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File: 7eac5b03078d0fe⋯.jpg (1.69 MB, 1679x2501, 1679:2501, JGL_HITRECORD.jpg)

File: 1fd27981acc57e8⋯.jpg (62.04 KB, 578x253, 578:253, beyond-good-and-evil-2-e3-….jpg)

File: a72269775c5cebd⋯.png (872.76 KB, 1000x554, 500:277, screen-shot-2018-06-11-at-….png)

ccf2e2 No.14968497

Don't get me wrong, what they're actually putting into practice is shit, but I really like the fundamental idea of crowdsourcing all the graffiti and ambient art in Beyond Good and Evil 2. I hope this game's inevitable failure does not deter future games from doing similar stuff.

Imagine an RPG where every NPC has as much potential dialogue as main character. Normally creating a world with that much depth would be far too costly for any game development company to produce. But by crowdsourcing all the ambiance you could potentially save money while exponentially increasing the amount of depth. I think for a lot of the arbitrary art stuff crowdsourcing is beneficial for the final product.

63be5a No.14968514

>>14968497

I give a shit what you think


6a5f01 No.14968558

It's garbage, because you can't hold them legally responsible for fucking everything up or not giving you the desire product like an investor or publisher can do to a company with a few good lawyers.


29acf4 No.14968627

>>14968497

Yeah, but you have to remember, when you have someone else write dialogue for you game, now suddenly you have to have someone do a quality check and revision on the work. That'll end up being about as expensive as just having your writer get it right the first time.

You're overestimating the intelligence of the retard masses


29acf4 No.14968639

>>14968627

Oh, and another thing, you also have to look through the dialogue to make sure the writer didn't inject their political agenda into it. I've had to do that before, I'd be looking over what the writer made and noticed he made a subtle "FUCK DRUMPHFDAS" in the dialogue and had to cut it out like a surgeon would a tumor.


ccf2e2 No.14968823

File: 2bc3bed3314cd3d⋯.jpg (104.91 KB, 1309x698, 1309:698, ambiguous emotion.jpg)

>>14968627

If you're trying to make a world that feels real, then it'd be okay to have a little bit of input from a wide variety of people. You also don't need to use as much quality control because all the content crowdsourced would be used for throwaway NPCs, area flavor, etc. You're still reducing the work, even if you have to go over it. I think crowdsourcing allows for a higher quality of extraneous content. I'm not implying that storylines should be crowdsourced.


565491 No.14968907

>hey we're quickly missing deadlines, inflating the budget, and are plain incompetent and lazy to make a game.

>lets make the players (who will still have to buy the game) do all that shit for free under the guise that we're doing them a service by showcasing their art while we can sit back and think of new ways to poz our next assassin creed

lol


600630 No.14969210

>>14968907

I think i've heard about a steam game which the developer threw to his fans for them to finish because he was fed up of having to deliver anything to them.


565491 No.14969889

>>14969210

That sounds really scummy, do you remember who it was? I do know Double Fine did that with their spacebase game, they just threw the game to the community after they couldn't be assed to develop a fraction of the features that they promised.


600630 No.14970703

>>14969889

You answered your own question


1bbd18 No.14970787

>>14968823

>you don't need quality control because no-one would see it

Then why bother including it?


e5f1d5 No.14971863

People who are trying to turn you against crowd sourcing are shills trying to keep the reigns of the narrative solely in the hands of kikes. Crowdfunding will allow potentially any game to be made AMD this posses off these sanfran faggots like nothing else.


41d7e9 No.14972498

>>14968497

Pillars of Eternity did something similar with people who donated a certain amount would get to insert a character in the game and write some sort of backstory that others could read.

It was just boring to read them because they didn't add anything to the story or the world and stuck out like sore thumbs. There was of course no dialogue because most people can't write dialogue worth shit. In game writing it should be quality over quantity because reading fat exposition dumps from subpar writers is fucking boring and makes me not want to talk to any characters.




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