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File: 0483a7a1fcb450c⋯.jpg (241.21 KB, 579x937, 579:937, odyssey.jpg)

a243a3 No.14944516

This game was pretty great but there's room for improvement, anyone else hoping for a sequel announcement this week? It sold well enough to support that.

ccaf8e No.14944521

Windows 10 2 when?


60f14b No.14944527

File: 55686ce9ce90bd3⋯.png (15.14 KB, 250x300, 5:6, cappythink.png)

They'll probably do DLC before announcing a sequel, I'm expecting a new kingdom announcement at E3 or something

64 is still the best 3D Mario


a243a3 No.14944531

>>14944521

Hopefully never.

>>14944527

>64 is still the best 3D Mario

Agreed.


01ff09 No.14944534

I'd rather they have an expansion with a ton of new worlds.


80862c No.14944535

>>14944516

Unfaggy non console war honest to god opinion. Its a 7/10. I would rather have a another 3D World.


2cdb02 No.14944538

Im reminded of mario galaxy where the first one was pretty fun and all, but (as far as gameplay goes) the second one excelled much more as far as making fun and creatives tages go.

The first galaxy established a great game setting, and the second one amplified it. (Granted I wouldn't say perfected, lotta missed opportunities with both games)

I feel were going to get something similiar with this one, but that it wont be for a good while.


01ff09 No.14944542

>>14944535

why not both?


a243a3 No.14944547

>>14944535

8/10 is fairer in my book.

>>14944534

Odyssey's strength was in not spreading itself too thin over a ton of worlds though.


20593c No.14944562

I don't like open world platformers but I liked this one. Both 3d Land and 3d World were far superior to me and I hope the next Mario game will also have stages like these two.


fe5c11 No.14944569

I am hoping for a full blown sequel but I am expecting DLC.


80862c No.14944593

>>14944547

No one could argue with that.


01ff09 No.14944605

>>14944547

well yeah, which is why they should have a seperate campaign with both new and fimiliar worlds.

Fantasy MMO kingdom > Sci-fi kingdom > Isle Delfino > Spooky ghost kingdom > Yoshi kingdom > Beanbean Kingdom > DK Jungle > Sky Kingdom > Dark Midevil Kingdom > Mimin Island > Bowser Planet


60f14b No.14944633

File: 39131b2c3ceb89b⋯.jpg (88.64 KB, 1200x675, 16:9, ruined-kingdom.jpg)

>>14944534

>>14944547

I just want a full version of the Ruined Kingdom


730c3c No.14944655

File: 1ca23d53e01f993⋯.gif (59.43 KB, 536x556, 134:139, mar.gif)

>>14944633

Beanbean kingdom when?


2cdb02 No.14944665

File: 9f0fa58b11141a3⋯.gif (152.78 KB, 500x362, 250:181, Calm Kirby.gif)

>>14944655

>new kingdoms travel to marios history

>Beanbean kingdom

>Paper Kingdom

>Sports Kingdom

>Kart Kingdom

>(inevitable) Retro Kingdom

I know that the delfino plaza was a fake leak but this actually would be kinda lovely.


60f14b No.14944675

File: ce087de5b4cdcfa⋯.png (140.59 KB, 400x300, 4:3, LUMAS.png)

>>14944655

non-canon


b9d571 No.14944697

>>14944675

>canon

>in mario


730c3c No.14944711

File: 45aca521d475830⋯.png (215.14 KB, 305x331, 305:331, 45a.png)

>>14944675

I'll non-canon you mister.


80862c No.14944729

File: 287ffee131da9a1⋯.jpg (13.23 KB, 255x255, 1:1, 3c6e16c9635dfe954cb19718c8….jpg)

>>14944675

>Canon

>In a series who's creator says the characters are all just actors. The shit that happens each game is just a play and non of it actually fucking happens.

OK then.


945c03 No.14945035

>>14944516

>Sequel

I just want good mods for good games instead of any of this Nu-tendo shilling.


60f14b No.14945273

>>14944729

>taking the actors line out of context

He referred to the characters as actors in the sense that they can be put into any situation and it would work thematically, Mario always the protagonist and Bowser as the villain with Peach/Luigi as supporting roles. Popeye cartoons did the exact same thing, and Shiggy bases a lot of his design philosophies for Mario games off of old cartoons


841930 No.14950678

>>14945273

Considering Donkey Kong was supposed to be originally Popeye it makes sense. Nintendo also made a Popeye arcade game too. Weird.


ff6ab9 No.14950930

It was really boring, I had to create my own challenges with the jumping. Biggest disappointment of life.


33cfe4 No.14951134

>>14944516

Most of the moons can be gotten by fucking about and the ones that require a bit more from you (i.e. moons that lead to bosses) are almost always too short to be entertaining. The only critical moon path that felt engaging and fun was the sand kingdom's, which just so happened to be the one they showcased at NWC.


fc4167 No.14951496

I'd rather have a game like all the previous 3D Marios which, while they had their own differing styles, all at least had something to do in them. It boggles my mind that this empty game with about a dozen tiny "kingdoms" with riveting activities such as tracing a circle or hopping up on a rock got any praise.


195ec0 No.14951556

>>14951496

Because the foundation is built on the rltightest platforming ever you dense faggot. Hence why people are clamoring for a proper sequel. Go back to sunshine you jetpack babby piece of shit.


fc4167 No.14951588

>>14951556

Tight platforming? There isn't any platforming, you nigger. Walking around a flat empty desert isn't platforming.


33cfe4 No.14951635

>>14951556

>tightest platforming ever

>can trivialize any horizontal platforming with cap jumping


343e2b No.14951644

>>14944562

3d World had some of the worst level design in the series and I don't know how anybody can rate it higher then any other Mario.


2a7f55 No.14951663


343e2b No.14951723

HookTube embed. Click on thumbnail to play.

dd787e No.14951748

The format was good (64-like levels but bigger and with lots of smaller challenges instead of half a dozen major ones plus some paint by numbers crap). It needed more challenge and more interesting platforming. Felt like kind of a step back from the galaxy games in that regard. Slapping a gimmick on Mario's movement sucked with fludd and sucks with cappy. Locking some maneuvers behind motion controls was also a bonehead move.


133231 No.14951904

I would love a more challenging sequel but I think it's more likely we are getting Isle Delfino DLC.


1443de No.14952858

That's very unlikely. Nintendo don't work that fast.


1443de No.14952899

>>14944535

I'd definitely be down for seeing the "3D" series continue. But it needs a better name. Something that emphases the multiplayer component like "Four Swords". Mario Team?


7a968e No.14953236

File: 4e84ac7242bb9d8⋯.png (90.64 KB, 640x344, 80:43, Ryan the closet faggot, mi….png)

>>14944516

It would be great if they add a character roster with more countries to visit, but I'm pretty sure they dropped and move on after Luigi's Balloons.


2db3ea No.14960422

>>14944516

The way Nintendo has been handling their stuff, I'd expect a DLC anouncement before a sequel.

But the real sin is not having another Mario&Luigi with fun gameplay and lighthearted good jokes in it.


5996b6 No.14960528

Odyssey was disappointing. Too easy with no meaningful rewards. It's korok seeds but they're stars moons. The immense padding sucked all replay value out of it for me.

6/10 haven't thought about it since beating it 8 months ago.

>>14944633

Take this gay shit and fuck off.


b521e9 No.14981612

>>14953236

fucking faggot


5f46ef No.14996506

>>14981612

Luigi has a thick stumpy effeminate penis, so it works out.


b20b9f No.14996587

It's a really weird game.

Do you ever get like a power up or new abilities?


c361a4 No.14996622

>>14944516

>sequel

It seems more like one of those self-contained one-offs like Mario Sunshine.


bcf5bf No.14996692

>>14951644

Odyssey's level design was way worse though. There is barely any platforming and it's way too easy. The Level design in Galaxy on the other hand, was amazing and many forget that.


607bf5 No.15001598

>>14960528

Super Mario 64 sucks there is no reward just a bunch of extra stars.


1443de No.15001667

>>14951644

What's wrong with 3D World's level design, exactly?


f92916 No.15002490

>>14944516

It was okay, the only real memorable aspect of it, that should come back, is the movement engine. Cappy was a great addition, that really added a lot, but while the game includes a way to bypass captures and take shortcuts for most moons, even with that it's still not really challenging at all. It's mostly the level design, but also because the options Mario has at his disposal now would break basically any old level's design.

If anything, I think the biggest flaw is the second round of moons, that you unlock from the cubes, don't necessitate using cappy in unique ways, or using the games mechanics in a unique way. Instead they're just more of the same. While on some level, it's still satisfying to just run around wherever you want, grabbing moons, it's a very superficial empty kind of satisfying. It's like the satisfaction you'd get from having to move a stack of folders from one shelf, to another. Sure, you enjoy the act of making progress and getting more stuff done, but at the same time it's rather empty.

I say the next game should keep Cappy, have all the nerfed jumps be buffed again (seriously, cap throw + dive isn't as much longer than 64's long jump, as you'd think), and focus on just platforming. You can keep levels "open" and focused on platforming, by just not fucking loading the game up with pointless moons everywhere, as that'd force the developers to actually think about where they're putting them, and for what challenges.


60f14b No.15002548

>>14996587

The enemy possession is the powerups

>wanting to unlock new abilities

starting with all abilities from the beginning is good homo


b7fcfa No.15002562

I wish that in Nintendo's mind, "innovation" didn't stand for "obvious shoehorned gimmicks". Odyssey's was better than Galaxy's or Sunshine's, but I wish they just toned it down, and instead of whatever fancy gimmick they're planning for the next one, they just tried some unique stage settings that aren't often touched in platformers. There's only so many times you can do a desert stage before it gets old.


dd40ce No.15002568

File: 8561d74dd07ca4f⋯.png (927.57 KB, 900x1075, 36:43, 43391e057c7af21f38712294d7….png)

It was too damn short and the worlds arent as interesting as they were in the previous games, mostly being SM64DS and SM:GALAXY.

Im glad that I never bought the game because due to its length, lack of exceptionally fun things to do and lack of replayability the game is worth only about 20 dollars to me.

If anyone is actually going to buy this later, buy it on sale or you will definitely regret it.

I just hope they go the SM:Galaxy route and make a sequel with more meaningful and genuinely fun content to mess around with.


1b080b No.15002576

>>15002490

This. The only challenge in Odyssey is found by speedrunning it.

Though I will not complain since it is a great speedrunning game with that movement engine


b20b9f No.15003018

>>15002548

Then how the fuck do I break those giant gray stone cubes


b20b9f No.15003034

>>15002568

I got it for for 30. Besides the fact that there is fuck all out there for the switch this seems fsir.

plus it's truly my first Mario game, I dont really play nintendo games got my Wii for Soul Calibur legends and a myriad of other games. Nintendo games have never been rreally fun for me


5f46ef No.15003275

>>15003034

>fsir

Fair? Fun? Fire?


60f14b No.15003583

>>15003018

just play the game


671d8a No.15003598

File: edc5db761d833f8⋯.jpg (28.6 KB, 600x456, 25:19, edc5db761d833f8bdc07544134….jpg)

>Want a Switch

>Want to play Super Mario Odyssey

>Anons saying it aint worth 60$

>All the bs Nintendo is doing like having to pay for online services

>Yet a bunch of games coming out for it that I want.

I AM SO CONFLICTED


3fa0e5 No.15003602

>>14944516

I thought it was a pretty fun game, if a bit easy.


5f46ef No.15003625

>>15003598

No you're not. Wait for hacks.


671d8a No.15003642

>>15003625

Cant say I am comfortable with that in case I bork something.


41ad35 No.15003649

>>15003598

Odyssey is good game but not a great one like 64 or 3D World. Get it second hand.


879b65 No.15003966

>>15003598

I literally haven't seen anyone on /v/ say odyssey is crap.

This anon, though, is clearly bait

>>15002568


ab2fb2 No.15004291

>>15004037

Thanks to them, Capcom, Konami, Square Enix will live on with their Super Smash Gamebanana edition.


33304b No.15004724

File: a743cfa205d33ea⋯.jpg (36.18 KB, 400x249, 400:249, 8am.jpg)

>>14944516

>This game was pretty great

Was literally a 4/10 game at best.

>worse physics and movement controls

>removed fall damage

>completely fucked up walljumping

>5% of the moons are actually decent and feel like there was more than 2 minutes of thought put into them

>cap movement mechanics have little to no depth to them, literally spam the same combo of moves to jump at length

>filled the the brim with shit mechanics like the fucking hat spin spikes and clothing/vanity garbage that could have been better spent on actual effort

>levels are short and uninteresting from a level design perspective and are all pretty terrible outside of using them as a screensaver

Fuck I could go on for hours about what this game messes up. It might be better than Super Mario 3D world but that's hardly an improvement. Most of the time I'm just running around aimlessly and collecting moons and I start to feel like some sort of neet autist because of how little the game asks anything out of you. It made me feel like a drone and glad I never invested in the Switch. If this game gets a sequel I'll do exactly what I did when I heard Odyssey's announcement and play old SM64 romhacks that are better than anything Nintendo's put out in years.


33304b No.15004730

>>15003966

>I literally haven't seen anyone on /v/ say odyssey is crap

I literally haven't seen anyone so new here before. Shill elsewhere.


631c0a No.15004789

>>15003625

What about online features? How the fuck do I play online without having to pay just because of fagroshit or servers eventually shutting down?


e3c4eb No.15004811

>>14944516

Odyssey was the most excited for a video game I've been since Banjo-Threeie was announced 10 years ago.. To me, the games took a bad deviation when the levels got linear, and I was excited to try a new Mario 64/Sunshine. Odyssey was great, but not spectacular. The art and enemy designs were amazing, as were the level designs. Mario's new moves were fun. The story was handled well.

Thought there was too much text, too easy, and it was played too safe. For such abstract ideas, you would think they would go a little more crazy with complicated platforming like in 64 or Galaxy. The levels stuck too closely to a theme, and the real platforming sections were sectioned-off and shortened. In the actual level you're mostly traveling on the ground or warping. It reminded me more of a Rareware platformer, and it made me look more fondly at Mario 3D World and Galaxy in some ways.

In 2007 when Miyamoto was doing press interviews, he advertised Mario Galaxy as a return to the Mario 64 style and then did the same thing with Odyssey when it was announced. Really, I don't think either were a return to the 64 style, and they're just going in a new direction with Odyssey.


0dae2d No.15004812

File: c32d1c763a9d34f⋯.jpg (94.85 KB, 1173x864, 391:288, fat fuck.jpg)

>>15004724

>wall of text bait.

Went a bit over board anon. Your salt is showing.


de11f7 No.15004908

>>14951556

Except 64 still reigns king in 3D Mario, in terms of platforming. It has the most options and highest skill ceiling, while raising the skill floor by not including safety mechanics like Fludd's jetpack or Galaxy's spin. Sunshine removed some options in favor of a backpack that helps you jump good, while removing some of the versatility of certain moves, like the wall jump. Galaxy, while bringing back some of the removed moves, kept the removed versatility and heavily favored the spin move. Odyssey did the same thing, where it kept pretty much all of the moves, but nerfed their versatility in order to favor its new mechanic, the ability to bounce off a thrown hat. I'm not even going to bring 3D Land/World into the mix, as those are really just 2D Mario design implemented in a 3D game. In terms of pure acrobatic platforming, none of the Mario games have beat 64.


33304b No.15005839

>>15004812

Doesn't devalue anything I posted. You're baiting or legitimately this retarded. Get an argument either way.


d70dd3 No.15010116

File: d43cb8f2821a880⋯.png (647.23 KB, 1280x720, 16:9, ClipboardImage.png)

post fashion


d4b1b3 No.15011010

>>15003598

Get a cheap one second hand and wait for piracy.


cf8f6c No.15011469

File: 006fee9a4d5aacb⋯.webm (495.8 KB, 576x306, 32:17, PLEASE BE PATIENT.webm)

>>15011010

>Get a cheap one second hand and wait for piracy.

THERE ARE NO DAMN CHEAP SECONDHAND ONES, NONE OF THEM ARE CHEAP.


3eaba0 No.15011583

It's the best Mario since 64, but only had a couple stages with any challenge to them. You'd think they'd have learned from Mario Maker that challenge is popular. It also extends the life of a game as people will still have something to work on. Everyone just finished Odyssey and moved on.


561952 No.15013014

>>15004811

Can you please explain how 64 has anything even remotely as robust as the hat throw that isn't a glitch?


ea877c No.15014251

File: 25270be4c1418f4⋯.jpg (561.85 KB, 720x1018, 360:509, blog_1_by_seviesphere-dbsu….jpg)

My biggest gripe with it was how linear it all was. You go around from kingdom to kingdom in a straight line with the occasional option to choose between two different kingdoms that you'll have to go through anyways so what's the point. Then there's the way you progress form kingdom to kingdom. When I first played, I was under the assumption that the moons I had to collect in each kingdom was part of an overall cap, like I had to find a total amount of moons overall in order to reach new kingdoms, like in SM64. But no, you have to find a certain amount of moons within the most recently unlocked level to progress, meaning you can't just spend hours searching over a kingdom you actually like, finding every moon there and skipping the ones you don't like in order to reach the end, you HAVE to go through every level and search everywhere. I finally realized this around Seaside, which was also the point I began to get really burnt out from exploring and just wanted to get to the end. If there's gonna be an Odyssey 2, I hope they allow for more open world progression.

Speaking of, Sunshine did the same thing with it's level progression, where in order to reach the final boss you had to complete all of the story missions up to mission 7 where you chase Shadow Mario around, meaning any shines you got from the side areas, the 100 coin missions, and especially collecting the 240 blue coins were basically worthless and not worth getting.

Still, I liked most of Odyssey's kingdoms. Metro was easily the high point, and while I've since mellowed on it Seaside is still my least favorite kingdom. I have no idea why I don't like it much, I mean it looks nice and has a pretty nice gimmick with the Gushins, but I just don't ever find myself looking forward to playing through it again. I really hate that Cloud and Ruin are just an arena and nothing else, they have the best aesthetic of all of the kingdoms and it would've been really cool to have full fledged levels like these to run around in.


33304b No.15014344

>>15013014

The hat throw's barely robust itself if you get down to how it trivializes the movements down to 1 combo and how it sacrificed the nearly perfect movement that 64 had.


1d0b17 No.15014458

I like Odyssey, but I really missed the power ups. Cappy replaced fireballs, tanuki, racoon, all sorts of things. I never bothered with question blocks. Usually I'd hit all of them because you might get a power up out of it.

I agree with most of the criticism of SMO. It's too linear, too easy, too many moons makes it feel like you screwed up when you go somewhere and don't get one, instead of it feeling like a reward for getting somewhere difficult.

SMO feels like a conservative attempt to bring Mario back to a game closer to SM64, instead of 3D World or NSMB. Given how well SMO sold, they will probably make another game in the same vein, but they'll make it more difficult and address some of the problems.


187783 No.15014787

>>15014458

>SMO feels like a conservative attempt to bring Mario back to a game closer to SM64

This is literally all I want them to do with Mario and they still can't get it right.

>but they'll make it more difficult and address some of the problems.

They might address some problems but I have no faith that they won't just add more along with it. As for being more difficult I highly doubt it since 3D Mario games have gotten more and more easy with the hardest part usually being at the very end once you 100% the game.


41448b No.15026671

>>15004724

>Was literally a 4/10 game at best.

If it came out with exactly the same gameplay in the 90s you'd be calling it 10/10.


133231 No.15027189

>>15003598

switch is rather comfy if you never owned a Wii U


33304b No.15028515

>>15026671

Of course I would. But you fail to keep in mind that this game only exists BECAUSE of a game that came out in the 90's that did what Odyssey did but better. If roles were reverse and SM64 was somehow a Switch exclusive I would still call it the better game because of how the control's and mechanics OBJECTIVELY work better for the type of game it is. I understand where you're coming from but even you have to admit that the amount of assets used in Odyssey is not equivalent to the mechanics that made SM64 good. And if I had to compare both games by today's standards I would still pick Sm64 because of its more engaging and fun controls. If you think I'm wrong on any aspect of the controls feel free to ask.




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