing wrong with being able to climb everywhere.

anyone who says otherwise is a faggot who deserves to eat a fucking gun.

That said, I would like

>More meaningful content

>More enemy variety to take advantage of the systems in the world

>Combat was a step in the right direction, but needs more fine tuning, make it a lil' harder and attacks a little heavier

>Actual Dungeons, though Shrines were a fun distraction keep those, but give them more context, and put more of them in the world as part of the world

>Keep the cool physics/Garry's mod items, but add even MORE puzzles

and that's about it, The engine is tight as fuck, and personally, I would like to see a majora's mask-esque expansion for it, they have a very solid foundation to build off of.


c076b3 No.15284285

>>15284257

So you going to keep ignoring all the points?

>>15284043

We can read your post tor fag.


8561eb No.15284789

>>15277382

>you don't need weapons to kill enemies you can find other creative ways to kill them

You shouldn't have to avoid combat with weapons just to make fights interesting. Creativity should be used for dicking around and optimizing combat effectiveness.

>>15284257

>making weapons last for more than ten enemies before breaking

>letting you win

Even if quality of life changes did make the game too easy, you're talking about fucking Legend of Zelda, a series that's been devoid of any true difficulty since the fucking 80s.


6f7884 No.15284835

>teens fantasizing about improving Zelda

>improving a cash cow that already reaps billions

More like improving your forum epeen, kid. Nobody cares, might as well discuss Sonic now.


0ad689 No.15285228

I say change the theme to an early rennaisaunce era and give Ganon a musket. That will provide a huge variety of weapons and techniques. Also classify shields as weapons you can use to attack with and Link some unarmed combat techniques in the form of wrestling. Or better yet employ "ringen und schwert" aka wrestling and the sword.

Pacing your attacks with footwork is the next best step. And having a world of scarce resources and abundant artisans instead of the opposite would also change BotW for the better because as a gameplay mechanic you will have to learn how to steal things from Ganon controlled Hylian assholes.

Non-human enemy variety to drop materials you can bring to artisans to craft potions and food. Also reverse the role of food and potions. Food have long-lasting effects like temporarily increasing max hearts and lifting strength for half a day but you can only eat at camp or a tavern. Potions are how you heal and restore stamina and oil in a pinch but you're limited to how many bottles you can carry with you. AND you have to wash the bottles before refilling them.


a0e100 No.15285242

File: 68cb16dbac0903f⋯.jpg (35.28 KB, 330x285, 22:19, 73b7864ab00de56d6582b79843….jpg)

>open world

>work

No. It never has and it never will.

Open world games are literally just normal games with stretched out maps so that getting from actual content to actual content takes five times as long, to extend playtime and nothing else. That is the sole point and definition of an open world game. It has never been done well, and any examples you could shit out are games that would be vastly better if their maps were simply scaled down.


3b74e6 No.15285274

maybe a mostly normal zelda game with open world elements would be in order.


025a1e No.15285379

All you need is one thing really. You need to make exploration meaningful. The same world, but with fewer shrines, make the shrines actually part of the world (like a dungeon buried in the ground or hewn into a mountaintop instead of a teleport pad, and merge every 5 or so shrines into 20 really good hidden mini dungeons instead of the boring things they were), make the dungeons part of the world instead of walking fucking robots, have more good hidden ruins (there was only really one set of hidden ruins, at the bottom of the canyon), and leave out stupid collectibles like the korok seeds.

I actually really liked BotW, and I think it's a pretty fun game, but the exploration, which should have been the strongest aspect, ended up being a serious letdown. What's the point of being able to use so many stamps if there's nothing good to find in the world?

You wouldn't even have to add more content than there is, you just have to make it more interesting. Exploring the world to find koroks and shrines isn't fun, and shrines being teleport pads instead of an organic part of the world absolutely kills it, and there are way too fucking many of them, and they're all to small.


0ad689 No.15290459

I think enemy variety would have helped BotW more. Not every enemy should drop a stick. Heck I would have used slate powers more if I run out of weapons and had to figure out how to get away from a pod of peahats.


7aa100 No.15290475

It wouldn't work because it becomes too unfocused for an adventure-game. That way none of the instances of adventure becomes memorable because they have to create more content for the world to not feel empty and boring. Which in turn makes it so that the actual adventures are way less detailed and just exists instead. Open world is even just a stupid option when the game itself still relies heavily on telling it's story so it just means it will have meaningless side-quests. There are not enough factions and shit for you to immerse yourself into the world either so it's just unnessesary bullshit.


7aa100 No.15290493

>>15285242

>Daggerfall

>Better scaled down

No, because the map is more logical than any other open world game ever made.


122d2b No.15290516

Condense the world and instead of a bunch of dungeons make one massive interconnecting dungeon. That's all they need to do if they want to make a good open world zelda.


849655 No.15290528

>>15290516

>an entire LoZ game that takes place underground

>multiple ways to solve progression puzzles in the underworld allows you to play in relatively any order you want if you're smart enough

>towns are all underground cities built into cliffs sides of under mountains

Would actually be pretty cool.


0ad689 No.15290605

>>15290516

Skyward Sword was suppose to be this, but they fucked up hard. I do like the idea of an interconnected "underworld" where all the labyrinths connect. Like how Zelda I's dungeons were all laid out on one map, but had different exits to the overworld.

Overworld could still be the open map you can explore like the original, but underworld is where the Metroid-esk designs shine through for exploring shortcuts, treasure, etc.

In the original you hunt the overworld for resources like rupees and bombs, maybe look for hints, before diving into the underworld. BotW was 95% overworld when it should be 40%/60%. The overworld can exist to resupply. Otherwise most of the Zelda moments happen underground.


59fa8e No.15290664

Besides an underwhelming final boss I felt BOTW was pretty great. Even if the reward for climbing that mountain was another kook seed it was still fun exploring and running around. I liked how the towers revealed the topography of the map and little else letting you look for interesting stuff to explore. The game also had a decent difficulty. I loved it. I hope they do it again bit put more random dungeons in the environment you can stumble upon. The shrines were cool but felt like they were made in some kind of "zelda maker" style application. If the shrines had a unique aesthetic for each area instead of that it would have been better. The game definitely could have used more big enemies likey lynels and hinox.


e206a7 No.15290668

File: 59553909504e632⋯.jpg (609.26 KB, 698x1024, 349:512, 9267835814_790cf299c9_b.jpg)

>>15290516

It'd be hard to pull off correctly, you'd have to have a good balance of things to do on the overworld and places to go in the underworld, but it'd be a better breath of fresh air than what BOTW tried


c076b3 No.15290672

>>15290668

God I loved the old Zelda art.


e206a7 No.15290693

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>>15290672

It's pretty great, there's a guy making a silent comic based on Zelda 1 using a similar style. I might consider dumping it in another thread but it's the only vidya comic I have


bff871 No.15290867

>>15285379

The best way to make exploration more meaningful would be to put in a lot more meaningful collectibles and secrets. The amount of things you could replace "ubisoft sterile collect point" with is huge: A specialized currency to buy weapons, a repair item to fix weapons (maybe even use tiers, with rare repair kits for rare weapons), a specialized currency to buy upgrades for both tools and weapons, extra lore tidebits about the :locations/npcs/main characters/weapons/tools/ancient-cultures: in the form of hidden scrolls and books, unique weapons, unique tool/tool upgrades, secret unsellable miscellaneous items that are still fun like :musical instruments that you can play tunes with that isn't a quick time event/transport items like sleds or gliders that go faster or cost less stamina hidden away on high slopes/ hidden puzzle toys or board game you can play with npcs/paint tool you can use to paint stuff:, specialized buffs that affect things such as glide speed, tool effects and movement that are all temporary with the rare ones being items you can use when you wish, and that's just off the top of my head. And that's just the collectibles, you could make whole dungeons, factions, enemies, locations, side quests and bosses secret all over the map. Add in some easter eggs and secrets from the :older games/other games/spooky stuff: that are ultra secret (can't be seen by map or anything like that), then you have yourself a very good reason to explore off the beaten path.


07a2b6 No.15290943

>>15284272

There is something wrong with giving the player the ability to climb everywhere. It fucks with the level design and makes it almost impossible to build, for example, a challenging obstacle course through a ravine when the player can climb out and just walk around it. You can't control how a player enters or exits an area, so you can't build a puzzle around it.

Imagine if you could climb inside the shrines. Half of them would be instantly broken. The engine is good. If they made a smaller Majora-type sequel with that, it could be great.


88718e No.15291164

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Honestly you dont have to do much, just like, stop breaking my weapons and make some actual proper dungeons. Also add more cute and sexy girls for link to find and impregnate.


d31dc5 No.15291261

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>>15291164

You have a couple points, but I want to point something out

>Weapons that don't break

they shouldn't break, but they should DULL. Like they go into 1 point of damage in combat, axes won't cut trees, etc. To fix this, you need to use whetstones, which are easy to come across but have a low cap limit as to how many you can keep with you. To re sharpen/mend a weapon, Link has to stop, kneel down, and sharpen the weapon, meaning it couldn't be done in combat without high risk. If you drop/throw a dull weapon, THEN it breaks. This would lead you to needing to plan before fighting and give credence to "do I throw this really good weapon away because it's dull and a moblin thinks my tight boypussy looks like fun and grab the rusty piece of shit over there, or do I risk finding an opening and sharpening or do I just haul ass?"

>Waifu quest

Here is what I think: the reward should be that you have a potential partner you can build a little relationship with in each province. The one you focus on, you'll get to spend moments with during certain late game moments: IE stargazing with your Zora in a shallow pool, admiring the sunset with your Gerudo. So many games try to push harder, but what is wrong with something wholesome, like protecting her and her people and getting rewarded with a kiss afterwards? That doesn't happen nowadays.

One of the most successful Waifu moments ever was in the first Fossil Fighters with this lovely lady. After saving her life with the power of your hips (not joking), you enjoy a night of stargazing with her as she thanks you on behalf of everyone and just wants to keep close to you.

That wholesome loving shit just doesn't exist and I frankly miss it.


0ad689 No.15291365

>>15291261

For waifu quest, I have an interesting idea a while back but without waifus for story reasons. Odly enough I thought about Link should have a home base somewhere where he could recruit artisan "rogues" who have a trade like alchemist or blacksmith. You can recruit them as mercenaries as NPCs with items you don't have access too. Example is alchemist having bomb bag and an item that freezes water. However if they feint in battle X amount of times you lose rupees on their contract and have to hire them again.

The idea is Link would join an all male gang of thieves led by a Gerudo male who is not-Ganondorf and is self-exhiled from his tribe to live as an outcast mercenary. Link would be the cook, as in he's the guy that literally does everything without being second in command. Also Shiek is there again for some reason. Shiek doesn't fool the boss but he allows "him" to join the gang because he knows who Shiek is. Better to keep Princess Zelda as close as possible.


c076b3 No.15291383

>>15290693

Sounds pretty fucking rad.


b94ff3 No.15295064

>>15277187

>Items that are worth it to find and won't break

They did that too force people too not use one weapon the entire game.

>>15277329

>Combat being shallow

Pleb spotted, the combat was amazing if you took advantage of the various interlocking systems. You lack creativity.

>>15290943

You could just make a obstacle course out of unclimbable walls like they have in the shrines.




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