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File: 7375ef7ca3c1788⋯.jpg (507.16 KB, 1920x1080, 16:9, 20180708101727_1.jpg)

974681 No.15124403

This game is fucking cool man. Why do you guys even hate it?

This is an excellent Zenith after playing through CWA, 1, and 2.

632220 No.15124414

>>15124403

Too much DLC and tough to mod, but I love playing it.


632220 No.15124417

>>15124414

It's also unoptimized.


d5e079 No.15124538

HookTube embed. Click on thumbnail to play.

Give SovietWomble a try. He does some arma bullshittery stuff that's pretty funny.


a6af5d No.15124547

>>15124538

>cuckwomble

Kill yourself.


2e1372 No.15124572

>>15124403

>3 FPS bug will never be fixed (despite years of complaints)

>unoptimized shit (only uses one core)

>paid mods

>Bohemia steals community mods and sells them for their other products

>endless DLC

>Bohemia has anounced that they are abandoning Arma 3 and if you want bugfixes buy Arma 4

>worthless offical ships are inferior to community mods from years ago

>awful patches that break mods, remove features and reduce performance

>panders to the worst parts of their community

>shitty low-energy shill threads on a site they don't understand

Fuck off Bohemia.


974681 No.15124629

>>15124572

Half of the stuff you said isnt even true. Die


d5ca62 No.15124634

Did they even finish Dayz yet


974681 No.15124647


2e1372 No.15124656

File: 51664963ff386fd⋯.jpeg (125.92 KB, 680x932, 170:233, bhl.jpeg)

>>15124634

Did they even finish Arma 3 yet?

>>15124629

>>15124647

It's all true. Could you be any more obviously a shill?


ec75fd No.15124663

File: b2b4a2717b46948⋯.jpg (12.14 KB, 640x352, 20:11, 1446136497563.jpg)

>>15124629

>>15124647

Did you get a lobotomy or something? Everything that anon said was true.

also

>/v/ is one person


b541c2 No.15124666

>>15124629

>>15124647

>die

Mommy never taught you how not to argue?


5323bb No.15124677

>>15124572

>unoptimized shit (only uses one core)

not really, in the launcher parameters you can modify the amount of core used by the game.


f07ddb No.15124763

File: ee72f8d3e4a3bec⋯.jpg (168.97 KB, 866x1208, 433:604, ee72f8d3e4a3bec0857c15e584….jpg)

>>15124677

Just because that's a setting doesn't magically make it work. Check how much of your CPU is utilized, its only ever going to be at most 2 cores because that's what they've designed the engine around.

The CPU bottlenecking of the Arma engine has been well known since OFP came out and people noticed just how much a hog the engine is for CPU (can't have detailed independent AI without using alot of CPU power) and the complexity of the AI has only increased through each title. Part of the unoptomised claims are people too dumb to realize the engine is built around platoon-level and lower actions, but want to stick an entire battalions worth of AI on the map at once and then complain when the engine can't handle all the AI going on. This is only half the problem of the bad optomization, the other half is how clients and servers are handled by the engine and how each new player added to the server is yet more CPU cycles for EVERY client connected which translates into guaranteed less than 60 FPS no matter the hardware on any multiplayer server with more than 2 players since FPS is directly tied to the server. A part of the lag is also that the game is fairly dull without modding, so in order to improve effects, assets or enhance the AI, people tend to mod the fuck out of the game and further weigh it down because most modders themselves can't write efficient code.

It's an antique engine that's been stretched to far beyond its limits and the Bohemia developers don't have the cash or talent to really fix anything or even build a new engine to solve these issues. It's a real shame too because Arma is some real good fun with the right group/missions, but most people reserve themselves to shitty public servers with shit like King of the Hill or Life servers.


017922 No.15125261

>>15124763

>(can't have detailed independent AI without using alot of CPU power) and the complexity of the AI has only increased through each title.

I'm not good in this, but does all the data for AI really needs to be synchronised? If you spread NPCs over several cores, then you'd have NPCs sometimes acting on outdated data, but that happens in real life too, doesn't it? I don't really feel it must be done sequentially. Then again, for some long-forgotten reason it might have to…

>developers don't have the cash or talent to really fix anything or even build a new engine to solve these issues.

Doesn't Bohemia Interactive sell this shit to military? That ought to give them a lot of money.


640d1d No.15125281

>>15124666

>His mom taught him to argue

Why do I get the feeling you were an annoying little faggot when you were a kid?


5b9fd7 No.15125376

>You guys

Fuck off reddit


2ddfac No.15125385

>>15124677

>>15124572

>>15124763

>and then complain when the engine can't handle all the AI going on. This is only half the problem of the bad optomization, the other half is how clients and servers are handled by the engine and how each new player added to the server is yet more CPU cycles for EVERY client connected which translates into guaranteed less than 60 FPS no matter the hardware on any multiplayer server with more than 2 players since FPS is directly tied to the server. A part of the lag is also that the game is fairly dull without modding, so in order to improve effects, assets or enhance the AI, people tend to mod the fuck out of the game and further weigh it down because most modders themselves can't write efficient code.

Folks should close down their browsers or anything that uses CPU power. I got a better FPS from it.


f07ddb No.15125476

File: b145ec0d0e8d141⋯.jpg (190.62 KB, 1280x720, 16:9, FNC.jpg)

>>15125261

> If you spread NPCs over several cores, then you'd have NPCs sometimes acting on outdated data, but that happens in real life too, doesn't it?

Thats essentially what headless client is. Servers have the option of offloading all AI onto a separate "client" that handles all AI cycles and causes the AI on that particular server to react a whole lot better. It's a work around for the shitty engine code, because the host now has to essentially dedicate TWO "hosts" for one server to make it playable.

>Doesn't Bohemia Interactive sell this shit to military? That ought to give them a lot of money.

Pretty sure they're separate departments, they don't commit their military development into their game because the dev teams are separate. Just look at all the features Arma is missing out on that VBS has, dismemberment, functioning mud, compartmentalized damage system for vehicles, advanced medical and civilian interactions, list goes on and on.

>>15125385

>Folks should close down their browsers or anything that uses CPU power. I got a better FPS from it.

You will in single-player instances where all the AI is client-side, but the engine is limited by the FPS of the server, so if your client is outpacing the server, theres no hope for you to ever break its FPS cap because that leads to bad desync on this ancient fucking engine. FPS is directly tied to server FPS.


1ed196 No.15132308

A friend bought me this game. I don't really play shooters but the controls in this game are autistic. Seems like a nice game for military nuts but I'm not going to put in the effort to remember all the keys required for 10 different ways to look down the gun and 5 running speeds, one of which can kill you because reasons.




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