[ / / / / / / / / / / / / / ] [ dir / animu / arepa / bestemma / cutebois / fast / leftpol / qanon / vg ]

/v/ - Video Games

Vidya Gaems
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 3c663daf307bd72⋯.jpg (33.48 KB, 592x354, 296:177, build-hidden-drawbridge-wi….jpg)

6dc4a3 No.15239092

What are some games like minecraft?

I enjoy the idea of mechanizing farming

50ff26 No.15239131

>>15239092

>I enjoy the idea of mechanizing farming

You'll probably love Factorio then. Whole game revolves around automation.


5288e7 No.15239133

Jesus Christ, know it off with the Minecraft threads already. Modded Minecraft (Techinc pack, FTB, Tekkit) and Zachtronic games are hreat for automation. Factorio too, and that one new game that got announced at E3, a 3D factorio.


4ea10d No.15239157

>>15239133

>vanilla minecraft is the same game as modded minecraft

Minecraft mods aren't minecraft, you tard.


a11f18 No.15239159

>>15239092

there's this really cool game called Factory Roulette. basically, you go to a factory that's atleast 4 stories high, and jump from it. the amount of times you're able to jump, go back up, jump again, etc, before you die is your score.


5e7cf2 No.15239217

File: ecf96c121ee6552⋯.png (Spoiler Image, 10.07 KB, 204x255, 4:5, 6dac8e9ca77456e861efff03c4….png)

>>15239092

Go work at a factory farm, then you also get to see death constantly.


12d5a5 No.15239271

>>15239092

For how popular this kind of games are, it's really surprising that there's basically no game that requires you to build things with redstone-like logic systems, but is more than just that. Usually games only have a logic system as a neat side feature that you can completely ignore (e.g. starbound), or then the whole game is that logic/automation system and nothing else (e.g. infinifactory).

It would be cool if you had a game like minecraft where you have an overarching objective of conquering new biomes/dungeons and surviving against increasing difficulty, but the harder it gets the more you have to automate resources and crafting and wire together machines in more complicated ways than inserting power cable to something that needs power.


a616ae No.15239424

>>15239271

That's one of these parts where Minecraft really falls flat. You never NEED to use any redstone, not a single bit, to "beat the game". Even most creative builders ignore it in favor of static structures. Almost all players have no fucking idea what to do with the stuff, and because the way it functions isn't intuitive or based on real-world logic ie: electrical conductance, it's tough to figure out on your own. In that way, it's exactly like your Starbound example: a neat feature that most everyone will ignore. What they should have done was made structures generate WITH redstone, kinda like jungle temples, but more complex. Piston doors, lighting displays, timing mechanisms, autofarms; and encourage the player to take them apart, see how they work, and replicate them. But I've never gotten the impression that any of the devs are anything but intellectually void morons. Redstone was a mod they just crammed in even though they barely understood it.


6dc4a3 No.15239452

>>15239424

It's just too expensive

redstone itself is cheap but you need 1 iron per piston and getting slimeballs is a pain in the ass


6db209 No.15239832

Fortresscraft evolved and Starmade are probably the least terrible options, but they are still probably a year out from being finished games imo.


5288e7 No.15239874

File: efc8fbb944ae6c5⋯.jpg (21.61 KB, 237x229, 237:229, wat4.jpg)


72d909 No.15239893

File: ca61fae4f0a9723⋯.png (1.76 KB, 320x200, 8:5, Rockys Boots_3.png)

File: b64150b8321fce7⋯.png (2.16 KB, 384x272, 24:17, rockys-boots_4-2.png)

File: 2d611310a32ceab⋯.png (1.39 KB, 384x272, 24:17, rockys-boots_4.png)

>>15239271

>build things with redstone-like logic systems

You guys are likely too young to have played this masterpiece but it was great. It was a sandbox game although I can't find a good way to convey that with the screenshots from an image search. You could build machines with hidden parts that would fly through the levels and punch alligators, kinda wall-breaking like talos principle where your mechanized boot-to-the-ass machine might at times be flying through a level asking you to sort things with OR gates. Warning, it will give your child the 'tism.


b74dac No.15244990

bump for interest


bd0d22 No.15245362

Stardew Valley has some automation I'm pretty sure


f31ceb No.15245417

>>15239424

that's because there were easier alternatives to complex things you could do with redstone and pistons, and it never gets easier to actually produce machines making it that much less convenient

why make a large hidden gateway with pistons in the side of a ravine when you could just make a 2 block tall hole with a door in it?

why make pistons at all if the only thing they can be useful for is unleashing a water flow to break crops but you still have to manually replant them? why make redstone lamps if they're no more effective than torches and don't repel mobs?

and the lack of autocrafting is just a kick in the balls when it could be implemented entirely via vanilla machines

as this anon said >>15239271

there really is nothing that combines logic with automation while pitting the player up against a tangible threat, factorio is nice but is only as satisfying as railroad tycoon


a32c70 No.15245444

>>15239424

Part of it might have to do with how limited it is. I think they really ought've added movable blocks to the game, and allow Redstone to move with it. Because redstone is stationary, contraptions can't be lumped around with you, can hardly move about the place, and can't be used as a weapon.

For example: you have next to no reason to create a turret with the dispenser, because it's stationary and only faces one direction. Further, even if it could do that, you can still kill mobs faster if you just walk up to them and hit them.

In general, the actual "game" of Minecraft is pretty piss poor: you have only three tiers of equipment with two tiers of useless equipment. There are two dimensions you can go to, but aside from the joke bosses, you get nothing but building blocks from them. There are enemies, but you don't have to deal with them because they all die in the morning. They tried to make some of the enemies harder, by making them knock doors down, but you can easily replace doors with something they can't break. The game isn't thought out. It's good for building blocks, and fun when you have other players who can kill you, but that's it.


b67cea No.15246066

Minetest with MineClone2


12d5a5 No.15246204

>>15245417

>factorio

There's 2 reasons why Factorio isn't quite it.

The first is that Factorio is 100% a game about logistics, not about any kind of logic systems or interesting automated machines. No matter what you craft, you do it the same way; point an inserter at this square building at any position. Other than few machines that use oils, you don't have to think about where to put the input/output or automate it yourself in any way or make different layouts for differently shaped buildings, all the challenge is in how do you get the resources there and after that it's mostly all the same. It's made somewhat more interesting by things like green circuits in expensive mode because green circuits are so essential, require so many wires, and you get 2 wires per craft, which makes it beneficial to have dedicated wire crafting setup for each circuit machine, which makes it very different from other crafting setups.

I haven't found any practical use for the wiring mechanic in that game beyond "crack oil if this tank is full", and something similar for nuclear material enriching.

Second, you kill aliens in order to expand your factory, not expand your factory so you could kill more aliens. There's nowhere in particular to go, and no reason to kill the aliens beyond making space for buildings or taking over more resource patches, uranium and oil being the only ones of which you don't already have some at spawn.


a616ae No.15249089

>>15245417

Some things can be entirely automated with redstone, and do save time. But then, it's largely time you only save when you're nearby doing other things (aka: building creative projects). For example, if you have a creeper farm and a sugarcane farm, you don't have to manually kill creepers and harvest sugarcane to make rockets to fly around with the elytra. A small initial time investment pays dividends over the entire rest of the time you play that map because you'll always need more rockets. Redstone is like that; it'll take you hours to set up a good iron farm, but then you'll never need to mine iron ever again. But for the BASE GAME, you never need rockets or even really iron. You never need an elytra. You never need 99% of the shit in the game at all. I've seen speedrunners jaunt into the End within minutes (provided they knew where the stronghold is) and kill the dragon with fucking exploding BEDS! No armor or weapons needed.

It's not about what you need, but what you want. You don't need to play the game at all.




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / animu / arepa / bestemma / cutebois / fast / leftpol / qanon / vg ]