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File: 5d23825599c9b82⋯.jpg (218.7 KB, 962x1237, 962:1237, 2F69645F00000578-3361899-T….jpg)

69bc69 No.15255705

Recently I've played Exanima for a few hours because the premise of a ohysics-based combat system sounded good. The execution is terrible, the main gameplay is boring BUT the combat can be fun at times when it doesn't feel broken. It feels like the game had a lot of potential but was put together by people too incompetent to fully realise what they were making. Physics-based sword fighting is a fantastic idea. Destroying your physics based combat with terrible scripted attacks makes zero sense.

What games have you played that were bordering on being something you like but for some reason failed?

14c237 No.15255715

now is it physics based or is it physics based™? Physics based being it relies on explainable and meaningful physics observation to allow predictable influences on the result, physics based™ meaning it's just a hollow gimmick where the difference between two different types of actions is ultimately negligible.


f77df5 No.15265506

/v/




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