I like RPGs as much as the next guy, but sometimes I feel like quests could be done better.
All RPG quests usually depend on player agency to be completed, and sometimes it breaks immersion,
specially when it feels like they are dumb as shit and can't decide on their own and leave everything for you to solve.
Does /v/ have any ideas to improve quests?
All I can think of right now is something like that 'nemesis system' where some or random adventurers resolve the quests if you take too long to solve them, but I don't think it's an optimal solution.