9cadb0 No.15260564
https://archive.fo/bnINF
The revisionism is REAL.
b65e65 No.15260590
>Breaking new ground
>Short walking sims, and boohoo women simulators
The only ground being broke, is the ground beneath the feet of this lardasses praising this shit.
056fb4 No.15260598
>her story
Yeah, I'm outta here. Shit thread by the way.
283bf5 No.15260599
I reread the fucking Kotaku controversy with Dragon's Crown and I want all game journos to fucking hang
I'm so fucking angry, goddamn
6dbc75 No.15260602
This is hardly news, flashgames have been around for years. These idiots are just paying for basically the same content in a shiny package
47acf6 No.15260604
The effort to turn video games into the film industry is real.
6c8f70 No.15260610
>>15260564
>The debate about the length of games has been around almost as long as the games themselves. Before save files and more powerful consoles, gametime was artificially lengthened by repetitive, difficult obstacles that required perfect timing and memorization. By the mid-90s, longer games were shipping on multiple discs to accommodate the lengthy narratives. With every passing console generation, advances in technology allowed for bigger, longer, more epic adventures. A user could easily spend more than 100 hours in the nuclear wastelands of the “Fallout” series or finding shrines in “The Legend of Zelda: Breath of the Wild.”
Someone mind telling them that FF6 was the same length as FF7
8be5a5 No.15260618
>MSNBC peddling retard news that caters to the lowest common denominator
stop the fucking presses
1633d5 No.15260635
>>15260564
>"Walking simulators from Indie games are the new hot shit!" The Article 2.0
Fake news niggers again.
1fec01 No.15260642
Do normalfags and journos believe everything gaming has to offer is pretentious indies, blockbuster AAAs, multiplayer cocaine and story-driven lesbian trash? It's honestly funny seeing the soyboy indie story crowd and the chad dudebro AAA crowd fight eachother.
47acf6 No.15260674
>>15260642
The loser weeb crowd is the most pathetic
9336c7 No.15260686
>>15260674
Yeah, fuck those sexist, problematic weebos. Back on Something Awful they would be banned on sight!
e13b6e No.15260689
>>15260564
>reposting clickbait
When will you fucking retards learn?
6dbc75 No.15260691
>>15260642
If those are the teams, I root for the chad dudebros
0440e1 No.15260747
Fact of the matter they're both right and wrong at the same time, there's no reason why there can't be a thriving market of small games, Steam already has one. People who don't want to wait 1-5 years for the long development times of announced AAAs can pick up some short and cheap games, beat them in a single evening, and they can do this every month without breaking the bank.
But that doesn't mean that long form games should disappear, and no matter what, this isn't going to be the end of the quick and simple arcadey game. If you just want to play the latest flashing lights Skinner box, it'll be there. There's no reason that an artistic games market can't exist alongside the traditional games market.
Short games ARE breaking ground. But they're not edging out or eliminating long games. You won't see an end to Call of Duty/Battlefield, action platformers, and David Cage games (although I wish…), so just fucking settle down. The AAAs know who their audience is, they're not going to toss gamers away LIKE NINTENDO DID WITH THE WII to try and cash in on a mostly empty market that barely exists.
9336c7 No.15260758
>>15260747
Small games don't really sell well on Steam. There's been a few presentations about how smaller games are doing worse on Steam than ever before due to the quantity of games released. I said it way before a lot of these studies came around just by looking at steamspy numbers. Good games don't sell well on Steam, popular games do. The only way an unpopular game on steam can find success is if it becomes a meme.
0440e1 No.15260777
>>15260758
>Small games don't really sell well on Steam
Nor should they, they're not particularly well done, and they're not particularly fun. They go for artsy fartsy bullshit over actual gameplay and substance most of the time. There's a few diamonds in the rough here and there, but it's mostly shovelware. As has always existed really.
9336c7 No.15260818
>>15260777
small isn't indicative of quality, it's just descriptive of their length, content, size, or the time investment being asked. Usually these games are very inexpensive too.
0440e1 No.15260851
>>15260818
I'm not saying small is indicative of quality, when I say small, I mean small short games, or small budget games. They can equally go hand-in-hand because indies for both type of games exist.
I didn't intend for "small" to mean low quality.
86c5f5 No.15260853
>>15260674
Not quite as pathetic as the "niggers that can't use punctuation" crowd, however.
c3c8e2 No.15260879
>>15260564
>Sarah Lebouf
When the fuck did "Mr He will not divide us" get his dick cut off? I'm so out of the loop.
9336c7 No.15260883
>>15260851
I know, but you're ascribing qualities to them first and providing exceptions after that. You're setting the norm as something when it's not accurate. I'm talking about how these games perform based on the audiences engagement (or lack of) and the factors that determine their success.
Those shitty art games exist but even they see success for one reason or another. Gone Home got nearly 1 million sales on PC alone because it was pushed to memetic status and made very affordable for its length, selling almost independently of its quality. I'm well are it was in bundles but those bundles were still purchased with the knowledge the game was included. Umihara Kawase, possibly the best platformer series ever didn't break 10K and still probably hasn't (steam spy numbers don't give a clear indication on its ownership) – this is because it is not a meme.
9b0a43 No.15260886
>>15260879
Maybe the same clinic Spoony went to.
5d47f8 No.15260993
>>15260564
The desperate cries of a dying and inferior breed.
e056c1 No.15260997
I "played" Her Story. It isn't so much a video game and more of a video player with retro interface. I think there's much to be said about little games though but I grew up on Pac-Man, Tetris and Bomberman, all of which didn't really have much content and just relied on good game mechanics so I'm biased.
49946d No.15261040
>>15260674
And yet we still have games made for us
81c568 No.15261042
>another clickbait thread
b677ef No.15261074
How come Ghost Trick never took off with these people? It's short, easy, has a lot of style, and most of all it actually has a great story unlike all these indie walking sims. It has an iOS version so the platform certainly isn't an issue.
bb9303 No.15261088
>>15261074
Not enough 500 lb trans lesbian beating evil cis white males to death. Also it looks clean and has an appealing style which shits on their prefered artform of modern art.
6e8ffb No.15261108
Fun fact: I have a sister who majored in journalism. No we don't talk. I'd rather see her dead
6e8ffb No.15261112
>>15260853
Or speak proper English
84fddb No.15261115
>>15261074
Because IGN told them it was too wordy?
71304c No.15261142
>>15260997
Her Story reminded me of the format of a game from the 90s called Who Killed Sam Rupert
in WKSR you were to interview suspects and witnesses and contrast with evidence to solve the murder within 6 hours, based on the fact that most murders are solved in that timeframe.
WKSR was supposed to kickstart a series of mystery games. WKSR completely failed to do so.
But I actually find myself wondering how it would do with the modern indie demographic
f0a82c No.15261180
Except that games made today have neither.
Nu-gamers are a really cancerous bunch. By "nu-gamers" I mean a sizable count of gamers who aren't typical casuals (casuals just play shit like EA sports gamers and CoD), rather people who do know a bit about vidya but consider cinematic bullshit and the like to be progress in gaming. Of course there's an overlap in games enjoyed by the two - take Fallout 4 for example, a casual will just play through it for cheap fun without giving too much of a shit, a nu-gamer will go in deep to it and actively defend things like the lore rape or dumbed down dialogue.
a0649c No.15261183
>>15260564
>quality over quantity
>shit out large quantities of low effort games in high frequency
Really makes you think.
2bcf23 No.15261188
Is it really revisionism if they never knew it in the first place? Not excusing it, but still.
2bcf23 No.15261192
>>15260602
What makes it weirder?
You can upload Unity and most trashware to armor games and newgrounds now.
f0a82c No.15261198
>>15261188
They may have known at one point but normalfags have notably shit memory. I mean even people here on /v/ have shit memories most of the time, so what can you expect out of casuals? So the industry gets away with dumbing it all down because few people remember how it was.
283bf5 No.15261208
>>15261180
Basically normalfags then
f0a82c No.15261216
>>15261208
Again, regular casuals are more tolerable as they don't give a shit (even if they're killing gaming still) and won't actively go out of their way to defend cancerous practices. If you talk to a run of the mill normalfag about how games used to be they'll just have no idea, cinematic fags will screech at you how you're stuck in the 80s if you care so much about gameplay over story.
ed8824 No.15261235
4f2827 No.15261395
>>15260747
>long games
>Call of Duty
wut
a0649c No.15261469
>>15261253
I was thinking something along those lines too. I bet they have all of their wanna-be authors (developers) writing short stories with 2deep16u plots which actually don't make any sense because they originate from a defective soy brain that can't process logic properly due to estrogen overload.
267299 No.15261477
>>15260747
>Short games ARE breaking ground. But they're not edging out or eliminating long games. You won't see an end to Call of Duty/Battlefield, action platformers, and David Cage games
None of these games are long.
a0649c No.15261494
>>15261074
Judging by the cover it had too many white people in it.
84fddb No.15261658
>>15261494
>"The Case of Ghost Trick: Why this overly white town needs more blue foreigners and the diversity they bring."
99ea17 No.15261859
I thought you fags are always pining over the old days of SNES type games that are actually short as fuck if not bloated by artificial difficulty to make it feel like you got your money's worth.
ad8be6 No.15261878
>>15260815
That little infographic forgot all the rest of them.
So long as media sites and "news" outlets rely on advertising revenue, they're at the whim of corporate interests, and are in direct competition with each other for viewership and will use the same slimy tactics as the others - just towards a different demographic. The only way to get around this is the way technical journals have, where they charge $80 an issue or $10 an article (on the low end) - but is justified by being accurate and useful to professional/technical occupations rather than scumming for general readerships/views. Because it absolutely is a meritocracy driven system, that's about the closest you'll get to objectivity and accuracy. Not to mention that the only people reading it tend to know what the fuck they're talking about, so it's harder to bullshit and get away with lies. Nobody is going to pay $100 an issue for some asshole's opinion blog.
And even they aren't totally immune to being fucked with, such as big pharma running ads in some medical journals - where surprisingly their meta-analysis may be skewed to a favorable result from the meta-analysis of their latest drug or procedure
9f7e09 No.15261883
>>15261859
>difficult games when mastered are short
>is the same as games with no challenge that are just short
16a245 No.15261907
>>15261074
Because it wasn't made by the indie circlejerk they're part of. Also, japanese.
f0a82c No.15261999
>>15261658
You know, it's only tangentially related but I wonder if there are people complaining that the Ace Attorney series has no darkies (as a consequence of the fact that nearly everyone is white except the few Asians they really couldn't pass off as white and a couple of darker Japs passed off as spics)
84fddb No.15262019
>>15261999
I'd think by now most fans are aware of the series being heavily localized, and that originally it's entirely set in Japan. Though, it's not like that would stop them from trying to whine in favor of additional culturization to black characters for the western releases, like I seem to recall hearing one of the Style Savvy games got hit with. And you know if they did get NoA or Capcom to do so, just making the darkies the criminals probably wouldn't be allowed.
13804e No.15262055
>>15261658
Reminder those blue faggots are all jews.
9af002 No.15262073
While I actually do think that removing bloat from games and going back to basics is a good thing the problem with many of these shorter experiences is that they removed everything except the bloat. Instead of being hyperfocused experiences of pure gameplay bliss they're cutscenes or time wasting walking with the gameplay removed with a preachy leftist propaganda narrative being the focus instead.
f5d090 No.15262090
>tfw normalfags know literally nothing about vidya before 2000 other than the names and genres a few dozen games they never personally played
e764a2 No.15262091
>>15261074
1: Too many whites
2: Not in the SJW clique, e.g Games Journo Pro list. If you're not on it, you're probably being blacklisted or being watched.
3: Didn't pay for the coverage. Journos talk a lot of shit, but most of them are still corporate whores, willing to suck any dev companies dick if they're thrown some quarters.
613d08 No.15262103
Some of the best video games of all time run in the 20 minutes - 2 hour range. They are indeed correct that games don't need to be long. They're even correct that bloated pig budgets have a detrimental effect on overall game quality because the more money spent on a game less risks are willing to be taken. Unfortunately, the cinemaplay trash they appear to be idolizing are not games.
Quit your contrarian bullshit, since when the fuck is mainstream news garbage worth making a /v/ thread over?
f5d090 No.15262119
>>15262103
>Quit your contrarian bullshit
How is it being a brainlet and not understanding that the article is implying these types of games are recent? That's why OP made it you dummie.
>since when the fuck is mainstream news garbage worth making a /v/ thread over?
Half the fucking reason this site got popular was because 4chan didn't allow the discussion of the "gamers are dead" articles in 2014.
613d08 No.15262134
>>15262119
Which were done by video game outlets, not fucking MSNBC. Who gives a shit what they write about video games, it's not even worth getting upset about. When in your life have you ever seen something of value written about video games in a mainstream (not-dedicated-to-video-games) outlet?
525f2e No.15262158
>>15262103
>contrarian
redditor buzzword. you have to go back
abc553 No.15262212
>>15260564
>short video "games" are breaking ground
So that's why they have nothing to stand on.
f9c4b4 No.15262266
>>15262134
THere was a cute little article that was genuinely impressed and wonderous about Dwarf Fortress a while back.
bb3c6c No.15262310
>>15262103
its right and wrong at the same time. Your average Scumm adventure game could be completed in around 2 hours if you knew what you were doing and are still to this day fun to play. But at the same time, you have games like the Final Fantasy games where the better ones are grand epics that can last weeks to months of gameplay. Deus Ex for example normally takes me 20+ hours to complete.
Modern games journalist idiots need to stop it with this "all or nothing" mentality. Games can be many things, not every fucking game has to be the same brown diversity quest bullshit.
057056 No.15262406
>>15260618
>stop the fucking presses
No really, someone must stop the press from lying and manipulating the public at the behest of their corporate masters. Stop the fucking presses.
d9690f No.15262436
>>15262090
>before 2000
Try 2010.
a87e55 No.15262444
Just pay $€70 for this 10 hour game goyim.
a87e55 No.15262449
>>15262310
Deus ex could also be replayed. You would have an entire new story if you went with Unatco or your brother.
a998df No.15262454
>$69.99 price tag
>Denuvo
>Season Pass
>Micro-transactions
>Only for limited time console tied exclusives(for each console)
>Single player
>3.4 hour playtime, 6 hour cinematics
f563ad No.15262463
>>15262444
I'm not poor, so if it's 10+/10 game, I will, all new games are pure shit tho
e4e1e4 No.15262485
>>15260604
your grandma used to cook pretty fucking awesome meals from high quality ingredients right out of her garden, right? everybody loves it and tells grandma, grandma you ought to start selling this! i've never tasted anything so good. so grandma takes the advice and goes about figuring out what it would take to scale it up for mass consumers. no longer is she using fresh ingredients, now she buys dried/powdered stuff in massive quantities because it's the only way to source the ingredients. grandma can't cook all this shit on her own, either, she has to rent a factory and hire workers. to pay the workers and still make it profitable, ie worth her time she tries to source the cheapest ingredients possible. grandma dies and somebody else takes over the food factory, some jew who further tries to cheapen every ingredient in pursuit of profits while still maintaining a consumer base. i feel like that's what's happened to video games, people trying to cheapen everything in the pursuit of profits the almighty $hekel dollar. what can we get rid of or put less in to make our product cheaper to make
0d4354 No.15262588
This is just a power move by the kikes. There have been short games forever, the very first games were all short, it’s not a ground-breaking thing to release short games, it’s just being a cheap nigger. We have the technology now for games to have file sizes of 100+ GB, there’s no excuse for releasing short games anymore.
0d4354 No.15262614
>>15261074
Ghost Trick is long by their standards, read
>>15261477
8244e0 No.15262655
Procedually generated environments and objects are the way to go for small dev teams in the future if they want to start compete with the AAA-teams. Don't have the manpower to handcraft every small detail, neither does it matter, what matters is that the game is good and fun. Good shit will always sell somewhat in the end and you having a good game is the best marketing there is (the other one is pissing off SJW's but don't let anyone else in on that secret).
4bd987 No.15262667
>>15260815
>no Fox News
Nice try Murdoch.
4bd987 No.15262672
>>15260564
>The reality is, games don't need to be long
The reality is, that's up to the market to decide.
0c6c21 No.15262867
>Quality over quantity
>When they can shit out these 2 hour games way easier then a good 40+ hour game with a lot of content
If they mean QUALITY with artificial scarcity, sure.
d41a98 No.15262911
>>15262672
Agreed. If a game doesn't entertain me for the equivalent rate of £1/Hour (ie 40 hours of play for a £40 game) or better then it's a rip-off as far as I'm concerned.
a87e55 No.15262912
>>15260758
Nobody wants to buy a small game when they can get a game filled with content on a Steam sale for $€10-25. If you are on a budget there are plenty of options.
I'm a loser weeb like >>15260674 says and I only pay for JRPGs and VNs which keep me entertained for at least 40 hours. Not everything needs a triple A budget.
65e3d3 No.15262939
Marxist marketing in its purest form
>let's make video games!
<should I do some market research into current demands?
>No, we will make (((diverse))) games and then browbeat the customer into buying it
<but how will we recoup operating costs if they don't sell
>diverse games are very in right now
<based on what?
>all my friends and everyone I know on social media love it!
They are all operating off of government subsidies anyways, so YOUR tax payer dollars are funding the saturation of the market with shitty games. Rather than providing the supply for the market demand, they create supply and then try to force the market to buy it.
93196a No.15262969
>>15262911
>paying £600 for a yearly monster hunter game
Fuck off, I'd rather spend $20 on a 2 hour masterpiece like Loom than spend any money at all on Fortnite or Dota 2. By your logic, each game of Civilization would cost £20 regardless of how buggy or incomplete it is. Charging based off time spent only encourages devs to add in grinding and otherwise time-wasting antimechanics.
f88cd4 No.15263089
1cb5fa No.15264508
>>15260564
>Quality
made me chuckle
04ba61 No.15265805
>>15262969
Instead of playing 2 hour indie shit for $20 you can just wait for a sale and buy something good for $20. Games start to get discounted after just 6 months.
54d818 No.15265823
>>15262588
Anon there are games that last less than eight hours and span 80 gigabytes like NuDoom. Compression is a lost art.
070792 No.15265866
>>15262444
>not 60 for a Early Access with less than 6 hours of content, not counting DLCs and pre-order bonuses
Do you even jew ?
10f5bd No.15265880
Of course modern games "journalists" prefer short games with some bullshit "emotional" experience.
This makes it so they only have to spend a tiny amount of time actually playing the game and still write a long fluff piece about how important that subject of the game is and how it affected them on an emotional level.
We all know they don't actually like playing games.
32662f No.15265884
>>15260599 (CHECKED)
>I want all game journos to fucking hang
Hang the niggers and jews while we're at it, dubs man.
a4ac5d No.15265887
>>15263089
Food analogies are the final argument, Stefan.
000000 No.15265891
>>15262588
>We have the technology now for games to have file sizes of 100+ GB, there’s no excuse for releasing short games anymore.
Anon, you know that game size has almost nothing to do with content and a lot to do with texture and sound quality and compression?
a4ac5d No.15265894
>>15265880
>and still write a long fluff piece
The future of journalism is to take screenshots from a video on youtube then copy your review from a video on youtube. And don't be entitled, journalists are the gatekeepers of this hobby shitlord, you don't own nothing.
84fddb No.15265897
>>15265887
I thought Harry Potter and Star Wars ones were.
a4ac5d No.15265898
>>15265897
Fuck, you're right.
28c656 No.15265939
>>15260564
Mad World is the only game where it's short lenght adds to the experience
It's a fun game, with lots of fun gimmicks in all the levels but as soon as you start that the monotonous gameplay is getting old and the game starts to run out of gimmicks, you fight the final boss and the game ends
making it longer would have made it a drag
regarding the article
>praising indy hippster walking sims
there's revisionism and then there's flat out fantasy
even normalfags can smell the bullshit of the walking sim from a mile away, the only way to full them is with pretty graphics and good marketing like Soyny does
e3514a No.15266019
>>15260564
>make virtual skinner box w/ different gmmick
>earn dosh
ggez
08c708 No.15266116
>>15260564
Except the indies that are the most popular consistently are the ones who have a strong core and a fuckton of content and can be played for a very long time, not one-and-done shit like "Her Story"
Let's look at steam's top seller indies:
Dead Cells, rocket league, Hard West, this is the police 2, stardew valley, binding of isaac, slime rancher.
So strategy/tactics, VNs, roguelites, farming games and one multiplayer-focused game. All of these have a fuckton of content (or replayability like rocket league); the indie market prefers gameplay focused games, not shitty sega CD games, if they want story they want a lot of it, a single VN has more story than all of SJW-core shit combined.
52283e No.15266170
>>15260564
>still shilling for Gone Home
ALL FUCKING GAME JOURNALISTS MUST FUCKING HANG
6b46e6 No.15266205
>it's impossible for a long game to not be filled with filler, cheap content, and repetition because my mind cannot grasp these concepts
38b952 No.15266315
"Gamedev" is code for low skill codemonkey leftist. Do not forget this self identifier.
2307aa No.15266341
>>15260564
>"Short games are growing in popularity!"
Do these niggers not realize that most games before the advent of CD storage media were like, 3 hours tops once you knew how to beat them?
77c157 No.15266347
>>15260564
>Challenging the idea that length of play is linked to quality
Thanks MSNBC, I never realized that REAL GAMERS think that pretty much every 2D platformer is shit.
c5cb3a No.15266665
>>15260642
Ever seen what they show in the modern art museums? Same principle here.
341d29 No.15266679
Short games without gameplay challenge the toxic masculinity of phallocentric cishetero-capitalist win states. If we truly want a better future where non-passing trannies are constantly lecturing us about dilation theory, we must abandon the manbaby dudebro poo poo pissboy notion that menstrual blood smeared on a monitor can't be a video game.
44c847 No.15267019
>>15260815
This is extremely dangerous to our democracy.
8a30d7 No.15267106
>>15262103
>20 minutes
kill yourself
3f9f90 No.15267117
>>15262103
>Contrarian.
>Moan about someone making a thread about video games on /v/
You still here faggot?
ec06c6 No.15267133
>>15262103
>short games can be good
correct
>contrarian
Oh it's just consensus cracking.
808d82 No.15267185
The best games are not too long. It used to be just JRPGs that were 50+ hours but there was a fad in the 2000s to present that longer = better and now we have a lot of 200+ hour games that could be 5-20 hours if the fat were trimmed. These are all casual play times of my favorite games:
>SUPER MARIO BROS 3 - takes about 3 hours to beat
>SONIC 3,3&K - takes about 5 hours to beat
>METAL GEAR SOLID - takes about 5 hours to beat
>ALTTP - takes about 8 hours to beat
b67b95 No.15267207
>play RPGMaker RPGs for free
>get endless hours of decent amateur entertainment
>play professionally made AAA games for $60 with $200 total of DLC
<get 5 hours of tumblrina sheboons shitting on me because I built a character with a lighter skin tone
Well, looks like free is the future.
74941f No.15268271
>>15267185
This is what I constantly tell people. And you listed 3 of my favorites. Never got into Sonic, but Sonic Mania put it on my radar and I plan on playing the "original trilogy" as it were.
Its weird seeing this revisionist history. Gamers™ exclaim that back in PS2 era or the SNES era or whatever decade we are jerking off this time that games were so much longer and games today are too short and have taken a step back and "the casuals" are to blame for this. I don't know where this comes from. This just flat out isn't true. You can blame the influx of non-gamers for some things, but not this one, and games have gotten horrifically long.
Unless you only played RPGs older games were far shorter than they are now, and they were also better. I was in a PS1 mood this morning and I finished Silent Hill and Ridge Racer Type 4 TODAY. 6 hours of playtime total. Great games.
Judging games on some shitty dollar per hour ratio is the worst thing you could do.
87eb1e No.15269902
>>15267185
It's even simpler than that, it's not the time of the game that defines it's quality, and different games need different times for playthrough to make you feel that you used your money correctly.
An RPG that tries to tell a long story and let you explore the world while you're at it would need more time than a shooter just making you go through a series of challenges.
613d08 No.15272013
>>15267106
This game > whatever shitty RPG you idolize with 100 hours of worthless grinding
57148b No.15278204
>>15261878
You don't know jack shit about scientific journals. They're kikes too.
>need to publish in specific journals to receive accreditation
>problem is authors have to either sign copyright assignment, or grant an exclusive license, or not get published (not all journals, but common)
>journals often forbid authors from even self-hosting their own research
Also
>journals paywall everything so you have to pay for every article you want to check out
>journals benefit from peer-review for free (although paying for it would also be a bad idea because conflicts of interest)
>journals get to charge for publicly-funded (i.e. taxes) research (and pocket all the money)
>journal subscriptions are such a rip-off even big universities are increasingly considering terminating them
>journal kikes hate open access
Such kikery is the driving reason behind sci-hub and libgen
Fuck copyright. It's literally impeding research. It's cancer.
57e5ec No.15278248
>>15260689
NEVER
EVER
shitty clickbait thread, OP and his enablers should go and immolate themselves
7df1db No.15278254
>>15272013
You're right that progress systems need to be removed from videogames as they are one of the cancers killing them, but why Bakraid instead of Garegga or Batrider?
2dc396 No.15289428
c289f7 No.15289434
>>15260564
I think most games are too long.
The examples used in the article are terrible.
192c34 No.15289542
>>15260564
Short games tend to lack both quality and quantity.
50476e No.15289598
>Gone Home shilling
>muh walking simulators are the new black
>The debate about the length of games has been around almost as long as the games themselves. [in the past] gametime was artificially lengthened by repetitive, difficult obstacles. By the mid-90s, longer games were shipping on multiple discs. [with time], advances in technology allowed for [larger games]. A user could easily spend more than 100 hours in [a full length AAA title]
>“Adding in filler or repetitive content in order to hit a certain playtime was a practice I didn't love from the big games I'd worked on,” said Sam Barlow, [some nigger nobody gives a shit about]
If a game is too long for you, then maybe you have poor time management skills. What you call "fluff" others call the meat of the experience.
>Shorter games also have a particular advantage over their longer siblings, [they usually] cost less than the standard $60 standard retail pricing, though whether or not a game’s length should affect its price is still up for debate.
The amount of time one can spend playing is an important variable that should be considered when determining whether or not a game is worth one's time. Why would I want to play something that isn't going to last any longer than a conversation with my ex-wife? Even highly repetitive content can be worth playing, provided that said content is actually fucking fun to play. All those shit games that the article is shilling are more like "experiences", which is to say that any given player probably won't pick them up again on a regular basis. They're "games" that one plays for the first time, and maybe once or twice again, but they'll eventually collect dust for long spans of time. That's bad for anyone who wants to actually spend time playing something on a regular basis.
>“To me, shorter games means more diverse games”
>“Longer games are more expensive to make, so there's more incentive to stick with tried-and-true game styles to cover the larger costs.”
>“The reality is, games don't need to be long”
>“The craft is about giving us emotions and experiences and ideas in a concentrated form that takes us outside of our own lives.”
Listen to these fags drone on about nothing. I think what you faggots are really saying is that you want to ultimately put less effort into your product and also try and convince your audience that this is somehow a good thing.
76cf49 No.15289782
>>15278254
An example to illustrate the point. It's the shortest of the three, actually taking about 20 minutes of real time to beat.
f81e2c No.15293543
>>15260564
The sad thing is that I agree with the basic premise: I'd rather have a game that's short, but fun to play over and over again even after you have already beaten it. Just cut out the modern bloat from games.
But that's not what game journalists mean, when they talk about shorter games they mean cutting out the actual game and only leaving in the bloat.
0db402 No.15293573
When players say "quality over quantity" they probably dont mean the length
They mean CONTENT
If its mass produced crap thats a chore to deal with it, we want proper writing and gameplay
95e0a0 No.15293665
>>15260815
>faggots having to credit themselves at the bottom
<whoah-ho-hey! Faggot Group is really important!
<I'm soooooooooooo important! Meeeeeeeeeeee!
>>15260879
Kek, he probably did. I know a lot of his kind would to signal some more.
>>15262091
SJW cliques need to be ruined and forced out of gaming.
>>15266170
You are the reason I still come here, anon.
334512 No.15293818
oh is the msm saying something stupid again?