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[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 8f6da50e20705fb⋯.png (154.22 KB, 342x342, 1:1, fsewefwefwefewf.png)

276014 No.14927807

Opinion on the continued use of lives in video games? I personally think it's needed for a challenge in those types of game to be present, you're given the course and X amount of lives you have on your person to do it and losing them all means start over and do it better this time.

It really rubs me the wrong way when I look upon vidya discussion and see shit like "Lives are unneeded now" or they're "Antiquated" because when reading their follow ups and reasoning every time I read it and can't stop thinking "I'm a shitter who wants to win through nutrition over actually improving"

decd33 No.14927864

>Stephen Universe or some shit that looks like it.

Fucking OP is a faggot.


396653 No.14927900

>>14927807

Lives are a threat to intellectual equality. Everyone needs to have same amount of chances, and deserve respect no matter how many tries they did to complete the game, or else its ableism.

We can go further - remove health at all. Everyone needs to deserve respect and happiness of completing the game without being frustrated at "dying". Who wants to die anyway? Nobody deserves to die.

Video games are racist, because if colored disabled (insert gender pronounces) plays video games, and game tells (insert gender pronounces) that (insert gender pronounces) died, it might create suicide thoughts and drive people of color insane!

We cannot allow those death threats to continue happening. Stop death now. And not only in video games, in nature too. We need a cure for aids, cancer and death itself, to defy the racist, ableist and sexist nature of the world.


4a147d No.14927904

>>14927864

It is Steven Universe, just with Steven repainted to look like a nigger.


ebe7a5 No.14927909

>>14927807

>win through nutrition

food generally is OP though a good cooking system makes for the comfiest games.


6ca530 No.14927946

>>14927904

STEVEN IS A NIGGER


1199d2 No.14928027

>>14927807

Low quality OP. I bet you actually watch stephen universe you fucking cuckchanner.


276014 No.14928055

>>14927864

>>14927904

>>14927946

Nigger image for a nigger show.

>>14928027

Low quality response, nice projecting new friend.


decd33 No.14928068

>>14928055

Anon no excuse don't post CalArts here. Its a waste of bandwidth even in jest.


4a147d No.14928100

>>14928068

Its also a waste of broadcasting, but Cartoon Network and Disney don't seem to understand that.


276014 No.14928114

>>14928100

Does CN even broadcast it, last time I looked at the sorry state of western show it was multiple TV guides showing nothing but teen titans go over and over.


4a147d No.14928129

>>14928114

I saw it on the schedule for Boomerang, but does it really matter whether or not CN broadcasts Steven Universe when their entire schedule usually consists of Cal Arts shit?


b4e9b2 No.14928135

>>14927807

Limited lives are a holdover from Arcades, and were pretty much pointless even back in the NES days. The only reason they were included in home releases was to arbitrarily extend the time it'd take you to see the end of the game. Infinite Continues eased the grief, but really the best alternative was to give the player a choice between limited checkpoints with some sort of penalty or a return to level start with all resources you entered the level with to begin with.


decd33 No.14928159

File: 7adc38015aee90c⋯.jpg (6.81 KB, 227x222, 227:222, fuck.jpg)

>>14928100

>Wish I was an 80s kid they had shit like original He-Man, Transformers, GO-Bots and MASK. Thankfully my youngest Uncle gave me all his old tapes.

>Was a kid in the early 2000s was bad but not too bad. Had Teen Titans, a passable version of He-man, original Ben 10 and Totally Spies (fuck you it was good for fap).

>I now have a small kid of my own. But these days and I just ban him from watching home grown cartoons. Its full of faggot brainwashing.

I think I dodged a bullet but I feel sorry for kids today.


baf968 No.14928162

File: 5268e254452b058⋯.png (54.17 KB, 828x304, 207:76, ClipboardImage.png)

File: 4dd3758eed4330e⋯.png (111.78 KB, 321x253, 321:253, 4dd3758eed4330e0e294ea2c94….png)


276014 No.14928199

>>14928159

>Totally Spies

I remember my sister liking that show and I'd sit there watching it hiding my boner from the constant crouch shots in skin tight body suits.

Too bad a large majority of the art of them is fucking trash.


4a147d No.14928239

>>14928159

Its a similar situation for me, except I was younger than you were back in the 2000's

>Saw most of the good cartoons that were on CN at the time, Spongebob, Danny Phantom, Avatar, My Life As A Teenage Robot, Jimmy Neutron, Chalk Zone, Invader Zim, pretty much all the cartoons that Nickelodeon had aired back then

>None of these cartoons other than Spongebob are on air anymore and you can only catch reruns of some CN cartoons on Boomerang, and the large majority of the shows that's come since then are completely inferior

I dodged a bullet like you, but the kids of today aren't so lucky, poor bastards.


9d7b7c No.14928243

File: c47603a9e206103⋯.jpg (195.8 KB, 1222x877, 1222:877, manatee006.jpg)

>>14927807

>lives you have on your person

>wants to win through nutrition


8617f8 No.14928253

File: 07ddbee8a1fa3ce⋯.png (159.25 KB, 695x707, 695:707, 1440879299276.png)

>>14927946

DAS RITE


baf968 No.14928294

File: 019e095c6abaef6⋯.jpg (13.52 KB, 320x250, 32:25, 1448897045970.jpg)

>>14928239

>living across the pond

>trends took years to cross over and get popularized

>experienced the 80s in the 90s

>experienced the 90s in the 00s until the internet got us synced halfway through

>my generation and their kids have okay to good tastes

>TTGo, nuPPG and similar atrocities were a complete failure getting brought over


6ccec3 No.14928342

>>14927807

The prominence of checkpoints and autosaves in the industry seems to what really made extra lives less of a thing. Losing all of your lives used to actually mean something, but when your game has a million checkpoints and opportunities to save there's little purpose. Doesn't help with games that still have lives, it's far too easy to obtain them (Donkey Kong Country Returns and Tropical Freeze you get 99 lives in no time). I have no problem with lives myself, but games need to be actually punishing to effectively use them.


47a517 No.14928351

File: ab0a30fae245f72⋯.jpg (18.79 KB, 360x317, 360:317, kittenigger.jpg)

>>14927807

It's not bad if the game is actually balanced around it. But it's not really necessary either. It just means you have another reason not to die, you'll have to avoid death more or else your penalty will be bigger.

So in games that require you to be more experimentation and quick action instead of careful aproaches, infinite lives is better.

But if you need to be careful and plan more, it's better to have more penalties on deaths and make it less cheap.

Even dark souls that has become the poster child of infinitely dying and returning to checkpoints has a soft lives system in the forms of "humanity" if you die too much you start to get more penalties and need to spend that resource.

That Iga's castlevania 3 rip-off has an option to play with lives. It just means that you'll need to start the stage over if you lose all lives after a checkpoint mid-stage, but it's interesting because you actually want to find secrets and collect points because you get bonus lives with it. If you play well you won't waste many lives anyways, it's a pretty easy to avoid dying if you're careful and don't fuck around pitfalls.

Then you have games like Prinny that give you a literal thousand lives frmo the start and you slowly waste em trough the game. Even with the game's high difficulty it's not hard to clear it without running out of them. Still makes you very worried about it in hard bossfights and makes you a bit less reckless.


4a147d No.14928368

>>14928294

You and your countrymen are fucking lucky, getting the best out of the 90's after the 90's already passed, and the best out of this generation too.


a9abe8 No.14928975

File: 2fea0b0668c6179⋯.jpg (39.92 KB, 418x608, 11:16, Ex5.jpg)

>>14927807

>using up any Continues in Games


7f65f7 No.14929038

File: 95b0359b3369b48⋯.jpg (21.21 KB, 600x600, 1:1, healthism.jpg)

>>14927807

> Super Mario 3D World

> Limited lives

> Game Over does absolutely nothing but give you 5 more lives

What the fuck is the point


d7cc4b No.14929053

>Opinion on the continued use of lives in video games?

they don't work in a lot of games outside of platformers, they mostly got pushed out of use because it was an active punishment for bad playing. It all goes back to people thinking dark souls was the hardest game on earth. The only reason they thought that was because they were punished for fucking up which is a concept you see a lot less these days. You'd probably die more times playing a call of duty game because it's AI will bullshit the player to death if with hitscan/magnetic grenades but it doesn't feel like you're losing because you only get reset back like 15 feet when you die and you're back at full swing


b5bb49 No.14929057

>>14929038

The original game had lives so that one does too. It only exists because the old games did it but kids are too fucking casual to be asked to even go back to the beginning of the fucking world they were on let alone start the whole game over again.


11510d No.14929081

File: 16d9eea10c4093b⋯.jpg (34.05 KB, 473x357, 473:357, a08eb4022a15e68ffed604dccf….jpg)

>>14928253

GAY NIGGER FAGGOT


c787b3 No.14929095

>>14927807

>should my game have continues or not?

It depends on how your game is designed. Look at DMC, in each of those games you get a health bar and it's game over if you lose all your health. However, you get one Gold Orb that you can choose to use now or later when you think you may need it. If you use it, you get penalized for being a bitch. If your game features linear missions that expect the player to fight off foes, avoid traps, and maintain their health, then it's good to offer the player infinite tries from the start of the missions, then offer them a rare item that will allow them to continue while mid mission, but punish them for using it.

On the other hand, Sonic games benefit from having continues because they're typically short levels that feature numerous obstacles and enemies for the player to overcome in a timely manner. Since death can be swift when you're first learning the layout of a map, the continues, coupled with the various checkpoints throughout any given level, give players a quick punishment that will in turn put them right back in the action with very little wait time in between. This is good because it encourages players to be fast but careful and it acts as a form of punishment for sloppy play or taking a misstep.


670244 No.14942691

Speaking of win10 exclusives, AOE4 is one right? Not like I was going to play it either way since its relic whos going to fuck it up, but having it taken hostage by win10 is pretty funny to see


23a728 No.14943300

There's nothing inherently wrong with a lives system, and nothing inherently right with it. The arcade games which popularized the idea (and inspired other games which also popularized it) needed a solid way to prevent people from progressing and keep dropping quarters; lives worked for them.

For other style of game, however, I can't say I'm fond of the idea. I don't mind being punished for dying, and the tension of being low on resources and needing to navigate a dangerous area with tonnes of lost progress on your mind is good fun (Hollow Knight did this well). However, the Umihara Kawase games illustrate exactly why lives systems can become unnecessarily frustrating.

The first two games are hard as nails, but mostly due to poor controls and Umihara's sluggish movement/jumping. Every enemy is instant death, and if any enemies don't kill you on contact, then they'll surely knock you into a pit. They also spawn randomly and respawn infinitely, which is awful game design. This kind of all-or-nothing gameplay doesn't mesh with the core gameplay, which is a puzzle platformer. I played each game for several hours before becoming too fed up to go on.

>welp, looks like i died on this puzzle whose solution i realized half an hour ago but which i haven't completed because the bungee physics didn't co-operate

>welp, looks like i died on this "boss" whose strategy apparently involves hanging on the underside of a platform for five minutes and ignoring him

>gotta redo the half-dozen levels to get here for the umpteenth time, since i clearly had problems with them, right?

It turned a charming little game into a merciless grind. The third game did away with the lives system, and simply had the player unlock levels. Bonus lives were replaced with collectibles which unlocked key art, additional characters, and so on. It's certainly a less punishing game, but I had a MUCH better time playing it since it didn't force me to redo pedantic sections in between the crushingly difficult parts. The controls and level design were better, too, but that's icing on the cake.


bd7e6d No.14961718


5bc2f5 No.14961756

>not connecting a gun aimed at your head to the game so that if your character dies you get shot

Casuals. The real hardcore mode.


42721a No.14961814

File: f132172b8f89a07⋯.png (186.92 KB, 482x616, 241:308, 1434726420204.png)

HA HA NIGGERS


cbcdc4 No.14961929

>>14928159

>>14928199

Was there a single episode of TS that didn't have a central plot point point based on a fetish?




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