>>14990583
The gunplay looks a little bit janky, but serviceable. Enemies didn't seem to have a terribly great amount of variety, although the design ethic (uncanny jittering chewing gum monsters) is very nice. The stealth section being so badly scripted- obviously they were showcasing it and intended for it to be botched, but the recorders had to visibly fuck around a bunch to do so- was irritating, but the fact that there are sections where quiet running is a viable option is interesting. I wonder if you can shoot/beat down the spaghettihead sentries to prevent them from waking up the sleepers, or if doing so wakes the hordes up anyways, so you have to work around their patrol patterns and can't simply neutralize them. I'm interested as ever, which is modestly.