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File: 5e0ca1d0b10d401⋯.jpg (52.64 KB, 256x330, 128:165, Dark_Souls_Cover_Art.jpg)

ff1994 No.14937626

>encounter enemy

>badly telegraphed moves kill you

>memorize those moves

>defeat enemy easily

>repeat for entire game

Why is this considered hard again? It's just trial and error. Fighting a human in any PvP game is more difficult than this

2a92c1 No.14937659

>>14937626

>Why is this considered hard again? It's just trial and error. Fighting a human in any PvP game is more difficult than this

Dark Souls was never that good to be honest, DaS was superior but it had a much smaller playerbase so nobody ever heard about it.


ff1994 No.14937682

>>14937659

I didn't ask if it was good I asked why it was considered hard.


d04f5e No.14937706

>>14937682

to answer your question, yeah the game really isnt that good, just a bunch of neckbeards who desperately needs a sense of accomplishment in life, if even just in a video game


ff1994 No.14937715

>>14937706

So difficulty was being built up to make finishing it more of an achievement?


ff07d3 No.14937723

>>14937626

>die because you're bad to blatantly telegraphed moves

>forced to learn moveset

>overcome enemy with newfound skill

If it wasn't hard (for you), you wouldn't have died and been forced to learn the moveset, so the real question is, why are you pretending it's not hard when you obviously had a hard time and died like a shitter?

>>14937659

>Dark Souls was never that good to be honest

This. Fortnite, CS:GO, Overwatch, PUBG and League are for Real Gamers.


d04f5e No.14937728

>>14937715

thats my guess. i bet you the fans would rage if there was an added easy mode, cause theyd feel like it takes away from their perceived achivement


d04f5e No.14937743

>>14937723

> Fortnite, CS:GO, Overwatch, PUBG and League are for Real Gamers

all those games are shit too


ff1994 No.14937749

>>14937723

>If it wasn't hard (for you), you wouldn't have died and been forced to learn the moveset, so the real question is, why are you pretending it's not hard when you obviously had a hard time and died like a shitter?

The game poorly communicating itself isn't difficulty that's just bad design. It's not a consistent trend obviously since often you can just dispatch basic enemies but it happens often enough.

>>14937728

Makes sense.


2a92c1 No.14937758

>>14937723

>This. Fortnite, CS:GO, Overwatch, PUBG and League are for Real Gamers.

Nice strawman faggot. Why so defensive when someone disagrees with you?


2a92c1 No.14937762

>>14937682

You as well. You asked a question and you got an answer.


75dc61 No.14937782

something something no invisible walls to protect you

there's no legitimate reason to call the game's combat hard but since journos hyped it up as hard, it's become low hanging "gamer cred" so it will retain its title as "a hard game".


05ec68 No.14937804

>>14937626

normalfags are braindead and usually children who want a movie that they feel like they're partaking in


d04f5e No.14937830

>>14937782

>i just played need for speed and the cops can catch you, its just like dark souls


721a02 No.14937833

>encounter shit thread

>posting poor bait gets you no (you)s

>shitpost with extreme prejudice, racking up the (you) count

>thread destroyed

>repeat for entire year

Why is it so easy to get dubs?


ff07d3 No.14937849

>>14937749

>i had a difficult time with X but that difficulty isn't real difficulty because it doesn't fit my highly specific definition of difficulty!

Heh. Anything to avoid admitting you were wrong, right?

>>14937758

What's wrong little fella? Bad at video games?


d04f5e No.14937903

>>14937849

you are doing a very good job of proving their point


748b03 No.14937916

>encounter enemy

>badly telegraphed move incoming

>dodge

>still die in one shot anyway due to horrible GOTCHA hitboxes

it's considered hard because (((journos))) everywhere told people it was to cover for their lack of gaming skill. they also presumed people would not believe that it was awful because the art is actually pretty fucking good.

Why is this thread bumplocked already? We got a soulsfag vol or something?


054746 No.14937936

Guys what if I think Fortnite is fun? I was bad at it at first, but now winning has become easy. It's a fun way to blow off some steam.


3085f6 No.14937956

>>14937916

>Why is this thread bumplocked already? We got a soulsfag vol or something?

That's what you get for going against the consensus opinion on /v/.

>>14937849

>>14937723

Back to >>>/cuckchan/


2a92c1 No.14937967

>>14937849

>What's wrong little fella? Bad at video games?

Projecting much?

>>14937916

Journalists are another factor actually.


ff1994 No.14938019

>>14937849

>Heh. Anything to avoid admitting you were wrong, right?

I've explained to you what the difference is. If you're too retarded to understand it that's on you.

>>14937782

>>14937916

I'm seeing that in this very thread. Some people are apparently obsessed with defending its reputation for being hard so completing it counts as an achievement.


ff1994 No.14938039

>>14937916

Also it's probably bumplocked because it triggered a vol yes. /v/ is quickly becoming /a/ 2.0 where stepping out of line or upsetting a vol gets your thread removed and usually you banned as well. That's why /animus/ showed up.


2a92c1 No.14938060

File: 264746fc48e9307⋯.jpg (54.4 KB, 624x448, 39:28, what1.jpg)

>>14937936

What did he mean by this?


ff07d3 No.14938103

>>14938039

>f-fugging triggered vol how dare he bumplock my dirt-tier template thread!

Yikes.


b07a49 No.14938145

File: a3a61f53ae38275⋯.jpg (63.93 KB, 789x631, 789:631, a.jpg)

>>14937626

Dark Souls isn't a good game because of its difficulty it's a good game because it's dripping with atmosphere and has top-tier level design. Actually the combat is one of the least important bits of the whole experience.


19e9d0 No.14938176

>>14937849

Get a load of this faggot


19e9d0 No.14938192

>>14938145

>the gameplay is one of the least important parts of the game

Pottery


b07a49 No.14938197

>>14938192

RPGs are the only genre for which pure gameplay isn't the main concern.


7ba1b3 No.14938204

>>14937723

Now this, this is bait.


19e9d0 No.14938213

>>14938197

And that's why most RPG's are shit.


bccd10 No.14938219

Moves are pretty well telegraphed in Dark Souls. And if you're blaming hitboxes, then you're not rolling in the right direction or you're timing your rolls badly.

This game can easily be cheesed, you're just not good enough to know how to cheese it.


b07a49 No.14938227

>>14938213

Most RPGs have bad gameplay and bad writing/atmosphere/characters/roleplaying so I'd agree with you. That doesn't change the fact that what really makes a good RPG isn't the gameplay outside of the hardcore number-crunching dungeon crawlers.


19d599 No.14938235

>>14938145

>the combat is one of the least important bits

But that's what you spend most of your time doing in the game.


e432d4 No.14938239

File: 5399bcaa3c9520f⋯.jpg (116.07 KB, 1000x1000, 1:1, 1d63946d3078308d24b21f2383….jpg)

>>14938227

>what really makes a good Role Playing GAME isn't the gameplay


b07a49 No.14938245

>>14938239

>what really makes a good ROLE PLAYING game isn't the roleplaying

>>14938235

Still isn't what makes the game great.


256f36 No.14938247

>>14938145

Ah, so that's why it was successful.


19d599 No.14938266

>>14938245

If the main part of a game isn't great, the game isn't great.

Also, atmosphere isn't roleplaying.


688fd6 No.14938268

>>14938245

>The game is the least important part of a game

Choose your own adventure books are top tier games.


2a92c1 No.14938276

>>14937956

>>14938039

It's been fixed now so you can calm your tits. Sometimes mistakes are made what's important is that they get fixed.

>>14938219

I've never understood the hitbox complaint either at least not for DS1. I still think DaS is a better game but not because of that.


e432d4 No.14938299

>>14938245

I agree. Video games don't need good gameplay. Where is that a rule? You just need a virtual choose your own adventure book.


e432d4 No.14938310

>>14938245

Role Playing is a descriptor for the type of game


b07a49 No.14938338

>>14938266

Atmosphere comes under the general heading of worldbuilding which is essential to the roleplaying portion of the game.

>>14938268

>>14938299

CYOA books are bad roleplaying games because they're extremely linear.

>>14938310

It's a meaningful descriptor though same as first person shooter or racing game.


335179 No.14938347

File: 58e1867acce1740⋯.png (953.9 KB, 1157x772, 1157:772, sideshowbob laughing for 2….png)

>>14938145

>The very point of the game isn't what makes it good.

Miyazaki must be a major fucking failure to have his game become popular for the exact opposite reason he wanted.

>>14937723

>This. Fortnite, CS:GO, Overwatch, PUBG and League are for Real Gamers.

Take note children, whenever Reddit gets called out it accuses everyone else of enjoying worse entertainment. I remember I once called A24's movies hipster dogshit and people started accusing me of being a low iq fag who watches Michael Bay films and Marvel movies for fun, until I told them I only watchgoodat which point reddit dumbfoundedly shut up. The same thing happened here.

>>14937849

>What's wrong little fella, never had your cock sucked by a cup before?

The eternal Soulsfag, everyone.


18516c No.14938358

I like it.


335179 No.14938372

>>14938347

>goodat

Fuck you Mark, you anti-art kike.

кино


335179 No.14938376


b07a49 No.14938379

>>14938347

>Miyazaki must be a major fucking failure to have his game become popular for the exact opposite reason he wanted.

Developers often have games success in ways they don't expect. That's not a failure that's just the team they've put together being so good they managed to excel at something unintentionally.


19d599 No.14938380

>>14938338

If you blur your eyes and stand far enough away, atmosphere looks like it might be part of something that sort of contributes to roleplaying.

I guess that's good enough for an entire RPG to stand on.


688fd6 No.14938381

File: 297a6cc00bc9341⋯.jpg (569.56 KB, 1280x720, 16:9, Amazon-Kindle-Oasis-1.jpg)

>>14938299

Check out this awesome new console that I just got.

>>14938338

>Trying to use linearity as a derogatory word

Kill yourself.


b07a49 No.14938391

>>14938381

Again specific to the RPG genre linearity is generally harmful.


335179 No.14938408

>>14938379

If financial success is considered success then yeah sure, but look at Kojima, the man could make billions off his Reddit milk farm (and he does) but he still looks like he's on the constant verge of suicide because he forced himself to make games instead of movies for money just to buy food.


b07a49 No.14938429

>>14938408

>If financial success is considered success then yeah sure, but look at Kojima, the man could make billions off his Reddit milk farm (and he does) but he still looks like he's on the constant verge of suicide because he forced himself to make games instead of movies for money just to buy food.

No I mean they were successful in making a good RPG even if they set out to focus on combat instead. Kojima is different where it's not clear he was ever that into making games instead of films.


335179 No.14938439

>>14938429

Dark Souls has good architecture and design

Beyond that the gameplay is shit and the story is shit, it failed in everything else


74394b No.14938453

Git GUd.


911839 No.14938456

>>14937626

It and Demon's Souls came out during a period where most high-profile games were braindead easy, so the fact that they were both actually willing to meaningfully punish you for dying was a breath of fresh air and made them relatively difficult compared to most stuff at the time. It's worth noting that difficulty wasn't really a focal point of Demon's and Dark Souls, though, at least not to the extent of Prepare To Die Edition and everything afterwards. It was definitely part of the appeal but for the most part they were just good, well-designed games that also happened to be relatively challenging.


ff1994 No.14938458

>>14938219

The actual direction of swing is not well telegraphed in most instances.


cc5160 No.14938517

File: 52db83793432384⋯.png (523.93 KB, 547x589, 547:589, 52db8379343238499fbe006854….png)

>>14937706

>Why is this considered hard again?

>Dark Souls was never that good

>I didn't ask if it was good I asked why it was considered hard

>To answer your question, yeah the game really isn't that good

What is this autism?


21c694 No.14938518

>badly telegraphed moves kill you

Lol you are retarded


724f17 No.14938675

File: c7174b3a4c5ae18⋯.gif (911.2 KB, 500x281, 500:281, mad.gif)

I've seen this EXACT template before here a year or two ago. Same wording and everything


9e3c3b No.14938709

>>14937626

If you can't at least in theory complete the entire game without dying it's artificially difficult. Dark Souls fails that test.


cc5160 No.14938763

File: 79b5ac843f3e25d⋯.png (164.64 KB, 595x473, 595:473, 928c849f304a2849401abdec85….png)

>>14938709

>Dark Souls fails that test


98358f No.14938795

>>14938763

There is one actual forced death: the first fight against Seath in the Duke's Archive. Unless you count glitches. If you use the Duke Skip it is possible to avoid any deaths.


d68a80 No.14938827

It's just punishing for mistakes. It's a game with a lot to lose on failure. That's why it's considered hard. Not hard to figure out, not hard to figure out that we don't need the thousandth thread on this same subject.


1d6707 No.14938831

The difficulty is overstated. I found that when I started playing was not knowing the game mechanics and the game doesn't tell you a fucking thing about them.

When you first get to Andre, raw infusions give the most damage. But they fuck your scaling, which means once you get higher strength or dex, every other type of infusion outdamages raw.

The game doesn't fucking tell you this, and calling this a weakness in the game is responded to with a "git gud"

You pretty much have to have to look up help online just to learn how to play.

Once you know how the game works, the actual combat is pretty simple. Get as much poise as you can while being under 50% load, dodge attacks and counter

You can technically complete the game glitch-free without being hit once, and the only unavoidable death is the scripted one against Seath


d68a80 No.14938849

>>14938795

even then it's still possible to regain any losses from that fight. Or lose nothing at all with a ring of sacrifice. It's not hard to realize the game is pushing you to die when you can't even hurt the boss.

>>14938831

>The game doesn't fucking tell you this

it has an icon on the weapon stats page


affa56 No.14938880

>>14937626

>Why is this considered hard again?

Have you ever seen those videos where someone completes a call of duty mission by doing nothing? They literally just stand there and let the teammates do everything for them?

When the average gamer's metric of difficulty is marginally interactive movies where you have to take active measures to lose, Dark Souls' demand that you learn how to play a video game is the hardest shit ever. Real fun game, though. Relies on cheap bullshit too much but it's a blast once you're past that.


0990e4 No.14938882

File: 47752a0a62c618c⋯.png (891.52 KB, 698x4355, 698:4355, v hates on Dark Souls.png)

File: cbbcdcb4919a439⋯.jpg (310.02 KB, 2467x846, 2467:846, PC Casual Dark Souls.jpg)

>>14937626

its considered hard because A) most console gamers are casual af

and B) PC gamers just suck shit. seriously, when DS came out on PC, they had 10x as many deaths as the console version did within a month of release, despite releasing several months later


1d6707 No.14938900

>>14938849

The game doesn't tell you a fucking thing about how scaling works or iframes/fat rolling, diminishing returns on stats, shield stability, how the staves calculate damage or pretty much anything considered essential to anyone who plays properly.

It throws a thousand stats with poorly translated descriptions and tells you to figure out shit yourself


3bb02c No.14938918

>>14937626

Don't forget:

>At least twice as many iframes on dodge as any other action game.


eeaf27 No.14938953

File: 6f24a55da729355⋯.jpg (45.01 KB, 400x484, 100:121, no.jpg)

>>14937626

>badly telegraphed moves kill you

If you were talking about DS3 and not 1, I would've agreed with you. 1 was actually really good about this so its all on you for dying to them. But 3 says "fuck it, let's pretend to be Bloodborne" and just lets the enemies chimp out on you for several consecutive hits. This is made even worse by the fact that armor barely does anything at all for your defense.


d68a80 No.14938959

>>14938900

>The game doesn't tell you a fucking thing about how scaling works

yes it does, inspect the weapon stats screen better. You don't need to know about it to beat the game.

> or iframes

you figure it out by playing it

>fat rolling

see above

>diminishing returns on stats

see above

>shield stability

see above

pretty much everything that any normal person can pick up on by just playing the game. Sounds like you might be shit, or just retarded.


affa56 No.14938992

>>14938959

Bro the game outright lies to you about spell tool scaling. The pyroglove says it has int scaling and doesn't.


8db771 No.14939033

>>14938882

It's worth considering that by the time Dark Souls was ported to PC it had already had it's notoriety of being "super hard", to the extent that they decided to name the port the Prepare to Die Edition, so the influx of new people were playing it because of the popularity and didn't care about dying because "LOL DATS DRK SOOLS!" versus the original console launch where the players were primarily Demon Souls fans and genre fans, thus more experienced towards a game of that type and showing greater competency.

A better comparison to see the difference between player bases would be the death rates of Dark Souls 2 or 3, as they'd both share audiences on all platforms within the same contextual time frame.


64ddfb No.14939045

>>14938959

>complaint is that game poorly conveys important information

>response is "just figure it out lol"


2d9df7 No.14939055

>>14938456

DeS was a lot easier than the ones that came later. You could take a lot more damage than in DaS.


b12418 No.14939061

>>14937743

Being baited this hard


6da964 No.14939072

File: 042ea829c60805c⋯.gif (1.75 MB, 300x225, 4:3, 042ea829c60805c963e6bac3b5….gif)


cd5896 No.14939081

File: deb8d5ad52d7e38⋯.png (72.95 KB, 201x226, 201:226, Sammy.png)

>>14937723

>Fortnite, CS:GO, Overwatch, PUBG and League are for Real Gamers.

>Real Gamers [TM]

Is that what you faggots, trannies, furries, and pedos call each other now?


1d6707 No.14939112

>>14938959

>The game doesn't fucking tell you this, and calling this a weakness in the game is responded to with a "git gud"


cd5896 No.14939149

>>14939112

>The game doesn't fucking tell you this, and calling this a weakness in the game is responded to with a "git gud"

Can someone post the webm of that stupid pink hair bitch complaining about how hard BoTW is because it also doesn't hold your hand from beginning to end?


0990e4 No.14939155

File: a1e549d9a126e0f⋯.png (57.01 KB, 531x2955, 177:985, DSP in a nutshell.png)

>>14939149

I'll do ya one better


d68a80 No.14939177

>>14938992

>The pyroglove

pyromancy flame

>says it has int scaling and doesn't.

yep, the whole game is shit as a result. What were they thinking?

>>14939045

how do you suggest conveying fat rolling to the player?

>>14939112

if you're gonna make criticism of the game at least make good ones, not ones that make you out to be a bad player. Point out how the roll through hitboxes for numerous bosses aren't very consistent, or how bosses past a certain size are camera eating monstrosities that aren't very interesting to fight and result in cheap deaths because you can't see shit. I'm sure even shitty players like you can point out basic bitch shit like how lost izalith and the bed of chaos.

>>14939149

or more appropriately of the guy crying about dark souls for 5 minutes and how it doesn't give you certain information while zooming in on the square button for "more information."


cd5896 No.14939191

File: 51cc15a91931034⋯.webm (7.89 MB, 400x225, 16:9, dark_souls_equipping_item….webm)

>>14939177

>guy crying about dark souls for 5 minutes and how it doesn't give you certain information

I've got two of the MCSU4 ones saved from re-ups. I haven't re-encoded one, but here's the other. Still want the pink hair cunt whining to her bf that BoTW needs trail markers and hints and hand holding etc.


a5c4d2 No.14939212

File: ad7758c28ab837c⋯.jpg (142.21 KB, 1440x1080, 4:3, (G_P) Patlabor TV 38(x264 ….jpg)

>Why is this considered hard again?

i've said it a thousand times, dark souls is considered hard because it actively punishes the players for not learning the mechanics. At it's core dark souls is indeed a very simple game. block, strafe, strike opening, repeat sums up most combat. If you get greedy or cocky you'll get slapped. first by losing a large chunk of health to say 'fuck off this nigger hits hard" then again by killing you and putting your pool of souls at risk and sending you back to the level start. Stuff like this existed already but got phased out with modern games that are not necessarily more or less difficult, but less punishing. There are astoundingly casual games which you could probably die more playing than dark souls due to lazy development or busted AIs but they don't "FEEL" difficult because when you die at most you lose like a minute of time and no in game resource


cd5896 No.14939213

File: 4423611a7a1415b⋯.mp4 (3.86 MB, 640x360, 16:9, huge mistake.mp4)

found it


1d6707 No.14939228

>>14939177

As I said, the game is pretty fucking easy once you know how it works.

If you think the bosses are too big, you just need to not lock on like a bitch and learn to use the manual camera. DWGR or being under 25% will roll you through pretty much everything, and it's essential once you get to higher NG+ levels where everything one hits you


a5c4d2 No.14939234

File: 2b7e7d392843aee⋯.webm (3.78 MB, 640x480, 4:3, people told this shit was….webm)

>>14939213

>he's comparing aspects of a game to other games

>she takes this as a personal offense

jesus wept


62e696 No.14939263

>HERP ITS JUST TRIAL AND ERROR

everything in life is trial and error, your ability to perform perfectly at every encounter is the point of all video games fucking stupid nigger faggot kike


d68a80 No.14939269

>>14939228

>As I said, the game is pretty fucking easy once you know how it works.

yep, just punishes mistakes harder than other games. that's where the hard meme comes from. also advertising.


b5b931 No.14939291

File: b2f559cd640fff7⋯.gif (893.44 KB, 253x197, 253:197, 1334278596330.gif)

>>14937762

>answer doesn't actually pertain to the question at all

>I GAVE YOU AN ANSWER


cd5896 No.14939317

>>14939291

In the future just reply with "non sequitur" or ignore.


b90383 No.14939323

File: 60b1de59d67cb2f⋯.png (611.45 KB, 723x408, 241:136, bridge.png)


cbad90 No.14939369

>>14937626

It wasn't as hard as everyone made it out to be, just trial and error like you said, but it's a good game. People hate on it because it's popular, as they will with anything, but it's got great atmosphere, cool art, interesting gameplay, and replayability.

To answer your question, though:

The only reason it seems hard to some people is that most mainstream and commercial games are ludicrously easy, so anything with mild difficulty is considered "hard".


2ba0f5 No.14939374

Dark Souls is a bad game that people like for its unique design concepts.

The whole humanity and hollowed health loss system is retarded and provides a negative feedback loop for players who are struggling. Bloodborne mostly fixes this issue but doesn't punish players holding onto insight enough.

Summoning flat out ruins boss fights, your weapons bounce off walls too easily (while enemies aren't affected by this) and PvP flat out devolves into backstab to win or spam cheap magic with terrible netcode that will have you lagstabbed (or lagstabbing). Heavy builds in PvP are flat out unviable, and the game design encourages you to rely on shields which is flat out unfun.

People say it has excellent level design, but it doesn't. It has excellent world design, and the variety of places you'll explore can honestly mesmerise you at times… But level design? Each area has a unique gimmick that isn't fun, it's frustrating.

>Hey this level is full of enemies you can't actually damage unless you use a specific item

>Hey this level is full of sludge that slows and poisons you and also has endless enemies

>Hey this level has a load of invisible bridges

>Hey this level is pitch black you can't see anything that's not directly in front of you and there's enemies/cliffs everywhere

>Hey we're demon ruins and lost izalith we're the worst areas in the entire genre

There's a ton of mechanical depth to the game, but the game barely explains any of it to you. This wouldn't be a problem if you didn't need some of these flat out necessary skills like parrying to fight the final boss, or unique attacks like a rolling R1 attack to be viable in PvP.

And the secrets the game hides is flat out bullshit, the two invisible walls to get to ash lake? There is zero indication nor is it even common sense to try both of them.

Not that you'd need to go to ash lake, outside the covenant it's the most pointless area in the game.

I love soulsborne in spite of its flaws, but these games are pretty much 6/10 games and the fanbase are too quick to jump to the defence of bad game design.


2ba0f5 No.14939394

>>14939212

>block

No, playing with a shield is the wrong way to play this series. From have even admitted shields were a mistake.

Break away from shields and learn to dodge.


a5c4d2 No.14939432

File: 69dead27f446055⋯.jpg (35.48 KB, 256x315, 256:315, Ninja_Gaiden_II.jpg)

>>14939394

>Break away from shields and learn to dodge.

I was just using it as an example of a way to play. I liked the visual aspect of being a sword/board knight even if it's not optimal. Bring back ninja gaiden so we can really get people on the dodging train


8b85d0 No.14939472

File: 95b0359b3369b48⋯.jpg (21.21 KB, 600x600, 1:1, 97846152168.jpg)

>>14939213

>pink hair

>whites under the iris visible constantly

I sincerely hope the guy isn't romantically involved with that walking red flag


a5c4d2 No.14939493

>>14939472

the cosmetics are real red flags but you can't seriously believe in the sanpaku eyes thing


affa56 No.14939517

>>14939177

>yep, the whole game is shit as a result. What were they thinking?

The absurd ultimatum is the final attempt to save face when someone realizes they're wrong.


cd5896 No.14939538

File: 477f7982a46528a⋯.jpg (30.97 KB, 450x360, 5:4, deal with it2.jpg)

>>14939369

>The whole humanity and hollowed health loss system is retarded and provides a negative feedback loop for players who are struggling.

Sometimes spoiled little faggots need to be spanked and punished.

>>14939374

>Summoning flat out ruins boss fights

Summons are completely fucking optional.

>your weapons bounce off walls too easily

This is actually good.

>(while enemies aren't affected by this)

This part sucks but it's rarely a concern and not a major game breaking flaw.

>PvP flat out devolves into backstab to win or spam cheap magic with terrible netcode that will have you lagstabbed (or lagstabbing)

A) PvP like summons are completely optional, B) if you insist on playing online/pvp'ing learn how to punish people fishing for bstabs, C) I have no idea what cheap spam magic you're even talking about.

>Heavy builds in PvP are flat out unviable

Not knowing about The Wall. Also I saw more Havelfags than anything else last time I played PTDE.

>game design encourages you to rely on shields which is flat out unfun

Untrue made up bullshit.

>People say it has excellent level design

No one has ever said that about DaS. It's typically complements about the interconnection of the world and the unique aesthetics in certain areas.

>Each area has a unique gimmick that isn't fun, it's frustrating.

Go play Sonic then you boring ass mexican.

>There's a ton of mechanical depth to the game, but the game barely explains any of it to you

Not an argument.

>This wouldn't be a problem if you didn't need some of these flat out necessary skills like parrying to fight the final boss, or unique attacks like a rolling R1 attack to be viable in PvP.

They aren't a problem and you don't need them. I never parried Gwyn you liar.

>And the secrets the game hides is flat out bullshit, the two invisible walls to get to ash lake? There is zero indication nor is it even common sense to try both of them.

HEY EVERYONE LOOK AT THE FAGGOT THAT DOESN'T MIMIC CHECK ALL CHESTS SO HE DIDN'T FIND SUPER OBVIOUS "SECRETS"

>Not that you'd need to go to ash lake, outside the covenant it's the most pointless area in the game.

Yeah fuck free med-high end titanite because fuck upgrades right?

>I love soulsborne

You lock cocks n dicks.


8b85d0 No.14939541

>>14939493

Call it whatever Nip phrase you want, them's psycho eyes


cd5896 No.14939543

>>14939493

>you can't seriously believe in the sanpaku eyes thing

Yes we can, rabbi crazy/jew eyes.


bf5aa2 No.14939556

>>14937626

Well the head developer did say that he never had intended it to be hard


2ba0f5 No.14939607

>HEY EVERYONE LOOK AT THE FAGGOT THAT DOESN'T MIMIC CHECK ALL CHESTS SO HE DIDN'T FIND SUPER OBVIOUS "SECRETS"

You're wrong in most of your arguments but in this one you're very wrong. First off as far as I'm aware the only invisible wall behind a chest is to Ash Lake. However the invisible wall to get to that invisible wall is in a small secluded area of blighttown with no chests. It's a small area with a corpse and an item, no indication whatsoever that there's invisible walls anywhere.

Furthermore you can mimic check that chest without triggering the second invisible wall provided the reach of your mimic check method isn't far enough.


cc5160 No.14939611

>>14938795

I'm sure he was referring to the kind of trial-and-error memorization IWBTG demands where almost none of the traps can be avoided without dying to them at least once. The death in Duke's Archive isn't something you're meant to avoid since it's necessary to progress the game, so it wouldn't count by those conditions.


bccd10 No.14939630

File: bdce2d851fb8652⋯.png (762.03 KB, 600x675, 8:9, ClipboardImage.png)

>>14939607

Are you that fucking stupid that you can't tell the difference between a mimic chest and a real chest at first glance?

Just stop fucking playing.


bc5479 No.14939650

File: 161dae87b6b549e⋯.jpg (34.28 KB, 471x658, 471:658, f7ecf3bb1c28b640c0aceadd63….jpg)

>>14939630

Every time I see the non-mimic chests, my first reaction is that the line down the top is a graphical error because From is incompetent due to having put way to many hours into the series.


d68a80 No.14939657

>>14939630

you can even just attack regular chests if you're uncertain. And if a mimic grabs you button mash and you won't die.


cd5896 No.14939677

>>14939607

>You're wrong in most of your arguments but in this one you're very wrong.

No yuo. When you go up the ramp into the tree you hit a fucking "dead end" with a stupid corpse with a fucking plank shield. Getting such a shit-tier item at the bottom-back end of Blighttown should have been a huge fucking tip-off something better was in there. Hit the wall open the secret to reveal a chest. Which you should have attacked even if you couldn't see the unlinked chain.


cbad90 No.14939721

>>14939538

>spoiled

Not in the ways that matter. I'll bet your life has been easier than mine.


2e60ee No.14939739

>>14939657

>>14939630

The camera doesn't bump against the mimic because it's a mob and not an object, just try to look behind the chest and if you can do that it's a mimic.


cd5896 No.14939760

File: b113005d2759cd1⋯.jpg (3.78 MB, 4288x2848, 134:89, shoulder shrug.jpg)

>>14939721

>Not in the ways that matter. I'll bet your life has been easier than mine.

The whole point there was that there is literally nothing wrong with negative feedback loops. Did you just keep burning your hand on fire until someone told you to stop… or was the pain of touching fire once a good negative feedback to prevent you from ever touching fire again? Maybe you're just retarded.


d68a80 No.14939774

>>14939739

so many ways to detect mimics. The only one I can think of that's difficult is the chest in the middle of oolacile township because it's not placed on the geometry correctly so the chain isn't visible. It's still in a conspicuous spot, still can be seen breathing, still can be checked a number of other ways.


affa56 No.14939779

>>14939677

>Getting such a shit-tier item at the bottom-back end of Blighttown should have been a huge fucking tip-off something better was in there.

You mean like the rubbish in the burg? Or the Effigy Shield in the Tomb? Or the long-ass dead end in Blighttown with 3 toxic moss clumps?


25a663 No.14939786

>>14937626

>trial and error

Nah, it's more like trying to balance a book on your head while crossing a gorge on a tight rope. You try your best to keep your balance but if you drop the book, you get automatically knocked off the tight rope. If you get knocked off the tight rope, the book goes with you. It's not trial and error because the player can see the majority of ambushes and traps coming if he's not a totally brain dead retard. Even if you get caught by them, most of the time you can survive if you react accordingly.

Minesweeper is trial and error. This is not that. This is, "your character is a fragile as glass and can be destroyed relatively quickly, so learn to preserve yourself by avoiding damage all together and dealing damage only when it is advantageous to do so." Maybe you can come up with some kind of catch phrase to describe that, but it ain't "trial and error"


2e60ee No.14939801

>>14939374

>The whole humanity and hollowed health loss system

This doesn't happen in the DaS1 though.


64ddfb No.14939803

>>14939786

>Minesweeper is trial and error.

What?


25a663 No.14939814

>>14939803

Alright, maybe not Minesweeper. Instead, I'll just say that, "walking through a minefield without any sort of device that will allow you to detect the mines" is trial and error.


bccd10 No.14939839

File: bf2f8b613981201⋯.png (448.07 KB, 500x500, 1:1, ClipboardImage.png)

>>14939374

>Heavy builds in PvP are flat out unviable

The most dominant PvP/PvE build is a heavy build. And it has been since 2014.

What the fuck are you talking about?


bccd10 No.14939858

>>14939739

Or you could look at the tail like a normal person.


bc5479 No.14939860

File: 6c4ae570bc0d621⋯.png (1.32 MB, 1280x720, 16:9, 12020253.png)

>>14939839

He asked for a heavy build, not a meme build run by retards who think OnlyAfro makes good videos.


b90383 No.14939879

File: a02d4e606a865d1⋯.mp4 (6.96 MB, 454x480, 227:240, caves.mp4)

>>14939860

<OnlyAfro

Is he still streaming in maid clothes?


badb2c No.14939882

>>14939677

Speaking like a true autist after already knowing everything.

The game has tons of dead ends with no rewards. Why is this one any different? You're saying the very first time you played the game you instantly knew there was something special about that area?

>>14939839

>Giantdad

>Viable

Enjoy getting parried by having the most predictable weapon in the game. That's honestly the biggest meme build and it only works against new players.


8b85d0 No.14939884

>>14939860

Meme though it may be, it is a fairly decent build. Not spectacular but certainly doable.

The low level version for Undead Parish invasions is much better than the meta level version though


cbad90 No.14939886

>>14939760

I'm pretty sure the nerves in my hand just all died and it doesn't matter anymore.

No, I thought you knew who I am and were talking subliminally about something other than Dark Souls; I might just be schizophrenic, in which case I apologize.

On the off-chance that you were talking about what I though you were, my life has been a series of locked facilities, deaths, disappearances, and occasionally violence/murder/literal torture. I got a cool thing or two as well, and a nice white suburban household, but I wasn't allowed outside of it except to go to school, and I went to school in the most violent gang-infested shithole behavioral school in the entire state, so I don't know if that counts as much.

That's also been hard on the mind, and so I am schizo sometimes. My apologies if that's what's going on right now. No, I'm not retarded, just borderline schizophrenic; the difference is that we are more intelligent and make better art.

I agree with you on the Dark Souls thing; in fact, I was pretty much thinking the same thing.


a5c4d2 No.14939942

>>14939541

>>14939543

it's a term coined by japs who all have squinty eyes, i'm gonna pass on their superstitions on that one


bf4b57 No.14939979

>>14939860

Heavy builds can be decent on smaller pvp areas like township and berg where theres areas to escape. Unless your enemy is a parry god who can cuck roll attacks you should be able to poise lock people and win from there with high end.

Dex will still be objectively better most of the time though


cd5896 No.14940035

File: c53d545d8a51d27⋯.jpg (195.72 KB, 1222x1047, 1222:1047, jew eyes.jpg)

File: 32155381c34c899⋯.jpg (90.68 KB, 584x1510, 292:755, crazy eyes.jpg)

>>14939882

<Speaking like a true autist after already knowing everything.

>Implying I didn't figure out most shit on my own

>Implying I bitched on /v/ about something fairly fuckin obvious

<Why is this one any different?

You mean different like a nook with a shit reward seemingly way out in the middle of nowhere? Different to make you stop checking for secrets?

<You're saying the very first time you played the game you instantly knew there was something special about that area?

In regards to the entrance to the climb down to Ash Lake? Yes I figured there had to be something more than a shitty fucking plank shield because based on everything leading up to that specific spot why would there be such a shit item tucked away so neatly?

>>14939942

>it's a term coined by japs who all have squinty eyes, i'm gonna pass on their superstitions on that one

Pics for you, bluepilled faggot.


a5c4d2 No.14940111

File: e0930c24a6934a3⋯.png (249.19 KB, 366x488, 3:4, ClipboardImage.png)

>>14940035

>Pics for you, bluepilled faggot.

get off your high horse, it's a fucking gook superstition. identifying red flags should first and foremost come from some ones personal aesthetic choices like dying their hair or shaving off their fucking eyebrows and drawing new ones on. Not the genetic gamble of eye shape.


cd5896 No.14940128

>>14940111

go shill your crazy jew eyes somewhere else dumbfuck


a5c4d2 No.14940151

>>14940128

i'm not shilling anything but try to get more buzzwords into the reply box to prove how much you wanna fit in here you slackjawed retard. You are buying into a superstition made by people with naturally squinty eyes. you wouldn't know a goddamn shill if they bit your foreskin off


d34bc2 No.14940208

>He doesn't know that jews attempted to genetically insert themselves into every nation so as to become harder to detect

Why, do you think it is, that circumcision caught on?


a5c4d2 No.14940246

>>14940208

>my father is irish and my mom was a hippy so they didn't have me snipped, thank jebus

>unluckily for me I live in burgerstan where not being circumcised is considered weird and and now i'm too afraid to be intimate with women

thy had a contingency plan for people who didn't take the snips


cd5896 No.14940339

File: 258fdf46758b458⋯.jpg (616.68 KB, 2040x3160, 51:79, shut-it-down-jew.jpg)

>>14940151

<i'm not shilling anything

>i'm just shilling anti-semitism because the goyim know


c148be No.14940390

Because it's good you fucking obnoxious nigger.

Fuck off and go deconstruct a game that's actually bad.


0b34d0 No.14940391

File: 7fa33749f061f4b⋯.png (218.47 KB, 314x400, 157:200, dragonslair.png)

>>14937723

>Trial and error is a skill

I guess Dragon's Lair is the true king of hard games.


f827ca No.14941052

File: c31c2a4e8603dc1⋯.png (1.18 MB, 900x863, 900:863, ClipboardImage.png)

File: f41e516460287c4⋯.png (1.03 MB, 751x1063, 751:1063, ClipboardImage.png)

Are there any games like DaS 1 that have kept your attention for as long? I can't really get into BB as much as I can DaS 1, to has a really horrid early game, and 3 gets to much wrong about the concept. I just want something new to play.


7074d7 No.14945809

File: 295c2d2a5a0ebe1⋯.jpg (13.97 KB, 220x308, 5:7, Pondering_Man_Remastered.jpg)

>>14937659

>DaS

As if Daemon Souls? Or you meant something else?


4c8b10 No.14952449

it's hard for the first time because it throws tricks at you sometimes. and because a lot of people are used to stupidly mashing buttons without consequence


302c83 No.14952823

File: 4b7f2363602d096⋯.jpg (158.71 KB, 500x500, 1:1, 1457735234336-4.jpg)

>muh trial and error

Every game boils down to "trial and error" if you're fucking retarded and keep dying to everything. Go back to playing Skyrim and Dragon's Dogma.


f8db9e No.14952892

because PC users have been hardwired to use trainers to cheat through challenge or difficulty at all and DS launched without easy cheats and bamco capitalised on it as a meme.


dd23a9 No.14953005

>>14952823

DD is hard in some places if you are not a magicfaggot, you nigger


632d74 No.14953019

>>14952823

Shmups with RNG elements?


a14229 No.14953125

>encounter enemy

>dodge obviously telegraphed move

>attack clips through a wall or some other piece of obstructing geometry and kills you

Every single fucking entry in this series has this, which makes me think it's actually on purpose.


cc5160 No.14953153

>>14945809

Probably typo.


cc5160 No.14953213

File: bae3ad35f2f63f5⋯.jpg (35.64 KB, 282x341, 282:341, bae3ad35f2f63f5e5bc4a5e13d….jpg)

>>14953125

>dodge move

>It hits you

If it hit you, then you didn't dodge it.


a14229 No.14953293

>>14953213

You missed the "clipping through geometry" part didn't you


a328ef No.14953494

File: a39de60c53612a9⋯.jpg (173.55 KB, 621x471, 207:157, So, you want to see Gwynev….jpg)

>>14953293

>rolling behind cover away from the enemy's attack

>not rolling based on i-frames through the enemy's attack to a more favourable position for counterattacking

You deserved to get hit


762710 No.14953765

>badly telegraphed

>trial and error

The only one that this might be a valid complaint toward is Artorias, where all his attacks have a slight "delay" compared to other enemies so you just need to adjust. DaS1 has probably the most telegraphed attacks of any game in the series.

Dark Souls 2 and 3, on the other hand… hope you enjoy "shockwaves"


1cf50d No.14954000

How are people still making this same fucking OP so many years later?


a14229 No.14954048

>>14953494

>roll into attack, land behind Boreal Outrider knight

>roll happens to land me behind pillar

>Boreal Outrider knight lunge attacks through pillar and kills you

another example

>Deacons of the Deep charges Deep ball

>Go behind massive fucking pillar in the middle of the room clearly meant for crowd/projectile control

>Deep ball goes through pillar anyway

Have some more

>Walk through fog door to Abyss Watchers while Dark Wraiths fight the enemies guarding the place

>Spear clips through fog wall and tickles your prostate

Bonus round

>Climb down bridge in Catacombs of Carthus to fight the demon

>Demon aggros, axe clips through wall, sometimes clips through staircase and hits you

There is never an excuse for letting enemy attacks ignore geometry and hit you.


d4baee No.14954127

>>14938039

The board name is "/animu/"; "/animus/" is a self-declared tripfag circlejerk board with an unfortunately similar name.

>>14938675

Shame we don't have a working archive that goes that far back and covers everything. Used to be fun way back when to see how many times cuck/v/ had been hit with "ITT: Worst Castlemania Ever" copypasta threads.

>>14954000

>How are people still making this same fucking OP so many years later?

Easy to reheat copypasta you've stored in the back of the fridge. Doesn't mean anyone's going to find it tasty, especially if it's just plain (You)bait. Also, checked.


6146cc No.14954284

>>14938456

>at the time

You act like there are high profile AAA games that punish you significantly for dying or offer even a modicum of challenge today.

protip, there aren't any. Also, Souls games were never "high profile". There were niche games that unexpectedly caught on.


6146cc No.14954402

>>14938831

It's harder than Cuphead, and people bitched about Cuphead being too hard. Go figure.


3e145d No.14956714

>>14937626

At no point on /v/ was Dark Souls ever considered remotely challenging and not once has anyone not visiting from reddit considered above mediocre.

The consensus has always been that it's a piss easy piece of garbage that casuals pretend to like because (((games journalists))) sold it to them as a game that makes them hardcore. In reality it's easier than a modern Telltale game


cc762b No.14960038

I'm playing DS 1 for the first time and while I was suspicious about the plank shield reward at the bottom of Blightown, so I checked the walls, after finding the "real" treasure there was literally no way to find there's actually a second secret wall there. It isn't even obvious, like the one under Queelag's Lair.


cce7d4 No.14960243

>>14956714

>In reality it's easier than a modern Telltale game

That obviously can't be true. If you mashed buttons at complete random you would beat a Telltale "game" in a matter of hours while never getting through the Undead Burg in a lifetime. Any souls game requires a vastly more specific user input in order to succeed than the average game (which isn't saying much), as the lamentations of thousands of redditors can attest.


cd5896 No.14960885

>>14960038

>after finding the "real" treasure there was literally no way to find there's actually a second secret wall there.

there is at least one mimic encounter before you get there. you find that second secret behind the chest by doing a mimic-check. to be fair there should never have been a linked/unlinked chain graphical difference to visually determine between the two to encourage more mimic-checking.

anyway, my point being that the first mimic encounter should be something the player remembers vividly enough to be wary of all future chests. the same with slimes. they repeat the slime-chest gimmick throughout the series. you should be slime-checking and mimic-checking all chests on a blind first run. it's not a perfect game.


cd5896 No.14960904

YouTube embed. Click thumbnail to play.

>>14939860

>implying this video is bad


c2445c No.14965429

>>14956714

>At no point on /v/ was Dark Souls ever considered remotely challenging and not once has anyone not visiting from reddit considered above mediocre.

>

>The consensus has always been that it's a piss easy piece of garbage that casuals pretend to like because (((games journalists))) sold it to them as a game that makes them hardcore. In reality it's easier than a modern Telltale game

</v/ is one person

</v/ is one thread

Nigger shut the fuck up


dae983 No.14966584

>>14960885

I do mimic checking by looking closely at the chest if it breathes or not, not by smashing the chest with my sword like a fucking neanderthal. For example, if I'm low on HP and don't want to die (which will likely be the case because of the poison), I want to have a choice if I want to engage the mimic or not, so I just fucking look at the chest.


ce0347 No.14975451

File: 28c08b68fb92434⋯.jpg (4.52 KB, 303x166, 303:166, NiceB8.jpg)


5e0541 No.14976536

>>14939860

but he's so cute


3ca70b No.14976885

>>14956714

>and not once has anyone not visiting from reddit considered above mediocre.

>and that's why we have a thread up on it almost constantly in the general

Holy fuck you revisionist faggot stop breathing.


8059a9 No.14978321




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