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File: f895f1dda8bf758⋯.mp4 (11.23 MB, 640x360, 16:9, Satisfactory.mp4)

7c8ae1 No.14991204

Only really decent looking indie game I saw at E3. It'll probably be unoptomized shit (it's made by the goat simulator meme game faggots), but it seems like it would be preddy fun to play with anons if it worked.

84df12 No.14991235

I just want to see porn of the qt engineer girls.


c42adb No.14991254

>>14991204

On one hand, they always use UE instead of Unity, so it might not run like dogshit. On the other hand, they've made exactly zero good games, so this not being garbage is a longshot.

Might be worth a pirate.


7c8ae1 No.14991278

File: ea579ef45d237e4⋯.png (65.1 KB, 865x811, 865:811, Nerds.PNG)

>>14991254

>zero good games

Were any of these games good? Not defending them, I actually want to know

I heard "a story about my uncle" was good.


c42adb No.14991311

>>14991278

Unfortunately, no.

>I heard "a story about my uncle" was good

It's not. It's a 2hr40 minute long (((story rich))) linear "puzzle" platformer. If I had actually paid money for it, I'd have refunded it. The goat sim space DLC is the most interesting content they've made to date.


7c8ae1 No.14991329

File: 9b8e04aabde2df4⋯.jpg (388.01 KB, 1920x600, 16:5, 8fec6d0e-758d-498c-9453-92….jpg)

>>14991311

This "deep rock galactic" looks pretty fun.

It wasn't made by them


757ca6 No.14991330

>>14991311

eh, they're still a relatively young studio

who knows, this could be the game where they actually get their shit together and put out something good

I'm not going to write this off just yet, the trailer makes it look interesting


1690d9 No.14991365

I can't help but feel the first-person 3D perspective is a mistake. You don't really gain much from it and you lose the ability to visualize your logistics almost entirely. It might be interesting to see how incredibly small you can pack it into in 3D, but other than that it seems like a mistake. This itch is better scratched in Factorio. They also don't appear to add anything unique to the challenge.


7c8ae1 No.14991389

>>14991365

I agree, it's probably going to suffer from the fact that it's also a first person game. To be honest, 3D and first person building/management games simply don't mix (unless you're minecraft)

The 3D is probably going to overcomplicate things and also overburden the processor. It's like that "Space Engineers" game that came out, it will likely be an unoptimized piece of shit.


7c8ae1 No.14991401

>>14991389

fuck. I meant first person and 3d building/management games don't mix


222431 No.14991406

>>14991330

> this could be the game where they actually get their shit together and put out something good

At the very least, you can say that they've made a very enticing trailer.


d198c8 No.14991432

>>14991204

It's pretty but the only thing of note is the wide-hipped sexy engi-girls.

Otherwise, there's a thousand early-access open world survival games out there.


ecfea9 No.14991480

>>14991204

>bottom heavy engineers

>looks like what many wish space engineers was.

I'm interested and I don't have a toaste, will wait for post-release gameplay.


99436b No.14991544

>>14991365

The trailer briefly shows something of an overhead view for building, maybe you'll be able to craft/use a small camera drone that gives you topdown view when you need it.


4388db No.14991555

>>14991235

>Porn of the girls

>Not the aliens or the machines


222431 No.14991558

I've been reading their FAQ, and there's one thing that has reduced my enthusiasm a little:

>Are there multiple procedurally generated planets?

>No, there are no procedurally generated planets. Just one beautifully crafted, hand-made, 100% organic, vegan, GMO-free planet.

>Actually, it’s not even a whole planet. It’s just a small bit. But it’s still pretty big, 30km^2. That means about 5.4x5.4km.

For basis of comparison, Elder Scrolls Oblivion was about 41 km^2. Which makes it a decent sized play area. But the fact that it's only one map is going to reduce replayability somewhat.


d198c8 No.14991589

>>14991555

>not porn of the girls with the aliens and machines


65f48b No.14991606

>>14991558

I wonder if at least resources are randomized. Though given that they tend to provide long-term support for their games, maybe they'll eventually patch it with random terrain.


222431 No.14991618

I dunno. Procedural generation on that scale is probably beyond an indie developer. It'd be amazing if they could pull it off.


488187 No.14991629

That last shot of the space elevator makes me naively believe the endgame will have something unique and fun, like an asteroid-based section of the world. My depression and intuition makes me think it'll just be a glorified "you win" building.

Getting a Space Engineers vibe from it, too.


65f48b No.14991640

>>14991618

Procedural generation isn't hard, making it not suck dick is what's hard. See NMS.


053c39 No.14991679

Factorio forces you to expand when you deplete resources, in this it seems you plop a drill down and it generates resources out of thin air. Also if it's really that small i don't see the point of trains or vehicles. You could travel what, 2 minutes from end to end on a train?


2d4369 No.14991722

>>14991204

Worse perspective and likely smaller scale and complexity than Factorio. Looks like a more casual version for kids. No appeal.


1c7ce9 No.14991753

>>14991679

> in this it seems you plop a drill down and it generates resources out of thin air

Ok, I have to ask where you got this impression. Surely the freight trucks and trains are for things other than moving resources from far away from the factory…..


65f48b No.14992201

>>14991753

Throughput can also be a limiting factor forcing you to expand. Given that the map is fixed size, it'd make sense if only throughput bottlenecking existed with otherwise infinite resources.


ca4108 No.14993414

File: 9ffbabf37bd2a74⋯.jpg (846.93 KB, 1000x667, 1000:667, Petrochemical.jpg)

File: d20241c71408351⋯.png (3.17 MB, 2085x724, 2085:724, 30528_5536_0.png)

File: b82f61cb03d4bf4⋯.jpg (80.65 KB, 1366x572, 683:286, coi_55584a314fdba.jpg)

File: dcd027d355f64e0⋯.jpg (629.78 KB, 2574x1630, 1287:815, 16217984_l.jpg)

>>14991278

Sanctum 1 and 2 were pretty decent

>>14991365

3D and First Person has worked really well for all the engineering games I played that did it. I don't understand how any engineer could be against 3D when that is a whole new dimension of freedom to optimize with. You cant make these glorious monuments of industry with the same level of commanding awe in 2D like you can with 3D.


54cf96 No.14993452

>>14991235

>not an orgy of everything


1690d9 No.14993538

>>14993414

The 3D is nice, the first person isn't. You need to be able to zoom out far away from your body to focus on the logistics as a whole. Something like >>14991544 would just be a band-aid to the problem. I have no problem with 3rd person here, just 1st.


0acba1 No.14993687

Personally, the make or break for me is whether the resource procurement & industry design has a meaningful goal beyond refining its own efficiency and building a big objective building like the Factorio rocket. In other words; I hope they don't stop short of blatantly aping Factorio and go all the way by having Biter equivalents. You see some snippets of hostile fauna, but no suggestion of an organized threat that is explicitly trying to destroy your colonization efforts beyond tiny half-second snippets at 1:59 of little spider creatures in a bioluminescent cave and some huge tusk bug spitting out fireflies, which is a stretch; they could just as easily be normal territorial fauna like the rhino thing that charges the player early in the trailer.

I want to wage merciless, bloody-handed total war on bugs and bend my industries primarily to this purpose, with the main objective as an afterthought. I want the earth to run in sickly greens and purples with ayylium blood day in and day out. I want to inflict deep harm on the earth, and then beat down the backlash with superior firepower. I want to put silly and unnecessary amounts of resources into making space elephant guns to go on Arachnoid safaris with. And if I can't set up well-scheduled drone firebombing campaigns, autocannon car patrols, armored train shipping, and remote gun posts in every mountainside, or at the very least have Factorio level turret/fortification setups & railway cannons, that hurts my interest.

>>14991329

It's pretty fun. Essentially Minecraft or any other boxel shithouse games' spelunking, but not absolutely infuriating terrible shit, not made of cubes, and in a procedural mission format rather than open-world, with good combat and class-specific gadgets to get around bigass caves and carve them out for resources. 'Resources' being objective minerals, in-mission funds for supplies, upgrade materials, or money. More Left 4 Dead than anything else. But, not being made by Coffee Stain, not indicative of this game's potential quality at all


a7502c No.14993912

>>14993687

>wants to play an industry game to play Starship Troopers

I think you're looking in the wrong place.


ca4108 No.14994044

>>14993912

No, he's looking for the wrong thing in the right place. Playing Factorio with conflicting mods that make biters extremely numerous, aggressive, and strong, to the point where my entire factory serves only to keep the bullets churning out and the laser show powered is proof enough of that. Building and improving factory efficiency for its own sake should be the primary motivation though.


29332f No.14994089

>>14991204

>it seems like it would be preddy fun to play with anons if it worked.

From my times playing sandbox games with /v/ it's bound to evolve in to a shit fest where everyone dies.


222431 No.14994794

>>14993687

> I hope they don't stop short of blatantly aping Factorio and go all the way by having Biter equivalents.

Also from their FAQ

>Is there combat in the game?

>Yes.

The trailer showed the presence of critters, so the game will probably have biter equivalents.


a35793 No.14994850

>>14991618

Anon says, nine years after Minecraft.




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