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d635ba No.15225455

>Want to play VR games without shitty wagglen

>Stupid motioncontrols add an extra $200 to the VR devices

>Just want to play old classics again in VR but have to pay a minimum of $400 to do it because of the shitty required motion control shit

f52f06 No.15225481

File: 81093969bc631d1⋯.jpg (102.49 KB, 1024x576, 16:9, Oculus-Touch-Controller-im….jpg)

File: a8b28e3da628152⋯.jpg (466.42 KB, 1920x1272, 80:53, oculus-touch-hands-on-e3-2….jpg)

File: c39cf3ba9e46639⋯.png (275.26 KB, 950x534, 475:267, 78.png)

>shitty required motion control shit

the oculus touch controllers are actually pretty good for titles that support them. but I understand what you mean.


7a5eb2 No.15225485

if you are hurting, I was able to setup up the PSVR hack (no external controls required). I think I got it on sale for a little over $200. I returned it shortly thereafter because VR doesn't actually make old games better.


f52f06 No.15225489

>>15225455

how does Morrowind in VR play? does it use a mouse and keyboard, or a 360 controller?


f52f06 No.15225499

>>15225485

> VR doesn't actually make old games better.

what I would like to do with VR is make it so I can just lay in bed and play games while more relaxed (I have joint pain so play for long stretches in a chair sucks for me) for the few games I've had time to play thats been really nice.

but I don't know to how to get everything running just yet.


4100e9 No.15225556

>>15225499

Do you have an android phone?


c5aa9f No.15225579

>>15225489

https://forums.oculusvr.com/community/discussion/4759/morrowrift-morrowind-vr-cv1-1-3-alpha-v-3-0-2

Seeing how it is specifically Oculus solution, I would assume Oculus controllers.

>>15225556

>>15225499

Phone is very good idea.

I once managed to run Subnautica VR using my phone with Riftcat installed, xbox360 controller and 10$ phone holder headset. Obviously quality was so bad most text was unreadable but swimming around was fun.

This is what you want to do first. If you will enjoy this solution but you will want any quality, buy actual VR headset.


e7c782 No.15225638

File: 2b2dc45a2de3677⋯.png (161.5 KB, 384x384, 1:1, unconfertable and slightly….png)

It's nice to see somebody else complain about the wagglan for a change.

Sometimes it seemed like I was the only one who cared just like with every other horrible thing happening with computers that everyone else accepts without a second thought.


f52f06 No.15225741

File: 202f5464953f3cc⋯.png (510.45 KB, 800x372, 200:93, 400.png)

File: de1c470f9e1fa37⋯.jpg (234.66 KB, 616x353, 616:353, VP_Main_capsule_image_anno….jpg)

>>15225556

>>15225579

>Do you have an android phone?

yeah I have an android phone, but its not very powerful. it's just a $40 J3 Luna pro but it has marshmello.

>buy actual VR headset.

I bought a used Oculus+touch controls for $179 and it seems to work great with my gtx 1060, so far I relly liked Waltz of the Wizard, spell casting is fun, but the maze of dead part is mega creepy.

the only old/non VR game i've played is Vanguard Princess (the pseudo 3D effect on backgrounds is really neat)

>like with every other horrible thing happening with computers.

what else is happening?


f52f06 No.15225886

File: 5f29fd790f8c2f7⋯.jpg (392.23 KB, 1920x1080, 16:9, maxresdefault.jpg)

So If I wanted to play Batman arkham asylum, Spiderman 2 or The Punisher (with first person mod) on an oculus rift, what's the best way to go about doing that?

(pretty sure these game all have NVidia 3d glasses support, does that help?)


d8becb No.15225892

File: 35ac39e92f4161f⋯.png (375.54 KB, 621x625, 621:625, 3f2a80bbab18301c183e284fc6….png)

>>15225455

Take it from a richfag like me. I bought all the gear, set up a room specifically for VR… 2 months into it I hardly used any of it, so I sold it all on ebay to recoup a sliver of my initial investment.

VR sucks, and it will for a long time to come. Some things just arent meant to be. Wait 15 years for when it's an actually viable platform


f52f06 No.15225950

File: 4346998bd2f4469⋯.jpg (54.12 KB, 640x400, 8:5, 1.jpg)

File: aaed9b13f06e772⋯.gif (623.81 KB, 640x360, 16:9, 2.gif)

File: 13fb91be09d4df7⋯.gif (1.09 MB, 636x389, 636:389, 3.gif)

>>15225892

I disagree all the vr stuff i've tried so far has been awesome. especially the vr porn. companies just need to put out more products (games and glove controllers).


09f99f No.15226081


77fc44 No.15226212

File: 6b29a64646fa51e⋯.jpg (252.26 KB, 1920x1080, 16:9, GTSVR Ad.jpg)

File: 2f4a119e5a31790⋯.png (1.88 MB, 1920x1080, 16:9, GTSVR Reality.png)

>>15225950

>I disagree all the vr stuff i've tried so far has been awesome.

You have low standards and are easily impressed.

I've seen a few glimmers of promise, but for the most part it's all commercial tech demos and low-effort indieshit leaning on the broken crutch of VR for immersion to heighten the "experience". Those few games which are actually promising are either gimped, because they're trying to run actual games at 90+fps on consoles the only platform with a notable install base for VR which were out of date before they even launched - or have fuck-all for a budget because just breaking even is a huge success for a VR title at this point.

Ironically, one of the better VR games I've played was Sony's shitty little tech-demo minigame they gave away for free to get people sold on the technology after they already bought it. Robot Rescue or something. A third person platformer which is not half bad. Moss isn't bad either, but again - way too short to be considered a decent VR title.

So far the best VR games are still Resident Evil 7 and Wipeout Omega Collection. GORN looks like it could be fun, but I can quickly see it getting old quick because it seems to have all the depth of a mobile game plus it's wagglin shit.

I feel like I should mention the Sega Genesis Collection too, since it just got the VR update that PC's had forever now. It has good games, at least, included in the package - but for VR it's really only noteworthy for the meta of getting the experience of sitting in front of your TV playing vidya while you sit in front of your TV playin vidya with yet another TV strapped to your head. The absolute state of VR, right there.


f93985 No.15226283

>>15225481

>>15225455

>actual shill thread

get out.


f52f06 No.15226369

File: 6819cffbc4b062e⋯.jpg (96.42 KB, 640x640, 1:1, sega-3d-fukkoku-archives-1….jpg)

File: cd4299f91c1bf10⋯.jpg (117.02 KB, 640x568, 80:71, how.jpg)

File: 6e3ac9d4aed5df8⋯.png (259.82 KB, 628x550, 314:275, 97m8zn3o.png)

File: 6b73164332b92d0⋯.gif (4.45 MB, 250x173, 250:173, 384car.gif)

File: 5d60f8d2e3c50e9⋯.gif (541.54 KB, 500x298, 250:149, 85.gif)

>>15226212

> Sega Genesis Collection

is that based on the 3ds titles that had real stereo 3d support baked in (like streets of rage with its 3d parallax scrolling) or is it just 2d game roms on a fake TV in a virtual environment?


77fc44 No.15226567

File: 7afc14ad1464ffe⋯.jpg (367.03 KB, 1920x1080, 16:9, 494193-h1.jpg)

>>15226369

>is it just 2d game roms on a fake TV in a virtual environment?

It is just 2d game roms on a fake TV in a virtual environment. Easily the worst Sega Genesis collection I've played, as it comes with nothing in the way of scans of printed materials, unlockable games, interviews, trivia, or any of that shit. Worse yet, for putting such a focus on the virtual environment - they completely fucked up the design of the Sega Genesis itself and the cartridges all have the same generic labeling rather than authentic cartridge sticker art. Most of the props for the virtual environment are generic as well, when they could have filled it up with reproductions of actual Sega toys and posters and rare promotional materials (which you could perhaps unlock by completing challenges).

Then again, this wasn't done in-house by Sega. They farmed it out to D3T for a quick turn-around on some paid roms. Also, the emulation stutters.


0906b8 No.15226596

*teleports behind you*

heh nothin personnel kid

*waggles sword into you and teleports away*


221263 No.15226617

>>15225455

>not spending 1000 dollars for a wheel, pedals stick and another 1000 dollars on a chair

lmao


7b1f78 No.15226651

File: cee222c286cf943⋯.jpeg (34.23 KB, 277x182, 277:182, muhvr.jpeg)


7c2272 No.15226691

>>15226684

it's the next stage of PC gaming, the future. stop holding back technology consoledrone.


7b1f78 No.15226708

Reminder: successfully pushing VR is something (((they))) want.


8a5bb6 No.15226725

>>15225892

Take it from a person who earns an average amount of money. I bought a Vive 2 years ago and use it all the time. VR is good.


8a5bb6 No.15226735

>>15226212

PSVR is shit and will always be shit. The best VR games aren't on PSVR because the tech is so shit it hamstrings the experience.


7b1f78 No.15226763

>>15226725

What exactly is an "average amount of money", Moishe?


f52f06 No.15226793

File: 33165dbbe9dc707⋯.jpg (19.96 KB, 500x374, 250:187, 90's VR.jpg)

File: 9e86022c9189517⋯.jpg (31.99 KB, 780x494, 30:19, 604ae493-43c8-45b3-8841-ac….jpg)

File: 6c805421023fc6b⋯.png (777.86 KB, 1200x547, 1200:547, 1_dHnp0aMOi4WTXzFCzzb3Wg.png)

>>15226708

> successfully pushing VR is something (((they))) want.

i've never seen a good argument proving that. most (((game journalists))) talk shit about VR and are always putting up clickbait articles about VR being dead. zuckerberg's involvement is the most jewish thing about VR. valve and samsung have also pushed VR. Sony… (is becoming jewish). VR sets ups are like VCRs and DVD players, the content can be subversive but the technology itself is neutral.


7b1f78 No.15226805

>>15226793

>the technology is neutral

>immersing your brain in virtual environments with the potential to contain hidden messages is neutral

TV is actually bad enough when you zone out your brain stops critically thinking about all the things it is being told, let alone when it's right in front of your eyes creating a virtual reality.


f52f06 No.15226818

>>15226805

isn't that basically the same argument used to attack video games?


25dc1e No.15226823

>>15226805

Any technology can be used for evil, anon. The price for liberty is eternal vigilance.


7b1f78 No.15226842

>>15226823

VR goes hand in hand with "immersive" "interactive" garbage that completely misses the point of video GAMES. It's the perfect thing for propaganda walking simulators that conveniently are being pushed around the same time VR has taken off.


25dc1e No.15226870

>>15226842

I agree that it's perfect for propaganda, but that doesn't mean there can't be good things made with it as well. Also, if it wasn't VR it (((they))) would use something else, don't focus on the symptoms.


f52f06 No.15226871

File: 2ba49a5e5082e54⋯.jpg (65.21 KB, 696x1034, 348:517, 433-1-696x1034.jpg)

>>15226805

I not sure I understand your argument, in 1989 I played Super Mario Bros on my NES with a CRT TV (using RF) and jumped on enemies. in 2018 I played Lucky's Tale VR on my PC with an Oculus Rift VR headset (because its cheaper then an HTC vive) and jumped on enemies. besides graphics and stereoscopic 3D, what's the difference (why is one worse then the other?)

>>15226842

>VR goes hand in hand with "immersive" "interactive" garbage that completely misses the point of video GAMES.

video games (marketing) have always used the "immersive" and "interactive" buzz words since at least the CD era.

>It's the perfect thing for propaganda walking simulators that conveniently are being pushed around the same time VR has taken off.

walking simulators are a byproduct of western SJW millennials being lazy shit bags with no talent, or work ethic pushing out easily made tash with moden (off the shelf) game engines. so they can regurgitate mainstream leftist politics from their ecco chamber (the entire western gaming industry is an incestus sewer of these types) real games take time and talent to make (and also money). I don't think the idea behind VR has any connection to that.

you could argue that the entire technology sector in the west is completly subverted. but asia also has it own ideological problems.


f52f06 No.15226879

File: cd232897d9db93b⋯.jpg (186.01 KB, 1020x700, 51:35, ONE.jpg)

>>15226870

>I agree that it's perfect for propaganda

how is it any better for propaganda then a regular monitor/screen? VR is a display technology, thats it. VR headsets also have a much higher barrier to entry then all other display types. wouldn't that make it worse for propaganda?


f52f06 No.15226903

File: 92ed7180bcd6152⋯.jpg (65.86 KB, 1044x434, 522:217, Micosoft_HoloLens-pc-games.jpg)

File: 3f3e6737b6bc584⋯.jpg (83.09 KB, 768x511, 768:511, 61513.jpg)

File: 227b5ceb8bc1404⋯.gif (9.87 MB, 600x338, 300:169, AROffice_2.gif)

>>15226805

>>15226870

>>15226842

I think you guys are thinking about AR, not VR. AR has way more potential for evil dystopian corporate shit then VR. (Microsoft, Google, Apple, and Intel are Pushing for a world filled with AR)


25dc1e No.15226904

>>15226879

Well, at least in concept it could be. I think having the image closer to you and the potential fuckery it can do on your brain makes it have that potential I'm not an expert, this is speculation. Of course it's still in early stages and we don't know if it'll take off but it could even become as widespread as TV.

Not that I think the problem is with the technology itself; it is of course in how it's used.


f52f06 No.15226926

File: 133d58fd3ad8804⋯.gif (926.67 KB, 400x270, 40:27, 90's virual-reality.gif)

File: 965e71cf4e1b333⋯.gif (4.68 MB, 700x393, 700:393, so real.gif)

>>15226904

>Of course it's still in early stages and we don't know if it'll take off but it could even become as widespread as TV.

Never, real VR headsets will always be a big clunky thing thats uncomfortable for most people. its only real use is for people that want to shut the world out for a 2 or 3 hour block of time (more then that is overkill and a bit painful) its for men that are into games and video tech in general (not a huge audience) and it also has some benefit to designers and for other creative tasks (but that could be eaten up by AR at some point) VR also doesn't work the same way on females. the 3D effect looks like garbe for them and they also suffer way more from 3D motion sickness. so VR will almost always be a niche (mostly) male pastime (still a lot of money to be made from that audience) but it will never be like TV or cell phones.


25dc1e No.15226946

>>15226903

I was probably thinking about AR now that you mention it, but my point in >>15226823 stands. What we need to see is how those (((corporations))) get to have all that power and reach in the first place, and treat the cause of the problem.

>>15226926

Fair enough


77fc44 No.15226992

File: 04d7411d3e5e5ce⋯.jpg (50.7 KB, 697x381, 697:381, Xbox @ TGS 2017.jpg)

>>15226842

> It's the perfect thing for propaganda walking simulators that conveniently are being pushed around the same time VR has taken off.

Purely a coincidence, I'm sure, but most of those walking sim "experiences" are not profitable and are either propped up as tax shelters or survive on grant money precisely because they're pushing a narrative (or soaking up cash that's supposed to expand R&D). The thing is, they don't sell, and they don't sell even in a market where there is literally nothing else to buy.

If they're trying to push propaganda, they couldn't have picked a worse avenue to so in, or in a more hostile market. If they're trying to soak up grants or launder money, it's a prime avenue because absolutely fucking nobody is paying too close of attention to it.


17d84e No.15227122

File: 969c7eb97c69ddf⋯.webm (3.27 MB, 480x480, 1:1, HTC VIVE Designer.webm)

As of right now VR is ideal for architecture/interior designing, seeing as it's a manipulable virtual reality. The main limiting factor right now is its low resolution. Once the resolution gets high enough to compare to desktop monitors they'll become viable replacements. But until then they'll remain a niche. Samsung displayed a 1000ppi 120hz oled screen earlier this year so hopefully the higher resolutions come sooner than later.


955136 No.15227152

>>15227122

I was just wondering if there is any sort of modeling/CAD software that supports VR, it's one of the few things I've wanted to have wagglan for. Seems like the precision may not be there yet though.


c8979e No.15227475

>>15225455

The only nonshit VR controllers are the glove kind and we're years away from having them commonplace.


ade3d0 No.15233243

>>15225892

You have to play games that are good for VR and you have to like them. You planned everything except what really matters, the video games. Just hang yourself "richfag".


390fd6 No.15233517

>>15227152

>precision may not be there yet

Not for actual modeling, no. But I reckon we'll be designing more presentations in vr for the top dogs in mega corporations to look at and poke around. I know for sure I'd feel safe with an investment if I could actually see it come to fruition with the press of a button. Of course it'll never replace the process of the actual designing. It would be extremely slow and tedious. Not to say that it's not tedious enough as it is.

Like >>15227122 says,

>VR is ideal for… interior designing


247923 No.15233706

File: 460d175c64d09d8⋯.jpg (40.93 KB, 533x572, 41:44, h6pc70xxmia11.jpg)

>>15227122

Fuck no,it sucks for design, it wobbles all the time and you have to adjust your head just to get the fucking camera angle right if you want to look at something, meanwhile you can just adjust the camera fine and precisely with a mouse or get a trackball mouse if you are fully into it.

I'd argue immersion is subjective and thus not the main attractive of VR so for me all VR does for games is to introduce the camera tracking, freeing your right hand for more actions, unfortunately VR takes care of that by making the extra functionality a series of wagglan gimmicks which is often worse than a keyboard command.


591c5c No.15234203

Playing desktop games in VR actually incredibly fucking sucks and if you buy VR because of that you're a retard.

VR only gets good when you use roomscale and the motion controls, since the tracking is nearly perfect.

Even shit that has built in VR support for desktop games like Elite Dangerous are not worth playing in VR for more than 3 hours, since the novelty wears off real quick.

t. Vive owner


71e7d3 No.15234655

File: 8205f8a1245bcfc⋯.webm (11.33 MB, 711x400, 711:400, REAL GUNS in Virtual Real….webm)

>>15234203

>Playing desktop games in VR actually incredibly fucking sucks and if you buy VR because of that you're a retard.

Friend of mine has a Thrustmaster T500 RS and a Vive and racing games are incredibly fun with those two.


6a5417 No.15234675

Windows mixed reality sets are only around 199 buckaroos to 250.

Compatible with everything on steam, and tracking built in to boot, so no camera setup.


591c5c No.15238293

>>15234655

That of course is legit, because a steering wheel like that counts like a motion control and is really fun to use.

The motion controls in VR however replace that, so you don't need to buy that, just look at videos for Vox Machinae or VTOL VR.


381d4d No.15238360

>>15238293

>The motion controls in VR however replace that

It doesn't. VR motion controllers will never have the force feedback a wheel provides.


18d39a No.15245816

once my graphics card comes in the mail im ordering my oculus next.

i don't give a fuck about anything i just want to blast robots and zombies and shit for hours on end

isnt that what vidya is all about in the end?

i am pretty excited to try every possible thing, vidya related or not, in VR though


18d39a No.15245844

>>15226842

>VR goes hand in hand with "immersive" "interactive" garbage that completely misses the point of video GAMES.

uhhh what about shoot?

what about shoot games though…


7f7fb5 No.15245867

>>15245816

Lemme know when you get it. No shit i will buy you the VR MMo Or us


18d39a No.15247294

bump thread


cac61a No.15248774

Anyone remember 3D displays? No? Me neither.


e00dd1 No.15248915

Why not just go to a VR arcade if that's what you want? Most VR games are gimmicky meme games anyways and aren't worth playing for more than an hour at most.


209750 No.15249027

>>15225638

It's the reason why I never played past the first boss in Metroid Prime 3 and had vowed to never play the game again.

>>15226567

Sonic Mania opened a lot more doors for low effort shit with Sega's name on it, since it made everyone believed that anything that Sega puts their logo on, is going to be of equal quality to Sonic Mania.


9b4815 No.15249136

>>15225950

>especially the vr porn

there is no good vr porn

please for the love of god prove me wrong and post it


0b1177 No.15249146

>>15225455

i know that feeling


bb73e3 No.15249194

>>15238293

>>15238360

>It doesn't. VR motion controllers will never have the force feedback a wheel provides.

These better racing wheels have insane feedback. Thrustmaster was a little to expensive for me so I went for the g29 which I got for 189 bucks. The level of ff in games like dirt rally is insane, even small bumps on the round can have a huge impact. Too bad VR controllers can't do the same with guns. Damn, how fucking satisfying would it be if these stick thingies had force feedback. Would make gun games actually fun.




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