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File: b403625497d70ee⋯.jpg (69.16 KB, 629x484, 629:484, Bulletstorm.jpg)

edc4cc No.15038614

One thing that I despise about modern vidya is how you can't get to the meat of the game quickly. Open world games are the worst with this where you usually have to sit through potentially hours of cutscenes and tutorials before the game actually cuts you loose and lets you explore the world and do stuff. Basically you're in an objectively worse version of the game until the developer trusts you enough to let you actually get to the part you want. You can see a really good example of this with Fallout 3 where for the first hour or so of the game you're in this really scripted railroaded tutorial where all you do is wait for npcs to tell you things and walk from point A to point B. And Fallout New Vegas by comparison just cut the bullshit and let you skip all that and leave the newbie town at any point.

I just started playing pic related recently and one thing I immediately noticed was the game has coop wave based multiplayer where you're intended to survive waves of enemies of increasing difficulty in multiplayer maps and get unlocks based on it. And you can do it alone, it doesn't force you to play with someone. I immediately really liked this as I was able to get a sense if I'd like the game or not within minutes of playing it and I don't have to wait through cutscenes.

What other games do this? It used to be most games had a basic multiplayer mode that let you do it (see Half-Life) where you could walk around a map and screw around with the guns. Now that's all been evaporated from modern vidya.

aa25d7 No.15038631

Serious Sam 3:BFE DID THIS. You can skip the beginning cutscenes by just clicking the mouse and immediately start playing the game


86dba5 No.15039203

Does it have to be exclusively shooters? I know Megaman X just puts you in the game and says "read a book nigga"

also Hollow Knight lets you skip the first few cutscenes letting you get right into the game.


6c6dec No.15039213

This thread makes me wish Breath of the Wild iddn't trap you on Tutorial Plateau at the beginning. It wasn't as bad as tutorials usually go but it still felt really long and winded.


e13fbc No.15039217

>>15039213

I didn't feel the plateau was that bad. It was big enough to do some exploring and adventuring for its own sake, while being small enough that everything was within visible distance. An option to skip it would have been nice though, perhaps as a dialogue option with the Old Man if you pester him long enough, he'll just give you the glider and let you leave.


86dba5 No.15039219

>>15039213

yeah, that was one of the low points of the game.


face4c No.15039244

>>15039203

Older games in general were better about this. Even games with fairly in depth controls like Mario 64 just turn you loose and let you figure things out on your own. The left around little signs and whatnot that you could read to give you clues and explain new mechanics, but you had the option of avoiding them entirely as well.

Those days are long gone now because the average gamer is a mouthbreathing retard that wants satisfaction from completing simple tasks, and they need their hands held until they're competent enough to complete those tasks. Even JRPGs have gotten pretty awful about tutorials, the Final Fantasy franchise has reached the point where the first 10 hours of the game are a glorified tutorial with punishing limitations on exploration and party building. The last couple Persona games are pretty awful about this shit, too.


cb58f9 No.15040633

>>15039244

>The last couple Persona games are pretty awful about this shit, too.

I thought Persona 5 did this well where you get right into the first dungeon and the combat within the first day

By comparison in p4/p5 you spend a few weeks before you can do anything


f6a061 No.15041212

>>15038614

i must be in the minority here, but i like intro sections in games, being thrown in the middle of an open world leaves me anxious and overwhelmed rather have some pacing and guidance.


d90d98 No.15041221

>>15039213

I actually though the tutorial Plat was gonna be the only area in the game.

I was really surprised when the game opened up.


3a95d2 No.15041440

>Every modern game is either an open world shit fest or a linear cinematic "game"


a45ef3 No.15041948

>>15041221

I jumped into the game not knowing shit about it and thought the same kind of. I knew the world would be huge, but no FUCKHUGE. Exploring that game was comfy as shit. I feel absolutely no desire to replay it though.


04be4d No.15046741

Just give me an intro of text that i can skip entirely if i want to, and a screen of the control-scheme and let me loose. I hate introduction-scenes as in it feels like you are just restricted, what i especially dislike is when they restrict your actions because they want you to learn certain things, like attack, target enemies and whatnot.


a959a1 No.15046931

>>15038631

Too bad it takes like 7 levels before it even gets to the standards that were set during TFE. 4 at least looks like it won't be making the same mistakes but I can't help but think they'll just be replaced with brand new ones instead.


9fef7a No.15046946

File: 8e7ccc39ff24299⋯.jpg (1.12 MB, 1920x1080, 16:9, Morrowind Ruins Wallpaper ….jpg)

>>15038614

morrowind just sets you loose to go do whatever right away. pretty much fits bill if you haven't played it already. mandatory mods tho: morrowind patch project, morrowind code patch, quickchar gen, talrivians state-based hp mod.


1d7f39 No.15047051

Bayonetta and DMC3 did this perfectly. Especially Bayonetta. They set up the plot of the game and let you play around with the controls risk free in a cool battle scenario. I wish every fucking game did this.


d75de2 No.15047070

>>15046946

>morrowind code patch

Don't listen to this man. Disregard Gamebryo and use OpenMW. Mandatory mods are:

>Patch for Purists

>Delayed DB attacks

>Solstheim rumors fix




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