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/v/ - Video Games

THE FINAL 8CHANMANIA (till fall) WILL BE ON SATURDAY JUNE 9TH @ 3PM EST
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File: a75c755619d003e⋯.jpg (921.85 KB, 1536x2048, 3:4, 1527823877566.jpg)

6260a3 No.14924482

I like RPGs as much as the next guy, but sometimes I feel like quests could be done better.

All RPG quests usually depend on player agency to be completed, and sometimes it breaks immersion,

specially when it feels like they are dumb as shit and can't decide on their own and leave everything for you to solve.

Does /v/ have any ideas to improve quests?

All I can think of right now is something like that 'nemesis system' where some or random adventurers resolve the quests if you take too long to solve them, but I don't think it's an optimal solution.

bafcf1 No.14924491

File: 8bf6e6964cf48d6⋯.jpg (61.41 KB, 736x567, 736:567, 6e9574d9dc4822ea0d2a68e647….jpg)

I'm getting a land war in Asia vibe from this thread.


5f8eb8 No.14924510

> bondage

go back to Faceberg normalfriend


d5fb00 No.14924694

File: bd7575c4a68dfca⋯.png (215.69 KB, 798x396, 133:66, 1525889233800.png)

>>14924482

I'm sorry but what does made in abyss have to do with quests and rpg games




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