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File: e3a5f39e909b9d5⋯.png (127.54 KB, 387x285, 129:95, e3a5f39e909b9d54ec4184df4c….png)

b59d20 No.15177674

ITT: Make up a game for a platform you don't like.

A mobile game focused around survival decisions with permadeath, but where death is actually pretty hard. It plays out in real time so starving takes real life weeks and dying of thirst about a week, and has mostly indirect control. Your main method of directing your character is scheduling his day and making decisions and reacting to events. Rapidly evolving events, like combat, would be resolved automatically based on the character's skills. With certain skills this could be changed somewhat e.g. a stealthy character could choose if and when to engage a small party of bandits if he discovered them before vice versa. The reason death is relatively hard is that dealing with unfavorable results is sort of an overarching theme of the game. Your character will suffer hunger and thirst penalties nearly all of the time, your character will likely be stressed out all of the time, finding proper shelter is not a guarantee, and dying from a wound might take over a week, giving time for luck to pass by. Characters could interact with each other just as they did with NPCs: encountering each other in random events. Resources would be tracked and squabbled over between characters instead of appearing out of the ether when the dice were rolled right.

It would have two major "modes", one would be a natural disaster that eventually ends after the rule of law takes over again which would be free, and the other would be a post apocalyptic scenario which would be a one time purchase.

acff58 No.15177683

Not a bad idea, to be fair. Have you played Cataclysm DDA?


278dab No.15177702

Sportsball game on console where the objective is to research steroids and other chemicals which are a crime against god to create super soldier like athletes to win the sports ball tournaments. By the end game all the players are turning into eldritch abominations moving the ball down the field and eating each other and melting the faces of the spectators with mind melting Call of Cthulhu like special mind rape powers.


4020d2 No.15177703

>>15177674

A Nintendo switch game where you control a underage girl in Mexico. The objetive is to cross the border to "Gingolandia" and survive when all the people want to rape you.

>Sexual game over sequences

>various levels with Mexican enemies and Gringos rangers


0b687b No.15177709

>>15177703

>only get lewds by losing

fucking gas yourself and every porn game developer that does it


4020d2 No.15177717

>>15177709

Hey, why a little girl would want sex?

The only thing that they have is their innocence and imagination.

Only precocious or sexualy abused girls would want sexual action.


acff58 No.15177732

>>15177717

Are you saying you designed this game for little girls to play?


c63f5b No.15178261

Design a game for a platform I hate. *sigh* You motherfuckers.

It's less of a game and more of an idea. I call it the "sandbox lot". It's a playground roleplaying game where you play as a bunch of rascals in an elementary school playground where you play each recess. The goal is to become the biggest badass of the playground while pushing bullies away without them tattling on those stupid cuck millenial teachers. You lose when you get detention. You trade animal crackers as currency. You get things like fire crackers, thumb tacks, and bubble to pull pranks. You play games like four square and king of the hill with other kids.

And of course it has to be a UWA/Xbone exclusive.


c8b66e No.15178283

>>15177709

>lose to an orc

>get raped

makes sense

>defeat an orc

>rape that orc

why


e3b03e No.15178308

>>15178283

Porn doesn't need to make sense. Also just do it the rance way, and rape your enemies.


c63f5b No.15178310

>>15178283

You don't want to become the orc queen anon?


4d6f52 No.15178363

>>15177674

A mobile game focused around gay decisions with perma-AIDS, but where death is actually pretty gay. It plays out in real time so being HIV-positive takes real life weeks, and dying of lack of cum, about a week, and is mostly pride positive. Your main method of directing your character is scheduling his gay, and making poz and reacting to pride events. Rapidly evolving AIDS, like cumbat, would be cumsolved automatically based on the faggot's skills. With certain skills this faggot could be changed to cumtwat e.g. a stealthy character could choose if and when to engage in an anal intercourse by a small party of bandits if he/she/xe/cher/khy/autobot is discovered by them before vice versa. The reason death is relatively hard is that dealing with incurable diseases results is sort of the faggoty fucking theme of the game. Your character will suffer anal injuries and cum thirst penalties nearly all of the time, your character will likely be sodomized

all of the time, finding degenerate shelter is a guarantee, and dying from a wound might take over a week, giving time for AIDS to be passed on. Characters could interact with each other just as they did with NPCs: encountering each other in random events. Resources would be tracked and squabbled over between characters instead of appearing out of the ether when the dice were rolled right.

It would have two major "modes", one would be an analdisaster that eventually ends after the rule of law takes over again which would be free, and the other would be a post germhunting pozzed scenario which would be a one time purchase.


b59d20 No.15178403

>>15178363

Is this meant to be comical or insulting or both?


4d6f52 No.15178412

File: 270990164855eb2⋯.png (345.14 KB, 555x556, 555:556, smugface1088.png)

>>15178403

>Is this meant to be comical or insulting or both?

I have no clue, so you get to pick.




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