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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 1abc529cedec87b⋯.png (276.82 KB, 460x215, 92:43, ClipboardImage.png)

df8789 No.15133947

ad8e79 No.15133956

>>15133947

Oh FUCK yeah.

That's a neat site too, never seen it before. I'm digging the design.

Crossing my fingers this shit isn't packed with bitcoin miners, but this computer is up for a reformat anyway, so fuck it.


f0910c No.15133959

File: 77a49e0065a8079⋯.webm (8 MB, 590x332, 295:166, piracy the musical.webm)


c55edb No.15133961

BASED GOD VOKSI DOES IT AGAIN


ad8e79 No.15133984

File: 71f32ee68c497bd⋯.png (647.7 KB, 856x884, 214:221, ClipboardImage.png)

>>15133969


7f6fd4 No.15133986

>>15133969

Laying it thick, very nice.


96af6c No.15133993

>>15133992

>this is your brain on summer and half-assed shitposting


c26405 No.15134030

>>15134012

>kikes

>sharing


a2ed2d No.15134081

voski claims all the new sega releases going forward are on his hitlist. i have never been this excited for piracy before in my life.


4064f5 No.15134091

>>15134081

he's also doing this for monster hunter the very moment it comes out. i'm pleased


aa3f19 No.15134092

>>15133947

About goddamn time, I assume online doesn't work.


4064f5 No.15134096

>>15134092

online was cracked too


aa3f19 No.15134099

>>15134081

GOOD

He should also do the Namco and Capcom ones.


aa3f19 No.15134106

>>15134096

So we could just join random games and we won't get any issues? I caved and bought the game, but I was wondering how the online stuff would work.


4064f5 No.15134117

>>15134106

you'll only be able to play with people who have the pirated copy, but yes


8967ed No.15134119

Sweet. Seems like different people are working on cracking Denuvo. Wonder what happened to Baldman.

>>15134081

Good news. After Sega fucked up such an easy money-maker I'll be fucked if I support them.

>>15134096

What's the most populated cracked server to play this on?


4064f5 No.15134126

>>15134119

no clue, this was released like a few hours ago and i have the legit copylike a fucking idiot so i don't really have an incentive to mess with it. However, you should be able to see which lobbies are the most populated from the main menu.


aa3f19 No.15134154

>>15134126

I hate denuvo as much as the next guy, but we really didn't have a choice since the crack took almost half a year.


a2ed2d No.15134155

>>15134154

>really didn't have a choice to wait a year not to throw away money


4394d9 No.15134156

>>15133956

It shouldn't be. It's maintained by several cs.rin.ru community members, and that forum's pretty stringent on not having any of that bullshit.


a2ed2d No.15134159

>>15134119

i noticed after the two yakuzas, *all* sega titles going forward will have denuvo. I was shocked to see even something as small as puyo puyo tetris getting it.

Oh well. Saves me a lot of fucking money.


4064f5 No.15134167

>>15134154

i don't want to justify my purchase


8967ed No.15134172

>>15134159

It's so retarded, man. They could have not wasted money on Denuvo and still be printing money from simple ports.

>Saves me a lot of fucking money.

Ain't that right.


8f720b No.15134176

>>15134159

All sega titles after sonic mania used it.


df8e7c No.15134177

>>15134159

I'm pretty sure since Mania Sega has put Denuvo on their PC releases, I could be wrong though.


a2ed2d No.15134181

>>15134172

gotta love the two autists in this thread that say they bought the game anyway.. i don't see the point in contributing to threads like this, when you're contributing to the problem..

I plan on purchasing n sane trilogy, seeing as they basically followed the playbook on making a perfect pc version, unlike a good 99% of companies these days. Thats something like $50 a year on games for me the past 3 years. (counting the ty series by krome).

>>15134177

yea, that was just sort of out of nowhere. even christian whitehead was passive-aggressive towards the situation on twitter.


aa3f19 No.15134185

>>15134181

>>15134177

Some executive probably thought the leaked Sonic Mania playthrough was on the PC rather than the Switch. 12


ad8e79 No.15134897

Crap, didn't work. Says to try other variants of the crack, but the crack folder only has variant 1.

Guess I'll buy it then. Ppppfffffffffffftttttttttttt


ad8e79 No.15134902

>>15134897

Nevermind, I'm retarded.

Voksi already put up a fix.


94f87c No.15134933

HookTube embed. Click on thumbnail to play.


94f87c No.15134943

File: 2d9817c6b407cca⋯.png (833.24 KB, 1400x1400, 1:1, Autistis Rage festival.png)

Jurassic World, MonHunW and Yakuza 0 next


3c903c No.15134970

Guys, a serious question.

Did A Tomato seriously get cracked? How the fuck did I miss this?


293a9e No.15134981

>>15134970

It's cracked but Denuvo still makes it run like shit.


70bfea No.15135073

Who cares about a literal party game


40cfde No.15135120

>>15135073

You cared enough to reply


ad8e79 No.15135239

>>15134981

Looks like the case here aswell.

I have Guilty Gear Revelator for comparison (same engine, basically just an asset swap) and the loading screens are atrocious.

I'm talking about waiting 15 seconds for a loading screen when GG only has me wait 3.

At least during battles the performance is stable, but when navigating menus, the game often chokes and freezes when I open a new one.

Voksi's a good lad, but he didn't remove all of it and it shows. I'm gonna keep playing, but in a few years, when folks find out how to remove this crap from games for good and we make some comparisons, a few Denuvo shills will end up eating their own hats.

>>15135073

This game was wanted precisely because it's not as technical as say, StreetFighter.

It's the most "DragonBallzy" game yet: you just hammer buttons and beat the shit out of some alien. The only mastery or skill ceilling I've noticed so far comes from chaining the 2 movement techs (teleport and dash) with regular atacks and Supers.

This was the main reason I wanted to get my hands on it: footsies and that gay shit is gone after one player throws the first punch, after that it's a constant struggle to stay on top and keep chaining those attacks.

I'd even had paid the fucking 60$ for it if it wasn't infected with Denuvo.


cb7823 No.15135530

>>15135239

>I have Guilty Gear Revelator for comparison (same engine, basically just an asset swap)

Xrd runs on UE3. DBFZ runs on UE4.

My toaster can't run anyway so I just play at my friend's PS4

>This game was wanted precisely because it's not as technical as say, StreetFighter.

Team building, meter management, assist conditioning, loads of frametraps and insane attack pressure was not I would call "simple" or "perfect for beginners". BBTAG does a better job at that and that game is also pretty scrub friendly to a point it can frustrate a beginner easily.


fd5225 No.15135629

File: 022758d4200a9ee⋯.gif (508.94 KB, 440x330, 4:3, 543.gif)

>>15133947

And the Fitgirl Repack is looking nice.


86474c No.15135635

File: 24e291f21122432⋯.jpg (108.67 KB, 774x722, 387:361, 6391fbea7078a151b19626e03e….jpg)

Tried the FitGirl repack and it works fine on an i5 6600k.

I'm not sure about the game though, I don't remember it being hated but doesn't it seem too casual? Like the autocombo shit from Xrd is here but you can't turn it off, it even does auto supers.


4f11cd No.15135654

>>15135635

That's fucking terrifying, all I remember about the one Blaz Blue I played was that it was a slow simplified piece of shit with only 3 attack buttons, even SNK fighting games decades old have more.


66d8f2 No.15135682

>>15135530

I agree with this. DBFZ seems pretty basic when you first start playing but to the more you play the better it gets, I think.

>>15135635

Autocombos are really inefficient in terms of meter and damage. For the most part, they're a crutch that stops being effective for anything other than situational combo extensions in the corner/after vanishing once you reach a certain level of play. Anyone using them for anything else is hurting themselves more than helping.


ad8e79 No.15135948

File: 351ab6b33814abe⋯.png (3.26 MB, 3840x2160, 16:9, ClipboardImage.png)

>>15135635

>>15135654

Only one of the supers, not even the 3 Ki bars one.

It seems simple at first:

>Spam Light attack for normal combo

>Spam Medium attack for Medium combo that ends with super

>Spam Heavy attack for short but high damaging combo

It felt fucking weird at first, I'm too used to picking character, trying out all the moves and then see what cancels into what so you find that one string of 6-7 moves that fit nicely.

That's not outright out, some moves DO combo into others outside their "designated spam-combo".

For instance, you can do Medium -> Low Medium -> Low High as Goku. The first two pop the oponent in the air, and instead of following with the Medium-Spam combo, you just uppercut him.

It sounds pretty fucking shallow at first, but then I realized that the diferent combos aren't there for the usual "low-damage but fast VERSUS high-damage but slow" moves.

See, the light combo doesn't do much damage, but takes a longwhile to finish. It gives you 2-3 seconds to think while you spam a button. It creates a breather and relieves mental pressure.

The medium spam-combo is actually the most damaging of them all and your main tool to deal damage but the first hit isn't as easy to connect.

The high damage combo knocks your oponent away from you. It gives you a breather just like the light combo but in terms of distance.

From the 2 hours I've played, what I picked up is that the auto-combos themselves won't end up doing jackshit in the long run. Try bumping the CPU to level 100 and looking at what it does.

The main skill in the game comes from the Vanish and the Super Dash. Doing those at the right time can let you flow from one combo to another, non-stop until your oponent dies. If you miss those, you also have assists but those require correct positioning of you and your oponent so that's a lot of mental games and creating breathing room with the heavy attack or the light attack is essential. This way, the auto-combos are there to help with assist positioning, not the other way around (in MvC you used assists to position your enemy for your 99 hit combo of 110% HP damage).

Also, the dragon rush. Man, is it satisfying as fuck. I never liked the grab mechanics in Guilty Gear, felt like you were exposing yourself a lot for little reward. Yeah, you bypass their defense and open a combo, often with a weird setup for you.

Here, it's actually a tool to punish overly defensive players, creates room for you to think and doesn't feel excessibly hard to pull off.

I was never a fan of "assists" and prefer 1vs1, but this is the first game I've played were assists were made into more than "another 2-3 hits for your combo".

>>15135682

>Autocombos are really inefficient in terms of meter and damage

I haven't paid attention, but is it like GG, where the more hits you dish in, the less damage they start making?

GG was a game about short combos because of diminishing returns. Firing a special after 15 hits would cut it's damage to nearly half.

It turned that game into a nice game of cat and mouse.

I'm only sad because:

>no flying

>no taunts

>Denuvo

I also haven't understoof what that Spirit break thing is. I thought it worked like GG Burst, but aparently not. It doesn't break combos and does some… power up to your character that I haven't been able to pin point eactly.

The tutorial was garbage too. Besides missing these sorts of details, you can actually kill your oponent and the tutorial ends early without prompting you rest of the lesson. So you get a loading screen back to the lobby and another loading back into the tutorial.

Did did a great tutorial with GG where Sin and Sol duke it out, have some banter and the various steps follow one another. By the time you notice it, you already finished all the moves.

Why couldn't they have done something like this?

Also, Bulma is hot as fuck in this, holy shit.


cb7823 No.15136139

File: a75d7ab2f035412⋯.mp4 (398.03 KB, 350x202, 175:101, Heres a gif I think most o….mp4)

>>15135682

Autocombos gives tons of meter and even autocorrects the character during an air combo making possible extensions into specials and even supers (regular aircombo->jump cancel->Lautocombo->special->super). If you want to complain, just look how homing is so safe in this game.

>>15135654

>3 attack buttons

Samurai Shodown has slash, medium slash with the heavy being a macro of weak+medium and a kick button with the other one for movement shit. You can also kill someone with a single hit depending on your resources and situation and nobody ever called old SamSho casualfest.

>>15135948

The general comboroute for everyone is d.M, M, jL,jM, jc. jL,jM, jH -> homing, jL,jM (or Lautocombo depending on the character) -> special ->super or call an assist like Yamcha to keep the combo. Assist are a huge part of combo tools or keep pressure on the opponent.

I don't know what Spirit Break is but you can charge your meter/Ki but it's pretty useless since it has some recovery. You can spend meter on guard to call an assist (or do an alpha counter/GCCD on last character) but that's pretty risky. Deflect whenever the string ends to try to keep yourself safe. The grab/rush is easily reactable and you can tech by pressing virtually anything. The ABCD burst works like X-Factor in MvC3: The less characters you have, the longer it lasts. Your character will receive new tools like being able to jc an overhead on block or hit besides damage buff and constant blue health regen. The startup has some invul.

But yeah, at most you should call beam assists or Gohans for defensive stuff. All the others are offensive to lock down someone with Vegeta or extending like Yamcha, Hit, Gotenks, etc.

>Also, Bulma is hot as fuck in this, holy shit.

This was the last work of her VA before passing away. RIP Hiromi Tsuru.


3fd897 No.15136150

>>15136139

They never called it casual since it had fatalities like Mortal Kombat and blood oozed out of fucking everything, and Samsho actually has weight to the combat unlike Blah Blue.


105d12 No.15136908

File: e5d24653e25b8cd⋯.png (314.92 KB, 720x546, 120:91, bh.png)

>>15135239

>The only mastery or skill ceilling I've noticed so far comes from chaining the 2 movement techs (teleport and dash) with regular atacks and Supers.

Are you saying the only skill ceiling has to with doing super dash in combos and vanish?


b1d7b1 No.15136988

Is the online fix the classic "Spacewar" one?

Voksi work is great, but I can't resist smirking when I see someone on my friend list playing SPACEWAR


58cd6d No.15137524

>>15136988

>It has multiplayer

A fucking hero he is


dd9d45 No.15137691

>>15135948

>It felt fucking weird at first

I felt similarly after playing it. I don't know if I'll end up liking the game but I'm giving it a chance.

>The tutorial was garbage too

It irritated me how they did tutorials in this game. I don't mind going through it when I can go from one move to the next consecutively, but having to go into loading screens just to try out a small section of mechanics made me go into practice mode and just learn what I could by myself.


590b44 No.15137706

>>15133947

Get fucked denuvo


66d8f2 No.15139223

>>15136139

>Autocombos gives tons of meter

'Tons' is an overstatement. At most they give slightly over a quarter of a bar and if done to extend a combo they don't even give that. Jump cancelling in the air to get two or three extra hits in doesn't get much more than that and the game itself doesn't count that as an autocombo since you don't get sliding knockdown after it. Even doing simple universal stuff like L, L, M, M, H into whatever gets you loads more meter than autocombos. I do agree that superdash is bullshit though, the tracking on it is really dumb and sometimes crosses you up for free.

>>15135948

>is it like GG, where the more hits you dish in, the less damage they start making?

Not really. Mediums have less damage scaling than heavies which have less damage scaling than lights, but long combos are a decently big part of DBFZ whether it be for corner carry, TODs or to wear out your opponent's sparking. Some characters' combos (Vegito, Cell, Gotenks to name a few) last fucking forever too.


906987 No.15146833

File: 5756554b89651b2⋯.jpg (106.54 KB, 859x1267, 859:1267, We're reaching JUST levels….jpg)

>tfw Teen Gohan main

I'll make him work, just you fucking watch


5d9d19 No.15147345

So, when's the DLC?


9352af No.15147428

It's just me or this runs like hot garbage for no reason? Xrd Rev runs like smooth ass butter with everything maxed on my machine, but this thing is chugging even on the menus with default settings


fd8e96 No.15147495

HookTube embed. Click on thumbnail to play.

>>15133947

>you will finally play modded DBZ with /v/irgins

Feels good




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